Added new magic tools: Kalidescope, Glass Tile, Emboss, Metal Paint, Waves.
Began new magic tool: Flower.
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9 changed files with 1067 additions and 25 deletions
137
magic/src/kalidescope.c
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137
magic/src/kalidescope.c
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* Our globals: */
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Mix_Chunk * kalidescope_snd;
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Uint8 kalidescope_r, kalidescope_g, kalidescope_b;
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Uint32 kalidescope_api_version(void) { return(TP_MAGIC_API_VERSION); }
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// No setup required:
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int kalidescope_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/sounds/magic/kalidescope.wav",
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api->data_directory);
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kalidescope_snd = Mix_LoadWAV(fname);
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return(1);
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}
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// We have multiple tools:
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int kalidescope_get_tool_count(magic_api * api)
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{
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return(1);
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}
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// Load our icons:
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SDL_Surface * kalidescope_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/kalidescope.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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// Return our names, localized:
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char * kalidescope_get_name(magic_api * api, int which)
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{
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return(strdup(gettext("Kalidescope")));
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}
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// Return our descriptions, localized:
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char * kalidescope_get_description(magic_api * api, int which)
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{
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return(strdup(gettext("Click and drag the mouse to draw with symmetric brushes (a kalidescope).")));
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}
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// Do the effect:
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void do_kalidescope(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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int xx, yy;
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Uint32 colr;
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colr = SDL_MapRGB(canvas->format,
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kalidescope_r,
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kalidescope_g,
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kalidescope_b);
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for (yy = -8; yy < 8; yy++)
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{
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for (xx = -8; xx < 8; xx++)
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{
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if (api->in_circle(xx, yy, 8))
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{
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api->putpixel(canvas, x + xx, y + yy, colr);
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api->putpixel(canvas, canvas->w - 1 - x + xx, y + yy, colr);
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api->putpixel(canvas, x + xx, canvas->h - 1 - y + yy, colr);
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api->putpixel(canvas, canvas->w - 1 - x + xx, canvas->h - 1 - y + yy, colr);
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}
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}
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}
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}
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// Affect the canvas on drag:
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void kalidescope_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line(which, canvas, last, ox, oy, x, y, 1, do_kalidescope);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(kalidescope_snd, 255, 255);
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}
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// Affect the canvas on click:
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void kalidescope_click(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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kalidescope_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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// Affect the canvas on release:
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void kalidescope_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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}
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// No setup happened:
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void kalidescope_shutdown(magic_api * api)
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{
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if (kalidescope_snd != NULL)
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Mix_FreeChunk(kalidescope_snd);
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}
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// Record the color from Tux Paint:
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void kalidescope_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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{
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kalidescope_r = r;
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kalidescope_g = g;
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kalidescope_b = b;
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}
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// Use colors:
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int kalidescope_requires_colors(magic_api * api, int which)
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{
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return 1;
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}
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