Polyfill filling polygons now
Scanline polygon fill routine based on public-domain code by Darel Rex Finley, 2007 <https://alienryderflex.com/polygon_fill/
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3 changed files with 104 additions and 12 deletions
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@ -3,7 +3,10 @@
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A Magic tool for Tux Paint that creates a filled polygon.
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by Bill Kendrick <bill@newbreedsoftware.com>
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Last updated: March 27, 2024
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Scanline polygon fill routine based on public-domain code
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by Darel Rex Finley, 2007 <https://alienryderflex.com/polygon_fill/>
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Last updated: March 28, 2024
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*/
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@ -60,6 +63,7 @@ void polyfill_line_callback(void *pointer, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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void polyfill_draw_preview(magic_api * api, SDL_Surface * canvas, int show_handles);
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void polyfill_draw_final(magic_api * api, SDL_Surface * canvas);
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Uint32 polyfill_api_version(void)
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@ -234,6 +238,7 @@ void polyfill_draw_preview(magic_api * api, SDL_Surface * canvas, int show_handl
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return;
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SDL_BlitSurface(polyfill_snapshot, NULL, canvas, NULL);
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for (i = 0; i < polyfill_num_pts - 1; i++) {
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api->line((void *) api, 0 /* which */, canvas, NULL /* snapshot */,
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polyfill_pt_x[i], polyfill_pt_y[i],
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@ -284,10 +289,9 @@ polyfill_release(magic_api * api, int which,
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printf("Release while editing %d\n", polyfill_editing);
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// if (polyfill_editing == polyfill_num_pts) {
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// printf("Finalizing it...\n");
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// polyfill_num_pts++;
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// }
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/* FIXME: If they simply clicked the first point (without
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drawing to move it), and there are enough points, consider
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it a final placement of a new point! */
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/* Moved (or placed) the final spot at the beginning? */
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if (polyfill_num_pts > 2 &&
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@ -311,8 +315,7 @@ polyfill_release(magic_api * api, int which,
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polyfill_pt_y[polyfill_num_pts - 1] = polyfill_pt_y[0];
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}
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// FIXME
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polyfill_draw_preview(api, canvas, 0);
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polyfill_draw_final(api, canvas);
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polyfill_num_pts = 0;
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polyfill_editing = MAX_PTS;
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@ -358,6 +361,7 @@ polyfill_release(magic_api * api, int which,
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void polyfill_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
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{
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polyfill_color = SDL_MapRGB(canvas->format, r, g, b);
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polyfill_draw_preview(api, canvas, 1);
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}
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void polyfill_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot, Uint8 size, SDL_Rect * update_rect)
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@ -401,7 +405,82 @@ void polyfill_switchin(magic_api * api, int which, int mode,
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void polyfill_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas)
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{
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/* FIXME: Do we want to do this? */
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// polyfill_num_pts = 0;
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// polyfill_editing = MAX_PTS;
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polyfill_num_pts = 0;
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polyfill_editing = MAX_PTS;
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}
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/* Based on public-domain code by Darel Rex Finley, 2007
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https://alienryderflex.com/polygon_fill/
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*/
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void polyfill_draw_final(magic_api * api, SDL_Surface * canvas) {
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int i, j, ymin, ymax, y, nodes, swap;
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int nodeX[256];
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SDL_Rect rect;
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SDL_BlitSurface(polyfill_snapshot, NULL, canvas, NULL);
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ymin = canvas->w;
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ymax = 0;
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for (i = 0; i < polyfill_num_pts; i++) {
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if (polyfill_pt_y[i] < ymin) {
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ymin = polyfill_pt_y[i];
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}
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if (polyfill_pt_y[i] > ymax) {
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ymax = polyfill_pt_y[i];
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}
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}
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printf("ymin %d -> ymax %d\n", ymin, ymax);
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for (y = ymin; y <= ymax; y++) {
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nodes = 0;
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j = polyfill_num_pts - 2;
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for (i = 0; i < polyfill_num_pts - 1; i++) {
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if ((polyfill_pt_y[i] < y && polyfill_pt_y[j] >= y) ||
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(polyfill_pt_y[j] < y && polyfill_pt_y[i] >= y)) {
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nodeX[nodes++] = (int)
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(
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(double) polyfill_pt_x[i] +
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(double) (y - polyfill_pt_y[i]) /
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(double) (polyfill_pt_y[j] - polyfill_pt_y[i]) *
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(double) (polyfill_pt_x[j] - polyfill_pt_x[i])
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);
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}
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j = i;
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}
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// Sort the nodes, via a simple “Bubble” sort.
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i = 0;
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while (i < nodes - 1) {
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if (nodeX[i] > nodeX[i+1]) {
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swap = nodeX[i];
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nodeX[i] = nodeX[i + 1];
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nodeX[i + 1] = swap;
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if (i)
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i--;
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} else {
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i++;
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}
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}
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// Fill the pixels between node pairs.
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for (i = 0; i < nodes; i += 2) {
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if (nodeX[i] >= canvas->w)
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break;
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if (nodeX[i + 1] > 0) {
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if (nodeX[i] < 0)
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nodeX[i] = 0;
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if (nodeX[i + 1] > canvas->w - 1)
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nodeX[i + 1] = canvas->w - 1;
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rect.x = nodeX[i];
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rect.y = y;
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rect.w = nodeX[i + 1] - nodeX[i] + 1;
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rect.h = 1;
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SDL_FillRect(canvas, &rect, polyfill_color);
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}
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}
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}
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}
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