/* Last updated: April 19, 2023 */ #include //For time() #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" static int CONFETTI_BRUSH_SIZE = 8; //radius of each confetti circle #define CONFETTI_QUANTITY 3 //how many circles will be created every click? #ifdef __ANDROID__ #define inline static #endif struct confetti_rgb { Uint8 r, g, b; }; struct confetti_rgb confetti_colors; //storage for colors, just for having everything in one place Mix_Chunk *confetti_snd; /* Local function prototypes: */ Uint32 confetti_api_version(void); void confetti_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int confetti_init(magic_api * api, Uint32 disabled_features); int confetti_get_tool_count(magic_api * api); SDL_Surface *confetti_get_icon(magic_api * api, int which); char *confetti_get_name(magic_api * api, int which); int confetti_get_group(magic_api * api, int which); char *confetti_get_description(magic_api * api, int which, int mode); int confetti_requires_colors(magic_api * api, int which); void confetti_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void confetti_shutdown(magic_api * api); inline char confetti_get_greater(const char what1, const char what2); inline char confetti_get_lesser(const char what1, const char what2); Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas); void confetti_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void confetti_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void confetti_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int confetti_modes(magic_api * api, int which); // Housekeeping functions void confetti_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); Uint8 confetti_accepted_sizes(magic_api * api, int which, int mode); Uint8 confetti_default_size(magic_api * api, int which, int mode); void confetti_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); Uint32 confetti_api_version(void) { return (TP_MAGIC_API_VERSION); } void confetti_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { //get the colors from API and store it in structure confetti_colors.r = r; confetti_colors.g = g; confetti_colors.b = b; } int confetti_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%ssounds/magic/confetti.ogg", api->data_directory); confetti_snd = Mix_LoadWAV(fname); return (1); } int confetti_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return 1; } SDL_Surface *confetti_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/confetti.png", api->data_directory); return (IMG_Load(fname)); } char *confetti_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return strdup(gettext_noop("Confetti")); } int confetti_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_PAINTING; } char *confetti_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return strdup(gettext_noop("Click to throw confetti!")); } int confetti_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; } void confetti_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } void confetti_shutdown(magic_api * api ATTRIBUTE_UNUSED) { Mix_FreeChunk(confetti_snd); } //private functions inline char confetti_get_greater(const char what1, const char what2) { if (what1 > what2) return what1; else return what2; } inline char confetti_get_lesser(const char what1, const char what2) { if (what1 < what2) return what1; else return what2; } // Interactivity functions Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas) //this function creates new color very similar to the one choosen { magic_api *api = (magic_api *) ptr; float hsv_h, hsv_s, hsv_v; Uint8 temp_r, temp_g, temp_b; api->rgbtohsv(confetti_colors.r, confetti_colors.g, confetti_colors.b, &hsv_h, &hsv_s, &hsv_v); //color choosen by user is converted //to HSV palette hsv_h += ((rand() % 60) - 30) % 360; //Every circle has different, but //smilar color if (hsv_h < 0) hsv_h *= -1; api->hsvtorgb(hsv_h, hsv_s, hsv_v, &temp_r, &temp_g, &temp_b); //...and come back to RGB return SDL_MapRGB(canvas->format, temp_r, temp_g, temp_b); } static void confetti_circle(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr; int xx, yy; Uint32 color = confetti_get_new_color(api, canvas); for (yy = y - CONFETTI_BRUSH_SIZE / 2; yy < y + CONFETTI_BRUSH_SIZE / 2; yy++) for (xx = x - CONFETTI_BRUSH_SIZE / 2; xx < x + CONFETTI_BRUSH_SIZE / 2; xx++) if (api->in_circle(xx - x, yy - y, CONFETTI_BRUSH_SIZE / 2)) api->putpixel(canvas, xx, yy, color); } void confetti_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { unsigned char i; char min_x = 0, max_x = 0, min_y = 0, max_y = 0; char dx = 0, dy = 0; for (i = 0; i < CONFETTI_QUANTITY; i++) { srand((dx + dy) / 2 + time(0)); //to get a unique seed even if dx and dy aren't defined dx = (rand() % CONFETTI_BRUSH_SIZE * 12) - (CONFETTI_BRUSH_SIZE * 6); //generate a value between <-50; +50> dy = (rand() % CONFETTI_BRUSH_SIZE * 12) - (CONFETTI_BRUSH_SIZE * 6); //to spread confetti around the cursor position if (!i) { min_x = max_x = dx; min_y = max_y = dy; } else { min_x = confetti_get_lesser(min_x, dx); //any candidates to new min/max values? Hands up please... max_x = confetti_get_greater(max_x, dx); min_y = confetti_get_lesser(min_y, dy); max_y = confetti_get_greater(max_y, dy); } confetti_circle((void *)api, which, canvas, last, x + dx, y + dy); } update_rect->x = x + min_x - CONFETTI_BRUSH_SIZE / 2; update_rect->y = y + min_y - CONFETTI_BRUSH_SIZE / 2; update_rect->w = CONFETTI_BRUSH_SIZE * 1.5 + max_x - min_x; update_rect->h = CONFETTI_BRUSH_SIZE * 1.5 + max_y - min_y; api->playsound(confetti_snd, (x * 255) / canvas->w, 255); } void confetti_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) { int temp; if (ox > x) { temp = x; x = ox; ox = temp; } if (oy > y) { temp = y; y = oy; oy = temp; } confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect); } void confetti_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void confetti_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int confetti_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT); } Uint8 confetti_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 8; } Uint8 confetti_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 2; } void confetti_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { CONFETTI_BRUSH_SIZE = size * 4; }