Added new magic tools: Kalidescope, Glass Tile, Emboss, Metal Paint, Waves.

Began new magic tool: Flower.
This commit is contained in:
William Kendrick 2007-07-11 00:24:15 +00:00
parent c44cf54033
commit f8249b1e4d
9 changed files with 1067 additions and 25 deletions

216
magic/src/flower.c Normal file
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#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
Mix_Chunk * flower_snd;
Uint8 flower_r, flower_g, flower_b;
int flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y;
/* Local function prototypes: */
void flower_drawbase(magic_api * api, SDL_Surface * canvas, int x, int y);
void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
int minx, int maxx, int endx, int starty, int endy);
void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y);
Uint32 flower_api_version(void) { return(TP_MAGIC_API_VERSION); }
// No setup required:
int flower_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/flower.wav",
api->data_directory);
flower_snd = Mix_LoadWAV(fname);
return(1);
}
// We have multiple tools:
int flower_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icons:
SDL_Surface * flower_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/flower.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * flower_get_name(magic_api * api, int which)
{
return(strdup(gettext("Flower")));
}
// Return our descriptions, localized:
char * flower_get_description(magic_api * api, int which)
{
return(strdup(gettext("Click and drag to draw a flower stalk. Let go to finish the flower.")));
}
// Affect the canvas on drag:
void flower_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
if (x < flower_min_x)
flower_min_x = x;
if (ox < flower_min_x)
flower_min_x = ox;
if (x > flower_max_x)
flower_max_x = x;
if (ox > flower_max_x)
flower_max_x = ox;
if (y > flower_bottom_y)
y = flower_bottom_y;
if (oy > flower_bottom_y)
y = flower_bottom_y;
SDL_BlitSurface(last, NULL, canvas, NULL);
flower_drawbase(api, canvas, flower_bottom_x, flower_bottom_y);
flower_drawstalk(api, canvas, flower_min_x, flower_max_x, x,
y, flower_bottom_y);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(flower_snd, (x * 255) / canvas->w, 255); /* FIXME: Distance? */
}
// Affect the canvas on click:
void flower_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
flower_min_x = x;
flower_max_x = x;
flower_bottom_x = x;
flower_bottom_y = y;
flower_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on release:
void flower_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
if (y >= flower_bottom_y - 32)
y = flower_bottom_y - 32;
flower_drag(api, which, canvas, last, x, y, x, y, update_rect);
flower_drawflower(api, canvas, x, y);
/* FIXME */
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y)
{
SDL_Rect dest;
/* FIXME: Draw the flower in the chosen color: */
dest.x = x - 8;
dest.y = y - 8;
dest.w = 16;
dest.h = 16;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format,
flower_r,
flower_g,
flower_b));
}
void flower_drawbase(magic_api * api, SDL_Surface * canvas, int x, int y)
{
SDL_Rect dest;
/* FIXME: Draw the flower stalk: */
dest.x = x - 16;
dest.y = y - 8;
dest.w = 32;
dest.h = 16;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 128, 0));
}
void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
int minx, int maxx, int endx, int starty, int endy)
{
/* flower_min_x, flower_max_x, x, flower_bottom_y, y */
int y, h;
SDL_Rect dest;
h = endy - starty;
for (y = starty; y < starty + (h / 2); y++)
{
dest.x = minx;
dest.y = y;
dest.w = 2;
dest.h = 2;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 128, 255, 128));
}
for (y = starty + (h / 2); y < endy; y++)
{
dest.x = maxx;
dest.y = y;
dest.w = 2;
dest.h = 2;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 64, 192, 64));
}
}
// No setup happened:
void flower_shutdown(magic_api * api)
{
if (flower_snd != NULL)
Mix_FreeChunk(flower_snd);
}
// Record the color from Tux Paint:
void flower_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
flower_r = r;
flower_g = g;
flower_b = b;
}
// Use colors:
int flower_requires_colors(magic_api * api, int which)
{
return 1;
}