Data like brushes, starters,... now is loaded from assets in the android port, failed to merge some stuff...
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c6117bf501
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3 changed files with 160 additions and 28 deletions
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@ -45,7 +45,7 @@ void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Rendere
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return;
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newtime = SDL_GetTicks();
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if (newtime > oldtime + 15) // trying not to eat some serious CPU time!
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if (newtime > oldtime + 15) /* trying not to eat some serious CPU time! */
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{
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for (x = 0; x < screen->w; x = x + 65)
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{
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@ -62,8 +62,6 @@ void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Rendere
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prog_bar_ctr++;
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// FIXME SDL2
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// SDL_UpdateRect(screen, 0, screen->h - 24, screen->w, 24);
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r.x = 0;
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r.y = screen->h - 24;
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r.w = screen->w;
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@ -71,11 +69,9 @@ void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Rendere
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SDL_UpdateTexture(texture, &r, screen->pixels + ((screen->h - 24) * screen->pitch), screen->pitch);
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// NOTE docs says one should clear the renderer, however this means a refresh of the whole thing.
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// SDL_RenderClear(renderer);
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// SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderCopy(renderer, texture, &r, &r);
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/* Docs says one should clear the renderer, even if this means a refresh of the whole thing. */
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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oldtime = newtime;
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