WIP: Rivulet magic tool
This commit is contained in:
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67e9928961
commit
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6 changed files with 335 additions and 1 deletions
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@ -7,7 +7,7 @@ Various contributors (see below, and AUTHORS.txt)
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https://tuxpaint.org/
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https://tuxpaint.org/
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2022.January.11 (0.9.29)
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2022.January.16 (0.9.29)
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* Improvements to "Stamp" tool:
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* Improvements to "Stamp" tool:
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-----------------------------
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-----------------------------
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* Stamps may now be rotated.
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* Stamps may now be rotated.
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@ -21,6 +21,8 @@ https://tuxpaint.org/
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(Sound effect licensed as Creative Commons 0 by
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(Sound effect licensed as Creative Commons 0 by
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https://freesound.org/people/MrFossy/)
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https://freesound.org/people/MrFossy/)
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* [WIP] "Rivulet"; apply rivulets of water to the canvas
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* Improvements to Magic Tools:
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* Improvements to Magic Tools:
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----------------------------
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----------------------------
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* Better performance from "Rush" (by using SDL_gfx rotozoom)
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* Better performance from "Rush" (by using SDL_gfx rotozoom)
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BIN
magic/icons/rivulet-angles.png
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magic/icons/rivulet-angles.png
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After Width: | Height: | Size: 1.7 KiB |
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magic/icons/rivulet-brush-add.png
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magic/icons/rivulet-brush-add.png
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After Width: | Height: | Size: 6.5 KiB |
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magic/icons/rivulet-brush-sub.png
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magic/icons/rivulet-brush-sub.png
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After Width: | Height: | Size: 992 B |
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magic/icons/rivulet.png
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magic/icons/rivulet.png
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After Width: | Height: | Size: 6.5 KiB |
332
magic/src/rivulet.c
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332
magic/src/rivulet.c
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@ -0,0 +1,332 @@
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/* rivulet.c
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Applys a lense effect like rivulets of water dripping
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down a pane of glass. Applies an additive brush at
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the mouse pointer, and a subtractive brush slightly
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above (to simulate the water breaking up due to
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evaporation), only allowing the draw path to go downwards,
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and the left/right delta to change slightly (will not
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follow the mouse precisely). Upon release, the lense
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effect will be applied.
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Last modified: 2023.01.16
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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Mix_Chunk *snd_effect = NULL;
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SDL_Surface * rivulet_img_brush_add,
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* rivulet_img_brush_sub,
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* rivulet_img_angles;
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int riv_x, riv_y;
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Uint8 * riv_radii = NULL,
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* riv_angles = NULL;
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Uint32 rivulet_api_version(void);
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int rivulet_init(magic_api * api);
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int rivulet_get_tool_count(magic_api * api);
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SDL_Surface *rivulet_get_icon(magic_api * api, int which);
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char *rivulet_get_name(magic_api * api, int which);
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int rivulet_get_group(magic_api * api, int which);
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char *rivulet_get_description(magic_api * api, int which, int mode);
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int rivulet_requires_colors(magic_api * api, int which);
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int rivulet_modes(magic_api * api, int which);
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void rivulet_shutdown(magic_api * api);
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void rivulet_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x,
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int y, SDL_Rect * update_rect);
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void rivulet_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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void rivulet_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void rivulet_line_callback_drag(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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void rivulet_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect);
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void rivulet_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void rivulet_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void zero_riv_arrays(SDL_Surface * canvas);
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Uint32 rivulet_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int rivulet_init(magic_api * api)
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{
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char fname[1024];
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/* FIXME */
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// snprintf(fname, sizeof(fname), "%ssounds/magic/rivulet.ogg",
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// api->data_directory);
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// snd_effect = Mix_LoadWAV(fname);
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/* Load our images */
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snprintf(fname, sizeof(fname), "%simages/magic/rivulet-brush-add.png",
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api->data_directory);
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rivulet_img_brush_add = IMG_Load(fname);
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if (rivulet_img_brush_add == NULL)
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{
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fprintf(stderr, "Can't open %s\n", fname);
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return 0;
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}
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snprintf(fname, sizeof(fname), "%simages/magic/rivulet-brush-sub.png",
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api->data_directory);
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rivulet_img_brush_sub = IMG_Load(fname);
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if (rivulet_img_brush_sub == NULL)
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{
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fprintf(stderr, "Can't open %s\n", fname);
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return 0;
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}
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snprintf(fname, sizeof(fname), "%simages/magic/rivulet-brush-sub.png",
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api->data_directory);
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rivulet_img_angles = IMG_Load(fname);
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if (rivulet_img_angles == NULL)
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{
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fprintf(stderr, "Can't open %s\n", fname);
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return 0;
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}
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return (1);
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}
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int rivulet_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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SDL_Surface *rivulet_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/rivulet.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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char *rivulet_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return strdup(gettext("Rivulet"));
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}
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int rivulet_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_DISTORTS;
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}
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char *rivulet_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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{
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return(gettext("Click and drag to add water rivulets to your drawing"));
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}
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int rivulet_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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int rivulet_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MODE_PAINT;
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}
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void rivulet_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (snd_effect != NULL)
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Mix_FreeChunk(snd_effect);
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if (rivulet_img_brush_add != NULL)
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SDL_FreeSurface(rivulet_img_brush_add);
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if (rivulet_img_brush_sub != NULL)
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SDL_FreeSurface(rivulet_img_brush_add);
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if (rivulet_img_angles != NULL)
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SDL_FreeSurface(rivulet_img_angles);
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if (riv_radii != NULL)
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free(riv_radii);
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if (riv_angles != NULL)
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free(riv_angles);
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}
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void
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rivulet_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect)
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{
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riv_x = x;
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riv_y = y;
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if (riv_radii == NULL)
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return;
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if (snd_effect != NULL)
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{
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api->stopsound();
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api->playsound(snd_effect, (x * 255) / canvas->w, 255);
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}
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rivulet_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
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}
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void
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rivulet_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED,
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int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
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{
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int old_riv_x, old_riv_y;
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if (riv_radii == NULL)
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return;
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/* Don't go backwards */
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if (y < riv_y)
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return;
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/* Don't stray too far left/right */
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if (x < riv_x - 2)
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x = riv_x - 2;
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if (x > riv_x + 2)
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x = riv_x + 2;
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old_riv_x = riv_x;
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old_riv_y = riv_y;
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riv_x = x;
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riv_y = y;
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api->line((void *) api, which, canvas, snapshot, old_riv_x, old_riv_y, riv_x, riv_y, 1,
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rivulet_line_callback_drag);
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/* FIXME */
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void
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rivulet_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y, /* ignored and reused in a for-loop */
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SDL_Rect * update_rect)
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{
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int src_x, src_y;
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Uint8 radius, angle;
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Uint32 pix;
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if (riv_radii == NULL)
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return;
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/* Undo all of the placeholder drawings */
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SDL_BlitSurface(snapshot, NULL, canvas, NULL);
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/* Apply the lense effect */
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for (y = 0; y < canvas->h; y++)
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{
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for (x = 0; x < canvas->w; x++)
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{
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radius = riv_radii[(y * canvas->w) + x];
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angle = riv_angles[(y * canvas->w) + x];
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/* FIXME */
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src_x = x - 10;
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src_y = y - 10;
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pix = api->getpixel(snapshot, src_x, src_y);
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api->putpixel(canvas, x, y, pix);
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}
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void rivulet_set_color(magic_api * api ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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void rivulet_line_callback_drag(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x, int y)
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{
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SDL_Rect dest;
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dest.x = x - rivulet_img_brush_add->w / 2;
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dest.y = y - rivulet_img_brush_add->h / 2;
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dest.w = rivulet_img_brush_add->w;
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dest.h = rivulet_img_brush_add->h;
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SDL_BlitSurface(rivulet_img_brush_add, NULL, canvas, &dest);
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}
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void rivulet_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas)
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{
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if (riv_radii == NULL)
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{
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riv_radii = (Uint8 *) malloc(sizeof(Uint8) * canvas->w * canvas->h);
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if (riv_radii == NULL)
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{
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fprintf(stderr, "rivulet: Cannot malloc() riv_radii!\n");
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return;
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}
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riv_angles = (Uint8 *) malloc(sizeof(Uint8) * canvas->w * canvas->h);
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if (riv_angles == NULL)
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{
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free(riv_radii);
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riv_radii = NULL;
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fprintf(stderr, "rivulet: Cannot malloc() riv_angles!\n");
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return;
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}
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}
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zero_riv_arrays(canvas);
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}
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void rivulet_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void zero_riv_arrays(SDL_Surface * canvas)
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{
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memset(riv_radii, 0, (canvas->w * canvas->h));
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memset(riv_angles, 0, (canvas->w * canvas->h));
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}
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