Ran indent.sh to re-indent all source code

This commit is contained in:
Bill Kendrick 2025-03-24 19:33:13 -07:00
parent 75fbc97e9f
commit e80254df51
81 changed files with 1326 additions and 976 deletions

View file

@ -98,8 +98,10 @@ void colorsep_switchin(magic_api * api, int which, int mode, SDL_Surface * canva
void colorsep_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
Uint8 colorsep_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED);
Uint8 colorsep_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED);
void colorsep_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
void colorsep_set_size(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED);
@ -206,8 +208,8 @@ colorsep_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
void
colorsep_drag(magic_api *api, int which, SDL_Surface *canvas,
SDL_Surface *snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect *update_rect)
SDL_Surface *snapshot, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
{
int offset_x, offset_y;
@ -375,10 +377,11 @@ void colorsep_release(magic_api *api, int which,
}
void colorsep_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
void colorsep_set_color(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
colorsep_r_pct = (float)r / 255.0;
colorsep_g_pct = (float)g / 255.0;
@ -425,9 +428,10 @@ Uint8 colorsep_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE
}
void colorsep_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 size, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
void colorsep_set_size(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
colorsep_3dglass_variation = (size - 1);
}