/* spraypaint.c A spraypaint- / airbrush-like painting tool. Tux Paint - A simple drawing program for children. Copyright (c) 2024 by Bill Kendrick This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: October 7, 2024 */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" static Mix_Chunk *spraypaint_snd_spray, *spraypaint_snd_shake; static int spraypaint_radius = 16; static Uint8 spraypaint_r, spraypaint_g, spraypaint_b; static int spraypaint_cnt = 0; Uint32 spraypaint_api_version(void); int spraypaint_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); int spraypaint_get_tool_count(magic_api * api); SDL_Surface *spraypaint_get_icon(magic_api * api, int which); char *spraypaint_get_name(magic_api * api, int which); int spraypaint_get_group(magic_api * api, int which); int spraypaint_get_order(int which); char *spraypaint_get_description(magic_api * api, int which, int mode); void spraypaint_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void spraypaint_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void spraypaint_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void spraypaint_shutdown(magic_api * api); void spraypaint_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int spraypaint_requires_colors(magic_api * api, int which); void spraypaint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void spraypaint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int spraypaint_modes(magic_api * api, int which); Uint8 spraypaint_accepted_sizes(magic_api * api, int which, int mode); Uint8 spraypaint_default_size(magic_api * api, int which, int mode); void spraypaint_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); Uint32 spraypaint_api_version(void) { return (TP_MAGIC_API_VERSION); } int spraypaint_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%ssounds/magic/spraypaint-spray.ogg", api->data_directory); spraypaint_snd_spray = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%ssounds/magic/spraypaint-shake.ogg", api->data_directory); spraypaint_snd_shake = Mix_LoadWAV(fname); return (1); } int spraypaint_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return (1); } SDL_Surface *spraypaint_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/spraypaint.png", api->data_directory); return (IMG_Load(fname)); } char *spraypaint_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (strdup(gettext("Spray Paint"))); } int spraypaint_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_PAINTING; } int spraypaint_get_order(int which ATTRIBUTE_UNUSED) { return 800; } char *spraypaint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return (strdup(gettext("Click and drag to add a random spray of color onto your image."))); } static void do_spraypaint(magic_api * api, SDL_Surface * canvas, int x, int y, int max_intensity) { Uint8 r, g, b, intensity; Uint32 pixel; SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r, &g, &b); intensity = (rand() % max_intensity) / 4; r = (((spraypaint_r * intensity) + (r * (255 - intensity))) / 255); g = (((spraypaint_g * intensity) + (g * (255 - intensity))) / 255); b = (((spraypaint_b * intensity) + (b * (255 - intensity))) / 255); pixel = SDL_MapRGB(canvas->format, r, g, b); api->putpixel(canvas, x, y, pixel); } static void do_spraypaint_circle(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr; int xx, yy, dist; int max_dist; max_dist = sqrt((spraypaint_radius * spraypaint_radius) * 2); for (yy = -spraypaint_radius; yy < spraypaint_radius; yy++) { for (xx = -spraypaint_radius; xx < spraypaint_radius; xx++) { dist = sqrt((xx * xx) + (yy * yy)); if (dist <= spraypaint_radius) { if ((rand() % (dist * 2 + 1)) == 0) { do_spraypaint(api, canvas, x + xx, y + yy, 256 - ((dist * 255) / max_dist)); } } } } spraypaint_cnt++; } void spraypaint_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *)api, which, canvas, last, ox, oy, x, y, (spraypaint_radius / 8) + 1, do_spraypaint_circle); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - spraypaint_radius; update_rect->y = oy - spraypaint_radius; update_rect->w = (x + spraypaint_radius) - update_rect->x; update_rect->h = (y + spraypaint_radius) - update_rect->y; api->playsound(spraypaint_snd_spray, (x * 255) / canvas->w, 255); } void spraypaint_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) { spraypaint_drag(api, which, canvas, last, x, y, x, y, update_rect); } void spraypaint_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { api->stopsound(); if (spraypaint_cnt >= 1000) { spraypaint_cnt = 0; api->playsound(spraypaint_snd_shake, (x * 255) / canvas->w, 255); } } void spraypaint_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (spraypaint_snd_spray != NULL) Mix_FreeChunk(spraypaint_snd_spray); if (spraypaint_snd_shake != NULL) Mix_FreeChunk(spraypaint_snd_shake); } void spraypaint_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { spraypaint_r = r; spraypaint_g = g; spraypaint_b = b; } int spraypaint_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; } void spraypaint_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { spraypaint_cnt = 0; } void spraypaint_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int spraypaint_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MODE_PAINT; } Uint8 spraypaint_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 12; } Uint8 spraypaint_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 4; } void spraypaint_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { spraypaint_radius = size * 8; }