Sync'ing docs: grab new "Controlling Tux Paint" section
This commit is contained in:
parent
b63b070325
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@ -98,6 +98,13 @@ https://tuxpaint.org/
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https://sourceforge.net/p/tuxpaint/bugs/279/
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Bill Kendrick <bill@newbreedsoftware.com>
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* Documentation updates:
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----------------------
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* Added a "Controlling Tux Paint" section to README
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(covers mice/etc., tablets and touchscreens, joysticks,
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and keyboard accessibility mode).
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Bill Kendrick <bill@newbreedsoftware.com>
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* Bug Fixes:
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----------
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* In some window size / button size combinations, Eraser
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@ -1232,7 +1232,7 @@ Accessibility
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* To click-and-drag, hold one of the 'click' keys (e.g.,
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[Insert]), and use the movement keys (e.g., [Left]).
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💡 >Note: The "mouse accessibility" feature works with the
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💡 Note: The "mouse accessibility" feature works with the
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keyboard mouse controls. With both options enabled,
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painting tools can be used to draw by pressing a 'click'
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key to start clicking, movement keys to move around (which
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@ -6,7 +6,7 @@
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Copyright © 2002-2023 by various contributors; see AUTHORS.txt.
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https://tuxpaint.org/
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May 29, 2023
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July 9, 2023
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+------------------------------------------------------+
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|Table of Contents |
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@ -35,6 +35,7 @@
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| f. "Slides" Command (under "Open") |
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| g. "Quit" Command |
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| h. Sound Muting |
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| E. Controlling Tux Paint |
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|III. Loading Other Pictures into Tux Paint |
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|IV. Further Reading |
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|V. How to Get Help |
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@ -124,6 +125,11 @@ D. What's New in Tux Paint version 0.9.31?
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dialog) and exported templates (via the New dialog) — can be
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disabled. (See the "noerase" configuration option.)
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"Controlling Tux Paint" documentation
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A brief overview of how Tux Paint can be controlled — mouse,
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tablet, touchscreen, joystick, and keyboard — has been added to
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the README documentation.
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See CHANGES.txt for the complete list of changes.
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II. Using Tux Paint
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@ -1061,6 +1067,82 @@ D. Available Tools
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⚙ See the "Options" documentation.
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E. Controlling Tux Paint
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1. Using a Mouse or Trackball
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Tux Paint's main mode of operation is via any device that appears to your
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operating system as a mouse, including standard mice, trackballs, and
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trackpads, as well as drawing tablets (usually operated with a stylus) and
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touch screens (operated with a finger and/or a stylus) (see "Using a
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Tablet or Touchscreen" below for more information).
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For drawing and controlling Tux Paint, only a single mouse button is used
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— typically, on multi-button mice, this will the left mouse button, but
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this can usually be configured at the operating system level. By default,
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Tux Paint will ignore input from the other button(s). If a user attempts
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to use the other button(s), a pop-up dialog will eventually appear
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reminding them that only one button is recognized Tux Paint. However, you
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may configure Tux Paint to accept any button as input (see the Options
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documentation).
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a. Scrolling
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Many input devices offer a way to quickly scroll within applications —
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many mice have a scroll wheel, trackballs have scroll rings, and trackpads
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recognize certain "scroll" gestures (e.g., two-finger vertical motion, or
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vertical motion on the edge of the trackpad). Tux Paint supports scrooling
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input to allow quick scrolling through certain lists (e.g., Stamps, Magic
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tools, and the New and Open dialogs).
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Tux Paint will also automatically scroll if you click and hold the mouse
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down on an scroll button — the "up" and "down" arrow buttons that appear
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above and below scrolling lists.
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b. Mouse Accessibility
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Other devices that appear as a mouse can be used to control Tux Paint. For
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example:
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* Head pointing/tracking devices
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* Eye gaze trackers
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* Foot mice
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Tux Paint offers a "sticky mouse click" accessibility setting, where a
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single click begins a click-and-drag operation, and a subsequent click
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ends it. (See the Options documentation.)
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2. Using a Tablet or Touchscreen
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As noted above, Tux Paint recognizes any device that appears as a mouse.
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This means drawing tablets and touchscreens may be used. However, these
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devices often support other features beyond X/Y motion, button clicks, and
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scroll-wheel motion. Currently, those additional features are not
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supported by Tux Paint. Some examples:
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* Pressure and angle
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* Eraser tip
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* Multi-touch gestures
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3. Using a Joystick-like Device
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Tux Paint may be configured to recognize input from any game controller
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that appears to your operating system as a joystick. That even includes
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modern game console controllers connected via USB or Bluetooth (e.g.,
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Nintendo Switch or Microsoft Xbox game pads)!
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Numerous configuration options are available to best suit the device being
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used, and the user's needs. Analog input will be used for coarse movement,
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and digital "hat" input for fine movement. Buttons on the controller can
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be mapped to different Tux Paint controls (e.g., acting as the [Escape]
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key, switching to the Paint tool, invoking Undo and Redo operations,
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etc.). See the Options documentation for more details.
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4. Using the Keyboard
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Tux Paint offers an option to allow the keyboard to be used to control the
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mouse pointer. This includes motion and clicking, as well as shortcuts to
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navigate between and within certain parts of the interface. See the
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Options documentation for more details.
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III. Loading Other Pictures into Tux Paint
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A. Overview
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@ -2012,7 +2012,7 @@
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</li>
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<li>To click-and-drag, hold one of the 'click' keys (e.g., [Insert]), and use the movement keys (e.g., [Left]). <p class="note">
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<span title="Information">💡</span> ><strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
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<span title="Information">💡</span> <strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
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</li>
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<li>A regular mouse and/or joystick may still be used (so you can, e.g., move with the mouse, and click with the keyboard, or vice-versa) </li>
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@ -102,7 +102,7 @@
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</p>
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<p>
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May 29, 2023 </p>
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July 9, 2023 </p>
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</center>
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</header>
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<table border="2"
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@ -123,14 +123,14 @@
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<li><a href="#using_loading">Launching Tux Paint</a></li> <li><a href="#using_title">Title Screen</a></li> <li><a href="#using_main">Main Screen</a></li> <li><a href="#using_tools">Available Tools</a> <ol type="1">
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<li><a href="#using_tools_drawing">Drawing Tools</a> <ol type="a">
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<li><a href="#using_tools_drawing_paint">"Paint" Tool (Brush)</a></li> <li><a href="#using_tools_drawing_stamp">"Stamp" Tool (Rubber Stamps)</a></li> <li><a href="#using_tools_drawing_lines">"Lines" Tool</a></li> <li><a href="#using_tools_drawing_shapes">"Shapes" Tool</a></li> <li><a href="#using_tools_drawing_text_and_label">"Text" and "Label" Tools</a></li> <li><a href="#using_tools_drawing_fill">"Fill" Tool</a></li> <li><a href="#using_tools_drawing_magic">"Magic" Tool (Special Effects)</a></li> <li><a href="#using_tools_drawing_eraser">"Eraser" Tool</a></li> </ol>
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</li>
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</li><!-- Using: Tools: Drawing -->
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<li><a href="#using_tools_other">Other Controls</a> <ol type="a">
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<li><a href="#using_tools_other_undo_and_redo">"Undo" and "Redo" Commands</a></li> <li><a href="#using_tools_other_new">"New" Command</a></li> <li><a href="#using_tools_other_open">"Open" Command</a></li> <li><a href="#using_tools_other_save">"Save" Command</a></li> <li><a href="#using_tools_other_print">"Print" Command</a></li> <li><a href="#using_tools_other_open_slides">"Slides" Command (under "Open")</a></li> <li><a href="#using_tools_other_quit">"Quit" Command</a></li> <li><a href="#using_tools_other_sound_muting">Sound Muting</a></li> </ol>
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</li>
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</ol>
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</li>
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</li><!-- Using: Tools: Other -->
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</ol>
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</li>
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<li><a href="#using_controlling">Controlling Tux Paint</a></li> </ol>
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</li><!-- Using -->
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<li><a href="#loading_into">Loading Other Pictures into Tux Paint</a></li> <li><a href="#further">Further Reading</a></li> <li><a href="#help">How to Get Help</a></li> <li><a href="#participate">How to Participate</a></li> </ol>
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</td>
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</tr>
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@ -242,6 +242,9 @@
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<dt>File Erase may be disabled</dd>
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<dd>Controls to erase saved work — saved drawings (via the Open dialog) and exported templates (via the New dialog) — can be disabled. (See the <a href="OPTIONS.html#simplification">"<code>noerase</code>" configuration option</a>.)</dd>
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<dt>"Controlling Tux Paint" documentation</dd>
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<dd>A brief overview of how Tux Paint can be controlled — mouse, tablet, touchscreen, joystick, and keyboard — has been <a href="#using_controlling">added to the README documentation</a>.</dd>
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</dl>
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<p>
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@ -1525,6 +1528,104 @@
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</section>
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<!-- Using: Tools -->
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<!-- Using: Controlling -->
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<section>
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<header>
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<h2 id="using_controlling">
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E. Controlling Tux Paint </h2>
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</header>
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<!-- Using: Controlling: Mouse -->
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<section>
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<header>
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<h3 id="using_controlling_mouse">
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1. Using a Mouse or Trackball </h3>
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</header>
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<p>
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Tux Paint's main mode of operation is via any device that appears to your operating system as a mouse, including standard mice, trackballs, and trackpads, as well as drawing tablets (usually operated with a stylus) and touch screens (operated with a finger and/or a stylus) (see <a href="#using_controlling_tablet">"Using a Tablet or Touchscreen"</a> below for more information). </p>
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<p>
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For drawing and controlling Tux Paint, only a single mouse button is used — typically, on multi-button mice, this will the left mouse button, but this can usually be configured at the operating system level. By default, Tux Paint will ignore input from the other button(s). If a user attempts to use the other button(s), a pop-up dialog will eventually appear reminding them that only one button is recognized Tux Paint. However, you may configure Tux Paint to accept any button as input (see the <a href="OPTIONS.html#mouse_keyboard">Options</a> documentation). </p>
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<section>
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<header>
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<h4>
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a. Scrolling </h4>
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</header>
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<p>
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Many input devices offer a way to quickly scroll within applications — many mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize certain "scroll" gestures (e.g., two-finger vertical motion, or vertical motion on the edge of the trackpad). Tux Paint supports scrolling input to allow quick scrolling through certain lists (e.g., Stamps, Magic tools, and the New and Open dialogs). </p>
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<p>
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Tux Paint will also automatically scroll if you click and hold the mouse down on an scroll button — the "up" and "down" arrow buttons that appear above and below scrolling lists. </p>
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</section>
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<section>
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<header>
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<h4>
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b. Mouse Accessibility </h4>
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</header>
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<p>
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Other devices that appear as a mouse can be used to control Tux Paint. For example: <ul>
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<li>Head pointing/tracking devices</li>
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<li>Eye gaze trackers</li>
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<li>Foot mice</li>
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</ul>
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</p>
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<p>
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Tux Paint offers a "sticky mouse click" accessibility setting, where a single click begins a click-and-drag operation, and a subsequent click ends it. (See the <a href="OPTIONS.html#accessibility">Options</a> documentation.) </p>
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</section>
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</section>
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<!-- Using: Controlling: Mouse -->
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<!-- Using: Controlling: Tablet -->
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<section>
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<header>
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<h3 id="using_controlling_tablet">
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2. Using a Tablet or Touchscreen </h3>
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</header>
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<p>
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As noted above, Tux Paint recognizes any device that appears as a mouse. This means drawing tablets and touchscreens may be used. However, these devices often support other features beyond X/Y motion, button clicks, and scroll-wheel motion. Currently, those additional features are <strong>not supported</strong> by Tux Paint. Some examples: <ul>
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<li>Pressure and angle</li>
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<li>Eraser tip</li>
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<li>Multi-touch gestures</li>
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</ul>
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</p>
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</section>
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<!-- Using: Controlling: Tablet -->
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<!-- Using: Controlling: Joystick -->
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<section>
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<header>
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<h3 id="using_controlling_joystick">
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3. Using a Joystick-like Device </h3>
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</header>
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<p>
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Tux Paint may be configured to recognize input from any game controller that appears to your operating system as a joystick. That even includes modern game console controllers connected via USB or Bluetooth (e.g., <cite>Nintendo Switch</cite> or <cite>Microsoft Xbox</cite> game pads)! </p>
|
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|
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<p>
|
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Numerous configuration options are available to best suit the device being used, and the user's needs. Analog input will be used for coarse movement, and digital "hat" input for fine movement. Buttons on the controller can be mapped to different Tux Paint controls (e.g., acting as the <b><code>[Escape]</code></b> key, switching to the Paint tool, invoking Undo and Redo operations, etc.). See the <a href="OPTIONS.html#joystick">Options</a> documentation for more details. </p>
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</section>
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<!-- Using: Controlling: Joystick -->
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<!-- Using: Controlling: Keyboard -->
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<section>
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<header>
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<h3 id="using_controlling_keyboard">
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4. Using the Keyboard </h3>
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</header>
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<p>
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Tux Paint offers an option to allow the keyboard to be used to control the mouse pointer. This includes motion and clicking, as well as shortcuts to navigate between and within certain parts of the interface. See the <a href="OPTIONS.html#accessibility">Options</a> documentation for more details. </p>
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</section>
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<!-- Using: Controlling: Keyboard -->
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</section>
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<!-- Using: Controlling -->
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</section>
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<!-- Using -->
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|
|
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@ -1232,7 +1232,7 @@ Accessibility
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* To click-and-drag, hold one of the 'click' keys (e.g.,
|
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[Insert]), and use the movement keys (e.g., [Left]).
|
||||
|
||||
💡 >Note: The "mouse accessibility" feature works with the
|
||||
💡 Note: The "mouse accessibility" feature works with the
|
||||
keyboard mouse controls. With both options enabled,
|
||||
painting tools can be used to draw by pressing a 'click'
|
||||
key to start clicking, movement keys to move around (which
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
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Copyright © 2002-2023 by various contributors; see AUTHORS.txt.
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https://tuxpaint.org/
|
||||
|
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mayo 29, 2023
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julio 9, 2023
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+------------------------------------------------------+
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||||
|Table of Contents |
|
||||
|
|
@ -35,6 +35,7 @@
|
|||
| f. "Slides" Command (under "Open") |
|
||||
| g. "Quit" Command |
|
||||
| h. Sound Muting |
|
||||
| E. Controlling Tux Paint |
|
||||
|III. Loading Other Pictures into Tux Paint |
|
||||
|IV. Further Reading |
|
||||
|V. How to Get Help |
|
||||
|
|
@ -124,6 +125,11 @@ D. What's New in Tux Paint version 0.9.31?
|
|||
dialog) and exported templates (via the New dialog) — can be
|
||||
disabled. (See the "noerase" configuration option.)
|
||||
|
||||
"Controlling Tux Paint" documentation
|
||||
A brief overview of how Tux Paint can be controlled — mouse,
|
||||
tablet, touchscreen, joystick, and keyboard — has been added to
|
||||
the README documentation.
|
||||
|
||||
See CHANGES.txt for the complete list of changes.
|
||||
|
||||
II. Using Tux Paint
|
||||
|
|
@ -1061,6 +1067,82 @@ D. Available Tools
|
|||
|
||||
⚙ See the "Options" documentation.
|
||||
|
||||
E. Controlling Tux Paint
|
||||
|
||||
1. Using a Mouse or Trackball
|
||||
|
||||
Tux Paint's main mode of operation is via any device that appears to your
|
||||
operating system as a mouse, including standard mice, trackballs, and
|
||||
trackpads, as well as drawing tablets (usually operated with a stylus) and
|
||||
touch screens (operated with a finger and/or a stylus) (see "Using a
|
||||
Tablet or Touchscreen" below for more information).
|
||||
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used
|
||||
— typically, on multi-button mice, this will the left mouse button, but
|
||||
this can usually be configured at the operating system level. By default,
|
||||
Tux Paint will ignore input from the other button(s). If a user attempts
|
||||
to use the other button(s), a pop-up dialog will eventually appear
|
||||
reminding them that only one button is recognized Tux Paint. However, you
|
||||
may configure Tux Paint to accept any button as input (see the Options
|
||||
documentation).
|
||||
|
||||
a. Scrolling
|
||||
|
||||
Many input devices offer a way to quickly scroll within applications —
|
||||
many mice have a scroll wheel, trackballs have scroll rings, and trackpads
|
||||
recognize certain "scroll" gestures (e.g., two-finger vertical motion, or
|
||||
vertical motion on the edge of the trackpad). Tux Paint supports scrooling
|
||||
input to allow quick scrolling through certain lists (e.g., Stamps, Magic
|
||||
tools, and the New and Open dialogs).
|
||||
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse
|
||||
down on an scroll button — the "up" and "down" arrow buttons that appear
|
||||
above and below scrolling lists.
|
||||
|
||||
b. Mouse Accessibility
|
||||
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For
|
||||
example:
|
||||
* Head pointing/tracking devices
|
||||
* Eye gaze trackers
|
||||
* Foot mice
|
||||
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a
|
||||
single click begins a click-and-drag operation, and a subsequent click
|
||||
ends it. (See the Options documentation.)
|
||||
|
||||
2. Using a Tablet or Touchscreen
|
||||
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse.
|
||||
This means drawing tablets and touchscreens may be used. However, these
|
||||
devices often support other features beyond X/Y motion, button clicks, and
|
||||
scroll-wheel motion. Currently, those additional features are not
|
||||
supported by Tux Paint. Some examples:
|
||||
* Pressure and angle
|
||||
* Eraser tip
|
||||
* Multi-touch gestures
|
||||
|
||||
3. Using a Joystick-like Device
|
||||
|
||||
Tux Paint may be configured to recognize input from any game controller
|
||||
that appears to your operating system as a joystick. That even includes
|
||||
modern game console controllers connected via USB or Bluetooth (e.g.,
|
||||
Nintendo Switch or Microsoft Xbox game pads)!
|
||||
|
||||
Numerous configuration options are available to best suit the device being
|
||||
used, and the user's needs. Analog input will be used for coarse movement,
|
||||
and digital "hat" input for fine movement. Buttons on the controller can
|
||||
be mapped to different Tux Paint controls (e.g., acting as the [Escape]
|
||||
key, switching to the Paint tool, invoking Undo and Redo operations,
|
||||
etc.). See the Options documentation for more details.
|
||||
|
||||
4. Using the Keyboard
|
||||
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the
|
||||
mouse pointer. This includes motion and clicking, as well as shortcuts to
|
||||
navigate between and within certain parts of the interface. See the
|
||||
Options documentation for more details.
|
||||
|
||||
III. Loading Other Pictures into Tux Paint
|
||||
|
||||
A. Overview
|
||||
|
|
|
|||
|
|
@ -2012,7 +2012,7 @@
|
|||
</li>
|
||||
|
||||
<li>To click-and-drag, hold one of the 'click' keys (e.g., [Insert]), and use the movement keys (e.g., [Left]). <p class="note">
|
||||
<span title="Information">💡</span> ><strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
|
||||
<span title="Information">💡</span> <strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
|
||||
</li>
|
||||
|
||||
<li>A regular mouse and/or joystick may still be used (so you can, e.g., move with the mouse, and click with the keyboard, or vice-versa) </li>
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
mayo 29, 2023 </p>
|
||||
julio 9, 2023 </p>
|
||||
</center>
|
||||
</header>
|
||||
<table border="2"
|
||||
|
|
@ -123,14 +123,14 @@
|
|||
<li><a href="#using_loading">Launching Tux Paint</a></li> <li><a href="#using_title">Title Screen</a></li> <li><a href="#using_main">Main Screen</a></li> <li><a href="#using_tools">Available Tools</a> <ol type="1">
|
||||
<li><a href="#using_tools_drawing">Drawing Tools</a> <ol type="a">
|
||||
<li><a href="#using_tools_drawing_paint">"Paint" Tool (Brush)</a></li> <li><a href="#using_tools_drawing_stamp">"Stamp" Tool (Rubber Stamps)</a></li> <li><a href="#using_tools_drawing_lines">"Lines" Tool</a></li> <li><a href="#using_tools_drawing_shapes">"Shapes" Tool</a></li> <li><a href="#using_tools_drawing_text_and_label">"Text" and "Label" Tools</a></li> <li><a href="#using_tools_drawing_fill">"Fill" Tool</a></li> <li><a href="#using_tools_drawing_magic">"Magic" Tool (Special Effects)</a></li> <li><a href="#using_tools_drawing_eraser">"Eraser" Tool</a></li> </ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Drawing -->
|
||||
<li><a href="#using_tools_other">Other Controls</a> <ol type="a">
|
||||
<li><a href="#using_tools_other_undo_and_redo">"Undo" and "Redo" Commands</a></li> <li><a href="#using_tools_other_new">"New" Command</a></li> <li><a href="#using_tools_other_open">"Open" Command</a></li> <li><a href="#using_tools_other_save">"Save" Command</a></li> <li><a href="#using_tools_other_print">"Print" Command</a></li> <li><a href="#using_tools_other_open_slides">"Slides" Command (under "Open")</a></li> <li><a href="#using_tools_other_quit">"Quit" Command</a></li> <li><a href="#using_tools_other_sound_muting">Sound Muting</a></li> </ol>
|
||||
</li>
|
||||
</ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Other -->
|
||||
</ol>
|
||||
</li>
|
||||
<li><a href="#using_controlling">Controlling Tux Paint</a></li> </ol>
|
||||
</li><!-- Using -->
|
||||
<li><a href="#loading_into">Loading Other Pictures into Tux Paint</a></li> <li><a href="#further">Further Reading</a></li> <li><a href="#help">How to Get Help</a></li> <li><a href="#participate">How to Participate</a></li> </ol>
|
||||
</td>
|
||||
</tr>
|
||||
|
|
@ -242,6 +242,9 @@
|
|||
|
||||
<dt>File Erase may be disabled</dd>
|
||||
<dd>Controls to erase saved work — saved drawings (via the Open dialog) and exported templates (via the New dialog) — can be disabled. (See the <a href="OPTIONS.html#simplification">"<code>noerase</code>" configuration option</a>.)</dd>
|
||||
|
||||
<dt>"Controlling Tux Paint" documentation</dd>
|
||||
<dd>A brief overview of how Tux Paint can be controlled — mouse, tablet, touchscreen, joystick, and keyboard — has been <a href="#using_controlling">added to the README documentation</a>.</dd>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
@ -1525,6 +1528,104 @@
|
|||
</section>
|
||||
<!-- Using: Tools -->
|
||||
|
||||
<!-- Using: Controlling -->
|
||||
<section>
|
||||
<header>
|
||||
<h2 id="using_controlling">
|
||||
E. Controlling Tux Paint </h2>
|
||||
</header>
|
||||
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_mouse">
|
||||
1. Using a Mouse or Trackball </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint's main mode of operation is via any device that appears to your operating system as a mouse, including standard mice, trackballs, and trackpads, as well as drawing tablets (usually operated with a stylus) and touch screens (operated with a finger and/or a stylus) (see <a href="#using_controlling_tablet">"Using a Tablet or Touchscreen"</a> below for more information). </p>
|
||||
|
||||
<p>
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used — typically, on multi-button mice, this will the left mouse button, but this can usually be configured at the operating system level. By default, Tux Paint will ignore input from the other button(s). If a user attempts to use the other button(s), a pop-up dialog will eventually appear reminding them that only one button is recognized Tux Paint. However, you may configure Tux Paint to accept any button as input (see the <a href="OPTIONS.html#mouse_keyboard">Options</a> documentation). </p>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
a. Scrolling </h4>
|
||||
</header>
|
||||
<p>
|
||||
Many input devices offer a way to quickly scroll within applications — many mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize certain "scroll" gestures (e.g., two-finger vertical motion, or vertical motion on the edge of the trackpad). Tux Paint supports scrolling input to allow quick scrolling through certain lists (e.g., Stamps, Magic tools, and the New and Open dialogs). </p>
|
||||
|
||||
<p>
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse down on an scroll button — the "up" and "down" arrow buttons that appear above and below scrolling lists. </p>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
b. Mouse Accessibility </h4>
|
||||
</header>
|
||||
<p>
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For example: <ul>
|
||||
<li>Head pointing/tracking devices</li>
|
||||
<li>Eye gaze trackers</li>
|
||||
<li>Foot mice</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a single click begins a click-and-drag operation, and a subsequent click ends it. (See the <a href="OPTIONS.html#accessibility">Options</a> documentation.) </p>
|
||||
</section>
|
||||
</section>
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_tablet">
|
||||
2. Using a Tablet or Touchscreen </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse. This means drawing tablets and touchscreens may be used. However, these devices often support other features beyond X/Y motion, button clicks, and scroll-wheel motion. Currently, those additional features are <strong>not supported</strong> by Tux Paint. Some examples: <ul>
|
||||
<li>Pressure and angle</li>
|
||||
<li>Eraser tip</li>
|
||||
<li>Multi-touch gestures</li>
|
||||
</ul>
|
||||
</p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_joystick">
|
||||
3. Using a Joystick-like Device </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint may be configured to recognize input from any game controller that appears to your operating system as a joystick. That even includes modern game console controllers connected via USB or Bluetooth (e.g., <cite>Nintendo Switch</cite> or <cite>Microsoft Xbox</cite> game pads)! </p>
|
||||
|
||||
<p>
|
||||
Numerous configuration options are available to best suit the device being used, and the user's needs. Analog input will be used for coarse movement, and digital "hat" input for fine movement. Buttons on the controller can be mapped to different Tux Paint controls (e.g., acting as the <b><code>[Escape]</code></b> key, switching to the Paint tool, invoking Undo and Redo operations, etc.). See the <a href="OPTIONS.html#joystick">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_keyboard">
|
||||
4. Using the Keyboard </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the mouse pointer. This includes motion and clicking, as well as shortcuts to navigate between and within certain parts of the interface. See the <a href="OPTIONS.html#accessibility">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
|
||||
</section>
|
||||
<!-- Using: Controlling -->
|
||||
|
||||
</section>
|
||||
<!-- Using -->
|
||||
|
||||
|
|
|
|||
|
|
@ -1287,7 +1287,7 @@ Accessibilité
|
|||
«clic» (par exemple [Insert]), et utilisez les touches de
|
||||
déplacement (par exemple [Left]).
|
||||
|
||||
💡 >Note: The "mouse accessibility" feature works with the
|
||||
💡 Note: The "mouse accessibility" feature works with the
|
||||
keyboard mouse controls. With both options enabled,
|
||||
painting tools can be used to draw by pressing a 'click'
|
||||
key to start clicking, movement keys to move around (which
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2002-2023 by divers contributeurs; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
mai 29, 2023
|
||||
juillet 9, 2023
|
||||
|
||||
+------------------------------------------------------------+
|
||||
|Table des matières |
|
||||
|
|
@ -35,6 +35,7 @@
|
|||
| f. Commande "Diapos" (sous "Ouvrir") |
|
||||
| g. Commande "Quitter" |
|
||||
| h. Coupure du son |
|
||||
| E. Controlling Tux Paint |
|
||||
|III. Chargement d'autres images dans Tux Paint |
|
||||
|IV. Lectures complémentaires |
|
||||
|V. Comment obtenir de l'aide |
|
||||
|
|
@ -129,6 +130,11 @@ D. What's New in Tux Paint version 0.9.31?
|
|||
dialog) and exported templates (via the New dialog) — can be
|
||||
disabled. (See the "noerase" configuration option.)
|
||||
|
||||
"Controlling Tux Paint" documentation
|
||||
A brief overview of how Tux Paint can be controlled — mouse,
|
||||
tablet, touchscreen, joystick, and keyboard — has been added to
|
||||
the README documentation.
|
||||
|
||||
See CHANGES.txt for the complete list of changes.
|
||||
|
||||
II. Utiliser Tux Paint
|
||||
|
|
@ -1111,6 +1117,82 @@ D. Outils disponibles
|
|||
|
||||
⚙ Voir la documentation sur "Options".
|
||||
|
||||
E. Controlling Tux Paint
|
||||
|
||||
1. Using a Mouse or Trackball
|
||||
|
||||
Tux Paint's main mode of operation is via any device that appears to your
|
||||
operating system as a mouse, including standard mice, trackballs, and
|
||||
trackpads, as well as drawing tablets (usually operated with a stylus) and
|
||||
touch screens (operated with a finger and/or a stylus) (see "Using a
|
||||
Tablet or Touchscreen" below for more information).
|
||||
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used
|
||||
— typically, on multi-button mice, this will the left mouse button, but
|
||||
this can usually be configured at the operating system level. By default,
|
||||
Tux Paint will ignore input from the other button(s). If a user attempts
|
||||
to use the other button(s), a pop-up dialog will eventually appear
|
||||
reminding them that only one button is recognized Tux Paint. However, you
|
||||
may configure Tux Paint to accept any button as input (see the Options
|
||||
documentation).
|
||||
|
||||
a. Scrolling
|
||||
|
||||
Many input devices offer a way to quickly scroll within applications —
|
||||
many mice have a scroll wheel, trackballs have scroll rings, and trackpads
|
||||
recognize certain "scroll" gestures (e.g., two-finger vertical motion, or
|
||||
vertical motion on the edge of the trackpad). Tux Paint supports scrooling
|
||||
input to allow quick scrolling through certain lists (e.g., Stamps, Magic
|
||||
tools, and the New and Open dialogs).
|
||||
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse
|
||||
down on an scroll button — the "up" and "down" arrow buttons that appear
|
||||
above and below scrolling lists.
|
||||
|
||||
b. Mouse Accessibility
|
||||
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For
|
||||
example:
|
||||
* Head pointing/tracking devices
|
||||
* Eye gaze trackers
|
||||
* Foot mice
|
||||
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a
|
||||
single click begins a click-and-drag operation, and a subsequent click
|
||||
ends it. (See the Options documentation.)
|
||||
|
||||
2. Using a Tablet or Touchscreen
|
||||
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse.
|
||||
This means drawing tablets and touchscreens may be used. However, these
|
||||
devices often support other features beyond X/Y motion, button clicks, and
|
||||
scroll-wheel motion. Currently, those additional features are not
|
||||
supported by Tux Paint. Some examples:
|
||||
* Pressure and angle
|
||||
* Eraser tip
|
||||
* Multi-touch gestures
|
||||
|
||||
3. Using a Joystick-like Device
|
||||
|
||||
Tux Paint may be configured to recognize input from any game controller
|
||||
that appears to your operating system as a joystick. That even includes
|
||||
modern game console controllers connected via USB or Bluetooth (e.g.,
|
||||
Nintendo Switch or Microsoft Xbox game pads)!
|
||||
|
||||
Numerous configuration options are available to best suit the device being
|
||||
used, and the user's needs. Analog input will be used for coarse movement,
|
||||
and digital "hat" input for fine movement. Buttons on the controller can
|
||||
be mapped to different Tux Paint controls (e.g., acting as the [Escape]
|
||||
key, switching to the Paint tool, invoking Undo and Redo operations,
|
||||
etc.). See the Options documentation for more details.
|
||||
|
||||
4. Using the Keyboard
|
||||
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the
|
||||
mouse pointer. This includes motion and clicking, as well as shortcuts to
|
||||
navigate between and within certain parts of the interface. See the
|
||||
Options documentation for more details.
|
||||
|
||||
III. Chargement d'autres images dans Tux Paint
|
||||
|
||||
A. Overview
|
||||
|
|
|
|||
|
|
@ -2012,7 +2012,7 @@
|
|||
</li>
|
||||
|
||||
<li>Pour cliquer et faire glisser, maintenez l'une des touches «clic» (par exemple [Insert]), et utilisez les touches de déplacement (par exemple [Left]). <p class="note">
|
||||
<span title="Information">💡</span> ><strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
|
||||
<span title="Information">💡</span> <strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
|
||||
</li>
|
||||
|
||||
<li>Une souris et/ou un joystick standard peuvent toujours être utilisés (vous pouvez donc, par exemple, vous déplacer avec la souris et cliquer avec le clavier, ou vice-versa) </li>
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
mai 29, 2023 </p>
|
||||
juillet 9, 2023 </p>
|
||||
</center>
|
||||
</header>
|
||||
<table border="2"
|
||||
|
|
@ -123,14 +123,14 @@
|
|||
<li><a href="#using_loading">Lancement de Tux Paint</a></li> <li><a href="#using_title">Écran titre</a></li> <li><a href="#using_main">Écran principal</a></li> <li><a href="#using_tools">Outils disponibles</a> <ol type="1">
|
||||
<li><a href="#using_tools_drawing">Outils de dessin</a> <ol type="a">
|
||||
<li><a href="#using_tools_drawing_paint">Outil "Peinture" (pinceau)</a></li> <li><a href="#using_tools_drawing_stamp">Outil "Tampon" (tampon de caoutchouc)</a></li> <li><a href="#using_tools_drawing_lines">Outil "Lignes"</a></li> <li><a href="#using_tools_drawing_shapes">Outil "Formes"</a></li> <li><a href="#using_tools_drawing_text_and_label">Outils "Texte" et "Étiquette"</a></li> <li><a href="#using_tools_drawing_fill">Outil "Remplir"</a></li> <li><a href="#using_tools_drawing_magic">Outil "Magie" (Effets spéciaux)</a></li> <li><a href="#using_tools_drawing_eraser">Outil "Gomme"</a></li> </ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Drawing -->
|
||||
<li><a href="#using_tools_other">Autres contrôles</a> <ol type="a">
|
||||
<li><a href="#using_tools_other_undo_and_redo">"Undo" and "Redo" Commands</a></li> <li><a href="#using_tools_other_new">Commande "Nouveau"</a></li> <li><a href="#using_tools_other_open">Commande "Ouvrir"</a></li> <li><a href="#using_tools_other_save">Commande "Sauvegarder"</a></li> <li><a href="#using_tools_other_print">Commande "Imprimer"</a></li> <li><a href="#using_tools_other_open_slides">Commande "Diapos" (sous "Ouvrir")</a></li> <li><a href="#using_tools_other_quit">Commande "Quitter"</a></li> <li><a href="#using_tools_other_sound_muting">Coupure du son</a></li> </ol>
|
||||
</li>
|
||||
</ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Other -->
|
||||
</ol>
|
||||
</li>
|
||||
<li><a href="#using_controlling">Controlling Tux Paint</a></li> </ol>
|
||||
</li><!-- Using -->
|
||||
<li><a href="#loading_into">Chargement d'autres images dans Tux Paint</a></li> <li><a href="#further">Lectures complémentaires</a></li> <li><a href="#help">Comment obtenir de l'aide</a></li> <li><a href="#participate">Comment participer</a></li> </ol>
|
||||
</td>
|
||||
</tr>
|
||||
|
|
@ -242,6 +242,9 @@
|
|||
|
||||
<dt>File Erase may be disabled</dd>
|
||||
<dd>Controls to erase saved work — saved drawings (via the Open dialog) and exported templates (via the New dialog) — can be disabled. (See the <a href="OPTIONS.html#simplification">"<code>noerase</code>" configuration option</a>.)</dd>
|
||||
|
||||
<dt>"Controlling Tux Paint" documentation</dd>
|
||||
<dd>A brief overview of how Tux Paint can be controlled — mouse, tablet, touchscreen, joystick, and keyboard — has been <a href="#using_controlling">added to the README documentation</a>.</dd>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
@ -1525,6 +1528,104 @@
|
|||
</section>
|
||||
<!-- Using: Tools -->
|
||||
|
||||
<!-- Using: Controlling -->
|
||||
<section>
|
||||
<header>
|
||||
<h2 id="using_controlling">
|
||||
E. Controlling Tux Paint </h2>
|
||||
</header>
|
||||
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_mouse">
|
||||
1. Using a Mouse or Trackball </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint's main mode of operation is via any device that appears to your operating system as a mouse, including standard mice, trackballs, and trackpads, as well as drawing tablets (usually operated with a stylus) and touch screens (operated with a finger and/or a stylus) (see <a href="#using_controlling_tablet">"Using a Tablet or Touchscreen"</a> below for more information). </p>
|
||||
|
||||
<p>
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used — typically, on multi-button mice, this will the left mouse button, but this can usually be configured at the operating system level. By default, Tux Paint will ignore input from the other button(s). If a user attempts to use the other button(s), a pop-up dialog will eventually appear reminding them that only one button is recognized Tux Paint. However, you may configure Tux Paint to accept any button as input (see the <a href="OPTIONS.html#mouse_keyboard">Options</a> documentation). </p>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
a. Scrolling </h4>
|
||||
</header>
|
||||
<p>
|
||||
Many input devices offer a way to quickly scroll within applications — many mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize certain "scroll" gestures (e.g., two-finger vertical motion, or vertical motion on the edge of the trackpad). Tux Paint supports scrolling input to allow quick scrolling through certain lists (e.g., Stamps, Magic tools, and the New and Open dialogs). </p>
|
||||
|
||||
<p>
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse down on an scroll button — the "up" and "down" arrow buttons that appear above and below scrolling lists. </p>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
b. Mouse Accessibility </h4>
|
||||
</header>
|
||||
<p>
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For example: <ul>
|
||||
<li>Head pointing/tracking devices</li>
|
||||
<li>Eye gaze trackers</li>
|
||||
<li>Foot mice</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a single click begins a click-and-drag operation, and a subsequent click ends it. (See the <a href="OPTIONS.html#accessibility">Options</a> documentation.) </p>
|
||||
</section>
|
||||
</section>
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_tablet">
|
||||
2. Using a Tablet or Touchscreen </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse. This means drawing tablets and touchscreens may be used. However, these devices often support other features beyond X/Y motion, button clicks, and scroll-wheel motion. Currently, those additional features are <strong>not supported</strong> by Tux Paint. Some examples: <ul>
|
||||
<li>Pressure and angle</li>
|
||||
<li>Eraser tip</li>
|
||||
<li>Multi-touch gestures</li>
|
||||
</ul>
|
||||
</p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_joystick">
|
||||
3. Using a Joystick-like Device </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint may be configured to recognize input from any game controller that appears to your operating system as a joystick. That even includes modern game console controllers connected via USB or Bluetooth (e.g., <cite>Nintendo Switch</cite> or <cite>Microsoft Xbox</cite> game pads)! </p>
|
||||
|
||||
<p>
|
||||
Numerous configuration options are available to best suit the device being used, and the user's needs. Analog input will be used for coarse movement, and digital "hat" input for fine movement. Buttons on the controller can be mapped to different Tux Paint controls (e.g., acting as the <b><code>[Escape]</code></b> key, switching to the Paint tool, invoking Undo and Redo operations, etc.). See the <a href="OPTIONS.html#joystick">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_keyboard">
|
||||
4. Using the Keyboard </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the mouse pointer. This includes motion and clicking, as well as shortcuts to navigate between and within certain parts of the interface. See the <a href="OPTIONS.html#accessibility">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
|
||||
</section>
|
||||
<!-- Using: Controlling -->
|
||||
|
||||
</section>
|
||||
<!-- Using -->
|
||||
|
||||
|
|
|
|||
|
|
@ -1268,7 +1268,7 @@ Accessibility
|
|||
«clic» (p. ex.: [Insert]) e use as teclas de movemento (p.
|
||||
ex.: [Left]).
|
||||
|
||||
💡 >Note: The "mouse accessibility" feature works with the
|
||||
💡 Note: The "mouse accessibility" feature works with the
|
||||
keyboard mouse controls. With both options enabled,
|
||||
painting tools can be used to draw by pressing a 'click'
|
||||
key to start clicking, movement keys to move around (which
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2002-2023 by varios colaboradores; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
29 de Maio de 2023
|
||||
9 de Xullo de 2023
|
||||
|
||||
+-------------------------------------------------------------+
|
||||
|Índice |
|
||||
|
|
@ -35,6 +35,7 @@
|
|||
| f. Orde «Diapositivas» (en «Abrir») |
|
||||
| g. Orde «Saír» |
|
||||
| h. Silenciar o son |
|
||||
| E. Controlling Tux Paint |
|
||||
|III. Carga doutras imaxes en Tux Paint |
|
||||
|IV. Máis información |
|
||||
|V. Como obter axuda |
|
||||
|
|
@ -124,6 +125,11 @@ D. What's New in Tux Paint version 0.9.31?
|
|||
dialog) and exported templates (via the New dialog) — can be
|
||||
disabled. (See the "noerase" configuration option.)
|
||||
|
||||
"Controlling Tux Paint" documentation
|
||||
A brief overview of how Tux Paint can be controlled — mouse,
|
||||
tablet, touchscreen, joystick, and keyboard — has been added to
|
||||
the README documentation.
|
||||
|
||||
See CHANGES.txt for the complete list of changes.
|
||||
|
||||
II. Uso de Tux Paint
|
||||
|
|
@ -1080,6 +1086,82 @@ D. Ferramentas dispoñíbeis
|
|||
|
||||
⚙ Vexa a documentación de «Opcións.
|
||||
|
||||
E. Controlling Tux Paint
|
||||
|
||||
1. Using a Mouse or Trackball
|
||||
|
||||
Tux Paint's main mode of operation is via any device that appears to your
|
||||
operating system as a mouse, including standard mice, trackballs, and
|
||||
trackpads, as well as drawing tablets (usually operated with a stylus) and
|
||||
touch screens (operated with a finger and/or a stylus) (see "Using a
|
||||
Tablet or Touchscreen" below for more information).
|
||||
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used
|
||||
— typically, on multi-button mice, this will the left mouse button, but
|
||||
this can usually be configured at the operating system level. By default,
|
||||
Tux Paint will ignore input from the other button(s). If a user attempts
|
||||
to use the other button(s), a pop-up dialog will eventually appear
|
||||
reminding them that only one button is recognized Tux Paint. However, you
|
||||
may configure Tux Paint to accept any button as input (see the Options
|
||||
documentation).
|
||||
|
||||
a. Scrolling
|
||||
|
||||
Many input devices offer a way to quickly scroll within applications —
|
||||
many mice have a scroll wheel, trackballs have scroll rings, and trackpads
|
||||
recognize certain "scroll" gestures (e.g., two-finger vertical motion, or
|
||||
vertical motion on the edge of the trackpad). Tux Paint supports scrooling
|
||||
input to allow quick scrolling through certain lists (e.g., Stamps, Magic
|
||||
tools, and the New and Open dialogs).
|
||||
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse
|
||||
down on an scroll button — the "up" and "down" arrow buttons that appear
|
||||
above and below scrolling lists.
|
||||
|
||||
b. Mouse Accessibility
|
||||
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For
|
||||
example:
|
||||
* Head pointing/tracking devices
|
||||
* Eye gaze trackers
|
||||
* Foot mice
|
||||
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a
|
||||
single click begins a click-and-drag operation, and a subsequent click
|
||||
ends it. (See the Options documentation.)
|
||||
|
||||
2. Using a Tablet or Touchscreen
|
||||
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse.
|
||||
This means drawing tablets and touchscreens may be used. However, these
|
||||
devices often support other features beyond X/Y motion, button clicks, and
|
||||
scroll-wheel motion. Currently, those additional features are not
|
||||
supported by Tux Paint. Some examples:
|
||||
* Pressure and angle
|
||||
* Eraser tip
|
||||
* Multi-touch gestures
|
||||
|
||||
3. Using a Joystick-like Device
|
||||
|
||||
Tux Paint may be configured to recognize input from any game controller
|
||||
that appears to your operating system as a joystick. That even includes
|
||||
modern game console controllers connected via USB or Bluetooth (e.g.,
|
||||
Nintendo Switch or Microsoft Xbox game pads)!
|
||||
|
||||
Numerous configuration options are available to best suit the device being
|
||||
used, and the user's needs. Analog input will be used for coarse movement,
|
||||
and digital "hat" input for fine movement. Buttons on the controller can
|
||||
be mapped to different Tux Paint controls (e.g., acting as the [Escape]
|
||||
key, switching to the Paint tool, invoking Undo and Redo operations,
|
||||
etc.). See the Options documentation for more details.
|
||||
|
||||
4. Using the Keyboard
|
||||
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the
|
||||
mouse pointer. This includes motion and clicking, as well as shortcuts to
|
||||
navigate between and within certain parts of the interface. See the
|
||||
Options documentation for more details.
|
||||
|
||||
III. Carga doutras imaxes en Tux Paint
|
||||
|
||||
A. Overview
|
||||
|
|
|
|||
|
|
@ -2012,7 +2012,7 @@
|
|||
</li>
|
||||
|
||||
<li>Para premer e arrastrar, manteña premida unha das teclas de «clic» (p. ex.: [Insert]) e use as teclas de movemento (p. ex.: [Left]). <p class="note">
|
||||
<span title="Information">💡</span> ><strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
|
||||
<span title="Information">💡</span> <strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
|
||||
</li>
|
||||
|
||||
<li>Aínda se pode usar un rato e/ou unha panca de mando (joystick) normais (para que poida, por exemplo, moverse co rato e premer co teclado ou viceversa) </li>
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
29 de Maio de 2023 </p>
|
||||
9 de Xullo de 2023 </p>
|
||||
</center>
|
||||
</header>
|
||||
<table border="2"
|
||||
|
|
@ -123,14 +123,14 @@
|
|||
<li><a href="#using_loading">Inicio de Tux Paint</a></li> <li><a href="#using_title">Pantalla de título</a></li> <li><a href="#using_main">Pantalla principal</a></li> <li><a href="#using_tools">Ferramentas dispoñíbeis</a> <ol type="1">
|
||||
<li><a href="#using_tools_drawing">Ferramentas de debuxo</a> <ol type="a">
|
||||
<li><a href="#using_tools_drawing_paint">Ferramenta «Pintar» (pinceis)</a></li> <li><a href="#using_tools_drawing_stamp">Ferramenta «Selo» (selos de caucho)</a></li> <li><a href="#using_tools_drawing_lines">Ferramenta «Liñas»</a></li> <li><a href="#using_tools_drawing_shapes">Ferramenta «Formas»</a></li> <li><a href="#using_tools_drawing_text_and_label">Ferramentas «Texto» e «Etiquetas»</a></li> <li><a href="#using_tools_drawing_fill">Ferramenta «Encher»</a></li> <li><a href="#using_tools_drawing_magic">Ferramenta «Maxia» (efectos especiais)</a></li> <li><a href="#using_tools_drawing_eraser">Ferramenta de «Goma» (de borrar)</a></li> </ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Drawing -->
|
||||
<li><a href="#using_tools_other">Outros controis</a> <ol type="a">
|
||||
<li><a href="#using_tools_other_undo_and_redo">"Undo" and "Redo" Commands</a></li> <li><a href="#using_tools_other_new">Orde «Novo»</a></li> <li><a href="#using_tools_other_open">Orde «Abrir»</a></li> <li><a href="#using_tools_other_save">Orde «Gardar»</a></li> <li><a href="#using_tools_other_print">Orde «Imprimir»</a></li> <li><a href="#using_tools_other_open_slides">Orde «Diapositivas» (en «Abrir»)</a></li> <li><a href="#using_tools_other_quit">Orde «Saír»</a></li> <li><a href="#using_tools_other_sound_muting">Silenciar o son</a></li> </ol>
|
||||
</li>
|
||||
</ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Other -->
|
||||
</ol>
|
||||
</li>
|
||||
<li><a href="#using_controlling">Controlling Tux Paint</a></li> </ol>
|
||||
</li><!-- Using -->
|
||||
<li><a href="#loading_into">Carga doutras imaxes en Tux Paint</a></li> <li><a href="#further">Máis información</a></li> <li><a href="#help">Como obter axuda</a></li> <li><a href="#participate">Como participar</a></li> </ol>
|
||||
</td>
|
||||
</tr>
|
||||
|
|
@ -242,6 +242,9 @@
|
|||
|
||||
<dt>File Erase may be disabled</dd>
|
||||
<dd>Controls to erase saved work — saved drawings (via the Open dialog) and exported templates (via the New dialog) — can be disabled. (See the <a href="OPTIONS.html#simplification">"<code>noerase</code>" configuration option</a>.)</dd>
|
||||
|
||||
<dt>"Controlling Tux Paint" documentation</dd>
|
||||
<dd>A brief overview of how Tux Paint can be controlled — mouse, tablet, touchscreen, joystick, and keyboard — has been <a href="#using_controlling">added to the README documentation</a>.</dd>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
@ -1525,6 +1528,104 @@
|
|||
</section>
|
||||
<!-- Using: Tools -->
|
||||
|
||||
<!-- Using: Controlling -->
|
||||
<section>
|
||||
<header>
|
||||
<h2 id="using_controlling">
|
||||
E. Controlling Tux Paint </h2>
|
||||
</header>
|
||||
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_mouse">
|
||||
1. Using a Mouse or Trackball </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint's main mode of operation is via any device that appears to your operating system as a mouse, including standard mice, trackballs, and trackpads, as well as drawing tablets (usually operated with a stylus) and touch screens (operated with a finger and/or a stylus) (see <a href="#using_controlling_tablet">"Using a Tablet or Touchscreen"</a> below for more information). </p>
|
||||
|
||||
<p>
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used — typically, on multi-button mice, this will the left mouse button, but this can usually be configured at the operating system level. By default, Tux Paint will ignore input from the other button(s). If a user attempts to use the other button(s), a pop-up dialog will eventually appear reminding them that only one button is recognized Tux Paint. However, you may configure Tux Paint to accept any button as input (see the <a href="OPTIONS.html#mouse_keyboard">Options</a> documentation). </p>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
a. Scrolling </h4>
|
||||
</header>
|
||||
<p>
|
||||
Many input devices offer a way to quickly scroll within applications — many mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize certain "scroll" gestures (e.g., two-finger vertical motion, or vertical motion on the edge of the trackpad). Tux Paint supports scrolling input to allow quick scrolling through certain lists (e.g., Stamps, Magic tools, and the New and Open dialogs). </p>
|
||||
|
||||
<p>
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse down on an scroll button — the "up" and "down" arrow buttons that appear above and below scrolling lists. </p>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
b. Mouse Accessibility </h4>
|
||||
</header>
|
||||
<p>
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For example: <ul>
|
||||
<li>Head pointing/tracking devices</li>
|
||||
<li>Eye gaze trackers</li>
|
||||
<li>Foot mice</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a single click begins a click-and-drag operation, and a subsequent click ends it. (See the <a href="OPTIONS.html#accessibility">Options</a> documentation.) </p>
|
||||
</section>
|
||||
</section>
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_tablet">
|
||||
2. Using a Tablet or Touchscreen </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse. This means drawing tablets and touchscreens may be used. However, these devices often support other features beyond X/Y motion, button clicks, and scroll-wheel motion. Currently, those additional features are <strong>not supported</strong> by Tux Paint. Some examples: <ul>
|
||||
<li>Pressure and angle</li>
|
||||
<li>Eraser tip</li>
|
||||
<li>Multi-touch gestures</li>
|
||||
</ul>
|
||||
</p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_joystick">
|
||||
3. Using a Joystick-like Device </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint may be configured to recognize input from any game controller that appears to your operating system as a joystick. That even includes modern game console controllers connected via USB or Bluetooth (e.g., <cite>Nintendo Switch</cite> or <cite>Microsoft Xbox</cite> game pads)! </p>
|
||||
|
||||
<p>
|
||||
Numerous configuration options are available to best suit the device being used, and the user's needs. Analog input will be used for coarse movement, and digital "hat" input for fine movement. Buttons on the controller can be mapped to different Tux Paint controls (e.g., acting as the <b><code>[Escape]</code></b> key, switching to the Paint tool, invoking Undo and Redo operations, etc.). See the <a href="OPTIONS.html#joystick">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_keyboard">
|
||||
4. Using the Keyboard </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the mouse pointer. This includes motion and clicking, as well as shortcuts to navigate between and within certain parts of the interface. See the <a href="OPTIONS.html#accessibility">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
|
||||
</section>
|
||||
<!-- Using: Controlling -->
|
||||
|
||||
</section>
|
||||
<!-- Using -->
|
||||
|
||||
|
|
|
|||
|
|
@ -1232,7 +1232,7 @@ Accessibility
|
|||
* To click-and-drag, hold one of the 'click' keys (e.g.,
|
||||
[Insert]), and use the movement keys (e.g., [Left]).
|
||||
|
||||
💡 >Note: The "mouse accessibility" feature works with the
|
||||
💡 Note: The "mouse accessibility" feature works with the
|
||||
keyboard mouse controls. With both options enabled,
|
||||
painting tools can be used to draw by pressing a 'click'
|
||||
key to start clicking, movement keys to move around (which
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2002-2023 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
maí 29, 2023
|
||||
júlí 9, 2023
|
||||
|
||||
+------------------------------------------------------+
|
||||
|Table of Contents |
|
||||
|
|
@ -35,6 +35,7 @@
|
|||
| f. "Slides" Command (under "Open") |
|
||||
| g. "Quit" Command |
|
||||
| h. Sound Muting |
|
||||
| E. Controlling Tux Paint |
|
||||
|III. Loading Other Pictures into Tux Paint |
|
||||
|IV. Further Reading |
|
||||
|V. How to Get Help |
|
||||
|
|
@ -124,6 +125,11 @@ D. What's New in Tux Paint version 0.9.31?
|
|||
dialog) and exported templates (via the New dialog) — can be
|
||||
disabled. (See the "noerase" configuration option.)
|
||||
|
||||
"Controlling Tux Paint" documentation
|
||||
A brief overview of how Tux Paint can be controlled — mouse,
|
||||
tablet, touchscreen, joystick, and keyboard — has been added to
|
||||
the README documentation.
|
||||
|
||||
See CHANGES.txt for the complete list of changes.
|
||||
|
||||
II. Using Tux Paint
|
||||
|
|
@ -1061,6 +1067,82 @@ D. Available Tools
|
|||
|
||||
⚙ See the "Options" documentation.
|
||||
|
||||
E. Controlling Tux Paint
|
||||
|
||||
1. Using a Mouse or Trackball
|
||||
|
||||
Tux Paint's main mode of operation is via any device that appears to your
|
||||
operating system as a mouse, including standard mice, trackballs, and
|
||||
trackpads, as well as drawing tablets (usually operated with a stylus) and
|
||||
touch screens (operated with a finger and/or a stylus) (see "Using a
|
||||
Tablet or Touchscreen" below for more information).
|
||||
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used
|
||||
— typically, on multi-button mice, this will the left mouse button, but
|
||||
this can usually be configured at the operating system level. By default,
|
||||
Tux Paint will ignore input from the other button(s). If a user attempts
|
||||
to use the other button(s), a pop-up dialog will eventually appear
|
||||
reminding them that only one button is recognized Tux Paint. However, you
|
||||
may configure Tux Paint to accept any button as input (see the Options
|
||||
documentation).
|
||||
|
||||
a. Scrolling
|
||||
|
||||
Many input devices offer a way to quickly scroll within applications —
|
||||
many mice have a scroll wheel, trackballs have scroll rings, and trackpads
|
||||
recognize certain "scroll" gestures (e.g., two-finger vertical motion, or
|
||||
vertical motion on the edge of the trackpad). Tux Paint supports scrooling
|
||||
input to allow quick scrolling through certain lists (e.g., Stamps, Magic
|
||||
tools, and the New and Open dialogs).
|
||||
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse
|
||||
down on an scroll button — the "up" and "down" arrow buttons that appear
|
||||
above and below scrolling lists.
|
||||
|
||||
b. Mouse Accessibility
|
||||
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For
|
||||
example:
|
||||
* Head pointing/tracking devices
|
||||
* Eye gaze trackers
|
||||
* Foot mice
|
||||
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a
|
||||
single click begins a click-and-drag operation, and a subsequent click
|
||||
ends it. (See the Options documentation.)
|
||||
|
||||
2. Using a Tablet or Touchscreen
|
||||
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse.
|
||||
This means drawing tablets and touchscreens may be used. However, these
|
||||
devices often support other features beyond X/Y motion, button clicks, and
|
||||
scroll-wheel motion. Currently, those additional features are not
|
||||
supported by Tux Paint. Some examples:
|
||||
* Pressure and angle
|
||||
* Eraser tip
|
||||
* Multi-touch gestures
|
||||
|
||||
3. Using a Joystick-like Device
|
||||
|
||||
Tux Paint may be configured to recognize input from any game controller
|
||||
that appears to your operating system as a joystick. That even includes
|
||||
modern game console controllers connected via USB or Bluetooth (e.g.,
|
||||
Nintendo Switch or Microsoft Xbox game pads)!
|
||||
|
||||
Numerous configuration options are available to best suit the device being
|
||||
used, and the user's needs. Analog input will be used for coarse movement,
|
||||
and digital "hat" input for fine movement. Buttons on the controller can
|
||||
be mapped to different Tux Paint controls (e.g., acting as the [Escape]
|
||||
key, switching to the Paint tool, invoking Undo and Redo operations,
|
||||
etc.). See the Options documentation for more details.
|
||||
|
||||
4. Using the Keyboard
|
||||
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the
|
||||
mouse pointer. This includes motion and clicking, as well as shortcuts to
|
||||
navigate between and within certain parts of the interface. See the
|
||||
Options documentation for more details.
|
||||
|
||||
III. Loading Other Pictures into Tux Paint
|
||||
|
||||
A. Overview
|
||||
|
|
|
|||
|
|
@ -2012,7 +2012,7 @@
|
|||
</li>
|
||||
|
||||
<li>To click-and-drag, hold one of the 'click' keys (e.g., [Insert]), and use the movement keys (e.g., [Left]). <p class="note">
|
||||
<span title="Information">💡</span> ><strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
|
||||
<span title="Information">💡</span> <strong>Note:</strong> The "mouse accessibility" feature works with the keyboard mouse controls. With both options enabled, painting tools can be used to draw by pressing a 'click' key to start clicking, movement keys to move around (which will draw), and another 'click' key to end the click (stop drawing). </p>
|
||||
</li>
|
||||
|
||||
<li>A regular mouse and/or joystick may still be used (so you can, e.g., move with the mouse, and click with the keyboard, or vice-versa) </li>
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
maí 29, 2023 </p>
|
||||
júlí 9, 2023 </p>
|
||||
</center>
|
||||
</header>
|
||||
<table border="2"
|
||||
|
|
@ -123,14 +123,14 @@
|
|||
<li><a href="#using_loading">Launching Tux Paint</a></li> <li><a href="#using_title">Title Screen</a></li> <li><a href="#using_main">Main Screen</a></li> <li><a href="#using_tools">Available Tools</a> <ol type="1">
|
||||
<li><a href="#using_tools_drawing">Drawing Tools</a> <ol type="a">
|
||||
<li><a href="#using_tools_drawing_paint">"Paint" Tool (Brush)</a></li> <li><a href="#using_tools_drawing_stamp">"Stamp" Tool (Rubber Stamps)</a></li> <li><a href="#using_tools_drawing_lines">"Lines" Tool</a></li> <li><a href="#using_tools_drawing_shapes">"Shapes" Tool</a></li> <li><a href="#using_tools_drawing_text_and_label">"Text" and "Label" Tools</a></li> <li><a href="#using_tools_drawing_fill">"Fill" Tool</a></li> <li><a href="#using_tools_drawing_magic">"Magic" Tool (Special Effects)</a></li> <li><a href="#using_tools_drawing_eraser">"Eraser" Tool</a></li> </ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Drawing -->
|
||||
<li><a href="#using_tools_other">Other Controls</a> <ol type="a">
|
||||
<li><a href="#using_tools_other_undo_and_redo">"Undo" and "Redo" Commands</a></li> <li><a href="#using_tools_other_new">"New" Command</a></li> <li><a href="#using_tools_other_open">"Open" Command</a></li> <li><a href="#using_tools_other_save">"Save" Command</a></li> <li><a href="#using_tools_other_print">"Print" Command</a></li> <li><a href="#using_tools_other_open_slides">"Slides" Command (under "Open")</a></li> <li><a href="#using_tools_other_quit">"Quit" Command</a></li> <li><a href="#using_tools_other_sound_muting">Sound Muting</a></li> </ol>
|
||||
</li>
|
||||
</ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Other -->
|
||||
</ol>
|
||||
</li>
|
||||
<li><a href="#using_controlling">Controlling Tux Paint</a></li> </ol>
|
||||
</li><!-- Using -->
|
||||
<li><a href="#loading_into">Loading Other Pictures into Tux Paint</a></li> <li><a href="#further">Further Reading</a></li> <li><a href="#help">How to Get Help</a></li> <li><a href="#participate">How to Participate</a></li> </ol>
|
||||
</td>
|
||||
</tr>
|
||||
|
|
@ -242,6 +242,9 @@
|
|||
|
||||
<dt>File Erase may be disabled</dd>
|
||||
<dd>Controls to erase saved work — saved drawings (via the Open dialog) and exported templates (via the New dialog) — can be disabled. (See the <a href="OPTIONS.html#simplification">"<code>noerase</code>" configuration option</a>.)</dd>
|
||||
|
||||
<dt>"Controlling Tux Paint" documentation</dd>
|
||||
<dd>A brief overview of how Tux Paint can be controlled — mouse, tablet, touchscreen, joystick, and keyboard — has been <a href="#using_controlling">added to the README documentation</a>.</dd>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
@ -1525,6 +1528,104 @@
|
|||
</section>
|
||||
<!-- Using: Tools -->
|
||||
|
||||
<!-- Using: Controlling -->
|
||||
<section>
|
||||
<header>
|
||||
<h2 id="using_controlling">
|
||||
E. Controlling Tux Paint </h2>
|
||||
</header>
|
||||
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_mouse">
|
||||
1. Using a Mouse or Trackball </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint's main mode of operation is via any device that appears to your operating system as a mouse, including standard mice, trackballs, and trackpads, as well as drawing tablets (usually operated with a stylus) and touch screens (operated with a finger and/or a stylus) (see <a href="#using_controlling_tablet">"Using a Tablet or Touchscreen"</a> below for more information). </p>
|
||||
|
||||
<p>
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used — typically, on multi-button mice, this will the left mouse button, but this can usually be configured at the operating system level. By default, Tux Paint will ignore input from the other button(s). If a user attempts to use the other button(s), a pop-up dialog will eventually appear reminding them that only one button is recognized Tux Paint. However, you may configure Tux Paint to accept any button as input (see the <a href="OPTIONS.html#mouse_keyboard">Options</a> documentation). </p>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
a. Scrolling </h4>
|
||||
</header>
|
||||
<p>
|
||||
Many input devices offer a way to quickly scroll within applications — many mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize certain "scroll" gestures (e.g., two-finger vertical motion, or vertical motion on the edge of the trackpad). Tux Paint supports scrolling input to allow quick scrolling through certain lists (e.g., Stamps, Magic tools, and the New and Open dialogs). </p>
|
||||
|
||||
<p>
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse down on an scroll button — the "up" and "down" arrow buttons that appear above and below scrolling lists. </p>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
b. Mouse Accessibility </h4>
|
||||
</header>
|
||||
<p>
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For example: <ul>
|
||||
<li>Head pointing/tracking devices</li>
|
||||
<li>Eye gaze trackers</li>
|
||||
<li>Foot mice</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a single click begins a click-and-drag operation, and a subsequent click ends it. (See the <a href="OPTIONS.html#accessibility">Options</a> documentation.) </p>
|
||||
</section>
|
||||
</section>
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_tablet">
|
||||
2. Using a Tablet or Touchscreen </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse. This means drawing tablets and touchscreens may be used. However, these devices often support other features beyond X/Y motion, button clicks, and scroll-wheel motion. Currently, those additional features are <strong>not supported</strong> by Tux Paint. Some examples: <ul>
|
||||
<li>Pressure and angle</li>
|
||||
<li>Eraser tip</li>
|
||||
<li>Multi-touch gestures</li>
|
||||
</ul>
|
||||
</p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_joystick">
|
||||
3. Using a Joystick-like Device </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint may be configured to recognize input from any game controller that appears to your operating system as a joystick. That even includes modern game console controllers connected via USB or Bluetooth (e.g., <cite>Nintendo Switch</cite> or <cite>Microsoft Xbox</cite> game pads)! </p>
|
||||
|
||||
<p>
|
||||
Numerous configuration options are available to best suit the device being used, and the user's needs. Analog input will be used for coarse movement, and digital "hat" input for fine movement. Buttons on the controller can be mapped to different Tux Paint controls (e.g., acting as the <b><code>[Escape]</code></b> key, switching to the Paint tool, invoking Undo and Redo operations, etc.). See the <a href="OPTIONS.html#joystick">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_keyboard">
|
||||
4. Using the Keyboard </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the mouse pointer. This includes motion and clicking, as well as shortcuts to navigate between and within certain parts of the interface. See the <a href="OPTIONS.html#accessibility">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
|
||||
</section>
|
||||
<!-- Using: Controlling -->
|
||||
|
||||
</section>
|
||||
<!-- Using -->
|
||||
|
||||
|
|
|
|||
|
|
@ -97,9 +97,18 @@
|
|||
一番上のオリジナル画像のレイヤーを表示しながら、作業用レイヤーに対して編集を加えるするように設定します。編集作業の必要に応じて画像を約400%に拡大してください(画像の各ピクセルを画面上
|
||||
4x4 ピクセルのブロックとして表示し、編集することができます)
|
||||
|
||||
100%不透明な部分と完全に透明な部分を選択します。色を指定することで、オブジェクトや背景をある程度正確に選択できる場合は、そのようにします。部分的に不透明にすべきピクセル(一般的にはオブジェクトの輪郭)を選択しないように、必要に応じて選択範囲を拡大、縮小、反転させます。
|
||||
Select parts of the image that need to be 100% opaque or 0% opaque. If
|
||||
you can select the object or background somewhat accurately by color, do
|
||||
so. As needed to avoid selecting any pixels that should be partially
|
||||
opaque (generally at the edge of the object) you should grow, shrink,
|
||||
and invert the selection.
|
||||
|
||||
不透明な部分を白で、透明な部分を黒で塗りつぶします。この作業は、前景/背景色のインジケータからドラッグ&ドロップするのが最も簡単です。作業用レイヤーのマスクを編集しながら、変更されていない画像レイヤーを見ているので、見た目には何も起こらないはずですが、サムネイル画像では大きな変更が見えるかもしれません。
|
||||
Fill the 100% opaque areas with white, and the 0% opaque areas with
|
||||
black. This is most easily done by drag-and-drop from the
|
||||
foreground/background color indicator. You should not see anything
|
||||
happen, because you are viewing the unmodified image layer while editing
|
||||
the mask of the WIP layer. Large changes might be noticable in the
|
||||
thumbnail.
|
||||
|
||||
次に、画像を拡大します。
|
||||
|
||||
|
|
@ -137,7 +146,11 @@
|
|||
|
||||
失敗を減らすために、マスクの中の灰色ではないピクセルだけを選択するとよいでしょう。(「マスクから色で領域選択、黒を選択、色加算モード、白を選択、反転」あるいは「すべてを選択、マスクから色で領域選択、色減算モード、黒を選択、白を選択」)この作業を行う際、選択範囲を少し広げて、選択領域を示す線を隠したくなるかもしれません。
|
||||
|
||||
ここではクローンツールとブラシツールを使います。必要に応じて不透明度を変えて下さい。3x3か5x5の小さな円形のブラシを主に使います。ぼかし筆かどうかは問いません。(ぼかし筆は不透明度100%、ぼかしではないブラシは不透明度70%程度で組み合わせると良いでしょう)。あまり一般的ではない使い方ですが、半透明のオブジェクトの場合には有効です。
|
||||
Use the clone tool and the brush tool. Vary the opacity as needed. Use
|
||||
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
||||
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
||||
brushes with about 70% opacity.) Unusual drawing modes can be helpful
|
||||
with semi-transparent objects.
|
||||
|
||||
最終目標は、オブジェクトの内側と外側の両方の縁取りを除去することです。内側の縁取りは、マゼンタやグリーンの上にオブジェクトを合成したときに見えるもので、明らかに除去が必要です。外側のフリンジは、画像を縮小したときに見えるようになるため、こちらも除去する必要があります。例として、鋭角なオブジェクトの輪郭にある2x2のピクセルの領域を考えてみましょう。左半分は黒で、不透明度は0%。右半分は白で、100%不透明です。つまり、黒い背景に白い物体がある状態です。Tux
|
||||
Paintがこれを50%(1x1ピクセルの領域)にスケーリングすると、結果はグレーの50%不透明ピクセルになりますが、正しい結果は、白の50%不透明ピクセルです。この結果を得るためには、黒いピクセルを塗り潰します。不透明度が0%であるにもかかわらず、黒いピクセルは重要です。
|
||||
|
|
@ -150,8 +163,15 @@
|
|||
|
||||
Tux Paint 用の画像の保存
|
||||
|
||||
せっかくの労作も簡単にダメになることがあります。画像編集ソフトは、不透明度0%の領域のピクセルを勝手にで破棄することがあります。この現象が発生する条件は、ソフトウェアのバージョンによっても異なります。慎重を期すため、画像を直接PNGとして保存してみてください。その後、不透明度0%の部分が黒くなったり白くなったりしていないことを確認するために、もう一度画像を読み込んでみてください。ディスクスペースを節約するため(そして自分のミスを隠すため)に画像を縮小する必要がある場合、ほぼ確実に
|
||||
0%の不透明部分をすべて破壊してしまうことになります。そこで、もっと良い方法があります。
|
||||
It is very easy to ruin your hard work. Image editors can silently
|
||||
destroy pixels in 0% opaque areas. The conditions under which this
|
||||
happens may vary from version to version. If you are very trusting, you
|
||||
can try saving your image directly as a PNG. Be sure to read it back in
|
||||
again to verify that the 0% opaque areas didn't turn black or white,
|
||||
which would create fringes when Tux Paint scales the image down. If you
|
||||
need to scale your image to save space (and hide your mistakes), you are
|
||||
almost certain to destroy all the 0% opaque areas. So here is a better
|
||||
way...
|
||||
|
||||
より安全な保存方法
|
||||
|
||||
|
|
|
|||
|
|
@ -1047,7 +1047,7 @@ Windows のユーザー
|
|||
* クリック&ドラッグの操作は、クリックキーのどちらか(例えば [Insert])を押しながら、マウス移動のキー(例えば
|
||||
[Left])を押します。
|
||||
|
||||
💡 >注: "mouse-accessibility"
|
||||
💡 注: "mouse-accessibility"
|
||||
オプションの機能は、キーボードの操作にも連動します。両方のオプションを有効にした場合、例えば線を引く場合は、「クリック」のキーを一度押してから「移動」のキーで描画し、最後にもう一度「クリック」キーを押して描画を完了します。
|
||||
|
||||
* 通常のマウスやジョイスティックも同時に使用することができます(例えば、マウスで移動してキーボードでクリックしたり、その逆も可能です)。
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
Copyright © 2002-2023 by various contributors; AUTHORS.txt 参照.
|
||||
https://tuxpaint.org/
|
||||
|
||||
2023年5月29日
|
||||
2023年7月 9日
|
||||
|
||||
+---------------------------------------+
|
||||
|目次 |
|
||||
|
|
@ -35,6 +35,7 @@
|
|||
| f. 「スライドショー」 |
|
||||
| g. プログラムの終了 |
|
||||
| h. 効果音を消すには |
|
||||
| E. Controlling Tux Paint |
|
||||
|III. 他の画像の Tux Paint への読み込み |
|
||||
|IV. その他のドキュメント |
|
||||
|V. お問い合わせ先 |
|
||||
|
|
@ -98,6 +99,11 @@ D. Tux Paint バージョン 0.9.31 での変更点
|
|||
削除の無効化
|
||||
保存した作品や自作のテンプレートを削除するボタンを無効にすることができます。(設定オプション"noerase"を参照)
|
||||
|
||||
"Controlling Tux Paint" documentation
|
||||
A brief overview of how Tux Paint can be controlled — mouse,
|
||||
tablet, touchscreen, joystick, and keyboard — has been added to
|
||||
the README documentation.
|
||||
|
||||
全ての変更点については、CHANGES.txt をお読みください。
|
||||
|
||||
II. Tux Paint の使い方
|
||||
|
|
@ -698,6 +704,82 @@ D. 各種のツール
|
|||
|
||||
⚙ 詳細は "各種設定について" のドキュメントを参照して下さい。
|
||||
|
||||
E. Controlling Tux Paint
|
||||
|
||||
1. Using a Mouse or Trackball
|
||||
|
||||
Tux Paint's main mode of operation is via any device that appears to your
|
||||
operating system as a mouse, including standard mice, trackballs, and
|
||||
trackpads, as well as drawing tablets (usually operated with a stylus) and
|
||||
touch screens (operated with a finger and/or a stylus) (see "Using a
|
||||
Tablet or Touchscreen" below for more information).
|
||||
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used
|
||||
— typically, on multi-button mice, this will the left mouse button, but
|
||||
this can usually be configured at the operating system level. By default,
|
||||
Tux Paint will ignore input from the other button(s). If a user attempts
|
||||
to use the other button(s), a pop-up dialog will eventually appear
|
||||
reminding them that only one button is recognized Tux Paint. However, you
|
||||
may configure Tux Paint to accept any button as input (see the Options
|
||||
documentation).
|
||||
|
||||
a. Scrolling
|
||||
|
||||
Many input devices offer a way to quickly scroll within applications —
|
||||
many mice have a scroll wheel, trackballs have scroll rings, and trackpads
|
||||
recognize certain "scroll" gestures (e.g., two-finger vertical motion, or
|
||||
vertical motion on the edge of the trackpad). Tux Paint supports scrooling
|
||||
input to allow quick scrolling through certain lists (e.g., Stamps, Magic
|
||||
tools, and the New and Open dialogs).
|
||||
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse
|
||||
down on an scroll button — the "up" and "down" arrow buttons that appear
|
||||
above and below scrolling lists.
|
||||
|
||||
b. Mouse Accessibility
|
||||
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For
|
||||
example:
|
||||
* Head pointing/tracking devices
|
||||
* Eye gaze trackers
|
||||
* Foot mice
|
||||
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a
|
||||
single click begins a click-and-drag operation, and a subsequent click
|
||||
ends it. (See the Options documentation.)
|
||||
|
||||
2. Using a Tablet or Touchscreen
|
||||
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse.
|
||||
This means drawing tablets and touchscreens may be used. However, these
|
||||
devices often support other features beyond X/Y motion, button clicks, and
|
||||
scroll-wheel motion. Currently, those additional features are not
|
||||
supported by Tux Paint. Some examples:
|
||||
* Pressure and angle
|
||||
* Eraser tip
|
||||
* Multi-touch gestures
|
||||
|
||||
3. Using a Joystick-like Device
|
||||
|
||||
Tux Paint may be configured to recognize input from any game controller
|
||||
that appears to your operating system as a joystick. That even includes
|
||||
modern game console controllers connected via USB or Bluetooth (e.g.,
|
||||
Nintendo Switch or Microsoft Xbox game pads)!
|
||||
|
||||
Numerous configuration options are available to best suit the device being
|
||||
used, and the user's needs. Analog input will be used for coarse movement,
|
||||
and digital "hat" input for fine movement. Buttons on the controller can
|
||||
be mapped to different Tux Paint controls (e.g., acting as the [Escape]
|
||||
key, switching to the Paint tool, invoking Undo and Redo operations,
|
||||
etc.). See the Options documentation for more details.
|
||||
|
||||
4. Using the Keyboard
|
||||
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the
|
||||
mouse pointer. This includes motion and clicking, as well as shortcuts to
|
||||
navigate between and within certain parts of the interface. See the
|
||||
Options documentation for more details.
|
||||
|
||||
III. 他の画像の Tux Paint への読み込み
|
||||
|
||||
A. Overview
|
||||
|
|
|
|||
|
|
@ -186,10 +186,10 @@
|
|||
一番上のオリジナル画像のレイヤーを表示しながら、作業用レイヤーに対して編集を加えるするように設定します。編集作業の必要に応じて画像を約400%に拡大してください(画像の各ピクセルを画面上 4x4 ピクセルのブロックとして表示し、編集することができます) </p>
|
||||
|
||||
<p>
|
||||
100%不透明な部分と完全に透明な部分を選択します。色を指定することで、オブジェクトや背景をある程度正確に選択できる場合は、そのようにします。部分的に不透明にすべきピクセル(一般的にはオブジェクトの輪郭)を選択しないように、必要に応じて選択範囲を拡大、縮小、反転させます。 </p>
|
||||
Select parts of the image that need to be 100% opaque or 0% opaque. If you can select the object or background somewhat accurately by color, do so. As needed to avoid selecting any pixels that should be partially opaque (generally at the edge of the object) you should grow, shrink, and invert the selection. </p>
|
||||
|
||||
<p>
|
||||
不透明な部分を白で、透明な部分を黒で塗りつぶします。この作業は、前景/背景色のインジケータからドラッグ&ドロップするのが最も簡単です。作業用レイヤーのマスクを編集しながら、変更されていない画像レイヤーを見ているので、見た目には何も起こらないはずですが、サムネイル画像では大きな変更が見えるかもしれません。 </p>
|
||||
Fill the 100% opaque areas with white, and the 0% opaque areas with black. This is most easily done by drag-and-drop from the foreground/background color indicator. You should not see anything happen, because you are viewing the unmodified image layer while editing the mask of the WIP layer. Large changes might be noticable in the thumbnail. </p>
|
||||
|
||||
<p>
|
||||
次に、画像を拡大します。 </p>
|
||||
|
|
@ -243,7 +243,7 @@
|
|||
失敗を減らすために、マスクの中の灰色ではないピクセルだけを選択するとよいでしょう。(「マスクから色で領域選択、黒を選択、色加算モード、白を選択、反転」あるいは「すべてを選択、マスクから色で領域選択、色減算モード、黒を選択、白を選択」)この作業を行う際、選択範囲を少し広げて、選択領域を示す線を隠したくなるかもしれません。 </p>
|
||||
|
||||
<p>
|
||||
ここではクローンツールとブラシツールを使います。必要に応じて不透明度を変えて下さい。3x3か5x5の小さな円形のブラシを主に使います。ぼかし筆かどうかは問いません。(ぼかし筆は不透明度100%、ぼかしではないブラシは不透明度70%程度で組み合わせると良いでしょう)。あまり一般的ではない使い方ですが、半透明のオブジェクトの場合には有効です。 </p>
|
||||
Use the clone tool and the brush tool. Vary the opacity as needed. Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be helpful with semi-transparent objects. </p>
|
||||
|
||||
<p>
|
||||
最終目標は、オブジェクトの内側と外側の両方の縁取りを除去することです。内側の縁取りは、マゼンタやグリーンの上にオブジェクトを合成したときに見えるもので、明らかに除去が必要です。外側のフリンジは、画像を縮小したときに見えるようになるため、こちらも除去する必要があります。例として、鋭角なオブジェクトの輪郭にある2x2のピクセルの領域を考えてみましょう。左半分は黒で、不透明度は0%。右半分は白で、100%不透明です。つまり、黒い背景に白い物体がある状態です。Tux Paintがこれを50%(1x1ピクセルの領域)にスケーリングすると、結果はグレーの50%不透明ピクセルになりますが、正しい結果は、白の50%不透明ピクセルです。この結果を得るためには、黒いピクセルを塗り潰します。不透明度が0%であるにもかかわらず、黒いピクセルは重要です。 </p>
|
||||
|
|
@ -262,7 +262,7 @@
|
|||
|
||||
<blockquote>
|
||||
<p>
|
||||
せっかくの労作も簡単にダメになることがあります。画像編集ソフトは、不透明度0%の領域のピクセルを勝手にで破棄することがあります。この現象が発生する条件は、ソフトウェアのバージョンによっても異なります。慎重を期すため、画像を直接PNGとして保存してみてください。その後、不透明度0%の部分が黒くなったり白くなったりしていないことを確認するために、もう一度画像を読み込んでみてください。ディスクスペースを節約するため(そして自分のミスを隠すため)に画像を縮小する必要がある場合、ほぼ確実に 0%の不透明部分をすべて破壊してしまうことになります。そこで、もっと良い方法があります。 </p>
|
||||
It is very easy to ruin your hard work. Image editors can silently destroy pixels in 0% opaque areas. The conditions under which this happens may vary from version to version. If you are very trusting, you can try saving your image directly as a PNG. Be sure to read it back in again to verify that the 0% opaque areas didn't turn black or white, which would create fringes when Tux Paint scales the image down. If you need to scale your image to save space (and hide your mistakes), you are almost certain to destroy all the 0% opaque areas. So here is a better way... </p>
|
||||
|
||||
<h3>
|
||||
より安全な保存方法 </h3>
|
||||
|
|
|
|||
|
|
@ -2012,7 +2012,7 @@
|
|||
</li>
|
||||
|
||||
<li>クリック&ドラッグの操作は、クリックキーのどちらか(例えば [Insert])を押しながら、マウス移動のキー(例えば [Left])を押します。 <p class="note">
|
||||
<span title="Information">💡</span> ><strong>注:</strong> "mouse-accessibility" オプションの機能は、キーボードの操作にも連動します。両方のオプションを有効にした場合、例えば線を引く場合は、「クリック」のキーを一度押してから「移動」のキーで描画し、最後にもう一度「クリック」キーを押して描画を完了します。 </p>
|
||||
<span title="Information">💡</span> <strong>注:</strong> "mouse-accessibility" オプションの機能は、キーボードの操作にも連動します。両方のオプションを有効にした場合、例えば線を引く場合は、「クリック」のキーを一度押してから「移動」のキーで描画し、最後にもう一度「クリック」キーを押して描画を完了します。 </p>
|
||||
</li>
|
||||
|
||||
<li>通常のマウスやジョイスティックも同時に使用することができます(例えば、マウスで移動してキーボードでクリックしたり、その逆も可能です)。 </li>
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
2023年5月29日 </p>
|
||||
2023年7月 9日 </p>
|
||||
</center>
|
||||
</header>
|
||||
<table border="2"
|
||||
|
|
@ -123,14 +123,14 @@
|
|||
<li><a href="#using_loading">Tux Paint の起動</a></li> <li><a href="#using_title">起動画面</a></li> <li><a href="#using_main">メインの画面</a></li> <li><a href="#using_tools">各種のツール</a> <ol type="1">
|
||||
<li><a href="#using_tools_drawing">描画ツール</a> <ol type="a">
|
||||
<li><a href="#using_tools_drawing_paint">ペイントブラシ「ふで」</a></li> <li><a href="#using_tools_drawing_stamp">「はんこ」ツール</a></li> <li><a href="#using_tools_drawing_lines">「せん」ツール</a></li> <li><a href="#using_tools_drawing_shapes">「かたち」ツール</a></li> <li><a href="#using_tools_drawing_text_and_label">「もじ」ツール、「ラベル」ツール</a></li> <li><a href="#using_tools_drawing_fill">「ぬる」ツール</a></li> <li><a href="#using_tools_drawing_magic">「まほう」ツール(特殊効果)</a></li> <li><a href="#using_tools_drawing_eraser">けしゴム</a></li> </ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Drawing -->
|
||||
<li><a href="#using_tools_other">そのほかの操作</a> <ol type="a">
|
||||
<li><a href="#using_tools_other_undo_and_redo">「とりけし」と「やりなおし」</a></li> <li><a href="#using_tools_other_new">「さいしょから」</a></li> <li><a href="#using_tools_other_open">「ひらく」</a></li> <li><a href="#using_tools_other_save">「セーブ」</a></li> <li><a href="#using_tools_other_print">「いんさつ」</a></li> <li><a href="#using_tools_other_open_slides">「スライドショー」</a></li> <li><a href="#using_tools_other_quit">プログラムの終了</a></li> <li><a href="#using_tools_other_sound_muting">効果音を消すには</a></li> </ol>
|
||||
</li>
|
||||
</ol>
|
||||
</li>
|
||||
</li><!-- Using: Tools: Other -->
|
||||
</ol>
|
||||
</li>
|
||||
<li><a href="#using_controlling">Controlling Tux Paint</a></li> </ol>
|
||||
</li><!-- Using -->
|
||||
<li><a href="#loading_into">他の画像の Tux Paint への読み込み</a></li> <li><a href="#further">その他のドキュメント</a></li> <li><a href="#help">お問い合わせ先</a></li> <li><a href="#participate">プロジェクトへの参加</a></li> </ol>
|
||||
</td>
|
||||
</tr>
|
||||
|
|
@ -242,6 +242,9 @@
|
|||
|
||||
<dt>削除の無効化</dd>
|
||||
<dd>保存した作品や自作のテンプレートを削除するボタンを無効にすることができます。(設定オプション<a href="OPTIONS.html#simplification">"<code>noerase</code>"を参照)</dd>
|
||||
|
||||
<dt>"Controlling Tux Paint" documentation</dd>
|
||||
<dd>A brief overview of how Tux Paint can be controlled — mouse, tablet, touchscreen, joystick, and keyboard — has been <a href="#using_controlling">added to the README documentation</a>.</dd>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
|
|
@ -1525,6 +1528,104 @@
|
|||
</section>
|
||||
<!-- Using: Tools -->
|
||||
|
||||
<!-- Using: Controlling -->
|
||||
<section>
|
||||
<header>
|
||||
<h2 id="using_controlling">
|
||||
E. Controlling Tux Paint </h2>
|
||||
</header>
|
||||
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_mouse">
|
||||
1. Using a Mouse or Trackball </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint's main mode of operation is via any device that appears to your operating system as a mouse, including standard mice, trackballs, and trackpads, as well as drawing tablets (usually operated with a stylus) and touch screens (operated with a finger and/or a stylus) (see <a href="#using_controlling_tablet">"Using a Tablet or Touchscreen"</a> below for more information). </p>
|
||||
|
||||
<p>
|
||||
For drawing and controlling Tux Paint, only a single mouse button is used — typically, on multi-button mice, this will the left mouse button, but this can usually be configured at the operating system level. By default, Tux Paint will ignore input from the other button(s). If a user attempts to use the other button(s), a pop-up dialog will eventually appear reminding them that only one button is recognized Tux Paint. However, you may configure Tux Paint to accept any button as input (see the <a href="OPTIONS.html#mouse_keyboard">Options</a> documentation). </p>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
a. Scrolling </h4>
|
||||
</header>
|
||||
<p>
|
||||
Many input devices offer a way to quickly scroll within applications — many mice have a scroll wheel, trackballs have scroll rings, and trackpads recognize certain "scroll" gestures (e.g., two-finger vertical motion, or vertical motion on the edge of the trackpad). Tux Paint supports scrolling input to allow quick scrolling through certain lists (e.g., Stamps, Magic tools, and the New and Open dialogs). </p>
|
||||
|
||||
<p>
|
||||
Tux Paint will also automatically scroll if you click and hold the mouse down on an scroll button — the "up" and "down" arrow buttons that appear above and below scrolling lists. </p>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<header>
|
||||
<h4>
|
||||
b. Mouse Accessibility </h4>
|
||||
</header>
|
||||
<p>
|
||||
Other devices that appear as a mouse can be used to control Tux Paint. For example: <ul>
|
||||
<li>Head pointing/tracking devices</li>
|
||||
<li>Eye gaze trackers</li>
|
||||
<li>Foot mice</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Tux Paint offers a "sticky mouse click" accessibility setting, where a single click begins a click-and-drag operation, and a subsequent click ends it. (See the <a href="OPTIONS.html#accessibility">Options</a> documentation.) </p>
|
||||
</section>
|
||||
</section>
|
||||
<!-- Using: Controlling: Mouse -->
|
||||
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_tablet">
|
||||
2. Using a Tablet or Touchscreen </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
As noted above, Tux Paint recognizes any device that appears as a mouse. This means drawing tablets and touchscreens may be used. However, these devices often support other features beyond X/Y motion, button clicks, and scroll-wheel motion. Currently, those additional features are <strong>not supported</strong> by Tux Paint. Some examples: <ul>
|
||||
<li>Pressure and angle</li>
|
||||
<li>Eraser tip</li>
|
||||
<li>Multi-touch gestures</li>
|
||||
</ul>
|
||||
</p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Tablet -->
|
||||
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_joystick">
|
||||
3. Using a Joystick-like Device </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint may be configured to recognize input from any game controller that appears to your operating system as a joystick. That even includes modern game console controllers connected via USB or Bluetooth (e.g., <cite>Nintendo Switch</cite> or <cite>Microsoft Xbox</cite> game pads)! </p>
|
||||
|
||||
<p>
|
||||
Numerous configuration options are available to best suit the device being used, and the user's needs. Analog input will be used for coarse movement, and digital "hat" input for fine movement. Buttons on the controller can be mapped to different Tux Paint controls (e.g., acting as the <b><code>[Escape]</code></b> key, switching to the Paint tool, invoking Undo and Redo operations, etc.). See the <a href="OPTIONS.html#joystick">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Joystick -->
|
||||
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
<section>
|
||||
<header>
|
||||
<h3 id="using_controlling_keyboard">
|
||||
4. Using the Keyboard </h3>
|
||||
</header>
|
||||
|
||||
<p>
|
||||
Tux Paint offers an option to allow the keyboard to be used to control the mouse pointer. This includes motion and clicking, as well as shortcuts to navigate between and within certain parts of the interface. See the <a href="OPTIONS.html#accessibility">Options</a> documentation for more details. </p>
|
||||
</section>
|
||||
<!-- Using: Controlling: Keyboard -->
|
||||
|
||||
</section>
|
||||
<!-- Using: Controlling -->
|
||||
|
||||
</section>
|
||||
<!-- Using -->
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue