/* comicdot.c Paints a pattern of circular dots, simulating the effect of older comic books that used the "Ben Day Process" (https://en.wikipedia.org/wiki/Ben_Day_process) Copyright (c) 2024 by Bill Kendrick This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: October 7, 2024 */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" static Mix_Chunk *comicdot_snd; static int comicdot_radius = 16; static int comicdot_r, comicdot_g, comicdot_b; enum { COMICDOT_LG, COMICDOT_SM, NUM_COMICDOT_SIZES }; SDL_Surface *comicdot_pattern[NUM_COMICDOT_SIZES]; Uint32 comicdot_api_version(void); int comicdot_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); int comicdot_get_tool_count(magic_api * api); SDL_Surface *comicdot_get_icon(magic_api * api, int which); char *comicdot_get_name(magic_api * api, int which); int comicdot_get_group(magic_api * api, int which); int comicdot_get_order(int which); char *comicdot_get_description(magic_api * api, int which, int mode); void comicdot_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void comicdot_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void comicdot_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void comicdot_shutdown(magic_api * api); void comicdot_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int comicdot_requires_colors(magic_api * api, int which); void comicdot_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void comicdot_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int comicdot_modes(magic_api * api, int which); Uint8 comicdot_accepted_sizes(magic_api * api, int which, int mode); Uint8 comicdot_default_size(magic_api * api, int which, int mode); void comicdot_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); Uint32 comicdot_api_version(void) { return (TP_MAGIC_API_VERSION); } int comicdot_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { char fname[1024]; int i; snprintf(fname, sizeof(fname), "%ssounds/magic/comic_dots.ogg", api->data_directory); comicdot_snd = Mix_LoadWAV(fname); /* Load base pattern image */ snprintf(fname, sizeof(fname), "%simages/magic/comicdot-pattern.png", api->data_directory); comicdot_pattern[0] = IMG_Load(fname); if (comicdot_pattern[0] == NULL) { fprintf(stderr, "Can't open %s\n", fname); return 0; } /* Create the scaled versions */ for (i = 1; i < NUM_COMICDOT_SIZES; i++) { int size; size = (100 * (NUM_COMICDOT_SIZES - i)) / NUM_COMICDOT_SIZES; comicdot_pattern[i] = api->scale(comicdot_pattern[0], (comicdot_pattern[0]->w * size) / 100, (comicdot_pattern[0]->h * size) / 100, 1); if (comicdot_pattern[i] == NULL) { fprintf(stderr, "Can't scale %s (%d%%)\n", fname, size); return 0; } } return (1); } int comicdot_get_tool_count(magic_api *api ATTRIBUTE_UNUSED) { return (NUM_COMICDOT_SIZES); } SDL_Surface *comicdot_get_icon(magic_api *api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/comic_dots_%d.png", api->data_directory, which); return (IMG_Load(fname)); } char *comicdot_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (strdup(gettext("Comic Dots"))); } int comicdot_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_PAINTING; } int comicdot_get_order(int which) { return 1910 + which; } char *comicdot_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) { if (mode == MODE_PAINT) return (strdup(gettext("Click and drag to draw an a dot pattern on your picture"))); else return (strdup(gettext("Click to apply a dot pattern on your entire picture"))); } static void do_comicdot(void *ptr, int which, SDL_Surface *canvas, SDL_Surface *last, int x, int y) { magic_api *api = (magic_api *) ptr; Uint8 r1, g1, b1, r, g, b, n, _; // Uint8 nr, ng, nb; Uint32 pixel; int offx, offy; SDL_Surface *pat; pat = comicdot_pattern[which]; offx = (((comicdot_r + comicdot_g) / 2) * pat->w) / 255; offy = (((comicdot_b - comicdot_g) / 2) * pat->h) / 255; SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(pat, (x + offx) % pat->w, (y + offy) % pat->h), pat->format, &n, &_, &_); r = ((r1 * n) + (comicdot_r * (255 - n))) / 255; g = ((g1 * n) + (comicdot_g * (255 - n))) / 255; b = ((b1 * n) + (comicdot_b * (255 - n))) / 255; /* N.B. This caused an unwanted outline around the effect when drawing on a non-white background */ //nr = (r1 * r) / 255; //ng = (g1 * g) / 255; //nb = (b1 * b) / 255; //pixel = SDL_MapRGB(canvas->format, nr, ng, nb); pixel = SDL_MapRGB(canvas->format, r, g, b); api->putpixel(canvas, x, y, pixel); } static void do_comicdot_circle(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr; int xx, yy; for (yy = -comicdot_radius; yy < comicdot_radius; yy++) { for (xx = -comicdot_radius; xx < comicdot_radius; xx++) { if (api->in_circle(xx, yy, comicdot_radius)) { if (!api->touched(xx + x, yy + y)) do_comicdot(api, which, canvas, last, x + xx, y + yy); } } } } void comicdot_drag(magic_api *api, int which, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect *update_rect) { api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_comicdot_circle); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - comicdot_radius; update_rect->y = oy - comicdot_radius; update_rect->w = (x + comicdot_radius) - update_rect->x; update_rect->h = (y + comicdot_radius) - update_rect->y; if (api->playingsound()) api->unpausesound(); else api->playsound(comicdot_snd, 64 + ((x * 127) / canvas->w), 255); } void comicdot_click(magic_api *api, int which, int mode, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect) { if (mode == MODE_PAINT) comicdot_drag(api, which, canvas, last, x, y, x, y, update_rect); else { int xx, yy; for (yy = 0; yy < canvas->h; yy++) for (xx = 0; xx < canvas->w; xx++) do_comicdot(api, which, canvas, last, xx, yy); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(comicdot_snd, (x * 255) / canvas->w, 255); } } void comicdot_release(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { api->pausesound(); } void comicdot_shutdown(magic_api *api ATTRIBUTE_UNUSED) { int i; if (comicdot_snd != NULL) Mix_FreeChunk(comicdot_snd); for (i = 0; i < NUM_COMICDOT_SIZES; i++) { if (comicdot_pattern[i] != NULL) { SDL_FreeSurface(comicdot_pattern[i]); comicdot_pattern[i] = NULL; } } } void comicdot_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { comicdot_r = r; comicdot_g = g; comicdot_b = b; } int comicdot_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; } void comicdot_switchin(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED) { } void comicdot_switchout(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED) { api->stopsound(); } int comicdot_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT | MODE_FULLSCREEN); } Uint8 comicdot_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) { if (mode == MODE_PAINT) return 8; else return 0; } Uint8 comicdot_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 4; } void comicdot_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { comicdot_radius = size * 4; }