switchin() and switchout() now accept mode.
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34 changed files with 103 additions and 82 deletions
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@ -6,7 +6,7 @@
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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July 5, 2007 - July 8, 2008
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July 5, 2007 - July 10, 2008
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----------------------------------------------------------------------
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@ -271,9 +271,9 @@ Interfaces
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Plugin event functions:
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* void switchin(magic_api * api, int which,
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* void switchin(magic_api * api, int which, int mode,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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void switchout(magic_api * api, int which,
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void switchout(magic_api * api, int which, int mode,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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switchin() is called whenever one of the plugin's Magic tools
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becomes active, and switchout() is called whenever one becomes
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@ -290,6 +290,11 @@ Interfaces
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tool is first 'switched-out', and then 'switched-back-in',
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usually moments later.
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Finally, it can also happen when the user changes the 'mode' of
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a tool (i.e., from paint mode to full-image mode). First
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switchout() is called for the old mode, then switchin() is
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called for the new mode.
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These functions allow users to interact in complicated was with
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Magic tools (for example, a tool that lets the user draw
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multiple freehand strokes, and then uses that as input such as
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@ -15,7 +15,7 @@ New Breed Software</p>
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<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
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<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
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<p>July 5, 2007 - July 8, 2008</p>
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<p>July 5, 2007 - July 10, 2008</p>
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</center>
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<hr size=2 noshade>
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@ -352,11 +352,11 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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<ul>
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<li><code><b>void switchin(magic_api * api,
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int which,
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int which, int mode,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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</b></code><br>
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<code><b>void switchout(magic_api * api,
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int which,
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int which, int mode,
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SDL_Surface * snapshot, SDL_Surface * canvas)
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</b></code><br>
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<code>switchin()</code> is called whenever one of the plugin's Magic
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@ -374,6 +374,11 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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Magic tool is first 'switched-out', and then 'switched-back-in', usually
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moments later.<br>
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<br>
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Finally, it can also happen when the user changes the 'mode' of a tool
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(i.e., from paint mode to full-image mode). First
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<code>switchout()</code> is called for the old mode, then
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<code>switchin()</code> is called for the new mode.<br>
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<br>
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These functions allow users to interact in complicated was with Magic
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tools (for example, a tool that lets the user draw <i>multiple</i>
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freehand strokes, and then uses that as input such as handwriting —
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@ -1,7 +1,7 @@
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/* tp_magic_example.c
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An example of a "Magic" tool plugin for Tux Paint
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Last modified: 2008.07.09
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Last modified: 2008.07.10
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*/
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@ -489,13 +489,18 @@ void example_line_callback(void * ptr, int which,
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// This happens whenever a Magic tool is enabled, either because the
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// user just selected it, or they just came back to "Magic" after using
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// another tool (e.g., Brush or Text), and this was the most-recently
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// selected Magic tool. (This also applies to momentary tools, like
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// selected Magic tool.
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//
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// (This also applies to momentary tools, like
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// Undo and Redo, and image-changing tools such as New and Open.)
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//
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// It also happens when a Magic tool's mode changes (it first
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// receives a 'switchout()', below, for the old mode).
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//
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// Our example doesn't do anything when we switch to, or away from, our
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// Magic tools, so we just do nothing here.
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void example_switchin(magic_api * api, int which, SDL_Surface * canvas)
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void example_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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}
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@ -504,14 +509,17 @@ void example_switchin(magic_api * api, int which, SDL_Surface * canvas)
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// This happens whenever a Magic tool is disabled, either because the
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// user selected a different Magic tool, or they selected a completely
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// different tool (e.g., Brush or Text).
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//
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// (This also applies to momentary tools, like Undo and Redo, and
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// image-changing tools such as New and Open, in which case the
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// switchin() function will be called moments later.)
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//
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// It also happens when a Magic tool's mode changes (it then
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// receives a 'switchin()', above, for the new mode).
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//
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// Our example doesn't do anything when we switch to, or away from, our
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// Magic tools, so we just do nothing here.
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void example_switchout(magic_api * api, int which, SDL_Surface * canvas)
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void example_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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}
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