Magic tools: Inline->static for android, corrected paths to avoid double slash which makes SDL2 not loading the stuff from assets.
Thoose changes were already in the SDL2 and android versions, they were reverted somehow...
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47 changed files with 144 additions and 124 deletions
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@ -167,7 +167,7 @@ int mosaic_shaped_init(magic_api * api)
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for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_shaped_snd_filenames[i]);
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, mosaic_shaped_snd_filenames[i]);
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mosaic_shaped_snd_effect[i] = Mix_LoadWAV(fname);
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}
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@ -436,6 +436,9 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
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canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
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surf_aux = SDL_ConvertSurfaceFormat(tmp2, SDL_PIXELFORMAT_RGB888, 0);
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SDL_FreeSurface(tmp2);
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/* Generation of patterns now in the program, solves #210 */
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if (which == TOOL_SQUARE)
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{
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@ -556,6 +559,7 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
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}
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SDL_SetSurfaceBlendMode(mosaic_shaped_pattern, SDL_BLENDMODE_NONE);
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rect.w = mosaic_shaped_pattern->w;
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rect.h = mosaic_shaped_pattern->h;
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