Add a FALL_THROUGH macro to compiler.h
Older gcc's don't support `__attribute__ ((fallthrough))` (see https://sourceforge.net/u/begasus/tuxpaint/ci/e5c3cdfcf5e16a9b0fc3e7766bfea1d9c326b3ae/ "Haiku Fixes" by Luc), so adding a new macro to compiler.h that is defined as "((void)0)" on older compilers.
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2 changed files with 21 additions and 12 deletions
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@ -5,7 +5,7 @@
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for Tux Paint
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Mostly by Albert Cahalan <albert@users.sf.net>
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Copyright (c) 2002-2006
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Copyright (c) 2002-2019
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http://www.newbreedsoftware.com/tuxpaint/
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@ -24,7 +24,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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June 14, 2002 - December 30, 2017
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June 14, 2002 - September 12, 2019
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$Id$
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*/
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@ -127,3 +127,13 @@
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#undef CLOCK_ASM
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#define CLOCK_ASM(x) x=42
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#endif
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/* h/t https://tutel.me/c/programming/questions/45349079/how+to+use+__attribute__fallthrough+correctly+in+gcc */
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#ifndef FALLTHROUGH
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#if defined(__GNUC__) && __GNUC__ >= 7
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#define FALL_THROUGH __attribute__ ((fallthrough))
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#else
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#define FALL_THROUGH ((void)0)
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#endif /* __GNUC__ >= 7 */
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#endif
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