Ran indent.sh to re-indent all source code

This commit is contained in:
Bill Kendrick 2025-03-24 19:33:13 -07:00
parent 75fbc97e9f
commit e80254df51
81 changed files with 1326 additions and 976 deletions

View file

@ -72,8 +72,8 @@ int check_arrays(void);
void maze_collapse_contiguous(SDL_Surface * canvas);
Uint8 maze_accepted_sizes(magic_api * api, int which, int mode);
Uint8 maze_default_size(magic_api * api, int which, int mode);
void maze_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
void maze_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
Uint32 maze_api_version(void)
@ -359,9 +359,11 @@ void maze_render(magic_api *api, SDL_Surface *canvas)
}
void maze_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
void maze_set_color(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
maze_r = r;
maze_g = g;
@ -468,7 +470,8 @@ void maze_switchin(magic_api *api ATTRIBUTE_UNUSED,
if (maze_snapshot == NULL)
maze_snapshot = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->BitsPerPixel,
canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
if (maze_snapshot != NULL)
@ -588,8 +591,10 @@ Uint8 maze_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
return 0;
}
void maze_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
void maze_set_size(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}