indent alien.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:37:22 -07:00
parent 14af5f0114
commit d62e1ec901

View file

@ -43,48 +43,50 @@
#define gettext_noop(String) String
#endif
static const double alien_ANGLE[] = {0,0,0};
static const double alien_FREQUENCY[] = {1,1,1};
static const double alien_ANGLE[] = { 0, 0, 0 };
static const double alien_FREQUENCY[] = { 1, 1, 1 };
static const int alien_RADIUS = 16;
enum {
TOOL_alien,
alien_NUM_TOOLS
enum
{
TOOL_alien,
alien_NUM_TOOLS
};
static Mix_Chunk * alien_snd_effect[alien_NUM_TOOLS];
static Mix_Chunk *alien_snd_effect[alien_NUM_TOOLS];
const char * alien_snd_filenames[alien_NUM_TOOLS] = {
const char *alien_snd_filenames[alien_NUM_TOOLS] = {
"alien.ogg",
};
const char * alien_icon_filenames[alien_NUM_TOOLS] = {
const char *alien_icon_filenames[alien_NUM_TOOLS] = {
"alien.png",
};
const char * alien_names[alien_NUM_TOOLS] = {
const char *alien_names[alien_NUM_TOOLS] = {
gettext_noop("Color Shift"),
};
const char * alien_descs[alien_NUM_TOOLS][2] = {
const char *alien_descs[alien_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse to change the colors in parts of your picture."),
gettext_noop("Click to change the colors in your entire picture."),},
gettext_noop("Click to change the colors in your entire picture."),},
};
// Prototypes
Uint32 alien_api_version(void);
int alien_init(magic_api * api);
int alien_get_tool_count(magic_api * api);
SDL_Surface * alien_get_icon(magic_api * api, int which);
char * alien_get_name(magic_api * api, int which);
char * alien_get_description(magic_api * api, int which, int mode);
SDL_Surface *alien_get_icon(magic_api * api, int which);
char *alien_get_name(magic_api * api, int which);
char *alien_get_description(magic_api * api, int which, int mode);
void alien_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Mix_Chunk * magic_loadsound(char* file);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
Mix_Chunk *magic_loadsound(char *file);
void alien_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void alien_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void alien_shutdown(magic_api * api);
void alien_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int alien_requires_colors(magic_api * api, int which);
@ -93,109 +95,134 @@ void alien_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
int alien_modes(magic_api * api, int which);
Uint32 alien_api_version(void) { return(TP_MAGIC_API_VERSION); }
Uint32 alien_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds
int alien_init(magic_api * api){
int alien_init(magic_api * api)
{
int i;
char fname[1024];
srand(time(0));
for (i = 0; i < alien_NUM_TOOLS; i++){
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, alien_snd_filenames[i]);
alien_snd_effect[i] = Mix_LoadWAV(fname);
}
return(1);
for (i = 0; i < alien_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, alien_snd_filenames[i]);
alien_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
int alien_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){
return(alien_NUM_TOOLS);
int alien_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (alien_NUM_TOOLS);
}
// Load our icons:
SDL_Surface * alien_get_icon(magic_api * api, int which){
SDL_Surface *alien_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, alien_icon_filenames[which]);
return(IMG_Load(fname));
return (IMG_Load(fname));
}
// Return our names, localized:
char * alien_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){
return(strdup(gettext_noop(alien_names[which])));
char *alien_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(alien_names[which])));
}
// Return our descriptions, localized:
char * alien_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){
return(strdup(gettext_noop(alien_descs[which][mode-1])));
char *alien_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return (strdup(gettext_noop(alien_descs[which][mode - 1])));
}
//Do the effect for one pixel
static void do_alien_pixel(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y){
magic_api * api = (magic_api *) ptr;
static void do_alien_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
Uint8 temp[3];
double temp2[3];
int k;
SDL_GetRGB(api->getpixel(canvas,x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
for (k =0;k<3;k++){
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
for (k = 0; k < 3; k++)
{
//EP temp2[k] = clamp(0,127.5 * (1.0 + sin (((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI)),255);
temp2[k] = clamp(0.0,
127.5 * (
1.0 + sin (((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI)
),
255.0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
temp2[k] = clamp(0.0,
127.5 * (1.0 +
sin(((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI)),
255.0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
}
// Do the effect for the full image
static void do_alien_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
static void do_alien_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
{
magic_api * api = (magic_api *) ptr;
magic_api *api = (magic_api *) ptr;
int x,y;
int x, y;
for (y = 0; y < last->h; y++){
for (x=0; x < last->w; x++){
do_alien_pixel(ptr, which, canvas, last, x, y);
}
}
for (y = 0; y < last->h; y++)
{
for (x = 0; x < last->w; x++)
{
do_alien_pixel(ptr, which, canvas, last, x, y);
}
}
}
//do the effect for the brush
static void do_alien_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
static void do_alien_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api * api = (magic_api *) ptr;
magic_api *api = (magic_api *) ptr;
for (yy = y - alien_RADIUS; yy < y + alien_RADIUS; yy++)
{
for (xx = x - alien_RADIUS; xx < x + alien_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, alien_RADIUS) &&
!api->touched(xx, yy))
{
do_alien_pixel(api, which, canvas, last, xx, yy);
}
for (xx = x - alien_RADIUS; xx < x + alien_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, alien_RADIUS) && !api->touched(xx, yy))
{
do_alien_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
}
// Affect the canvas on drag:
void alien_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect){
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_alien_brush);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_alien_brush);
api->playsound(alien_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - alien_RADIUS;
update_rect->y = oy - alien_RADIUS;
@ -205,53 +232,60 @@ void alien_drag(magic_api * api, int which, SDL_Surface * canvas,
int use_sound = 1;
Mix_Chunk * magic_loadsound(char* file){
Mix_Chunk * temp;
Mix_Chunk *magic_loadsound(char *file)
{
Mix_Chunk *temp;
if (!use_sound){
return (Mix_Chunk*)-1;
}
if (!use_sound)
{
return (Mix_Chunk *) - 1;
}
temp = Mix_LoadWAV(file);
return temp;
}
// Affect the canvas on click:
void alien_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect){
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
alien_drag(api, which, canvas, last, x, y, x, y, update_rect);
else{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_alien_full(api, canvas, last, which);
api->playsound(alien_snd_effect[which], 128, 255);
}
else
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_alien_full(api, canvas, last, which);
api->playsound(alien_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void alien_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void alien_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
for(i=0; i<alien_NUM_TOOLS; i++){
if(alien_snd_effect[i] != NULL){
Mix_FreeChunk(alien_snd_effect[i]);
}
}
//Clean up sounds
int i;
for (i = 0; i < alien_NUM_TOOLS; i++)
{
if (alien_snd_effect[i] != NULL)
{
Mix_FreeChunk(alien_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void alien_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
void alien_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
@ -261,16 +295,17 @@ int alien_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
return 0;
}
void alien_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void alien_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void alien_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void alien_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int alien_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_FULLSCREEN|MODE_PAINT);
return (MODE_FULLSCREEN | MODE_PAINT);
}