/* fill.h Fill tool Tux Paint - A simple drawing program for children. Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com https://tuxpaint.org/ Flood fill code based on Wikipedia example: http://www.wikipedia.org/wiki/Flood_fill/C_example by Damian Yerrick - http://www.wikipedia.org/wiki/Damian_Yerrick This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: February 26, 2023 $Id$ */ #ifndef FILL_H #define FILL_H #include "SDL.h" int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr); void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int *x1, int *y1, int *x2, int *y2, Uint8 * touched); void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int *x1, int *y1, int *x2, int *y2, Uint8 * touched); void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last, int x_left, int y_top, int x_right, int y_bottom, int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched); void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom, int x, int y, Uint32 draw_color, Uint8 * touched); void draw_shaped_gradient(SDL_Surface * canvas, Uint32 draw_color, Uint8 * touched); void draw_brush_fill(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom, int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched, int *up_x1, int *up_y1, int *up_x2, int *up_y2); #endif