Added new magic tools: Kalidescope, Glass Tile, Emboss, Metal Paint, Waves.

Began new magic tool: Flower.
This commit is contained in:
William Kendrick 2007-07-11 00:24:15 +00:00
parent c44cf54033
commit f8249b1e4d
9 changed files with 1067 additions and 25 deletions

147
magic/src/metalpaint.c Normal file
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#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
Mix_Chunk * metalpaint_snd;
Uint8 metalpaint_r, metalpaint_g, metalpaint_b;
Uint32 metalpaint_api_version(void) { return(TP_MAGIC_API_VERSION); }
// No setup required:
int metalpaint_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/one.wav",
api->data_directory);
metalpaint_snd = Mix_LoadWAV(fname);
return(1);
}
// We have multiple tools:
int metalpaint_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icons:
SDL_Surface * metalpaint_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/metalpaint.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * metalpaint_get_name(magic_api * api, int which)
{
return(strdup(gettext("Metal Paint")));
}
// Return our descriptions, localized:
char * metalpaint_get_description(magic_api * api, int which)
{
return(strdup(gettext("Click and drag the mouse to paint with a metallic color.")));
}
#define METALPAINT_CYCLE 32
/* Based on 'Golden' gradient in The GIMP: */
int metalpaint_gradient[METALPAINT_CYCLE] = {
56, 64, 73, 83, 93, 102, 113, 123,
139, 154, 168, 180, 185, 189, 183, 174,
164, 152, 142, 135, 129, 138, 149, 158,
166, 163, 158, 149, 140, 122, 103, 82
};
// Do the effect:
void do_metalpaint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
int xx, yy;
int n;
Uint8 r, g, b;
for (yy = -8; yy < 8; yy++)
{
for (xx = -8; xx < 8; xx++)
{
n = metalpaint_gradient[((x + xx + y + yy) / 4) % METALPAINT_CYCLE];
r = (metalpaint_r * n) / 255;
g = (metalpaint_g * n) / 255;
b = (metalpaint_b * n) / 255;
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
// Affect the canvas on drag:
void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line(which, canvas, last, ox, oy, x, y, 1, do_metalpaint);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - 8;
update_rect->y = oy - 8;
update_rect->w = (x + 8) - update_rect->x;
update_rect->h = (y + 8) - update_rect->h;
api->playsound(metalpaint_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void metalpaint_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
metalpaint_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on release:
void metalpaint_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void metalpaint_shutdown(magic_api * api)
{
if (metalpaint_snd != NULL)
Mix_FreeChunk(metalpaint_snd);
}
// Record the color from Tux Paint:
void metalpaint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
metalpaint_r = min(255, r + 64);
metalpaint_g = min(255, g + 64);
metalpaint_b = min(255, b + 64);
}
// Use colors:
int metalpaint_requires_colors(magic_api * api, int which)
{
return 1;
}