Added new magic tools: Kalidescope, Glass Tile, Emboss, Metal Paint, Waves.

Began new magic tool: Flower.
This commit is contained in:
William Kendrick 2007-07-11 00:24:15 +00:00
parent c44cf54033
commit f8249b1e4d
9 changed files with 1067 additions and 25 deletions

143
magic/src/emboss.c Normal file
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#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
Mix_Chunk * emboss_snd;
Uint32 emboss_api_version(void) { return(TP_MAGIC_API_VERSION); }
// No setup required:
int emboss_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/one.wav",
api->data_directory);
emboss_snd = Mix_LoadWAV(fname);
return(1);
}
// We have multiple tools:
int emboss_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icons:
SDL_Surface * emboss_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/emboss.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * emboss_get_name(magic_api * api, int which)
{
return(strdup(gettext("Emboss")));
}
// Return our descriptions, localized:
char * emboss_get_description(magic_api * api, int which)
{
return(strdup(gettext("Click and drag the mouse to emboss the picture.")));
}
// Do the effect:
void do_emboss(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
int xx, yy;
Uint8 r1, g1, b1,
r2, g2, b2,
r, g, b;
int avg1, avg2;
for (yy = -16; yy < 16; yy++)
{
for (xx = -16; xx < 16; xx++)
{
if (api->in_circle(xx, yy, 16))
{
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(last, x + xx + 2, y + yy + 2), last->format, &r2, &g2, &b2);
avg1 = (r1 + g1 + b1) / 3;
avg2 = (r2 + g2 + b2) / 3;
r = 128 + (((avg1 - avg2) * 3) / 2);
if (r < 0) r = 0;
if (r > 255) r = 255;
g = b = r;
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
// Affect the canvas on drag:
void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line(which, canvas, last, ox, oy, x, y, 1, do_emboss);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->h;
api->playsound(emboss_snd,
(x * 255) / canvas->w, (y * 255) / canvas->h);
}
// Affect the canvas on click:
void emboss_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
emboss_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on release:
void emboss_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void emboss_shutdown(magic_api * api)
{
if (emboss_snd != NULL)
Mix_FreeChunk(emboss_snd);
}
// Record the color from Tux Paint:
void emboss_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int emboss_requires_colors(magic_api * api, int which)
{
return 0;
}