Added crosshairs to Shift magic tool.
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1 changed files with 54 additions and 4 deletions
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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Last updated: August 9, 2007
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Last updated: August 20, 2007
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$Id$
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$Id$
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*/
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*/
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@ -42,6 +42,12 @@ int shift_x, shift_y;
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Mix_Chunk * shift_snd;
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Mix_Chunk * shift_snd;
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void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect, int crosshairs);
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Uint32 shift_api_version(void) { return(TP_MAGIC_API_VERSION); }
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Uint32 shift_api_version(void) { return(TP_MAGIC_API_VERSION); }
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@ -91,14 +97,21 @@ char * shift_get_description(magic_api * api, int which)
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void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
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void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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SDL_Rect * update_rect)
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{
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if (ox == x && oy == y)
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return; /* No-op */
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shift_doit(api, which, canvas, last, ox, oy, x, y, update_rect, 1);
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}
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void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect, int crosshairs)
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{
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{
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SDL_Rect dest;
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SDL_Rect dest;
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int dx, dy;
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int dx, dy;
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if (ox == x && oy == y)
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return; /* No-op */
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dx = x - shift_x;
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dx = x - shift_x;
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dy = y - shift_y;
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dy = y - shift_y;
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@ -209,6 +222,39 @@ void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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}
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if (crosshairs)
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{
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dest.x = (canvas->w / 2) - 1;
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dest.y = 0;
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dest.w = 3;
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dest.h = canvas->h;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
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dest.x = 0;
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dest.y = (canvas->h / 2) - 1;
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dest.w = canvas->w;
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dest.h = 3;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
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dest.x = canvas->w / 2;
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dest.y = 0;
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dest.w = 1;
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dest.h = canvas->h;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
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dest.x = 0;
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dest.y = canvas->h / 2;
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dest.w = canvas->w;
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dest.h = 1;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
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}
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/* Update everything! */
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/* Update everything! */
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update_rect->x = 0;
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update_rect->x = 0;
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@ -226,6 +272,8 @@ void shift_click(magic_api * api, int which,
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{
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{
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shift_x = x;
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shift_x = x;
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shift_y = y;
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shift_y = y;
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shift_doit(api, which, canvas, last, x, y, x, y, update_rect, 1);
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}
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}
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// Affect the canvas on release:
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// Affect the canvas on release:
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@ -233,8 +281,10 @@ void shift_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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int x, int y, SDL_Rect * update_rect)
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{
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{
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shift_doit(api, which, canvas, last, x, y, x, y, update_rect, 0);
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}
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}
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// No setup happened:
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// No setup happened:
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void shift_shutdown(magic_api * api)
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void shift_shutdown(magic_api * api)
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{
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{
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