Major indent cleanup in tuxpaint.c. hq4x code getting close.
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5 changed files with 11002 additions and 10962 deletions
310
src/hqxx.c
310
src/hqxx.c
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@ -1,7 +1,7 @@
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/*
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hqNx filter look-up table init and helper functions
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Copyright (C) 2003 MaxSt ( maxst@hiend3d.com )
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Copyright (C) 2003 MaxSt <maxst@hiend3d.com>
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Library-ified by Bill Kendrick <bill@newbreedsoftware.com>
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Based on "hq3x_src_c.zip" dated August 5, 2003
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from: http://www.hiend3d.com/hq3x.html
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@ -28,88 +28,300 @@
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#include "hqxx.h"
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const int Ymask = 0x00FF0000;
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const int Umask = 0x0000FF00;
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const int Vmask = 0x000000FF;
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const int trY = 0x00300000;
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const int trU = 0x00000700;
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const int trV = 0x00000006;
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Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y)
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{
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int bpp;
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Uint8 * p;
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Uint32 pixel;
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Uint8 r, g, b;
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Uint16 pixel16;
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pixel = 0;
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/* Assuming the X/Y values are within the bounds of this surface... */
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if (x >= 0 && y >= 0 && x < surface -> w && y < surface -> h)
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{
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/* SDL_LockSurface(surface); */
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/* Determine bytes-per-pixel for the surface in question: */
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bpp = surface->format->BytesPerPixel;
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/* Set a pointer to the exact location in memory of the pixel
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in question: */
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p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start at top of RAM */
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(y * surface->pitch) + /* Go down Y lines */
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(x * bpp)); /* Go in X pixels */
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/* Return the correctly-sized piece of data containing the
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* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
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* RGB value) */
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if (bpp == 1) /* 8-bit display */
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pixel = *p;
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else if (bpp == 2) /* 16-bit display */
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pixel = *(Uint16 *)p;
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else if (bpp == 3) /* 24-bit display */
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{
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/* Depending on the byte-order, it could be stored RGB or BGR! */
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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pixel = p[0] << 16 | p[1] << 8 | p[2];
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else
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pixel = p[0] | p[1] << 8 | p[2] << 16;
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}
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else if (bpp == 4) /* 32-bit display */
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pixel = *(Uint32 *)p;
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/* SDL_UnlockSurface(surface); */
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}
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SDL_GetRGB(pixel, surface->format, &r, &g, &b);
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pixel16 = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3);
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return pixel16;
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}
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void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel)
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{
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int bpp;
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Uint8 * p;
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/* Assuming the X/Y values are within the bounds of this surface... */
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if (x >= 0 && y >= 0 && x < surface->w && y < surface->h)
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{
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/* SDL_LockSurface(surface); */
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/* Determine bytes-per-pixel for the surface in question: */
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bpp = surface->format->BytesPerPixel;
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/* Set a pointer to the exact location in memory of the pixel
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* in question: */
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p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start: beginning of RAM */
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(y * surface->pitch) + /* Go down Y lines */
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(x * bpp)); /* Go in X pixels */
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/* Set the (correctly-sized) piece of data in the surface's RAM
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* to the pixel value sent in: */
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if (bpp == 1)
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*p = pixel;
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else if (bpp == 2)
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*(Uint16 *)p = pixel;
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else if (bpp == 3)
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{
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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p[0] = (pixel >> 16) & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = pixel & 0xff;
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}
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else
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{
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p[0] = pixel & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = (pixel >> 16) & 0xff;
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}
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}
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else if (bpp == 4)
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{
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*(Uint32 *)p = pixel;
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}
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/* SDL_UnlockSurface(surface); */
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}
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}
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void InitLUTs(int * LUT16to32, int * RGBtoYUV)
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{
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int i, j, k, r, g, b, Y, u, v;
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for (i=0; i<65536; i++)
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LUT16to32[i] = ((i & 0xF800) << 8) + ((i & 0x07E0) << 5) + ((i & 0x001F) << 3);
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for (i = 0; i < 65536; i++)
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{
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LUT16to32[i] = (((i & 0xF800) << 8) +
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((i & 0x07E0) << 5) +
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((i & 0x001F) << 3));
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}
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for (i=0; i<32; i++)
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for (j=0; j<64; j++)
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for (k=0; k<32; k++)
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{
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r = i << 3;
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g = j << 2;
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b = k << 3;
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Y = (r + g + b) >> 2;
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u = 128 + ((r - b) >> 2);
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v = 128 + ((-r + 2*g -b)>>3);
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RGBtoYUV[ (i << 11) + (j << 5) + k ] = (Y<<16) + (u<<8) + v;
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}
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{
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for (j = 0; j < 64; j++)
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{
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for (k = 0; k < 32; k++)
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{
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r = i << 3;
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g = j << 2;
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b = k << 3;
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Y = (r + g + b) >> 2;
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u = 128 + ((r - b) >> 2);
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v = 128 + ((-r + 2 * g - b) >> 3);
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RGBtoYUV[(i << 11) + (j << 5) + k] = (Y<<16) + (u<<8) + v;
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}
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}
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}
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}
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inline void Interp1(Uint8 * pc, int c1, int c2)
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inline void Interp0(SDL_Surface * dest, int x, int y, int c)
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{
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*((int*)pc) = (c1*3+c2) >> 2;
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Uint8 r, g, b;
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r = (c >> 11) & 0xFF;
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g = (c >> 5) & 0xFF;
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b = (c >> 0) & 0xFF;
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hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
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}
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inline void Interp2(Uint8 * pc, int c1, int c2, int c3)
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inline void Interp1(SDL_Surface * dest, int x, int y, int c1, int c2)
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{
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*((int*)pc) = (c1*2+c2+c3) >> 2;
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Uint8 r, g, b;
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Uint16 c;
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c = (c1 * 3 + c2) >> 2;
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r = (c >> 11) & 0xFF;
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g = (c >> 5) & 0xFF;
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b = (c >> 0) & 0xFF;
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hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
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}
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inline void Interp3(Uint8 * pc, int c1, int c2)
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inline void Interp2(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
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{
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//*((int*)pc) = (c1*7+c2)/8;
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Uint8 r, g, b;
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Uint16 c;
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*((int*)pc) = ((((c1 & 0x00FF00)*7 + (c2 & 0x00FF00) ) & 0x0007F800) +
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(((c1 & 0xFF00FF)*7 + (c2 & 0xFF00FF) ) & 0x07F807F8)) >> 3;
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c = (c1 * 2 + c2 + c3) >> 2;
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r = (c >> 11) & 0xFF;
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g = (c >> 5) & 0xFF;
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b = (c >> 0) & 0xFF;
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hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
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}
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inline void Interp4(Uint8 * pc, int c1, int c2, int c3)
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inline void Interp3(SDL_Surface * dest, int x, int y, int c1, int c2)
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{
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//*((int*)pc) = (c1*2+(c2+c3)*7)/16;
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Uint8 r, g, b;
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Uint16 c;
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*((int*)pc) = ((((c1 & 0x00FF00)*2 + ((c2 & 0x00FF00) + (c3 & 0x00FF00))*7 ) & 0x000FF000) +
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(((c1 & 0xFF00FF)*2 + ((c2 & 0xFF00FF) + (c3 & 0xFF00FF))*7 ) & 0x0FF00FF0)) >> 4;
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//c = (c1*7+c2)/8;
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c = ((((c1 & 0x00FF00) * 7 + (c2 & 0x00FF00)) & 0x0007F800) +
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(((c1 & 0xFF00FF) * 7 + (c2 & 0xFF00FF)) & 0x07F807F8)) >> 3;
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r = (c >> 11) & 0xFF;
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g = (c >> 5) & 0xFF;
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b = (c >> 0) & 0xFF;
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hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
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}
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inline void Interp5(Uint8 * pc, int c1, int c2)
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inline void Interp4(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
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{
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*((int*)pc) = (c1+c2) >> 1;
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Uint8 r, g, b;
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Uint16 c;
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//c = (c1*2+(c2+c3)*7)/16;
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c = ((((c1 & 0x00FF00) * 2 +
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((c2 & 0x00FF00) +
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(c3 & 0x00FF00)) * 7) & 0x000FF000) +
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(((c1 & 0xFF00FF) * 2 +
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((c2 & 0xFF00FF) +
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(c3 & 0xFF00FF)) * 7) & 0x0FF00FF0)) >> 4;
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r = (c >> 11) & 0xFF;
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g = (c >> 5) & 0xFF;
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b = (c >> 0) & 0xFF;
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hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
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}
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inline void Interp6(Uint8 * pc, int c1, int c2, int c3)
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inline void Interp5(SDL_Surface * dest, int x, int y, int c1, int c2)
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{
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//*((int*)pc) = (c1*5+c2*2+c3)/8;
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Uint8 r, g, b;
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Uint16 c;
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*((int*)pc) = ((((c1 & 0x00FF00)*5 + (c2 & 0x00FF00)*2 + (c3 & 0x00FF00) ) & 0x0007F800) +
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(((c1 & 0xFF00FF)*5 + (c2 & 0xFF00FF)*2 + (c3 & 0xFF00FF) ) & 0x07F807F8)) >> 3;
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c = (c1+c2) >> 1;
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r = (c >> 11) & 0xFF;
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g = (c >> 5) & 0xFF;
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b = (c >> 0) & 0xFF;
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hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
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}
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inline void Interp7(Uint8 * pc, int c1, int c2, int c3)
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inline void Interp6(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
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{
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//*((int*)pc) = (c1*6+c2+c3)/8;
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Uint8 r, g, b;
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Uint16 c;
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*((int*)pc) = ((((c1 & 0x00FF00)*6 + (c2 & 0x00FF00) + (c3 & 0x00FF00) ) & 0x0007F800) +
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(((c1 & 0xFF00FF)*6 + (c2 & 0xFF00FF) + (c3 & 0xFF00FF) ) & 0x07F807F8)) >> 3;
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//c = (c1*5+c2*2+c3)/8;
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c = ((((c1 & 0x00FF00) * 5 +
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(c2 & 0x00FF00) * 2 + (c3 & 0x00FF00)) & 0x0007F800) +
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(((c1 & 0xFF00FF) * 5 +
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(c2 & 0xFF00FF) * 2 + (c3 & 0xFF00FF)) & 0x07F807F8)) >> 3;
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r = (c >> 11) & 0xFF;
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g = (c >> 5) & 0xFF;
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b = (c >> 0) & 0xFF;
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hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
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}
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inline void Interp8(Uint8 * pc, int c1, int c2)
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inline void Interp7(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
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{
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//*((int*)pc) = (c1*5+c2*3)/8;
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Uint8 r, g, b;
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Uint16 c;
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*((int*)pc) = ((((c1 & 0x00FF00)*5 + (c2 & 0x00FF00)*3 ) & 0x0007F800) +
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(((c1 & 0xFF00FF)*5 + (c2 & 0xFF00FF)*3 ) & 0x07F807F8)) >> 3;
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//c = (c1*6+c2+c3)/8;
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c = ((((c1 & 0x00FF00)*6 + (c2 & 0x00FF00) + (c3 & 0x00FF00)) & 0x0007F800) +
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(((c1 & 0xFF00FF)*6 + (c2 & 0xFF00FF) + (c3 & 0xFF00FF)) & 0x07F807F8))
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>> 3;
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r = (c >> 11) & 0xFF;
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g = (c >> 5) & 0xFF;
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b = (c >> 0) & 0xFF;
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hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
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}
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inline void Interp8(SDL_Surface * dest, int x, int y, int c1, int c2)
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{
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Uint8 r, g, b;
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Uint16 c;
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//c = (c1*5+c2*3)/8;
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c = ((((c1 & 0x00FF00) * 5 + (c2 & 0x00FF00) * 3) & 0x0007F800) +
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(((c1 & 0xFF00FF) * 5 + (c2 & 0xFF00FF) * 3) & 0x07F807F8)) >> 3;
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r = (c >> 11) & 0xFF;
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g = (c >> 5) & 0xFF;
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b = (c >> 0) & 0xFF;
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hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
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}
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@ -117,7 +329,7 @@ inline int Diff(unsigned int w1, unsigned int w2)
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{
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YUV1 = w1; /* RGBtoYUV[w1]; */
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YUV2 = w2; /* RGBtoYUV[w2]; */
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return ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) ||
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( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) ||
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( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) );
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return ((abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY) ||
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(abs((YUV1 & Umask) - (YUV2 & Umask)) > trU) ||
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(abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV));
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}
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