New Fill tool mode: Brush
Similar to solid fill (classic mode), but allows freehand filling of an area. Closes https://sourceforge.net/p/tuxpaint/feature-requests/207/
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parent
910cd298e5
commit
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16 changed files with 152 additions and 6 deletions
98
src/fill.c
98
src/fill.c
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@ -27,7 +27,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: May 5, 2021
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Last updated: October 18, 2021
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$Id$
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*/
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@ -380,6 +380,102 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
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}
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}
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void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched) {
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int xx, yy;
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for (yy = -16; yy < 16; yy++)
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{
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for (xx = -16; xx < 16; xx++)
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{
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if ((xx * xx) + (yy * yy) < (16 * 16) &&
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touched[((y + yy) * canvas->w) + (x + xx)])
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{
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putpixels[canvas->format->BytesPerPixel] (canvas, x + xx, y + yy, draw_color);
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}
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}
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}
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}
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void draw_brush_fill(SDL_Surface * canvas,
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int x_left, int y_top, int x_right, int y_bottom,
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int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched,
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int * up_x1, int * up_y1, int * up_x2, int * up_y2
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) {
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int xx, yy, x, y, dx, dy;
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int orig_x1, orig_y1, orig_x2, orig_y2, tmp;
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float m, b;
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orig_x1 = x1;
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orig_y1 = y1;
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orig_x2 = x2;
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orig_y2 = y2;
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dx = x2 - x1;
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dy = y2 - y1;
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if (dx != 0)
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{
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m = ((float)dy) / ((float)dx);
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b = y1 - m * x1;
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if (x2 >= x1)
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dx = 1;
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else
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dx = -1;
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while (x1 != x2)
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{
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y1 = m * x1 + b;
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y2 = m * (x1 + dx) + b;
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if (y1 > y2)
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{
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for (y = y1; y >= y2; y--)
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draw_brush_fill_single(canvas, x1, y, draw_color, touched);
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}
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else
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{
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for (y = y1; y <= y2; y++)
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draw_brush_fill_single(canvas, x1, y, draw_color, touched);
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}
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x1 = x1 + dx;
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}
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}
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else
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{
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if (y1 > y2)
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{
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y = y1;
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y1 = y2;
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y2 = y;
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}
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for (y = y1; y <= y2; y++)
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draw_brush_fill_single(canvas, x1, y, draw_color, touched);
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}
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if (orig_x1 > orig_x2)
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{
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tmp = orig_x1;
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orig_x1 = orig_x2;
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orig_x2 = tmp;
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}
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if (orig_y1 > orig_y2)
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{
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tmp = orig_y1;
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orig_y1 = orig_y2;
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orig_y2 = tmp;
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}
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*up_x1 = orig_x1 - 16;
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*up_y1 = orig_y1 - 16;
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*up_x2 = orig_x2 + 16;
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*up_y2 = orig_y2 + 16;
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}
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void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom,
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int x, int y, Uint32 draw_color, Uint8 * touched
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) {
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