diff --git a/docs/ja/html/ADVANCED-STAMPS-HOWTO.html b/docs/ja/html/ADVANCED-STAMPS-HOWTO.html deleted file mode 100644 index 2014c8337..000000000 --- a/docs/ja/html/ADVANCED-STAMPS-HOWTO.html +++ /dev/null @@ -1,331 +0,0 @@ - -Tux Paint Advanced Stamps HOWTO - - - - - -
-


-version - -0.9.22 - -
-Advanced Stamps HOWTO

- -

Copyright 2006-2008 by Albert Cahalan for the Tux Paint project
-New Breed Software

-

albert@users.sf.net
-http://www.tuxpaint.org/

- -

March 8, 2006 - July 1, 2009

-
- - -

About this HOWTO

-
- -

This HOWTO assumes that you want to make an excellent Tux Paint - stamp, in PNG bitmapped format, from a JPEG image (e.g., a digital - photograph). There are easier and faster methods that - produce lower quality.

- -

This HOWTO assumes you are dealing with normal opaque objects. Dealing - with semi-transparent objects (fire, moving fan blade, kid's baloon) - or light-giving objects (fire, lightbulb, sun) is best done with custom - software. Images with perfect solid-color backgrounds are also best done - with custom software, but are not troublesome to do as follows.

- -
- -

Image choice is crucial

-
- -

License

-
- -

If you wish to submit artwork to the Tux Paint developers for - consideration for inclusion in the official project, or if you wish to - release your own copy of Tux Paint, bundled with your own graphics, - you need an image that is compatible with the GNU - General Public License used by - Tux Paint.

- -

Images produced by the US government are Public Domain, but be aware - that the US government sometimes uses other images on the web. - Google image queries including - either site:gov or site:mil will supply many - suitable images. (Note: the *.mil sites include non-military content, - too!)

- - Your own images can be placed in the Public Domain by declaring it - so. (Hire a lawyer if you feel the need for legal advice.)

- -

For personal use, any image you can legitimately modify and use - for your own personal use should be fine.

- -
- -

Image Size and Orientation:

-
- -

You need an image that has a useful orientation. Perspective is - an enemy. Images that show an object from the corner are difficult to - fit into a nice drawing. As a general rule, telephoto side views are - the best. The impossible ideal is that, for example, two wheels of a - car are perfectly hidden behind the other two.

- -

Rotating an image can make it blurry, especially if you only rotate by - a few degrees. Images that don't need rotation are best, images that need - lots of rotation (30 to 60 degrees) are next best, and images that need - just a few degrees are worst. Rotation will also make an image darker - because most image editing software is very bad about gamma handling. - (Rotation is only legitimate for gamma=1.0 images.)

- -

Very large images are more forgiving of mistakes, and thus easier to - work with. Choose an image with an object that is over 1000 pixels - across if you can. You can shrink this later to hide your mistakes.

- -

Be sure that the image is not too grainy, dim, or washed out.

- -

Pay attention to feet and wheels. If they are buried in something, - you will need to draw new ones. If only one is buried, you might be - able to copy the other one as a replacement.

- -
-
- -

Prepare the image:

-
- -

First of all, be sure to avoid re-saving the image as a JPEG. This causes - quality loss. There is a special tool called - jpegtran - that lets you crop an image without the normal quality loss. If you want a - GUI for it, use - ljcrop. - Otherwise, use it like this:

- -
-

jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg - > cropped.jpg

-
- -

Bring that image up in your image editor. If you didn't crop it yet, - you may find that your image editor is very slow. Rotate and crop the - image as needed. Save the image — choose whatever native format - supports layers, masks, alpha, etc. GIMP - users should choose "XCF", and Adobe Photoshop users should choose "PSD", - for example.

- -

If you have rotated or cropped the image in your image editor, flatten - it now. You need to have just one RGB layer without mask or - alpha.

- -

Open the layers dialog box. Replicate the one layer several times. - From top to bottom you will need something like this:

- -
    -
  1. unmodified image (write-protect this if you can) -
  2. an image you will modify — the "WIP" layer -
  3. solid green (write-protect this if you can) -
  4. solid magenta (write-protect this if you can) -
  5. unmodified image (write-protect this if you can) -
- -

Give the WIP layer a rough initial mask. You might start with a - selection, or by using the grayscale value of the WIP layer. You might - invert the mask.

- -

Warning: once you have the mask, you may not rotate or - scale the image normally. This would cause data loss. You will be - given special scaling instructions later.

- -
- -

Prepare the mask:

-
- -

Get used to doing Ctrl-click and Alt-click on the thumbnail images in the - layers dialog. You will need this to control what you are looking at and - what you are editing. Sometimes you will be editing things you can't see. - For example, you might edit the mask of the WIP layer while looking at the - unmodified image. Pay attention so you don't screw up. Always verify that - you are editing the right thing.

- -

Set an unmodified image as what you will view (the top one is easiest). - Set the WIP mask as what you will edit. At some point, perhaps not - immediately, you should magnify the image to about 400% (each pixel of - the image is seen and edited as a 4x4 block of pixels on your screen).

- -

Select parts of the image that need to be 100% opaque or 0% opaque. - If you can select the object or background somewhat accurately by - color, do so. As needed to avoid selecting any pixels that should be - partially opaque (generally at the edge of the object) you should - grow, shrink, and invert the selection.

- -

Fill the 100% opaque areas with white, and the 0% opaque areas with - black. This is most easily done by drag-and-drop from the - foreground/background color indicator. You should not see anything happen, - because you are viewing the unmodified image layer while editing the mask - of the WIP layer. Large changes might be noticable in the thumbnail.

- -

Now you must be zoomed in.

- -

Check your work. Hide the top unmodified image layer. Display just the - mask, which should be a white object on a black background (probably - with unedited grey at the edge). Now display the WIP layer normally, so - that the mask is active. This should show your object over top of the - next highest enabled layer, which should be green or magenta as needed - for maximum contrast. You might wish to flip back and forth between - those backgrounds by repeatedly clicking to enable/disable the green - layer. Fix any obvious and easy problems by editing the mask while - viewing the mask.

- -

Go back to viewing the top unmodified layer while editing the WIP mask. - Set your drawing tool the paintbrush. For the brush, choose a small fuzzy - circle. The 5x5 size is good for most uses.

- -

With a steady hand, trace around the image. Use black around the outside, - and white around the inside. Avoid making more than one pass without - switching colors (and thus sides).

- -

Flip views a bit, checking to see that the mask is working well. When - the WIP layer is composited over the green or magenta, you should see a - tiny bit of the original background as an ugly fringe around the edge. - If this fringe is missing, then you made the object mask too small. - The fringe consists of pixels that are neither 100% object nor 0% object. - For them, the mask should be neither 100% nor 0%. The fringe gets removed - soon.

- -

View and edit the mask. Select by color, choosing either black or white. - Most likely you will see unselected specks that are not quite the expected - color. Invert the selection, then paint these away using the pencil tool. - Do this operation for both white and black.

- -
- -

Replace the fringe and junk pixels:

-
- -

Still viewing the mask, select by color. Choose black. Shrink the - selection by several pixels, being sure to NOT shrink from the edges of - the mask (the shrink helps you avoid and recover from mistakes).

- -

Now disable the mask. View and edit the unmasked WIP layer. Using the - color picker tool, choose a color that is average for the object. - Drag-and-drop this color into the selection, thus removing most of the - non-object pixels.

- -

This solid color will compress well and will help prevent ugly color - fringes when Tux Paint scales the image down. If the edge of the - object has multiple colors that are very different, you should split up - your selection so that you can color the nearby background to be - similar.

- -

Now you will paint away the existing edge fringe. Be sure that you are - editing and viewing the WIP image. Frequent layer visibility changes will - help you to see what you are doing. You are likely to use all of:

- - - -

To reduce accidents, you may wish to select only those pixels that are - not grey in the mask. (Select by color from the mask, choose black, add - mode, choose white, invert. Alternately: Select all, select by color from - the mask, subtract mode, choose black, choose white.) If you do this, - you'll probably want to expand the selection a bit and/or hide the - "crawling ants" line that marks the selection.

- -

Use the clone tool and the brush tool. Vary the opacity as needed. - Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. - (It is generally nice to pair up fuzzy brushes with 100% opacity and - non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be - helpful with semi-transparent objects.

- -

The goal is to remove the edge fringe, both inside and outside of - the object. The inside fringe, visible when the object is composited - over magenta or green, must be removed for obvious reasons. The - outside fringe must also be removed because it will become visible - when the image is scaled down. As an example, consider a 2x2 region of - pixels at the edge of a sharp-edged object. The left half is black - and 0% opaque. The right half is white and 100% opaque. That is, we - have a white object on a black background. When Tux Paint scales this - to 50% (a 1x1 pixel area), the result will be a grey 50% opaque pixel. - The correct result would be a white 50% opaque pixel. To get this - result, we would paint away the black pixels. They matter, despite - being 0% opaque.

- -

Tux Paint can scale images down by a very large factor, so it is - important to extend the edge of your object outward by a great deal. - Right at the edge of your object, you should be very accurate about this. - As you go outward away from the object, you can get a bit sloppy. It is - reasonable to paint outward by a dozen pixels or more. The farther you go, - the more Tux Paint can scale down without creating ugly color fringes. - For areas that are more than a few pixels away from the object edge, you - should use the pencil tool (or sloppy select with drag-and-drop color) to - ensure that the result will compress well.

-
- -

Save the image for Tux Paint

-
- -

It is very easy to ruin your hard work. Image editors can silently - destroy pixels in 0% opaque areas. The conditions under which this - happens may vary from version to version. If you are very trusting, - you can try saving your image directly as a PNG. Be sure to read it - back in again to verify that the 0% opaque areas didn't turn black or - white, which would create fringes when Tux Paint scales the image down. - If you need to scale your image to save space (and hide your mistakes), you - are almost certain to destroy all the 0% opaque areas. So here is a better - way...

- -

A Safer Way to Save:

-
- -

Drag the mask from the layers dialog to the unused portion of - the toolbar (right after the last drawing tool). This will create a - new image consisting of one layer that contains the mask data. Scale - this as desired, remembering the settings you use. Often you should - start with an image that is about 700 to 1500 pixels across, and end - up with one that is 300 to 400.

- -

Save the mask image as a NetPBM portable greymap (".pgm") - file. (If you are using an old release of The GIMP, you might need - to convert the image to greyscale before you can save it.) Choose the - more compact "RAW PGM" format. (The second character of the file - should be the ASCII digit "5", hex byte 0x35.)

- -

You may close the mask image.

- -

Going back to the multi-layer image, now select the WIP layer. As you - did with the mask, drag this from the layers dialog to the toolbar. You - should get a single-layer image of your WIP data. If the mask came along - too, get rid of it. You should be seeing the object and the painted-away - surroundings, without any mask thumbnail in the layers dialog. If you - scaled the mask, then scale this image in exactly the same way. Save - this image as a NetPBM portable pixmap (".ppm") file. - (Note: ppm, not pgm.) (If you choose the RAW PPM format, the - second byte of the file should be the ASCII digit "6", hex byte 0x36.)

- -

Now you need to merge the two files into one. Do that with the - pnmtopng command, like - this:

- -

- pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm > - final-stamp.png -

-
-
- - - diff --git a/docs/ja/html/EXTENDING.html b/docs/ja/html/EXTENDING.html deleted file mode 100644 index c6ace8b59..000000000 --- a/docs/ja/html/EXTENDING.html +++ /dev/null @@ -1,911 +0,0 @@ - -Extending Tux Paint - - - - - -
-


- -version - -0.9.22 - -
-Extending Tux Paint

- -

Copyright 2002-2009 by Bill Kendrick and others
-New Breed Software

- -

bill@newbreedsoftware.com
-http://www.tuxpaint.org/

- -

June 14, 2002 - July 1, 2009

-
- -
- -

If you wish to add or change things like Brushes and Rubber Stamps -used by Tux Paint, you can do it fairly easily by simply putting -or removing files on your hard disk.

- -

Note: You'll need to restart Tux Paint for the changes to take -effect.

- -

Where Files Go

-
-

Standard Files

-
-

Tux Paint looks for its various data files in its - 'data' directory.

- -

Linux and Unix

-
-

Where this directory goes depends on what value was set for - "DATA_PREFIX" when Tux Paint was built. See - INSTALL.txt for details.

- -

By default, though, the directory is:

- -
- /usr/local/share/tuxpaint/ -
- -

If you installed from a package, it is more likely to be:

- -
- /usr/share/tuxpaint/ -
- -
- - -

Windows

-
-

Tux Paint looks for a directory called 'data' in the same - directory as the executable. This is the directory that the - installer used when installing Tux Paint e.g.:

- -
- C:\Program Files\TuxPaint\data -
- -
- - -

Mac OS X

-
-

Tux Paint stores its data files inside the "Tux Paint" - application (which is actually a special kind of folder on - Mac OS X). The following steps explain how to get to - the folders within:

- -
    -
  1. Bring up a 'context' menu by holding the [Control] key and clicking - the Tux Paint icon the in Finder. (If you have a mouse with more - than one button, you can simply right-click the icon.)
  2. -
  3. Select "Show Contents" from the menu that appears. - A new Finder window will appear with a folder inside called - "Contents."
  4. -
  5. Open the "Contents" folder and open the "Resources" folder found - inside.
  6. -
  7. There, you will find the "starters", "stamps" and "brushes" - folders. Adding new content to these folders will make the content - available to any user that launches this copy (icon) of - Tux Paint.
  8. -
- -

Note: If you install a newer version of Tux Paint - and replace or discard the old version, you will lose changes made - by following the instructions above, so keep backups of your new - content (stamps, brushes, etc.).

- -

Tux Paint also looks for files in a "TuxPaint" folder - that you can place in your system's "Application Support" folder - (found under "Library" at the root of your hard disk):

- -
- /Library/Application Support/TuxPaint/ -
- -

It also looks for files in the user's "Application Support" folder: -

- -
- /Users/(user name)/Library/Application Support/TuxPaint/ -
- -

When you upgrade to a newer version of Tux Paint, the contents of this - TuxPaint folder will stay the same and remain accessible by all users - of Tux Paint.

- -
- -
- -
- - -

Personal Files

-
-

You can also create brushes, stamps, fonts and 'starters' in your - own directory (folder) for Tux Paint to find.

- - -

Windows

-
-

Your personal Tux Paint folder is stored in your - "Application Data". For example, on newer Windows (set up - for an English-speaking user):

- -
- C:\Documents and Settings\(user name)\Application - Data\TuxPaint\ -
- -
- -

Mac OS X

-
-

Your personal Tux Paint folder is stored in your - "Application Support" folder: - -

- /Users/(user name)/Library/Application Support/ - TuxPaint/ -
-
- -

Linux and Unix

-
-

Your personal Tux Paint directory is - "$(HOME)/.tuxpaint/" (also known as - "~/.tuxpaint/".

- -

That is, if your home directory is "/home/karl", then - your Tux Paint directory is - "/home/karl/.tuxpaint/".

- -

Don't forget the period (".") before the - 'tuxpaint'!

-
- -

To add brushes, stamps fonts, and 'starters,' create subdirectories - under your personal Tux Paint directory named - "brushes", "stamps", - "fonts" and - "starters" respectively.

- -

(For example, if you created a brush named "flower.png", - you would put it in "~/.tuxpaint/brushes/" under Linux or - Unix.)

-
-
- -
- - -

Brushes

-
-

The brushes used for drawing with the 'Brush' and 'Lines' tools in - Tux Paint are simply PNG image files.

- - - -

The alpha (transparency) of the PNG image is used to determine the shape - of the brush, which means that the shape can be 'anti-aliased' and even - partially-transparent!

- -

Greyscale pixels in the brush PNG will be drawn using the - currently-selected color in Tux Paint. Color pixels will be - tinted.

- -

Brush images should be no wider than 40 pixels across and - no taller than 40 pixels high. (i.e., the maximum size - can be 40 x 40.)

- - -

Brush Options

-
-

Aside from a graphical shape, brushes can also be given other - attributes. To do this, you need to create a 'data file' - for the brush.

- -

A brush data file is simply a text file containing the options.

- -

The file has the same name as the PNG image, but a ".dat" - extension. (e.g., "brush.png"'s data file is the text - file "brush.dat" in the same directory.)

- -

Brush Spacing

-
-

As of Tux Paint version 0.9.16, you can now specify the spacing - for brushes (that is, how often they are drawn). By default, the - spacing will be the brush's height, divided by 4.

- -

Add a line containing the line "spacing=N" - to the brush's data file, where N is the spacing you want - for the brush. (The lower the number, the more often the brush is - drawn.)

-
- -

Animated Brushes

-
-

As of Tux Paint version 0.9.16, you may now create animated - brushes. As the brush is used, each frame of the animation is - drawn.

- -

Lay each frame out across a wide PNG image. For example, - if your brush is 30x30 and you have 5 frames, the image should - be 150x30.

- -

Add a line containing the line "frames=N" - to the brush's data file, where N is the number of frames - in the brush.

- -

Note: If you'd rather the frames be flipped through - randomly, rather than sequentially, also add a line containing - "random" to the brush's data file.

-
- -

Directional Brushes

-
-

As of Tux Paint version 0.9.16, you may now create directional - brushes. As the brush is used, different shapes are drawn, depending - on the direction the brush is going.

- -

The directional shapes are divided into a 3x3 square in a PNG image. - For example, if your brush is 30x30, the image should be 90x90, and - each of the direction's shapes placed in a 3x3 grid. The center - region is used for no motion. The top right is used for motion that's - both up, and to the right. And so on.

- -

Add a line containing the line "directional" - to the brush's data file.

-
- -

Animated Directional Brushes

-
-

You may mix both animated and directional features into one - brush. Use both options ("frames=N" and - "directional"), in separate lines in the - brush's "".dat" file.

- -

Lay the brush out so that each 3x3 set of directional shapes are - laid out across a wide PNG image. For example, if the brush is 30x30 - and there are 5 frames, it would be 450x90. (The leftmost 150x90 pixels - of the image represent the 9 direction shapes for the first frame, - for example.)

-
-
- -

Place the brush image PNGs (and any data text files) in the - "brushes" directory.

- -

Note: If your new brushes all come out as solid squares or rectangles, - it's because you forgot to use alpha transparency! See the documentation - file "PNG.txt" for more information and tips.

- -
-
- -
- - -

Stamps

-
-

All stamp-related files go in the "stamps" directory. - It's useful to create subdirectories and sub-subdirectories - there to organize the stamps. (For example, you can have a - "holidays" folder with "halloween" and - "christmas" sub-folders.)

- -

Images

-
-

Rubber Stamps in Tux Paint can be made up of a number of separate - files. The one file that is required is, of course, the picture - itself.

- - - -

As of Tux Paint version 0.9.17, Stamps may be either PNG - bitmap images or SVG vector images. They can be full-color or greyscale. - The alpha (transparency) channel of PNGs is used to determine the actual - shape of the picture (otherwise you'll stamp a large rectangle on your - drawings).

- -

PNGs can be any size, and Tux Paint (by default) provides - a set of sizing buttons to let the user scale the stamp up (larger) - and down (smaller).

- -

SVGs are vector-based, and will be scaled appropriately for the - canvas being used in Tux Paint.

- -

Note: If your new PNG stamps all have solid rectangular-shaped outlines - of a solid color (e.g., white or black), it's because you forgot to use - alpha transparency! See the documentation file - "PNG.txt" for more information and tips.

- -

Note: If your new SVG stamps seem to have a lot of whitespace, - make sure the SVG 'document' is no larger than the shape(s) within. - If they are being clipped, make sure the 'document' is large enough - to contain the shape(s). See the documentation file - "SVG.txt" for more information and tips.

- -

Advanced Users: The - Advanced Stamps HOWTO describes, - in detail, how to make PNG images which will scale perfectly when used as - stamps in Tux Paint.

- -
-
- -
- -

Description Text

-
-

Text (".TXT") files with the same name as the PNG or SVG. - (e.g., "picture.png"'s description is stored in - "picture.txt" in the same directory.)

- -

The first line of the text file will be used as the US English - description of the stamp's image. It must be encoded in UTF-8.

- -

Language Support

-
-

Additional lines can be added to the text file to provide - translations of the description, to be displayed when Tux Paint - is running in a different locale (like French or Spanish).

- -

The beginning of the line should correspond to the language code - of the language in question (e.g., "fr" for French, and - "zh_TW" for Traditional Chinese), followed by - ".utf8=" and the translated description (encoded - in UTF-8).

- -

There are scripts in the "po" directory for converting - the text files to PO format (and back) for easy translation to - different languages. Therefore you should never add or change translations - in the .txt files directly.

- -

If no translation is available for the language Tux Paint - is currently running in, the US English text is used.

-
- -

Windows Users

-
-

Use NotePad or WordPad to edit/create these files. - Be sure to save them as Plain Text, and make sure they have - ".txt" at the end of the filename...

-
-
- -
- -

Sound Effects

-
-

WAVE (".wav") or OGG Vorbis (".ogg") - files with the same name as the PNG or SVG. - (e.g., "picture.svg"'s sound effect is the sound file - "picture.wav" in the same directory.)

- -

Language Support

-
-

For sounds for different locales (e.g., if the sound is someone - saying a word, and you want translated versions of the word said), - also create WAV or OGG files with the locale's label in the filename, in - the form: "STAMP_LOCALE.EXT"

- -

"picture.png"'s sound effect, when Tux Paint is run - in Spanish mode, would be "picture_es.wav". - In French mode, "picture_fr.wav". In Brazilian - Portuguese mode, "picture_pt_BR.wav". And so on...

- -

If no localized sound effect can be loaded, Tux Paint will - attempt to load the 'default' sound file. - (e.g., "picture.wav")

-
- -

Note: For descriptive sounds (not sound effects, like a bang or - a bird chirping), consider using the Descriptive Sounds, - described below.

-
- -
- -

Descriptive Sound

-
-

WAVE (".wav") or OGG Vorbis (".ogg") - files with the same name as the PNG or SVG, followed by - "_desc" (e.g., "picture.svg"'s descriptive - sound is the sound file "picture_desc.ogg" in the same - directory.)

- -

Language Support

-
-

For descriptions in different languages, - also create WAV or OGG files with both "_desc" and - the locale's label in the filename, in - the form: "STAMP_desc_LOCALE.EXT"

- -

"picture.png"'s descriptive sound, when Tux Paint - is run in Spanish mode, would be "picture_desc_es.wav". - In French mode, "picture_desc_fr.wav". In - Brazilian Portuguese mode, "picture_desc_br_PT.wav". - And so on...

- -

If no localized descriptive sound can be loaded, Tux Paint will - attempt to load the 'default' descriptive sound file. - (e.g., "picture_desc.wav")

-
-
- -
- -

Stamp Options

-
-

Aside from a graphical shape, a textual description, and a sound - effect, stamps can also be given other attributes. To do this, you need - to create a 'data file' for the stamp.

- -

A stamp data file is simply a text file containing the options.

- -

The file has the same name as the PNG or SVG image, but a - ".dat" extension. (e.g., "picture.png"'s - data file is the text file "picture.dat" in the same - directory.)

- -

Colored Stamps

-
-

Stamps can be made to be either "colorable" or "tintable."

- -
Colorable
-
-

"Colorable" stamps they work much like brushes - you pick the stamp - to get the shape, and then pick the color you want it to be. - (Symbol stamps, like the mathematical and musical ones, are an - example.)

- -

Nothing about the original image is used except the transparency - (from "alpha" channel). The color of the stamp comes out solid.

- -
- -

Add a line containing the word "colorable" - to the stamp's data file.

-
- -
Tinted
-
-

"Tinted" stamps are similar to "colorable" ones, except the - details of the original image are kept. (To put it technically, - the original image is used, but its hue is changed, based on the - currently-selected color.)

- -
- -

Add a line containing the word "tintable" - to the stamp's data file.

- -
Tinting Options:
-
-

Depending on the contents of your stamp, you might want to - have Tux Paint use one of a numer of methods when tinting it. - Add one of the following lines to the stamp's data file:

- -
-
"tinter=normal" (default)
-
This is the normal tinting mode. (Hue range is - +/- 18 degrees, 27 replace.)
- -
"tinter=anyhue"
-
This remaps all hues in the stamp. (Hue range is - +/- 180 degrees.)
- -
"tinter=narrow"
-
This like 'anyhue', but a narrower hue angle. - (Hue range is +/- 6 degrees, 9 replace.)
- -
"tinter=vector"
-
This is map 'black through white' to - 'black through destination'.
-
- -
-
-
- -

Unalterable Stamps

-
-

By default, a stamp can be flipped upside down, shown as a mirror - image, or both. This is done using the control buttons below the - stamp selector, at the lower right side of the screen in - Tux Paint.

- -

Sometimes, it doesn't make sense for a stamp to be flippable or - mirrored; for example, stamps of letters or numbers. - Sometimes stamps are symmetrical, so letting the user flip or mirror - them isn't useful.

- -

To make a stamp un-flippable, add the option - "noflip" to the stamp's data file.

- -

To keep a stamp from being mirrored, add a line containing the word - "nomirror" to the stamp's data file.

-
- -

Initial Stamp Size

-
-

By default, Tux Paint assumes that your stamp is sized - appropriately for unscaled display on a 608x472 canvas. This is - the original Tux Paint canvas size, provided by a 640x480 screen. - Tux Paint will then adjust the stamp according to the current - canvas size and, if enabled, the user's stamp size controls.

- -

If your stamp would be too big or too small, you can specify - a scale factor. If your stamp would be 2.5 times as wide (or tall) - as it should be, add the option "scale 40%" or - "scale 5/2" or "scale 2.5" - or "scale 2:5" to your image. You may include - an "=" if you wish, as in - "scale=40%".

-
- - -

Windows Users

-
-

You can use NotePad or WordPad to create these file. - Be sure to save it as Plain Text, and make sure the filename - has ".dat" at the end, and not ".txt"...

-
-
- -

Pre-Mirrored and Flipped Images

-
-

In some cases, you may wish to provide a pre-drawn version of - a stamp's mirror-image, flipped image, or even both. For example, - imagine a picture of a fire truck with the words - "Fire Department" written across the side. You probably - do not want that text to appear backwards when the image is flipped!

- -

To create a mirrored version of a stamp that you want Tux Paint - to use, rather than mirroring one on its own, simply create a second - ".png" or ".svg" graphics file with the - same name, except with "_mirror" before the filename - extension.

- -

For example, for the stamp "truck.png" you would - create another file named "truck_mirror.png", which - will be used when the stamp is mirrored (rather than using a - backwards version of 'truck.png').

- -

As of Tux Paint 0.9.18, you may similarly provide a pre-flipped - image with "_flip" in the name, and/or an image that - is both mirrored and flipped, by naming it - "_mirror_flip".

- -

Note: If the user flips and mirrors an image, and a pre-drawn - "_mirror_flip" doesn't exist, but either "_flip" - or "_mirror" does, it will be used, and mirrored or flipped, - respectively.

-
- -
- -
- - -

Fonts

-
- - -

The fonts used by Tux Paint are TrueType Fonts (TTF).

- -

Simply place them in the "fonts" directory. - Tux Paint will load the font and provide four different sizes - in the 'Letters' selector when using the 'Text' tool.

- -
-
- -
- - -

'Starters'

-
- - -

'Starter' images appear in the 'New' dialog, along with solid - color background choices. (Note: In earlier versions of Tux Paint, - they appeared in the 'Open' dialog, together with saved drawings.)

- -

Unlike pictures drawn in Tux Paint by users and then opened - later, opening a 'starter' creates a new drawing. When you save, the - 'starter' image is not overwritten. Additionally, as you edit your new - picture, the contents of the original 'starter' affect it.

- - Coloring-Book Style - -
-

The most basic kind of 'starter' is similar to a picture in a coloring - book. It's an outline of a shape which you can then color in and - add details to. In Tux Paint, as you draw, type text, or stamp - stamps, the outline remains 'above' what you draw. You can erase the - parts of the drawing you made, but you can't erase the outline.

- -

To create this kind of 'starter' image, simply draw an outlined - picture in a paint program, make the rest of the graphic transparent - (that will come out as white in Tux Paint), and save it as a - PNG format file.

- -

Note: Previous to Tux Paint 0.9.21, images needed to be - black and transparent. As of 0.9.21, if a Starter is black and white, - with no transparency, white will be converted to transparent when the - Starter is opened.

- -

Note: Previous to Tux Paint 0.9.22, Starters had to be in - PNG or JPEG (backgrounds only) format. As of 0.9.22, they may be in - SVG (vector graphics) or KPX (templates from Kid Pix, another childrens' - drawing program; they are special files which simply contain a JPEG - within).

-
- - Scene-Style - -
-

Along with the 'coloring-book' style overlay, you can also provide - a separate background image as part of a 'starter' picture. The - overlay acts the same: it can't be drawn over, erased, or affected by - 'Magic' tools. However, the background can be!

- -

When the 'Eraser' tool is used on a picture based on this kind of - 'starter' image, rather than turning the canvas to a solid color, - such as white, it returns that part of the canvas to the original - background picture from the 'starter'.

- -

By creating both an overlay and a background, you can create a - 'starter' which simulates depth. Imagine a background that shows - the ocean, and an overlay that's a picture of a reef. You can then - draw (or stamp) fish in the picture. They'll appear in the ocean, - but never 'in front of' the reef.

- -

To create this kind of 'starter' picture, simply create an overlay - (with transparency) as described above, and save it as a PNG. - Then create another image (without transparency), and save it with - the same filename, but with "-back" appended to the - name. (e.g., "reef-back.png" would be the background - ocean picture that corresponds to the "reef.png" - overlay, or foreground.)

-
- -

The 'starter' images should be the same size as Tux Paint's - canvas. (See the "Loading Other Pictures into Tux Paint" section of - README for details on sizing.) If they are not, - they will be stretched, without affecting the shape ("aspect ratio"); - however some smudging may be applied to the edges.

- -

Place them in the "starters" directory. - When the 'New' dialog is accessed in Tux Paint, the 'starter' - images will appear in the screen that appears, after the various solid color - choices.

- -

Note: 'Starters' can't be saved over from within Tux Paint, - since loading a 'starter' is really like creating a new image. - (Instead of being blank, though there's already something there to work - with.) The 'Save' command simply creates a new picture, like it would - if the 'New' command had been used.

- -

Note: 'Starters' are 'attached' to saved pictures, via a - small text file that has the same name as the saved file, but with - ".dat" as the extension. This allows the overlay and - background, if any, to continue to affect the drawing even after - Tux Paint has been quit, or another picture loaded or started. - (In other words, if you base a drawing on a 'starter' image, it will - always be affected by it.)

- -
-
- -
- -

'Templates'

-
- - -

'Template' images also appear in the 'New' dialog, along with solid - color background choices and 'Starters'. (Note: Tux Paint prior to - version 0.9.22 did not have the 'Template' feature.)

- -

Unlike pictures drawn in Tux Paint by users and then opened - later, opening a 'template' creates a new drawing. When you save, the - 'template' image is not overwritten. Unlike 'starters', there is no - immutable 'layer' above the canvas. You may draw over any part of it.

- -

When the 'Eraser' tool is used on a picture based on a 'template', - rather than turning the canvas to a solid color, such as white, it - returns that part of the canvas to the original picture from the - 'template'.

- -

'Templates' are simply image files (in PNG, JPG, SVG or KPX format). - No preparation or conversion should be required.

- -

The 'template' images should be the same size as Tux Paint's - canvas. (See the "Loading Other Pictures into Tux Paint" section of - README for details on sizing.) If they are not, - they will be stretched, without affecting the shape ("aspect ratio"); - however some smudging may be applied to the edges.

- -

Place them in the "templates" directory. - When the 'New' dialog is accessed in Tux Paint, the 'template' - images will appear in the screen that appears, after the various solid color - choices and 'starters'.

- -

Note: 'Templates' can't be saved over from within Tux Paint, - since loading a 'template' is really like creating a new image. - (Instead of being blank, though there's already something there to work - with.) The 'Save' command simply creates a new picture, like it would - if the 'New' command had been used.

- -

Note: 'Templates' are 'attached' to saved pictures, via a - small text file that has the same name as the saved file, but with - ".dat" as the extension. This allows the background - to continue to be available to the drawing (e.g., when using the 'Eraser' - tool) even after Tux Paint has been quit, or another picture loaded - or started. (In other words, if you base a drawing on a 'template' image, - it will always be affected by it.)

- -
-
- -
- - -

Translations

-
-

Tux Paint supports numerous languages, thanks to use of the - "gettext" localization library. (See OPTIONS - for how to change locales in Tux Paint.)

- -

To translate Tux Paint to a new language, copy the translation - template file, "tuxpaint.pot" (found in Tux Paint's - source code, in the folder "src/po/"). Rename the copy as a - ".po" file, with an appropriate name for the locale you're - translating to (e.g., "es.po" for Spanish; or - "pt_BR.po" for Brazilian Portuguese, versus - "pt.po" or "pt_PT.po" for Portuguese spoken in - Portugal.)

- -

Open the newly-created ".po" file — you can edit - in a plain text edtior, such as Emacs, Pico or VI on Linux, or - NotePad on Windows. The original English text used in Tux Paint - is listed in lines starting with "msgid". Enter your - translations of each of these pieces of text in the empty - "msgstr" lines directly below the corresponding - "msgid" lines. (Note: Do not remove the quotes.)

- -

Example:

- -
-

msgid "Smudge"
- msgstr "Manchar"
-  
- msgid "Click and move to draw large bricks."
- msgstr "Haz clic y arrastra para dibujar ladrillos grandes." -

-
- -

A graphical tool, called poEdit - (http://www.poedit.net/), is available - for Linux, Windows and Mac OS X.

- -

Note: It is best to always work off of the latest - Tux Paint text catalog template ("tuxpaint.pot"), - since new text is added, and old text is occasionally changed. - The text catalog for the upcoming, unreleased version of Tux Paint - can be found in Tux Paint's CVS repository - (see: http://www.tuxpaint.org/download/source/cvs/), - and on the Tux Paint website at - http://www.tuxpaint.org/help/po/.

- -

To edit an existing translation, download the latest ".po" - file for that language, and edit it as described above.

- -

You may send new or edited translation files to Bill Kendrick, - lead developer of Tux Paint, at: - bill@newbreedsoftware.com, - or post them to the "tuxpaint-i18n" mailing list - (see: http://www.tuxpaint.org/lists/).

- -

Alternatively, if you have an account with - SourceForge.net, you can request - to be added to the "tuxpaint" project and receive write-access - to the CVS source code repository so that you may commit your changes - directly.

- -

Note: Additional locale support also requires additions - to Tux Paint's source code (/src/i18n.h and - /src/i18n.c), and requires updates to the Makefile, - to have the ".po" gettext catalog source files compiled into - ".mo" files, and installed, for use at runtime.

- -
- -

Alternative Input Methods

-
-

As of version 0.9.17, Tux Paint's "Text" tool can provide - alternative input methods for some languages. For example, when - Tux Paint is running with a Japanese locale, the - right [Alt] key can be pressed to cycle between Latin, - Romanized Hiragana and Romanized Katakana modes. - This allows native characters and words to be entered into the "Text" tool by - typing one or more keys on a keyboard with Latin characters (e.g., a - US QWERTY keyboard).

- -

To create an input method for a new locale, create a text file - with a name based on the locale (e.g., "ja" for Japanese), - with ".im" as the extension (e.g., "ja.im").

- -

The ".im" file can have multiple character mapping sections - for different character mapping modes. For example, on a Japanese typing - system, typing [K] [A] in Hiragana mode generates a - different Unicode character than typing - [K] [A] in Katakana mode.

- -

List the character mappings in this file, one per line. Each line should - contain (separated by whitespace):

- - - -

Start additional character mapping sections with a line containign the word - "section".

- -

Example:

- -
-

# Hiragana
- 304B   ka   -
- 304C   ga   -
- 304D   ki   -
- 304E   gi   -
- 304D:3083   kya   -
- 3063:305F   tta   -
-  
- # Katakana
- section
- 30AB   ka   -
- 30AC   ga   -
- 30AD   ki   -
- 30AE   gi   - -

-
- -

Note: Blank lines within the ".im" file - will be ignored, as will any text following a "#" - (pound/hash) character — it can be used to denote comments, - as seen in the example above.

- -

Note: Meanings of the flags are locale-specific, and are processed - by the language-specific source code in "src/im.c". - For example, "b" is used in Korean to handle - Batchim, which may carry over to the next character.

- -

Note: Additional input method support also requires additions - to Tux Paint's source code (/src/im.c), and requires - updates to the Makefile, - to have the ".im" files installed, for use at runtime.

-
- - - diff --git a/docs/ja/html/FAQ.html b/docs/ja/html/FAQ.html deleted file mode 100644 index 847cff005..000000000 --- a/docs/ja/html/FAQ.html +++ /dev/null @@ -1,706 +0,0 @@ - -Tux Paint Frequently Asked Questions - - - - - -
-


-version - -0.9.22 - -
-Frequently Asked Questions

- -

Copyright 2002-2009 by Bill Kendrick and others
-New Breed Software

- -

bill@newbreedsoftware.com
-http://www.tuxpaint.org/

- -

September 14, 2002 - July 1, 2009

-
- -

Drawing-related

- - - -

Interface Problems

- - - -

Printing

- - -

Saving

- - -

Audio Problems

- - -

Fullscreen Mode Problems

- - -

Other Probelms

- - -

Help / Contact

-

Any questions you don't see answered? Let me know!

- -

bill@newbreedsoftware.com

- -

Or post to our 'tuxpaint-users' mailing list:

- -

http://www.tuxpaint.org/lists/

- - - diff --git a/docs/ja/html/OPTIONS.html b/docs/ja/html/OPTIONS.html deleted file mode 100644 index c53cfe843..000000000 --- a/docs/ja/html/OPTIONS.html +++ /dev/null @@ -1,2492 +0,0 @@ - -Tux Paint Options Documentation - - - - - -
-

Tux Paint
- -version - -0.9.22 - -

-

Options Documentation

- -

Copyright 2002-2014 by Bill Kendrick and others
-New Breed Software

- -

bill@newbreedsoftware.com
-http://www.tuxpaint.org/

- - -

April 16, 2014

- - -
- -
- -

Tux Paint Config.

-
-

As of Tux Paint version 0.9.14, a graphical tool is available - that allows you to change Tux Paint's behavior. However, if you'd - rather not install and use this tool, or want a better understanding of - the available options, please continue reading.

-
- -
- -

Configuration File

-
-

You can create a simple configuration file for Tux Paint, which it - will read each time you start it up.

- -

The file is simply a plain text file containing the options - you want enabled:

- -

Linux and Unix Users

-
-

The file you should create is called - ".tuxpaintrc" - and it should be placed in your home directory. - (a.k.a. "~/.tuxpaintrc" or - "$HOME/.tuxpaintrc")

- -

System-Wide Configuration File

-
-

Before this file is read, a system-wide configuration file is - read. (By default, this configuration has no settings enabled.) - It is located at:

- -
- /etc/tuxpaint/tuxpaint.conf -
- -

You can disable reading of this file altogether, leaving the - settings as defaults (which can then be overridden by your - ".tuxpaintrc" file and/or command-line arguments) - by using the command-line option:

- -
- --nosysconfig -
-
-
- -

Mac OS X Users

-
-

The file you should create is called - "tuxpaint.cfg" - and it should be placed in your home folder, under the sub-folder: - Library/Application Support/TuxPaint -

- -

System-Wide Configuration File

-
-

Before this file is read, a system-wide configuration file is - read. (By default, this configuration has no settings enabled.) - It is located at:

- -
- /Library/Application Support/TuxPaint/tuxpaint.cfg -
-
- -

Windows Users

-
-

The file you should create is called - "tuxpaint.cfg" and it - should be placed in Tux Paint's folder.

- -

You can use NotePad or WordPad to create this file. - Be sure to save it as Plain Text, and make sure the filename - doesn't have ".txt" at the end...

-
-
- -
- -

Available Options

-
-

The following settings can be set in the configuration file. - (Command-line settings will override these. - See the "Command-Line Options" - section, below.)

- -
-
fullscreen=yes
-
- Run the program in full screen mode, rather than in a window. -
- -
fullscreen=native
-
- Run the program in full screen mode. Additionally, assume the - screen's current resolution (set by the operating system). -
- -
windowsize=SIZE
-
-

Run the program at a different size (in windowed mode) or - at a different screen resolution (in fullscreen mode), rather than the - default (usually 800x600).

- -

The SIZE value should be presented in pixels, in 'width-by-height' - format, with an "x" (lowercase X) between the values. The size can - be anything that's at least 640 wide, and at least 480 tall.

- -

Some examples: -

    -
  • 640x480 -
  • 1024x768 -
  • 768x1024 -
  • 1600x1200 -
-

-
- -
orient=portrait
-
-

Swaps the width/height options given to Tux Paint, useful for - rotating the window on portait displays, such as a tablet PC that's - in tablet orientation. -

- -
native=yes
-
-

When running Tux Paint in fullscreen mode, this - assumes the screen's current resolution (overriding any - "windowsize" option), as set by the operating system. -

- -
allowscreensaver=yes
-
-

By default, Tux Paint prevents your system's screensaver - from starting up. You can override this by using the "allowscreensaver" - option. Note: This requires version 1.2.12 or higher of the SDL library. - (You can also do this by setting the "SDL_VIDEO_ALLOW_SCREENSAVER" - environment variable on your system to "1".) -

- -
nosound=yes
-
- Disable sound effects. (Note: Pressing [Alt] + [S] - cannot be used to reenable sounds if they were disabled using this option.) -
- -
noquit=yes
-
-

Disable the on-screen "Quit" button and prevent the [Escape] key - from quitting Tux Paint.

- -

Using the [Alt] + [F4] keyboard combination - or clicking the window's close button (assuming you're not in - fullscreen mode) still works to quit Tux Paint.

- -

You can also use the following keyboard combination to quit: - [Shift] + [Control] + [Escape].

-
- -
noprint=yes
-
- Disable the printing feature. -
- -
printdelay=SECONDS
-
- Restrict printing so that printing can occur only once every - SECONDS seconds. -
- -
printcommand=COMMAND
-
-

(Linux and Unix only)

- -

Use the command COMMAND to print a PostScript format file - when the 'Print' button is clicked. - If this option is not specifically not set, the default command is:

- -
- lpr -
- -

Note: Versions of Tux Paint prior to 0.9.15 - sent PNG format data to the print command (which defaulted to - "pngtopnm | pnmtops | lpr").

- -

If you set an alternative printcommand in the - configuration file prior to version 0.9.15, you will need to change it.

-
- -
altprintcommand=COMMAND
-
-

(Linux and Unix only)

- -

Use the command COMMAND to print a PostScript format file - when the 'Print' button is clicked while the [Alt] modifier - key is being held. (This is typically used for providing a print - dialog, similar to when pressing [Alt]+'Print' in Windows and - Mac OS X.)

- -

If this option is not specifically not set, the default command is - KDE's graphical print dialog:

- -
- kprinter -
-
- -
printcfg=yes
-
-

(Windows and Mac OS X only)

- -

Tux Paint will use a printer configuration file when printing. - Push the [Alt] key while clicking the 'Print' button in - Tux Paint to cause a Windows print dialog window to appear.

- -

(Note: This only works when not running Tux Paint in - fullscreen mode.) Any configuration changes made in this dialog - will be saved to the file "userdata/print.cfg", and - used again, as long as the "printcfg" option is set.

-
- -
altprint=always
-
-

This causes Tux Paint to always show the printer dialog - (or, on Linux/Unix, run the "altprintcommand") when the 'Print' button - is clicked. In other words, it's like clicking 'Print' while holding - [Alt], except you don't need to hold [Alt] every time.

-
- -
altprint=never
-
-

This prevents Tux Paint from ever showing the printer dialog - (or, on Linux/Unix, run the "altprintcommand") when the 'Print' button - is clicked. In other words, it makes the [Alt] key have no - effect when clicking the 'Print' button.

-
- -
altprint=mod
-
-

This is the normal, default behavior. Tux Paint shows a - printer dialog (or, on Linux/Unix, runs the "altprintcommand"), - when the [Alt] key is pressed while the 'Print' button is clicked. - Clicking 'Print' without holding [Alt] prints without showing - a dialog.

-
- -
papersize=PAPERSIZE
-
-

(Platforms that use Tux Paint's internal PostScript - generator — not Windows, Mac OS X or BeOS.)

- -

Tell Tux Paint what size PostScript to generate. - If none is specified, Tux Paint first checks - your $PAPER environment variable, then - the file /etc/papersize, then uses the the - 'libpaper' library's default paper size.

- -

Valid paper sizes include: - letter, legal, tabloid, executive, note, statement, - a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, - b0, b1, b2 b3, b4, - 10x14, 11x17, - halfletter, halfexecutive, halfnote, - folio, quarto, ledger, - archA, archB, archC, archD, archE, - flsa, flse, - csheet, dsheet, esheet. -

-
- -
nolockfile=yes
-
-

By default, Tux Paint uses what's known as a 'lockfile' - to prevent it from being launched more than once in 30 seconds. - (This is to avoid accidentally running multiple copies; for example, - by double-clicking a single-click launcher, or simply - impatiently clicking the icon multiple times.)

- -

To make Tux Paint ignore the lockfile, allowing it to - run again, even if it was just launched less than 30 seconds - ago, enable this setting in the configuration file, or - run Tux Paint with the '--nolockfile' option - on the command-line.

- -

By default, the lockfile is stored in - "~/.tuxpaint/" under Linux and Unix, - and "userdata\" under Windows.

-
- -
simpleshapes=yes
-
- Disable the rotation step of the 'Shape' tool. - Click, drag and release is all that will be needed to draw a shape. -
- -
uppercase=yes
-
- All text will be rendered only in uppercase (e.g., "Brush" will - be "BRUSH"). Useful for children who can read, but who have only - learned uppercase letters so far. -
- -
grab=yes
-
-

Tux Paint will attempt to 'grab' the mouse and keyboard, so - that the mouse is confined to Tux Paint's window, and nearly all - keyboard input is passed directly to it.

- -

This is useful to disable operating system actions that could get - the user out of Tux Paint [Alt]-[Tab] window cycling, - [Ctrl]-[Escape], etc. This is especially useful in - fullscreen mode.

-
- -
noshortcuts=yes
-
-

This disable keyboard shortcuts (e.g., [Ctrl]-[S] for save, - [Ctrl]-[N] for a new image, etc.)

- -

This is useful to prevent unwanted commands from being activated - by children who aren't experienced with keyboards.

-
- -
nowheelmouse=yes
-
- This disables support for the wheel on mice that have it. - (Normally, the wheel will scroll the selector menu on the right.) -
- -
nobuttondistinction=yes
-
-

Prior to Tux Paint 0.9.15, the middle and right buttons on - a mouse could also be used for clicking. In version 0.9.15, it was changed - so that only the left mouse button worked, so as to not train - children to use the wrong button.

- -

However, for children who have trouble with the mouse, this distinction - between the two or three buttons on a mouse can be disabled (returning - Tux Paint to its old behavior) by using this option.

-
- -
nofancycursors=yes
-
-

This disables the fancy mouse pointer shapes in Tux Paint, - and uses your environment's normal mouse pointer.

- -

In some enviornments, the fancy cursors cause problems. - Use this option to avoid them.

-
- -
hidecursor=yes
-
-

This completely hides the mouse pointer shapes in Tux Paint.

- -

This is useful for touchscreen devices, such as tablet PCs.

-
- -
nooutlines=yes
-
-

In this mode, much simpler outlines and 'rubber-band' lines are - displayed when using the Lines, Shapes, - Stamps and Eraser tools.

- -

This can help when Tux Paint is run on very slow computers, - or displayed on a remote X-Window display.

-
- -
sysfonts=yes
-
-

This option causes Tux Paint to attempt to load fonts - (for use in the Text tool) from your operating system. - Normally, Tux Paint will only load the ones that came bundled - with Tux Paint.

-
- -
alllocalefonts=yes
-
-

Prior to version 0.9.21, Tux Paint loaded all fonts in its - own fonts directory, including locale-specific ones (e.g., the one - for Tibetan, which had no latin characters). As of 0.9.21, the only - font loaded from the locale-specific subdirectory, if any, is one - matching the locale Tux Paint is running on.

- -

To load all locale-specific fonts (the old behavior), set - this option.

-
- -
nostamps=yes
-
-

This option tells Tux Paint to not load any rubber stamp - images, which in turn ends up disabling the Stamps tool.

- -

This can speed up Tux Paint when it first loads up, - and reduce memory usage while it's running. Of course, no stamps - will be available at all.

-
- -
nostampcontrols=yes
-
- Some images in the Stamps tool can be mirrored, flipped, - and/or have their size changed. This option disables the controls, - and only provides the basic stamps. -
- -
nomagiccontrols=yes
-
- Some Magic tools have the option of acting like a paintbrush, - or affecting the entire canvas at once. - This option disables the controls, and only provides the default - functionality (usually paint-mode). -
- -
nolabel=yes
-
- Disables the Label tool: the tool that allows text entry - which can be edited later. -
- -
mirrorstamps=yes
-
-

For stamps that can be mirrored, this option sets them to their - mirrored shape by default.

- -

This can be useful for people who prefer things right-to-left, - rather than left-to-right.

-
- -
mouse-accessibility=yes
-
- In this mode, instead of clicking, dragging and releasing - (e.g., to draw), you click, move, and click again to end the motion. -
- -
onscreen-keyboard=yes
-
- Presents a clickable on-screen keyboard when using the Text and - Label tools. -
- -
onscreen-keyboard-layout=LAYOUTNAME
-
- Selects the initial layout for the on-screen keyboard when using the Text and - Label tools.
- Note: Using this option implies automatically onscreen-keyboard=yes, so setting both is redundant. -
- -
onscreen-keyboard-disable-change=yes
-
- Disables the possibility for changing the layout of the on-screen keyboard when using the Text and - Label tools, useful for simplifying things for the small children.
- Note: Using this option implies automatically onscreen-keyboard=yes, so setting both is redundant. -
- - -
joystick-dev=N
-
- Specify which joystick device should be used by Tux Paint. - Default value is 0 (the first joystick). -
- -
joystick-slowness=SPEED
-
- Sets a delay at each axis motion, allowing to slow the joystick. - Allowed values are from 0 to 500. Default value is 15. -
- -
joystick-threshold=THRESHOLD
-
- Sets the minimum level of axis motion to start moving the pointer. - Allowed values are from 0 to 32766. Default value is 3200. -
- -
joystick-maxsteps=STEPS
-
- Sets the maximum pixels the pointer will move at once. - Allowed values are from 1 to 7. Default value is 7. -
- -
joystick-hat-timeout=MILLISECONDS
-
- Sets the delay after wich the pointer will start moving automatically if the hat is keeped pushed. - Allowed values are from 0 to 3000. Default value is 1000. -
- -
joystick-hat-slowness=SPEED
-
- Sets a delay at each automatic motion, allowing to slow the speed of the hat. - Allowed values are from 0 to 500. Default value is 15. -
- -
joystick-btn-escape=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be used to generate a escape event. - Useful to dismiss dialogs and quit. -
- -
joystick-btn-brush=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to select the brush tool. -
- -
joystick-btn-stamp=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to select the stamp tool. -
- -
joystick-btn-lines=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to select the lines tool. -
- -
joystick-btn-shapes=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to select the shapes tool. -
- -
joystick-btn-text=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to select the text tool. -
- -
joystick-btn-label=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to select the label tool. -
- -
joystick-btn-magic=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to select the magic tool. -
- -
joystick-btn-undo=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to the undo tool. -
- -
joystick-btn-redo=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to the redo tool. -
- -
joystick-btn-eraser=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt for selecting the eraser tool. -
- -
joystick-btn-new=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to launch the dialog for opening a new draw. -
- -
joystick-btn-open=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to launch the dialog for opening an existing draw. -
- -
joystick-btn-save=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt for saving the draw. -
- -
joystick-btn-pgsetup=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to launch the page setup dialog for printing. -
- -
joystick-btn-print=BUTTON NUMBER
-
- Selects the joystick button number, as seen by SDL, that will be a shortcurt to print. -
- -
joystick-buttons-ignore=BUTTON1,BUTTON2,...
-
- A set of joystick button numbers, as seen by SDL, that should be ignored. - Otherwise, unless they are used by one of the "joystick-btn-" options - above, buttons will be seen as a mouse left-click. -
- - - - -
stampsize=SIZE
-
-

Use this option to force Tux Paint to set the starting size of - all stamps. The SIZE value should be between 0 (smallest) - and 10 (largest). The size is relative to the available sizes of the - stamp, which depends on the stamp itself, and Tux Paint's current - canvas size.

- -

Specifc "default" to let Tux Paint decide - (it's standard behavior).

-
- -
keyboard=yes
-
-

This allows the keyboard arrow keys to be used - to control the mouse pointer. (e.g., for mouseless environments, or - handicapped/accessibility purposes)

- -

Features: -

    -
  • Fine movement within canvas, or coarse movement if [Shift] is held. -
  • Coarse movement within tool button areas. -
  • Key controls: -
      -
    • [Left]/[Right]/[Up]/[Down], numpad [1] thru [9]: Move mouse -
    • [Space]/[5]: Click mouse (except when using "Text" or "Label" tools) -
    • [Insert]: Click mouse (always) -
    • [F4] jump mouse between "Tools", "Colors" and canvas areas -
    • If mouse is within "Tools" section on the left, or - "Colors" secton at the bottom: -
        -
      • [F7], [F8]: Move down/up between buttons, respectively - (Tools section, only) -
      • [F11], [F12]: Move to previous/next button, respectively -
      -
    -
  • To click-and-drag, hold one of the 'click' keys (e.g., [Insert]), - and use the movement keys (e.g., [Left]). -
      -
    • Note: The "mouse accessibility" feature works with the keyboard - mouse controls. With both options enabled, painting tools - can be used to draw by pressing a 'click' key to start clicking, - movement keys to move around (which will draw), and another - 'click' key to end the click (stop drawing). -
    -
  • A regular mouse and/or joystick may still be used - (so you can, e.g., move with the mouse, and click with the keyboard, - or vice-versa) -
-
- -
savedir=DIRECTORY
-
-

Use this option to change where Tux Paint's "saved" - directory/folder is located, which is where Tux Paint saves and opens - pictures.

- -

If you do not override it, the default location is: -

    -
  • Linux & Unix — Under a hidden directory named - ".tuxpaint" in your home directory (aka "~" - or "$HOME")
    - Example: "/home/username/.tuxpaint/saved/"
    -
    - -
  • Windows — Inside a folder named "TuxPaint" - in your "Application Data" folder.
    - Example: "C:\Documents and Settings\Username\Application Data\TuxPaint\saved\"
    -
    - -
  • Mac OS X — Inside a folder named "TuxPaint" in your - "Application Support" folder.
    - Example: "/Users/Username/Library/Application Support/TuxPaint/saved/"
    -
-

- -

Note: When specifying a Windows drive (e.g., - "H:\"), you must also specify a subdirectory.

- -

Note: Prior to version 0.9.18, Tux Paint would also use - the setting or default for "savedir" as the place to - search for personal data files (brushes, stamps, starters and fonts). - As of version 0.9.18, they may be specified separately - (see the "datadir" option, below).

- -

Example: savedir=Z:\tuxpaint\

-
- -
datadir=DIRECTORY
-
-

Use this option to change where Tux Paint looks for personal - data files (brushes, stamps, starters and fonts specific to the - current user).

- -

Tux Paint will search for subdirectories/subfolders named - "brushes", "stamps", "starters" - and "fonts" under the data directory.

- -

If you do not override it, the default location is: -

    -
  • Linux & Unix — Under a hidden directory named - ".tuxpaint" in your home directory (aka "~" - or "$HOME")
    - Example: "/home/username/.tuxpaint/brushes/"
    -
    - -
  • Windows — Inside a folder named "TuxPaint" - in your "Application Data" folder.
    - Example: "C:\Documents and Settings\Username\Application Data\TuxPaint\brushes\"
    -
    - -
  • Mac OS X — Inside a folder named "TuxPaint" in your - "Application Support" folder.
    - Example: "/Users/Username/Library/Application Support/TuxPaint/brushes/"
    -
-

- -

Note: Prior to version 0.9.18, Tux Paint would use the - same setting or default as for "savedir" to search for - data files. As of version 0.9.18, they may be specified separately.

- -

Note: When specifying a Windows drive (e.g., - "H:\"), you must also specify a subdirectory.

- -

Example: datadir=/home/johnny/tuxpaint-data/

-
- -
saveover=yes
-
- This disables the "Save over the old version...?" prompt when - saving an existing file. With this option, the older version - will always be replaced by the new version, automatically. -
- -
saveover=new
-
- This also disables the "Save over the old version...?" prompt - when saving an existing file. This option, however, will always - save a new file, rather than overwrite the older version. -
- -
saveover=ask
-
-

(This option is redundant, since this is the default.)

- - When saving an existing drawing, you will be first asked whether - to save over the older version or not. -
- -
nosave=yes
-
- This disables Tux Paint's ability to save files - (and therefore disables the on-screen "Save" button). - It can be used in situations where the program is only being used for - fun, or in a test environment. -
- -
autosave=yes
-
- This prevents Tux Paint from asking whether you want to save - the current picture when quitting, and assumes you do. -
- -
startblank=yes
-
- This causes Tux Paint to display a blank canvas when it first - starts up, rather than loading the last image that was being edited. -
- -
colorfile=FILENAME
-
-

You may override Tux Paint's default color palette by creating - a plain ASCII text file that describes the colors you want, and - pointing to that file using the colorfile option.

- -

The file should list one color per line. Colors are defined in - terms of their Red, Green and Blue values, each from 0 (off) to 255 - (brightest). (For more information, try Wikipedia's - "RGB color model" - article.)

- -

Colors may be listed using three decimal numbers (e.g., - "255 68 136") or a 6- or 3-digit-long hexadecimal - 'triplet' (e.g., "#ff4488" or "#F48").

- -

After the color definition (on the same line) you may enter text to - describe the color. Tux will display this text when the color is - clicked. (For example, - "#FFF White as snow.")

- -

As an example, you can see the default colors currently - used in Tux Paint in: - "default_colors.txt".

- -

NOTES: You must separate decimal values with spaces, and begin - hexadecimal values with a pound/number-sign character - ("#"). In 3-digit hexadecimal, each digit is used for - both the high and low halves of the byte, so - "#FFF" is the same as "#FFFFFF", not - "#F0F0F0".

-
- -
lang=LANGUAGE
-
-

Run Tux Paint in one of the supported languages. - Possible choice for LANGUAGE currently include:

- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
englishamerican-english 
acholiacoli 
afrikaans  
akantwi-fante 
albanian  
amharic  
arabic  
aragones  
armenianhayeren 
assamese  
asturian  
australian-english  
azerbaijani  
bambara  
basqueeuskara 
belarusianbielaruskaja 
bokmal  
brazilian-portugueseportugues-brazilianbrazilian
bretonbrezhoneg 
british-englishbritish 
bulgarian  
canadian-english  
catalancatala 
chinesesimplified-chinese 
croatianhrvatski 
czechcesky 
danishdansk 
dutchnederlands 
esperanto  
estonian  
faroese  
finnishsuomi 
frenchfrancais 
fulafulahpulaar-fulfulde
gaelicgaidhligirish-gaelic
galiciangalego 
georgian  
germandeutsch 
greek  
groningszudelk-veenkelonioals 
gujarati  
hebrew  
hindi  
hungarianmagyar 
icelandicislenska 
indonesianbahasa-indonesia 
inuktitut  
italianitaliano 
japanese  
kannada  
khmer  
kigachiga 
kinyarwanda  
klingontlhIngan 
korean  
kurdish  
latvian  
lithuanianlietuviu 
luganda  
luxembourgishletzebuergesch 
macedonian  
maithili  
malay  
malayalam  
marathi  
mexican-spanishespanol-mejicanomexican
mongolian  
ndebele  
nepali  
northern-sothosesotho-sa-leboa 
norwegiannynorsknorsk
occitan  
odiaoriya 
ojibweojibway 
persian  
polishpolski 
portugueseportugues 
punjabipanjabi 
romanian  
russianrusskiy 
sanskrit  
santali  
scottishghaidhligscottish-gaelic
serbian  
serbian-latin  
shuswapsecwepemctin 
slovak  
slovenianslovensko 
songhay  
southafrican-english  
spanishespanol 
sundanese  
swahili  
swedishsvenska 
tagalog  
tamil  
telugu  
thai  
tibetan  
traditional-chinese  
turkish  
twi  
ukrainian  
venda  
venetianveneto 
vietnamese  
walloonwalon 
welshcymraeg 
wolof  
xhosa  
miahuatlan-zapotec zapotec
zulu zulu
-
-
-
-
- -
- -

Overriding System Config. Options using .tuxpaintrc

-
-

(For Linux and Unix users)

- -

If any of the above options are set in - "/etc/tuxpaint/tuxpaint.config", you can override them in your - own "~/.tuxpaintrc" file.

- -

For true/false options, like "noprint" and - "grab", you can simply say they equal 'no' in - your "~/.tuxpaintrc" file:

- -
- noprint=no
- uppercase=no -
- -

Or, you can use options similar to the command-line override - options described below. For example:

- -
- print=yes
- mixedcase=yes -
-
- -
- -

Command-Line Options

-
- Options can also be issued on the command-line when you start - Tux Paint. - -
-
-
- --fullscreen
- --WIDTHxHEIGHT
- --orient=portrait
- --native
- --allowscreensaver
- --startblank
- --nosound
- --noquit
- --noprint
- --printdelay=SECONDS
- --printcfg
- --altprintnever
- --altprintalways
- --papersize=PAPERSIZE
- --nolockfile
- --simpleshapes
- --uppercase
- --grab
- --noshortcuts
- --nowheelmouse
- --nobuttondistinction
- --nofancycursors
- --hidecursor
- --nooutlines
- --nostamps
- --nostampcontrols
- --nomagiccontrols
- --nolabel
- --mouse-accessibility
- --onscreen-keyboard
- --onscreen-keyboard-layout
- --onscreen-keyboard-disable-change
- --joystick-dev
- --joystick-slowness
- --joystick-threshold
- --joystick-maxsteps
- --joystick-hat-slowness
- --joystick-hat-timeout
- --joystick-btn-escape
- --joystick-btn-brush
- --joystick-btn-stamp
- --joystick-btn-lines
- --joystick-btn-shapes
- --joystick-btn-text
- --joystick-btn-label
- --joystick-btn-magic
- --joystick-btn-undo
- --joystick-btn-redo
- --joystick-btn-eraser
- --joystick-btn-new
- --joystick-btn-open
- --joystick-btn-save
- --joystick-btn-pgsetup
- --joystick-btn-print
- --joystick-buttons-ignore
- --sysfonts
- --alllocalefonts
- --mirrorstamps
- --stampsize=SIZE
- --keyboard
- --savedir DIRECTORY
- --datadir DIRECTORY
- --saveover
- --saveovernew
- --nosave
- --autosave
- --lang LANGUAGE
- --colorfile FILE
-
-
- These enable or correspond to the configuration file options - described above. -
-
- -
- --windowed
- --800x600
- --orient=landscape
- --disablescreensaver
- --startlast
- --sound
- --quit
- --print
- --printdelay=0
- --noprintcfg
- --altprintmod
- --lockfile
- --complexshapes
- --mixedcase
- --dontgrab
- --shortcuts
- --wheelmouse
- --buttondistinction
- --fancycursors
- --showcursor
- --outlines
- --stamps
- --stampcontrols
- --magiccontrols
- --label
- --nosysfonts
- --currentlocalefont
- --dontmirrorstamps
- --stampsize=default
- --mouse
- --saveoverask
- --save
- --noautosave
-
-
- These options can be used to override any settings made in - the configuration file. (If the option isn't set in the - configuration file(s), no overriding option is necessary.) -
-
- - -
--locale LOCALE
-
-

Run Tux Paint in one of the support languages. - See the "Choosing a Different - Language" section below for the - locale strings (e.g., "de_DE" for German) to - use.

- -

(If your locale is already set, e.g. with the "$LANG" - environment variable, this option is not necessary, - since Tux Paint honors your environment's setting, - if possible.)

-
- -
--nosysconfig
-
-

Under Linux and Unix, this prevents the system-wide configuration - file, "/etc/tuxpaint/tuxpaint.conf", from being read.

- -

Only your own configuration file, "~/.tuxpaintrc", - if it exists, will be used.

-
-
-
- -
- -

Command-Line Informational Options

-
-

The following options display some informative text on the screen. - Tux Paint doesn't actually start up and run afterwards, however.

- -
-
-
--version
- --verbose-version
-
- Display the version number and date of the copy of Tux Paint - you are running. The "--verbose-version" also lists what compile-time - options were set. (See INSTALL.txt and FAQ.txt). -
- -
--copying
-
- Show brief license information about copying Tux Paint. -
- -
--usage
-
- Display the list of available command-line options. -
- -
--help
-
- Display brief help on using Tux Paint. -
- -
--lang help
-
- Display a list of available languages in Tux Paint. -
- -
--joystick-dev list
-
- Display list of attached joysticks available to Tux Paint. -
-
-
-
-
- -
- - -

Choosing a Different Language

-
-

Tux Paint has been translated into a number of languages. - To access the translations, you can use the "--lang" - option on the command-line to set the language (e.g. - "--lang spanish") - or use the "lang=" setting in the configuration file - (e.g., "lang=spanish").

- -

Tux Paint also honors your environment's current locale. - (You can override it on the command-line using the - "--locale" option; see above.)

- -

Use the option "--lang help" to list the - available language options available.

- -

Available Languages

- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Locale CodeLanguage
- (native name)
Language
- (English name)
Input Method Cycle Key Combination
C English 
ach_UGAcoliAcholi 
af_ZA Afrikaans 
ak_GH Akan 
am_ET Amharic 
an_ES Aragones 
ar_SA Arabic 
as_IN Assamese 
ast_ES Asturian 
az_AZ Azerbaijani 
bm_ML Bambara 
be_BYBielaruskajaBelarusian 
bg_BG Bulgarian 
bo_CN (*) Tibetan 
br_FRBrezhonegBreton 
ca_ESCatalàCatalan 
cgg_UGChigaKiga 
cs_CZCeskyCzech 
cy_GBCymraegWelsh 
da_DKDanskDanish 
de_DEDeutschGerman 
et_EE Estonian 
el_GR (*) Greek 
en_AU Australian English 
en_CA Canadian English 
en_GB British English 
en_ZA South African English 
eo Esperanto 
es_ESEspañolSpanish 
es_MXEspañol-MejicanoMexican Spanish 
eu_ESEuskaraBasque 
fa_IR Persian 
ff_SNFulahFula 
fi_FISuomiFinnish 
fo_FO Faroese 
fr_FRFrançaisFrench 
ga_IEGàidhligIrish Gaelic 
gd_GBGhaidhligScottish Gaelic 
gl_ESGalegoGalician 
gos_NLZudelk VeenkelonioalsGronings 
gu_IN Gujarati 
he_IL (*) Hebrew 
hi_IN (*) Hindi 
hr_HRHrvatskiCroatian 
hu_HUMagyarHungarian 
hy_AMHayerenArmenian 
id_IDBahasa IndonesiaIndonesian 
is_ISÍslenskaIcelandic 
it_ITItalianoItalian 
iu_CA Inuktitut 
ja_JP (*) Japaneseright [Alt]
ka_GE Georgian 
km_KH Khmer 
kn_IN Kannada 
ko_KR (*) Koreanright [Alt] or left [Alt]
ku_TR Kurdish 
lb_LULetzebuergeschLuxembourgish 
lg_UG Luganda 
lt_LTLietuviuLithuanian 
lv_LV Latvian 
mk_MK Macedonian 
mai_IN Maithili 
ml_IN Malayalam 
mn_MN Mongolian 
mr_IN Marathi 
ms_MY Malay 
nb_NONorsk (bokmål)Norwegian Bokmål 
ne_NPNepali  
nl_NL Dutch 
nn_NONorsk (nynorsk)Norwegian Nynorsk 
nr_ZA Ndebele 
nso_ZASesotho sa LeboaNorthern Sotho 
oc_FR Occitan 
oj_CA OjibweOjibway
pa_IN Punjabi 
or_IN OdiaOriya
pl_PLPolskiPolish 
pt_BRPortugês BrazileiroBrazilian Portuguese 
pt_PTPortugêsPortuguese 
ro_RO Romanian 
ru_RURusskiyRussian 
rw_RW Kinyarwanda 
sa_IN Sanskrit 
sat_IN Santali 
shs_CASecwepemctinShuswap 
sk_SK Slovak 
sl_SI Slovenian 
son Songhay 
sq_AL Albanian 
sr_YU Serbian (cyrillic) 
sr_RS@latin Serbian (latin) 
su_ID Sundanese 
sv_SESvenskaSwedish 
sw_TZ Swahili 
ta_IN (*) Tamil 
te_IN (*) Telugu 
th_TH (*) Thai 
tl_PH (*) Tagalog 
tlhtlhInganKlingon 
tr_TR Turkish 
twi_GH Twi 
uk_UA Ukrainian 
ve_ZA Venda 
vecVenètoVenetian 
vi_VN Vietnamese 
wa_BE Walloon 
wo_SN Wolof 
xh_ZA Xhosa 
zh_CN (*) Chinese (Simplified) 
zh_TW (*) Chinese (Traditional) 
zam Zapotec (Miahuatlan) 
zu_ZA Zulu 
- -

(*) - These languages require their own fonts, since they - are not represented using a Latin character set, like the others. - See the "Special Fonts" - section, below.

- -

Note: Tux Paint provides an alternative input method for - entering characters with the Text tool in some locales. - The key comibation(s) listed can be used to cycle through the - supported input methods while the Text tool is active.

- -
- -

Setting Your Environment's Locale

-
-

Changing your locale will affect much of your environment.

- -

As stated above, along with letting you choose the language at - runtime using command-line options ("--lang" and - "--locale"), - Tux Paint honors the global locale setting in your environment.

- -

If you haven't already set your environment's locale, the following - will briefly explain how:

- -

Linux/Unix Users

-
-

First, be sure the locale you want to use is enabled by - editing the file "/etc/locale.gen" on your system and - then running the program "locale-gen" as root.

- -

Note: Debian users may be able to simply run the command - "dpkg-reconfigure locales" as root to bring up a - configuration dialog. Ubuntu users may be able to run - "sudo dpkg-reconfigure localeconf" - (the "localeconf" package may need to be installed first), or - may need to edit the file - "/var/lib/locales/supported.d/local" - first, and add locales they want, from the list found in - "/usr/share/i18n/SUPPORTED".

- -

Then, before running Tux Paint, set your "$LANG" - environment variable to one of the locales listed above. (If you - want all programs that can be translated to be, you may wish to place - the following in your login script; e.g. ~/.profile, - ~/.bashrc, ~/.cshrc, etc.)

- - -

For example, in a Bourne Shell (like BASH):

- -
- export LANG=es_ES ; \
- tuxpaint -
- - -

And in a C Shell (like TCSH):

- -
- setenv LANG es_ES ; \
- tuxpaint -
-
- -
- -

Windows Users

-
-

Tux Paint will recognize the current locale and use the - appropriate files by default. So this section is only for people - trying different languages.

- -

The simplest thing to do is to use the '--lang' - switch in the shortcut (see "INSTALL.txt"). However, by using - an MSDOS Prompt window, it is also possible to issue a command - like this:

- -
- set LANG=es_ES -
- -

...which will set the language for the lifetime of that DOS - window.

- -

For something more permanent, try editing your computer's - 'autoexec.bat' file using Windows' "sysedit" - tool:

- -
Windows 95/98
-
    -
  1. Click on the 'Start' button, and select 'Run...'. -
  2. Type "sysedit" into the 'Open:' box (with or without quotes). -
  3. Click 'OK'. -
  4. Locate the AUTOEXEC.BAT window in the System Configuration - Editor. -
  5. Add the following at the bottom of the file: - -
    - set LANG=es_ES -
    - -
  6. Close the System Configuration Editor, answering yes to save - the changes. -
  7. Restart your machine. -
- -
- To affect the entire machine, and all applications, - it is possible to use the "Regional Settings" control panel: -
- -
    -
  1. Click on the 'Start' button, and select - 'Settings | Control Panel'. -
  2. Double click on the "Regional Settings" globe. -
  3. Select a language/region from the drop down list. -
  4. Click 'OK'. -
  5. Restart your machine when prompted. -
- -
-
- -

Special Fonts

-
-

Some languages require special fonts be installed. These font - files (which are in TrueType format (TTF)), are much too large to - include with the Tux Paint download, and are available - separately. (See the table above, under the - "Choosing a Different Language" - section.)

- -

Note: As of version 0.9.18, Tux Paint uses the "SDL_Pango" - library, which utilizes the "Pango" library to render text in the user - interface, rather than using "SDL_ttf" directly. Unless your copy of - Tux Paint was built without Pango support, special fonts should - no longer be necessary.

- -

When running Tux Paint in a language that requires its own font, - Tux Paint will try to load the font file from its system-wide - "fonts" directory (under a - "locale" subdirectory). The name of the file - corresponds to the first two letters in the 'locale' code of the - language (e.g., "ko" for Korean, "ja" for Japanese, - "zh_tw" for Traditional Chinese).

- -

For example, under Linux or Unix, when Tux Paint is run in Korean - (e.g., with the option "--lang korean"), - Tux Paint will attempt to load the following font file:

- -
-

/usr/share/tuxpaint/fonts/locale/ko.ttf

-
- -

You can download fonts for supported languages from Tux Paint's - website, - http://www.tuxpaint.org/. - (Look in the 'Fonts' section under 'Download.')

- -

Under Unix and Linux, you can use the Makefile that comes - with the font to install the font in the appropriate location.

-
- -
- -
- - - diff --git a/docs/ja/html/README.html b/docs/ja/html/README.html index 13af1d168..8385186e9 100644 --- a/docs/ja/html/README.html +++ b/docs/ja/html/README.html @@ -1,23 +1,23 @@ - + Tux Paint README - +
-

Tux Paint
-o[W +バージョン 0.9.22

-

VvȎq̂G\tg

+

子供向けのシンプルなお絵かきソフト

-

Copyright 2002-2012 by Bill Kendrick and others
+

Copyright 2002-2014 by Bill Kendrick and others
New Breed Software & Tux4Kids

@@ -26,77 +26,63 @@ alt="Tux Paint">

June 14, 2002 - - March 2, 2012

+ August 5, 2014


- +
ڎ
目次

-

Tux Paintɂ‚

+

Tux Paint について

-

'Tux Paint'ĉH

+

'Tux Paint' って何?

-

Tux Paint́ARΈȏ̏ȎqɃfUCꂽt[̂G\tgłBVvŎg₷@ƊyʉA}XRbgLN^[q̈ē𖱂߂܂Bۂ̃LoXƗlXȕ`c[Aq̑n͂Ă܂B

+

Tux Paint は、3歳以上の小さな子供向けにデザインされたフリーのお絵かきソフトです。シンプルで使いやすい操作方法と楽しい効果音を備え、マスコットキャラクターが子供たちの案内役を務めます。空っぽのキャンバスと様々な描画ツールが、子供たちの創造力をかき立てます。

-

CZX:

+

ライセンス:

-

Tux Paint́AI[v\[X̃vWFNgŁAGNÜʌOpiGPLjÂJĂt[\tgEFAłB̃\tgEFA͖ŁAvÕ\[XR[hp”\łBiɂANłA@\ljAsCAvÖꕔGPL\tgEFAɎgp邱Ƃł܂Bj

- -

GPLCZX̑ŚACOPYING.txt ǂ݂B

+

Tux Paint は、オープンソースのプロジェクトで、GNUの一般公衆利用許諾(GPL)基づき公開されているフリーソフトウェアです。このソフトウェアは無料で、プログラムのソースコードが利用可能です。(これにより、誰でも、機能を追加したり、不具合を修正したり、プログラムの一部を自分のGPLソフトウェアに使用することができます。)

+

ライセンスの全文は、COPYING.txtをお読みください。

- -

Jj:

+

目指していること:

-
+
簡単に、そして楽しく
-Tux Paint́Aʌ̕`c[ł͂ȂAȎq̂߂̃VvȂG\tgƂȂ邱ƂڎwāAyeՂɎg悤ɍĂ܂Bʉƃ}XRbgLN^[AvȎ킩₷ĂƂƂɁA[U[y܂Ă܂B܂A傫Č₷`bNȃ}EX|C^[Ă܂B + Tux Paint は、一般向けの描画ツールではなく、小さな子供のためのシンプルなお絵かきソフトとなることを目指して、楽しく容易に使えるように作られています。効果音とマスコットキャラクターが、プログラムの操作をわかりやすく教えてくれるとともに、ユーザーを楽しませてくれます。また、大きくて見やすいイラスト調のマウスポインターを採用しています。
-
Extensibility
+
拡張性
- Tux Paint is extensible. Brushes and "rubber stamp" shapes can be - dropped in and pulled out. For example, a teacher can drop in a - collection of animal shapes and ask their students to draw an - ecosystem. Each shape can have a sound which is played, and - textual facts which are displayed, when the child selects the shape. + Tux Paint は、機能を拡張することができます。「ふで」や「はんこ」は、追加や削除が可能です。例えば、授業では、様々な生き物の画像を追加しておいて、生徒に生態系を描かせるといったことができます。それぞれの「はんこ」には、選択時に流れる音声、表示される説明文を設定できます。
-
Portability
+
移植性
- Tux Paint is portable among various computer platforms: - Windows, Macintosh, Linux, etc. The interface looks the same among - them all. Tux Paint runs suitably well on older systems (like a - Pentium 133), and can be built to run better on slow systems. + Tux Paint は、Windows, Macintosh, Linux など、様々なプラットフォームに移植されており、どのプラットフォームでも見た目や使い方は変わりません。Tux Paint は、Pentium 133のような旧式のシステムでもうまく動作し、さらに遅いシステムでも動作するように構築することもできます。
-
Simplicity
+
簡単な操作
- There is no direct access to the computer's underlying intricacies. - The current image is kept when the program quits, and reappears when - it is restarted. Saving images requires no need to create filenames - or use the keyboard. Opening an image is done by selecting it from - a collection of thumbnails. Access to other files on the computer is - restricted. + ユーザーは、コンピューターの複雑な機能に直接触れる必要がありません。描画中の作品は、プログラム終了時に保存され、再開時に表示されます。作品を保存するために、ファイル名をつけたりキーボードを使う必要はありません。保存された作品は、縮小画像の一覧から選択するだけで読み込むことができ、コンピューターの他のファイルにアクセスすることはありません。
@@ -105,156 +91,122 @@ Tux Paint
-

Using Tux Paint

+

Tux Paint の使い方

-

Loading Tux Paint

+

Tux Paint の起動

-

Linux/Unix Users

+

Linux または Unix のユーザー

-

Tux Paint should have placed a laucher icon in your KDE and/or GNOME - menus, under 'Graphics.'

+

KDE あるいは GNOME のメニューの「グラフィックス」以下に、起動アイコンが設定されているはずです。

-

Alternatively, you can run the following command at a shell prompt - (e.g., "$"):

+

その他、シェルプロンプトで次のコマンドを実行する方法があります。

$ tuxpaint
-

If any errors occur, they will be displayed on the terminal - (to "stderr").

+

エラーが発生した場合は、端末にその内容が表示されます。


-

Windows Users

+

Windows のユーザー

- [Icon]
+ アイコン
Tux Paint
-

If you installed Tux Paint on your computer using the - 'Tux Paint Installer,' it will have asked you whether you - wanted a 'Start' menu short-cut, and/or a desktop shortcut. If you - agreed, you can simply run Tux Paint from the 'Tux Paint' - section of your 'Start' menu (e.g., under "All Programs" on - Windows XP), or by double-clicking the "Tux Paint" icon - on your desktop.

+

インストーラーを用いて Tux Paint をインストールする際、スタート・メニューやデスクトップにショートカットを作成するかどうかが選択できます。ショートカットを作成していれば、これらのアイコンから簡単に Tux Paint を起動できます。

-

If you installed Tux Paint using the 'ZIP-file' download, - or if you used the 'Tux Paint Installer,' but chose not to - have shortcuts installed, you'll need to double-click the - "tuxpaint.exe" icon in the 'Tux Paint' folder on - your computer.

+

ZIP ファイルをダウンロードして Tux Paint をインストールした場合や、インストーラーでショートカットを作成しなかった場合は、「Tux Paint」のフォルダにある"tuxpaint.exe" のアイコンをダブルクリックします。

-

By default, the 'Tux Paint Installer' will put - Tux Paint's folder in "C:\Program Files\", - though you may have changed this when the installer ran.

- -

If you used the 'ZIP-file' download, Tux Paint's folder will - be wherever you put it when you unzipped the ZIP file.

+

インストーラーを用いた場合、「Tux Paint」のフォルダは、通常、"C:\Program Files\" に配置されます。(インストール時に、これを変更することもできます)

+

ZIP ファイルを用いた場合、「Tux Paint」のフォルダは、任意の場所に配置できます。



-

Mac OS X Users

+

Mac OS X のユーザー

- Simply double-click the "Tux Paint" icon.

+ "Tux Paint" のアイコンをダブルクリックします。


-

Title Screen

+

タイトル画面

-

When Tux Paint first loads, a title/credits screen will appear.

+

Tux Paint を起動すると、タイトル画面が表示されます。

-

[Title Screenshot]

+

タイトル画面

-

Once loading is complete, press a key or click on the mouse to continue. - (Or, after about 30 seconds, the title screen will go away - automatically.)

+

プログラムの読み込みが完了すると、何かキーを押すかマウスのクリックにより次に進みます。(タイトル画面は、約30秒後に自動的に閉じます) +


-

Main Screen

+

メインの画面

- The main screen is divided into the following sections: + メインの画面は、次の各部に分けられます。
-
Left Side: Toolbar
+
左側: ツールバー「どうぐ」
-

The toolbar contains the drawing and editing controls.

+

ツールバーには、描画や編集を行うためのアイコンがあります。

-

[Tools: Paint, Stamp, Lines, Shapes, Text, Magic, Label, Undo, Redo,
-      Eraser, New, Open, Save, Print, Quit]

+

どうぐ: ふで、はんこ、せん、かたち、もじ、まほう、ラベル、とりけし、やりなおし、けしゴム、さいしょから、ひらく、セーブ、いんさつ、やめる

-
Middle: Drawing Canvas
+
中央部: 描画キャンバス
-

The largest part of the screen, in the center, is the drawing - canvas. This is, obviously, where you draw!

+

中央部の最も広い領域が描画キャンバスです。ここが絵を描く部分になります!

-

[(Canvas)]

+

キャンバス部分

-

Note: The size of the drawing canvas depends on the size - of Tux Paint. You can change the size of Tux Paint using - the Tux Paint Config. configuration tool, or - by other means. See the OPTIONS documentation - for more details.

+

注: 描画キャンバスのサイズは、Tux Paint のウィンドウサイズに応じて変わります。Tux Paint のウィンドウサイズは、Tux Paint 設定ツールを用いて変更できます。その他の方法については、オプションについてのドキュメントを参照してください。

-
Right Side: Selector
+
右側: セレクタ
-

Depending on the current tool, the selector shows different - things. e.g., when the Paint Brush tool is selected, it shows - the various brushes available. When the Rubber Stamp tool - is selected, it shows the different shapes you can use.

+

セレクタに表示される内容は、使用しているツールに応じて変わります。例えば、「ふで」ツールでは、様々な種類の筆が表示され、「はんこ」ツールでは、はんこの画像が表示されます。

-

[Selectors - Brushes, Letters, Shapes, Stamps]

+

セレクタ - ふで、もじ、かたち、はんこ

-
Lower: Colors
+
下部: カラーパレット「いろ」
-

A palette of available colors are shown near the bottom of the - screen.

+

キャンバスの下側には、描画色を選択するためのカラーパレットがあります。

-

[Colors - Black, White, Red, Pink, Orange, Yellow, Green, Cyan,
-      Blue, Purple, Brown, Grey]

+

いろ - くろ、しろ、あか、ぴんく、おれんじ、きいろ、みどり、みずいろ、あお、むらさき、ちゃいろ、はいいろ

-

(NOTE: You can define your own colors for Tux Paint. - See the "Options" - documentation.)

+

(注:カラーパレットの色は好みに応じて変更できます。変更方法については、オプションについてのドキュメントを参照してください。)

-
Bottom: Help Area
+
最下部: ヘルプエリア
-

At the very bottom of the screen, Tux, the Linux Penguin, - provides tips and other information while you draw.

+

画面の一番下の部分では、Linux ペンギンの「Tux」が、様々なヒントや関連情報をご提供します。

-

(For example: 'Pick a shape. Click to pick the center, drag, then
-      let go when it is the size you want.  Move around to rotate it, and
-      click to draw it.)

+

「かたち」ツールの使い方を説明している例

@@ -262,226 +214,159 @@ Tux Paint
-

Available Tools

+

使用可能なツール

-

Drawing Tools

+

描画ツール

-
Paint (Brush)
+
ペイントブラシ「ふで」
- + -

The Paint Brush tool lets you draw freehand, using various - brushes (chosen in the Selector on the right) and colors - (chosen in the Color palette towards the bottom).

+

右側のセレクタから筆の種類を、下のパレットから色を選んで、フリーハンドで描画します。

-

If you hold the mouse button down, and move the mouse, it will - draw as you move.

+

ボタンを押したままマウスを動かすと、描画できます。

-

As you draw, a sound is played. The bigger the brush, the - lower the pitch.

+

描画中にはサウンドが流れます。筆の大きさが大きいほど、低い音になります。


-


-
Stamp (Rubber Stamp)
+
「はんこ」ツール
- + -

The Stamp tool is like a set of rubber stamps or stickers. - It lets you paste pre-drawn or photographic images (like a picture - of a horse, or a tree, or the moon) in your picture.

+

「はんこ」ツールは、スタンプやステッカーを集めたようなものです。馬や木、月など、あらかじめ用意された様々な写真やイラストを絵に貼り付けることができます。

-

As you move the mouse around the canvas, an outline follows the - mouse, showing where the stamp will be placed, and how big it will - be.

+

マウスのカーソル動きに応じて画像の輪郭が表示され、貼り付け位置と大きさがわかります。

-

- -

There can be numerous categories of stamps (e.g., animals, - plants, outer space, vehicles, people, etc.). Use the - Left and Right arrows to cycle through the collections.

+

スタンプは、動物、植物、宇宙、乗り物、人物といった多くのカテゴリに分類されています。セレクタの左右の矢印のボタンを使ってカテゴリを切り替えることができます。

-

Some stamps can be colored or tinted. If the color palette - below the canvas is activated, you can click the colors to change - the tint or color of the stamp before placing it in the picture.

+

スタンプには、色をつけることができるものがあります。その場合、カラーパレットが有効になり、スタンプを絵に貼り付ける前に色を選ぶことができます。

-

Stamps can be shrunk and expanded, and many stamps can be - flipped vertically, or displayed as a mirror-image, using - controls at the bottom right of the screen.

+

スタンプは、拡大・縮小ができます。また、多くのスタンプは、上下・左右に反転できます。セレクタの下部のボタンを用いてこれらの操作を行います。

- +

- -

Different stamps can have different sound effects and/or - descriptive (spoken) sounds. Buttons at the lower left - (near Tux, the Linux penguin) allow you to re-play the sound effects - and descriptive sounds for the currently-selected stamp.

- -

(NOTE: If the "nostampcontrols" option is set, - Tux Paint won't display the Mirror, Flip, Shrink and Grow - controls for stamps. - See the "Options" - documentation.)

+ +

個々のスタンプごとに効果音を設定することができます。画面下部の左側にあるボタンを押すと、効果音を再生することができます。

+

(注: "nostampcontrols" オプションが設定されると、スタンプの拡大・縮小、反転が無効になります。詳しくはオプションについてのドキュメントを参照してください。) +


- -
Lines
+
「せん」ツール
- + -

This tool lets you draw straight lines using the various - brushes and colors you normally use with the Paint Brush.

+

様々な種類の筆と好きな色を使って直線を描くツールです。

-

Click the mouse and hold it to choose the starting point of the - line. As you move the mouse around, a thin 'rubber-band' line - will show where the line will be drawn.

+

直線を描き始める位置でマウスをクリックして、そのままマウスを動かすと、描かれる直線が、「ゴム紐」のような薄い色の線で表示されます。

-

Let go of the mouse to complete the line. A "sproing!" sound will - play.

+

マウスを放すと、バネのような効果音とともに線が描画されます。


-


-
Shapes
+
「かたち」ツール
- -

This tool lets you draw some simple filled, and un-filled shapes.

+

簡単な図形を描きます。

-

Select a shape from the selector on the right (circle, square, - oval, etc.).

+

まず、描きたい図形を、右側のセレクタから選択します。

-

In the canvas, click the mouse and hold it to stretch the shape - out from where you clicked. Some shapes can change proportion - (e.g., rectangle and oval), others cannot (e.g., square and circle).

+

マウスをクリックし、そのままマウスを動かして図形を広げます。このとき、楕円や長方形のように図形の縦横比を変えられる図形と、正方形や円のように縦横比を変えられない図形があります。

-

Let go of the mouse when you're done stretching.

+

マウスを放すと、図形の形と大きさが決まります。

-
Normal Mode
+
通常の動作
-

Now you can move the mouse around the canvas to rotate the - shape.

- -

Click the mouse button again and the shape will be drawn in the - current color.

+

通常の動作では、上記の後、マウスを動かして図形を回転させ、最後に、もう一度マウスをクリックして、図形が完成します。

-
Simple Shapes Mode
+
簡易図形モード
- If simple shapes are enabled (e.g., with the - "--simpleshapes" option), - the shape will be drawn on the canvas when you let go of the - mouse button. (There's no rotation step.) +

簡易図形モード("--simpleshapes" オプション)が設定されている場合、図形を回転させる手順は省略され、マウスを放した時点で図形が描画されます。


-


-
Text and Label
+
「もじ」ツール、「ラベル」ツール
- + -

Choose a font (from the 'Letters' available on the right) and a color - (from the color palette near the bottom). Click on the screen and a - cursor will appear. Type text and it will show up on the screen.

+

まず、右側のセレクタからフォントを、下部のパレットから色を選択します。画面をクリックするとカーソルが表示され、文字を入力することができます。

-

Press [Enter] or [Return] and the text will be drawn - onto the picture and the cursor will move down one line.

+

[Enter]キー、または[Return]キーを押すと文字が描画され、カーソルが次の行に下がります。

-

Alternatively, press [Tab] and the text will be drawn onto - the picture, but the cursor will move to the right of the text, - rather than down a line, and to the left. (This can be useful to - create a line of text with mixed colors, fonts, styles and sizes: - Like this.)

+

[Enter] / [Return]キーの代わりに[Tab]キーを押すと、文字が描画された後、カーソルは、次の行ではなく、右側に移動します。このように、1行の中で、異なったフォント、字体、フォントサイズ、色などを混在させたい場合に便利な方法です。

-

Clicking elsewhere in the picture while the text entry is still - active causes the current line of text to move to that location - (where you can continue editing it).

+

文字の入力中に別の場所をクリックすると、入力内容を維持したまま、文字を貼り付ける位置をクリックした位置に移動させ、文字入力を続けることができます。

-

-
Text versus Label
+
「もじ」ツールと「ラベル」ツールの違い
-

The Text tool is the original text-entry tool in - Tux Paint. Text entered using this tool can't be modified - or moved later, since it becomes part of the drawing. However, - because the text becomes part of the picture, it can be drawn - over or modified using Magic tool effects (e.g., smudged, - tinted, embossed, etc.)

+

「もじ」ツールは、Tux Paint に以前からある、文字入力ツールです。このツールで入力した文字列は、絵と一体化するため、後から文字列の内容を編集したり、動かしたりすることはできません。一方、絵と一体化することで、上から塗りつぶしたり、「よごす」「そめる」「うきぼり」といった「まほう」ツールの効果で修正を加えることができます。

-

When using the Label tool (which was added to - Tux Paint in version 0.9.22), the text 'floats' over the - image, and the details of the label (the text, the position of - the label, the font choice and the color) get stored separately. - This allows the label to be repositioned or edited later.

+

Tux Paint バージョン 0.9.22 で追加された「ラベル」ツールでは、文字は絵から「浮いて」おり、文字列の内容、位置、フォント、色などの情報は個別に記録されます。これにより、「ラベル」は後から移動や編集が可能です。

-

The Label tool can be disabled (e.g., by selecting - "Disable 'Label' Tool" in Tux Paint Config. - or running Tux Paint with the "--nolabel" - command-line option).

+

「ラベル」ツールは、Tux Paint 設定ツールや、"--nolabel"オプションにより、無効にすることができます。

-
International Character Input
+
多言語文字入力
-

Tux Paint allows inputting characters in different languages. - Most Latin characters (A-Z, - ñ, è, etc.) can by entered directly. - Some languages require that Tux Paint be switched into an - alternate input mode before entering, and some characters must be - composed using numerous keypresses.

+

Tux Paint では、様々な言語の文字を入力することができます。たいていのラテン文字(A-Z, ñ, è など)は、直接入力できます。また、いくつかの言語では、入力モードを切り替えて、複数のキーの組み合わせを用いて文字を入力する必要があります。

-

When Tux Paint's locale is set to one of the - languages that provide alternate input modes, a key is used to - cycle through normal (Latin character) and locale-specific - mode or modes.

+

Tux Paint が、個別の入力モードがサポートされている言語に設定されている場合、特定のキーを押下することで、入力モードを切り替えることができます。

-

Currently supported locales, the input methods available, and - the key to toggle or cycle modes, are listed below. - Note: Many fonts do not include all characters for - all languages, so sometimes you'll need to change fonts to see the - characters you're trying to type. +

個別の入力モードがサポートされている言語と、入力モード切替キーの一覧

+

    -
  • Japanese — Romanized Hiragana and Romanized Katakana - — right [Alt] -
  • Korean — Hangul 2-Bul - — right [Alt] or left [Alt] -
  • Traditional Chinese - — right [Alt] or left [Alt] -
  • Thai - — right [Alt] +
  • 日本語 — ローマ字入力方式のひらがな、カタカナ + — 右 [Alt] キー +
  • ハングル — 2-Bul入力方式 + — 右 [Alt] キー または 左 [Alt] キー +
  • 繁体中文 + — 右 [Alt] キー または 左 [Alt] キー +
  • タイ語 + — 右 [Alt] キー

+ 注: 大抵のフォントには全ての言語の全ての文字は含まれていません。このため、入力したい文字が含まれるフォントに変更する必要がある場合があります。
@@ -489,46 +374,33 @@ Tux Paint -
Magic (Special Effects)
+
「まほう」ツール(特殊効果)
- + -

The 'Magic' tool is actually a set of special tools. Select one of - the "magic" effects from the selector on the right. Then, depending - on the tool, you can either click and drag around the picture, - and/or simply click the picture once, to apply the effect.

+

「まほう」ツールは、様々な特殊なツールを集めたものです。右側のセレクタで、「まほう」の効果を選択することができます。効果を適用する方法は、クリック+ドラッグ、単なるクリックなど、ツールごとに様々です。

-

If the tool can be used by clicking and dragging, a 'painting' - button will be available on the left, below the list of "magic" tools - on the right side of the screen. If the tool can affect the entire - picture at once, an 'entire picture' button will be available - on the right.

+

クリック+ドラッグを使用するツールの場合、右側のセレクタの下部左側にある「描画」を表すボタンが有効になります。1クリックで画面全体に効果を及ぼすツールの場合、右側の「画面全体」を表すボタンが有効になります。


-

See the instructions for each Magic tool (in the 'magic-docs' folder).

- +

「magic-docs」フォルダ内のドキュメント「まほう」ツールの一覧もお読みください。


-
Eraser
+
けしゴム
- -

This tool is similar to the Paint Brush. Wherever you click - (or click and drag), the picture will be erased. (This may be - white, some other color, or to a background picture, depending on - the picture.)

+

このツールは「ふで」ツールに似ています。クリック(または、クリック+ドラッグ)をした部分が消されます。(消した部分は、白あるいはその他の色、また、背景画像など、絵によって異なる状態に戻ります。)

-

A number of eraser sizes are available, both round and square..

+

いくつもの大きさの正方形と円形の消しゴムがあります。

-

As you move the mouse around, a square outline follows - the pointer, showing what part of the picture will be erased to - white.

+

正方形の輪郭がマウスカーソルの位置に表示され、絵のどの部分が消されるかを示します。

-

As you erase, a "squeaky clean" eraser/wiping sound is played.

+

消している間、「キュッキュッ」と擦って消す効果音が流れます。


@@ -538,18 +410,16 @@ Tux Paint
-

Other Controls

+

そのほかの操作

-
Undo
+
「とりけし」
- + -

Clicking this tool will undo the last drawing action. You can - even undo more than once!

+

このツールをクリックすると、直前に行った操作が取り消されます。いくつもの操作をさかのぼって取り消すことができます。

-

Note: You can also press [Control]-[Z] on the keyboard to - undo.

+

注: キーボードで [Control]-[Z] を押しても取り消しできます。


@@ -557,18 +427,15 @@ Tux Paint
-
Redo
+
「やりなおし」
- + -

Clicking this tool will redo the drawing action you just "undid" - with the 'Undo' button.

+

このツールをクリックすると、「とりけし」ボタンで取り消した操作を元に戻すことができます。

-

As long as you don't draw again, you can redo as many times as you - had "undone!"

+

「とりけし」操作の後、描画を行っていなければ、取り消した全ての操作を元に戻せます。

-

Note: You can also press [Control]-[R] on the keyboard to - redo.

+

注: キーボードで [Control]-[R] を押しても元に戻せます。


@@ -576,29 +443,20 @@ Tux Paint
-
New
+
「さいしょから」
- + -

Clicking the "New" button will start a new drawing. - A dialog will appear where you may choose to start a new picture - using a solid background color, or using a 'Starter' image (see below). - You will first be asked whether you really want to do this.

+

「さいしょから」のボタンを押すと、新規に絵を描き始めることができます。ダイアログ画面が表示され、キャンバスの背景色や背景画像(後述)を選べます。

-

Note: You can also press [Control]-[N] on the keyboard to - start a new drawing.

+

注: キーボードで [Control]-[N] を押しても、新規作成が行えます。

- 'Starter' Images + 背景画像
-

'Starters' can be like a page from a coloring book (a - black-and-white outline of a picture, which you can then - color in), or like a 3D photograph, where you draw the bits - in between.

+

背景画像には、塗り絵のページのようなもの(白黒の線で描かれ、色を塗ることができる)や、前景と背景に挟まれた部分に絵を描ける3D画像のようなものがあります。

-

When you load a 'Starter,' draw on it, and then click 'Save,' - it creates a new picture file (it doesn't overwrite the original - 'Starter,' so you can use it again later).

+

背景画像を用いて絵を描いて保存すると、新しい絵として保存され、元々の背景画像は上書きされないので、同じ背景画像を何度でも使うことができます。


@@ -607,109 +465,86 @@ Tux Paint
-
Open
+
「ひらく」
- + -

This shows you a list of all of the pictures you've saved. - If there are more than can fit on the screen, use the "Up" - and "Down" arrows at the top and bottom of the list to scroll - through the list of pictures.

+

「ひらく」をクリックすると、保存されている全ての作品のリストが表示されます。リストが画面に収まりきらない場合は、上下の矢印のボタンでリストをスクロールできます。


-

-

Click a picture to select it, then...

+

まず、絵をクリックして選択します。

  • - -

    Click the green "Open" button at the lower left of the list to - load the selected picture.

    +

    左下にある緑色の「ひらく」ボタンで、選択した作品を読み込みます。

    -

    (Alternatively, you can double-click a picture's icon to load - it.)

    +

    (または、開きたい作品をダブルクリックします)


  • - -

    Click the brown "Erase" (trash can) button at the lower right of - the list to erase the selected picture. (You will be asked to - confirm.)

    +

    右下にある茶色の「けす」(ゴミ箱) ボタンで、選択した作品を削除します。(本当に削除して良いか確認されます)

    + +

    注: バージョン 0.9.22 以降では、削除した作品は、デスクトップのゴミ箱に移動します(Linuxのみ)


  • - -

    Click the blue "Slides" (slide projector) button at the lower - left to go to slideshow mode. See "Slides", - below, for details.

    +

    左側の一番下にある青色の"スライドショー" のボタンを押すと、スライドショーモードになります。詳しくは "スライドショー" をごらん下さい。


  • - -

    Or click the red "Back" arrow button at the lower right of the - list to cancel and return to the picture you were drawing.

    +

    右下にある赤色の "もどる" ボタンを押すと、絵を描く画面に戻ります。


-

If choose to open a picture, and your current drawing hasn't been - saved, you will be prompted as to whether you want to save it or not. - (See "Save," below.)

+

絵を開く時に、それまで描いていた絵が保存されていなければ、保存するかどうかを確認します。("セーブ" をご覧下さい。)

-

Note: You can also press [Control]-[O] on the keyboard to get - the 'Open' dialog.

+

注: キーボードで [Control]-[O] を押しても「ひらく」ダイアログを表示できます。



- -
Save
+
セーブ
- + -

This saves your current picture.

+

描画中の作品を保存します。

-

If you haven't saved it before, it will create a new entry in - the list of saved images. (i.e., it will create a new file)

+

一度も保存していない作品の場合、作品のリストに新しく追加されます。(つまり、新しいファイルを作成します)

-

Note: It won't ask you anything (e.g., for a filename). - It will simply save the picture, and play a "camera shutter" sound - effect.

+

注: ファイル名の入力などを求めることはなく、カメラのシャッター音の効果音とともに、単に作品を保存します。

-

If you HAVE saved the picture before, or this is a picture you - just loaded using the "Open" command, you will first be asked - whether you want to save over the old version, or create a new - entry (a new file).

+

一度保存した作品を「ひらく」コマンドから読み込んで修正した場合、以前の作品を上書きするか、新しく追加して保存するかを確認します。

-

-

(NOTE: If either the "saveover" or - "saveovernew" options are set, it won't ask before saving - over. - See the "Options" - documentation.)

+

(注: "saveover" オプション、または "saveovernew" オプションが設定されている場合は、確認せずに上書きします。詳しくは オプションについてのドキュメントを参照してください。)

-

Note: You can also press [Control]-[S] on the keyboard to - save.

+

注: キーボードで [Control]-[S] を押しても、保存操作が行えます。


@@ -717,125 +552,76 @@ Tux Paint
-
Print
+
「いんさつ」
- + -

Click this button and your picture will be printed!

+

このボタンを押して作品を印刷します!

-

On most platforms, you can also hold the [Alt] key - (called [Option] on Macs) while clicking the 'Print' button - to get a printer dialog. Note that this may not work if you're - running Tux Paint in fullscreen mode. See below.

+

多くのプラットフォームでは、[Alt] key (Mac では [Option] キー) を押しながら「いんさつ」ボタンを押すと、プリンターの設定画面が開きます。この機能は、フルスクリーンモードでは動作しない点に注意して下さい。

-
Disabling Printing
+
印刷の無効化
-

If the "noprint" option was set (either with - "noprint=yes" in Tux Paint's configuration file, - or using "--noprint" on the - command-line), the "Print" button will be disabled.

- -

See the "Options" - documentation.)

+

Tux Paint の設定ファイルで "noprint=yes" と指定したり、コマンドラインで "--noprint" オプションを指定すれば、"noprint" オプションが設定され、印刷が無効になります。

+

(詳しくは オプションについてのドキュメント を参照して下さい。)

-
Restricting Printing
+
印刷の制限
-

If the "printdelay" option was used (either with - "printdelay=SECONDS" in the configuration file, - or using "--printdelay=SECONDS" on the - command-line), you can only print once every SECONDS - seconds.

+

Tux Paint の設定ファイルで "printdelay=秒数" と指定したり、コマンドラインで "--printdelay=秒数" を指定すれば、"printdelay" オプションが有効になり、印刷実行後 秒数 で指定した時間が経過するまで、次の印刷ができなくなります。

-

For example, with "printdelay=60", you can print only - once a minute.

+

例えば、"printdelay=60" とした場合、1分ごとに1度だけ印刷できます。

-

See the "Options" - documentation.)

+

(詳しくは オプションについてのドキュメント を参照して下さい。)

-
Printing Commands
+
印刷コマンド
-

(Linux and Unix only)

+

(Linux 及び Unix のみ)

-

Tux Paint prints by generating a PostScript - representation of the drawing and sending it to an external - program. By default, the program is:

+

Tux Paint は、PostScript 形式の印刷データを作成し、外部プログラムに渡して印刷を行います。標準の設定では、

lpr
-

This command can be changed by setting the "printcommand" value - in Tux Paint's configuration file.

+

が外部プログラムとして使用されます。このコマンドは、設定ファイルの"printcommand" 変数に値を設定することで変更できます。

-

If the [Alt] key on the keyboard is being pushed - while clicking the 'Print' button, as long as you're not in - fullscreen mode, an alternative program is run. By default, - the program is KDE's graphical print dialog:

+

フルスクリーンモードでなければ [Alt] キーを押しながら「いんさつ」ボタンを押すと、別のプログラムが起動されます。標準の設定では、KDE のグラフィカルな印刷ダイアログ

kprinter
-

This command can be changed by setting the "altprintcommand" value - in Tux Paint's configuration file.

+

が使用されます。このコマンドは、設定ファイルの "altprintcommand" 変数に値を設定することで変更できます。

-

For information on how to change the printing commands, - see the "Options" - documentation.

+

印刷コマンドの変更方法の詳細については、オプションについてのドキュメント を参照して下さい。

- -
Printer Settings
+
プリンターの設定
-

(Windows and Mac OS X)

+

(Windows 及び Mac OS X)

-

By default, Tux Paint simply prints to the default - printer with default settings when the 'Print' button is - pushed.

+

標準の設定では、「いんさつ」ボタンを押すと、通常使うプリンターに出力されます。

+

フルスクリーンモードでなければ、[Alt] (または [Option]) キーを押しながら「いんさつ」ボタンを押すと、印刷ダイアログが表示され、出力先などの設定を変更することができます。

-

However, if you hold the [Alt] (or [Option]) key - on the keyboard while pushing the button, as long as you're - not in fullscreen mode, your operating system's printer dialog - will appear, where you can change the settings.

+

"printcfg" オプションを用いて、プリンターの設定を保存することができます。このオプションは、コマンドラインで "--printcfg" を指定するか、設定ファイルで "printcfg=yes" を指定することで有効になります。

-

You can have the printer configuration changes stored - by using the "printcfg" option, either by using - "--printcfg" on the command-line, or - "printcfg=yes" in Tux Paint's own configuration - file ("tuxpaint.cfg").

- -

If the "printcfg" option is used, printer settings will - be loaded from the file "print.cfg" in your - personal folder (see below). - Any changes will be saved there as well.

+

"printcfg" オプションが有効な場合、プリンターの設定は、ユーザーの個人フォルダの "print.cfg" から読み込まれ、設定を変更すると、このファイルに保存されます。

-

See the "Options" - documentation.)

+

(詳しくは オプションについてのドキュメント を参照して下さい。)

-
Printer Dialog Options
+
印刷ダイアログのオプション
-

By default, Tux Paint only shows the printer dialog - (or, on Linux/Unix, runs the "altprintcommand", e.g., - "kprinter" instead of "lpr") if the [Alt] - (or [Option]) key is held while clicking the 'Print' - button.

+

標準の設定では、印刷ダイアログは、[Alt] キー (または [Option]) キーを押しながら「いんさつ」ボタンを押した場合にのみ表示されます(Linux/Unixでは、"lpr" の代わりに "kprinter"が起動します。)

-

However, this behavior can be changed. You can have the - printer dialog always appear by using - "--altprintalways" on the command-line, or - "altprint=always" in Tux Paint's configuration - file. Or, you can prevent the [Alt]/[Option] - key from having any effect by using "--altprintnever", or - "altprint=never".

- -

See the "Options" - documentation.)

+

この印刷ダイアログの動作は、設定により変更できます。毎回必ず印刷ダイアログを表示させるには、コマンドラインで "--altprintalways" を指定するか、設定ファイルで"altprint=always" を指定します。また、"--altprintnever" オプション、または "altprint=never" を指定することで、[Alt] キー (または [Option]) の効果を無効にできます。

+ +

(詳しくは オプションについてのドキュメント を参照して下さい。)

@@ -844,99 +630,56 @@ Tux Paint
-
Slides (under "Open")
+
スライドショー
- -

The "Slides" button is available in the "Open" dialog. - It displays a list of your saved files, just like the "Open" dialog.

+

「スライドショー」機能は、「ひらく」ダイアログから利用できます。まず、「ひらく」ダイアログと同様に、保存された作品のリストが表示されます。

-

Click each of the images you wish to display in a slideshow-style - presentation, one by one. A digit will appear over each image, - letting you know in which order they will be displayed.

+

次に、スライドショーで表示したい作品を、一つずつクリックして選択します。それぞれの画像の上に、スライドショーで表示される順番を表す数字が示されます。

-

You can click a selected image to unselect it (take it out of your - slideshow).

+

選択された画像をもう一度クリックすると、選択を解除できます。

-

A sliding scale at the lower left of the screen (next to the "Play" - button) can be used to adjust the speed of the slideshow, from slowest - to fastest. Choose the leftmost setting to disable automatic - advancement — you will need to press a key or click to go to - the next slide (see below).

+

画面左下のスライドバーで、スライドショーが進む速さを調節できます。スライドバーを一番左に設定すると、スライドショーの自動進行が無効になり、次のスライドに進むにはクリックが必要になります。

-

Note: The slowest setting does not automatically advance - through the slides. Use it for when you want to step through them - manually.

+

作品を選択したら、「かいし」ボタンを押してスライドショーを開始します。(注: 作品を一つも選択していない場合、全ての作品が表示されます。)

-

When you're ready, click the "Play" button to begin the slideshow. - (Note: If you hadn't selected ANY images, then ALL images will be - played in the slideshow.)

+

スライドショーの実行中は、[Space] キー、[Enter] キー、[Return] キー、右矢印 キー、画面左下の "つぎへ" ボタンのいずれかを押せば、手動で次のスライドに進みます。左矢印 キーで、前のスライドに戻ります。

-

During the slideshow, press [Space], [Enter] or - [Return] or the [Right Arrow], or click the "Next" - button at the lower left, to manually advance to the next slide. - Press [Left] to go back to the previous slide.

+

[Escape] キーを押すか、右下の "戻る" ボタンをクリックすると、スライドショーを終了し、作品選択の画面に戻ります。

-

Press [Escape], or click the "Back" button at the - lower right, to exit the slideshow and return to the slideshow - image selection screen.

- -

Click "Back" in the slideshow image selection screen to return to - the "Open" dialog.

+

さらに "戻る" ボタンを押せば、「ひらく」ダイアログに戻ります。


-
Quit
+
プログラムの終了
- + -

Clicking the "Quit" button, closing the Tux Paint window, or - pushing the [Escape] key will quit Tux Paint.

+

「やめる」ボタンを押すか、Tux Paint のウィンドウを閉じるか、[Escape] キーを押せば、Tux Paint が終了します。

-

You will first be prompted as to whether you really want to quit.

+

その際、本当に終了するかどうかを確認されます。

-

If you choose to quit, and you haven't saved the current picture, - you will first be asked if wish to save it. If it's not a new image, - you will then be asked if you want to save over the old version, - or create a new entry. (See "Save" above.)

+

作品を保存していない状態で、終了を選択した場合は、保存するかどうかを訪ねられます。さらに、新規に作成した作品でなければ、以前のバージョンを上書きするかどうかを確認されます。(上記の "セーブ" をご覧下さい。)

-

NOTE: If the image is saved, it will be reloaded automatically - the next time you run Tux Paint!

+

注: 終了時に保存した作品は、次に Tux Paint を起動するときに、自動的に読み込まれます。

-

NOTE: The "Quit" button and [Escape] key can be - disabled (e.g., by selecting "Disable 'Quit' Button" in - Tux Paint Config. or running Tux Paint - with the "--noquit" command-line option).

+

注:「やめる」ボタンと [Escape] キーは、無効にできます。(Tux Paint 設定ツールで、"「やめる」ボタンを無効にする" を選択するか、コマンドラインオプションで "--noquit" を指定します。)

-

In that case, the "window close" button on - Tux Paint's title bar (if not in fullscreen mode) or - the [Alt] + [F4] key sequence may be used - to quit.

+

この場合、タイトルバーの「閉じる」ボタンか、[Alt] + [F4] キーで終了することができます。

-

If neither of those are possible, the key sequence of - [Shift] + [Control] + [Escape] - may be used to quit. (See the - "Options" documentation.)

+

また、万一、上記のどちらの方法でも終了できない場合、[Shift] + [Control] + [Escape] のキーの組み合わせで終了できる場合があります。(詳しくは オプションについてのドキュメント を参照して下さい。)


-
Sound Muting
+
効果音を消すには
-

There is no on-screen control button at this time, but - by pressing [Alt] + [S], sound effects - can be disabled and re-enabled (muted and unmuted) while the - program is running.

+

[Alt] + [S] キーを押すと効果音は無効になり、もう一度押すと有効になります。

-

Note that if sounds are completely disabled - (e.g., by unselecting "Enable Sound Effects" in - Tux Paint Config or running Tux Paint - with the "--nosound" command-line option), - the [Alt] + [S] key sequence has no - effect. (i.e., it cannot be used to turn on sounds when the - parent/teacher wants them disabled.)

+

注: 設定ツールで、"効果音を有効にする" のチェックを外している場合や、コマンドラインで "--nosound" オプションを指定している場合は、効果音は完全に無効化され、[Alt] + [S] キーによる効果音の操作はできません。

@@ -945,62 +688,43 @@ Tux Paint
-

Loading Other Pictures into Tux Paint

+

他の画像の Tux Paint への読み込み

-

Since Tux Paint's 'Open' dialog only displays pictures you created - with Tux Paint, what if you want to load some other picture or - photograph into Tux Paint to edit?

+

Tux Paint の「ひらく」ダイアログでは、Tux Paint で作成した画像だけが表示されます。その他の画像や写真を読み込んで編集するにはどのようにすれば良いでしょうか?

-

To do so, you simply need to convert the picture into - a PNG (Portable Network Graphic) image file, and place it in Tux Paint's - "saved" directory:

+

そのための方法は簡単で、画像ファイルを PNG (Portable Network Graphic) 形式に変換して、Tux Paint で作成した画像が保存されている、以下のディレクトリにコピーします。

-
Windows Vista
-
Inside the user's "AppData" folder, - e.g.: "C:\Users\(user name)\AppData\Roaming\TuxPaint\saved\"
+
Windows Vista, 7, 8
+
各ユーザーの "AppData" フォルダ。 + 例: "C:\Users\(ユーザー名)\AppData\Roaming\TuxPaint\saved\"
Windows 95, 98, ME, 2000, XP
-
Inside the user's "Application Data" folder, - e.g.: "C:\Documents and Settings\(user name)\Application +
各ユーザーの "Application Data" フォルダ。例: "C:\Documents and Settings\(ユーザー名)\Application Data\TuxPaint\saved\"
Mac OS X
-
Inside the user's "Library" folder: - "/Users/(user name)/Library/Application Support/Tux Paint/saved/"
+
各ユーザーの "Library" フォルダ。例: + "/Users/(ユーザー名)/Library/Application Support/Tux Paint/saved/"
Linux/Unix
-
Inside a hidden ".tuxpaint" directory, in the user's - home directory: "$(HOME)/.tuxpaint/saved/"
+
各ユーザーのホームディレクトリの隠しディレクトリ ".tuxpaint" 以下。例: "$(HOME)/.tuxpaint/saved/"
-

Note: It is from this folder that you can copy or open pictures - drawn in Tux Paint using other applications.

+

注: Tux Paint で作成した画像を他のアプリケーションから開く場合も、これらのフォルダからになります。

Using 'tuxpaint-import'

-

Linux and Unix users can use the "tuxpaint-import" - shell script which gets installed when you install Tux Paint. - It uses some NetPBM tools to convert the image ("anytopnm"), - resize it so that it will fit in Tux Paint's canvas - ("pnmscale"), and convert it to a PNG - ("pnmtopng").

+

Linux または Unix では、Tux Paint と同時に、シェルスクリプト "tuxpaint-import" がインストールされています。このスクリプトは、NetPBM のツール ("anytopnm") を用いて画像を変換し、 Tux Paint のキャンバスに合うように画像サイズを変更 ("pnmscale") し、PNG 形式に変換 ("pnmtopng") します。 +

-

It also uses the "date" command to get the current time and - date, which is the file-naming convention Tux Paint uses for saved - files. (Remember, you are never asked for a 'filename' when you go to - Save or Open pictures!)

+

また、このスクリプトは、"date" コマンドを使用して、Tux Paint が保存するファイルの付与に使用する日付と時刻を取得します。(作品を保存したり開いたりするときに、ファイルネームを聞かれることはない、ということを思い出してください!)

-

To use 'tuxpaint-import', simply run the command from a - command-line prompt and provide it the name(s) of the file(s) you wish - to convert.

+

使用法は、コマンドプロンプトで、取り込みたい画像のファイル名を引数として 'tuxpaint-import' を実行するだけです。

-

They will be converted and placed in your Tux Paint 'saved' - directory. (Note: If you're doing this for a different user - e.g., - your child, you'll need to make sure to run the command under their - account.)

+

画像は変換された後、Tux Paint の保存フォルダにコピーされます。(注: 子供など、他のユーザーのために変換作業を行う場合は、そのユーザーのアカウントでコマンドを実行する必要があります。)

-

Example:

+

例:

$ tuxpaint-import grandma.jpg
@@ -1008,92 +732,71 @@ Tux Paint jpegtopnm: WRITING A PPM FILE
-

The first line ("tuxpaint-import grandma.jpg") is the - command to run. The following two lines are output from the program while - it's working.

+

1行目 ("tuxpaint-import grandma.jpg") が実行するコマンドで、続く2行がプログラムの実行中の出力です。

-

Now you can load Tux Paint, and a version of that original picture - will be available under the 'Open' dialog. Just double-click its icon!

+

これで、Tux Paint を起動して、「ひらく」ダイアログから変換した画像を開くことができます。後は、アイコンをダブルクリックするだけです!

Doing it Manually

-

Windows, Mac OS X and BeOS users must currently do the conversion - manually.

+

Windows、Mac OS X そして BeOS のユーザーは、手動で変換作業を行う必要があります。

-

Load a graphics program that is capable of both loading your picture - and saving a PNG format file. (See the documentation file - "PNG.txt" for a list of suggested software, - and other references.)

+

変換したい画像ファイルの読み込み、PNG 形式ファイルでの保存に対応した画像処理プログラムを起動します。(推奨されるソフトウェア、その他の情報については、"PNG.txt" をお読みください。)

-

When Tux Paint loads an image that's not the same size as its drawing - canvas, it scales (and sometimes smears the edges of) the image so that - it fits within the canvas.

+

Tux Paint で、描画キャンパスと異なる大きさの画像を読み込む場合、キャンバスに合うように拡大・縮小されます。

-

To avoid having the image stretched or smeared, you can resize it - to Tux Paint's canvas size. This size depends on the size of - the Tux Paint window, or resolution at which Tux Paint is - run, if in fullscreen. (Note: The default resolution is 800x600.) - See "Calculating Image Dimensions", below.

+

画像が引き伸ばされたりぼやけたりしないようにするには、キャンパスの大きさに合うようにサイズを変更します。キャンパスの大きさは、Tux Paint のウィンドウサイズや、フルスクリーン動作時の画面解像度に依存します。(注: 標準の解像度は 800x600 です)。以下の "イメージサイズの計算方法" をごらんください。

-

Save the picture in PNG format. It is highly recommended that you - name the filename using the current date and time, since that's - the convention Tux Paint uses:

+

画像は PNG 形式で保存します。ファイル名は、以下の例のように、Tux Paint が使用する命名方式である、現在の日付と時刻を使用することを 強く 推奨します。

YYYYMMDDhhmmss.png
    -
  • YYYY = Year -
  • MM = Month (01-12) -
  • DD = Day (01-31) -
  • HH = Hour, in 24-hour format (00-23) -
  • mm = Minute (00-59) -
  • ss = Second (00-59) +
  • YYYY = 年 +
  • MM = 月 (01-12) +
  • DD = 日 (01-31) +
  • HH = 時, 24時間表示 (00-23) +
  • mm = 分 (00-59) +
  • ss = 秒 (00-59)
-

e.g.:

+

例:

- 20020921130500 - for September 21, 2002, 1:05:00pm + 2002年9月21日 午後1時5分ちょうどの場合 - 20020921130500
-

Place this PNG file in your Tux Paint 'saved' - directory. (See above.)

+

PNG file を Tux Paint の'保存' ディレクトリにコピーします。(上記参照)

-

Calculating Image Dimensions

+

イメージサイズの計算方法

-

The width of Tux Paint's canvas is simply the width of the - window (e.g., 640, 800 or 1024 pixels), minus 192.

+

Tux Paint のキャンバスの幅は、window の幅 (例:640, 800, 1024 ピクセルなど) から 192 を引きます。

-

Calculating the height of Tux Paint's canvas requires multiple - steps: +

キャンバスの高さは、いくつかの手順を踏んでで計算します。

    -
  1. Take the height of the window (e.g, 480, 600 or 768 pixels) and - subtract 144 -
  2. Take the result of Step 1 and divide it by 48 -
  3. Take the result of Step 2 and round it down (e.g., 9.5 becomes - simply 9) -
  4. Take the result of Step 3 and multiply it by 48 -
  5. Finally, take the result of Step 4 and add 40 +
  6. Window の高さ (例: 480, 600, 768 ピクセルなど) から 144 を引く。 +
  7. 手順 1 の結果を 48 で割る。 +
  8. 手順 2 の結果の小数点以下を切り捨てる (例: 9.5 であれば、単に 9 とする) +
  9. 手順 3 の結果を 48 倍する。 +
  10. 最後に、手順 4 の結果に 40 を加える。

-

Example: Tux Paint running at fullscreen on a 1440x900 - display. +

例: 解像度 1440x900 のディスプレイで、フルスクリーンモードで実行する場合。

    -
  • The canvas width is simply 1440 - 192, or 1248. -
  • The canvas height is calculated as: +
  • キャンバス幅は、単純に、1440 - 192、すなわち 1248。 +
  • キャンバスの高さは、次のようにして算出。
      -
    1. 900 - 144, or 756 -
    2. 756 / 48, or 15.75 -
    3. 15.75 rounded down, or 15 -
    4. 15 * 48, or 720 -
    5. 720 + 40, or 760 +
    6. 900 - 144 で 756 +
    7. 756 / 48 で 15.75 +
    8. 15.75 を切り捨てて 15 +
    9. 15 * 48 で 720 +
    10. 720 + 40 で 760
- So the canvas within a 1440x900 Tux Paint window is 1248x760.

+ このようにして、Tux Paint のウィンドウサイズが 1440x900 のとき、キャンバスサイズは 1248x760 となる。

@@ -1101,41 +804,38 @@ Tux Paint
-

Further Reading

+

その他のドキュメント

- Other documentation included with Tux Paint (in the "docs" - folder/directory) include: + このドキュメントの他、"docs" フォルダには、次のようなドキュメントがあります。
    -
  • "Magic" Tool Documentation - ("magic-docs")
    - Documentation for each of the currently-installed "Magic" tools. +
  • 「まほう」ツールに関するドキュメント ("magic-docs")
    + インストールされている「まほう」ツールのそれぞれについてのドキュメント。 -
  • AUTHORS.txt
    - List of authors and contributors. +
  • AUTHORS.txt
    + 作者と協力者のリスト -
  • CHANGES.txt
    - Summary of changed between releases. +
  • CHANGES.txt
    + リリース毎の変更点の概要 -
  • COPYING.txt
    - Copying license (The GNU General Public License). +
  • COPYING.txt
    + ライセンス情報 (GNU 一般公衆利用許諾) -
  • INSTALL.txt
    - Instructions for compiling/installing, when applicable. +
  • INSTALL.txt
    + コンパイル、インストールの手順
  • EXTENDING.html
    - Detailed instructions on creating brushes, stamps and starters, - and adding fonts, to extend Tux Paint. + ブラシ、はんこ、背景画像の作成方法、フォントを追加する方法など。 -
  • OPTIONS.html
    - Detailed instructions on command-line and configuration-file options, - for those who don't want to use Tux Paint Config. +
  • OPTIONS.html
    + コマンドライン、設定ファイルのオプションに関する詳細な情報。 + Tux Paint Config を使用したくない人向け。 -
  • PNG.txt
    - Notes on creating PNG format bitmapped images for use in Tux Paint. +
  • PNG.txt
    + PNG 形式の画像を作成する方法。 -
  • SVG.txt
    - Notes on creating SVG format vector images for use in Tux Paint. +
  • SVG.txt
    + SVG 形式のヴェクタ画像を作成する方法。
@@ -1143,16 +843,15 @@ Tux Paint
-

How to Get Help

+

問い合わせ先

-

If you need help, feel free to contact New Breed Software:

+

不明な点があれば、遠慮無く New Breed Software までお問い合わせください。

http://www.newbreedsoftware.com/
-

You may also wish to participate in the numerous Tux Paint mailing - lists:

+

Tux Paint のメーリングリストに参加することもできます。

http://www.tuxpaint.org/lists/