/* shift.c Shift Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: August 9, 2007 $Id$ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include "math.h" /* Our globals: */ int shift_x, shift_y; Mix_Chunk * shift_snd; Uint32 shift_api_version(void) { return(TP_MAGIC_API_VERSION); } // No setup required: int shift_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/shift.ogg", api->data_directory); shift_snd = Mix_LoadWAV(fname); return(1); } // We have multiple tools: int shift_get_tool_count(magic_api * api) { return(1); } // Load our icons: SDL_Surface * shift_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/shift.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * shift_get_name(magic_api * api, int which) { return(strdup(gettext("Shift"))); } // Return our descriptions, localized: char * shift_get_description(magic_api * api, int which) { return(strdup(gettext("Click and drag to shift your picture around on the canvas."))); } // Affect the canvas on drag: void shift_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { SDL_Rect dest; int dx, dy; if (ox == x && oy == y) return; /* No-op */ dx = x - shift_x; dy = y - shift_y; while (dx < -canvas->w) dx += canvas->w; while (dx > canvas->w) dx -= canvas->w; while (dy < -canvas->h) dy += canvas->h; while (dy > canvas->h) dy -= canvas->h; /* Center */ dest.x = dx; dest.y = dy; SDL_BlitSurface(last, NULL, canvas, &dest); if (dy > 0) { if (dx > 0) { /* Top Left */ dest.x = dx - canvas->w; dest.y = dy - canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); } /* Top */ dest.x = dx; dest.y = dy - canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); if (dx < 0) { /* Top Right */ dest.x = dx + canvas->w; dest.y = dy - canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); } } if (dx > 0) { /* Left */ dest.x = dx - canvas->w; dest.y = dy; SDL_BlitSurface(last, NULL, canvas, &dest); } if (dx < 0) { /* Right */ dest.x = dx + canvas->w; dest.y = dy; SDL_BlitSurface(last, NULL, canvas, &dest); } if (dy < 0) { if (dx > 0) { /* Bottom Left */ dest.x = dx - canvas->w; dest.y = dy + canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); } /* Bottom */ dest.x = dx; dest.y = dy + canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); if (dx < 0) { /* Bottom Right */ dest.x = dx + canvas->w; dest.y = dy + canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); } } /* Update everything! */ update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(shift_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void shift_click(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { shift_x = x; shift_y = y; } // Affect the canvas on release: void shift_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } // No setup happened: void shift_shutdown(magic_api * api) { if (shift_snd != NULL) Mix_FreeChunk(shift_snd); } // Record the color from Tux Paint: void shift_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { } // Use colors: int shift_requires_colors(magic_api * api, int which) { return 0; }