/* perspective.c perspective, stretches the plane of the image. zoom & tile zoom, zooms in and out the image. panels, turns the images into a 2x2 grid. Tux Paint - A simple drawing program for children. Original Zoom & Perspective By Pere Pujal Carabantes Panels, Tile mode of Zoom, and Rush by Bill Kendrick Copyright (c) 2014-2024 bill@newbreedsoftware.com https://tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: January 16, 2024 */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include #include #include #ifndef gettext_noop #define gettext_noop(String) String #endif static void perspective_preview(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect, float step); Uint32 perspective_api_version(void); int perspective_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); int perspective_get_tool_count(magic_api * api); SDL_Surface *perspective_get_icon(magic_api * api, int which); char *perspective_get_name(magic_api * api, int which); int perspective_get_group(magic_api * api, int which); int perspective_get_order(int which); char *perspective_get_description(magic_api * api, int which, int mode); void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void perspective_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void perspective_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void perspective_shutdown(magic_api * api); void perspective_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int perspective_requires_colors(magic_api * api, int which); void perspective_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void perspective_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int perspective_modes(magic_api * api, int which); int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int size, Uint32 color); void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); Uint8 perspective_accepted_sizes(magic_api * api, int which, int mode); Uint8 perspective_default_size(magic_api * api, int which, int mode); void perspective_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); /* Unused? static const int perspective_AMOUNT = 300; static const int perspective_RADIUS = 16; static const double perspective_SHARPEN = 1.0; */ Uint8 perspective_r, perspective_g, perspective_b; int corner; int dash; int click_x, click_y; int latest_x, latest_y; int new_w, new_h, old_h, sound_h; int perspective_average_r, perspective_average_g, perspective_average_b, perspective_average_count; Uint32 pixel_average, black, white; int otop_left_x, otop_left_y, otop_right_x, otop_right_y; int obottom_right_x, obottom_right_y, obottom_left_x, obottom_left_y; int top_left_x, top_left_y, top_right_x, top_right_y; int bottom_right_x, bottom_right_y, bottom_left_x, bottom_left_y; float top_advc_x, right_advc_x, bottom_advc_x, left_advc_x; float top_advc_y, right_advc_y, bottom_advc_y, left_advc_y; enum { TOOL_PERSPECTIVE, TOOL_PANELS, TOOL_TILEZOOM, TOOL_ZOOM, TOOL_RUSH, perspective_NUM_TOOLS }; int perspective_orders[perspective_NUM_TOOLS] = { 304, 302, 301, 300, 303, }; enum { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT }; /* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */ static SDL_Surface *canvas_back = NULL; static Mix_Chunk *perspective_snd_effect[perspective_NUM_TOOLS + 1]; const char *perspective_snd_filenames[perspective_NUM_TOOLS + 1] = { "perspective.ogg", "zoom_down.ogg", /* TODO: Could use a different sound */ "zoom_up.ogg", "zoom_down.ogg", "zoom_down.ogg", /* TODO: Could use a different sound */ }; const char *perspective_icon_filenames[perspective_NUM_TOOLS] = { "perspective.png", "panels.png", "tilezoom.png", "zoom.png", "rush.png", }; const char *perspective_names[perspective_NUM_TOOLS] = { gettext_noop("Perspective"), gettext_noop("Panels"), gettext_noop("Tile Zoom"), gettext_noop("Zoom"), gettext_noop("Rush"), }; const char *perspective_descs[perspective_NUM_TOOLS] = { gettext_noop("Click on the corners and drag where you want to stretch the picture."), gettext_noop("Click to turn your picture into 2-by-2 panels."), gettext_noop("Click and drag up to zoom in the picture. Drag down to zoom out and tile the picture."), gettext_noop("Click and drag up to zoom in or drag down to zoom out the picture."), gettext_noop("Click and drag up to rush in or drag down to rush out the picture."), }; Uint32 perspective_api_version(void) { return (TP_MAGIC_API_VERSION); } //Load sounds int perspective_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { int i; char fname[1024]; for (i = 0; i <= perspective_NUM_TOOLS; i++) { snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, perspective_snd_filenames[i]); perspective_snd_effect[i] = Mix_LoadWAV(fname); } return (1); } int perspective_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return (perspective_NUM_TOOLS); } // Load our icons: SDL_Surface *perspective_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]); return (IMG_Load(fname)); } // Return our names, localized: char *perspective_get_name(magic_api * api ATTRIBUTE_UNUSED, int which) { return (strdup(gettext_noop(perspective_names[which]))); } // Return our group (the same): int perspective_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_PICTURE_WARPS; } // Return our order: int perspective_get_order(int which) { return perspective_orders[which]; } // Return our descriptions, localized: char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) { return (strdup(gettext_noop(perspective_descs[which]))); } // Affect the canvas on drag: void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) { if (canvas_back == NULL) return; latest_x = x; latest_y = y; switch (which) { case TOOL_PERSPECTIVE: { switch (corner) { case TOP_LEFT: { top_left_x = x; top_left_y = y; } break; case TOP_RIGHT: { top_right_x = x; top_right_y = y; } break; case BOTTOM_LEFT: { bottom_left_x = x; bottom_left_y = y; } break; case BOTTOM_RIGHT: { bottom_right_x = x; bottom_right_y = y; } break; } SDL_BlitSurface(canvas_back, NULL, canvas, NULL); perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0); /* Draw a square and the current shape relative to it as a visual reference */ /* square */ api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line); api->line(api, which, canvas, last, otop_left_x, otop_left_y, obottom_left_x, obottom_left_y, 1, perspective_line); api->line(api, which, canvas, last, obottom_left_x, obottom_left_y, obottom_right_x, obottom_right_y, 1, perspective_line); api->line(api, which, canvas, last, obottom_right_x, obottom_right_y, otop_right_x, otop_right_y, 1, perspective_line); /* shape */ api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line); api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line); api->line(api, which, canvas, last, bottom_left_x, bottom_left_y, bottom_right_x, bottom_right_y, 1, perspective_line); api->line(api, which, canvas, last, bottom_right_x, bottom_right_y, top_right_x, top_right_y, 1, perspective_line); api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w, 255); } break; case TOOL_ZOOM: case TOOL_RUSH: case TOOL_TILEZOOM: { int x_distance, y_distance; if (which == TOOL_ZOOM || which == TOOL_RUSH) { update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); } new_h = max(1, old_h + click_y - y); new_w = canvas->w * new_h / canvas->h; if (new_h >= sound_h) api->playsound(perspective_snd_effect[which], 127, 255); else api->playsound(perspective_snd_effect[which + 1], 127, 255); sound_h = new_h; x_distance = (otop_right_x - otop_left_x) * new_w / canvas->w; top_left_x = bottom_left_x = canvas->w / 2 - x_distance / 2; top_right_x = bottom_right_x = canvas->w / 2 + x_distance / 2; y_distance = (obottom_left_y - otop_left_y) * new_w / canvas->w; top_left_y = top_right_y = canvas->h / 2 - y_distance / 2; bottom_left_y = bottom_right_y = canvas->h / 2 + y_distance / 2; perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0); update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } break; } update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } // Affect the canvas on click: void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { click_x = x; click_y = y; latest_x = x; latest_y = y; switch (which) { case TOOL_PERSPECTIVE: { if (x < canvas->w / 2) { if (y < canvas->h / 2) { corner = TOP_LEFT; } else { corner = BOTTOM_LEFT; } } else { if (y < canvas->h / 2) { corner = TOP_RIGHT; } else { corner = BOTTOM_RIGHT; } } } break; case TOOL_RUSH: case TOOL_ZOOM: case TOOL_TILEZOOM: { old_h = new_h; } break; case TOOL_PANELS: { SDL_Surface *scaled_surf; scaled_surf = api->scale(canvas, canvas->w / 2, canvas->h / 2, 0); /* Top left */ update_rect->x = 0; update_rect->y = 0; update_rect->w = scaled_surf->w; update_rect->h = scaled_surf->h; SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect); /* Top right */ update_rect->x = scaled_surf->w; update_rect->y = 0; update_rect->w = scaled_surf->w; update_rect->h = scaled_surf->h; SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect); /* Bottom left */ update_rect->x = 0; update_rect->y = scaled_surf->h; update_rect->w = scaled_surf->w; update_rect->h = scaled_surf->h; SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect); /* Bottom right */ update_rect->x = scaled_surf->w; update_rect->y = scaled_surf->h; update_rect->w = scaled_surf->w; update_rect->h = scaled_surf->h; SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; SDL_FreeSurface(scaled_surf); api->playsound(perspective_snd_effect[which], 127, 255); } break; } if (which != TOOL_PANELS) { perspective_drag(api, which, canvas, last, x, y, x, y, update_rect); } } // Affect the canvas on release: void perspective_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (canvas_back == NULL) return; if (which == TOOL_PANELS) return; update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; if (which == TOOL_ZOOM || which == TOOL_PERSPECTIVE) SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); if (which == TOOL_PERSPECTIVE) { perspective_preview(api, which, canvas, last, x, y, update_rect, 0.5); } else if (which == TOOL_RUSH) { int h1, h2, w, h, hh, dx1, dy1; SDL_Surface *scaled_surf; SDL_Surface *aux1; if (new_h == canvas->h || new_h == 0) { SDL_BlitSurface(last, NULL, canvas, NULL); return; /* Do nothing */ } /* FIXME should be a percentage that takes in account what is carried later when blitting scaled surfaces over. */ /* Same should apply for new_h < canvas->h */ if (new_h > canvas->h * 1.08) new_h = canvas->h * 1.08; if (new_h < canvas->h) { h1 = new_h + (canvas->h - new_h) * 4 / 5; h2 = canvas->h; } else { h1 = canvas->h; h2 = new_h; } SDL_BlitSurface(last, NULL, canvas, NULL); aux1 = api->scale(last, last->w, last->h, 0); for (h = 0; h < h2 - h1; h++) { if (h % 10 == 0) { api->update_progress_bar(); } hh = h2 - h; w = canvas->w * hh / canvas->h; scaled_surf = api->rotate_scale(aux1, 0, w); dx1 = (canvas->w - scaled_surf->w) / 2; dy1 = (canvas->h - scaled_surf->h) / 2; SDL_Rect rrr; rrr.x = dx1; rrr.y = dy1; rrr.w = dx1 + scaled_surf->w; rrr.h = dy1 + scaled_surf->h; SDL_SetSurfaceBlendMode(scaled_surf, SDL_BLENDMODE_BLEND); SDL_SetSurfaceAlphaMod(scaled_surf, 24); SDL_BlitSurface(scaled_surf, NULL, aux1, &rrr); SDL_FreeSurface(scaled_surf); } SDL_BlitSurface(aux1, NULL, canvas, NULL); SDL_FreeSurface(aux1); /* for (h = 0; h < (h2 - h1); h++) { if ((h / 2) % 10 == 0) api->update_progress_bar(); // if (new_h < canvas->h) hh = h2 - h; // else // hh = new_h + h; w = canvas->w * hh / canvas->h; scaled_surf = api->scale(last, w, hh, 0); dx1 = (canvas->w - scaled_surf->w) / 2; dy1 = (canvas->h - scaled_surf->h) / 2; for (y = 0; y < scaled_surf->h; y++) { if (dy1 + y >= 0 && dy1 + y < canvas->h) { for (x = 0; x < scaled_surf->w; x++) { if (dx1 + x >= 0 && dx1 + x < canvas->w) { SDL_GetRGB(api->getpixel(scaled_surf, x, y), scaled_surf->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(canvas, dx1 + x, dy1 + y), canvas->format, &r2, &g2, &b2); pct = (float) ((float) h / ((float) h2 - (float) h1)); // if (new_h > canvas->h) // pct = 1.0 - pct; r = api->linear_to_sRGB((api->sRGB_to_linear(r1) * (1.0 - pct)) + (api->sRGB_to_linear(r2) * (pct))); g = api->linear_to_sRGB((api->sRGB_to_linear(g1) * (1.0 - pct)) + (api->sRGB_to_linear(g2) * (pct))); b = api->linear_to_sRGB((api->sRGB_to_linear(b1) * (1.0 - pct)) + (api->sRGB_to_linear(b2) * (pct))); api->putpixel(canvas, dx1 + x, dy1 + y, SDL_MapRGB(canvas->format, r, g, b)); } } } } } */ update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } else /* ZOOM & TILEZOOM */ { SDL_Surface *aux_surf; SDL_Surface *scaled_surf; update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; if (which == TOOL_ZOOM) SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); if (new_h < canvas->h) { int xx, yy, x_span, y_span; scaled_surf = api->scale(canvas_back, new_w, new_h, 0); if (which == TOOL_TILEZOOM && (new_w < canvas->w || new_h < canvas->h)) { x_span = ceil(canvas->w / new_w); y_span = ceil(canvas->h / new_h); } else x_span = y_span = 0; for (yy = -y_span; yy <= y_span; yy++) { for (xx = -x_span; xx <= x_span; xx++) { update_rect->x = ((canvas->w - new_w) / 2) + (new_w * xx); update_rect->y = ((canvas->h - new_h) / 2) + (new_h * yy); update_rect->w = new_w; update_rect->h = new_h; SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect); } } } else { int aux_h, aux_w; aux_h = canvas->h * canvas->h / new_h; aux_w = canvas->w * aux_h / canvas->h; update_rect->x = canvas->w / 2 - aux_w / 2; update_rect->y = canvas->h / 2 - aux_h / 2; update_rect->w = aux_w; update_rect->h = aux_h; aux_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, aux_w, aux_h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, 0); SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL); scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0); SDL_BlitSurface(scaled_surf, NULL, canvas, NULL); SDL_FreeSurface(aux_surf); } SDL_FreeSurface(scaled_surf); update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } } void perspective_preview(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect, float step) { float i, j; float ax, ay, bx, by, dx, dy; int ox_distance, oy_distance; int center_ofset_x, center_ofset_y; if (canvas_back == NULL) return; update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; if (which == TOOL_ZOOM) SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); else if (which == TOOL_TILEZOOM || which == TOOL_RUSH) SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, 128, 128, 128)); ox_distance = otop_right_x - otop_left_x; oy_distance = obottom_left_y - otop_left_y; top_advc_x = (float)(top_right_x - top_left_x) / ox_distance; top_advc_y = (float)(top_right_y - top_left_y) / ox_distance; left_advc_x = (float)(bottom_left_x - top_left_x) / oy_distance; left_advc_y = (float)(bottom_left_y - top_left_y) / oy_distance; right_advc_x = (float)(bottom_right_x - top_right_x) / oy_distance; right_advc_y = (float)(bottom_right_y - top_right_y) / oy_distance; bottom_advc_x = (float)(bottom_right_x - bottom_left_x) / ox_distance; bottom_advc_y = (float)(bottom_right_y - bottom_left_y) / ox_distance; center_ofset_x = (otop_left_x - top_left_x) * 2; center_ofset_y = (otop_left_y - top_left_y) * 2; for (i = 0; i < canvas->w; i += step) { ax = (float)top_advc_x *i; ay = (float)top_advc_y *i; bx = (float)bottom_advc_x *i + (bottom_left_x - top_left_x) * 2; by = (float)bottom_advc_y *i + (bottom_left_y - top_left_y) * 2; for (j = 0; j < canvas->h; j += step) { dx = (float)(bx - ax) / canvas->h * j; dy = (float)(by - ay) / canvas->h * j; api->putpixel(canvas, ax + dx - center_ofset_x, ay + dy - center_ofset_y, api->getpixel(canvas_back, i, j)); } } if (which == TOOL_TILEZOOM && new_w >= 2 && new_h >= 2) { int xx, yy, x_span, y_span; SDL_Rect src_rect, dest_rect; x_span = ceil(canvas->w / new_w); y_span = ceil(canvas->h / new_h); src_rect.x = -center_ofset_x; src_rect.y = -center_ofset_y; src_rect.w = new_w; src_rect.h = new_h; for (yy = -y_span; yy <= y_span; yy++) { for (xx = -x_span; xx <= x_span; xx++) { if (xx != 0 || yy != 0) { dest_rect.x = ((canvas->w - new_w) / 2) + (new_w * xx); dest_rect.y = ((canvas->h - new_h) / 2) + (new_h * yy); dest_rect.w = new_w; dest_rect.h = new_h; SDL_BlitSurface(canvas, &src_rect, canvas, &dest_rect); } } } } } void perspective_shutdown(magic_api * api ATTRIBUTE_UNUSED) { //Clean up sounds int i; for (i = 0; i < perspective_NUM_TOOLS + 1; i++) { if (perspective_snd_effect[i] != NULL) { Mix_FreeChunk(perspective_snd_effect[i]); } } } // Record the color from Tux Paint: void perspective_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect) { if (r != perspective_r || g != perspective_g || b != perspective_b) { perspective_r = r; perspective_g = g; perspective_b = b; perspective_release(api, which, canvas, last, latest_x, latest_y, update_rect); } } // Use colors: int perspective_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which) { if (which == TOOL_PANELS || which == TOOL_TILEZOOM || which == TOOL_RUSH) return 0; return 1; } void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) { Uint32 amask; new_w = canvas->w; new_h = canvas->h; top_left_x = otop_left_x = bottom_left_x = obottom_left_x = canvas->w / 4; top_left_y = otop_left_y = top_right_y = otop_right_y = canvas->h / 4; top_right_x = otop_right_x = bottom_right_x = obottom_right_x = canvas->w - otop_left_x; bottom_left_y = obottom_left_y = bottom_right_y = obottom_right_y = canvas->h - otop_left_y; black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0); white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0); amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask); if (canvas_back == NULL) { canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); } if (canvas_back == NULL) { fprintf(stderr, "perspective cannot create background canvas!\n"); return; } SDL_BlitSurface(canvas, NULL, canvas_back, NULL); } void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { if (canvas_back != NULL) { SDL_FreeSurface(canvas_back); canvas_back = NULL; } } int perspective_modes(magic_api * api ATTRIBUTE_UNUSED, int which) { if (which == TOOL_PANELS) { return (MODE_FULLSCREEN); } else { return (MODE_PAINT_WITH_PREVIEW); } } void perspective_line(void *ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr_to_api; dash += 1; if (dash > 8) dash = 0; if (dash > 3) api->putpixel(canvas, x, y, black); else api->putpixel(canvas, x, y, white); } Uint8 perspective_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 0; } Uint8 perspective_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 0; } void perspective_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { }