New Magic tool: Rainbow Cycle

Changes colors each time you use it (similar to Rainbow and
Smooth Rainbow, but only changes between strokes).
This commit is contained in:
Bill Kendrick 2023-05-02 00:01:05 -07:00
parent 73de4a66c1
commit d6940cc8b8
132 changed files with 9257 additions and 8457 deletions

View file

@ -34,10 +34,17 @@
/* Our globals: */
#define NUM_RAINBOW_COLORS 23
static int rainbow_radius = 16;
enum {
TOOL_RAINBOW,
TOOL_SMOOTH_RAINBOW,
TOOL_RAINBOW_CYCLE,
NUM_TOOLS
};
#define NUM_RAINBOW_COLORS 23
static const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
{255, 0, 0},
{255, 64, 0},
@ -125,7 +132,7 @@ int rainbow_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
// We have multiple tools:
int rainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (2);
return (NUM_TOOLS);
}
// Load our icons:
@ -141,14 +148,19 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
// Return our names, localized:
char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
if (which == 0)
/* FIXME: Place these in an array */
if (which == TOOL_RAINBOW)
{
return (strdup(gettext_noop("Rainbow")));
}
else
else if (which == TOOL_SMOOTH_RAINBOW)
{
return (strdup(gettext_noop("Smooth Rainbow")));
}
else /* TOOL_RAINBOW_CYCLE */
{
return (strdup(gettext_noop("Rainbow Cycle")));
}
}
// Return our group:
@ -190,7 +202,7 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
Uint8 r1, g1, b1, r2, g2, b2;
int rc_tmp;
if (which == 1)
if (which == TOOL_SMOOTH_RAINBOW)
{
rainbow_mix += 1;
if (rainbow_mix > MIX_MAX)
@ -199,11 +211,15 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
}
}
else
else if (which == TOOL_RAINBOW)
{
rainbow_mix = 0;
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
}
else /* TOOL_RAINBOW_CYCLE */
{
rainbow_mix = 0;
}
r1 = rainbow_hexes[rainbow_color][0];
g1 = rainbow_hexes[rainbow_color][1];
@ -250,6 +266,10 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (which == TOOL_RAINBOW_CYCLE) {
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
}
rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
}