Mend color picker on label change; drop LOW_QUALITY_COLOR_SELECTOR
When selecting a label that has a color not found in the built-ins, we change to the color picker; however, when rendering its button, it looked wrong and would not fit to the right size (had 48x48 hard-coder in there, still!) Instead, using `render_color_button()` to just re-render it. Also, dropping LOW_QUALITY_COLOR_SELECTOR which had been used by some embedded platforms we don't seem to support any more (Nokia Maemo and OLPC XO-1).
This commit is contained in:
parent
20d45409ce
commit
d4869ac062
12 changed files with 21 additions and 266 deletions
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@ -6,7 +6,7 @@ Copyright (c) 2002-2023
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Various contributors (see below, and AUTHORS.txt)
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https://tuxpaint.org/
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2023.June.18 (0.9.31)
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2023.June.19 (0.9.31)
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* New Magic Tools:
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----------------
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* Loops - Draw loop-the-loops.
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@ -110,6 +110,10 @@ https://tuxpaint.org/
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(e.g., Windows)
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Bill Kendrick <bill@newbreedsoftware.com>
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* Mended bad rendering of color-picker (HSV palette) button when
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selecting a Label text with a color not found in built-in colors.
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Bill Kendrick <bill@newbreedsoftware.com>
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* Localization Updates:
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---------------------
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* Russian translaton
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@ -145,6 +149,9 @@ https://tuxpaint.org/
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https://sourceforge.net/p/tuxpaint/bugs/278/
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Bill Kendrick <bill@newbreedsoftware.com>
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* Removed LOW_QUALITY_COLOR_SELECTOR compile-time option
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Bill Kendrick <bill@newbreedsoftware.com>
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2023.May.18 (0.9.30)
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* Improvements to Stamp tool:
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---------------------------
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@ -91,21 +91,6 @@ Interface Problems
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"Low Quality Thumbnails" is probably enabled. See: "Stamp
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thumbnails in the Stamp Selector look bad", above.
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The color picker buttons are ugly squares, not pretty buttons!
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Tux Paint was probably compiled with the nice looking color
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selector buttons disabled. Run the command: "tuxpaint
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--verbose-version" from a command line. If, amongst the other
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output, you see the text: "Low Quality Color Selector enabled",
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then this is what's happening.
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To change this, you must rebuild Tux Paint from source. Be sure to
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remove or comment out any line that says:
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#define LOW_QUALITY_COLOR_SELECTOR
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in the "tuxpaint.c" file in the "src" directory.
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All of the text is in uppercase!
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The "uppercase" option is on.
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@ -163,26 +163,6 @@
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<dd>
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"Low Quality Thumbnails" is probably enabled. See: "Stamp thumbnails in the Stamp Selector look bad", above. </dd>
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<dt>
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The color picker buttons are ugly squares, not pretty buttons! </dt>
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<dd>
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<p>
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Tux Paint was probably compiled with the nice looking color selector buttons disabled. Run the command: "<code>tuxpaint --verbose-version</code>" from a command line. If, amongst the other output, you see the text: "Low Quality Color Selector enabled", then this is what's happening. </p>
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<p>
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To change this, you must rebuild Tux Paint from source. Be sure to remove or comment out any line that says: </p>
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<blockquote>
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<p>
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<code>#define LOW_QUALITY_COLOR_SELECTOR</code>
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</p>
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</blockquote>
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<p>
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in the "tuxpaint.c" file in the "src" directory. </p>
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</dd>
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<dt>
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All of the text is in uppercase! </dt>
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@ -91,21 +91,6 @@ Interface Problems
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"Low Quality Thumbnails" is probably enabled. See: "Stamp
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thumbnails in the Stamp Selector look bad", above.
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The color picker buttons are ugly squares, not pretty buttons!
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Tux Paint was probably compiled with the nice looking color
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selector buttons disabled. Run the command: "tuxpaint
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--verbose-version" from a command line. If, amongst the other
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output, you see the text: "Low Quality Color Selector enabled",
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then this is what's happening.
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To change this, you must rebuild Tux Paint from source. Be sure to
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remove or comment out any line that says:
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#define LOW_QUALITY_COLOR_SELECTOR
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in the "tuxpaint.c" file in the "src" directory.
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All of the text is in uppercase!
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The "uppercase" option is on.
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@ -163,26 +163,6 @@
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<dd>
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"Low Quality Thumbnails" is probably enabled. See: "Stamp thumbnails in the Stamp Selector look bad", above. </dd>
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<dt>
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The color picker buttons are ugly squares, not pretty buttons! </dt>
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<dd>
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<p>
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Tux Paint was probably compiled with the nice looking color selector buttons disabled. Run the command: "<code>tuxpaint --verbose-version</code>" from a command line. If, amongst the other output, you see the text: "Low Quality Color Selector enabled", then this is what's happening. </p>
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<p>
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To change this, you must rebuild Tux Paint from source. Be sure to remove or comment out any line that says: </p>
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<blockquote>
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<p>
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<code>#define LOW_QUALITY_COLOR_SELECTOR</code>
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</p>
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</blockquote>
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<p>
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in the "tuxpaint.c" file in the "src" directory. </p>
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</dd>
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<dt>
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All of the text is in uppercase! </dt>
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@ -100,23 +100,6 @@ Problèmes d'interface
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"Les vignettes de tampon dans le sélecteur de tampon ne sont pas
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jolies", ci-dessus.
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Les boutons du sélecteur de couleurs sont des carrés affreux, pas de jolis
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boutons !
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Tux Paint a probablement été compilé avec les jolis boutons de
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sélection de couleur désactivés. Exécutez la commande: "tuxpaint
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--verbose-version" à partir d'une ligne de commande. Si, parmi les
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résultats, vous voyez le texte: "Low Quality Color Selector
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enabled", c'est ce qui se passe.
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Pour changer cela, vous devez reconstruire Tux Paint à partir des
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sources. Assurez-vous de supprimer ou de commenter toute ligne qui
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dit :
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#define LOW_QUALITY_COLOR_SELECTOR
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dans le fichier "tuxpaint.c" du répertoire "src".
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Tout le texte est en majuscule !
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L'option "majuscule" est activée.
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@ -163,26 +163,6 @@
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<dd>
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"Miniatures de faible qualité" a été probablement activé. Voir: "Les vignettes de tampon dans le sélecteur de tampon ne sont pas jolies", ci-dessus. </dd>
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<dt>
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Les boutons du sélecteur de couleurs sont des carrés affreux, pas de jolis boutons ! </dt>
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<dd>
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<p>
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Tux Paint a probablement été compilé avec les jolis boutons de sélection de couleur désactivés. Exécutez la commande: "<code>tuxpaint --verbose-version</code>" à partir d'une ligne de commande. Si, parmi les résultats, vous voyez le texte: "Low Quality Color Selector enabled", c'est ce qui se passe. </p>
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<p>
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Pour changer cela, vous devez reconstruire Tux Paint à partir des sources. Assurez-vous de supprimer ou de commenter toute ligne qui dit : </p>
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<blockquote>
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<p>
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<code>#define LOW_QUALITY_COLOR_SELECTOR</code>
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</p>
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</blockquote>
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<p>
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dans le fichier "tuxpaint.c" du répertoire "src". </p>
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</dd>
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<dt>
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Tout le texte est en majuscule ! </dt>
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@ -96,21 +96,6 @@ Problemas de interface
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calidade». Vexa: «As miniaturas dos selos no selector de selos
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vense mal», arriba.
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Os botóns de selección de cores son cadrados feos, e non botóns bonitos.
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Tux Paint probabelmente compilado desactivando os fermosos botóns
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de selección de cor. Executa a orde: «tuxpaint --verbose-version»
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dende unha liña de ordes. Se, entre outras saídas, ves o texto:
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«Low Quality Color Selector enabled», entón é isto o que está a
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suceder.
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Para cambialo, debe volver compilar Tux Paint dende o código
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fonte. Asegúrese de eliminar ou comentar calquera liña que diga:
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#define LOW_QUALITY_COLOR_SELECTOR
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no ficheiro «tuxpaint.c» no directorio «src».
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Todo o texto está en maiúscula.
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Está activada a opción «maiúsculas».
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@ -163,26 +163,6 @@
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<dd>
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Probabelmente estea activada a opción «Miniaturas de baixa calidade». Vexa: «As miniaturas dos selos no selector de selos vense mal», arriba. </dd>
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<dt>
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Os botóns de selección de cores son cadrados feos, e non botóns bonitos. </dt>
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<dd>
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<p>
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Tux Paint probabelmente compilado desactivando os fermosos botóns de selección de cor. Executa a orde: «<code>tuxpaint --verbose-version</code>» dende unha liña de ordes. Se, entre outras saídas, ves o texto: «Low Quality Color Selector enabled», entón é isto o que está a suceder. </p>
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<p>
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Para cambialo, debe volver compilar Tux Paint dende o código fonte. Asegúrese de eliminar ou comentar calquera liña que diga: </p>
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<blockquote>
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<p>
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<code>#define LOW_QUALITY_COLOR_SELECTOR</code>
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</p>
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</blockquote>
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<p>
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no ficheiro «tuxpaint.c» no directorio «src». </p>
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</dd>
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<dt>
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Todo o texto está en maiúscula. </dt>
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@ -91,21 +91,6 @@ Interface Problems
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"Low Quality Thumbnails" is probably enabled. See: "Stamp
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thumbnails in the Stamp Selector look bad", above.
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The color picker buttons are ugly squares, not pretty buttons!
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Tux Paint was probably compiled with the nice looking color
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selector buttons disabled. Run the command: "tuxpaint
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--verbose-version" from a command line. If, amongst the other
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output, you see the text: "Low Quality Color Selector enabled",
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then this is what's happening.
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To change this, you must rebuild Tux Paint from source. Be sure to
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remove or comment out any line that says:
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#define LOW_QUALITY_COLOR_SELECTOR
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in the "tuxpaint.c" file in the "src" directory.
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All of the text is in uppercase!
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The "uppercase" option is on.
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@ -163,26 +163,6 @@
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<dd>
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"Low Quality Thumbnails" is probably enabled. See: "Stamp thumbnails in the Stamp Selector look bad", above. </dd>
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<dt>
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The color picker buttons are ugly squares, not pretty buttons! </dt>
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<dd>
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<p>
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Tux Paint was probably compiled with the nice looking color selector buttons disabled. Run the command: "<code>tuxpaint --verbose-version</code>" from a command line. If, amongst the other output, you see the text: "Low Quality Color Selector enabled", then this is what's happening. </p>
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<p>
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To change this, you must rebuild Tux Paint from source. Be sure to remove or comment out any line that says: </p>
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<blockquote>
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<p>
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<code>#define LOW_QUALITY_COLOR_SELECTOR</code>
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</p>
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</blockquote>
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<p>
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in the "tuxpaint.c" file in the "src" directory. </p>
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</dd>
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<dt>
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All of the text is in uppercase! </dt>
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101
src/tuxpaint.c
101
src/tuxpaint.c
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@ -22,7 +22,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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June 14, 2002 - June 18, 2023
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June 14, 2002 - June 19, 2023
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*/
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#include "platform.h"
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@ -76,7 +76,6 @@
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#else
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/* #define DEBUG_MALLOC */
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/* #define LOW_QUALITY_THUMBNAILS */
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/* #define LOW_QUALITY_COLOR_SELECTOR */
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/* #define LOW_QUALITY_STAMP_OUTLINE */
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/* #define NO_PROMPT_SHADOWS */
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/* #define USE_HWSURFACE */
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@ -1941,12 +1940,8 @@ static SDL_Surface *img_tux[NUM_TIP_TUX];
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static SDL_Surface *img_mouse, *img_mouse_click;
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#ifdef LOW_QUALITY_COLOR_SELECTOR
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static SDL_Surface *img_paintcan;
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#else
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static SDL_Surface **img_color_btns;
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static SDL_Surface *img_color_btn_off;
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#endif
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static int colors_are_selectable;
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@ -7880,16 +7875,10 @@ void show_version(int details)
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printf(" High Quality Thumbnails enabled (not LOW_QUALITY_THUMBNAILS)\n");
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#endif
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#ifdef LOW_QUALITY_COLOR_SELECTOR
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printf(" Low Quality Color Selector enabled (LOW_QUALITY_COLOR_SELECTOR)\n");
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#else
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printf(" Hight Quality Color Selector enabled (not LOW_QUALITY_COLOR_SELECTOR)\n");
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#endif
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#ifdef LOW_QUALITY_STAMP_OUTLINE
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printf(" Low Quality Stamp Outline enabled (LOW_QUALITY_STAMP_OUTLINE)\n");
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#else
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printf(" Hight Quality Stamp Outline enabled (not LOW_QUALITY_STAMP_OUTLINE)\n");
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printf(" High Quality Stamp Outline enabled (not LOW_QUALITY_STAMP_OUTLINE)\n");
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#endif
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#ifdef NO_PROMPT_SHADOWS
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@ -10228,24 +10217,8 @@ static unsigned draw_colors(unsigned action)
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{
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dest.x = r_colors.x + i % gd_colors.cols * color_button_w;
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dest.y = r_colors.y + i / gd_colors.cols * color_button_h;
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#ifndef LOW_QUALITY_COLOR_SELECTOR
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SDL_BlitSurface((colors_state == COLORSEL_ENABLE)
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? img_color_btns[i + (i == cur_color) * NUM_COLORS] : img_color_btn_off, NULL, screen, &dest);
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#else
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dest.w = color_button_w;
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dest.h = color_button_h;
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if (colors_state == COLORSEL_ENABLE)
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SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, color_hexes[i][0], color_hexes[i][1], color_hexes[i][2]));
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else
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SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 240, 240, 240));
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if (i == cur_color && colors_state == COLORSEL_ENABLE)
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{
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dest.y += 4;
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SDL_BlitSurface(img_paintcan, NULL, screen, &dest);
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}
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#endif
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}
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update_screen_rect(&r_colors);
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@ -15128,12 +15101,8 @@ static void cleanup(void)
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free_surface_array(undo_bufs, NUM_UNDO_BUFS);
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#ifdef LOW_QUALITY_COLOR_SELECTOR
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free_surface(&img_paintcan);
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#else
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free_surface_array(img_color_btns, NUM_COLORS * 2);
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free(img_color_btns);
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#endif
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if (onscreen_keyboard)
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{
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@ -16418,9 +16387,7 @@ static void do_png_embed_data(png_structp png_ptr)
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for (x = 0; x < current_node->save_width; x++)
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for (y = 0; y < current_node->save_height; y++)
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{
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/* *INDENT-OFF* */
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pix = getpixels[current_node->label_node_surface->format->BytesPerPixel](current_node->label_node_surface, x, y);
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/* *INDENT-ON* */
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pix = getpixels[current_node->label_node_surface->format->BytesPerPixel](current_node->label_node_surface, x, y);
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SDL_GetRGBA(pix, current_label_node->label_node_surface->format, &r, &g, &b, &a);
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fwrite(&a, alpha_size, 1, lfi);
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}
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@ -26180,9 +26147,7 @@ static struct label_node *search_label_list(struct label_node **ref_head, Uint16
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struct label_node *tmp_node = NULL;
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unsigned u;
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int done = SDL_FALSE;
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Uint8 r, g, b, a;
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int i, j, k;
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int k;
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if (*ref_head == NULL)
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return (NULL);
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@ -26242,45 +26207,16 @@ static struct label_node *search_label_list(struct label_node **ref_head, Uint16
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if (k == COLOR_PICKER)
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{
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/* If the label's color is not one of the built-ins,
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set the color picker to the label's color, and
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make the color picker be the currently-selected color */
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cur_color = COLOR_PICKER;
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select_color = COLOR_PICKER;
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color_hexes[select_color][0] = tmp_node->save_color.r;
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color_hexes[select_color][1] = tmp_node->save_color.g;
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color_hexes[select_color][2] = tmp_node->save_color.b;
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SDL_LockSurface(img_color_btns[COLOR_PICKER]);
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SDL_LockSurface(img_color_btns[COLOR_PICKER + NUM_COLORS]);
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for (j = 0; j < 48 /* 48 */ ; j++)
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{
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for (i = 0; i < 48; i++)
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{
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SDL_GetRGBA(getpixels[img_paintwell->format->BytesPerPixel]
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(img_paintwell, i, j), img_paintwell->format, &r, &g, &b, &a);
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if (a == 255)
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{
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||||
putpixels[img_color_btns[COLOR_PICKER]->format->BytesPerPixel]
|
||||
(img_color_btns[COLOR_PICKER], i, j,
|
||||
SDL_MapRGB(img_color_btns[COLOR_PICKER]->format,
|
||||
tmp_node->save_color.r, tmp_node->save_color.g, tmp_node->save_color.b));
|
||||
putpixels[img_color_btns[COLOR_PICKER + NUM_COLORS]->format->BytesPerPixel] (img_color_btns[COLOR_PICKER +
|
||||
NUM_COLORS],
|
||||
i, j,
|
||||
SDL_MapRGB(img_color_btns
|
||||
[COLOR_PICKER +
|
||||
NUM_COLORS]->
|
||||
format,
|
||||
tmp_node->
|
||||
save_color.r,
|
||||
tmp_node->
|
||||
save_color.g,
|
||||
tmp_node->
|
||||
save_color.b));
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_UnlockSurface(img_color_btns[COLOR_PICKER]);
|
||||
SDL_UnlockSurface(img_color_btns[COLOR_PICKER + NUM_COLORS]);
|
||||
|
||||
render_color_button(COLOR_PICKER, img_color_picker_thumb, NULL);
|
||||
draw_colors(COLORSEL_CLOBBER);
|
||||
render_brush(); /* FIXME: render_brush should be called at the start of Brush and Line tools? */
|
||||
}
|
||||
|
|
@ -29055,18 +28991,14 @@ static void setup(void)
|
|||
int scale;
|
||||
int canvas_width, canvas_height;
|
||||
int win_x = SDL_WINDOWPOS_UNDEFINED, win_y = SDL_WINDOWPOS_UNDEFINED;
|
||||
|
||||
#ifndef LOW_QUALITY_COLOR_SELECTOR
|
||||
int x, y;
|
||||
SDL_Surface *tmp_btn_up;
|
||||
SDL_Surface *tmp_btn_down;
|
||||
Uint8 r, g, b;
|
||||
#endif
|
||||
SDL_Surface *tmp_imgcurup, *tmp_imgcurdown;
|
||||
Uint32 init_flags;
|
||||
char tmp_str[128];
|
||||
SDL_Surface *img1;
|
||||
|
||||
Uint32(*getpixel_tmp_btn_up) (SDL_Surface *, int, int);
|
||||
Uint32(*getpixel_tmp_btn_down) (SDL_Surface *, int, int);
|
||||
Uint32(*getpixel_img_paintwell) (SDL_Surface *, int, int);
|
||||
|
|
@ -29926,10 +29858,6 @@ static void setup(void)
|
|||
img_color_mix = loadimagerb(DATA_PREFIX "images/ui/cmix.png");
|
||||
img_color_grab = loadimagerb(DATA_PREFIX "images/ui/color_grab.png");
|
||||
|
||||
#ifdef LOW_QUALITY_COLOR_SELECTOR
|
||||
img_paintcan = loadimage(DATA_PREFIX "images/ui/paintcan.png");
|
||||
#endif
|
||||
|
||||
if (onscreen_keyboard)
|
||||
{
|
||||
img_oskdel = loadimagerb(DATA_PREFIX "images/ui/osk_delete.png");
|
||||
|
|
@ -30114,8 +30042,6 @@ static void setup(void)
|
|||
|
||||
/* Generate color selection buttons: */
|
||||
|
||||
#ifndef LOW_QUALITY_COLOR_SELECTOR
|
||||
|
||||
/* Create appropriately-shaped buttons: */
|
||||
img1 = loadimage(DATA_PREFIX "images/ui/paintwell.png");
|
||||
img_paintwell = thumbnail(img1, color_button_w, color_button_h, 0);
|
||||
|
|
@ -30161,10 +30087,9 @@ static void setup(void)
|
|||
getpixel_img_paintwell = getpixels[img_paintwell->format->BytesPerPixel];
|
||||
|
||||
|
||||
for (y = 0; y < tmp_btn_up->h /* 48 */ ; y++)
|
||||
for (y = 0; y < tmp_btn_up->h; y++)
|
||||
{
|
||||
for (x = 0; x < tmp_btn_up->w /* (WINDOW_WIDTH - r_ttoolopt.w) / NUM_COLORS */ ;
|
||||
x++)
|
||||
for (x = 0; x < tmp_btn_up->w; x++)
|
||||
{
|
||||
double ru, gu, bu, rd, gd, bd, aa;
|
||||
Uint8 a;
|
||||
|
|
@ -30198,7 +30123,7 @@ static void setup(void)
|
|||
(img_color_picker_thumb, x, y));
|
||||
}
|
||||
|
||||
if (i < COLOR_PICKER || a == 255)
|
||||
if (i < COLOR_PICKER || a == 0)
|
||||
{
|
||||
putpixels[img_color_btns[i]->format->BytesPerPixel]
|
||||
(img_color_btns[i], x, y,
|
||||
|
|
@ -30222,6 +30147,7 @@ static void setup(void)
|
|||
}
|
||||
}
|
||||
|
||||
/* Apply icons on top of the color buttons that have them */
|
||||
for (i = 0; i < NUM_COLORS * 2; i++)
|
||||
{
|
||||
SDL_UnlockSurface(img_color_btns[i]);
|
||||
|
|
@ -30250,8 +30176,6 @@ static void setup(void)
|
|||
SDL_FreeSurface(tmp_btn_up);
|
||||
SDL_FreeSurface(tmp_btn_down);
|
||||
|
||||
#endif
|
||||
|
||||
create_button_labels();
|
||||
|
||||
/* Resize any icons if the text we just rendered was too wide,
|
||||
|
|
@ -30334,6 +30258,7 @@ static void setup(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
|
||||
/* ================================================================================== */
|
||||
|
||||
/**
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue