Created "Extending Tux Paint" document; extracted from README.
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@ -82,6 +82,10 @@ $Id$
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* Vietnamese
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Clytie Siddall <clytie@riverland.net.au>
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* Documentation Improvements:
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---------------------------
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* Moved "Extending Tux Paint" into its own separate document.
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* Compiling, porting and packaging updates:
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-----------------------------------------
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* Split parts of "tuxpaint.c" into separate source files:
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401
docs/EXTENDING.txt
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Tux Paint
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version 0.9.16
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Extending Tux Paint
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Copyright 2002-2006 by Bill Kendrick and others
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New Breed Software
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bill@newbreedsoftware.com
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http://www.newbreedsoftware.com/tuxpaint/
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June 14, 2002 - March 8, 2006
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--------------------------------------------------------------------------
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If you wish to add or change things like Brushes and Rubber Stamps used by
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Tux Paint, you can do it fairly easily by simply putting or removing files
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on your hard disk.
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Note: You'll need to restart Tux Paint for the changes to take effect.
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Where Files Go
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Standard Files
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Tux Paint looks for its various data files in its 'data' directory.
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Linux and Unix
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Where this directory goes depends on what value was set for
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"DATA_PREFIX" when Tux Paint was built. See INSTALL.txt for details.
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By default, though, the directory is:
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/usr/local/share/tuxpaint/
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If you installed from a package, it is more likely to be:
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/usr/share/tuxpaint/
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Windows
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Tux Paint looks for a directory called 'data' in the same directory
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as the executable. This is the directory that the installer used
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when installing Tux Paint e.g.:
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C:\Program Files\TuxPaint\data
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Mac OS X
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Tux Paint stores its data files inside the "Tux Paint" icon (which
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is actually a special kind of folder on Mac OS X). The following
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steps explain how to get to the folders within:
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1. Bring up a 'context' menu by holding the [Control] key and
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clicking the Tux Paint icon the in Finder. (If you have a mouse
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with more than one button, you can simply right-click the icon.)
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2. Select "Show Contents" from the menu that appears. A new Finder
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window will appear with a folder inside called "Contents."
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3. Open the "Contents" folder and open the "Resources" folder found
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inside.
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4. There, you will find the "starters", "stamps" and "brushes"
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folders. Adding new content to these folders will make the
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content available to any user that launches this copy (icon) of
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Tux Paint.
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Note: If you install a newer version of Tux Paint (by replacing its
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icon), you will lose changes made by following the instructions
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above, so keep backups of your new content (stamps, brushes, etc.).
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Tux Paint also looks for files in a "TuxPaint" folder that you can
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place in your system's "Application Support" folder (found under
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"Library" at the root of your hard disk):
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/Library/Application Support/TuxPaint/
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It also looks for files in the user's "Preferences" folder, e.g.:
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/Users/(user name)/Library/Preferences/TuxPaint/brushes/
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--------------------------------------------------------------------------
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Personal Files
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You can also create brushes, stamps, fonts and 'starters' in your own
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directory (folder) for Tux Paint to find.
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Windows
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Your personal Tux Paint folder is stored in your "Application Data".
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For example, on newer Windows (set up for an English-speaking user):
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C:\Documents and Settings\(user name)\Application Data\TuxPaint\
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Mac OS X
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Your personal Tux Paint folder is stored in your "Library" folder:
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/Users/(user name)/Library/Application Support/ Tux Paint/
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Linux and Unix
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Your personal Tux Paint directory is "$(HOME)/.tuxpaint/" (also
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known as "~/.tuxpaint/".
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That is, if your home directory is "/home/karl", then your Tux Paint
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directory is "/home/karl/.tuxpaint/".
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Don't forget the period (".") before the 'tuxpaint'!
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To add brushes, stamps fonts, and 'starters,' create subdirectories
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under your personal Tux Paint directory named "brushes", "stamps",
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"fonts" and "starters" respectively.
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(For example, if you created a brush named "flower.png", you would put
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it in "~/.tuxpaint/brushes/" under Linux or Unix.)
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--------------------------------------------------------------------------
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Brushes
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The brushes used for drawing with the 'Brush' and 'Lines' tools in
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Tux Paint are simply greyscale PNG images.
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The alpha (transparency) of the PNG image is used to determine the shape
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of the brush, which means that the shape can be 'anti-aliased' and even
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partially-transparent!
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Brush images should be no wider than 40 pixels across and no taller than
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40 pixels high. (i.e., the maximum size can be 40 x 40.)
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Just place them in the "brushes" directory.
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Note: If your new brushes all come out as solid squares or rectangles,
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it's because you forgot to use alpha transparency! See the documentation
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file "PNG.txt" for more information and tips.
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--------------------------------------------------------------------------
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Stamps
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All stamp-related files go in the "stamps" directory. It's useful to
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create subdirectories and sub-subdirectories there to organize the
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stamps. (For example, you can have a "holidays" folder with "halloween"
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and "christmas" sub-folders.)
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Images
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Rubber Stamps in Tux Paint can be made up of a number of separate
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files. The one file that is required is, of course, the picture
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itself.
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The Stamps used by Tux Paint are PNG pictures. They can be full-color
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or greyscale. The alpha (transparency) of the PNG is used to determine
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the actual shape of the picture (otherwise you'll stamp a large
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rectangle on your drawings).
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The PNGs can be any size, but in practice, a 100 pixels wide by
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100 pixels tall (100 x 100) is quite large for Tux Paint.
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Note: If your new stamps all have solid rectangular-shaped outlines of
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a solid color (e.g., white or black), it's because you forgot to use
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alpha transparency! See the documentation file "PNG.txt" for more
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information and tips.
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--------------------------------------------------------------------------
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Description Text
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Text (".TXT") files with the same name as the PNG. (e.g.,
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"picture.png"'s description is stored in "picture.txt" in the same
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directory.)
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The first line of the text file will be used as the US English
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description of the stamp's image. It must be encoded in UTF-8.
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Language Support
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Additional lines can be added to the text file to provide
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translations of the description, to be displayed when Tux Paint is
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running in a different locale (like French or Spanish).
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The beginning of the line should correspond to the language code of
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the language in question (e.g., "fr" for French, and "zh_tw" for
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Traditional Chinese), followed by ".utf8=" and the translated
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description (encoded in UTF-8).
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There are scripts in the "po" directory for converting the text
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files to PO format (and back) for easy translation to different
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languages. Therefore you should never add or change translations in
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the .txt files directly.
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If no translation is available for the language Tux Paint is
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currently running in, the US English text is used.
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Windows Users
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Use NotePad or WordPad to edit/create these files. Be sure to save
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them as Plain Text, and make sure they have ".txt" at the end of the
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filename...
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--------------------------------------------------------------------------
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Sound Effects
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WAVE (".WAV") files with the same name as the PNG. (e.g.,
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"picture.png"'s sound effect is the sound "picture.wav" in the same
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directory.)
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Language Support
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For sounds for different locales (e.g., if the sound is someone
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saying a word, and you want translated versions of the word said),
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also create WAV files with the locale's label in the filename, in
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the form: "STAMP_LOCALE.wav"
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"picture.png"'s sound effect, when Tux Paint is run in Spanish mode,
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would be "picture_es.wav". In French mode, "picture_fr.wav". And so
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on...
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If no localized sound effect can be loaded, Tux Paint will attempt
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to load the 'default' sound file. (e.g., "picture.wav")
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--------------------------------------------------------------------------
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Stamp Options
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Aside from a graphical shape, a textual description, and a sound
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effect, stamps can also be given other attributes. To do this, you
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need to create a 'data file' for the stamp.
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A stamp data file is simply a text file containing the options.
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The file has the same name as the PNG image, but a ".dat" extension.
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(e.g., "picture.png"'s data file is the text file "picture.dat" in the
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same directory.)
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Colored Stamps
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Stamps can be made to be either "colorable" or "tintable."
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Colorable
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"Colorable" stamps they work much like brushes - you pick the
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stamp to get the shape, and then pick the color you want it to be.
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(Symbol stamps, like the mathematical and musical ones, are an
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example.)
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Nothing about the original image is used except the transparency
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("alpha" channel). The color of the stamp comes out solid.
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Add the word "colorable" to the stamp's data file.
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Tinted
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"Tinted" stamps are similar to "colorable" ones, except the
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details of the original image are kept. (To put it technically,
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the original image is used, but its hue is changed, based on the
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currently-selected color.)
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Add the word "tintable" to the stamp's data file.
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Sometimes you don't want the white or gray parts of an image
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tinted (see for example the dry erase marker stamp in the default
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stamp package). You can add the word "notintgray" to the stamp's
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data file to accomplish this. Only areas with saturation over 25 %
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are then tinted.
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Unalterable Stamps
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By default, a stamp can be flipped upside down, shown as a mirror
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image, or both. This is done using the control buttons below the
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stamp selector, at the lower right side of the screen in Tux Paint.
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Sometimes, it doesn't make sense for a stamp to be flippable or
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mirrored; for example, stamps of letters or numbers. Sometimes
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stamps are symmetrical, so letting the user flip or mirror them
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isn't useful.
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To make a stamp un-flippable, add the option "noflip" to the stamp's
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data file.
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To keep a stamp from being mirrored, add the option "nomirror" to
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the stamp's data file.
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Initial Stamp Size
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By default, Tux Paint assumes that your stamp is sized appropriately
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for unscaled display on a 608x472 canvas. This is the original
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Tux Paint canvas size, provided by a 640x480 screen. Tux Paint will
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then adjust the stamp according to the current canvas size and, if
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enabled, the user's stamp size controls.
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If your stamp would be too big or too small, you can specify a scale
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factor. If your stamp would be 2.5 times as wide (or tall) as it
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should be, add the option "scale 40%" or "scale 5/2" or "scale 2.5"
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or "scale 2:5" to your image. You may include an "=" if you wish, as
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in "scale=40%".
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Windows Users
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You can use NotePad or WordPad to create these file. Be sure to save
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it as Plain Text, and make sure the filename has ".dat" at the end,
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and not ".txt"...
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Pre-Mirrored Images
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In some cases, you may wish to provide a pre-drawn version of a
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stamp's mirror-image. For example, imagine a picture of a fire truck
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with the words "Fire Department" written across the side. You probably
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do not want that text to appear backwards when the image is flipped!
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To create a mirrored version of a stamp that you want Tux Paint to
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use, rather than mirroring one on its own, simply create a second
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".png" graphics file with the same name, except with the string
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"_mirror" before the filename extension.
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For example, for the stamp "truck.png" you would create another file
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named "truck_mirror.png", which will be used when the stamp is
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mirrored (rather than using a backwards version of 'truck.png').
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--------------------------------------------------------------------------
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Fonts
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The fonts used by Tux Paint are TrueType Fonts (TTF).
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Simply place them in the "fonts" directory. Tux Paint will load the font
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and provide four different sizes in the 'Letters' selector when using
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the 'Text' tool.
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--------------------------------------------------------------------------
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'Starters'
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'Starter' images appear in the 'Open' dialog, along with pictures you've
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created. They have a green button background, instead of blue.
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Unlike your saved pictures, however, when you select and open a
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'starter,' you're actually creating a new drawing. Instead of being
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blank, though, the new drawing contains the contents of the 'starter.'
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Additionally, as you edit your new picture, the contents of the original
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'starter' affect it.
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Coloring-Book Style
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The most basic kind of 'starter' is similar to a picture in a coloring
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book. It's an outline of a shape which you can then color in and add
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details to. In Tux Paint, as you draw, type text, or stamp stamps, the
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outline remains 'above' what you draw. You can erase the parts of the
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drawing you made, but you can't erase the outline.
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To create this kind of 'starter' image, simply draw an outlined
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picture in a paint program, make the rest of the graphic transparent
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(that will come out as white in Tux Paint), and save it as a PNG
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format file.
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Scene-Style
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Along with the 'coloring-book' style overlay, you can also provide a
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separate background image as part of a 'starter' picture. The overlay
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acts the same: it can't be drawn over, erased, or affected by 'Magic'
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tools. However, the background can be!
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When the 'Eraser' tool is used on a picture based on this kind of
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'starter' image, rather than turning the canvas white, it returns that
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part of the canvas to the original background picture.
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By creating both an overlay and a background, you can create a
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'starter' which simulates depth. Imagine a background that shows the
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ocean, and an overlay that's a picture of a reef. You can then draw
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(or stamp) fish in the picture. They'll appear in the ocean, but never
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'in front of' the reef.
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To create this kind of 'starter' picture, simply create an overlay
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(with alpha transparency) as described above, and save it as a PNG.
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Then create another image (without transparency), and save it with the
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same filename, but with "-back" appended to the name. (e.g.,
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"reef-back.png" would be the background ocean picture that corresponds
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to the "reef.png" overlay, or foreground.)
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The 'starter' images should be the same size as Tux Paint's canvas. In
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the default 640x480 mode, that is 448x376 pixels. If you're using
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800x600 mode, it should be 608x496. (It should be 192 pixels less wide,
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and 104 pixels less tall than the resolution.)
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Place them in the "starters" directory. When the 'Open' dialog is
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accessed in Tux Paint, the 'starter' images will appear at the beginning
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of the list with a green background.
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Note: 'Starters' can't be saved over from within Tux Paint, since
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loading a 'starter' is really like creating a new image. (Instead of
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being blank, though there's already something there to work with.) The
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'Save' command simply creates a new picture, like it would if the 'New'
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command had been used.
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Note: 'Starters' are 'attached' to saved pictures, via a small text file
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that has the same name as the saved file, but with ".dat" as the
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extension. This allows the overlay and background, if any, to continue
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to affect the drawing even after Tux Paint has been quit, or another
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picture loaded or started. (In other words, if you base a drawing on a
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'starter' image, it will always be affected by it.)
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@ -7,17 +7,18 @@
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# Bill Kendrick
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# bill@newbreedsoftware.com
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#
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# Sept. 4, 2005 - October 9, 2005
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# Sept. 4, 2005 - March 8, 2006
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# $Id$
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LINKS=links -dump -no-numbering -no-references
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all: README.txt OPTIONS.txt FAQ.txt
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all: README.txt OPTIONS.txt FAQ.txt EXTENDING.txt
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clean:
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-rm README.txt
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-rm OPTIONS.txt
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-rm FAQ.txt
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-rm EXTENDING.txt
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README.txt: html/README.html
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$(LINKS) $< > $@
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@ -28,3 +29,6 @@ OPTIONS.txt: html/OPTIONS.html
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FAQ.txt: html/FAQ.html
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$(LINKS) $< > $@
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EXTENDING.txt: html/EXTENDING.html
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$(LINKS) $< > $@
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537
docs/html/EXTENDING.html
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537
docs/html/EXTENDING.html
Normal file
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@ -0,0 +1,537 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head><title>Extending Tux Paint</title>
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<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
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</head>
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<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000"
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alink="#FF00FF">
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<center>
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<h1><img src="images/tuxpaint-title.png" width=220 height=219
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alt="Tux Paint"><br>
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version
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0.9.16
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<br>
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Extending Tux Paint</h1>
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<p>Copyright 2002-2006 by Bill Kendrick and others<br>
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New Breed Software</p>
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<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
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<a href="http://www.newbreedsoftware.com/tuxpaint/">http://www.newbreedsoftware.com/tuxpaint/</a></p>
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<p>June 14, 2002 - March 8, 2006</p>
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</center>
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<hr size=2 noshade>
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<p>If you wish to add or change things like Brushes and Rubber Stamps
|
||||
used by Tux Paint, you can do it fairly easily by simply putting
|
||||
or removing files on your hard disk.</p>
|
||||
|
||||
<p>Note: You'll need to restart Tux Paint for the changes to take
|
||||
effect.</p>
|
||||
|
||||
<h2>Where Files Go</h2>
|
||||
<blockquote>
|
||||
<h3>Standard Files</h3>
|
||||
<blockquote>
|
||||
<p>Tux Paint looks for its various data files in its
|
||||
'data' directory.</p>
|
||||
|
||||
<h4>Linux and Unix</h4>
|
||||
<blockquote>
|
||||
<p>Where this directory goes depends on what value was set for
|
||||
"<code>DATA_PREFIX</code>" when Tux Paint was built. See
|
||||
INSTALL.txt for details.</p>
|
||||
|
||||
<p>By default, though, the directory is:</p>
|
||||
|
||||
<blockquote><code>
|
||||
/usr/local/share/tuxpaint/
|
||||
</code></blockquote>
|
||||
|
||||
<p>If you installed from a package, it is more likely to be:</p>
|
||||
|
||||
<blockquote><code>
|
||||
/usr/share/tuxpaint/
|
||||
</code></blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
|
||||
<h4>Windows</h4>
|
||||
<blockquote>
|
||||
<p>Tux Paint looks for a directory called 'data' in the same
|
||||
directory as the executable. This is the directory that the
|
||||
installer used when installing Tux Paint e.g.:</p>
|
||||
|
||||
<blockquote><code>
|
||||
C:\Program Files\TuxPaint\data
|
||||
</code></blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
|
||||
<h4>Mac OS X</h4>
|
||||
<blockquote>
|
||||
<p>Tux Paint stores its data files inside the "Tux Paint"
|
||||
icon (which is actually a special kind of folder on
|
||||
Mac OS X). The following steps explain how to get to
|
||||
the folders within:</p>
|
||||
|
||||
<ol>
|
||||
<li>Bring up a 'context' menu by holding the [Control] key and clicking
|
||||
the Tux Paint icon the in Finder. (If you have a mouse with more
|
||||
than one button, you can simply right-click the icon.)</li>
|
||||
<li>Select "Show Contents" from the menu that appears.
|
||||
A new Finder window will appear with a folder inside called
|
||||
"Contents."</li>
|
||||
<li>Open the "Contents" folder and open the "Resources" folder found
|
||||
inside.</li>
|
||||
<li>There, you will find the "starters", "stamps" and "brushes"
|
||||
folders. Adding new content to these folders will make the content
|
||||
available to any user that launches this copy (icon) of
|
||||
Tux Paint.</li>
|
||||
</ol>
|
||||
|
||||
<p><em>Note:</em> If you install a newer version of Tux Paint
|
||||
(by replacing its icon), you will lose changes made by following
|
||||
the instructions above, so keep backups of your new content
|
||||
(stamps, brushes, etc.).</p>
|
||||
|
||||
<p>Tux Paint also looks for files in a "TuxPaint" folder
|
||||
that you can place in your system's "Application Support" folder
|
||||
(found under "Library" at the root of your hard disk):</p>
|
||||
|
||||
<blockquote><code>
|
||||
/Library/Application Support/TuxPaint/
|
||||
</code></blockquote>
|
||||
|
||||
<p>It also looks for files in the user's "Preferences" folder,
|
||||
e.g.:</p>
|
||||
|
||||
<blockquote><code>
|
||||
/Users/<i>(user name)</i>/Library/Preferences/TuxPaint/brushes/
|
||||
</code></blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h3>Personal Files</h3>
|
||||
<blockquote>
|
||||
<p>You can also create brushes, stamps, fonts and 'starters' in your
|
||||
own directory (folder) for Tux Paint to find.</p>
|
||||
|
||||
|
||||
<h4>Windows</h4>
|
||||
<blockquote>
|
||||
<p>Your personal Tux Paint folder is stored in your
|
||||
"Application Data". For example, on newer Windows (set up
|
||||
for an English-speaking user):</p>
|
||||
|
||||
<blockquote><code>
|
||||
C:\Documents and Settings\<i>(user name)</i>\Application
|
||||
Data\TuxPaint\
|
||||
</code></blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<h4>Mac OS X</h4>
|
||||
<blockquote>
|
||||
<p>Your personal Tux Paint folder is stored in your
|
||||
"Library" folder:
|
||||
|
||||
<blockquote><code>
|
||||
/Users/<i>(user name)</i>/Library/Application Support/
|
||||
Tux Paint/</code>
|
||||
</code></blockquote>
|
||||
</blockquote>
|
||||
|
||||
<h4>Linux and Unix</h4>
|
||||
<blockquote>
|
||||
<p>Your personal Tux Paint directory is
|
||||
"<code>$(HOME)/.tuxpaint/</code>" (also known as
|
||||
"<code>~/.tuxpaint/</code>".</p>
|
||||
|
||||
<p>That is, if your home directory is "<code>/home/karl</code>", then
|
||||
your Tux Paint directory is
|
||||
"<code>/home/karl/.tuxpaint/</code>".</p>
|
||||
|
||||
<p>Don't forget the period ("<code>.</code>") before the
|
||||
'<code>tuxpaint</code>'!</p>
|
||||
</blockquote>
|
||||
|
||||
<p>To add brushes, stamps fonts, and 'starters,' create subdirectories
|
||||
under your personal Tux Paint directory named
|
||||
"<code><b>brushes</b></code>", "<code><b>stamps</b></code>",
|
||||
"<code><b>fonts</b></code>" and
|
||||
"<code><b>starters</b></code>" respectively.</p>
|
||||
|
||||
<p>(For example, if you created a brush named "<code>flower.png</code>",
|
||||
you would put it in "<code>~/.tuxpaint/brushes/</code>" under Linux or
|
||||
Unix.)</p>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h2>Brushes</h2>
|
||||
<blockquote>
|
||||
<p>The brushes used for drawing with the 'Brush' and 'Lines' tools in
|
||||
Tux Paint are simply greyscale PNG images.</p>
|
||||
|
||||
<img src="images/brush_edit.png" width=123 height=147 alt="" align=right>
|
||||
|
||||
<p>The alpha (transparency) of the PNG image is used to determine the shape
|
||||
of the brush, which means that the shape can be 'anti-aliased' and even
|
||||
partially-transparent!</p>
|
||||
|
||||
<p>Brush images should be no wider than 40 pixels across and
|
||||
no taller than 40 pixels high. (i.e., the maximum size
|
||||
can be 40 x 40.)</p>
|
||||
|
||||
<p>Just place them in the "<code><b>brushes</b></code>" directory.</p>
|
||||
|
||||
<p>Note: If your new brushes all come out as solid squares or rectangles,
|
||||
it's because you forgot to use alpha transparency! See the documentation
|
||||
file "PNG.txt" for more information and tips.</p>
|
||||
|
||||
<br clear=all>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h2>Stamps</h2>
|
||||
<blockquote>
|
||||
<p>All stamp-related files go in the "<code><b>stamps</b></code>" directory.
|
||||
It's useful to create subdirectories and sub-subdirectories
|
||||
there to organize the stamps. (For example, you can have a
|
||||
"<code>holidays</code>" folder with "<code>halloween</code>" and
|
||||
"<code>christmas</code>" sub-folders.)</p>
|
||||
|
||||
<h3>Images</h3>
|
||||
<blockquote>
|
||||
<p>Rubber Stamps in Tux Paint can be made up of a number of separate
|
||||
files. The one file that is required is, of course, the picture
|
||||
itself.</p>
|
||||
|
||||
<img src="images/stamp_edit.png" width=128 height=147 alt="" align=right>
|
||||
|
||||
<p>The Stamps used by Tux Paint are PNG pictures. They can be
|
||||
full-color or greyscale. The alpha (transparency) of the PNG is
|
||||
used to determine the actual shape of the picture (otherwise you'll
|
||||
stamp a large rectangle on your drawings).</p>
|
||||
|
||||
<p>The PNGs can be any size, but in practice, a 100 pixels wide by
|
||||
100 pixels tall (100 x 100) is quite large for
|
||||
Tux Paint.</p>
|
||||
|
||||
<p>Note: If your new stamps all have solid rectangular-shaped outlines
|
||||
of a solid color (e.g., white or black), it's because you forgot to use
|
||||
alpha transparency! See the documentation file "PNG.txt" for more
|
||||
information and tips.</p>
|
||||
|
||||
<br clear=all>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h3>Description Text</h3>
|
||||
<blockquote>
|
||||
<p>Text (".TXT") files with the same name as the PNG.
|
||||
(e.g., "<code>picture.png</code>"'s description is stored in
|
||||
"<code>picture.txt</code>" in the same directory.)</p>
|
||||
|
||||
<p>The first line of the text file will be used as the US English
|
||||
description of the stamp's image. It must be encoded in UTF-8.</p>
|
||||
|
||||
<h4>Language Support</h4>
|
||||
<blockquote>
|
||||
<p>Additional lines can be added to the text file to provide
|
||||
translations of the description, to be displayed when Tux Paint
|
||||
is running in a different locale (like French or Spanish).</p>
|
||||
|
||||
<p>The beginning of the line should correspond to the language code
|
||||
of the language in question (e.g., "<code>fr</code>" for French, and
|
||||
"<code>zh_tw</code>" for Traditional Chinese), followed by
|
||||
"<code>.utf8=</code>" and the translated description (encoded
|
||||
in UTF-8).</p>
|
||||
|
||||
<p>There are scripts in the "<code>po</code>" directory for converting
|
||||
the text files to PO format (and back) for easy translation to
|
||||
different languages. Therefore you should never add or change translations
|
||||
in the .txt files directly.</p>
|
||||
|
||||
<p>If no translation is available for the language Tux Paint
|
||||
is currently running in, the US English text is used.</p>
|
||||
</blockquote>
|
||||
|
||||
<h4>Windows Users</h4>
|
||||
<blockquote>
|
||||
<p>Use NotePad or WordPad to edit/create these files.
|
||||
Be sure to save them as Plain Text, and make sure they have
|
||||
"<code>.txt</code>" at the end of the filename...</p>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h3>Sound Effects</h3>
|
||||
<blockquote>
|
||||
<p>WAVE (".WAV") files with the same name as the PNG.
|
||||
(e.g., "<code>picture.png</code>"'s sound effect is the sound
|
||||
"<code>picture.wav</code>" in the same directory.)</p>
|
||||
|
||||
<h4>Language Support</h4>
|
||||
<blockquote>
|
||||
<p>For sounds for different locales (e.g., if the sound is someone
|
||||
saying a word, and you want translated versions of the word said),
|
||||
also create WAV files with the locale's label in the filename, in
|
||||
the form: "<code><b>STAMP_LOCALE</b>.wav</code>"</p>
|
||||
|
||||
<p>"<code>picture.png</code>"'s sound effect, when Tux Paint is run
|
||||
in Spanish mode, would be "<code>picture_es.wav</code>".
|
||||
In French mode, "<code>picture_fr.wav</code>". And so on...</p>
|
||||
|
||||
<p>If no localized sound effect can be loaded, Tux Paint will
|
||||
attempt to load the 'default' sound file.
|
||||
(e.g., "<code>picture.wav</code>")</p>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h3>Stamp Options</h3>
|
||||
<blockquote>
|
||||
<p>Aside from a graphical shape, a textual description, and a sound
|
||||
effect, stamps can also be given other attributes. To do this, you need
|
||||
to create a 'data file' for the stamp.</p>
|
||||
|
||||
<p>A stamp data file is simply a text file containing the options.</p>
|
||||
|
||||
<p>The file has the same name as the PNG image, but a "<code>.dat</code>"
|
||||
extension. (e.g., "<code>picture.png</code>"'s data file is the text
|
||||
file "<code>picture.dat</code>" in the same directory.)</p>
|
||||
|
||||
<h4>Colored Stamps</h4>
|
||||
<blockquote>
|
||||
<p>Stamps can be made to be either "colorable" or "tintable."</p>
|
||||
|
||||
<h5>Colorable</h5>
|
||||
<blockquote>
|
||||
<p>"Colorable" stamps they work much like brushes - you pick the stamp
|
||||
to get the shape, and then pick the color you want it to be.
|
||||
(Symbol stamps, like the mathematical and musical ones, are an
|
||||
example.)</p>
|
||||
|
||||
<p>Nothing about the original image is used except the transparency
|
||||
("alpha" channel). The color of the stamp comes out solid.</p>
|
||||
|
||||
<center><img src="images/ex_colorable.png" width=74 height=92
|
||||
alt=""></center>
|
||||
|
||||
<p>Add the word "<code><b>colorable</b></code>" to the stamp's data
|
||||
file.</p>
|
||||
</blockquote>
|
||||
|
||||
<h5>Tinted</h5>
|
||||
<blockquote>
|
||||
<p>"Tinted" stamps are similar to "colorable" ones, except the
|
||||
details of the original image are kept. (To put it technically,
|
||||
the original image is used, but its hue is changed, based on the
|
||||
currently-selected color.)</p>
|
||||
|
||||
<center><img src="images/ex_tintable.png" width=151 height=78
|
||||
alt=""></center>
|
||||
|
||||
<p>Add the word "<code><b>tintable</b></code>" to the stamp's data
|
||||
file.</p>
|
||||
|
||||
<p>Sometimes you don't want the white or gray parts of an image
|
||||
tinted (see for example the dry erase marker stamp in the default
|
||||
stamp package). You can add the word "<code><b>notintgray</b></code>"
|
||||
to the stamp's data file to accomplish this. Only areas with saturation
|
||||
over 25 % are then tinted.</p>
|
||||
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<h4>Unalterable Stamps</h4>
|
||||
<blockquote>
|
||||
<p>By default, a stamp can be flipped upside down, shown as a mirror
|
||||
image, or both. This is done using the control buttons below the
|
||||
stamp selector, at the lower right side of the screen in
|
||||
Tux Paint.</p>
|
||||
|
||||
<p>Sometimes, it doesn't make sense for a stamp to be flippable or
|
||||
mirrored; for example, stamps of letters or numbers.
|
||||
Sometimes stamps are symmetrical, so letting the user flip or mirror
|
||||
them isn't useful.</p>
|
||||
|
||||
<p>To make a stamp un-flippable, add the option
|
||||
"<code><b>noflip</b></code>" to the stamp's data file.</p>
|
||||
|
||||
<p>To keep a stamp from being mirrored, add the option
|
||||
"<code><b>nomirror</b></code>" to the stamp's data file.</p>
|
||||
</blockquote>
|
||||
|
||||
<h4>Initial Stamp Size</h4>
|
||||
<blockquote>
|
||||
<p>By default, Tux Paint assumes that your stamp is sized
|
||||
appropriately for unscaled display on a 608x472 canvas. This is
|
||||
the original Tux Paint canvas size, provided by a 640x480 screen.
|
||||
Tux Paint will then adjust the stamp according to the current
|
||||
canvas size and, if enabled, the user's stamp size controls.</p>
|
||||
|
||||
<p>If your stamp would be too big or too small, you can specify
|
||||
a scale factor. If your stamp would be 2.5 times as wide (or tall)
|
||||
as it should be, add the option "<code><b>scale 40%</b></code>" or
|
||||
"<code><b>scale 5/2</b></code>" or "<code><b>scale 2.5</b></code>"
|
||||
or "<code><b>scale 2:5</b></code>" to your image. You may include
|
||||
an "<code><b>=</b></code>" if you wish, as in
|
||||
"<code><b>scale=40%</b></code>".</p>
|
||||
</blockquote>
|
||||
|
||||
|
||||
<h4>Windows Users</h4>
|
||||
<blockquote>
|
||||
<p>You can use NotePad or WordPad to create these file.
|
||||
Be sure to save it as Plain Text, and make sure the filename
|
||||
has "<code>.dat</code>" at the end, and not "<code>.txt</code>"...</p>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<h3>Pre-Mirrored Images</h3>
|
||||
<blockquote>
|
||||
<p>In some cases, you may wish to provide a pre-drawn version of
|
||||
a stamp's mirror-image. For example, imagine a picture of a fire
|
||||
truck with the words "<i>Fire Department</i>" written across
|
||||
the side. You probably do not want that text to appear backwards
|
||||
when the image is flipped!</p>
|
||||
|
||||
<p>To create a mirrored version of a stamp that you want Tux Paint
|
||||
to use, rather than mirroring one on its own, simply create a second
|
||||
"<code>.png</code>" graphics file with the same name, except with
|
||||
the string "<code><b>_mirror</b></code>" before the filename
|
||||
extension.</p>
|
||||
|
||||
<p>For example, for the stamp "<code><b>truck.png</b></code>" you would
|
||||
create another file named "<code><b>truck_mirror.png</b></code>", which
|
||||
will be used when the stamp is mirrored (rather than using a
|
||||
backwards version of '<code>truck.png</code>').</p>
|
||||
</blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h2>Fonts</h2>
|
||||
<blockquote>
|
||||
<img src="images/fontsizes.png" width=48 height=48 alt="" align=right>
|
||||
|
||||
<p>The fonts used by Tux Paint are TrueType Fonts (TTF).</p>
|
||||
|
||||
<p>Simply place them in the "<code><b>fonts</b></code>" directory.
|
||||
Tux Paint will load the font and provide four different sizes
|
||||
in the 'Letters' selector when using the 'Text' tool.</p>
|
||||
|
||||
<br clear=all>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h2>'Starters'</h2>
|
||||
<blockquote>
|
||||
<img src="images/open_open.png" width=48 height=48 alt="" align=right>
|
||||
|
||||
<p>'Starter' images appear in the 'Open' dialog, along with pictures
|
||||
you've created. They have a green button background, instead of blue.</p>
|
||||
|
||||
<p>Unlike your saved pictures, however, when you select and open a
|
||||
'starter,' you're actually creating a new drawing. Instead of being
|
||||
blank, though, the new drawing contains the contents of the 'starter.'
|
||||
Additionally, as you edit your new picture, the contents of the
|
||||
original 'starter' affect it.</p>
|
||||
|
||||
<b>Coloring-Book Style</b>
|
||||
|
||||
<blockquote>
|
||||
<p>The most basic kind of 'starter' is similar to a picture in a coloring
|
||||
book. It's an outline of a shape which you can then color in and
|
||||
add details to. In Tux Paint, as you draw, type text, or stamp
|
||||
stamps, the outline remains 'above' what you draw. You can erase the
|
||||
parts of the drawing you made, but you can't erase the outline.</p>
|
||||
|
||||
<p>To create this kind of 'starter' image, simply draw an outlined
|
||||
picture in a paint program, make the rest of the graphic transparent
|
||||
(that will come out as white in Tux Paint), and save it as a
|
||||
PNG format file.</p>
|
||||
</blockquote>
|
||||
|
||||
<b>Scene-Style</b>
|
||||
|
||||
<blockquote>
|
||||
<p>Along with the 'coloring-book' style overlay, you can also provide
|
||||
a separate background image as part of a 'starter' picture. The
|
||||
overlay acts the same: it can't be drawn over, erased, or affected by
|
||||
'Magic' tools. However, the background can be!</p>
|
||||
|
||||
<p>When the 'Eraser' tool is used on a picture based on this kind of
|
||||
'starter' image, rather than turning the canvas white, it returns that
|
||||
part of the canvas to the original background picture.</p>
|
||||
|
||||
<p>By creating both an overlay and a background, you can create a
|
||||
'starter' which simulates depth. Imagine a background that shows
|
||||
the ocean, and an overlay that's a picture of a reef. You can then
|
||||
draw (or stamp) fish in the picture. They'll appear in the ocean,
|
||||
but never 'in front of' the reef.</p>
|
||||
|
||||
<p>To create this kind of 'starter' picture, simply create an overlay
|
||||
(with alpha transparency) as described above, and save it as a PNG.
|
||||
Then create another image (without transparency), and save it with
|
||||
the same filename, but with "<code>-back</code>" appended to the
|
||||
name. (e.g., "<code>reef-back.png</code>" would be the background
|
||||
ocean picture that corresponds to the "<code>reef.png</code>"
|
||||
overlay, or foreground.)</p>
|
||||
</blockquote>
|
||||
|
||||
<p>The 'starter' images should be the same size as Tux Paint's
|
||||
canvas. In the default 640x480 mode, that is 448x376 pixels.
|
||||
If you're using 800x600 mode, it should be 608x496. (It should be
|
||||
192 pixels less wide, and 104 pixels less tall than the resolution.)</p>
|
||||
|
||||
<p>Place them in the "<code><b>starters</b></code>" directory.
|
||||
When the 'Open' dialog is accessed in Tux Paint, the 'starter'
|
||||
images will appear at the beginning of the list with a green background.</p>
|
||||
|
||||
<p><b>Note:</b> 'Starters' can't be saved over from within Tux Paint,
|
||||
since loading a 'starter' is really like creating a new image.
|
||||
(Instead of being blank, though there's already something there to work
|
||||
with.) The 'Save' command simply creates a new picture, like it would
|
||||
if the 'New' command had been used.</p>
|
||||
|
||||
<p><b>Note:</b> 'Starters' are 'attached' to saved pictures, via a
|
||||
small text file that has the same name as the saved file, but with
|
||||
"<code>.dat</code>" as the extension. This allows the overlay and
|
||||
background, if any, to continue to affect the drawing even after
|
||||
Tux Paint has been quit, or another picture loaded or started.
|
||||
(In other words, if you base a drawing on a 'starter' image, it will
|
||||
always be affected by it.)</p>
|
||||
|
||||
<br clear=all>
|
||||
</blockquote>
|
||||
|
||||
</body></html>
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue