Logic was off by one!
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@ -3893,7 +3893,7 @@ static void mainloop(void)
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/* Color! */
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which = GRIDHIT_GD(r_colors,gd_colors);
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if (which > 0 && which < NUM_COLORS)
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if (which >= 0 && which < NUM_COLORS)
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{
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cur_color = which;
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playsound(1, SND_BUBBLE, 1);
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