Added Makefile to convert HTML docs to plain text.
Recreated plain text docs based on HTML.
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674b28c7e4
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2 changed files with 268 additions and 99 deletions
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magic/docs/Makefile
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magic/docs/Makefile
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# Makefile for Tux Paint Magic Tool Plugin API docs
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#
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# Uses "links" to convert docs from HTML to plain text.
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# (Normally only ran by the developers after updating the HTML, prior to
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# release.)
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#
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# Bill Kendrick
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# bill@newbreedsoftware.com
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#
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# July 6, 2007 - July 6, 2007
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# $Id$
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LINKS=links -dump -no-numbering -no-references
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all: README.txt
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clean:
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-rm README.txt
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README.txt: html/README.html
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$(LINKS) $< > $@
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@ -1,131 +1,279 @@
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Stub docs for Tux Paint Magic Plugin Development
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Creating Tux Paint Magic Tool Plugins
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#include "tp_magic_api.h"
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Copyright 2007-2007 by Bill Kendrick and others
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New Breed Software
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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build plugins with:
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-------------------
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Linux/Unix:
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-----------
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$(CC) -shared `tp-magic-config --cflags` plugin.c -o plugin.so
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July 5, 2007 - July 6, 2007
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Then install globally into: /usr/[local/]lib/tuxpaint/.
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Or locally into: ~/.tuxpaint/magic/ [[FIXME]]
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--------------------------------------------------------------------------
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Windows:
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--------
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??? [[FIXME]]
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Overview
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Mac OS X:
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---------
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??? [[FIXME]]
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Beginning with version 0.9.18, Tux Paint's 'Magic' tools were converted
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from routines that lived within the application itself, to a set of
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'plugins' that are loaded when Tux Paint starts up.
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This division allows more rapid development of 'Magic' tools, and allows
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programmers to create and test new tools without needing to integrate
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them within the main Tux Paint source code. (Users of more professional
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graphics tools, such as The GIMP, should be familiar with this plugin
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concept.)
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magic plugins must provide:
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---------------------------
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NOTE: Each function name should be preceded with the name of the
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shared object file, e.g. "negative.so" or "negative.dll" would have
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a function called "negative_init()".
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--------------------------------------------------------------------------
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int get_tool_count(magic_api * api)
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return the number of Magic tools this plugin provides
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(used below as the 'which' values sent to each function)
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Prerequisites
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char * get_name(magic_api * api, int which)
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return the name of a/the magic tool (for 'Magic' tool buttons in UI)
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Tux Paint will free() the string;
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example:
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return (strdup(gettext("Fun")));
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Tux Paint is written in the C programming language, and uses the
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Simple DirectMedia Layer library ('libSDL', or simply 'SDL'). Therefore,
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for the moment at least, one must understand the C language, how to
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compile C-based programs. Familiarity with the SDL API is highly
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recommended, but some basic SDL concepts will be covered in this
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document.
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SDL_Surface * get_icon(magic_api * api, int which)
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return the icon of a/the magic tool (for 'Magic' tool buttons in UI)
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Tux Paint will SDL_FreeSurface() the surface:
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example:
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sprintf(fname, "%s/images/magic/funtool.png", api->data_directory);
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return(IMG_Load(fname));
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--------------------------------------------------------------------------
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char * get_description(magic_api * api, int which)
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return the description of a/the magic tool (for Tux help text in UI);
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Tux Paint will free() the string;
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example:
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return (strdup(gettext("A fun tool")));
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Interfaces
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int requires_colors(magic_api * api, int which)
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return whether a/the magic tool accepts colors
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('1' for true; activates color palette in UI;
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'0' for false; disables color palette in UI)
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Those who create 'Magic' tool plugins for Tux Paint must provide some
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interfaces (C functions) that Tux Paint may invoke.
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void set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 g)
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accept the color palette choice from Tux Paint
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(only called if requires_colors() for the current tool returned true)
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Tux Paint utilizes SDL's "SDL_LoadObject()" and "SDL_LoadFunction()"
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routines to load plugins (shared objects files; e.g., ".so" files on
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Linux or ".dll" files on Windows) and find the functions within.
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int init(magic_api * api)
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initialization function; called once, during Tux Paint startup
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return 1 if success;
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return 0 if failure (tool(s) will be disabled in Magic tool);
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In turn, Tux Paint provides a number of helper functions that the plugin
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may (or sometimes should) use. This is exposed as a C structure
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(containing pointers to functions inside Tux Paint and other data) that
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gets passed along to the plugin's functions as an argument.
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void shutdown(magic_api * api)
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cleanup function; should free any alloc'd memory, etc.;
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happens once, at Tux Paint shutdown
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Plugins should #include the file "tp_magic_api.h", and compiler flags
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which should be used when building plugins (to find the aforementioned
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header file, as well as SDL's header files) can be acquired by invoking
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the tool "tp-magic-config".
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void click(magic_api * api, int which,
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SDL_Surface * snapshot, SDL_Surface * canvas,
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int x, int y)
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should affect 'canvas' at (x,y) location; may use 'snapshot' to fetch
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pixels from most recent undo buffer;
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Tux Paint's undo buffer is updated prior to this call
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(These are included with Tux Paint -- or in some cases, as part of a
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"Tux Paint 'Magic' Tool Plugin Development package".)
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void drag(magic_api * api, int which,
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SDL_Surface * snapshot, SDL_Surface * canvas,
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int ox, int oy, int x, int y)
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should affect 'canvas' between (ox,oy) and (x,y) locations;
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may use 'snapshot' to fetch pixels from most recent undo buffer;
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Tux Paint's undo buffer is NOT updated prior to this call; the
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'snapshot' buffer will contain the same contents as when click() was
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last called
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'Magic' tool plugin functions
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'Magic' tool plugins must provide the functions listed below. Note: To
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avoid namespace collisions, each function's name must start with the
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shared object's filename (e.g., "blur.so" or "blur.dll" would have
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functions whose names begin with "blur_").
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tp provides, via magic_api structure ("api" arg to magic tool functions):
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-------------------------------------------------------------------------
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void putpixel(SDL_Surface * surf, int x, int y, Uint32 pixel)
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function that puts a pixel at an (x,y) position in a surface
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Common arguments to plugin functions:
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Uint32 getpixel(SDL_Surface * surf, int x, int y)
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function that returns a pixel value from an (x,y) position on a surface
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* magic_api * api
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Pointer to the struct containing pointers to Tux Paint functions
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and other data (see below)
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* int which
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An index the plugin should use to differentiate different 'Magic'
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tools, if the plugin provides more than one. (If not, "which" will
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always be 0.)
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* SDL_Surface * canvas
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The active Tux Paint drawing canvas. Your magical effects should
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end up here!
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* SDL_Surface * last
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A snapshot of the previous Tux Paint canvas, taken when the the
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mouse was first clicked to activate the magic tool. If you don't
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continuously affect the image during one hold of the mouse button,
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you should base your effects off the contents of this canvas.
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int in_circle(int x, int y, int radius)
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function that returns whether an x/y position (centered at (0,0)) is
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within a circle of 'radius'
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Required plugin functions:
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void show_progress_bar(void)
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draws the Tux Paint progress bar animation; use while you're busy
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* int get_tool_count(magic_api * api)
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This should return the number of Magic tools this plugin provides
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to Tux Paint.
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* char * get_name(magic_api * api, int which)
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This should return a string containing the name of a magic tool.
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This will appear on the button in the 'Magic' selector within
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Tux Paint. Tux Paint will free() the string upon exit, so you
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should wrap it in a C strdup() call.
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* SDL_Surface * get_icon(magic_api * api, int which)
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This should return an SDL_Surface containing the icon representing
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the tool. (A greyscale image with alpha, no larger than 40x40.)
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This will appear on the button in the 'Magic' selector within
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Tux Paint.
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Tux Paint will SDL_FreeSurface() the surface upon exit.
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* char * get_description(magic_api * api, int which)
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This should return a string containing the description of a magic
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tool. This will appear as a help tip, explained by Tux the
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Penguin, within Tux Paint.
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Tux Paint will free() the string upon exit, so you should wrap it
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in a C strdup() call.
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* int requires_colors(magic_api * api, int which)
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Return a '1' if the 'Magic' tool accepts colors (the 'Colors'
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palette in Tux Paint will be available), or '0' if not.
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* void set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 g)
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Tux Paint will call this function to inform the plugin of the RGB
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values of the currently-selected color in Tux Paint's 'Colors'
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palette. (It will be called whenever one of the plguin's Magic
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tools that accept colors becomes active, or the user picks a new
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color while such a tool is currently active.)
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* int init(magic_api * api)
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The plugin should do any initialization here. This function is
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called once, at Tux Paint startup. Return '1' if initialization
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was successful, or '0' if not (and Tux Paint will not present any
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'Magic' tools from the plugin).
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* void shutdown(magic_api * api)
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The plugin should do any cleanup here. This function is called
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once, at Tux Paint exit.
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* void click(magic_api * api, int which, SDL_Surface * snapshot,
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SDL_Surface * canvas, int x, int y)
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The plugin should apply the appropriate 'Magic' tool on the
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'canvas' surface. The (x,y) coordinates are where the mouse was
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(within the canvas) when the mouse button was clicked.
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The contents of the drawing canvas immediately prior to the mouse
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button click is stored within the 'snapshot' canvas.
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* void drag(magic_api * api, int which, SDL_Surface * snapshot,
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SDL_Surface * canvas, int ox, int oy, int x, int y)
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The plugin should apply the appropriate 'Magic' tool on the
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'canvas' surface. The (ox,oy) and (x,y) coordinates are the
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location of the mouse at the beginning and end of the stroke.
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Typically, plugins that let the user "draw" effects onto the
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canvas call the Tux Paint 'Magic' tool plugin "line()" helper
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function. (See below).
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Note: The contents of the drawing canvas immediately prior to the
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mouse button click remains as it was (when the plugin's "click()"
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function was called), and is still available in the 'snapshot'
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canvas.
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void tuxpaint_version(int * major, int * minor, int * revision)
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returns the version of Tux Paint being used
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Tux Paint Functions
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void line(int which, SDL_Surface * canvas, SDL_Surface * snapshot,
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int x1, int y1, int x2, int y2, int step, FUNC callback)
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function that calls calculates a line between (x1,y1) and (x2,y2)
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and calls 'callback' every 'step' iterations;
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sends to the callback: Tux Paint's 'magic_api' structure, along with the
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'which', 'canvas' and 'snapshot' values sent to line(), and the (x,y)
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coordinates
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Tux Paint provides a number of helper functions that plugins may
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access via the "magic_api" structure, sent to all of the
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plugin's functions (see above).
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* Uint32 getpixel(SDL_Surface * surf, int x, int y) Retreives
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the pixel value from the (x,y) coordinates of an
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SDL_Surface. (You can use SDL's "SDL_GetRGB()" function to
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convert the Uint32 'pixel' to a set of Uint8 RGB values.)
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* void putpixel(SDL_Surface * surf, int x, int y, Uint32
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pixel)
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Sets the pixel value at position (x,y) of an SDL_Surface.
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(You can use SDL's "SDL_MapRGB()" function to convert a set
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of Uint8 RGB values to a Uint32 'pixel' value appropriate
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to the destination surface.)
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* int in_circle(int x, int y, int radius)
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Returns '1' if the (x,y) location is within a circle of a
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particular radius (centered around the origin: (0,0)).
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Returns '0' otherwise. Useful to create 'Magic' tools that
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affect the canvas with a circular brush shape.
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* void show_progress_bar(void)
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Asks Tux Paint to animate and draw one frame of its
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progress bar (at the bottom of the screen). Useful for
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routines that may take a long time, to provide feedback to
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the user that Tux Paint has not crashed or frozen.
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* void tuxpaint_version(int * major, int * minor, int *
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revision)
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Returns the version of Tux Paint being used (e.g.,
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"0.9.18"), separated into three integers.
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* void line(int which, SDL_Surface * canvas, SDL_Surface *
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snapshot, int x1, int y1, int x2, int y2, int step, FUNC
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callback)
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This function calculates all points on a line between the
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coordinates (x1,y1) and (x2,y2). Every 'step' iterations,
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it calls the 'callback' function.
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It sends the 'callback' function the (x,y) coordinates on
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the line, Tux Paint's "magic_api" struct (as a "void *"
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pointer), a 'which' value, represening which of the
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plugin's 'Magic' tool is being used, and the current and
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snapshot canvases.
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FIXME: Implement these:
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Example prototype of a callback function that may be sent
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to Tux Paint's "line()" 'Magic' tool plugin helper
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function:
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void playsound(Mix_Chunk * snd, int pan, int dist)
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function that plays a sound, panned left/right 'pan'
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and at distance 'dist'. pan may be SNDPOS_LEFT, SNDPOS_CENTER or
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SNDPOS_RIGHT, and dist may be SNDDIST_NEAR.
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void exampleCallBack(void * ptr_to_api, int which_tool,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int
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y);
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void special_notify(int flag)
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notifies tux paint of special events; SPECIAL_FLIP and SPECIAL_MIRROR
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flags may be sent
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* void playsound(Mix_Chunk * snd, int pan, int dist)
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This function plays a sound (one loaded by the SDL helper
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library "SDL_mixer"). It uses SDL_mixer's
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"Mix_SetPanning()" to set the volume of the sound on the
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left and right speakers, based on the 'pan' and 'dist'
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values sent to it.
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A 'pan' of 128 causes the sound to be played at equal
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volume on the left and right speakers. A 'pan' of 0 causes
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it to be played completely on the left, and 255 completely
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on the right.
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The 'dist' value affects overall volume. 255 is loudest,
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and 0 is silent.
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The 'pan' and 'dist' values can be used to simulate
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location and distance of the 'Magic' tool effect.
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* void special_notify(int flag)
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This function notifies Tux Paint of special events. Various
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values defined in "tp_magic_api.h" can be logically 'or'ed
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together and sent to this function.
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float sRGB_to_linear_table[256]
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sRGB-to-linear look-up table
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* SPECIAL_FLIP -- The contents of the canvas has been
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flipped. If a 'Starter' image was used as the basis of
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this image, it should be flipped too, and a record of
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the flip should be stored as part of Tux Paint's undo
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buffer stack. Additionally, the fact that the starter
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has been flipped (or unflipped) should be recorded on
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disk when the current drawing is saved.
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* SPECIAL_MIRROR -- Similar to SPECIAL_FLIP, but for
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magic tools that mirror the contents of the canvas.
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unsigned char linear_to_sRGB(float linear)
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linear-to-sRGB look-up helper function
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* int button_down(void)
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A '1' is returned if the mouse button is down; '0'
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otherwise.
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* float sRGB_to_linear(Uint8 srbg)
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Converts an 8-bit sRGB value (one between 0 and 255) to a
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linear floating point value (between 0.0 and 1.0).
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* uint8 linear_to_sRGB(float linear)
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Converts a linear floating point value (one between 0.0 and
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1.0) to an 8-bit sRGB value (between 0 and 255).
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--------------------------------------------------------------------------
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Compiling
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Linux and other Unix-like Platforms
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Use the C compiler's "-shared" command-line option to generate
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a shared object file (".so") based on your 'Magic' tool
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plugin's C source code.
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Additionally, use the "tp-magic-config --cflags" command,
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supplied as part of Tux Paint, to provide additional
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command-line flags to your C compiler that will help it build
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your plugin.
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As a stand-alone command, using the GNU C Compiler and BASH
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shell, for example:
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gcc -shared `tp-magic-config --cflags` my_plugin.c -o
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my_plugin.so
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A snippet from a more generalized Makefile might look like
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this:
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CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)
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my_plugin.so: my_plugin.c $(CC) -shared $(CFLAGS) -o $@
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$<
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Then install globally into: /usr/[local/]lib/tuxpaint/. Or
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locally into: ~/.tuxpaint/magic/
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Windows
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TBD
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Mac OS X
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TBD
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--------------------------------------------------------------------------
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Example Code
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--------------------------------------------------------------------------
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Summary and contact info TBD.
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Reference in a new issue