Halftone magic tool wasn't loading...
... due to a problem with its sound effect file.
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4 changed files with 15 additions and 5 deletions
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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
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$Id$
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2021.February.15 (0.9.26)
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2021.February.21 (0.9.26)
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* New Features
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------------
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* [WIP] Larger UI buttons
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@ -70,6 +70,11 @@ $Id$
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* Galician translation
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Miguel Bouzada <mbouzada@gmail.com>
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* Bug Fixes:
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----------
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* Halftone magic tool wasn't loading due to a problem
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with its sound effect file.
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2020.December.27 (0.9.25)
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* New Features
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------------
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BIN
magic/sounds/halftone.ogg
Normal file
BIN
magic/sounds/halftone.ogg
Normal file
Binary file not shown.
Binary file not shown.
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@ -1,6 +1,6 @@
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/* halftone.c
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Last modified: 2011.07.17
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Last modified: 2021.02.20
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*/
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@ -24,7 +24,7 @@ enum
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const char *snd_filenames[NUM_TOOLS] = {
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"halftone.wav",
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"halftone.ogg",
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};
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const char *icon_filenames[NUM_TOOLS] = {
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@ -84,12 +84,14 @@ int halftone_init(magic_api * api)
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, snd_filenames[i]);
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snd_effect[i] = Mix_LoadWAV(fname);
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/*
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if (snd_effect[i] == NULL)
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{
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SDL_FreeSurface(canvas_backup);
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SDL_FreeSurface(square);
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return (0);
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}
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*/
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}
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@ -146,8 +148,11 @@ void halftone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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int i;
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for (i = 0; i < NUM_TOOLS; i++)
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Mix_FreeChunk(snd_effect[i]);
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for (i = 0; i < NUM_TOOLS; i++) {
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if (snd_effect[i] != NULL) {
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Mix_FreeChunk(snd_effect[i]);
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}
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}
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SDL_FreeSurface(canvas_backup);
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SDL_FreeSurface(square);
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