Ran indent.sh to re-indent all source code

This commit is contained in:
Bill Kendrick 2025-03-24 19:33:13 -07:00
parent 75fbc97e9f
commit e80254df51
81 changed files with 1326 additions and 976 deletions

View file

@ -434,9 +434,10 @@ void rivulet_switchin(magic_api *api ATTRIBUTE_UNUSED,
zero_riv_arrays(canvas);
if (rivulet_snapshot == NULL)
rivulet_snapshot = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
rivulet_snapshot =
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
if (rivulet_snapshot != NULL)
SDL_BlitSurface(canvas, NULL, rivulet_snapshot, NULL);

View file

@ -174,13 +174,13 @@ specular_release(magic_api *api, int which,
{
}
void specular_set_color(magic_api *api, int which, SDL_Surface *canvas, SDL_Surface *snapshot, Uint8 r, Uint8 g,
Uint8 b, SDL_Rect *update_rect)
void specular_set_color(magic_api *api, int which, SDL_Surface *canvas,
SDL_Surface *snapshot, Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect)
{
}
void specular_set_size(magic_api *api, int which, int mode, SDL_Surface *canvas, SDL_Surface *snapshot, Uint8 size,
SDL_Rect *update_rect)
void specular_set_size(magic_api *api, int which, int mode,
SDL_Surface *canvas, SDL_Surface *snapshot, Uint8 size, SDL_Rect *update_rect)
{
specular_size = size * 16;
}

View file

@ -100,8 +100,8 @@ void warp_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int warp_modes(magic_api * api, int which);
Uint8 warp_accepted_sizes(magic_api * api, int which, int mode);
Uint8 warp_default_size(magic_api * api, int which, int mode);
void warp_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
void warp_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
Uint32 warp_api_version(void)
@ -286,10 +286,12 @@ void warp_shutdown(magic_api *api ATTRIBUTE_UNUSED)
}
}
void warp_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
void warp_set_color(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}
@ -376,9 +378,10 @@ Uint8 warp_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
return (NUM_WARP_SIZES / 2);
}
void warp_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect *update_rect ATTRIBUTE_UNUSED)
void warp_set_size(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED,
SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
warp_radius = (size * MAX_WARP_RADIUS) / NUM_WARP_SIZES;
}