/* tools.h For Tux Paint List of available tools. Copyright (c) 2004 by Bill Kendrick bill@newbreedsoftware.com http://www.newbreedsoftware.com/tuxpaint/ June 29, 2002 - December 11, 2004 $Id$ */ /* What tools are available: */ enum { MAGIC_FILL, MAGIC_GRASS, MAGIC_LARGEBRICK, MAGIC_SMALLBRICK, MAGIC_RAINBOW, MAGIC_SPARKLES, MAGIC_BLUR, MAGIC_SMUDGE, MAGIC_FADE, MAGIC_DARKEN, MAGIC_CHALK, MAGIC_BLOCKS, MAGIC_NEGATIVE, MAGIC_TINT, MAGIC_DRIP, MAGIC_CARTOON, MAGIC_MIRROR, MAGIC_FLIP, NUM_MAGICS }; /* Need for the color selector: */ const int magic_colors[] = { COLORSEL_ENABLE, // fill COLORSEL_ENABLE, // grass COLORSEL_ENABLE, // large bricks COLORSEL_ENABLE, // small bricks COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_ENABLE, // tint COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_DISABLE, COLORSEL_DISABLE, }; /* Magic tool names: */ const char * const magic_names[NUM_MAGICS] = { gettext_noop("Fill"), gettext_noop("Grass"), gettext_noop("Bricks"), gettext_noop("Bricks"), gettext_noop("Rainbow"), gettext_noop("Sparkles"), gettext_noop("Blur"), gettext_noop("Smudge"), gettext_noop("Lighten"), gettext_noop("Darken"), gettext_noop("Chalk"), gettext_noop("Blocks"), gettext_noop("Negative"), gettext_noop("Tint"), gettext_noop("Drip"), gettext_noop("Cartoon"), gettext_noop("Mirror"), gettext_noop("Flip"), }; /* Some text to write when each tool is selected: */ const char * const magic_tips[NUM_MAGICS] = { gettext_noop("Click in the picture to fill that area with color."), gettext_noop("Click and move to draw grass. Don’t forget the dirt!"), gettext_noop("Click and move to draw large bricks."), gettext_noop("Click and move to draw small bricks."), gettext_noop("You can draw in rainbow colors!"), gettext_noop("Click and move to draw sparkles."), gettext_noop("Click and move the mouse around to blur the picture."), gettext_noop("Click and move the mouse around to smudge the picture."), gettext_noop("Click and move to fade the colors."), gettext_noop("Click and move to darken the colors."), gettext_noop("Click and move the mouse around to turn the picture into a chalk drawing."), gettext_noop("Click and move the mouse around to make the picture blocky."), gettext_noop("Click and move the mouse around to draw a negative."), gettext_noop("Click and move the mouse around to change the picture’s color."), gettext_noop("Click and move the mouse around to make the picture drip."), gettext_noop("Click and move the mouse around to turn the picture into a cartoon."), gettext_noop("Click to make a mirror image."), gettext_noop("Click to flip the picture upside-down."), }; /* Tool icon filenames: */ const char * const magic_img_fnames[NUM_MAGICS] = { DATA_PREFIX "images/magic/fill.png", DATA_PREFIX "images/magic/grass.png", DATA_PREFIX "images/magic/largebrick.png", DATA_PREFIX "images/magic/smallbrick.png", DATA_PREFIX "images/magic/rainbow.png", DATA_PREFIX "images/magic/sparkles.png", DATA_PREFIX "images/magic/blur.png", DATA_PREFIX "images/magic/smudge.png", DATA_PREFIX "images/magic/fade.png", DATA_PREFIX "images/magic/darken.png", DATA_PREFIX "images/magic/chalk.png", DATA_PREFIX "images/magic/blocks.png", DATA_PREFIX "images/magic/negative.png", DATA_PREFIX "images/magic/tint.png", DATA_PREFIX "images/magic/drip.png", DATA_PREFIX "images/magic/cartoon.png", DATA_PREFIX "images/magic/mirror.png", DATA_PREFIX "images/magic/flip.png", }; /* FIXME: Should we show different Tux icons depending on magic, like tools? */ /* Rainbow color values: */ #define NUM_RAINBOW_COLORS 23 const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = { {255, 0, 0}, {255, 64, 0}, {255, 128, 0}, {255, 192, 0}, {255, 255, 0}, {192, 255, 0}, {128, 255, 0}, {64, 255, 0}, {0, 255, 0}, {0, 255, 64}, {0, 255, 128}, {0, 255, 192}, {0, 255, 255}, {0, 192, 255}, {0, 128, 255}, {0, 64, 255}, {64, 0, 255}, {128, 0, 255}, {192, 0, 255}, {255, 0, 255}, {255, 0, 192}, {255, 0, 128}, {255, 0, 64} };