/* tv.c TV Magic Tools Plugin Tux Paint - A simple drawing program for children. Credits: Adam 'foo-script' Rakowski and Bill Kendrick Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com https://tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: January 16, 2024 */ #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include static int tv_radius = 16; enum { TV_TOOL_TV_CLASSIC, TV_TOOL_TV_BRIGHT, NUM_TV_TOOLS }; int tv_orders[NUM_TV_TOOLS] = { 2000, 2001, }; Mix_Chunk *tv_snd; Uint32 tv_api_version(void); void tv_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int tv_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); int tv_get_tool_count(magic_api * api); SDL_Surface *tv_get_icon(magic_api * api, int which); char *tv_get_name(magic_api * api, int which); int tv_get_group(magic_api * api, int which); int tv_get_order(int which); char *tv_get_description(magic_api * api, int which, int mode); int tv_requires_colors(magic_api * api, int which); void tv_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void tv_shutdown(magic_api * api); void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void tv_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); void tv_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int tv_modes(magic_api * api, int which); Uint8 tv_accepted_sizes(magic_api * api, int which, int mode); Uint8 tv_default_size(magic_api * api, int which, int mode); void tv_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); // Housekeeping functions Uint32 tv_api_version(void) { return (TP_MAGIC_API_VERSION); } void tv_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { //get the colors from API and store it in structure } int tv_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg", api->data_directory); tv_snd = Mix_LoadWAV(fname); return (1); } int tv_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return NUM_TV_TOOLS; } SDL_Surface *tv_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/tv.png", api->data_directory); return (IMG_Load(fname)); } char *tv_get_name(magic_api * api ATTRIBUTE_UNUSED, int which) { if (which == TV_TOOL_TV_CLASSIC) return strdup(gettext_noop("TV")); else return strdup(gettext_noop("TV (Bright)")); } int tv_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_DISTORTS; } int tv_get_order(int which) { return tv_orders[which]; } char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) { if (mode == MODE_PAINT) return strdup(gettext_noop("Click and drag to make parts of your picture look like they are on television.")); else return strdup(gettext_noop("Click to make your picture look like it's on television.")); } int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void tv_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED) { Mix_FreeChunk(tv_snd); } // Interactivity functions void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr_to_api; int r, g, b, i; Uint8 r8, g8, b8; for (i = 0; i < 2; i++) { /* Convert the line below to their red/green/blue elements */ SDL_GetRGB(api->getpixel(snapshot, x, y + i), snapshot->format, &r8, &g8, &b8); /* The results should have been brighter. However, some artists used the original "TV" effect as a stylistic way to darken parts of their picture, so we offer two tools (brighter, and classic). -bjk 2023.04.22 */ if (which_tool == TV_TOOL_TV_BRIGHT) { r = r8 * 2; g = g8 * 2; b = b8 * 2; } else { r = r8; g = g8; b = b8; } if (x % 3 == 0) { /* Red */ g = 0; b = 0; } else if (x % 3 == 1) { /* Green */ r = 0; b = 0; } else { /* Blue */ r = 0; g = 0; } r = r / (i + 1); g = g / (i + 1); b = b / (i + 1); r8 = min(r, 255); g8 = min(g, 255); b8 = min(b, 255); api->putpixel(canvas, x, y + i, SDL_MapRGB(canvas->format, r8, g8, b8)); } } void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) { int i, j; magic_api *api = (magic_api *) ptr_to_api; y = (y - (y % 2)); for (i = x - tv_radius; i < x + tv_radius; i++) { for (j = y - tv_radius; j < y + tv_radius; j += 2) { if (api->in_circle(i - x, j - y, tv_radius) && !api->touched(i, j)) { tv_do_tv(api, which_tool, canvas, snapshot, i, j); } } } } void tv_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv); update_rect->x = min(ox, x) - tv_radius; update_rect->y = min(oy, y) - tv_radius; update_rect->w = abs(ox - x) + tv_radius * 2; update_rect->h = abs(oy - y) + tv_radius * 2; api->playsound(tv_snd, (x * 255) / canvas->w, 255); } void tv_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (mode == MODE_FULLSCREEN) { for (y = 0; y < canvas->h; y += 2) { for (x = 0; x < canvas->w; x++) { tv_do_tv(api, which, canvas, last, x, y); } } update_rect->w = canvas->w; update_rect->h = canvas->h; update_rect->x = update_rect->y = 0; api->playsound(tv_snd, 128, 255); } else { tv_drag(api, which, canvas, last, x, y, x, y, update_rect); } } void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void tv_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int tv_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_FULLSCREEN | MODE_PAINT); } Uint8 tv_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) { if (mode == MODE_PAINT) return 8; else return 0; } Uint8 tv_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 4; } void tv_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { tv_radius = size * 4; }