Fixed several gcc2 errors, and a handful of warnings.
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c6a52e3a2e
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1 changed files with 22 additions and 16 deletions
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@ -1978,8 +1978,8 @@ enum
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SHAPE_TOOL_MODE_DONE
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SHAPE_TOOL_MODE_DONE
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};
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};
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void keybd_prepare();
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void keybd_prepare(void);
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void keybd_finish();
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void keybd_finish(void);
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void apply_surface (int x, int y, SDL_Surface *source, SDL_Surface *destination, SDL_Rect *clip);
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void apply_surface (int x, int y, SDL_Surface *source, SDL_Surface *destination, SDL_Rect *clip);
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void drawkeybd(void );
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void drawkeybd(void );
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int regionhit(int x, int y, int w, int h);
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int regionhit(int x, int y, int w, int h);
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@ -2017,14 +2017,20 @@ int cur_thing, shift_flag, caps_flag, enter_flag;
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static void mainloop(void)
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static void mainloop(void)
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{
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{
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int done, tool_flag, canvas_flag,text_flag, val_x, val_y, new_x, new_y,
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int done, tool_flag, canvas_flag,text_flag, val_x, val_y, new_x, new_y,
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line_start_x, line_start_y, line_end_x, line_end_y, shape_tool_mode,
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line_end_x, line_end_y, shape_tool_mode,
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shape_ctr_x, shape_ctr_y, shape_outer_x, shape_outer_y, color_flag,
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shape_ctr_x, shape_ctr_y, shape_outer_x, shape_outer_y, color_flag,
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old_stamp_group, which, whicht, whichc, test_x, test_y, motioner,k;
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old_stamp_group, which;
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k = 0;
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int num_things;
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int num_things;
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int *thing_scroll;
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int *thing_scroll;
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int do_draw, max;
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int do_draw, max;
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int ignoring_motion;
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int ignoring_motion;
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int motioner = 0;
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int whichc = 0;
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int whicht = 0;
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int test_x = 0;
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int test_y = 0;
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int line_start_x = 0;
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int line_start_y = 0;
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int j = 0;
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int j = 0;
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unsigned int i = 0;
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unsigned int i = 0;
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SDL_TimerID scrolltimer = NULL;
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SDL_TimerID scrolltimer = NULL;
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@ -5436,7 +5442,8 @@ static void mainloop(void)
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if (cur_tool == TOOL_STAMP ||
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if (cur_tool == TOOL_STAMP ||
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(cur_tool == TOOL_ERASER && !button_down) || (cur_tool == TOOL_LINES && !button_down))
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(cur_tool == TOOL_ERASER && !button_down) || (cur_tool == TOOL_LINES && !button_down))
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{
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{
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int w, h;
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int w = 0;
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int h = 0;
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/* Moving: Draw XOR where stamp/eraser will apply: */
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/* Moving: Draw XOR where stamp/eraser will apply: */
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@ -22654,6 +22661,7 @@ static void claim_to_be_ready(void)
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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int i;
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CLOCK_TYPE time1;
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CLOCK_TYPE time1;
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CLOCK_TYPE time2;
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CLOCK_TYPE time2;
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CLOCK_TYPE time3;
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CLOCK_TYPE time3;
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@ -22697,7 +22705,6 @@ int main(int argc, char *argv[])
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claim_to_be_ready();
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claim_to_be_ready();
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shift_flag = 0;
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shift_flag = 0;
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caps_flag = 0;
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caps_flag = 0;
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int i;
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printf("%i joysticks were found.\n\n", SDL_NumJoysticks() );
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printf("%i joysticks were found.\n\n", SDL_NumJoysticks() );
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printf("The names of the joysticks are:\n");
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printf("The names of the joysticks are:\n");
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@ -22735,7 +22742,12 @@ int regionhit(int x, int y, int w, int h)
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int button(int id, int x, int y)
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int button(int id, int x, int y)
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{
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{
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SDL_Rect dest,desti;
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SDL_Surface *tmp_imgup;
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SDL_Event event;
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dest.x = x;
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dest.y = y;
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// Check whether the button should be hot
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// Check whether the button should be hot
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if (regionhit(x, y, 24, 24))
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if (regionhit(x, y, 24, 24))
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{
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{
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@ -22747,11 +22759,6 @@ int button(int id, int x, int y)
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activeflag = 1;
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activeflag = 1;
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}
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}
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}
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}
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SDL_Rect dest,desti;
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SDL_Surface *tmp_imgup;
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SDL_Event event;
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dest.x = x;
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dest.y = y;
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// Render button
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// Render button
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SDL_BlitSurface(img_btnsm_up, NULL, screen, &dest);
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SDL_BlitSurface(img_btnsm_up, NULL, screen, &dest);
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@ -22789,9 +22796,9 @@ int button(int id, int x, int y)
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if (gen_key_flag == 1)
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if (gen_key_flag == 1)
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{
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{
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int i,j;
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gen_key_flag = 0;
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gen_key_flag = 0;
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enter_flag = 0;
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enter_flag = 0;
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int i,j;
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SDL_EnableUNICODE(1);
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SDL_EnableUNICODE(1);
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// printf("\n entered here %d th time \n", k);
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// printf("\n entered here %d th time \n", k);
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// k++;
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// k++;
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@ -23701,6 +23708,7 @@ void drawkeybd(void )
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void on_screen_keyboard(void )
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void on_screen_keyboard(void )
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{
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{
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int i;
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if (key_board != NULL)
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if (key_board != NULL)
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SDL_FreeSurface(key_board);
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SDL_FreeSurface(key_board);
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@ -23728,8 +23736,6 @@ void on_screen_keyboard(void )
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keybd_prepare();
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keybd_prepare();
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int i;
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for (i = 1; i <= 15 ; i++)
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for (i = 1; i <= 15 ; i++)
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button (i, initial_x + (key_width)*(i-1), initial_y);
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button (i, initial_x + (key_width)*(i-1), initial_y);
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