indent tv.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:51:18 -07:00
parent 011f7f27c1
commit cc7dd8e3c9

View file

@ -32,42 +32,37 @@
int RADIUS = 16;
Mix_Chunk * tv_snd;
Mix_Chunk *tv_snd;
Uint32 tv_api_version(void);
void tv_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int tv_init(magic_api * api);
int tv_get_tool_count(magic_api * api);
SDL_Surface * tv_get_icon(magic_api * api, int which);
char * tv_get_name(magic_api * api, int which);
char * tv_get_description(magic_api * api, int which, int mode);
SDL_Surface *tv_get_icon(magic_api * api, int which);
char *tv_get_name(magic_api * api, int which);
char *tv_get_description(magic_api * api, int which, int mode);
int tv_requires_colors(magic_api * api, int which);
void tv_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void tv_shutdown(magic_api * api);
void tv_paint_tv(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void tv_do_tv(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void tv_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int tv_modes(magic_api * api, int which);
// Housekeeping functions
// Housekeeping functions
Uint32 tv_api_version(void)
{
return(TP_MAGIC_API_VERSION);
return (TP_MAGIC_API_VERSION);
}
void tv_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) //get the colors from API and store it in structure
void tv_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) //get the colors from API and store it in structure
{
}
@ -75,79 +70,83 @@ void tv_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Ui
int tv_init(magic_api * api ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/tv.ogg", api->data_directory);
tv_snd = Mix_LoadWAV(fname);
return(1);
snprintf(fname, sizeof(fname), "%s/sounds/magic/tv.ogg", api->data_directory);
tv_snd = Mix_LoadWAV(fname);
return (1);
}
int tv_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
int tv_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface * tv_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
SDL_Surface *tv_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/tv.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/images/magic/tv.png", api->data_directory);
return(IMG_Load(fname));
return (IMG_Load(fname));
}
char * tv_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return strdup(gettext_noop("TV")); }
char *tv_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("TV"));
}
char * tv_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return strdup(gettext_noop("Click and drag to make parts of your picture look like they are on television."));
return strdup(gettext_noop("Click and drag to make parts of your picture look like they are on television."));
else
return strdup(gettext_noop("Click to make your picture look like it's on television."));
return strdup(gettext_noop("Click to make your picture look like it's on television."));
}
int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; }
int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void tv_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ Mix_FreeChunk(tv_snd); }
void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(tv_snd);
}
// Interactivity functions
void tv_paint_tv(void * ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
void tv_paint_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
int i, j;
magic_api * api = (magic_api *) ptr_to_api;
magic_api *api = (magic_api *) ptr_to_api;
for (i = x - RADIUS; i < x + RADIUS; i++)
for (j = y - RADIUS; j < y + RADIUS; j++)
if ((j + 1) % 2 &&
api->in_circle(i - x, j - y, RADIUS) &&
! api->touched(i, j))
api->putpixel(canvas, i, j, SDL_MapRGB(canvas->format, 128, 128, 165));
if ((j + 1) % 2 && api->in_circle(i - x, j - y, RADIUS) && !api->touched(i, j))
api->putpixel(canvas, i, j, SDL_MapRGB(canvas->format, 128, 128, 165));
}
void tv_do_tv(void * ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
void tv_do_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api * api = (magic_api *) ptr_to_api;
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 128, 128, 165));
//api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 255));
magic_api *api = (magic_api *) ptr_to_api;
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 128, 128, 165));
//api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 255));
}
void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv);
@ -159,38 +158,39 @@ void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
}
void tv_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_FULLSCREEN)
{
int i;
int i;
for (i=0; i<canvas->h; i+=2)
api->line(api, which, canvas, last, 0, i, canvas->w, i, 1, tv_do_tv);
for (i = 0; i < canvas->h; i += 2)
api->line(api, which, canvas, last, 0, i, canvas->w, i, 1, tv_do_tv);
update_rect->w=canvas->w;
update_rect->h=canvas->h;
update_rect->x=update_rect->y=0;
api->playsound(tv_snd, 128,255);
update_rect->w = canvas->w;
update_rect->h = canvas->h;
update_rect->x = update_rect->y = 0;
api->playsound(tv_snd, 128, 255);
}
else
{
tv_drag(api, which, canvas, last, x, y, x, y, update_rect);
tv_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
}
void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void tv_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void tv_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int tv_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_FULLSCREEN | MODE_PAINT);
return (MODE_FULLSCREEN | MODE_PAINT);
}