Added new magic tools: Kalidescope, Glass Tile, Emboss, Metal Paint, Waves.
Began new magic tool: Flower.
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9 changed files with 1067 additions and 25 deletions
126
magic/src/waves.c
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126
magic/src/waves.c
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* Our globals: */
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Mix_Chunk * waves_snd;
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Uint32 waves_api_version(void) { return(TP_MAGIC_API_VERSION); }
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// No setup required:
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int waves_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/sounds/magic/waves.wav",
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api->data_directory);
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waves_snd = Mix_LoadWAV(fname);
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return(1);
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}
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// We have multiple tools:
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int waves_get_tool_count(magic_api * api)
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{
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return(1);
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}
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// Load our icons:
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SDL_Surface * waves_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/waves.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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// Return our names, localized:
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char * waves_get_name(magic_api * api, int which)
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{
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return(strdup(gettext("Waves")));
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}
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// Return our descriptions, localized:
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char * waves_get_description(magic_api * api, int which)
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{
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return(strdup(gettext("Click to make the picture wavy. (Click towards the top for shorter waves; the bottom for taller waves. Click towards the left for small waves; the right for wide waves.)")));
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}
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void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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}
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// Affect the canvas on click:
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void waves_click(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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int xx, yy;
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SDL_Rect src, dest;
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int offset;
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int width;
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int height;
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offset = (y % 72); // kinda random...
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width = ((x * 16) / canvas->w) + 16;
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height = 10 - ((y * 5) / canvas->h);
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for (yy = 0; yy < canvas->h; yy++)
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{
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xx = sin(((yy + offset) * height) * M_PI / 180.0) * width;
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src.x = 0;
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src.y = yy;
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src.w = canvas->w;
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src.h = 1;
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dest.x = xx;
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dest.y = yy;
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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// Affect the canvas on release:
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void waves_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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}
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// No setup happened:
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void waves_shutdown(magic_api * api)
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{
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if (waves_snd != NULL)
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Mix_FreeChunk(waves_snd);
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}
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// Record the color from Tux Paint:
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void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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{
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}
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// Use colors:
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int waves_requires_colors(magic_api * api, int which)
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{
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return 0;
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}
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