Magic tools: Inline->static for android, corrected paths to avoid double slash which makes SDL2 not loading the stuff from assets.
Thoose changes were already in the SDL2 and android versions, they were reverted somehow...
This commit is contained in:
parent
f08982ad1f
commit
f836cc775a
47 changed files with 144 additions and 124 deletions
|
|
@ -101,13 +101,13 @@ SDL_Surface *string_get_icon(magic_api * api, int which)
|
|||
switch (which)
|
||||
{
|
||||
case STRING_TOOL_FULL_BY_OFFSET:
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/string_art_full_by_offset.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/string_art_full_by_offset.png", api->data_directory);
|
||||
break;
|
||||
case STRING_TOOL_TRIANGLE:
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/string_art_triangles.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/string_art_triangles.png", api->data_directory);
|
||||
break;
|
||||
case STRING_TOOL_ANGLE:
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/string_art_angles.png", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/string_art_angles.png", api->data_directory);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -179,13 +179,13 @@ int string_init( __attribute__ ((unused)) magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/string.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/string.ogg", api->data_directory);
|
||||
string_snd[STRING_TOOL_FULL_BY_OFFSET] = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/string2.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/string2.ogg", api->data_directory);
|
||||
string_snd[STRING_TOOL_TRIANGLE] = Mix_LoadWAV(fname);
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/string3.ogg", api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/string3.ogg", api->data_directory);
|
||||
string_snd[STRING_TOOL_ANGLE] = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue