WIP "ASCII" ASCII art magic tool

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Bill Kendrick 2024-09-25 21:29:24 -07:00
parent be4827cd03
commit e0a34c1c7a
3 changed files with 351 additions and 0 deletions

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/*
ascii.c
Converts the image to ASCII art.
Tux Paint - A simple drawing program for children.
Copyright (c) 2024 by Bill Kendrick
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: September 25, 2024
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
enum {
TOOL_TYPEWRITER,
TOOL_COMPUTER,
NUM_TOOLS
};
char * ascii_tool_names[NUM_TOOLS] = {
"Typewriter",
"Computer",
};
char * ascii_tool_filenames[NUM_TOOLS] = {
"typewriter",
"computer",
};
static Mix_Chunk *ascii_snd[NUM_TOOLS];
/* For each variation, we'll have a bitmap with an arbitrary number
* of potentially-proportionally-spaced characters (which we'll treat
* as fixed-width), so we need to keep track of each character's X
* poistion, how many characters there are, and the maximum width.
*/
SDL_Surface * ascii_bitmap[NUM_TOOLS];
int ascii_char_x[NUM_TOOLS][256];
int ascii_num_chars[NUM_TOOLS];
int ascii_char_maxwidth[NUM_TOOLS];
Uint32 ascii_api_version(void);
int ascii_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int ascii_get_tool_count(magic_api * api);
SDL_Surface *ascii_get_icon(magic_api * api, int which);
char *ascii_get_name(magic_api * api, int which);
int ascii_get_group(magic_api * api, int which);
int ascii_get_order(int which);
char *ascii_get_description(magic_api * api, int which, int mode);
void ascii_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void ascii_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void ascii_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void ascii_shutdown(magic_api * api);
void ascii_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int ascii_requires_colors(magic_api * api, int which);
void ascii_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void ascii_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int ascii_modes(magic_api * api, int which);
Uint8 ascii_accepted_sizes(magic_api * api, int which, int mode);
Uint8 ascii_default_size(magic_api * api, int which, int mode);
void ascii_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
void do_ascii_effect(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
Uint32 ascii_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
int ascii_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
int i, j, x, y, xx, w, num_chars, all_clear;
Uint32 clear_pixel, pixel;
Uint8 r, g, b;
for (i = 0; i < NUM_TOOLS; i++)
{
ascii_snd[i] = NULL;
ascii_bitmap[i] = NULL;
}
for (i = 0; i < NUM_TOOLS; i++)
{
/* FIXME */
snprintf(fname, sizeof(fname), "%ssounds/magic/ascii-%s.ogg", api->data_directory, ascii_tool_filenames[i]);
snprintf(fname, sizeof(fname), "%ssounds/magic/xor.ogg", api->data_directory);
ascii_snd[i] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%simages/magic/ascii-%s.png", api->data_directory, ascii_tool_filenames[i]);
ascii_bitmap[i] = IMG_Load(fname);
if (ascii_bitmap[i] == NULL)
{
fprintf(stderr, "Cannot load %s\n", fname);
return(0);
}
clear_pixel = api->getpixel(ascii_bitmap[i], 0, 0);
printf("%s; clear pixel %d\n", fname, clear_pixel);
num_chars = 0;
for (x = 0; x < ascii_bitmap[i]->w; x++)
{
ascii_char_x[i][num_chars] = x;
do
{
all_clear = 1;
for (y = 0; y < ascii_bitmap[i]->h /* && all_clear */; y++) {
pixel = api->getpixel(ascii_bitmap[i], x, y);
if (pixel != clear_pixel)
all_clear = 0;
}
if (all_clear)
x++;
}
while (all_clear && x < ascii_bitmap[i]->w);
all_clear = 0;
for (xx = x; xx < ascii_bitmap[i]->w && !all_clear; xx++)
{
all_clear = 1;
for (y = 0; y < ascii_bitmap[i]->h /* && all_clear */; y++)
{
pixel = api->getpixel(ascii_bitmap[i], xx, y);
if (pixel != clear_pixel)
{
all_clear = 0;
SDL_GetRGB(pixel, ascii_bitmap[i]->format, &r, &g, &b);
if (r == 255 && g == 0 && b == 255)
{
/* Magenta counts as a connecting pixel, but we
* want it to appear as the clear color */
api->putpixel(ascii_bitmap[i], xx, y, clear_pixel);
printf("x");
}
else
{
printf("#");
}
}
else
{
printf("-");
}
}
printf("\n");
}
x = xx;
num_chars++;
printf(".......................................\n");
}
ascii_num_chars[i] = num_chars;
printf("%s has %d characters\n", fname, num_chars);
ascii_char_x[i][num_chars] = x;
ascii_char_maxwidth[i] = 0;
for (j = 0; j < num_chars; j++)
{
w = ascii_char_x[i][j + 1] - ascii_char_x[i][j];
printf("%d->%d = %d\n", j, j + 1, w);
if (w > ascii_char_maxwidth[i])
{
ascii_char_maxwidth[i] = w;
}
}
printf("%s max char width is %d\n", fname, ascii_char_maxwidth[i]);
}
return (1);
}
int ascii_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);
}
SDL_Surface *ascii_get_icon(magic_api * api, int which)
{
char fname[1024];
/* FIXME */
snprintf(fname, sizeof(fname), "%ssounds/magic/ascii-icon-%s.ogg", api->data_directory, ascii_tool_filenames[which]);
snprintf(fname, sizeof(fname), "%simages/magic/xor.png", api->data_directory);
return (IMG_Load(fname));
}
char *ascii_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
char tmp[1024];
snprintf(tmp, sizeof(tmp), gettext("ASCII %s"), ascii_tool_names[which]);
return(strdup(tmp));
}
int ascii_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
int ascii_get_order(int which)
{
return 800 + which; // FIXME
}
char *ascii_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
char tmp[1024];
if (mode == MODE_PAINT)
snprintf(tmp, sizeof(tmp), gettext("Click and drag to transform parts of your drawing to ASCII art (%s style)."), ascii_tool_names[which]);
else
snprintf(tmp, sizeof(tmp), gettext("Click to transform your entire drawing to ASCII art (%s style)."), ascii_tool_names[which]);
return(strdup(tmp));
}
void ascii_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_ascii_effect);
/* FIXME */
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(ascii_snd[which], (x * 255) / canvas->w, 255);
}
void ascii_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
ascii_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
int xx, yy;
for (yy = 0; yy < canvas->h; yy++)
for (xx = 0; xx < canvas->w; xx++)
do_ascii_effect(api, which, canvas, last, xx, yy);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(ascii_snd[which], (x * 255) / canvas->w, 255);
}
}
void ascii_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void ascii_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
int i;
for (i = 0; i < NUM_TOOLS; i++)
{
if (ascii_snd[i] != NULL)
Mix_FreeChunk(ascii_snd[i]);
if (ascii_bitmap[i] != NULL)
SDL_FreeSurface(ascii_bitmap[i]);
}
}
void ascii_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
int ascii_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void ascii_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void ascii_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int ascii_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT | MODE_FULLSCREEN);
}
Uint8 ascii_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
Uint8 ascii_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
void ascii_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void do_ascii_effect(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
}