Disabling puzzle for now; can't get it to work sanely.

This commit is contained in:
William Kendrick 2008-10-05 01:19:58 +00:00
parent f80ebc825e
commit cdee24a277
2 changed files with 8 additions and 3 deletions

View file

@ -8,7 +8,7 @@ http://www.tuxpaint.org/
$Id$ $Id$
2008.September.22 (0.9.21) 2008.October.4 (0.9.21)
* New Starters: * New Starters:
------------- -------------
* Silver Frame * Silver Frame
@ -41,7 +41,6 @@ $Id$
+ TV - Adds television (CRT) interlacing lines over the image. + TV - Adds television (CRT) interlacing lines over the image.
+ Rosette - Paints at 3 points on the screen, in a rosette shape. + Rosette - Paints at 3 points on the screen, in a rosette shape.
+ Picasso - Paints at 3 points, in a "Picasso" art style. + Picasso - Paints at 3 points, in a "Picasso" art style.
+ Puzzle - Scramble the picture, like a sliding puzzle.
+ Wavelets - Waves that go up and down. + Wavelets - Waves that go up and down.
By Adam 'foo-script' Rakowski <foo-script@o2.pl> By Adam 'foo-script' Rakowski <foo-script@o2.pl>
(Part of Tux4Kids' participation in Google Summer of Code 2008) (Part of Tux4Kids' participation in Google Summer of Code 2008)

View file

@ -26,6 +26,7 @@
(See COPYING.txt) (See COPYING.txt)
*/ */
/*
#include <time.h> //for time() #include <time.h> //for time()
#include "tp_magic_api.h" #include "tp_magic_api.h"
#include "SDL_image.h" #include "SDL_image.h"
@ -140,7 +141,11 @@ static void puzzle_draw(void * ptr, int which_tool,
SDL_Rect rect_this, rect_that; SDL_Rect rect_this, rect_that;
SDL_BlitSurface(canvas, NULL, snapshot, NULL); SDL_BlitSurface(canvas, NULL, snapshot, NULL);
if (!api->touched(x,y))
x = (x / puzzle_gcd) * puzzle_gcd;
y = (y / puzzle_gcd) * puzzle_gcd;
if (!api->touched(x, y))
{ {
srand(rand()); srand(rand());
@ -205,3 +210,4 @@ void puzzle_click(magic_api * api, int which, int mode,
{ {
puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect); puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
*/