If brush is too big, it would play an incorrect sound. Now clipping array index.
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5cfe84153c
commit
d08b50e36f
1 changed files with 11 additions and 2 deletions
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@ -1200,6 +1200,7 @@ static void mirror_starter(void);
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static void flip_starter(void);
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int valid_click(Uint8 button);
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int in_circle(int x, int y);
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int paintsound(int size);
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#ifdef DEBUG
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static char *debug_gettext(const char *str);
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@ -2656,7 +2657,7 @@ static void mainloop(void)
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reset_brush_counter();
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brush_draw(old_x, old_y, old_x, old_y, 1);
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playsound(screen, 0, SND_PAINT1 + (img_cur_brush_w) / 12, 1,
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playsound(screen, 0, paintsound(img_cur_brush_w), 1,
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event.button.x, SNDDIST_NEAR);
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}
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else if (cur_tool == TOOL_STAMP)
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@ -3209,7 +3210,7 @@ static void mainloop(void)
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brush_draw(old_x, old_y, new_x, new_y, 1);
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playsound(screen, 0, SND_PAINT1 + (img_cur_brush_w) / 12, 0,
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playsound(screen, 0, paintsound(img_cur_brush_w), 0,
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event.button.x, SNDDIST_NEAR);
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}
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else if (cur_tool == TOOL_LINES)
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@ -15188,3 +15189,11 @@ int in_circle(int x, int y)
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else
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return (0);
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}
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int paintsound(int size)
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{
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if (SND_PAINT1 + (size / 12) >= SND_PAINT4)
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return(SND_PAINT4);
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else
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return(SND_PAINT1 + (size / 12));
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}
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