Ran indent.sh to re-indent all source code

This commit is contained in:
Bill Kendrick 2025-03-24 19:33:13 -07:00
parent 75fbc97e9f
commit e80254df51
81 changed files with 1326 additions and 976 deletions

View file

@ -65,8 +65,8 @@ void rotate_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas
int rotate_modes(magic_api * api, int which);
Uint8 rotate_accepted_sizes(magic_api * api, int which, int mode);
Uint8 rotate_default_size(magic_api * api, int which, int mode);
void rotate_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
void rotate_set_size(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
float do_rotate(SDL_Surface * canvas, int x, int y, int smoothing_flag);
void rotate_xorline_callback(void *pointer, int tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
@ -158,17 +158,18 @@ float do_rotate(SDL_Surface *canvas, int x, int y, int smoothing_flag)
return angle_rad;
}
void rotate_xorline_callback(void *pointer ATTRIBUTE_UNUSED, int tool ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y)
void rotate_xorline_callback(void *pointer ATTRIBUTE_UNUSED,
int tool ATTRIBUTE_UNUSED, SDL_Surface *canvas,
SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) pointer;
api->xorpixel(canvas, x, y);
}
void rotate_drag(magic_api *api, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas,
SDL_Surface *last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect *update_rect)
void rotate_drag(magic_api *api, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *last,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
{
float ang;
int xx, yy;
@ -215,8 +216,9 @@ void rotate_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
rotate_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void rotate_release(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
void rotate_release(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, SDL_Surface *canvas,
SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
{
/* Final rotation work; and now, record the final angle
* we landed at, so we can reuse it -- both for stacking up
@ -250,7 +252,8 @@ void rotate_shutdown(magic_api *api ATTRIBUTE_UNUSED)
}
}
void rotate_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas,
void rotate_set_color(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, SDL_Surface *canvas,
SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect)
{
/* Record the new color */
@ -279,9 +282,10 @@ void rotate_switchin(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas)
{
if (rotate_snapshot == NULL)
rotate_snapshot = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
rotate_snapshot =
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
if (rotate_snapshot != NULL)
{
@ -322,8 +326,10 @@ Uint8 rotate_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
return 0;
}
void rotate_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
void rotate_set_size(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}