/* puzzle.c v. 1.2 puzzle, Puzzle tool Tux Paint - A simple drawing program for children. Author: Adam 'foo-script' Rakowski ; foo-script@o2.pl Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: September 21, 2021 */ #include //for time() #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #define RATIO 5 //change this value to get bigger puzzle //TODO: Fullscreen mode //In fullscreen mode RATIO _should_ be 1 //<=> puzzle_gcd=gcd(canvas->h, canvas->w); //else not whole the screen will be affected static Mix_Chunk *puzzle_snd; static int puzzle_gcd = 0; //length of side of each rectangle; 0 is temporary value. // static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even! static int rects_w, rects_h; SDL_Surface *canvas_backup; Uint32 puzzle_api_version(void); int puzzle_init(magic_api * api); int puzzle_get_tool_count(magic_api * api); SDL_Surface *puzzle_get_icon(magic_api * api, int which); char *puzzle_get_name(magic_api * api, int which); int puzzle_get_group(magic_api * api, int which); char *puzzle_get_description(magic_api * api, int which, int mode); void puzzle_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void puzzle_shutdown(magic_api * api); void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int puzzle_requires_colors(magic_api * api, int which); void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int puzzle_modes(magic_api * api, int which); static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void puzzle_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); int gcd(int a, int b); Uint32 puzzle_api_version(void) { return (TP_MAGIC_API_VERSION); } int puzzle_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/puzzle.wav", api->data_directory); puzzle_snd = Mix_LoadWAV(fname); return 1; } int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return 1; } SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/puzzle.png", api->data_directory); return (IMG_Load(fname)); } char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (strdup(gettext_noop("Puzzle"))); } int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_DISTORTS; } char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) { if (mode == MODE_PAINT) return strdup(gettext_noop("Click the part of your picture where would you like a puzzle.")); return strdup(gettext_noop("Click to make a puzzle in fullscreen mode.")); } void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (puzzle_snd != NULL) Mix_FreeChunk(puzzle_snd); } void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) { } int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } int gcd(int a, int b) //greatest common divisor { if (b == 0) return a; return gcd(b, a % b); } void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) { puzzle_gcd = RATIO * gcd(canvas->w, canvas->h); rects_w = (unsigned int)canvas->w / puzzle_gcd; rects_h = (unsigned int)canvas->h / puzzle_gcd; canvas_backup = SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); } void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { SDL_FreeSurface(canvas_backup); canvas_backup = NULL; } int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT); } static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr; Uint8 r; //r - random value SDL_Rect rect_this, rect_that; SDL_BlitSurface(canvas, NULL, canvas_backup, NULL); x = (x / puzzle_gcd) * puzzle_gcd; y = (y / puzzle_gcd) * puzzle_gcd; if (!api->touched(x, y)) { srand(rand()); r = rand() % 4; rect_that.x = x; rect_that.y = y; switch (r) { case 0: //upper if (y > puzzle_gcd) rect_that.y = y - puzzle_gcd; break; case 1: //right if (x < canvas->w - puzzle_gcd) rect_that.x = x - puzzle_gcd; break; case 2: //lower if (y < canvas->h - puzzle_gcd) rect_that.y = y - puzzle_gcd; break; case 3: //left if (x > puzzle_gcd) rect_that.x = x - puzzle_gcd; break; } rect_this.x = x; rect_this.y = y; rect_this.h = rect_this.w = puzzle_gcd; rect_that.h = rect_that.w = puzzle_gcd; SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that); SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this); api->playsound(puzzle_snd, (x * 255) / canvas->w, 255); } } void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) { puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - puzzle_gcd / 2); puzzle_draw(api, which, canvas, last, x - 1.5 * puzzle_gcd / 2, y - puzzle_gcd / 2); puzzle_draw(api, which, canvas, last, x + 0.5 * puzzle_gcd, y - puzzle_gcd / 2); puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - 1.5 * puzzle_gcd); puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y + 0.5 * puzzle_gcd); update_rect->x = 0; update_rect->y = 0; update_rect->h = canvas->h; update_rect->w = canvas->w; } void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect); }