Disabling puzzle for now; can't get it to work sanely.
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2 changed files with 8 additions and 3 deletions
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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
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$Id$
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$Id$
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2008.September.22 (0.9.21)
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2008.October.4 (0.9.21)
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* New Starters:
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* New Starters:
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-------------
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-------------
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* Silver Frame
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* Silver Frame
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@ -41,7 +41,6 @@ $Id$
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+ TV - Adds television (CRT) interlacing lines over the image.
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+ TV - Adds television (CRT) interlacing lines over the image.
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+ Rosette - Paints at 3 points on the screen, in a rosette shape.
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+ Rosette - Paints at 3 points on the screen, in a rosette shape.
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+ Picasso - Paints at 3 points, in a "Picasso" art style.
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+ Picasso - Paints at 3 points, in a "Picasso" art style.
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+ Puzzle - Scramble the picture, like a sliding puzzle.
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+ Wavelets - Waves that go up and down.
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+ Wavelets - Waves that go up and down.
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By Adam 'foo-script' Rakowski <foo-script@o2.pl>
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By Adam 'foo-script' Rakowski <foo-script@o2.pl>
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(Part of Tux4Kids' participation in Google Summer of Code 2008)
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(Part of Tux4Kids' participation in Google Summer of Code 2008)
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@ -26,6 +26,7 @@
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(See COPYING.txt)
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(See COPYING.txt)
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*/
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*/
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/*
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#include <time.h> //for time()
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#include <time.h> //for time()
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#include "tp_magic_api.h"
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_image.h"
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@ -140,7 +141,11 @@ static void puzzle_draw(void * ptr, int which_tool,
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SDL_Rect rect_this, rect_that;
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SDL_Rect rect_this, rect_that;
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SDL_BlitSurface(canvas, NULL, snapshot, NULL);
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SDL_BlitSurface(canvas, NULL, snapshot, NULL);
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if (!api->touched(x,y))
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x = (x / puzzle_gcd) * puzzle_gcd;
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y = (y / puzzle_gcd) * puzzle_gcd;
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if (!api->touched(x, y))
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{
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{
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srand(rand());
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srand(rand());
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@ -205,3 +210,4 @@ void puzzle_click(magic_api * api, int which, int mode,
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{
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{
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puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
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puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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}
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*/
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