More work from Ankit on joystick.
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2fb9c3c298
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1 changed files with 29 additions and 8 deletions
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@ -1990,9 +1990,8 @@ static void mainloop(void)
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int done, tool_flag, canvas_flag,text_flag, val_x, val_y, old_x, old_y, new_x, new_y,
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line_start_x, line_start_y, line_end_x, line_end_y, shape_tool_mode,
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shape_ctr_x, shape_ctr_y, shape_outer_x, shape_outer_y, color_flag,
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old_stamp_group, which, whicht, whichc, test_x, test_y, iota;
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old_stamp_group, which, whicht, whichc, test_x, test_y, motioner;
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int num_things;
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iota = 0;
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int *thing_scroll;
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int cur_thing, do_draw, max;
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int ignoring_motion;
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@ -3066,20 +3065,42 @@ static void mainloop(void)
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else if (event.type == SDL_JOYAXISMOTION)
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{
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if ( ( event.jaxis.value < -3200 ) || (event.jaxis.value > 3200 ) )
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motioner = event.jaxis.value;
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if ( ( event.jaxis.value < -3200 ) || (event.jaxis.value > 3200 ))
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{
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printf ("\n value : %d \n",event.jaxis.value );
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val_x = (int)((SDL_JoystickGetAxis(joystick, 0) / 32768.0f) * 4);
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val_y = (int)((SDL_JoystickGetAxis(joystick, 1) / 32768.0f) * 4);
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val_x = (int)((SDL_JoystickGetAxis(joystick, 0) / 32768.0f) * 3);
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val_y = (int)((SDL_JoystickGetAxis(joystick, 1) / 32768.0f) * 3);
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// printf ("\n value : %d , %d, %d, %d\n",event.jaxis.value, event.jaxis.axis, val_x, val_y);
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old_x += val_x;
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old_y += val_y;
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new_x = old_x + button_w * 2;
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new_y = old_y;
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SDL_WarpMouse(new_x,new_y);
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SDL_WarpMouse(old_x + button_w * 2, old_y);
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update_canvas(0, 0, WINDOW_WIDTH - 96, (48 * 7) + 40 + HEIGHTOFFSET);
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}
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}
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else if (motioner == -32768)
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{
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// printf ("\n values are : %d , %d\n",val_x, val_y);
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old_x += val_x;
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old_y += val_y;
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new_x = old_x + button_w * 2;
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new_y = old_y;
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SDL_WarpMouse(old_x + button_w * 2, old_y);
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update_canvas(0, 0, WINDOW_WIDTH - 96, (48 * 7) + 40 + HEIGHTOFFSET);
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}
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else if (motioner == 32767)
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{
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old_x += val_x;
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old_y += val_y;
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new_x = old_x + button_w * 2;
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new_y = old_y;
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SDL_WarpMouse(old_x + button_w * 2, old_y);
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update_canvas(0, 0, WINDOW_WIDTH - 96, (48 * 7) + 40 + HEIGHTOFFSET);
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}
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else if (event.type == SDL_JOYBALLMOTION)
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{
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if ( event.jball.ball == 0 )
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@ -3091,7 +3112,7 @@ static void mainloop(void)
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old_y += val_y;
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new_x = old_x + button_w * 2;
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new_y = old_y;
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SDL_WarpMouse(new_x,new_y);
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SDL_WarpMouse(old_x + button_w * 2, old_y);
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update_canvas(0, 0, WINDOW_WIDTH - 96, (48 * 7) + 40 + HEIGHTOFFSET);
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}
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}
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