Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -7,7 +7,7 @@ Various contributors (see below, and AUTHORS.txt)
http://www.tuxpaint.org/ http://www.tuxpaint.org/
2022.September.14 (0.9.29) 2022.September.15 (0.9.29)
* Improvements to "Stamp" tool: * Improvements to "Stamp" tool:
----------------------------- -----------------------------
* Stamps may now be rotated. * Stamps may now be rotated.
@ -131,6 +131,9 @@ http://www.tuxpaint.org/
Tux Paint Config. source updated to make the script's job easier. Tux Paint Config. source updated to make the script's job easier.
Bill Kendrick <bill@newbreedsoftware.com> Bill Kendrick <bill@newbreedsoftware.com>
* Cleaned up .c and .h source files using `indent`:
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
* Documentation updates: * Documentation updates:
--------------------- ---------------------
* Update macOS build instructions for SDL2.0. * Update macOS build instructions for SDL2.0.

View file

@ -93,9 +93,11 @@ Uint8 example_r, example_g, example_b;
// that are declared _before_ them. // that are declared _before_ them.
void example_drag(magic_api * api, int which, SDL_Surface * canvas, void example_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void example_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
/* Setup Functions: */ /* Setup Functions: */
@ -144,7 +146,8 @@ int example_init(magic_api * api)
// (The "tp-magic-config --dataprefix" command would have told us when // (The "tp-magic-config --dataprefix" command would have told us when
// we installed our plugin and its data.) // we installed our plugin and its data.)
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, snd_filenames[i]); snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory,
snd_filenames[i]);
printf("Trying to load %s sound file\n", fname); printf("Trying to load %s sound file\n", fname);
@ -191,7 +194,8 @@ SDL_Surface *example_get_icon(magic_api * api, int which)
// We use 'which' (which of our tools Tux Paint is asking about) // We use 'which' (which of our tools Tux Paint is asking about)
// as an index into the array. // as an index into the array.
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png", api->data_directory, icon_filenames[which]); snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
api->data_directory, icon_filenames[which]);
// Try to load the image, and return the results to Tux Paint: // Try to load the image, and return the results to Tux Paint:
@ -330,7 +334,8 @@ void example_shutdown(magic_api * api)
void void
example_click(magic_api * api, int which, int mode, example_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect)
{ {
// In our case, a single click (which is also the start of a drag!) // In our case, a single click (which is also the start of a drag!)
// is identical to what dragging does, but just at one point, rather // is identical to what dragging does, but just at one point, rather
@ -347,7 +352,8 @@ example_click(magic_api * api, int which, int mode,
void void
example_drag(magic_api * api, int which, SDL_Surface * canvas, example_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
// Call Tux Paint's "line()" function. // Call Tux Paint's "line()" function.
// //
@ -358,7 +364,8 @@ example_drag(magic_api * api, int which, SDL_Surface * canvas,
// useful things (which of our "Magic" tools is being used and // useful things (which of our "Magic" tools is being used and
// the current and snapshot canvases). // the current and snapshot canvases).
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 1, example_line_callback); api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
example_line_callback);
// If we need to, swap the X and/or Y values, so that // If we need to, swap the X and/or Y values, so that
@ -409,7 +416,8 @@ example_drag(magic_api * api, int which, SDL_Surface * canvas,
void void
example_release(magic_api * api, int which, example_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect)
{ {
// Neither of our effects do anything special when the mouse is released // Neither of our effects do anything special when the mouse is released
// from a click or click-and-drag, so there's no code here... // from a click or click-and-drag, so there's no code here...
@ -453,7 +461,8 @@ void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
// It pays attention to 'which' to determine which of our plugin's tools // It pays attention to 'which' to determine which of our plugin's tools
// is currently selected. // is currently selected.
void example_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y) void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y)
{ {
// For technical reasons, we can't accept a pointer to the "magic_api" // For technical reasons, we can't accept a pointer to the "magic_api"
// struct, like the other functions do. // struct, like the other functions do.
@ -477,7 +486,9 @@ void example_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
// Tool number 1 simply draws a single pixel at the (x,y) location. // Tool number 1 simply draws a single pixel at the (x,y) location.
// It's a 1x1 pixel brush // It's a 1x1 pixel brush
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, example_r, example_g, example_b)); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, example_r, example_g,
example_b));
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint // We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
// for the user's current color selection to a 'Uint32' pixel value // for the user's current color selection to a 'Uint32' pixel value
@ -492,7 +503,9 @@ void example_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
{ {
for (xx = -4; xx < 4; xx++) for (xx = -4; xx < 4; xx++)
{ {
api->putpixel(canvas, x + xx, y + yy, api->getpixel(snapshot, canvas->w - x - xx, canvas->h - y - yy)); api->putpixel(canvas, x + xx, y + yy,
api->getpixel(snapshot, canvas->w - x - xx,
canvas->h - y - yy));
// We simply use Tux Paint's "getpixel()" routine to pull pixel // We simply use Tux Paint's "getpixel()" routine to pull pixel
// values from the 'snapshot', and then "putpixel()" to draw them // values from the 'snapshot', and then "putpixel()" to draw them
@ -522,7 +535,8 @@ void example_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
// Our example doesn't do anything when we switch to, or away from, our // Our example doesn't do anything when we switch to, or away from, our
// Magic tools, so we just do nothing here. // Magic tools, so we just do nothing here.
void example_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) void example_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas)
{ {
} }
@ -542,6 +556,7 @@ void example_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas
// Our example doesn't do anything when we switch to, or away from, our // Our example doesn't do anything when we switch to, or away from, our
// Magic tools, so we just do nothing here. // Magic tools, so we just do nothing here.
void example_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) void example_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas)
{ {
} }

View file

@ -73,7 +73,8 @@ const int alien_groups[alien_NUM_TOOLS] = {
}; };
const char *alien_descs[alien_NUM_TOOLS][2] = { const char *alien_descs[alien_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse to change the colors in parts of your picture."), {gettext_noop
("Click and drag the mouse to change the colors in parts of your picture."),
gettext_noop("Click to change the colors in your entire picture."),}, gettext_noop("Click to change the colors in your entire picture."),},
}; };
@ -86,17 +87,21 @@ char *alien_get_name(magic_api * api, int which);
int alien_get_group(magic_api * api, int which); int alien_get_group(magic_api * api, int which);
char *alien_get_description(magic_api * api, int which, int mode); char *alien_get_description(magic_api * api, int which, int mode);
void alien_drag(magic_api * api, int which, SDL_Surface * canvas, void alien_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Mix_Chunk *magic_loadsound(char *file); Mix_Chunk *magic_loadsound(char *file);
void alien_click(magic_api * api, int which, int mode, void alien_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void alien_release(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void alien_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void alien_shutdown(magic_api * api); void alien_shutdown(magic_api * api);
void alien_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void alien_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int alien_requires_colors(magic_api * api, int which); int alien_requires_colors(magic_api * api, int which);
void alien_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void alien_switchin(magic_api * api, int which, int mode,
void alien_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void alien_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int alien_modes(magic_api * api, int which); int alien_modes(magic_api * api, int which);
@ -115,7 +120,8 @@ int alien_init(magic_api * api)
for (i = 0; i < alien_NUM_TOOLS; i++) for (i = 0; i < alien_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, alien_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
alien_snd_filenames[i]);
alien_snd_effect[i] = Mix_LoadWAV(fname); alien_snd_effect[i] = Mix_LoadWAV(fname);
} }
return (1); return (1);
@ -131,7 +137,8 @@ SDL_Surface *alien_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, alien_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
alien_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -147,14 +154,16 @@ int alien_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *alien_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *alien_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
return (strdup(gettext_noop(alien_descs[which][mode - 1]))); return (strdup(gettext_noop(alien_descs[which][mode - 1])));
} }
//Do the effect for one pixel //Do the effect for one pixel
static void do_alien_pixel(void *ptr, int which ATTRIBUTE_UNUSED, static void do_alien_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -162,21 +171,25 @@ static void do_alien_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
double temp2[3]; double temp2[3];
int k; int k;
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]); SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1],
&temp[2]);
for (k = 0; k < 3; k++) for (k = 0; k < 3; k++)
{ {
//EP temp2[k] = clamp(0,127.5 * (1.0 + sin (((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI)),255); //EP temp2[k] = clamp(0,127.5 * (1.0 + sin (((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI)),255);
temp2[k] = clamp(0.0, temp2[k] = clamp(0.0,
127.5 * (1.0 + 127.5 * (1.0 +
sin(((temp[k] / 127.5 - 1.0) * alien_FREQUENCY[k] + alien_ANGLE[k] / 180.0) * M_PI)), sin(((temp[k] / 127.5 -
255.0); 1.0) * alien_FREQUENCY[k] +
alien_ANGLE[k] / 180.0) * M_PI)), 255.0);
} }
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2])); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
} }
// Do the effect for the full image // Do the effect for the full image
static void do_alien_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which) static void do_alien_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which)
{ {
int x, y; int x, y;
@ -190,7 +203,8 @@ static void do_alien_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, i
} }
//do the effect for the brush //do the effect for the brush
static void do_alien_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_alien_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
int xx, yy; int xx, yy;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -199,7 +213,8 @@ static void do_alien_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
{ {
for (xx = x - alien_RADIUS; xx < x + alien_RADIUS; xx++) for (xx = x - alien_RADIUS; xx < x + alien_RADIUS; xx++)
{ {
if (api->in_circle(xx - x, yy - y, alien_RADIUS) && !api->touched(xx, yy)) if (api->in_circle(xx - x, yy - y, alien_RADIUS)
&& !api->touched(xx, yy))
{ {
do_alien_pixel(api, which, canvas, last, xx, yy); do_alien_pixel(api, which, canvas, last, xx, yy);
} }
@ -209,10 +224,12 @@ static void do_alien_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
// Affect the canvas on drag: // Affect the canvas on drag:
void alien_drag(magic_api * api, int which, SDL_Surface * canvas, void alien_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_alien_brush); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_alien_brush);
api->playsound(alien_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(alien_snd_effect[which], (x * 255) / canvas->w, 255);
@ -253,7 +270,8 @@ Mix_Chunk *magic_loadsound(char *file)
// Affect the canvas on click: // Affect the canvas on click:
void alien_click(magic_api * api, int which, int mode, void alien_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
alien_drag(api, which, canvas, last, x, y, x, y, update_rect); alien_drag(api, which, canvas, last, x, y, x, y, update_rect);
@ -269,9 +287,12 @@ void alien_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void alien_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void alien_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -291,23 +312,27 @@ void alien_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void alien_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void alien_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int alien_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int alien_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void alien_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void alien_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void alien_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void alien_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -62,15 +62,20 @@ int blind_get_group(magic_api * api, int which);
char *blind_get_description(magic_api * api, int which, int mode); char *blind_get_description(magic_api * api, int which, int mode);
int blind_requires_colors(magic_api * api, int which); int blind_requires_colors(magic_api * api, int which);
void blind_release(magic_api * api, int which, void blind_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
void blind_shutdown(magic_api * api); void blind_shutdown(magic_api * api);
void blind_paint_blind(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void blind_paint_blind(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void blind_drag(magic_api * api, int which, SDL_Surface * canvas, void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
void blind_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blind_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void blind_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blind_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void blind_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void blind_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int blind_modes(magic_api * api, int which); int blind_modes(magic_api * api, int which);
// Housekeeping functions // Housekeeping functions
@ -91,7 +96,8 @@ int blind_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/blind.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/blind.ogg",
api->data_directory);
blind_snd = Mix_LoadWAV(fname); blind_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -106,36 +112,45 @@ SDL_Surface *blind_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/blind.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/blind.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *blind_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *blind_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Blind")); return strdup(gettext_noop("Blind"));
} }
int blind_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int blind_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_DECORATIONS; return MAGIC_TYPE_PICTURE_DECORATIONS;
} }
char *blind_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *blind_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return return
strdup(gettext_noop strdup(gettext_noop
("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds.")); ("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds."));
} }
int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void blind_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void blind_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -147,12 +162,14 @@ void blind_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Interactivity functions // Interactivity functions
void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED, void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr_to_api; magic_api *api = (magic_api *) ptr_to_api;
api->putpixel(canvas, x, y, api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2, (blind_g + blind_light) / 2, SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2,
(blind_g + blind_light) / 2,
(blind_b + blind_light) / 2)); (blind_b + blind_light) / 2));
} }
@ -167,7 +184,8 @@ void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
*/ */
void blind_drag(magic_api * api, int which, SDL_Surface * canvas, void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
int opaque; int opaque;
@ -183,12 +201,14 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
blind_light = 255; blind_light = 255;
for (j = i; j > i - opaque / 2; j--) for (j = i; j > i - opaque / 2; j--)
{ {
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
blind_paint_blind);
blind_light -= 20; blind_light -= 20;
} }
for (j = i - opaque / 2; j > i - opaque; j--) for (j = i - opaque / 2; j > i - opaque; j--)
{ {
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
blind_paint_blind);
blind_light += 20; blind_light += 20;
} }
} }
@ -206,12 +226,14 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
blind_light = 255; blind_light = 255;
for (j = i; j < i + opaque / 2; j++) for (j = i; j < i + opaque / 2; j++)
{ {
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
blind_paint_blind);
blind_light -= 20; blind_light -= 20;
} }
for (j = i + opaque / 2; j < i + opaque; j++) for (j = i + opaque / 2; j < i + opaque; j++)
{ {
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
blind_paint_blind);
blind_light += 20; blind_light += 20;
} }
} }
@ -230,12 +252,14 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
blind_light = 255; blind_light = 255;
for (j = i; j < i + opaque / 2; j++) for (j = i; j < i + opaque / 2; j++)
{ {
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
blind_paint_blind);
blind_light -= 20; blind_light -= 20;
} }
for (j = i + opaque / 2; j < i + opaque; j++) for (j = i + opaque / 2; j < i + opaque; j++)
{ {
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
blind_paint_blind);
blind_light += 20; blind_light += 20;
} }
} }
@ -254,12 +278,14 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
blind_light = 255; blind_light = 255;
for (j = i; j > i - opaque / 2; j--) for (j = i; j > i - opaque / 2; j--)
{ {
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
blind_paint_blind);
blind_light -= 20; blind_light -= 20;
} }
for (j = i - opaque / 2; j > i - opaque; j--) for (j = i - opaque / 2; j > i - opaque; j--)
{ {
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
blind_paint_blind);
blind_light += 20; blind_light += 20;
} }
} }
@ -274,7 +300,8 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (y < canvas->h / 2) if (y < canvas->h / 2)
@ -299,13 +326,15 @@ void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
blind_drag(api, which, canvas, last, x, y, x, y, update_rect); blind_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void blind_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void blind_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void blind_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void blind_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {

View file

@ -60,18 +60,25 @@ SDL_Surface *blocks_chalk_drip_get_icon(magic_api * api, int which);
char *blocks_chalk_drip_get_name(magic_api * api, int which); char *blocks_chalk_drip_get_name(magic_api * api, int which);
int blocks_chalk_drip_get_group(magic_api * api, int which); int blocks_chalk_drip_get_group(magic_api * api, int which);
char *blocks_chalk_drip_get_description(magic_api * api, int which, int mode); char *blocks_chalk_drip_get_description(magic_api * api, int which, int mode);
static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void blocks_chalk_drip_linecb(void *ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas, void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void blocks_chalk_drip_click(magic_api * api, int which, int mode, void blocks_chalk_drip_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect);
void blocks_chalk_drip_release(magic_api * api, int which, void blocks_chalk_drip_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void blocks_chalk_drip_shutdown(magic_api * api); void blocks_chalk_drip_shutdown(magic_api * api);
void blocks_chalk_drip_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void blocks_chalk_drip_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int blocks_chalk_drip_requires_colors(magic_api * api, int which); int blocks_chalk_drip_requires_colors(magic_api * api, int which);
void blocks_chalk_drip_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void blocks_chalk_drip_switchin(magic_api * api, int which, int mode,
void blocks_chalk_drip_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void blocks_chalk_drip_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int blocks_chalk_drip_modes(magic_api * api, int which); int blocks_chalk_drip_modes(magic_api * api, int which);
@ -80,13 +87,16 @@ int blocks_chalk_drip_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/blocks.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/blocks.wav",
api->data_directory);
snd_effect[0] = Mix_LoadWAV(fname); snd_effect[0] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/chalk.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/chalk.wav",
api->data_directory);
snd_effect[1] = Mix_LoadWAV(fname); snd_effect[1] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/drip.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/drip.wav",
api->data_directory);
snd_effect[2] = Mix_LoadWAV(fname); snd_effect[2] = Mix_LoadWAV(fname);
return (1); return (1);
@ -111,15 +121,18 @@ SDL_Surface *blocks_chalk_drip_get_icon(magic_api * api, int which)
if (which == TOOL_BLOCKS) if (which == TOOL_BLOCKS)
{ {
snprintf(fname, sizeof(fname), "%simages/magic/blocks.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/blocks.png",
api->data_directory);
} }
else if (which == TOOL_CHALK) else if (which == TOOL_CHALK)
{ {
snprintf(fname, sizeof(fname), "%simages/magic/chalk.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/chalk.png",
api->data_directory);
} }
else if (which == TOOL_DRIP) else if (which == TOOL_DRIP)
{ {
snprintf(fname, sizeof(fname), "%simages/magic/drip.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/drip.png",
api->data_directory);
} }
return (IMG_Load(fname)); return (IMG_Load(fname));
@ -139,41 +152,52 @@ char *blocks_chalk_drip_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our group (all the same): // Return our group (all the same):
int blocks_chalk_drip_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int blocks_chalk_drip_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which, int mode)
{ {
if (which == TOOL_BLOCKS) if (which == TOOL_BLOCKS)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
{ {
return (strdup(gettext_noop("Click and drag the mouse around to make the picture blocky."))); return (strdup
(gettext_noop
("Click and drag the mouse around to make the picture blocky.")));
} }
else else
{ {
return (strdup(gettext_noop("Click to make the entire picture blocky."))); return (strdup
(gettext_noop("Click to make the entire picture blocky.")));
} }
} }
else if (which == TOOL_CHALK) else if (which == TOOL_CHALK)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
{ {
return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a chalk drawing."))); return (strdup
(gettext_noop
("Click and drag the mouse around to turn the picture into a chalk drawing.")));
} }
else else
{ {
return (strdup(gettext_noop("Click to turn the entire picture into a chalk drawing."))); return (strdup
(gettext_noop
("Click to turn the entire picture into a chalk drawing.")));
} }
} }
else if (which == TOOL_DRIP) else if (which == TOOL_DRIP)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
{ {
return (strdup(gettext_noop("Click and drag the mouse around to make the picture drip."))); return (strdup
(gettext_noop
("Click and drag the mouse around to make the picture drip.")));
} }
else else
{ {
@ -186,7 +210,9 @@ char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED, int wh
// Do the effect: // Do the effect:
static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void blocks_chalk_drip_linecb(void *ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
@ -204,9 +230,11 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
if (!api->touched(x, y)) if (!api->touched(x, y))
{ {
for (yy = y - (EFFECT_REZ * 2); yy < y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ) for (yy = y - (EFFECT_REZ * 2); yy < y + (EFFECT_REZ * 2);
yy = yy + EFFECT_REZ)
{ {
for (xx = x - (EFFECT_REZ * 2); xx < x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ) for (xx = x - (EFFECT_REZ * 2); xx < x + (EFFECT_REZ * 2);
xx = xx + EFFECT_REZ)
{ {
Uint32 pix[(EFFECT_REZ * EFFECT_REZ)]; Uint32 pix[(EFFECT_REZ * EFFECT_REZ)];
Uint32 p_or = 0; Uint32 p_or = 0;
@ -240,9 +268,12 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
g_sum += api->sRGB_to_linear(g); g_sum += api->sRGB_to_linear(g);
b_sum += api->sRGB_to_linear(b); b_sum += api->sRGB_to_linear(b);
} }
r = api->linear_to_sRGB(r_sum / (float) (EFFECT_REZ * EFFECT_REZ)); r =
g = api->linear_to_sRGB(g_sum / (float) (EFFECT_REZ * EFFECT_REZ)); api->linear_to_sRGB(r_sum / (float) (EFFECT_REZ * EFFECT_REZ));
b = api->linear_to_sRGB(b_sum / (float) (EFFECT_REZ * EFFECT_REZ)); g =
api->linear_to_sRGB(g_sum / (float) (EFFECT_REZ * EFFECT_REZ));
b =
api->linear_to_sRGB(b_sum / (float) (EFFECT_REZ * EFFECT_REZ));
} }
/* Draw block: */ /* Draw block: */
@ -259,16 +290,20 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
} }
else if (which == TOOL_CHALK) else if (which == TOOL_CHALK)
{ {
for (yy = y - (EFFECT_REZ * 2); yy <= y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ) for (yy = y - (EFFECT_REZ * 2); yy <= y + (EFFECT_REZ * 2);
yy = yy + EFFECT_REZ)
{ {
for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ) for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2);
xx = xx + EFFECT_REZ)
{ {
dest.x = xx + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2)); dest.x = xx + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
dest.y = yy + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2)); dest.y = yy + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
dest.w = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2); dest.w = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
dest.h = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2); dest.h = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
colr = api->getpixel(last, clamp(0, xx, canvas->w - 1), clamp(0, yy, canvas->h - 1)); colr =
api->getpixel(last, clamp(0, xx, canvas->w - 1),
clamp(0, yy, canvas->h - 1));
SDL_FillRect(canvas, &dest, colr); SDL_FillRect(canvas, &dest, colr);
} }
} }
@ -297,9 +332,11 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
// Affect the canvas on drag: // Affect the canvas on drag:
void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas, void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, blocks_chalk_drip_linecb); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
blocks_chalk_drip_linecb);
if (ox > x) if (ox > x)
{ {
@ -326,28 +363,41 @@ void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void blocks_chalk_drip_click(magic_api * api, int which, int mode, void blocks_chalk_drip_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
{ {
if (mode == MODE_PAINT) {
blocks_chalk_drip_drag(api, which, canvas, last, x, y, x, y, update_rect); blocks_chalk_drip_drag(api, which, canvas, last, x, y, x, y, update_rect);
} else /* MODE_FULLSCREEN */ { }
if (which != TOOL_DRIP) { else /* MODE_FULLSCREEN */
for (y = 0; y < canvas->h; y += EFFECT_REZ) { {
if (y % 10 == 0) { if (which != TOOL_DRIP)
{
for (y = 0; y < canvas->h; y += EFFECT_REZ)
{
if (y % 10 == 0)
{
api->update_progress_bar(); api->update_progress_bar();
} }
for (x = 0; x < canvas->w; x += EFFECT_REZ) { for (x = 0; x < canvas->w; x += EFFECT_REZ)
{
blocks_chalk_drip_linecb(api, which, canvas, last, x, y); blocks_chalk_drip_linecb(api, which, canvas, last, x, y);
} }
} }
} else { }
else
{
/* Drip (works from bottom-to-top) */ /* Drip (works from bottom-to-top) */
int p = (canvas->h - 1) % 10; int p = (canvas->h - 1) % 10;
for (y = canvas->h -1; y >= 0; y -= EFFECT_REZ) { for (y = canvas->h - 1; y >= 0; y -= EFFECT_REZ)
if ((y + p) % 10 == 0) { {
if ((y + p) % 10 == 0)
{
api->update_progress_bar(); api->update_progress_bar();
} }
for (x = 0; x < canvas->w; x += EFFECT_REZ) { for (x = 0; x < canvas->w; x += EFFECT_REZ)
{
blocks_chalk_drip_linecb(api, which, canvas, last, x, y); blocks_chalk_drip_linecb(api, which, canvas, last, x, y);
} }
} }
@ -362,9 +412,12 @@ void blocks_chalk_drip_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void blocks_chalk_drip_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void blocks_chalk_drip_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -380,31 +433,41 @@ void blocks_chalk_drip_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Record the color from Tux Paint: // Record the color from Tux Paint:
void blocks_chalk_drip_set_color(magic_api * api ATTRIBUTE_UNUSED, void blocks_chalk_drip_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) Uint8 r ATTRIBUTE_UNUSED,
Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int blocks_chalk_drip_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int blocks_chalk_drip_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void blocks_chalk_drip_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void blocks_chalk_drip_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void blocks_chalk_drip_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void blocks_chalk_drip_switchout(magic_api * api ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int blocks_chalk_drip_modes(magic_api * api ATTRIBUTE_UNUSED, int which) int blocks_chalk_drip_modes(magic_api * api ATTRIBUTE_UNUSED, int which)
{ {
if (which == TOOL_BLOCKS || TOOL_CHALK) { if (which == TOOL_BLOCKS || TOOL_CHALK)
{
return (MODE_PAINT | MODE_FULLSCREEN); return (MODE_PAINT | MODE_FULLSCREEN);
} else /* TOOL_DRIP */ { }
else /* TOOL_DRIP */
{
return (MODE_PAINT); return (MODE_PAINT);
} }
} }

View file

@ -47,16 +47,19 @@ char *blur_get_name(magic_api * api, int which);
int blur_get_group(magic_api * api, int which); int blur_get_group(magic_api * api, int which);
char *blur_get_description(magic_api * api, int which, int mode); char *blur_get_description(magic_api * api, int which, int mode);
void blur_drag(magic_api * api, int which, SDL_Surface * canvas, void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void blur_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blur_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void blur_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blur_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blur_shutdown(magic_api * api); void blur_shutdown(magic_api * api);
void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int blur_requires_colors(magic_api * api, int which); int blur_requires_colors(magic_api * api, int which);
void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void blur_switchin(magic_api * api, int which, int mode,
void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void blur_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int blur_modes(magic_api * api, int which); int blur_modes(magic_api * api, int which);
enum enum
@ -104,7 +107,8 @@ int blur_init(magic_api * api)
for (i = 0; i < blur_NUM_TOOLS; i++) for (i = 0; i < blur_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, blur_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
blur_snd_filenames[i]);
blur_snd_effect[i] = Mix_LoadWAV(fname); blur_snd_effect[i] = Mix_LoadWAV(fname);
} }
return (1); return (1);
@ -120,7 +124,8 @@ SDL_Surface *blur_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, blur_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
blur_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -137,13 +142,16 @@ int blur_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
return (strdup(gettext_noop(blur_descs[which][mode - 1]))); return (strdup(gettext_noop(blur_descs[which][mode - 1])));
} }
//Do the effect for one pixel //Do the effect for one pixel
static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x,
int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int i, j, k; int i, j, k;
@ -168,7 +176,8 @@ static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
for (j = -2; j < 3; j++) for (j = -2; j < 3; j++)
{ {
//Add the pixels around the current one wieghted //Add the pixels around the current one wieghted
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]); SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0],
&temp[1], &temp[2]);
for (k = 0; k < 3; k++) for (k = 0; k < 3; k++)
{ {
blurValue[k] += temp[k] * weight[i + 2][j + 2]; blurValue[k] += temp[k] * weight[i + 2][j + 2];
@ -179,18 +188,22 @@ static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
{ {
blurValue[k] /= 273; blurValue[k] /= 273;
} }
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2])); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, blurValue[0], blurValue[1],
blurValue[2]));
} }
// Do the effect for the full image // Do the effect for the full image
static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which) static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int x, y; int x, y;
for (y = 0; y < last->h; y++) for (y = 0; y < last->h; y++)
{ {
if (y % 10 == 0) { if (y % 10 == 0)
{
api->update_progress_bar(); api->update_progress_bar();
} }
@ -202,7 +215,8 @@ static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, in
} }
//do the effect for the brush //do the effect for the brush
static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
int xx, yy; int xx, yy;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -211,7 +225,8 @@ static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surfac
{ {
for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++) for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++)
{ {
if (api->in_circle(xx - x, yy - y, blur_RADIUS) && !api->touched(xx, yy)) if (api->in_circle(xx - x, yy - y, blur_RADIUS)
&& !api->touched(xx, yy))
{ {
do_blur_pixel(api, which, canvas, last, xx, yy); do_blur_pixel(api, which, canvas, last, xx, yy);
} }
@ -221,10 +236,12 @@ static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surfac
// Affect the canvas on drag: // Affect the canvas on drag:
void blur_drag(magic_api * api, int which, SDL_Surface * canvas, void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_blur_brush); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_blur_brush);
api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255);
@ -251,7 +268,8 @@ void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void blur_click(magic_api * api, int which, int mode, void blur_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
blur_drag(api, which, canvas, last, x, y, x, y, update_rect); blur_drag(api, which, canvas, last, x, y, x, y, update_rect);
@ -267,9 +285,12 @@ void blur_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void blur_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void blur_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -289,23 +310,27 @@ void blur_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void blur_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void blur_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void blur_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void blur_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void blur_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void blur_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -54,7 +54,8 @@ static Uint8 bricks_r, bricks_g, bricks_b;
/* Local function prototype: */ /* Local function prototype: */
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w, int h); static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y,
int w, int h);
int bricks_init(magic_api * api); int bricks_init(magic_api * api);
Uint32 bricks_api_version(void); Uint32 bricks_api_version(void);
int bricks_get_tool_count(magic_api * api); int bricks_get_tool_count(magic_api * api);
@ -63,15 +64,18 @@ char *bricks_get_name(magic_api * api, int which);
int bricks_get_group(magic_api * api, int which); int bricks_get_group(magic_api * api, int which);
char *bricks_get_description(magic_api * api, int which, int mode); char *bricks_get_description(magic_api * api, int which, int mode);
void bricks_drag(magic_api * api, int which, SDL_Surface * canvas, void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void bricks_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void bricks_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void bricks_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); //An empty function. Is there a purpose to this? Ask moderator. void bricks_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); //An empty function. Is there a purpose to this? Ask moderator.
void bricks_shutdown(magic_api * api); void bricks_shutdown(magic_api * api);
void bricks_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void bricks_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int bricks_requires_colors(magic_api * api, int which); int bricks_requires_colors(magic_api * api, int which);
void bricks_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void bricks_switchin(magic_api * api, int which, int mode,
void bricks_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void bricks_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int bricks_modes(magic_api * api, int which); int bricks_modes(magic_api * api, int which);
// No setup required: // No setup required:
@ -79,7 +83,8 @@ int bricks_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/brick.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/brick.wav",
api->data_directory);
brick_snd = Mix_LoadWAV(fname); brick_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -103,18 +108,21 @@ SDL_Surface *bricks_get_icon(magic_api * api, int which)
if (which == TOOL_LARGEBRICKS) if (which == TOOL_LARGEBRICKS)
{ {
snprintf(fname, sizeof(fname), "%simages/magic/largebrick.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/largebrick.png",
api->data_directory);
} }
else if (which == TOOL_SMALLBRICKS) else if (which == TOOL_SMALLBRICKS)
{ {
snprintf(fname, sizeof(fname), "%simages/magic/smallbrick.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/smallbrick.png",
api->data_directory);
} }
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *bricks_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *bricks_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
/* Both are named "Bricks", at the moment: */ /* Both are named "Bricks", at the moment: */
@ -122,13 +130,15 @@ char *bricks_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
} }
// Return our group (both the same): // Return our group (both the same):
int bricks_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int bricks_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) char *bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{ {
if (which == TOOL_LARGEBRICKS) if (which == TOOL_LARGEBRICKS)
return (strdup(gettext_noop("Click and drag to draw large bricks."))); return (strdup(gettext_noop("Click and drag to draw large bricks.")));
@ -140,7 +150,8 @@ char *bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mo
// Do the effect: // Do the effect:
static void do_bricks(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) static void do_bricks(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -187,7 +198,8 @@ static void do_bricks(void *ptr, int which, SDL_Surface * canvas, SDL_Surface *
mybrick = map + brick_x + 1 + (brick_y + 1) * x_count; mybrick = map + brick_x + 1 + (brick_y + 1) * x_count;
if ((unsigned)x < (unsigned)canvas->w && (unsigned)y < (unsigned)canvas->h && !*mybrick) if ((unsigned) x < (unsigned) canvas->w
&& (unsigned) y < (unsigned) canvas->h && !*mybrick)
{ {
int my_x = brick_x * nominal_width; int my_x = brick_x * nominal_width;
int my_w = specified_width; int my_w = specified_width;
@ -208,7 +220,8 @@ static void do_bricks(void *ptr, int which, SDL_Surface * canvas, SDL_Surface *
my_x -= nominal_width; my_x -= nominal_width;
my_w = specified_length; my_w = specified_length;
} }
do_brick(api, canvas, my_x, brick_y * nominal_height, my_w, specified_height); do_brick(api, canvas, my_x, brick_y * nominal_height, my_w,
specified_height);
// FIXME: // FIXME:
@ -228,7 +241,8 @@ static void do_bricks(void *ptr, int which, SDL_Surface * canvas, SDL_Surface *
// Affect the canvas on drag: // Affect the canvas on drag:
void bricks_drag(magic_api * api, int which, SDL_Surface * canvas, void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_bricks); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_bricks);
@ -257,14 +271,18 @@ void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void bricks_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void bricks_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
bricks_drag(api, which, canvas, last, x, y, x, y, update_rect); bricks_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void bricks_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void bricks_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -276,7 +294,8 @@ void bricks_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
bricks_r = r; bricks_r = r;
bricks_g = g; bricks_g = g;
@ -284,21 +303,29 @@ void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8
} }
// Use colors: // Use colors:
int bricks_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int bricks_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w, int h) static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y,
int w, int h)
{ {
SDL_Rect dest; SDL_Rect dest;
// brick color: 127,76,73 // brick color: 127,76,73
double ran_r = rand() / (double) RAND_MAX; double ran_r = rand() / (double) RAND_MAX;
double ran_g = rand() / (double) RAND_MAX; double ran_g = rand() / (double) RAND_MAX;
double base_r = api->sRGB_to_linear(bricks_r) * 1.5 + api->sRGB_to_linear(127) * 5.0 + ran_r; double base_r =
double base_g = api->sRGB_to_linear(bricks_g) * 1.5 + api->sRGB_to_linear(76) * 5.0 + ran_g; api->sRGB_to_linear(bricks_r) * 1.5 + api->sRGB_to_linear(127) * 5.0 +
double base_b = api->sRGB_to_linear(bricks_b) * 1.5 + api->sRGB_to_linear(73) * 5.0 + (ran_r + ran_g * 2.0) / 3.0; ran_r;
double base_g =
api->sRGB_to_linear(bricks_g) * 1.5 + api->sRGB_to_linear(76) * 5.0 +
ran_g;
double base_b =
api->sRGB_to_linear(bricks_b) * 1.5 + api->sRGB_to_linear(73) * 5.0 +
(ran_r + ran_g * 2.0) / 3.0;
Uint8 r = api->linear_to_sRGB(base_r / 7.5); Uint8 r = api->linear_to_sRGB(base_r / 7.5);
Uint8 g = api->linear_to_sRGB(base_g / 7.5); Uint8 g = api->linear_to_sRGB(base_g / 7.5);
@ -318,13 +345,15 @@ static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w,
api->playsound(brick_snd, (x * 255) / canvas->w, 255); api->playsound(brick_snd, (x * 255) / canvas->w, 255);
} }
void bricks_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void bricks_switchin(magic_api * api ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void bricks_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void bricks_switchout(magic_api * api ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -50,7 +50,8 @@ static SDL_Surface *calligraphy_brush, *calligraphy_colored_brush;
/* Local Function Prototypes */ /* Local Function Prototypes */
static Point2D calligraphy_PointOnCubicBezier(Point2D * cp, float t); static Point2D calligraphy_PointOnCubicBezier(Point2D * cp, float t);
static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve); static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints,
Point2D * curve);
static float calligraphy_dist(float x1, float y1, float x2, float y2); static float calligraphy_dist(float x1, float y1, float x2, float y2);
int calligraphy_init(magic_api * api); int calligraphy_init(magic_api * api);
Uint32 calligraphy_api_version(void); Uint32 calligraphy_api_version(void);
@ -60,16 +61,21 @@ char *calligraphy_get_name(magic_api * api, int which);
int calligraphy_get_group(magic_api * api, int which); int calligraphy_get_group(magic_api * api, int which);
char *calligraphy_get_description(magic_api * api, int which, int mode); char *calligraphy_get_description(magic_api * api, int which, int mode);
void calligraphy_drag(magic_api * api, int which, SDL_Surface * canvas, void calligraphy_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void calligraphy_click(magic_api * api, int which, int mode, void calligraphy_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void calligraphy_release(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void calligraphy_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void calligraphy_shutdown(magic_api * api); void calligraphy_shutdown(magic_api * api);
void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int calligraphy_requires_colors(magic_api * api, int which); int calligraphy_requires_colors(magic_api * api, int which);
void calligraphy_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void calligraphy_switchin(magic_api * api, int which, int mode,
void calligraphy_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void calligraphy_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int calligraphy_modes(magic_api * api, int which); int calligraphy_modes(magic_api * api, int which);
// No setup required: // No setup required:
@ -77,11 +83,13 @@ int calligraphy_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/calligraphy.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/calligraphy.ogg",
api->data_directory);
calligraphy_snd = Mix_LoadWAV(fname); calligraphy_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%simages/magic/calligraphy_brush.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/calligraphy_brush.png",
api->data_directory);
calligraphy_brush = IMG_Load(fname); calligraphy_brush = IMG_Load(fname);
calligraphy_colored_brush = NULL; calligraphy_colored_brush = NULL;
@ -115,32 +123,40 @@ SDL_Surface *calligraphy_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/calligraphy.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/calligraphy.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our name, localized: // Return our name, localized:
char *calligraphy_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *calligraphy_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Calligraphy"))); return (strdup(gettext_noop("Calligraphy")));
} }
// Return our group // Return our group
int calligraphy_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int calligraphy_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
// Return our description, localized: // Return our description, localized:
char *calligraphy_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, char *calligraphy_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED) int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag the mouse around to draw in calligraphy."))); return (strdup
(gettext_noop
("Click and drag the mouse around to draw in calligraphy.")));
} }
void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy,
int x, int y, SDL_Rect * update_rect)
{ {
Point2D *curve; Point2D *curve;
int i, n_points, thick, new_thick; int i, n_points, thick, new_thick;
@ -180,7 +196,9 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
calligraphy_control_points[2].x, calligraphy_control_points[2].x,
calligraphy_control_points[2].y) + calligraphy_control_points[2].y) +
calligraphy_dist(calligraphy_control_points[2].x, calligraphy_dist(calligraphy_control_points[2].x,
calligraphy_control_points[2].y, calligraphy_control_points[3].x, calligraphy_control_points[3].y); calligraphy_control_points[2].y,
calligraphy_control_points[3].x,
calligraphy_control_points[3].y);
if (n_points == 0) if (n_points == 0)
return; // No-op; not any points to plot return; // No-op; not any points to plot
@ -194,7 +212,8 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
for (i = 0; i < n_points - 1; i++) for (i = 0; i < n_points - 1; i++)
{ {
thick = ((new_thick * i) + (calligraphy_old_thick * (n_points - i))) / n_points; thick =
((new_thick * i) + (calligraphy_old_thick * (n_points - i))) / n_points;
/* The new way, using an antialiased brush bitmap */ /* The new way, using an antialiased brush bitmap */
@ -260,9 +279,11 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
api->playsound(calligraphy_snd, (x * 255) / canvas->w, 255); api->playsound(calligraphy_snd, (x * 255) / canvas->w, 255);
} }
void calligraphy_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void calligraphy_click(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
calligraphy_old_thick = 8; calligraphy_old_thick = 8;
calligraphy_last_time = 0; calligraphy_last_time = 0;
@ -278,9 +299,12 @@ void calligraphy_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
} }
void calligraphy_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void calligraphy_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -312,7 +336,9 @@ void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
if (calligraphy_colored_brush != NULL) if (calligraphy_colored_brush != NULL)
SDL_FreeSurface(calligraphy_colored_brush); SDL_FreeSurface(calligraphy_colored_brush);
amask = ~(calligraphy_brush->format->Rmask | calligraphy_brush->format->Gmask | calligraphy_brush->format->Bmask); amask =
~(calligraphy_brush->format->Rmask | calligraphy_brush->format->
Gmask | calligraphy_brush->format->Bmask);
calligraphy_colored_brush = calligraphy_colored_brush =
SDL_CreateRGBSurface(SDL_SWSURFACE, SDL_CreateRGBSurface(SDL_SWSURFACE,
@ -320,7 +346,8 @@ void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
calligraphy_brush->h, calligraphy_brush->h,
calligraphy_brush->format->BitsPerPixel, calligraphy_brush->format->BitsPerPixel,
calligraphy_brush->format->Rmask, calligraphy_brush->format->Rmask,
calligraphy_brush->format->Gmask, calligraphy_brush->format->Bmask, amask); calligraphy_brush->format->Gmask,
calligraphy_brush->format->Bmask, amask);
if (calligraphy_colored_brush == NULL) if (calligraphy_colored_brush == NULL)
return; // FIXME: Error! return; // FIXME: Error!
@ -333,10 +360,13 @@ void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{ {
for (x = 0; x < calligraphy_brush->w; x++) for (x = 0; x < calligraphy_brush->w; x++)
{ {
SDL_GetRGBA(api->getpixel(calligraphy_brush, x, y), calligraphy_brush->format, &r, &g, &b, &a); SDL_GetRGBA(api->getpixel(calligraphy_brush, x, y),
calligraphy_brush->format, &r, &g, &b, &a);
api->putpixel(calligraphy_colored_brush, x, y, api->putpixel(calligraphy_colored_brush, x, y,
SDL_MapRGBA(calligraphy_colored_brush->format, calligraphy_r, calligraphy_g, calligraphy_b, a)); SDL_MapRGBA(calligraphy_colored_brush->format,
calligraphy_r, calligraphy_g, calligraphy_b,
a));
} }
} }
@ -345,7 +375,8 @@ void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
} }
// We don't use colors // We don't use colors
int calligraphy_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int calligraphy_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
@ -400,7 +431,8 @@ static Point2D calligraphy_PointOnCubicBezier(Point2D * cp, float t)
<sizeof(Point2D) numberOfPoints> <sizeof(Point2D) numberOfPoints>
*/ */
static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve) static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints,
Point2D * curve)
{ {
float dt; float dt;
int i; int i;
@ -420,17 +452,22 @@ static float calligraphy_dist(float x1, float y1, float x2, float y2)
return d; return d;
} }
void calligraphy_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void calligraphy_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void calligraphy_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void calligraphy_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int calligraphy_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int calligraphy_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -51,20 +51,26 @@ SDL_Surface *cartoon_get_icon(magic_api * api, int which);
char *cartoon_get_name(magic_api * api, int which); char *cartoon_get_name(magic_api * api, int which);
int cartoon_get_group(magic_api * api, int which); int cartoon_get_group(magic_api * api, int which);
char *cartoon_get_description(magic_api * api, int which, int mode); char *cartoon_get_description(magic_api * api, int which, int mode);
void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy); void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx,
int yy);
void cartoon_apply_outline(magic_api * api, int xx, int yy); void cartoon_apply_outline(magic_api * api, int xx, int yy);
static void do_cartoon(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_cartoon(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas, void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void cartoon_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void cartoon_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void cartoon_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void cartoon_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void cartoon_shutdown(magic_api * api); void cartoon_shutdown(magic_api * api);
void cartoon_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void cartoon_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int cartoon_requires_colors(magic_api * api, int which); int cartoon_requires_colors(magic_api * api, int which);
void cartoon_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void cartoon_switchin(magic_api * api, int which, int mode,
void cartoon_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void cartoon_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int cartoon_modes(magic_api * api, int which); int cartoon_modes(magic_api * api, int which);
@ -74,7 +80,8 @@ int cartoon_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/cartoon.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/cartoon.wav",
api->data_directory);
cartoon_snd = Mix_LoadWAV(fname); cartoon_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -96,39 +103,48 @@ SDL_Surface *cartoon_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/cartoon.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/cartoon.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *cartoon_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *cartoon_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Cartoon"))); return (strdup(gettext_noop("Cartoon")));
} }
// Return our groups // Return our groups
int cartoon_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int cartoon_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_COLOR_FILTERS; return MAGIC_TYPE_COLOR_FILTERS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *cartoon_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) char *cartoon_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
{ {
return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a cartoon."))); return (strdup
(gettext_noop
("Click and drag the mouse around to turn the picture into a cartoon.")));
} }
else else
{ {
return (strdup(gettext_noop("Click to turn the entire picture into a cartoon."))); return (strdup
(gettext_noop
("Click to turn the entire picture into a cartoon.")));
} }
} }
// Do the effect: // Do the effect:
void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy) { void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy)
{
Uint8 r, g, b; Uint8 r, g, b;
float hue, sat, val; float hue, sat, val;
@ -149,33 +165,44 @@ void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy) {
sat = floor(sat * 4) / 4; sat = floor(sat * 4) / 4;
api->hsvtorgb(hue, sat, val, &r, &g, &b); api->hsvtorgb(hue, sat, val, &r, &g, &b);
api->putpixel(result_surf, xx, yy, SDL_MapRGB(result_surf->format, r, g, b)); api->putpixel(result_surf, xx, yy,
SDL_MapRGB(result_surf->format, r, g, b));
} }
void cartoon_apply_outline(magic_api * api, int xx, int yy) { void cartoon_apply_outline(magic_api * api, int xx, int yy)
{
Uint8 r, g, b; Uint8 r, g, b;
Uint8 r1, g1, b1, r2, g2, b2; Uint8 r1, g1, b1, r2, g2, b2;
SDL_GetRGB(api->getpixel(result_surf, xx, yy), result_surf->format, &r, &g, &b); SDL_GetRGB(api->getpixel(result_surf, xx, yy), result_surf->format, &r, &g,
SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy), result_surf->format, &r1, &g1, &b1); &b);
SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy + 1), result_surf->format, &r2, &g2, &b2); SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy), result_surf->format, &r1,
&g1, &b1);
SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy + 1), result_surf->format,
&r2, &g2, &b2);
if (abs(((r + g + b) / 3) - (r1 + g1 + b1) / 3) > OUTLINE_THRESH if (abs(((r + g + b) / 3) - (r1 + g1 + b1) / 3) > OUTLINE_THRESH
|| abs(((r + g + b) / 3) - (r2 + g2 + b2) / 3) > || abs(((r + g + b) / 3) - (r2 + g2 + b2) / 3) >
OUTLINE_THRESH || abs(r - r1) > OUTLINE_THRESH OUTLINE_THRESH || abs(r - r1) > OUTLINE_THRESH
|| abs(g - g1) > OUTLINE_THRESH || abs(g - g1) > OUTLINE_THRESH
|| abs(b - b1) > OUTLINE_THRESH || abs(b - b1) > OUTLINE_THRESH
|| abs(r - r2) > OUTLINE_THRESH || abs(g - g2) > OUTLINE_THRESH || abs(b - b2) > OUTLINE_THRESH) || abs(r - r2) > OUTLINE_THRESH || abs(g - g2) > OUTLINE_THRESH
|| abs(b - b2) > OUTLINE_THRESH)
{ {
api->putpixel(result_surf, xx - 1, yy, SDL_MapRGB(result_surf->format, 0, 0, 0)); api->putpixel(result_surf, xx - 1, yy,
api->putpixel(result_surf, xx, yy - 1, SDL_MapRGB(result_surf->format, 0, 0, 0)); SDL_MapRGB(result_surf->format, 0, 0, 0));
api->putpixel(result_surf, xx - 1, yy - 1, SDL_MapRGB(result_surf->format, 0, 0, 0)); api->putpixel(result_surf, xx, yy - 1,
SDL_MapRGB(result_surf->format, 0, 0, 0));
api->putpixel(result_surf, xx - 1, yy - 1,
SDL_MapRGB(result_surf->format, 0, 0, 0));
} }
} }
static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
@ -194,7 +221,8 @@ static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canv
// Affect the canvas on drag: // Affect the canvas on drag:
void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas, void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
if (ox > x) if (ox > x)
{ {
@ -223,11 +251,13 @@ void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void cartoon_click(magic_api * api, int which, int mode, void cartoon_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
for (y = 0; y < canvas->h; y++) for (y = 0; y < canvas->h; y++)
{ {
if (y % 10 == 0) { if (y % 10 == 0)
{
api->update_progress_bar(); api->update_progress_bar();
} }
@ -238,7 +268,8 @@ void cartoon_click(magic_api * api, int which, int mode,
} }
for (y = 0; y < canvas->h; y++) for (y = 0; y < canvas->h; y++)
{ {
if (y % 10 == 0) { if (y % 10 == 0)
{
api->update_progress_bar(); api->update_progress_bar();
} }
@ -265,9 +296,12 @@ void cartoon_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void cartoon_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void cartoon_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -279,39 +313,47 @@ void cartoon_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void cartoon_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void cartoon_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int cartoon_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int cartoon_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void cartoon_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void cartoon_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas) SDL_Surface * canvas)
{ {
Uint32 amask; Uint32 amask;
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask); amask =
~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
result_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, result_surf = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
} }
void cartoon_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void cartoon_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
if (result_surf != NULL) if (result_surf != NULL)
SDL_FreeSurface(result_surf); SDL_FreeSurface(result_surf);
} }
int cartoon_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int cartoon_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT | MODE_FULLSCREEN); return (MODE_PAINT | MODE_FULLSCREEN);
} }

View file

@ -46,15 +46,22 @@ int checkerboard_get_group(magic_api * api, int which);
char *checkerboard_get_description(magic_api * api, int which, int mode); char *checkerboard_get_description(magic_api * api, int which, int mode);
int checkerboard_requires_colors(magic_api * api, int which); int checkerboard_requires_colors(magic_api * api, int which);
void checkerboard_release(magic_api * api, int which, void checkerboard_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
void checkerboard_shutdown(magic_api * api); void checkerboard_shutdown(magic_api * api);
void checkerboard_paint_checkerboard(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void checkerboard_paint_checkerboard(void *ptr_to_api, int which_tool,
SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void checkerboard_drag(magic_api * api, int which, SDL_Surface * canvas, void checkerboard_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void checkerboard_click(magic_api * api, int which, int mode, void checkerboard_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x,
void checkerboard_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); int y, SDL_Rect * update_rect);
void checkerboard_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void checkerboard_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void checkerboard_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int checkerboard_modes(magic_api * api, int which); int checkerboard_modes(magic_api * api, int which);
// Housekeeping functions // Housekeeping functions
@ -75,7 +82,8 @@ int checkerboard_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/checkerboard.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/checkerboard.ogg",
api->data_directory);
checkerboard_snd = Mix_LoadWAV(fname); checkerboard_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -86,40 +94,50 @@ int checkerboard_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
return 1; return 1;
} }
SDL_Surface *checkerboard_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) SDL_Surface *checkerboard_get_icon(magic_api * api,
int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/checkerboard.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/checkerboard.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *checkerboard_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *checkerboard_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Checkerboard")); return strdup(gettext_noop("Checkerboard"));
} }
int checkerboard_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int checkerboard_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_DECORATIONS; return MAGIC_TYPE_PICTURE_DECORATIONS;
} }
char *checkerboard_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *checkerboard_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return return
strdup(gettext_noop strdup(gettext_noop
("Click and drag to fill the canvas with a checkerboard pattern.")); ("Click and drag to fill the canvas with a checkerboard pattern."));
} }
int checkerboard_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int checkerboard_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void checkerboard_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void checkerboard_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -130,8 +148,8 @@ void checkerboard_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Interactivity functions // Interactivity functions
void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * snapshot, SDL_Surface * canvas, SDL_Surface * snapshot,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect) int x, int y, SDL_Rect * update_rect)
{ {
@ -142,9 +160,13 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
SDL_BlitSurface(snapshot, NULL, canvas, NULL); SDL_BlitSurface(snapshot, NULL, canvas, NULL);
sz = max(10, max(abs(x - checkerboard_start_x), abs(y - checkerboard_start_y))); sz =
max(10,
max(abs(x - checkerboard_start_x), abs(y - checkerboard_start_y)));
colr = SDL_MapRGB(canvas->format, checkerboard_r, checkerboard_g, checkerboard_b); colr =
SDL_MapRGB(canvas->format, checkerboard_r, checkerboard_g,
checkerboard_b);
draw_start = 1; draw_start = 1;
if (x < checkerboard_start_x) if (x < checkerboard_start_x)
@ -154,11 +176,14 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
/* From the mouse Y position down... */ /* From the mouse Y position down... */
draw_row = draw_start; draw_row = draw_start;
for (yy = checkerboard_start_y; yy <= canvas->h; yy += sz) { for (yy = checkerboard_start_y; yy <= canvas->h; yy += sz)
{
/* From the mouse X position right... */ /* From the mouse X position right... */
draw_cell = draw_row; draw_cell = draw_row;
for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz) { for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz)
if (draw_cell) { {
if (draw_cell)
{
dest.x = xx; dest.x = xx;
dest.y = yy; dest.y = yy;
dest.w = sz; dest.w = sz;
@ -170,8 +195,10 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
/* From the mouse X position left... */ /* From the mouse X position left... */
draw_cell = !draw_row; draw_cell = !draw_row;
for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz) { for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz)
if (draw_cell) { {
if (draw_cell)
{
dest.x = xx; dest.x = xx;
dest.y = yy; dest.y = yy;
dest.w = sz; dest.w = sz;
@ -186,11 +213,14 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
/* From the mouse Y position up... */ /* From the mouse Y position up... */
draw_row = !draw_start; draw_row = !draw_start;
for (yy = checkerboard_start_y - sz; yy > -sz; yy -= sz) { for (yy = checkerboard_start_y - sz; yy > -sz; yy -= sz)
{
/* From the mouse X position right... */ /* From the mouse X position right... */
draw_cell = draw_row; draw_cell = draw_row;
for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz) { for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz)
if (draw_cell) { {
if (draw_cell)
{
dest.x = xx; dest.x = xx;
dest.y = yy; dest.y = yy;
dest.w = sz; dest.w = sz;
@ -202,8 +232,10 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
/* From the mouse X position left... */ /* From the mouse X position left... */
draw_cell = !draw_row; draw_cell = !draw_row;
for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz) { for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz)
if (draw_cell) { {
if (draw_cell)
{
dest.x = xx; dest.x = xx;
dest.y = yy; dest.y = yy;
dest.w = sz; dest.w = sz;
@ -225,9 +257,9 @@ void checkerboard_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface
api->playsound(checkerboard_snd, 128, 255); api->playsound(checkerboard_snd, 128, 255);
} }
void checkerboard_click(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void checkerboard_click(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas,
int x, int y, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect) SDL_Rect * update_rect)
{ {
checkerboard_start_x = x; checkerboard_start_x = x;
@ -235,17 +267,22 @@ void checkerboard_click(magic_api * api, int which ATTRIBUTE_UNUSED, int mode AT
checkerboard_drag(api, which, canvas, last, x, y, x, y, update_rect); checkerboard_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void checkerboard_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void checkerboard_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void checkerboard_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void checkerboard_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int checkerboard_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int checkerboard_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -73,31 +73,38 @@ char *clone_get_name(magic_api * api, int which);
int clone_get_group(magic_api * api, int which); int clone_get_group(magic_api * api, int which);
char *clone_get_description(magic_api * api, int which, int mode); char *clone_get_description(magic_api * api, int which, int mode);
void clone_drag(magic_api * api, int which, SDL_Surface * canvas, void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void clone_doit(magic_api * api, int which, SDL_Surface * canvas, void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, SDL_Surface * last, int ox, int oy, int x, int y,
int crosshairs); SDL_Rect * update_rect, int crosshairs);
void clone_click(magic_api * api, int which, int mode, void clone_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void clone_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void clone_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void clone_shutdown(magic_api * api); void clone_shutdown(magic_api * api);
void clone_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void clone_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int clone_requires_colors(magic_api * api, int which); int clone_requires_colors(magic_api * api, int which);
void clone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void clone_switchin(magic_api * api, int which, int mode,
void clone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void clone_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int clone_modes(magic_api * api, int which); int clone_modes(magic_api * api, int which);
void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y); void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y);
void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect); void done_cloning(magic_api * api, SDL_Surface * canvas,
SDL_Rect * update_rect);
// No setup required: // No setup required:
int clone_init(magic_api * api) int clone_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/clone_start.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/clone_start.ogg",
api->data_directory);
clone_start_snd = Mix_LoadWAV(fname); clone_start_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/clone.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/clone.ogg",
api->data_directory);
clone_snd = Mix_LoadWAV(fname); clone_snd = Mix_LoadWAV(fname);
clone_state = CLONE_READY_TO_START; clone_state = CLONE_READY_TO_START;
@ -122,34 +129,42 @@ SDL_Surface *clone_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/clone.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/clone.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *clone_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *clone_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Clone"))); return (strdup(gettext_noop("Clone")));
} }
// Return our groups: // Return our groups:
int clone_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int clone_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *clone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *clone_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click once to pick a spot to begin cloning. Click again and drag to clone that part of the picture."))); return (strdup
(gettext_noop
("Click once to pick a spot to begin cloning. Click again and drag to clone that part of the picture.")));
return (NULL); return (NULL);
} }
// Do the effect: // Do the effect:
static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
Uint8 r, g, b; Uint8 r, g, b;
@ -168,7 +183,8 @@ static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
{ {
if (api->in_circle(xx, yy, 16)) if (api->in_circle(xx, yy, 16))
{ {
SDL_GetRGB(api->getpixel(last, srcx + xx, srcy + yy), last->format, &r, &g, &b); SDL_GetRGB(api->getpixel(last, srcx + xx, srcy + yy), last->format,
&r, &g, &b);
pixel = SDL_MapRGB(canvas->format, r, g, b); pixel = SDL_MapRGB(canvas->format, r, g, b);
api->putpixel(canvas, x + xx, y + yy, pixel); api->putpixel(canvas, x + xx, y + yy, pixel);
} }
@ -179,7 +195,8 @@ static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
// Affect the canvas on drag: // Affect the canvas on drag:
void clone_drag(magic_api * api, int which, SDL_Surface * canvas, void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x,
int y, SDL_Rect * update_rect)
{ {
/* Step 3 - Actively cloning (moving the mouse) */ /* Step 3 - Actively cloning (moving the mouse) */
@ -192,8 +209,8 @@ void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
void clone_doit(magic_api * api, int which, SDL_Surface * canvas, void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, SDL_Surface * last, int ox, int oy, int x, int y,
int crosshairs) SDL_Rect * update_rect, int crosshairs)
{ {
if (clone_state != CLONE_CLONING) if (clone_state != CLONE_CLONING)
return; return;
@ -222,7 +239,8 @@ void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
y = tmp; y = tmp;
} }
if (crosshairs) { if (crosshairs)
{
clone_crosshairs(api, canvas, clone_src_x, clone_src_y); clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
/* FIXME be more clever */ /* FIXME be more clever */
update_rect->x = 0; update_rect->x = 0;
@ -230,7 +248,9 @@ void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
update_rect->w = canvas->w; update_rect->w = canvas->w;
update_rect->h = canvas->h; update_rect->h = canvas->h;
clone_crosshair_visible = 1; clone_crosshair_visible = 1;
} else { }
else
{
update_rect->x = x - 64; update_rect->x = x - 64;
update_rect->y = y - 64; update_rect->y = y - 64;
update_rect->w = (ox + 128) - update_rect->x; update_rect->w = (ox + 128) - update_rect->x;
@ -242,9 +262,11 @@ void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
if (clone_state == CLONE_READY_TO_START)
{ {
if (clone_state == CLONE_READY_TO_START) {
/* Step 1 - Picking a source for the clone */ /* Step 1 - Picking a source for the clone */
clone_src_x = x; clone_src_x = x;
clone_src_y = y; clone_src_y = y;
@ -260,7 +282,9 @@ void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
update_rect->y = y - 15; update_rect->y = y - 15;
update_rect->w = 32; update_rect->w = 32;
update_rect->h = 32; update_rect->h = 32;
} else if (clone_state == CLONE_CLONING) { }
else if (clone_state == CLONE_CLONING)
{
/* Step 2 - Starting a clone (hopefully holding mouse down here) */ /* Step 2 - Starting a clone (hopefully holding mouse down here) */
clone_doit(api, which, canvas, clone_last, x, y, x, y, update_rect, 0); clone_doit(api, which, canvas, clone_last, x, y, x, y, update_rect, 0);
} }
@ -268,18 +292,24 @@ void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
void clone_release(magic_api * api, int which ATTRIBUTE_UNUSED, void clone_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect)
{
if (clone_state == CLONE_STARTING)
{ {
if (clone_state == CLONE_STARTING) {
/* Release of the initial click (to pick initial source position); /* Release of the initial click (to pick initial source position);
now ready for second click (to begin cloning) */ now ready for second click (to begin cloning) */
clone_state = CLONE_CLONING; clone_state = CLONE_CLONING;
} else { }
else
{
done_cloning(api, canvas, update_rect); done_cloning(api, canvas, update_rect);
} }
} }
void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect) { void done_cloning(magic_api * api, SDL_Surface * canvas,
SDL_Rect * update_rect)
{
/* Done cloning! */ /* Done cloning! */
/* Erase crosshairs from source position, now that we're all done */ /* Erase crosshairs from source position, now that we're all done */
@ -297,10 +327,12 @@ void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect)
api->stopsound(); api->stopsound();
} }
void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y) { void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y)
{
int i; int i;
for (i = -15; i < 16; i++) { for (i = -15; i < 16; i++)
{
api->xorpixel(canvas, x + i, y); api->xorpixel(canvas, x + i, y);
api->xorpixel(canvas, x, y + i); api->xorpixel(canvas, x, y + i);
} }
@ -314,20 +346,26 @@ void clone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(clone_start_snd); Mix_FreeChunk(clone_start_snd);
} }
void clone_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 ATTRIBUTE_UNUSED r, Uint8 ATTRIBUTE_UNUSED g, Uint8 ATTRIBUTE_UNUSED b) void clone_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 ATTRIBUTE_UNUSED r, Uint8 ATTRIBUTE_UNUSED g,
Uint8 ATTRIBUTE_UNUSED b)
{ {
} }
int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void clone_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void clone_switchin(magic_api * api ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
clone_last = SDL_CreateRGBSurface(0, canvas->w, canvas->h, canvas->format->BitsPerPixel, clone_last =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(0, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask,
canvas->format->Amask); canvas->format->Amask);
clone_state = CLONE_READY_TO_START; clone_state = CLONE_READY_TO_START;

View file

@ -33,21 +33,26 @@ int confetti_get_group(magic_api * api, int which);
char *confetti_get_description(magic_api * api, int which, int mode); char *confetti_get_description(magic_api * api, int which, int mode);
int confetti_requires_colors(magic_api * api, int which); int confetti_requires_colors(magic_api * api, int which);
void confetti_release(magic_api * api, int which, void confetti_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
void confetti_shutdown(magic_api * api); void confetti_shutdown(magic_api * api);
inline char confetti_get_greater(const char what1, const char what2); inline char confetti_get_greater(const char what1, const char what2);
inline char confetti_get_lesser(const char what1, const char what2); inline char confetti_get_lesser(const char what1, const char what2);
Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas); Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas);
void confetti_click(magic_api * api, int which, int mode, void confetti_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void confetti_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Rect * update_rect);
void confetti_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void confetti_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void confetti_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int confetti_modes(magic_api * api, int which); int confetti_modes(magic_api * api, int which);
// Housekeeping functions // Housekeeping functions
void confetti_drag(magic_api * api, int which, SDL_Surface * canvas, void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Uint32 confetti_api_version(void) Uint32 confetti_api_version(void)
{ {
@ -65,7 +70,8 @@ int confetti_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/confetti.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/confetti.ogg",
api->data_directory);
confetti_snd = Mix_LoadWAV(fname); confetti_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -80,34 +86,43 @@ SDL_Surface *confetti_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/confetti.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/confetti.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *confetti_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *confetti_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Confetti")); return strdup(gettext_noop("Confetti"));
} }
int confetti_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int confetti_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
char *confetti_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *confetti_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Click to throw confetti!")); return strdup(gettext_noop("Click to throw confetti!"));
} }
int confetti_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int confetti_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void confetti_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void confetti_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -160,23 +175,27 @@ Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas) //this function
static void confetti_circle(void *ptr, int which ATTRIBUTE_UNUSED, static void confetti_circle(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
Uint32 color = confetti_get_new_color(api, canvas); Uint32 color = confetti_get_new_color(api, canvas);
for (yy = y - CONFETTI_BRUSH_SIZE / 2; yy < y + CONFETTI_BRUSH_SIZE / 2; yy++) for (yy = y - CONFETTI_BRUSH_SIZE / 2; yy < y + CONFETTI_BRUSH_SIZE / 2;
yy++)
for (xx = x - CONFETTI_BRUSH_SIZE / 2; xx < x + CONFETTI_BRUSH_SIZE / 2; xx++) for (xx = x - CONFETTI_BRUSH_SIZE / 2; xx < x + CONFETTI_BRUSH_SIZE / 2;
xx++)
if (api->in_circle(xx - x, yy - y, CONFETTI_BRUSH_SIZE / 2)) if (api->in_circle(xx - x, yy - y, CONFETTI_BRUSH_SIZE / 2))
api->putpixel(canvas, xx, yy, color); api->putpixel(canvas, xx, yy, color);
} }
void confetti_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void confetti_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
unsigned char i; unsigned char i;
char min_x = 0, max_x = 0, min_y = 0, max_y = 0; char min_x = 0, max_x = 0, min_y = 0, max_y = 0;
@ -212,7 +231,8 @@ void confetti_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
} }
void confetti_drag(magic_api * api, int which, SDL_Surface * canvas, void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
int temp; int temp;
@ -232,17 +252,20 @@ void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect); confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect);
} }
void confetti_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void confetti_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void confetti_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void confetti_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int confetti_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int confetti_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -65,19 +65,26 @@ int distortion_requires_colors(magic_api * api, int which);
void distortion_shutdown(magic_api * api); void distortion_shutdown(magic_api * api);
void distortion_click(magic_api * api, int which, int mode, void distortion_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
void distortion_release(magic_api * api, int which, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void distortion_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
void distortion_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void distortion_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void distortion_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void distortion_switchin(magic_api * api, int which, int mode,
void distortion_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void distortion_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int distortion_modes(magic_api * api, int which); int distortion_modes(magic_api * api, int which);
void distortion_drag(magic_api * api, int which, SDL_Surface * canvas, void distortion_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
static void distortion_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); static void distortion_line_callback(void *ptr, int which,
SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
/* Setup Functions: */ /* Setup Functions: */
@ -95,7 +102,8 @@ int distortion_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/distortion.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/distortion.ogg",
api->data_directory);
// Try to load the file! // Try to load the file!
@ -119,7 +127,8 @@ SDL_Surface *distortion_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/distortion.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/distortion.png",
api->data_directory);
// Try to load the image, and return the results to Tux Paint: // Try to load the image, and return the results to Tux Paint:
@ -130,7 +139,8 @@ SDL_Surface *distortion_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
// Report our "Magic" tool names // Report our "Magic" tool names
char *distortion_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *distortion_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Distortion"))); return (strdup(gettext_noop("Distortion")));
} }
@ -138,7 +148,8 @@ char *distortion_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
// Report our "Magic" tool groups // Report our "Magic" tool groups
int distortion_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int distortion_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
@ -146,15 +157,19 @@ int distortion_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
// Report our "Magic" tool descriptions // Report our "Magic" tool descriptions
char *distortion_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, char *distortion_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED) int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag the mouse to cause distortion in your picture."))); return (strdup
(gettext_noop
("Click and drag the mouse to cause distortion in your picture.")));
} }
// Report whether we accept colors // Report whether we accept colors
int distortion_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int distortion_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
@ -174,7 +189,8 @@ void distortion_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Affect the canvas on click: // Affect the canvas on click:
void distortion_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void distortion_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect)
{ {
distortion_drag(api, which, canvas, snapshot, x, y, x, y, update_rect); distortion_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
} }
@ -183,9 +199,11 @@ void distortion_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on drag: // Affect the canvas on drag:
void distortion_drag(magic_api * api, int which, SDL_Surface * canvas, void distortion_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 1, distortion_line_callback); api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
distortion_line_callback);
if (ox > x) if (ox > x)
@ -217,14 +235,18 @@ void distortion_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on release: // Affect the canvas on release:
void distortion_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void distortion_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
void distortion_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void distortion_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
@ -233,7 +255,8 @@ void distortion_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UN
// Our "callback" function // Our "callback" function
static void distortion_line_callback(void *ptr, int which ATTRIBUTE_UNUSED, static void distortion_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y) SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
@ -249,23 +272,29 @@ static void distortion_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
{ {
if (api->in_circle(xx, yy, 8)) if (api->in_circle(xx, yy, 8))
{ {
api->putpixel(canvas, x + xx, y + yy, api->getpixel(snapshot, x + xx / 2, y + yy)); api->putpixel(canvas, x + xx, y + yy,
api->getpixel(snapshot, x + xx / 2, y + yy));
} }
} }
} }
} }
void distortion_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void distortion_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void distortion_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void distortion_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int distortion_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int distortion_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -47,19 +47,24 @@ int emboss_get_group(magic_api * api, int which);
char *emboss_get_description(magic_api * api, int which, int mode); char *emboss_get_description(magic_api * api, int which, int mode);
void emboss_drag(magic_api * api, int which, SDL_Surface * canvas, void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void emboss_click(magic_api * api, int which, int mode, void emboss_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void emboss_release(magic_api * api, int which, void emboss_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void emboss_shutdown(magic_api * api); void emboss_shutdown(magic_api * api);
void emboss_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void emboss_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int emboss_requires_colors(magic_api * api, int which); int emboss_requires_colors(magic_api * api, int which);
void emboss_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void emboss_switchin(magic_api * api, int which, int mode,
void emboss_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void emboss_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int emboss_modes(magic_api * api, int which); int emboss_modes(magic_api * api, int which);
@ -74,7 +79,8 @@ int emboss_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/emboss.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/emboss.ogg",
api->data_directory);
emboss_snd = Mix_LoadWAV(fname); emboss_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -91,28 +97,34 @@ SDL_Surface *emboss_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/emboss.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/emboss.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *emboss_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *emboss_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Emboss"))); return (strdup(gettext_noop("Emboss")));
} }
// Return our groups: // Return our groups:
int emboss_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int emboss_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag the mouse to emboss the picture."))); return (strdup
(gettext_noop
("Click and drag the mouse to emboss the picture.")));
else else
return (strdup(gettext_noop("Click to emboss the entire picture."))); return (strdup(gettext_noop("Click to emboss the entire picture.")));
} }
@ -120,7 +132,9 @@ char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBU
// Do the effect (single pixel; used by do_emboss() (painted circle) // Do the effect (single pixel; used by do_emboss() (painted circle)
// and emboss_click() when in fullscreen mode): // and emboss_click() when in fullscreen mode):
static void emboss_pixel(void * ptr, SDL_Surface * last, int x, int y, SDL_Surface * canvas) { static void emboss_pixel(void *ptr, SDL_Surface * last, int x, int y,
SDL_Surface * canvas)
{
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
Uint8 r1, g1, b1, r2, g2, b2; Uint8 r1, g1, b1, r2, g2, b2;
int r; int r;
@ -150,7 +164,8 @@ static void emboss_pixel(void * ptr, SDL_Surface * last, int x, int y, SDL_Surfa
// Do the effect (a circle around a touch point): // Do the effect (a circle around a touch point):
static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
@ -172,7 +187,8 @@ static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canva
// Affect the canvas on drag: // Affect the canvas on drag:
void emboss_drag(magic_api * api, int which, SDL_Surface * canvas, void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_emboss); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_emboss);
@ -201,17 +217,24 @@ void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void emboss_click(magic_api * api, int which, int mode, void emboss_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
{ {
if (mode == MODE_PAINT) {
emboss_drag(api, which, canvas, last, x, y, x, y, update_rect); emboss_drag(api, which, canvas, last, x, y, x, y, update_rect);
} else { }
for (y = 0; y < canvas->h; y++) { else
if (y % 10 == 0) { {
for (y = 0; y < canvas->h; y++)
{
if (y % 10 == 0)
{
api->update_progress_bar(); api->update_progress_bar();
} }
for (x = 0; x < canvas->w; x++) { for (x = 0; x < canvas->w; x++)
{
emboss_pixel(api, last, x, y, canvas); emboss_pixel(api, last, x, y, canvas);
} }
} }
@ -224,9 +247,12 @@ void emboss_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void emboss_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void emboss_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -238,23 +264,27 @@ void emboss_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void emboss_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void emboss_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int emboss_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int emboss_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void emboss_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void emboss_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void emboss_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void emboss_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -52,29 +52,38 @@ SDL_Surface *fade_darken_get_icon(magic_api * api, int which);
int fade_darken_get_group(magic_api * api, int which); int fade_darken_get_group(magic_api * api, int which);
char *fade_darken_get_name(magic_api * api, int which); char *fade_darken_get_name(magic_api * api, int which);
char *fade_darken_get_description(magic_api * api, int which, int mode); char *fade_darken_get_description(magic_api * api, int which, int mode);
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas,
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); SDL_Surface * last, int x, int y);
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas, void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void fade_darken_click(magic_api * api, int which, int mode, void fade_darken_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void fade_darken_release(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void fade_darken_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void fade_darken_shutdown(magic_api * api); void fade_darken_shutdown(magic_api * api);
void fade_darken_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void fade_darken_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int fade_darken_requires_colors(magic_api * api, int which); int fade_darken_requires_colors(magic_api * api, int which);
void fade_darken_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void fade_darken_switchin(magic_api * api, int which, int mode,
void fade_darken_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void fade_darken_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int fade_darken_modes(magic_api * api, int which); int fade_darken_modes(magic_api * api, int which);
int fade_darken_init(magic_api * api) int fade_darken_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/fade.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/fade.wav",
api->data_directory);
snd_effects[TOOL_FADE] = Mix_LoadWAV(fname); snd_effects[TOOL_FADE] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/darken.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/darken.wav",
api->data_directory);
snd_effects[TOOL_DARKEN] = Mix_LoadWAV(fname); snd_effects[TOOL_DARKEN] = Mix_LoadWAV(fname);
return (1); return (1);
@ -98,11 +107,13 @@ SDL_Surface *fade_darken_get_icon(magic_api * api, int which)
if (which == TOOL_FADE) if (which == TOOL_FADE)
{ {
snprintf(fname, sizeof(fname), "%simages/magic/fade.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/fade.png",
api->data_directory);
} }
else if (which == TOOL_DARKEN) else if (which == TOOL_DARKEN)
{ {
snprintf(fname, sizeof(fname), "%simages/magic/darken.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/darken.png",
api->data_directory);
} }
return (IMG_Load(fname)); return (IMG_Load(fname));
@ -120,25 +131,31 @@ char *fade_darken_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our group (all the same): // Return our group (all the same):
int fade_darken_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fade_darken_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_COLOR_FILTERS; return MAGIC_TYPE_COLOR_FILTERS;
} }
// Return our description, localized: // Return our description, localized:
char *fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
if (which == TOOL_FADE) if (which == TOOL_FADE)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag the mouse to lighten parts of your picture."))); return (strdup
(gettext_noop
("Click and drag the mouse to lighten parts of your picture.")));
else if (mode == MODE_FULLSCREEN) else if (mode == MODE_FULLSCREEN)
return (strdup(gettext_noop("Click to lighten your entire picture."))); return (strdup(gettext_noop("Click to lighten your entire picture.")));
} }
else if (which == TOOL_DARKEN) else if (which == TOOL_DARKEN)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag the mouse to darken parts of your picture."))); return (strdup
(gettext_noop
("Click and drag the mouse to darken parts of your picture.")));
else if (mode == MODE_FULLSCREEN) else if (mode == MODE_FULLSCREEN)
return (strdup(gettext_noop("Click to darken your entire picture."))); return (strdup(gettext_noop("Click to darken your entire picture.")));
} }
@ -146,7 +163,8 @@ char *fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, i
return (NULL); return (NULL);
} }
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
Uint8 r, g, b; Uint8 r, g, b;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -170,7 +188,8 @@ static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
} }
// Callback that does the fade_darken color effect on a circle centered around x,y // Callback that does the fade_darken color effect on a circle centered around x,y
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
int xx, yy; int xx, yy;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -189,12 +208,14 @@ static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line // Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas, void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
SDL_LockSurface(last); SDL_LockSurface(last);
SDL_LockSurface(canvas); SDL_LockSurface(canvas);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_fade_darken_paint);
SDL_UnlockSurface(canvas); SDL_UnlockSurface(canvas);
SDL_UnlockSurface(last); SDL_UnlockSurface(last);
@ -225,7 +246,8 @@ void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point, // Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point,
// or 'do_fade_darken()' on the entire image // or 'do_fade_darken()' on the entire image
void fade_darken_click(magic_api * api, int which, int mode, void fade_darken_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect); fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect);
@ -247,9 +269,12 @@ void fade_darken_click(magic_api * api, int which, int mode,
} }
// Release // Release
void fade_darken_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void fade_darken_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -265,27 +290,34 @@ void fade_darken_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// We don't use colors // We don't use colors
void fade_darken_set_color(magic_api * api ATTRIBUTE_UNUSED, void fade_darken_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// We don't use colors // We don't use colors
int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void fade_darken_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void fade_darken_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void fade_darken_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void fade_darken_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int fade_darken_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fade_darken_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT | MODE_FULLSCREEN); return (MODE_PAINT | MODE_FULLSCREEN);
} }

View file

@ -45,29 +45,36 @@ int fisheye_get_group(magic_api * api, int which);
char *fisheye_get_description(magic_api * api, int which, int mode); char *fisheye_get_description(magic_api * api, int which, int mode);
int fisheye_requires_colors(magic_api * api, int which); int fisheye_requires_colors(magic_api * api, int which);
void fisheye_release(magic_api * api, int which, void fisheye_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
void fisheye_shutdown(magic_api * api); void fisheye_shutdown(magic_api * api);
void fisheye_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void fisheye_draw(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas, void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
void fisheye_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void fisheye_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void fisheye_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fisheye_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void fisheye_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void fisheye_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int fisheye_modes(magic_api * api, int which); int fisheye_modes(magic_api * api, int which);
// Housekeeping functions // Housekeeping functions
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas, void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Uint32 fisheye_api_version(void) Uint32 fisheye_api_version(void)
{ {
return (TP_MAGIC_API_VERSION); return (TP_MAGIC_API_VERSION);
} }
void fisheye_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void fisheye_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
@ -77,7 +84,8 @@ int fisheye_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/fisheye.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/fisheye.ogg",
api->data_directory);
fisheye_snd = Mix_LoadWAV(fname); fisheye_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -92,34 +100,45 @@ SDL_Surface *fisheye_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/fisheye.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/fisheye.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *fisheye_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *fisheye_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Fisheye")); return strdup(gettext_noop("Fisheye"));
} }
int fisheye_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fisheye_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
char *fisheye_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *fisheye_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Click on part of your picture to create a fisheye effect.")); return
strdup(gettext_noop
("Click on part of your picture to create a fisheye effect."));
} }
int fisheye_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fisheye_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void fisheye_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void fisheye_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -131,8 +150,8 @@ void fisheye_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// do-fisheye // do-fisheye
void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
int x, int y) SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -147,13 +166,15 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
last_x = x; last_x = x;
last_y = y; last_y = y;
oryg = SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel, oryg =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel,
canvas->format->Amask); canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
output = SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel, output =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 80, canvas->format->BitsPerPixel,
canvas->format->Amask); canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
rect.x = x - 40; rect.x = x - 40;
rect.y = y - 40; rect.y = y - 40;
@ -164,9 +185,10 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
//do vertical fisheye //do vertical fisheye
for (i = 0; i < 40; i++) for (i = 0; i < 40; i++)
{ {
temp_src = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80, canvas->format->BitsPerPixel, temp_src =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80, canvas->format->BitsPerPixel,
canvas->format->Amask); canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
//let's take a smooth bar of scaled bitmap and copy it to temp //let's take a smooth bar of scaled bitmap and copy it to temp
//left side first //left side first
@ -176,9 +198,11 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
SDL_BlitSurface(oryg, &rect, temp_src, NULL); //this bar is copied to temp_src SDL_BlitSurface(oryg, &rect, temp_src, NULL); //this bar is copied to temp_src
temp_dest = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80 + 2 * i, canvas->format->BitsPerPixel, temp_dest =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 80 + 2 * i,
canvas->format->Amask); canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
temp_dest = api->scale(temp_src, 1, 80 + 2 * i, 0); //temp_dest stores scaled temp_src temp_dest = api->scale(temp_src, 1, 80 + 2 * i, 0); //temp_dest stores scaled temp_src
@ -203,13 +227,16 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
//do horizontal fisheye //do horizontal fisheye
for (i = 0; i < 40; i++) for (i = 0; i < 40; i++)
{ {
temp_src = SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 1, canvas->format->BitsPerPixel, temp_src =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, 80, 1, canvas->format->BitsPerPixel,
canvas->format->Amask); canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
temp_dest = SDL_CreateRGBSurface(SDL_SWSURFACE, 80 + 2 * i, 1, canvas->format->BitsPerPixel, temp_dest =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, 80 + 2 * i, 1,
canvas->format->Amask); canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
//upper side first //upper side first
rect.x = 0; rect.x = 0;
@ -247,7 +274,8 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
for (xx = x - 40; xx < x + 40; xx++) for (xx = x - 40; xx < x + 40; xx++)
if (api->in_circle(xx - x, yy - y, 40)) if (api->in_circle(xx - x, yy - y, 40))
api->putpixel(canvas, xx, yy, api->getpixel(output, xx + 40 - x, yy + 40 - y)); api->putpixel(canvas, xx, yy,
api->getpixel(output, xx + 40 - x, yy + 40 - y));
SDL_FreeSurface(oryg); SDL_FreeSurface(oryg);
@ -259,7 +287,8 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, S
} }
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas, void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, fisheye_draw); api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, fisheye_draw);
@ -270,26 +299,30 @@ void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
void fisheye_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void fisheye_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
last_x = -80; /* A value that will be beyond any clicked position */ last_x = -80; /* A value that will be beyond any clicked position */
last_y = -80; last_y = -80;
fisheye_drag(api, which, canvas, last, x, y, x, y, update_rect); fisheye_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void fisheye_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void fisheye_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void fisheye_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void fisheye_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int fisheye_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fisheye_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -51,7 +51,8 @@ static Uint8 flower_r, flower_g, flower_b;
static int flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y; static int flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y;
static int flower_side_first; static int flower_side_first;
static int flower_side_decided; static int flower_side_decided;
static SDL_Surface *flower_base, *flower_leaf, *flower_petals, *flower_petals_colorized; static SDL_Surface *flower_base, *flower_leaf, *flower_petals,
*flower_petals_colorized;
/* Local function prototypes: */ /* Local function prototypes: */
@ -61,9 +62,11 @@ typedef struct
} Point2D; } Point2D;
static void flower_drawbase(magic_api * api, SDL_Surface * canvas); static void flower_drawbase(magic_api * api, SDL_Surface * canvas);
static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y); static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x,
int y);
static Point2D flower_PointOnCubicBezier(Point2D * cp, float t); static Point2D flower_PointOnCubicBezier(Point2D * cp, float t);
static void flower_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve); static void flower_ComputeBezier(Point2D * cp, int numberOfPoints,
Point2D * curve);
static void flower_colorize_petals(magic_api * api); static void flower_colorize_petals(magic_api * api);
Uint32 flower_api_version(void); Uint32 flower_api_version(void);
int flower_init(magic_api * api); int flower_init(magic_api * api);
@ -72,25 +75,32 @@ SDL_Surface *flower_get_icon(magic_api * api, int which);
char *flower_get_name(magic_api * api, int which); char *flower_get_name(magic_api * api, int which);
int flower_get_group(magic_api * api, int which); int flower_get_group(magic_api * api, int which);
char *flower_get_description(magic_api * api, int which, int mode); char *flower_get_description(magic_api * api, int which, int mode);
static void flower_predrag(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y); static void flower_predrag(magic_api * api, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y);
void flower_drag(magic_api * api, int which, SDL_Surface * canvas, void flower_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void flower_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void flower_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void flower_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void flower_release(magic_api * api, int which, SDL_Surface * canvas,
static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x, int y); SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
static void flower_drawflower(magic_api * api, SDL_Surface * canvas, int x,
int y);
static void flower_drawbase(magic_api * api, SDL_Surface * canvas); static void flower_drawbase(magic_api * api, SDL_Surface * canvas);
static void flower_drawstalk(magic_api * api, SDL_Surface * canvas, static void flower_drawstalk(magic_api * api, SDL_Surface * canvas,
int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final); int top_x, int top_y, int minx, int maxx,
int bottom_x, int bottom_y, int final);
void flower_shutdown(magic_api * api); void flower_shutdown(magic_api * api);
void flower_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void flower_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int flower_requires_colors(magic_api * api, int which); int flower_requires_colors(magic_api * api, int which);
static Point2D flower_PointOnCubicBezier(Point2D * cp, float t); static Point2D flower_PointOnCubicBezier(Point2D * cp, float t);
static void flower_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve); static void flower_ComputeBezier(Point2D * cp, int numberOfPoints,
Point2D * curve);
static void flower_colorize_petals(magic_api * api); static void flower_colorize_petals(magic_api * api);
void flower_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void flower_switchin(magic_api * api, int which, int mode,
void flower_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void flower_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int flower_modes(magic_api * api, int which); int flower_modes(magic_api * api, int which);
@ -106,19 +116,24 @@ int flower_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/flower_click.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/flower_click.ogg",
api->data_directory);
flower_click_snd = Mix_LoadWAV(fname); flower_click_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/flower_release.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/flower_release.ogg",
api->data_directory);
flower_release_snd = Mix_LoadWAV(fname); flower_release_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%simages/magic/flower_base.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/flower_base.png",
api->data_directory);
flower_base = IMG_Load(fname); flower_base = IMG_Load(fname);
snprintf(fname, sizeof(fname), "%simages/magic/flower_leaf.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/flower_leaf.png",
api->data_directory);
flower_leaf = IMG_Load(fname); flower_leaf = IMG_Load(fname);
snprintf(fname, sizeof(fname), "%simages/magic/flower_petals.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/flower_petals.png",
api->data_directory);
flower_petals = IMG_Load(fname); flower_petals = IMG_Load(fname);
return (1); return (1);
@ -135,32 +150,41 @@ SDL_Surface *flower_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/flower.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/flower.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *flower_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *flower_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Flower"))); return (strdup(gettext_noop("Flower")));
} }
// Return our groups: // Return our groups:
int flower_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int flower_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_ARTISTIC; return MAGIC_TYPE_ARTISTIC;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *flower_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *flower_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag to draw a flower stalk. Let go to finish the flower."))); return (strdup
(gettext_noop
("Click and drag to draw a flower stalk. Let go to finish the flower.")));
} }
// Affect the canvas on drag: // Affect the canvas on drag:
static void flower_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, static void flower_predrag(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox,
int oy, int x, int y)
{ {
if (x < flower_min_x) if (x < flower_min_x)
flower_min_x = x; flower_min_x = x;
@ -193,8 +217,9 @@ static void flower_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canva
} }
} }
void flower_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, void flower_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int ox, int oy,
int x, int y, SDL_Rect * update_rect)
{ {
flower_predrag(api, canvas, last, ox, oy, x, y); flower_predrag(api, canvas, last, ox, oy, x, y);
@ -207,7 +232,8 @@ void flower_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canv
/* Draw the base and the stalk (low-quality) for now: */ /* Draw the base and the stalk (low-quality) for now: */
flower_drawstalk(api, canvas, flower_drawstalk(api, canvas,
x, y, flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y, !(api->button_down())); x, y, flower_min_x, flower_max_x, flower_bottom_x,
flower_bottom_y, !(api->button_down()));
flower_drawbase(api, canvas); flower_drawbase(api, canvas);
@ -219,7 +245,8 @@ void flower_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canv
// Affect the canvas on click: // Affect the canvas on click:
void flower_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void flower_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
flower_min_x = x; flower_min_x = x;
flower_max_x = x; flower_max_x = x;
@ -236,7 +263,8 @@ void flower_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release: // Affect the canvas on release:
void flower_release(magic_api * api, int which ATTRIBUTE_UNUSED, void flower_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
/* Don't let flower be too low compared to base: */ /* Don't let flower be too low compared to base: */
@ -256,7 +284,8 @@ void flower_release(magic_api * api, int which ATTRIBUTE_UNUSED,
/* Draw high-quality stalk, and flower: */ /* Draw high-quality stalk, and flower: */
flower_drawstalk(api, canvas, x, y, flower_min_x, flower_max_x, flower_bottom_x, flower_bottom_y, 1); flower_drawstalk(api, canvas, x, y, flower_min_x, flower_max_x,
flower_bottom_x, flower_bottom_y, 1);
flower_drawflower(api, canvas, x, y); flower_drawflower(api, canvas, x, y);
@ -272,7 +301,8 @@ void flower_release(magic_api * api, int which ATTRIBUTE_UNUSED,
} }
static void flower_drawflower(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas, int x, int y) static void flower_drawflower(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas, int x, int y)
{ {
SDL_Rect dest; SDL_Rect dest;
@ -282,7 +312,8 @@ static void flower_drawflower(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * ca
SDL_BlitSurface(flower_petals_colorized, NULL, canvas, &dest); SDL_BlitSurface(flower_petals_colorized, NULL, canvas, &dest);
} }
static void flower_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas) static void flower_drawbase(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas)
{ {
SDL_Rect dest; SDL_Rect dest;
@ -292,8 +323,10 @@ static void flower_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canv
SDL_BlitSurface(flower_base, NULL, canvas, &dest); SDL_BlitSurface(flower_base, NULL, canvas, &dest);
} }
static void flower_drawstalk(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas, static void flower_drawstalk(magic_api * api ATTRIBUTE_UNUSED,
int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final) SDL_Surface * canvas, int top_x, int top_y,
int minx, int maxx, int bottom_x, int bottom_y,
int final)
{ {
Point2D control_points[4]; Point2D control_points[4];
Point2D *curve; Point2D *curve;
@ -363,7 +396,8 @@ static void flower_drawstalk(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * can
/* When we're done (final render), we can add some random leaves: */ /* When we're done (final render), we can add some random leaves: */
if (final && i > 32 && i < n_points - 32 && (i % 16) == 0 && (rand() % 5) > 0) if (final && i > 32 && i < n_points - 32 && (i % 16) == 0
&& (rand() % 5) > 0)
{ {
/* Check for hard left/right angles: */ /* Check for hard left/right angles: */
@ -492,7 +526,8 @@ void flower_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
} }
// Use colors: // Use colors:
int flower_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int flower_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
@ -547,7 +582,8 @@ static Point2D flower_PointOnCubicBezier(Point2D * cp, float t)
<sizeof(Point2D) numberOfPoints> <sizeof(Point2D) numberOfPoints>
*/ */
static void flower_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve) static void flower_ComputeBezier(Point2D * cp, int numberOfPoints,
Point2D * curve)
{ {
float dt; float dt;
int i; int i;
@ -570,7 +606,9 @@ static void flower_colorize_petals(magic_api * api)
/* Create a surface to render into: */ /* Create a surface to render into: */
amask = ~(flower_petals->format->Rmask | flower_petals->format->Gmask | flower_petals->format->Bmask); amask =
~(flower_petals->format->Rmask | flower_petals->format->
Gmask | flower_petals->format->Bmask);
flower_petals_colorized = flower_petals_colorized =
SDL_CreateRGBSurface(SDL_SWSURFACE, SDL_CreateRGBSurface(SDL_SWSURFACE,
@ -578,7 +616,8 @@ static void flower_colorize_petals(magic_api * api)
flower_petals->h, flower_petals->h,
flower_petals->format->BitsPerPixel, flower_petals->format->BitsPerPixel,
flower_petals->format->Rmask, flower_petals->format->Rmask,
flower_petals->format->Gmask, flower_petals->format->Bmask, amask); flower_petals->format->Gmask,
flower_petals->format->Bmask, amask);
/* Render the new petals: */ /* Render the new petals: */
@ -589,15 +628,19 @@ static void flower_colorize_petals(magic_api * api)
{ {
for (x = 0; x < flower_petals->w; x++) for (x = 0; x < flower_petals->w; x++)
{ {
SDL_GetRGBA(api->getpixel(flower_petals, x, y), flower_petals->format, &r, &g, &b, &a); SDL_GetRGBA(api->getpixel(flower_petals, x, y), flower_petals->format,
&r, &g, &b, &a);
api->putpixel(flower_petals_colorized, x, y, api->putpixel(flower_petals_colorized, x, y,
SDL_MapRGBA(flower_petals_colorized->format, flower_r, flower_g, flower_b, a)); SDL_MapRGBA(flower_petals_colorized->format, flower_r,
flower_g, flower_b, a));
if (api->in_circle((x - flower_petals->w / 2), (y - flower_petals->h / 2), 8)) if (api->in_circle
((x - flower_petals->w / 2), (y - flower_petals->h / 2), 8))
{ {
api->putpixel(flower_petals_colorized, x, y, api->putpixel(flower_petals_colorized, x, y,
SDL_MapRGBA(flower_petals_colorized->format, 0xFF, 0xFF, 0x00, a)); SDL_MapRGBA(flower_petals_colorized->format, 0xFF, 0xFF,
0x00, a));
} }
} }
} }
@ -606,12 +649,14 @@ static void flower_colorize_petals(magic_api * api)
SDL_UnlockSurface(flower_petals); SDL_UnlockSurface(flower_petals);
} }
void flower_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void flower_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void flower_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void flower_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -46,16 +46,22 @@ Uint32 foam_api_version(void);
int foam_init(magic_api * api); int foam_init(magic_api * api);
char *foam_get_description(magic_api * api, int which, int mode); char *foam_get_description(magic_api * api, int which, int mode);
void foam_release(magic_api * api, int which, void foam_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void foam_drag(magic_api * api, int which, SDL_Surface * canvas, void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void foam_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void foam_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface *foam_get_icon(magic_api * api, int which); SDL_Surface *foam_get_icon(magic_api * api, int which);
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED); char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED,
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED); int which ATTRIBUTE_UNUSED);
void foam_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); int foam_get_group(magic_api * api ATTRIBUTE_UNUSED,
void foam_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int which ATTRIBUTE_UNUSED);
void foam_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void foam_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void foam_shutdown(magic_api * api); void foam_shutdown(magic_api * api);
int foam_get_tool_count(magic_api * api); int foam_get_tool_count(magic_api * api);
@ -77,16 +83,26 @@ int foam_init(magic_api * api)
char fname[1024]; char fname[1024];
SDL_Surface *foam_data; SDL_Surface *foam_data;
snprintf(fname, sizeof(fname), "%ssounds/magic/foam.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/foam.ogg",
api->data_directory);
foam_snd = Mix_LoadWAV(fname); foam_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%simages/magic/foam_data.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/foam_data.png",
api->data_directory);
foam_data = IMG_Load(fname); foam_data = IMG_Load(fname);
foam_7 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4, ((api->canvas_h / FOAM_PROP) * 4) / 4, 0); foam_7 =
foam_5 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4, ((api->canvas_h / FOAM_PROP) * 3) / 4, 0); api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4,
foam_3 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4, ((api->canvas_h / FOAM_PROP) * 2) / 4, 0); ((api->canvas_h / FOAM_PROP) * 4) / 4, 0);
foam_1 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4, ((api->canvas_h / FOAM_PROP) * 1) / 4, 0); foam_5 =
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4,
((api->canvas_h / FOAM_PROP) * 3) / 4, 0);
foam_3 =
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4,
((api->canvas_h / FOAM_PROP) * 2) / 4, 0);
foam_1 =
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4,
((api->canvas_h / FOAM_PROP) * 1) / 4, 0);
SDL_FreeSurface(foam_data); SDL_FreeSurface(foam_data);
@ -104,32 +120,40 @@ SDL_Surface *foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/foam.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/foam.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Foam"))); return (strdup(gettext_noop("Foam")));
} }
// Return our groups // Return our groups
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int foam_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag the mouse to cover an area with foamy bubbles."))); return (strdup
(gettext_noop
("Click and drag the mouse to cover an area with foamy bubbles.")));
} }
// Do the effect: // Do the effect:
static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -157,7 +181,8 @@ static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
// Affect the canvas on drag: // Affect the canvas on drag:
void foam_drag(magic_api * api, int which, SDL_Surface * canvas, void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_foam); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_foam);
@ -188,9 +213,10 @@ void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
// Affect the canvas on click: // Affect the canvas on click:
void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect) SDL_Surface * last, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
{ {
int i; int i;
@ -232,9 +258,10 @@ static int foam_mask_test(int r, int x, int y)
} }
// Affect the canvas on release: // Affect the canvas on release:
void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect) SDL_Surface * last, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
{ {
int xx, yy; int xx, yy;
int changes, max_iters; int changes, max_iters;
@ -244,7 +271,8 @@ void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int which A
SDL_BlitSurface(last, NULL, canvas, NULL); SDL_BlitSurface(last, NULL, canvas, NULL);
memcpy(foam_mask_tmp, foam_mask, (sizeof(int) * (foam_mask_w * foam_mask_h))); memcpy(foam_mask_tmp, foam_mask,
(sizeof(int) * (foam_mask_w * foam_mask_h)));
max_iters = 2; max_iters = 2;
@ -402,7 +430,8 @@ void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int which A
} }
} }
memcpy(foam_mask, foam_mask_tmp, (sizeof(int) * (foam_mask_w * foam_mask_h))); memcpy(foam_mask, foam_mask_tmp,
(sizeof(int) * (foam_mask_w * foam_mask_h)));
update_rect->x = 0; update_rect->x = 0;
@ -431,7 +460,8 @@ void foam_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
foam_r = r; foam_r = r;
foam_g = g; foam_g = g;
@ -439,17 +469,20 @@ void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
} }
// Use colors: // Use colors:
int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; /* FIXME: Would be nice to tint the bubbles */ return 0; /* FIXME: Would be nice to tint the bubbles */
} }
void foam_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void foam_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void foam_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void foam_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -32,15 +32,21 @@ SDL_Surface *fold_surface_src, *fold_surface_dst;
void fold_draw(magic_api * api, int which, void fold_draw(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
static void fold_erase(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); SDL_Rect * update_rect);
static void fold_erase(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void translate_coords(SDL_Surface * canvas, int angle); void translate_coords(SDL_Surface * canvas, int angle);
SDL_Surface *rotate(magic_api * api, SDL_Surface * canvas, int angle); SDL_Surface *rotate(magic_api * api, SDL_Surface * canvas, int angle);
void fold_draw(magic_api * api, int which, void fold_draw(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
static void fold_print_line(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); SDL_Rect * update_rect);
static void fold_print_dark_line(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void fold_print_line(void *ptr, int which, SDL_Surface * canvas,
void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b, int rotation); SDL_Surface * last, int x, int y);
static void fold_print_dark_line(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b,
int rotation);
Uint32 fold_api_version(void); Uint32 fold_api_version(void);
void fold_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void fold_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int fold_init(magic_api * api); int fold_init(magic_api * api);
@ -51,21 +57,27 @@ int fold_get_group(magic_api * api, int which);
char *fold_get_description(magic_api * api, int which, int mode); char *fold_get_description(magic_api * api, int which, int mode);
int fold_requires_colors(magic_api * api, int which); int fold_requires_colors(magic_api * api, int which);
void fold_release(magic_api * api, int which, void fold_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
void fold_shutdown(magic_api * api); void fold_shutdown(magic_api * api);
void fold_click(magic_api * ptr, int which, int mode, void fold_click(magic_api * ptr, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
void fold_preview(magic_api * api, int which, SDL_Surface * canvas, void fold_preview(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
int fold_modes(magic_api * api, int which); int fold_modes(magic_api * api, int which);
// Housekeeping functions // Housekeeping functions
void fold_drag(magic_api * api, int which, SDL_Surface * canvas, void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
void fold_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Rect * update_rect);
void fold_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas); inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas);
void fold_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void fold_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
Uint32 fold_api_version(void) Uint32 fold_api_version(void)
{ {
@ -83,7 +95,8 @@ int fold_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/fold.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/fold.wav",
api->data_directory);
fold_snd = Mix_LoadWAV(fname); fold_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -94,50 +107,65 @@ int fold_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
return 1; return 1;
} }
SDL_Surface *fold_get_icon(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) SDL_Surface *fold_get_icon(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/fold.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/fold.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *fold_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *fold_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (gettext_noop("Fold")); return (gettext_noop("Fold"));
} }
int fold_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fold_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_WARPS; return MAGIC_TYPE_PICTURE_WARPS;
} }
char *fold_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *fold_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Choose a background color and click to turn the corner of the page over.")); return
strdup(gettext_noop
("Choose a background color and click to turn the corner of the page over."));
} }
int fold_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fold_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} //selected color will be a "backpage" color } //selected color will be a "backpage" color
static void fold_shadow(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * temp, int x, int y) static void fold_shadow(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * temp, int x,
int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
Uint8 r, g, b, a; Uint8 r, g, b, a;
SDL_GetRGBA(api->getpixel(temp, x, y), temp->format, &r, &g, &b, &a); SDL_GetRGBA(api->getpixel(temp, x, y), temp->format, &r, &g, &b, &a);
api->putpixel(canvas, x, y, SDL_MapRGBA(canvas->format, api->putpixel(canvas, x, y, SDL_MapRGBA(canvas->format,
max(r - 160 + fold_shadow_value * 4, 0), max(g - 160 + fold_shadow_value * 4, max(r - 160 + fold_shadow_value * 4,
0), 0),
max(b - 160 + fold_shadow_value * 4, 0), a)); max(g - 160 + fold_shadow_value * 4,
0),
max(b - 160 + fold_shadow_value * 4,
0), a));
} }
void fold_draw(magic_api * api, int which, void fold_draw(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
float right_step_x, right_step_y, left_step_x, left_step_y; float right_step_x, right_step_y, left_step_x, left_step_y;
float dist_x, dist_y; float dist_x, dist_y;
@ -145,8 +173,10 @@ void fold_draw(magic_api * api, int which,
float w, h; float w, h;
SDL_Surface *temp; SDL_Surface *temp;
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, temp =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask,
canvas->format->Amask); canvas->format->Amask);
SDL_BlitSurface(canvas, 0, temp, 0); SDL_BlitSurface(canvas, 0, temp, 0);
@ -164,7 +194,8 @@ void fold_draw(magic_api * api, int which,
{ {
dist_x = right_step_x * w + left_step_x * h; dist_x = right_step_x * w + left_step_x * h;
dist_y = right_step_y * w + left_step_y * h; dist_y = right_step_y * w + left_step_y * h;
api->putpixel(canvas, x - dist_x, y - dist_y, api->getpixel(temp, w, h)); api->putpixel(canvas, x - dist_x, y - dist_y,
api->getpixel(temp, w, h));
} }
} }
@ -173,58 +204,72 @@ void fold_draw(magic_api * api, int which,
if (left_arm_x > canvas->w) if (left_arm_x > canvas->w)
{ {
for (h = 0; h <= right_arm_y; h++) for (h = 0; h <= right_arm_y; h++)
api->line((void *)api, which, canvas, snapshot, canvas->w, left_y - h, -1, right_arm_y - h, 1, fold_erase); api->line((void *) api, which, canvas, snapshot, canvas->w, left_y - h,
-1, right_arm_y - h, 1, fold_erase);
} }
else if (right_arm_y > canvas->h) else if (right_arm_y > canvas->h)
{ {
for (w = 0; w <= left_arm_x; w++) for (w = 0; w <= left_arm_x; w++)
api->line((void *)api, which, canvas, snapshot, left_arm_x - w, 0, right_x - w, canvas->h + 1, 1, fold_erase); api->line((void *) api, which, canvas, snapshot, left_arm_x - w, 0,
right_x - w, canvas->h + 1, 1, fold_erase);
} }
else else
for (w = 0; w <= min(left_arm_x, right_arm_y); w++) // The -1 values are because api->line for (w = 0; w <= min(left_arm_x, right_arm_y); w++) // The -1 values are because api->line
api->line((void *)api, which, canvas, snapshot, left_arm_x - w, 0, -1, right_arm_y - w, 1, fold_erase); api->line((void *) api, which, canvas, snapshot, left_arm_x - w, 0, -1,
right_arm_y - w, 1, fold_erase);
SDL_BlitSurface(canvas, 0, temp, 0); SDL_BlitSurface(canvas, 0, temp, 0);
// Shadows // Shadows
if (left_arm_x > canvas->w) if (left_arm_x > canvas->w)
{ {
for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1) for (fold_shadow_value = 0; fold_shadow_value < 40;
api->line((void *)api, which, canvas, temp, canvas->w, left_y - fold_shadow_value, 0, fold_shadow_value += 1)
api->line((void *) api, which, canvas, temp, canvas->w,
left_y - fold_shadow_value, 0,
right_arm_y - fold_shadow_value, 1, fold_shadow); right_arm_y - fold_shadow_value, 1, fold_shadow);
} }
else if (right_arm_y > canvas->h) else if (right_arm_y > canvas->h)
{ {
for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1) for (fold_shadow_value = 0; fold_shadow_value < 40;
api->line((void *)api, which, canvas, temp, left_arm_x - fold_shadow_value, 0, right_x - fold_shadow_value, fold_shadow_value += 1)
canvas->h, 1, fold_shadow); api->line((void *) api, which, canvas, temp,
left_arm_x - fold_shadow_value, 0,
right_x - fold_shadow_value, canvas->h, 1, fold_shadow);
} }
else else
for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1) for (fold_shadow_value = 0; fold_shadow_value < 40;
api->line((void *)api, which, canvas, temp, left_arm_x - fold_shadow_value, 0, 0, right_arm_y - fold_shadow_value, fold_shadow_value += 1)
1, fold_shadow); api->line((void *) api, which, canvas, temp,
left_arm_x - fold_shadow_value, 0, 0,
right_arm_y - fold_shadow_value, 1, fold_shadow);
SDL_BlitSurface(canvas, 0, temp, 0); SDL_BlitSurface(canvas, 0, temp, 0);
for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1) for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1)
{ {
if (fold_shadow_value * left_step_x > x || fold_shadow_value * right_step_y > y) if (fold_shadow_value * left_step_x > x
|| fold_shadow_value * right_step_y > y)
break; break;
dist_x = fold_shadow_value * (right_step_x + left_step_x); dist_x = fold_shadow_value * (right_step_x + left_step_x);
dist_y = fold_shadow_value * (right_step_y + left_step_y); dist_y = fold_shadow_value * (right_step_y + left_step_y);
api->line((void *)api, which, canvas, temp, left_arm_x + fold_shadow_value * right_step_x, api->line((void *) api, which, canvas, temp,
fold_shadow_value * right_step_y, fold_shadow_value * left_step_x, left_arm_x + fold_shadow_value * right_step_x,
fold_shadow_value * right_step_y,
fold_shadow_value * left_step_x,
right_arm_y + fold_shadow_value * left_step_y, 1, fold_shadow); right_arm_y + fold_shadow_value * left_step_y, 1, fold_shadow);
} }
api->line((void *)api, which, canvas, snapshot, x, y, right_arm_x, right_arm_y, 1, fold_print_line); api->line((void *) api, which, canvas, snapshot, x, y, right_arm_x,
api->line((void *)api, which, canvas, snapshot, x, y, left_arm_x, left_arm_y, 1, fold_print_line); right_arm_y, 1, fold_print_line);
api->line((void *)api, which, canvas, snapshot, left_arm_x, left_arm_y, right_arm_x, right_arm_y, 1, api->line((void *) api, which, canvas, snapshot, x, y, left_arm_x,
fold_print_dark_line); left_arm_y, 1, fold_print_line);
api->line((void *) api, which, canvas, snapshot, left_arm_x, left_arm_y,
right_arm_x, right_arm_y, 1, fold_print_dark_line);
} }
@ -235,13 +280,17 @@ SDL_Surface *rotate(magic_api * api, SDL_Surface * canvas, int angle)
int a, b; int a, b;
if (angle == 180) if (angle == 180)
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, temp =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->Amask); canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
else else
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->h, canvas->w, canvas->format->BitsPerPixel, temp =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->h, canvas->w,
canvas->format->Amask); canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
switch (angle) switch (angle)
{ {
@ -308,7 +357,8 @@ void translate_coords(SDL_Surface * canvas, int angle)
} }
} }
void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b, int rotation) void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b,
int rotation)
{ {
switch (rotation) switch (rotation)
{ {
@ -328,7 +378,8 @@ void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b, int rotati
} }
void fold_release(magic_api * api, int which, void fold_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect)
{ {
int a, b; int a, b;
SDL_Surface *temp, *temp2; SDL_Surface *temp, *temp2;
@ -411,32 +462,38 @@ inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas)
} }
static void fold_print_line(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, static void fold_print_line(void *ptr, int which ATTRIBUTE_UNUSED,
int x, int y) SDL_Surface * canvas, SDL_Surface * last, int x,
int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 222, 222, 222)); //Middle gray. Color have been set arbitrary. api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 222, 222, 222)); //Middle gray. Color have been set arbitrary.
} }
static void fold_print_dark_line(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, static void fold_print_dark_line(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x,
int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 90, 90, 90)); //It should not look too black nor too white with shadowed colors. api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 90, 90, 90)); //It should not look too black nor too white with shadowed colors.
} }
static void fold_erase(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, static void fold_erase(void *ptr, int which ATTRIBUTE_UNUSED,
int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, fold_r, fold_g, fold_b)); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, fold_r, fold_g, fold_b));
} }
void fold_click(magic_api * ptr, int which, int mode ATTRIBUTE_UNUSED, void fold_click(magic_api * ptr, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -465,7 +522,8 @@ void fold_click(magic_api * ptr, int which, int mode ATTRIBUTE_UNUSED,
} }
void fold_preview(magic_api * api, int which, SDL_Surface * canvas, void fold_preview(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect) SDL_Rect * update_rect)
{ {
int middle_point_x; int middle_point_x;
@ -481,49 +539,67 @@ void fold_preview(magic_api * api, int which, SDL_Surface * canvas,
switch (corner) switch (corner)
{ {
case 1: //Right Upper case 1: //Right Upper
right_arm_x = fold_ox - (fold_ox - middle_point_x) - middle_point_y * middle_point_y / (fold_ox - middle_point_x); right_arm_x =
fold_ox - (fold_ox - middle_point_x) -
middle_point_y * middle_point_y / (fold_ox - middle_point_x);
right_arm_y = fold_oy; right_arm_y = fold_oy;
left_arm_x = fold_ox; left_arm_x = fold_ox;
left_arm_y = left_arm_y =
fold_oy - (fold_oy - middle_point_y) - (fold_ox - middle_point_x) * (fold_ox - middle_point_x) / (fold_oy - fold_oy - (fold_oy - middle_point_y) - (fold_ox -
middle_point_y); middle_point_x) * (fold_ox -
middle_point_x)
/ (fold_oy - middle_point_y);
break; break;
case 2: //LU case 2: //LU
right_arm_x = fold_ox; right_arm_x = fold_ox;
right_arm_y = middle_point_y + middle_point_x * middle_point_x / middle_point_y; right_arm_y =
middle_point_y + middle_point_x * middle_point_x / middle_point_y;
left_arm_x = middle_point_x + middle_point_y * middle_point_y / middle_point_x; left_arm_x =
middle_point_x + middle_point_y * middle_point_y / middle_point_x;
left_arm_y = fold_oy; left_arm_y = fold_oy;
break; break;
case 3: //LL case 3: //LL
right_arm_x = middle_point_x + (fold_oy - middle_point_y) * (fold_oy - middle_point_y) / middle_point_x; right_arm_x =
middle_point_x + (fold_oy - middle_point_y) * (fold_oy -
middle_point_y) /
middle_point_x;
right_arm_y = fold_oy; right_arm_y = fold_oy;
left_arm_x = fold_ox; left_arm_x = fold_ox;
left_arm_y = left_arm_y =
fold_oy - (fold_oy - middle_point_y) - (fold_ox - middle_point_x) * (fold_ox - middle_point_x) / (fold_oy - fold_oy - (fold_oy - middle_point_y) - (fold_ox -
middle_point_y); middle_point_x) * (fold_ox -
middle_point_x)
/ (fold_oy - middle_point_y);
break; break;
case 4: //RL case 4: //RL
right_arm_x = fold_ox; right_arm_x = fold_ox;
right_arm_y = right_arm_y =
fold_oy - (fold_oy - middle_point_y) - (fold_ox - middle_point_x) * (fold_ox - middle_point_x) / (fold_oy - fold_oy - (fold_oy - middle_point_y) - (fold_ox -
middle_point_y); middle_point_x) * (fold_ox -
middle_point_x)
/ (fold_oy - middle_point_y);
left_arm_x = left_arm_x =
fold_ox - (fold_ox - middle_point_x) - (fold_oy - middle_point_y) * (fold_oy - middle_point_y) / (fold_ox - fold_ox - (fold_ox - middle_point_x) - (fold_oy -
middle_point_x); middle_point_y) * (fold_oy -
middle_point_y)
/ (fold_ox - middle_point_x);
left_arm_y = fold_oy; left_arm_y = fold_oy;
break; break;
} }
api->line((void *)api, which, canvas, snapshot, x, y, right_arm_x, right_arm_y, 1, fold_print_line); api->line((void *) api, which, canvas, snapshot, x, y, right_arm_x,
api->line((void *)api, which, canvas, snapshot, x, y, left_arm_x, left_arm_y, 1, fold_print_line); right_arm_y, 1, fold_print_line);
api->line((void *)api, which, canvas, snapshot, left_arm_x, left_arm_y, right_arm_x, right_arm_y, 1, fold_print_line); api->line((void *) api, which, canvas, snapshot, x, y, left_arm_x,
left_arm_y, 1, fold_print_line);
api->line((void *) api, which, canvas, snapshot, left_arm_x, left_arm_y,
right_arm_x, right_arm_y, 1, fold_print_line);
update_rect->x = update_rect->y = 0; update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w; update_rect->w = canvas->w;
@ -531,7 +607,8 @@ void fold_preview(magic_api * api, int which, SDL_Surface * canvas,
} }
void fold_drag(magic_api * api, int which, SDL_Surface * canvas, void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
// Avoid division by zero when calculating the preview // Avoid division by zero when calculating the preview
x = clamp(2, x, canvas->w - 2); x = clamp(2, x, canvas->w - 2);
@ -539,12 +616,14 @@ void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
fold_preview(api, which, canvas, snapshot, ox, oy, x, y, update_rect); fold_preview(api, which, canvas, snapshot, ox, oy, x, y, update_rect);
} }
void fold_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void fold_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void fold_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void fold_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -49,7 +49,8 @@ static unsigned int fretwork_update_rectangle_width; //the width of the updat
static unsigned int fretwork_update_rectangle_height; //the height of the update_rectangle static unsigned int fretwork_update_rectangle_height; //the height of the update_rectangle
static SDL_Rect modification_rect; static SDL_Rect modification_rect;
static SDL_Surface *canvas_backup; static SDL_Surface *canvas_backup;
static SDL_Surface *fretwork_one_back, *fretwork_three_back, *fretwork_four_back, *fretwork_corner_back; static SDL_Surface *fretwork_one_back, *fretwork_three_back,
*fretwork_four_back, *fretwork_corner_back;
// Housekeeping functions // Housekeeping functions
@ -57,7 +58,8 @@ static SDL_Surface *fretwork_one_back, *fretwork_three_back, *fretwork_four_back
Uint32 fretwork_api_version(void); Uint32 fretwork_api_version(void);
int fretwork_modes(magic_api * api, int which); int fretwork_modes(magic_api * api, int which);
void fretwork_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void fretwork_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface * src); static void fretwork_colorize(magic_api * api, SDL_Surface * dest,
SDL_Surface * src);
int fretwork_init(magic_api * api); int fretwork_init(magic_api * api);
int fretwork_get_tool_count(magic_api * api); int fretwork_get_tool_count(magic_api * api);
SDL_Surface *fretwork_get_icon(magic_api * api, int which); SDL_Surface *fretwork_get_icon(magic_api * api, int which);
@ -66,20 +68,28 @@ int fretwork_get_group(magic_api * api, int which);
char *fretwork_get_description(magic_api * api, int which, int mode); char *fretwork_get_description(magic_api * api, int which, int mode);
int fretwork_requires_colors(magic_api * api, int which); int fretwork_requires_colors(magic_api * api, int which);
void fretwork_release(magic_api * api, int which, void fretwork_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
void fretwork_shutdown(magic_api * api); void fretwork_shutdown(magic_api * api);
void fretwork_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot); void fretwork_switchin(magic_api * api, int which, int mode,
void fretwork_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot); SDL_Surface * canvas, SDL_Surface * snapshot);
void fretwork_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot);
#define POINT_TYPE typeof(((SDL_Rect *)NULL)->x) #define POINT_TYPE typeof(((SDL_Rect *)NULL)->x)
inline void fretwork_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y); inline void fretwork_extract_coords_from_segment(unsigned int segment,
POINT_TYPE * x,
POINT_TYPE * y);
void fretwork_click(magic_api * api, int which, int mode, void fretwork_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
void fretwork_drag(magic_api * api, int which, SDL_Surface * canvas, void fretwork_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); SDL_Rect * update_rect);
static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
inline unsigned int fretwork_get_segment(int x, int y); inline unsigned int fretwork_get_segment(int x, int y);
@ -90,7 +100,8 @@ Uint32 fretwork_api_version(void)
return (TP_MAGIC_API_VERSION); return (TP_MAGIC_API_VERSION);
} }
int fretwork_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fretwork_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT | MODE_FULLSCREEN); return (MODE_PAINT | MODE_FULLSCREEN);
} }
@ -107,7 +118,8 @@ void fretwork_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
} }
/* Adapted from flower.c */ /* Adapted from flower.c */
static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface * src) static void fretwork_colorize(magic_api * api, SDL_Surface * dest,
SDL_Surface * src)
{ {
int x, y; int x, y;
Uint8 r, g, b, a; Uint8 r, g, b, a;
@ -121,7 +133,9 @@ static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface *
{ {
SDL_GetRGBA(api->getpixel(src, x, y), src->format, &r, &g, &b, &a); SDL_GetRGBA(api->getpixel(src, x, y), src->format, &r, &g, &b, &a);
api->putpixel(dest, x, y, SDL_MapRGBA(dest->format, fretwork_r, fretwork_g, fretwork_b, a)); api->putpixel(dest, x, y,
SDL_MapRGBA(dest->format, fretwork_r, fretwork_g,
fretwork_b, a));
} }
} }
@ -140,10 +154,14 @@ int fretwork_init(magic_api * api)
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
fretwork_images[i] = (char *) malloc(sizeof(char) * 1024); fretwork_images[i] = (char *) malloc(sizeof(char) * 1024);
snprintf(fretwork_images[0], 1024 * sizeof(char), "%simages/magic/fretwork_one.png", api->data_directory); snprintf(fretwork_images[0], 1024 * sizeof(char),
snprintf(fretwork_images[1], 1024 * sizeof(char), "%simages/magic/fretwork_three.png", api->data_directory); "%simages/magic/fretwork_one.png", api->data_directory);
snprintf(fretwork_images[2], 1024 * sizeof(char), "%simages/magic/fretwork_four.png", api->data_directory); snprintf(fretwork_images[1], 1024 * sizeof(char),
snprintf(fretwork_images[3], 1024 * sizeof(char), "%simages/magic/fretwork_corner.png", api->data_directory); "%simages/magic/fretwork_three.png", api->data_directory);
snprintf(fretwork_images[2], 1024 * sizeof(char),
"%simages/magic/fretwork_four.png", api->data_directory);
snprintf(fretwork_images[3], 1024 * sizeof(char),
"%simages/magic/fretwork_corner.png", api->data_directory);
fretwork_one = IMG_Load(fretwork_images[0]); fretwork_one = IMG_Load(fretwork_images[0]);
fretwork_three = IMG_Load(fretwork_images[1]); fretwork_three = IMG_Load(fretwork_images[1]);
@ -157,7 +175,8 @@ int fretwork_init(magic_api * api)
img_w = fretwork_one->w; img_w = fretwork_one->w;
img_h = fretwork_one->h; img_h = fretwork_one->h;
snprintf(fname, sizeof(fname), "%ssounds/magic/fretwork.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/fretwork.ogg",
api->data_directory);
fretwork_snd = Mix_LoadWAV(fname); fretwork_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -172,37 +191,48 @@ SDL_Surface *fretwork_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/fretwork.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/fretwork.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
int fretwork_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fretwork_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
char *fretwork_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *fretwork_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Fretwork")); return strdup(gettext_noop("Fretwork"));
} }
char *fretwork_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) char *fretwork_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
return strdup(gettext_noop("Click and drag to draw repetitive patterns.")); return
strdup(gettext_noop("Click and drag to draw repetitive patterns."));
else else
return strdup(gettext_noop("Click to surround your picture with repetitive patterns.")); return
strdup(gettext_noop
("Click to surround your picture with repetitive patterns."));
} }
int fretwork_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int fretwork_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void fretwork_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void fretwork_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -229,13 +259,17 @@ void fretwork_shutdown(magic_api * api ATTRIBUTE_UNUSED)
free(fretwork_status_of_segments); free(fretwork_status_of_segments);
} }
void fretwork_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void fretwork_switchin(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED)
{ {
//we've to compute the quantity of segments in each direction //we've to compute the quantity of segments in each direction
canvas_backup = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas_backup =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask,
canvas->format->Amask); canvas->format->Amask);
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL); SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
@ -246,8 +280,10 @@ void fretwork_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
} }
void fretwork_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void fretwork_switchout(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED)
{ {
free(fretwork_status_of_segments); free(fretwork_status_of_segments);
fretwork_status_of_segments = NULL; fretwork_status_of_segments = NULL;
@ -279,7 +315,9 @@ inline unsigned int fretwork_get_segment(int x, int y)
return (yy - 1) * fretwork_segments_x + xx; return (yy - 1) * fretwork_segments_x + xx;
} }
inline void fretwork_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y) inline void fretwork_extract_coords_from_segment(unsigned int segment,
POINT_TYPE * x,
POINT_TYPE * y)
{ {
*x = ((segment % fretwork_segments_x) - 1) * img_w; //useful to set update_rect as small as possible *x = ((segment % fretwork_segments_x) - 1) * img_w; //useful to set update_rect as small as possible
*y = (int) (segment / fretwork_segments_x) * img_h; *y = (int) (segment / fretwork_segments_x) * img_h;
@ -296,17 +334,20 @@ inline void fretwork_extract_coords_from_segment(unsigned int segment, POINT_TYP
/* api->putpixel(dest, x, y, api->getpixel(src, x, src->h-y)); */ /* api->putpixel(dest, x, y, api->getpixel(src, x, src->h-y)); */
/* } */ /* } */
static void fretwork_flip_flop(void *ptr, SDL_Surface * dest, SDL_Surface * src) static void fretwork_flip_flop(void *ptr, SDL_Surface * dest,
SDL_Surface * src)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
POINT_TYPE x, y; POINT_TYPE x, y;
for (x = 0; x < dest->w; x++) for (x = 0; x < dest->w; x++)
for (y = 0; y < dest->h; y++) for (y = 0; y < dest->h; y++)
api->putpixel(dest, dest->w - 1 - x, dest->h - 1 - y, api->getpixel(src, x, y)); api->putpixel(dest, dest->w - 1 - x, dest->h - 1 - y,
api->getpixel(src, x, y));
} }
static void fretwork_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, _Bool direction) static void fretwork_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src,
_Bool direction)
//src and dest must have same size //src and dest must have same size
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -329,7 +370,8 @@ static void fretwork_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, _B
void fretwork_click(magic_api * api, int which, int mode, void fretwork_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect)
{ {
int left_x, right_x, top_y, bottom_y; int left_x, right_x, top_y, bottom_y;
@ -341,28 +383,30 @@ void fretwork_click(magic_api * api, int which, int mode,
} }
else else
{ {
if (fretwork_full_runs <= min(fretwork_segments_x, fretwork_segments_y) / 2) if (fretwork_full_runs <=
min(fretwork_segments_x, fretwork_segments_y) / 2)
{ {
left_x = img_w * fretwork_full_runs; left_x = img_w * fretwork_full_runs;
right_x = img_w * fretwork_segments_x - img_w * fretwork_full_runs; right_x = img_w * fretwork_segments_x - img_w * fretwork_full_runs;
top_y = img_h * fretwork_full_runs; top_y = img_h * fretwork_full_runs;
bottom_y = img_h * fretwork_segments_y - img_h * (fretwork_full_runs - 1); bottom_y =
img_h * fretwork_segments_y - img_h * (fretwork_full_runs - 1);
//left line //left line
api->line((void *)api, which, canvas, snapshot, left_x, top_y, left_x, bottom_y, img_w / 2, api->line((void *) api, which, canvas, snapshot, left_x, top_y, left_x,
fretwork_draw_wrapper); bottom_y, img_w / 2, fretwork_draw_wrapper);
//top line //top line
api->line((void *)api, which, canvas, snapshot, left_x, top_y, right_x, top_y, img_w / 2, api->line((void *) api, which, canvas, snapshot, left_x, top_y, right_x,
fretwork_draw_wrapper); top_y, img_w / 2, fretwork_draw_wrapper);
//bottom line //bottom line
api->line((void *)api, which, canvas, snapshot, left_x, bottom_y, right_x, bottom_y, img_w / 2, api->line((void *) api, which, canvas, snapshot, left_x, bottom_y,
fretwork_draw_wrapper); right_x, bottom_y, img_w / 2, fretwork_draw_wrapper);
//right line //right line
api->line((void *)api, which, canvas, snapshot, right_x, top_y, right_x, bottom_y, img_w / 2, api->line((void *) api, which, canvas, snapshot, right_x, top_y,
fretwork_draw_wrapper); right_x, bottom_y, img_w / 2, fretwork_draw_wrapper);
fretwork_full_runs += 1; fretwork_full_runs += 1;
update_rect->x = 0; update_rect->x = 0;
@ -378,7 +422,8 @@ static Uint8 fretwork_select_image(Uint16 segment)
int take_up, take_down; int take_up, take_down;
int val_up, val_down, val_left, val_right; int val_up, val_down, val_left, val_right;
int from_top = 0, from_bottom = 0, from_left = 0, from_right = 0; int from_top = 0, from_bottom = 0, from_left = 0, from_right = 0;
int from_top_right = 0, from_top_left = 0, from_bottom_right = 0, from_bottom_left = 0; int from_top_right = 0, from_top_left = 0, from_bottom_right =
0, from_bottom_left = 0;
int TOP = 0, BOTTOM = 0, LEFT = 0, RIGHT = 0; int TOP = 0, BOTTOM = 0, LEFT = 0, RIGHT = 0;
//Checking from were we come... //Checking from were we come...
@ -395,22 +440,26 @@ static Uint8 fretwork_select_image(Uint16 segment)
// Very very few cases will reach this, segments are joining by the corner // Very very few cases will reach this, segments are joining by the corner
// We need to add a new segment to join by side, adding clockwise // We need to add a new segment to join by side, adding clockwise
else if (segment == fretwork_segment_modified_last + fretwork_segments_x + 1) else if (segment ==
fretwork_segment_modified_last + fretwork_segments_x + 1)
{ {
from_top_left = 1; from_top_left = 1;
fretwork_segment_to_add = segment - fretwork_segments_x; fretwork_segment_to_add = segment - fretwork_segments_x;
} }
else if (segment == fretwork_segment_modified_last + fretwork_segments_x - 1) else if (segment ==
fretwork_segment_modified_last + fretwork_segments_x - 1)
{ {
from_top_right = 1; from_top_right = 1;
fretwork_segment_to_add = segment + 1; fretwork_segment_to_add = segment + 1;
} }
else if (segment == fretwork_segment_modified_last - fretwork_segments_x - 1) else if (segment ==
fretwork_segment_modified_last - fretwork_segments_x - 1)
{ {
from_bottom_right = 1; from_bottom_right = 1;
fretwork_segment_to_add = segment + fretwork_segments_x; fretwork_segment_to_add = segment + fretwork_segments_x;
} }
else if (segment == fretwork_segment_modified_last - fretwork_segments_x + 1) else if (segment ==
fretwork_segment_modified_last - fretwork_segments_x + 1)
{ {
from_bottom_left = 1; from_bottom_left = 1;
fretwork_segment_to_add = segment - 1; fretwork_segment_to_add = segment - 1;
@ -480,8 +529,10 @@ static Uint8 fretwork_select_image(Uint16 segment)
} }
static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y ATTRIBUTE_UNUSED, unsigned int segment) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x,
int y ATTRIBUTE_UNUSED, unsigned int segment)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
SDL_Surface *result, *temp; SDL_Surface *result, *temp;
@ -491,7 +542,8 @@ static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
use_temp = 0; use_temp = 0;
if ((segment < 1) | (segment > fretwork_segments_x * fretwork_segments_y)) if ((segment < 1) | (segment > fretwork_segments_x * fretwork_segments_y))
return; return;
fretwork_extract_coords_from_segment(segment, &modification_rect.x, &modification_rect.y); fretwork_extract_coords_from_segment(segment, &modification_rect.x,
&modification_rect.y);
modification_rect.h = img_w; modification_rect.h = img_w;
modification_rect.w = img_h; modification_rect.w = img_h;
@ -502,12 +554,20 @@ static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
fretwork_status_of_segments[segment] = image; //and write it to global table fretwork_status_of_segments[segment] = image; //and write it to global table
result = SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, fretwork_one->format->BitsPerPixel, result =
fretwork_one->format->Rmask, fretwork_one->format->Gmask, fretwork_one->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
fretwork_one->format->BitsPerPixel,
fretwork_one->format->Rmask,
fretwork_one->format->Gmask,
fretwork_one->format->Bmask,
fretwork_one->format->Amask); fretwork_one->format->Amask);
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, fretwork_one->format->BitsPerPixel, temp =
fretwork_one->format->Rmask, fretwork_one->format->Gmask, fretwork_one->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
fretwork_one->format->BitsPerPixel,
fretwork_one->format->Rmask,
fretwork_one->format->Gmask,
fretwork_one->format->Bmask,
fretwork_one->format->Amask); fretwork_one->format->Amask);
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
@ -580,17 +640,21 @@ static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
} }
static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
fretwork_segment_modified = fretwork_get_segment(x, y); fretwork_segment_modified = fretwork_get_segment(x, y);
fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_modified); fretwork_draw((void *) ptr, which, canvas, last, x, y,
fretwork_segment_modified);
if (fretwork_segment_modified_last > 0) if (fretwork_segment_modified_last > 0)
{ {
fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_modified_last); fretwork_draw((void *) ptr, which, canvas, last, x, y,
fretwork_extract_coords_from_segment(fretwork_segment_start_rectangle, &modification_rect.x, fretwork_segment_modified_last);
fretwork_extract_coords_from_segment(fretwork_segment_start_rectangle,
&modification_rect.x,
&modification_rect.y); &modification_rect.y);
modification_rect.w = fretwork_update_rectangle_width * img_w; modification_rect.w = fretwork_update_rectangle_width * img_w;
modification_rect.h = fretwork_update_rectangle_height * img_h; modification_rect.h = fretwork_update_rectangle_height * img_h;
@ -598,8 +662,10 @@ static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SD
if (fretwork_segment_to_add > 0) if (fretwork_segment_to_add > 0)
{ {
fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_to_add); fretwork_draw((void *) ptr, which, canvas, last, x, y,
fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_modified_last); fretwork_segment_to_add);
fretwork_draw((void *) ptr, which, canvas, last, x, y,
fretwork_segment_modified_last);
fretwork_segment_to_add = 0; fretwork_segment_to_add = 0;
} }
@ -607,14 +673,17 @@ static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SD
} }
void fretwork_drag(magic_api * api, int which, void fretwork_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int ox,
int oy, int x, int y, SDL_Rect * update_rect)
{ {
int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h; int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h;
if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w) && (oy < canvas->h) && ((signed)x > 0) && ((signed)y > 0) if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w)
&& (oy < canvas->h) && ((signed) x > 0) && ((signed) y > 0)
&& ((signed) ox > 0) && ((signed) oy > 0)) && ((signed) ox > 0) && ((signed) oy > 0))
{ {
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, img_w / 2, fretwork_draw_wrapper); api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, img_w / 2,
fretwork_draw_wrapper);
// This should be improved, maybe passed to fretwork_draw() // This should be improved, maybe passed to fretwork_draw()
start_x = min(ox, x); start_x = min(ox, x);
end_x = max(ox, x); end_x = max(ox, x);

View file

@ -46,18 +46,24 @@ SDL_Surface *glasstile_get_icon(magic_api * api, int which);
char *glasstile_get_name(magic_api * api, int which); char *glasstile_get_name(magic_api * api, int which);
int glasstile_get_group(magic_api * api, int which); int glasstile_get_group(magic_api * api, int which);
char *glasstile_get_description(magic_api * api, int which, int mode); char *glasstile_get_description(magic_api * api, int which, int mode);
static void do_glasstile(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_glasstile(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas, void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void glasstile_click(magic_api * api, int which, int mode, void glasstile_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void glasstile_release(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void glasstile_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void glasstile_shutdown(magic_api * api); void glasstile_shutdown(magic_api * api);
void glasstile_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void glasstile_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int glasstile_requires_colors(magic_api * api, int which); int glasstile_requires_colors(magic_api * api, int which);
void glasstile_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void glasstile_switchin(magic_api * api, int which, int mode,
void glasstile_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void glasstile_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int glasstile_modes(magic_api * api, int which); int glasstile_modes(magic_api * api, int which);
Uint32 glasstile_api_version(void) Uint32 glasstile_api_version(void)
@ -74,7 +80,8 @@ int glasstile_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/glasstile.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/glasstile.ogg",
api->data_directory);
glasstile_snd = Mix_LoadWAV(fname); glasstile_snd = Mix_LoadWAV(fname);
glasstile_hit = NULL; glasstile_hit = NULL;
@ -94,35 +101,45 @@ SDL_Surface *glasstile_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/glasstile.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/glasstile.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *glasstile_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *glasstile_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Glass Tile"))); return (strdup(gettext_noop("Glass Tile")));
} }
// Return our groups // Return our groups
int glasstile_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int glasstile_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *glasstile_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) char *glasstile_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag the mouse to put glass tile over your picture."))); return (strdup
(gettext_noop
("Click and drag the mouse to put glass tile over your picture.")));
else else
return (strdup(gettext_noop("Click to cover your entire picture in glass tiles."))); return (strdup
(gettext_noop
("Click to cover your entire picture in glass tiles.")));
} }
// Do the effect: // Do the effect:
static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x,
int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy, xl, xr, yt, yb; int xx, yy, xl, xr, yt, yb;
@ -156,10 +173,14 @@ static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * ca
{ {
for (xx = -GT_SIZE; xx < GT_SIZE; xx = xx + 2) for (xx = -GT_SIZE; xx < GT_SIZE; xx = xx + 2)
{ {
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1,
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy), last->format, &r2, &g2, &b2); &b1);
SDL_GetRGB(api->getpixel(last, x + xx, y + yy + 1), last->format, &r3, &g3, &b3); SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy), last->format, &r2,
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy + 1), last->format, &r4, &g4, &b4); &g2, &b2);
SDL_GetRGB(api->getpixel(last, x + xx, y + yy + 1), last->format, &r3,
&g3, &b3);
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy + 1), last->format,
&r4, &g4, &b4);
r = (r1 + r2 + r3 + r4) >> 2; r = (r1 + r2 + r3 + r4) >> 2;
g = (g1 + g2 + g3 + g4) >> 2; g = (g1 + g2 + g3 + g4) >> 2;
@ -205,7 +226,8 @@ static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * ca
// Affect the canvas on drag: // Affect the canvas on drag:
void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas, void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_glasstile); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_glasstile);
@ -240,7 +262,8 @@ void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void glasstile_click(magic_api * api, int which, int mode, void glasstile_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
int xx, yy; int xx, yy;
@ -277,9 +300,12 @@ void glasstile_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void glasstile_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void glasstile_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -303,28 +329,34 @@ void glasstile_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void glasstile_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void glasstile_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int glasstile_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int glasstile_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void glasstile_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void glasstile_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void glasstile_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void glasstile_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int glasstile_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int glasstile_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT | MODE_FULLSCREEN); return (MODE_PAINT | MODE_FULLSCREEN);
} }

View file

@ -50,18 +50,22 @@ char *grass_get_name(magic_api * api, int which);
int grass_get_group(magic_api * api, int which); int grass_get_group(magic_api * api, int which);
char *grass_get_description(magic_api * api, int which, int mode); char *grass_get_description(magic_api * api, int which, int mode);
void grass_drag(magic_api * api, int which, SDL_Surface * canvas, void grass_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void grass_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void grass_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void grass_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void grass_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void grass_shutdown(magic_api * api); void grass_shutdown(magic_api * api);
void grass_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void grass_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int grass_requires_colors(magic_api * api, int which); int grass_requires_colors(magic_api * api, int which);
static void do_grass(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_grass(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static int log2int(int x); static int log2int(int x);
void grass_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void grass_switchin(magic_api * api, int which, int mode,
void grass_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void grass_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int grass_modes(magic_api * api, int which); int grass_modes(magic_api * api, int which);
@ -70,10 +74,12 @@ int grass_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/grass.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/grass.wav",
api->data_directory);
grass_snd = Mix_LoadWAV(fname); grass_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%simages/magic/grass_data.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/grass_data.png",
api->data_directory);
img_grass = IMG_Load(fname); img_grass = IMG_Load(fname);
return (1); return (1);
@ -97,33 +103,41 @@ SDL_Surface *grass_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/grass.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/grass.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *grass_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *grass_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Grass"))); return (strdup(gettext_noop("Grass")));
} }
// Return our groups: // Return our groups:
int grass_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int grass_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *grass_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *grass_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag to draw grass. Dont forget the dirt!"))); return (strdup
(gettext_noop
("Click and drag to draw grass. Dont forget the dirt!")));
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void grass_drag(magic_api * api, int which, SDL_Surface * canvas, void grass_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 4, do_grass); api->line((void *) api, which, canvas, last, ox, oy, x, y, 4, do_grass);
@ -152,14 +166,18 @@ void grass_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void grass_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void grass_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
grass_drag(api, which, canvas, last, x, y, x, y, update_rect); grass_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void grass_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void grass_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -171,7 +189,8 @@ void grass_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void grass_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void grass_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
grass_r = r; grass_r = r;
grass_g = g; grass_g = g;
@ -179,13 +198,15 @@ void grass_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b
} }
// Use colors: // Use colors:
int grass_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int grass_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
static void do_grass(void *ptr, int which ATTRIBUTE_UNUSED, static void do_grass(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
@ -201,7 +222,9 @@ static void do_grass(void *ptr, int which ATTRIBUTE_UNUSED,
bucket += (3.5 + (rand() / (double) RAND_MAX)) * 7.0; bucket += (3.5 + (rand() / (double) RAND_MAX)) * 7.0;
while (bucket >= 0) while (bucket >= 0)
{ {
int rank = log2int(((double)y / canvas->h) * (0.99 + (rand() / (double)RAND_MAX)) * 64); int rank =
log2int(((double) y / canvas->h) *
(0.99 + (rand() / (double) RAND_MAX)) * 64);
int ah = 1 << rank; int ah = 1 << rank;
bucket -= ah; bucket -= ah;
@ -213,8 +236,10 @@ static void do_grass(void *ptr, int which ATTRIBUTE_UNUSED,
dest.x = x - 32; dest.x = x - 32;
dest.y = y - 30 + (int) ((rand() / (double) RAND_MAX) * 30); dest.y = y - 30 + (int) ((rand() / (double) RAND_MAX) * 30);
tmp_red = api->sRGB_to_linear(grass_r) * 2.0 + (rand() / (double)RAND_MAX); tmp_red =
tmp_green = api->sRGB_to_linear(grass_g) * 2.0 + (rand() / (double)RAND_MAX); api->sRGB_to_linear(grass_r) * 2.0 + (rand() / (double) RAND_MAX);
tmp_green =
api->sRGB_to_linear(grass_g) * 2.0 + (rand() / (double) RAND_MAX);
tmp_blue = api->sRGB_to_linear(grass_b) * 2.0 + api->sRGB_to_linear(17); tmp_blue = api->sRGB_to_linear(grass_b) * 2.0 + api->sRGB_to_linear(17);
for (yy = 0; yy < ah; yy++) for (yy = 0; yy < ah; yy++)
@ -223,7 +248,8 @@ static void do_grass(void *ptr, int which ATTRIBUTE_UNUSED,
{ {
double rd, gd, bd; double rd, gd, bd;
SDL_GetRGBA(api->getpixel(img_grass, xx + src.x, yy + src.y), img_grass->format, &r, &g, &b, &a); SDL_GetRGBA(api->getpixel(img_grass, xx + src.x, yy + src.y),
img_grass->format, &r, &g, &b, &a);
rd = api->sRGB_to_linear(r) * 8.0 + tmp_red; rd = api->sRGB_to_linear(r) * 8.0 + tmp_red;
rd = rd * (a / 255.0) / 11.0; rd = rd * (a / 255.0) / 11.0;
@ -232,13 +258,21 @@ static void do_grass(void *ptr, int which ATTRIBUTE_UNUSED,
bd = api->sRGB_to_linear(b) * 8.0 + tmp_blue; bd = api->sRGB_to_linear(b) * 8.0 + tmp_blue;
bd = bd * (a / 255.0) / 11.0; bd = bd * (a / 255.0) / 11.0;
SDL_GetRGB(api->getpixel(canvas, xx + dest.x, yy + dest.y), canvas->format, &r, &g, &b); SDL_GetRGB(api->getpixel(canvas, xx + dest.x, yy + dest.y),
canvas->format, &r, &g, &b);
r = api->linear_to_sRGB(api->sRGB_to_linear(r) * (1.0 - a / 255.0) + rd); r =
g = api->linear_to_sRGB(api->sRGB_to_linear(g) * (1.0 - a / 255.0) + gd); api->linear_to_sRGB(api->sRGB_to_linear(r) * (1.0 - a / 255.0) +
b = api->linear_to_sRGB(api->sRGB_to_linear(b) * (1.0 - a / 255.0) + bd); rd);
g =
api->linear_to_sRGB(api->sRGB_to_linear(g) * (1.0 - a / 255.0) +
gd);
b =
api->linear_to_sRGB(api->sRGB_to_linear(b) * (1.0 - a / 255.0) +
bd);
api->putpixel(canvas, xx + dest.x, yy + dest.y, SDL_MapRGB(canvas->format, r, g, b)); api->putpixel(canvas, xx + dest.x, yy + dest.y,
SDL_MapRGB(canvas->format, r, g, b));
} }
} }
} }
@ -260,12 +294,14 @@ static int log2int(int x)
return y; return y;
} }
void grass_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void grass_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void grass_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void grass_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -59,8 +59,10 @@ static SDL_Surface *canvas_backup, *square;
/* Function Prototypes: */ /* Function Prototypes: */
void halftone_drag(magic_api * api, int which, SDL_Surface * canvas, void halftone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
void halftone_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); SDL_Rect * update_rect);
void halftone_line_callback(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
Uint32 halftone_api_version(void); Uint32 halftone_api_version(void);
int halftone_init(magic_api * api); int halftone_init(magic_api * api);
int halftone_get_tool_count(magic_api * api); int halftone_get_tool_count(magic_api * api);
@ -72,12 +74,16 @@ int halftone_requires_colors(magic_api * api, int which);
int halftone_modes(magic_api * api, int which); int halftone_modes(magic_api * api, int which);
void halftone_shutdown(magic_api * api); void halftone_shutdown(magic_api * api);
void halftone_click(magic_api * api, int which, int mode, void halftone_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
void halftone_release(magic_api * api, int which, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void halftone_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
void halftone_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void halftone_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void halftone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void halftone_switchin(magic_api * api, int which, int mode,
void halftone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void halftone_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void halftone_rgb2cmyk(Uint8 r, Uint8 g, Uint8 b, float cmyk[]); void halftone_rgb2cmyk(Uint8 r, Uint8 g, Uint8 b, float cmyk[]);
Uint32 halftone_api_version(void) Uint32 halftone_api_version(void)
@ -95,7 +101,8 @@ int halftone_init(magic_api * api)
for (i = 0; i < NUM_TOOLS; i++) for (i = 0; i < NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
snd_filenames[i]);
snd_effect[i] = Mix_LoadWAV(fname); snd_effect[i] = Mix_LoadWAV(fname);
} }
@ -113,7 +120,8 @@ SDL_Surface *halftone_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -134,7 +142,8 @@ int halftone_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
return groups[which]; return groups[which];
} }
char *halftone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *halftone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
const char *our_desc_english; const char *our_desc_english;
const char *our_desc_localized; const char *our_desc_localized;
@ -145,12 +154,14 @@ char *halftone_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int
return (strdup(our_desc_localized)); return (strdup(our_desc_localized));
} }
int halftone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int halftone_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
int halftone_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int halftone_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT | MODE_FULLSCREEN); return (MODE_PAINT | MODE_FULLSCREEN);
} }
@ -159,8 +170,10 @@ void halftone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ {
int i; int i;
for (i = 0; i < NUM_TOOLS; i++) { for (i = 0; i < NUM_TOOLS; i++)
if (snd_effect[i] != NULL) { {
if (snd_effect[i] != NULL)
{
Mix_FreeChunk(snd_effect[i]); Mix_FreeChunk(snd_effect[i]);
} }
} }
@ -170,7 +183,8 @@ void halftone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
void halftone_click(magic_api * api, int which, int mode, void halftone_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect)
{ {
int full_x, full_y; int full_x, full_y;
@ -196,9 +210,11 @@ void halftone_click(magic_api * api, int which, int mode,
} }
void halftone_drag(magic_api * api, int which, SDL_Surface * canvas, void halftone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 4, halftone_line_callback); api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 4,
halftone_line_callback);
if (ox > x) if (ox > x)
{ {
@ -252,20 +268,26 @@ int chan_angles[NUM_CHANS] = {
45 /* Black */ 45 /* Black */
}; };
void halftone_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void halftone_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
void halftone_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, void halftone_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED, void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x,
int y)
{ {
Uint8 r, g, b, or, og, ob; Uint8 r, g, b, or, og, ob;
Uint32 total_r, total_g, total_b; Uint32 total_r, total_g, total_b;
@ -296,7 +318,8 @@ void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
{ {
for (yyy = -(GRID_SIZE / 2); yyy < (GRID_SIZE / 2); yyy++) for (yyy = -(GRID_SIZE / 2); yyy < (GRID_SIZE / 2); yyy++)
{ {
SDL_GetRGB(api->getpixel(canvas_backup, x + xxx, y + yyy), canvas_backup->format, &r, &g, &b); SDL_GetRGB(api->getpixel(canvas_backup, x + xxx, y + yyy),
canvas_backup->format, &r, &g, &b);
total_r += r; total_r += r;
total_g += g; total_g += g;
total_b += b; total_b += b;
@ -339,12 +362,12 @@ void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
/* Additively blend with whatever we have in the /* Additively blend with whatever we have in the
'square' buffer (which starts as white) 'square' buffer (which starts as white)
(since the target is RGB, we use `min()`) */ (since the target is RGB, we use `min()`) */
SDL_GetRGB(api->getpixel(square, sqx, sqy), square->format, &or, &og, &ob); SDL_GetRGB(api->getpixel(square, sqx, sqy), square->format, &or,
pixel = SDL_MapRGB(square->format, &og, &ob);
min((Uint8) (r * 2.0), or), pixel =
min((Uint8) (g * 2.0), og), SDL_MapRGB(square->format, min((Uint8) (r * 2.0), or),
min((Uint8) (b * 2.0), ob) min((Uint8) (g * 2.0), og), min((Uint8) (b * 2.0),
); ob));
api->putpixel(square, sqx, sqy, pixel); api->putpixel(square, sqx, sqy, pixel);
} }
} }
@ -360,27 +383,33 @@ void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_BlitSurface(square, NULL, canvas, &dest); SDL_BlitSurface(square, NULL, canvas, &dest);
} }
void halftone_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) void halftone_switchin(magic_api * api, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{ {
if (canvas_backup == NULL) if (canvas_backup == NULL)
{ {
canvas_backup = canvas_backup =
SDL_CreateRGBSurface(SDL_SWSURFACE, api->canvas_w, api->canvas_h, canvas->format->BitsPerPixel, SDL_CreateRGBSurface(SDL_SWSURFACE, api->canvas_w, api->canvas_h,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
} }
if (square == NULL) if (square == NULL)
{ {
square = square =
SDL_CreateRGBSurface(SDL_SWSURFACE, GRID_SIZE, GRID_SIZE, canvas->format->BitsPerPixel, canvas->format->Rmask, SDL_CreateRGBSurface(SDL_SWSURFACE, GRID_SIZE, GRID_SIZE,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
} }
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL); SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
} }
void halftone_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void halftone_switchout(magic_api * api ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -67,18 +67,24 @@ SDL_Surface *kalidescope_get_icon(magic_api * api, int which);
char *kalidescope_get_name(magic_api * api, int which); char *kalidescope_get_name(magic_api * api, int which);
int kalidescope_get_group(magic_api * api, int which); int kalidescope_get_group(magic_api * api, int which);
char *kalidescope_get_description(magic_api * api, int which, int mode); char *kalidescope_get_description(magic_api * api, int which, int mode);
static void do_kalidescope(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_kalidescope(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void kalidescope_drag(magic_api * api, int which, SDL_Surface * canvas, void kalidescope_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void kalidescope_click(magic_api * api, int which, int mode, void kalidescope_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void kalidescope_release(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void kalidescope_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void kalidescope_shutdown(magic_api * api); void kalidescope_shutdown(magic_api * api);
int kalidescope_requires_colors(magic_api * api, int which); int kalidescope_requires_colors(magic_api * api, int which);
void kalidescope_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void kalidescope_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void kalidescope_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void kalidescope_switchin(magic_api * api, int which, int mode,
void kalidescope_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void kalidescope_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int kalidescope_modes(magic_api * api, int which); int kalidescope_modes(magic_api * api, int which);
Uint32 kalidescope_api_version(void) Uint32 kalidescope_api_version(void)
@ -91,7 +97,8 @@ int kalidescope_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/kaleidoscope.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/kaleidoscope.ogg",
api->data_directory);
kalidescope_snd = Mix_LoadWAV(fname); kalidescope_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -107,7 +114,8 @@ SDL_Surface *kalidescope_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, kal_icon_names[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
kal_icon_names[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -138,14 +146,16 @@ char *kalidescope_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our group (all the same): // Return our group (all the same):
int kalidescope_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int kalidescope_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PATTERN_PAINTING; return MAGIC_TYPE_PATTERN_PAINTING;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *kalidescope_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) char *kalidescope_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{ {
if (which == KAL_LR) if (which == KAL_LR)
{ {
@ -161,15 +171,21 @@ char *kalidescope_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, i
} }
else if (which == KAL_PATTERN) else if (which == KAL_PATTERN)
{ {
return (strdup(gettext_noop("Click and drag the mouse to draw a pattern across the picture."))); return (strdup
(gettext_noop
("Click and drag the mouse to draw a pattern across the picture.")));
} }
else if (which == KAL_TILES) else if (which == KAL_TILES)
{ {
return (strdup(gettext_noop("Click and drag the mouse to draw a pattern that is symmetric across the picture."))); return (strdup
(gettext_noop
("Click and drag the mouse to draw a pattern that is symmetric across the picture.")));
} }
else else
{ /* KAL_BOTH */ { /* KAL_BOTH */
return (strdup(gettext_noop("Click and drag the mouse to draw with symmetric brushes (a kaleidoscope)."))); return (strdup
(gettext_noop
("Click and drag the mouse to draw with symmetric brushes (a kaleidoscope).")));
} }
} }
@ -183,7 +199,8 @@ static void do_kalidescope(void *ptr, int which, SDL_Surface * canvas,
int i, j; int i, j;
Uint32 colr; Uint32 colr;
colr = SDL_MapRGB(canvas->format, kalidescope_r, kalidescope_g, kalidescope_b); colr =
SDL_MapRGB(canvas->format, kalidescope_r, kalidescope_g, kalidescope_b);
for (yy = -8; yy < 8; yy++) for (yy = -8; yy < 8; yy++)
{ {
@ -199,7 +216,8 @@ static void do_kalidescope(void *ptr, int which, SDL_Surface * canvas,
if (which == KAL_BOTH) if (which == KAL_BOTH)
{ {
api->putpixel(canvas, canvas->w - 1 - x + xx, canvas->h - 1 - y + yy, colr); api->putpixel(canvas, canvas->w - 1 - x + xx,
canvas->h - 1 - y + yy, colr);
} }
} }
if (which == KAL_UD || which == KAL_BOTH) if (which == KAL_UD || which == KAL_BOTH)
@ -211,9 +229,11 @@ static void do_kalidescope(void *ptr, int which, SDL_Surface * canvas,
for (i = 0; i <= canvas->w; i += square_size) for (i = 0; i <= canvas->w; i += square_size)
for (j = 0; j <= canvas->h; j += square_size) for (j = 0; j <= canvas->h; j += square_size)
{ {
api->putpixel(canvas, i + xx + x % square_size, j + yy + y % square_size, colr); api->putpixel(canvas, i + xx + x % square_size,
j + yy + y % square_size, colr);
if (which == KAL_TILES) if (which == KAL_TILES)
api->putpixel(canvas, i + yy + y % square_size, j + xx + x % square_size, colr); api->putpixel(canvas, i + yy + y % square_size,
j + xx + x % square_size, colr);
} }
} }
} }
@ -223,9 +243,11 @@ static void do_kalidescope(void *ptr, int which, SDL_Surface * canvas,
// Affect the canvas on drag: // Affect the canvas on drag:
void kalidescope_drag(magic_api * api, int which, SDL_Surface * canvas, void kalidescope_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_kalidescope); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_kalidescope);
update_rect->x = 0; update_rect->x = 0;
update_rect->y = 0; update_rect->y = 0;
@ -237,15 +259,18 @@ void kalidescope_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void kalidescope_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void kalidescope_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
kalidescope_drag(api, which, canvas, last, x, y, x, y, update_rect); kalidescope_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
// Affect the canvas on release: // Affect the canvas on release:
void kalidescope_release(magic_api * api, int which ATTRIBUTE_UNUSED, void kalidescope_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
api->stopsound(); api->stopsound();
} }
@ -258,7 +283,8 @@ void kalidescope_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void kalidescope_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void kalidescope_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
kalidescope_r = r; kalidescope_r = r;
kalidescope_g = g; kalidescope_g = g;
@ -266,22 +292,28 @@ void kalidescope_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, U
} }
// Use colors: // Use colors:
int kalidescope_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int kalidescope_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void kalidescope_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void kalidescope_switchin(magic_api * api ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void kalidescope_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void kalidescope_switchout(magic_api * api ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int kalidescope_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int kalidescope_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -47,18 +47,22 @@ SDL_Surface *light_get_icon(magic_api * api, int which);
char *light_get_name(magic_api * api, int which); char *light_get_name(magic_api * api, int which);
int light_get_group(magic_api * api, int which); int light_get_group(magic_api * api, int which);
char *light_get_description(magic_api * api, int which, int mode); char *light_get_description(magic_api * api, int which, int mode);
static void do_light(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_light(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void light_drag(magic_api * api, int which, SDL_Surface * canvas, void light_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void light_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void light_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void light_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void light_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void light_shutdown(magic_api * api); void light_shutdown(magic_api * api);
void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int light_requires_colors(magic_api * api, int which); int light_requires_colors(magic_api * api, int which);
void light_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void light_switchin(magic_api * api, int which, int mode,
void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void light_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int light_modes(magic_api * api, int which); int light_modes(magic_api * api, int which);
@ -73,10 +77,12 @@ int light_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/light1.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/light1.ogg",
api->data_directory);
light1_snd = Mix_LoadWAV(fname); light1_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/light2.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/light2.ogg",
api->data_directory);
light2_snd = Mix_LoadWAV(fname); light2_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -93,33 +99,41 @@ SDL_Surface *light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/light.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/light.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *light_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Light"))); return (strdup(gettext_noop("Light")));
} }
// Return our groups: // Return our groups:
int light_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int light_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *light_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag to draw a beam of light on your picture."))); return (strdup
(gettext_noop
("Click and drag to draw a beam of light on your picture.")));
} }
// Do the effect: // Do the effect:
static void do_light(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, static void do_light(void *ptr, int which ATTRIBUTE_UNUSED,
int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
@ -171,7 +185,8 @@ static void do_light(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b); api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b)); api->putpixel(canvas, x + xx, y + yy,
SDL_MapRGB(canvas->format, r, g, b));
} }
} }
} }
@ -179,7 +194,8 @@ static void do_light(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
// Affect the canvas on drag: // Affect the canvas on drag:
void light_drag(magic_api * api, int which, SDL_Surface * canvas, void light_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_light); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_light);
@ -208,7 +224,8 @@ void light_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
light_drag(api, which, canvas, last, x, y, x, y, update_rect); light_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
@ -216,7 +233,8 @@ void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release: // Affect the canvas on release:
void light_release(magic_api * api, int which ATTRIBUTE_UNUSED, void light_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) int x, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
api->playsound(light2_snd, (x * 255) / canvas->w, 255); api->playsound(light2_snd, (x * 255) / canvas->w, 255);
} }
@ -237,17 +255,20 @@ void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
} }
// Use colors: // Use colors:
int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void light_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void light_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void light_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void light_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -31,16 +31,24 @@ int lightning_requires_colors(magic_api * api, int which);
int lightning_modes(magic_api * api, int which); int lightning_modes(magic_api * api, int which);
void lightning_shutdown(magic_api * api); void lightning_shutdown(magic_api * api);
void lightning_click(magic_api * api, int which, int mode, void lightning_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
void lightning_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void lightning_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void lightning_drag(magic_api * api, int which, SDL_Surface * canvas, void lightning_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
void lightning_line_callback_drag(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); SDL_Rect * update_rect);
void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapshot, float sx, float sy, float angle, float len, int thickness); void lightning_line_callback_drag(void *ptr, int which, SDL_Surface * canvas,
void lightning_release(magic_api * api, int which, SDL_Surface * snapshot, int x, int y);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void lightning_draw_bolt(void *ptr, SDL_Surface * canvas,
void lightning_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * snapshot, float sx, float sy,
void lightning_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); float angle, float len, int thickness);
void lightning_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
void lightning_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void lightning_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
Uint32 lightning_api_version(void) Uint32 lightning_api_version(void)
@ -52,7 +60,8 @@ int lightning_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/lightning.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/lightning.ogg",
api->data_directory);
snd_effect = Mix_LoadWAV(fname); snd_effect = Mix_LoadWAV(fname);
return (1); return (1);
@ -68,32 +77,41 @@ SDL_Surface *lightning_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/lightning.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/lightning.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *lightning_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *lightning_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext("Lightning")); return strdup(gettext("Lightning"));
} }
int lightning_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int lightning_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_ARTISTIC; return MAGIC_TYPE_ARTISTIC;
} }
char *lightning_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *lightning_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return strdup(gettext("Click, drag, and release to draw a lightning bolt between two points.")); return
strdup(gettext
("Click, drag, and release to draw a lightning bolt between two points."));
} }
int lightning_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int lightning_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
int lightning_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int lightning_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MODE_PAINT; return MODE_PAINT;
} }
@ -107,7 +125,8 @@ void lightning_shutdown(magic_api * api ATTRIBUTE_UNUSED)
void void
lightning_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, lightning_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect)
{ {
sx = x; sx = x;
sy = y; sy = y;
@ -117,8 +136,8 @@ lightning_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
void void
lightning_drag(magic_api * api, int which, SDL_Surface * canvas, lightning_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect) int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
{ {
/* FIXME: This could be made more efficient /* FIXME: This could be made more efficient
(only blit and update between (sx,sy) and (x,y), though (only blit and update between (sx,sy) and (x,y), though
@ -131,13 +150,15 @@ lightning_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_BlitSurface(snapshot, update_rect, canvas, update_rect); SDL_BlitSurface(snapshot, update_rect, canvas, update_rect);
api->line((void *)api, which, canvas, snapshot, sx, sy, x, y, 1, lightning_line_callback_drag); api->line((void *) api, which, canvas, snapshot, sx, sy, x, y, 1,
lightning_line_callback_drag);
} }
void void
lightning_release(magic_api * api, int which ATTRIBUTE_UNUSED, lightning_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect)
{ {
float a, b, len, angle; float a, b, len, angle;
int thickness; int thickness;
@ -168,7 +189,8 @@ lightning_release(magic_api * api, int which ATTRIBUTE_UNUSED,
angle = -angle; angle = -angle;
#ifdef DEBUG #ifdef DEBUG
printf("(%d,%d)->(%d,%d) => a = %.2f, b = %.2f, c (len) = %.2f; angle = %.2f degrees\n", printf
("(%d,%d)->(%d,%d) => a = %.2f, b = %.2f, c (len) = %.2f; angle = %.2f degrees\n",
sx, sy, x, y, a, b, len, angle); sx, sy, x, y, a, b, len, angle);
fflush(stdout); fflush(stdout);
#endif #endif
@ -177,10 +199,13 @@ lightning_release(magic_api * api, int which ATTRIBUTE_UNUSED,
if (thickness < 4) if (thickness < 4)
thickness = 4; thickness = 4;
lightning_draw_bolt((void *) api, canvas, snapshot, (float) sx, (float) sy, angle, len, thickness); lightning_draw_bolt((void *) api, canvas, snapshot, (float) sx, (float) sy,
angle, len, thickness);
} }
void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapshot, float sx, float sy, float angle, float len, int thickness) void lightning_draw_bolt(void *ptr, SDL_Surface * canvas,
SDL_Surface * snapshot, float sx, float sy,
float angle, float len, int thickness)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
float i; float i;
@ -220,7 +245,8 @@ void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapsho
light_h = lightning_h; light_h = lightning_h;
light_s = lightning_s; light_s = lightning_s;
SDL_GetRGB(api->getpixel(canvas, x + xx, y + yy), canvas->format, &r, &g, &b); SDL_GetRGB(api->getpixel(canvas, x + xx, y + yy), canvas->format,
&r, &g, &b);
api->rgbtohsv(r, g, b, &h, &s, &v); api->rgbtohsv(r, g, b, &h, &s, &v);
adj = 1.0 - (sqrt((xx * xx) + (yy * yy)) / t); adj = 1.0 - (sqrt((xx * xx) + (yy * yy)) / t);
@ -245,12 +271,14 @@ void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapsho
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b); api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b)); api->putpixel(canvas, x + xx, y + yy,
SDL_MapRGB(canvas->format, r, g, b));
} }
} }
} }
if (((rand() % 50) == 0 || (int) i == (int) (len / 2)) && thickness > 1 && len >= 4) if (((rand() % 50) == 0 || (int) i == (int) (len / 2)) && thickness > 1
&& len >= 4)
{ {
float new_angle; float new_angle;
@ -266,8 +294,7 @@ void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapsho
lightning_draw_bolt((void *) api, canvas, snapshot, x, y, lightning_draw_bolt((void *) api, canvas, snapshot, x, y,
new_angle, new_angle,
((len / 8) + (rand() % (int) (len / 4))), ((len / 8) + (rand() % (int) (len / 4))),
thickness - 1 thickness - 1);
);
} }
} }
} }
@ -279,17 +306,25 @@ void lightning_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
} }
void lightning_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) void lightning_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
api->xorpixel(canvas, x, y); api->xorpixel(canvas, x, y);
} }
void lightning_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void lightning_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void lightning_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void lightning_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -45,18 +45,24 @@ SDL_Surface *metalpaint_get_icon(magic_api * api, int which);
char *metalpaint_get_name(magic_api * api, int which); char *metalpaint_get_name(magic_api * api, int which);
int metalpaint_get_group(magic_api * api, int which); int metalpaint_get_group(magic_api * api, int which);
char *metalpaint_get_description(magic_api * api, int which, int mode); char *metalpaint_get_description(magic_api * api, int which, int mode);
static void do_metalpaint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_metalpaint(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas, void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void metalpaint_click(magic_api * api, int which, int mode, void metalpaint_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void metalpaint_release(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void metalpaint_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void metalpaint_shutdown(magic_api * api); void metalpaint_shutdown(magic_api * api);
void metalpaint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void metalpaint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int metalpaint_requires_colors(magic_api * api, int which); int metalpaint_requires_colors(magic_api * api, int which);
void metalpaint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void metalpaint_switchin(magic_api * api, int which, int mode,
void metalpaint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void metalpaint_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int metalpaint_modes(magic_api * api, int which); int metalpaint_modes(magic_api * api, int which);
@ -71,7 +77,8 @@ int metalpaint_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/metalpaint.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/metalpaint.wav",
api->data_directory);
metalpaint_snd = Mix_LoadWAV(fname); metalpaint_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -88,28 +95,34 @@ SDL_Surface *metalpaint_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/metalpaint.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/metalpaint.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *metalpaint_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *metalpaint_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Metal Paint"))); return (strdup(gettext_noop("Metal Paint")));
} }
// Return our groups: // Return our groups:
int metalpaint_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int metalpaint_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *metalpaint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, char *metalpaint_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED) int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag the mouse to paint with a metallic color."))); return (strdup
(gettext_noop
("Click and drag the mouse to paint with a metallic color.")));
} }
#define METALPAINT_CYCLE 32 #define METALPAINT_CYCLE 32
@ -125,7 +138,8 @@ static int metalpaint_gradient[METALPAINT_CYCLE] = {
// Do the effect: // Do the effect:
static void do_metalpaint(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, static void do_metalpaint(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -143,16 +157,19 @@ static void do_metalpaint(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
g = (metalpaint_g * n) / 255; g = (metalpaint_g * n) / 255;
b = (metalpaint_b * n) / 255; b = (metalpaint_b * n) / 255;
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b)); api->putpixel(canvas, x + xx, y + yy,
SDL_MapRGB(canvas->format, r, g, b));
} }
} }
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas, void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_metalpaint); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_metalpaint);
if (ox > x) if (ox > x)
{ {
@ -179,15 +196,19 @@ void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void metalpaint_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void metalpaint_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
metalpaint_drag(api, which, canvas, last, x, y, x, y, update_rect); metalpaint_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
// Affect the canvas on release: // Affect the canvas on release:
void metalpaint_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void metalpaint_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -199,7 +220,8 @@ void metalpaint_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void metalpaint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void metalpaint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
metalpaint_r = min(255, r + 64); metalpaint_r = min(255, r + 64);
metalpaint_g = min(255, g + 64); metalpaint_g = min(255, g + 64);
@ -207,22 +229,28 @@ void metalpaint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Ui
} }
// Use colors: // Use colors:
int metalpaint_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int metalpaint_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void metalpaint_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void metalpaint_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void metalpaint_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void metalpaint_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int metalpaint_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int metalpaint_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -52,9 +52,12 @@ SDL_Surface *mirror_flip_get_icon(magic_api *, int);
char *mirror_flip_get_name(magic_api *, int); char *mirror_flip_get_name(magic_api *, int);
int mirror_flip_get_group(magic_api *, int); int mirror_flip_get_group(magic_api *, int);
char *mirror_flip_get_description(magic_api *, int, int); char *mirror_flip_get_description(magic_api *, int, int);
void mirror_flip_drag(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, int, int, SDL_Rect *); void mirror_flip_drag(magic_api *, int, SDL_Surface *, SDL_Surface *, int,
void mirror_flip_release(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, int, int, SDL_Rect *); int, int, int, SDL_Rect *);
void mirror_flip_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *); void mirror_flip_release(magic_api *, int, SDL_Surface *, SDL_Surface *, int,
int, int, int, SDL_Rect *);
void mirror_flip_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *,
int, int, SDL_Rect *);
void mirror_flip_shutdown(magic_api *); void mirror_flip_shutdown(magic_api *);
void mirror_flip_set_color(magic_api *, Uint8, Uint8, Uint8); void mirror_flip_set_color(magic_api *, Uint8, Uint8, Uint8);
int mirror_flip_requires_colors(magic_api *, int); int mirror_flip_requires_colors(magic_api *, int);
@ -67,10 +70,12 @@ int mirror_flip_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/mirror.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/mirror.wav",
api->data_directory);
snd_effects[TOOL_MIRROR] = Mix_LoadWAV(fname); snd_effects[TOOL_MIRROR] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/flip.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/flip.wav",
api->data_directory);
snd_effects[TOOL_FLIP] = Mix_LoadWAV(fname); snd_effects[TOOL_FLIP] = Mix_LoadWAV(fname);
return (1); return (1);
@ -94,11 +99,13 @@ SDL_Surface *mirror_flip_get_icon(magic_api * api, int which)
if (which == TOOL_MIRROR) if (which == TOOL_MIRROR)
{ {
snprintf(fname, sizeof(fname), "%simages/magic/mirror.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/mirror.png",
api->data_directory);
} }
else if (which == TOOL_FLIP) else if (which == TOOL_FLIP)
{ {
snprintf(fname, sizeof(fname), "%simages/magic/flip.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/flip.png",
api->data_directory);
} }
return (IMG_Load(fname)); return (IMG_Load(fname));
@ -116,13 +123,15 @@ char *mirror_flip_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our group (the same): // Return our group (the same):
int mirror_flip_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int mirror_flip_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_WARPS; return MAGIC_TYPE_PICTURE_WARPS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *mirror_flip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) char *mirror_flip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{ {
if (which == TOOL_MIRROR) if (which == TOOL_MIRROR)
return (strdup(gettext_noop("Click to make a mirror image."))); return (strdup(gettext_noop("Click to make a mirror image.")));
@ -134,19 +143,23 @@ char *mirror_flip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, i
// We affect the whole canvas, so only do things on click, not drag: // We affect the whole canvas, so only do things on click, not drag:
void mirror_flip_drag(magic_api * api ATTRIBUTE_UNUSED, void mirror_flip_drag(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
// No-op // No-op
} }
void mirror_flip_release(magic_api * api ATTRIBUTE_UNUSED, void mirror_flip_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
// No-op // No-op
} }
@ -154,7 +167,8 @@ void mirror_flip_release(magic_api * api ATTRIBUTE_UNUSED,
// Affect the canvas on click: // Affect the canvas on click:
void mirror_flip_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void mirror_flip_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect)
{ {
int xx, yy; int xx, yy;
SDL_Rect src, dest; SDL_Rect src, dest;
@ -213,27 +227,34 @@ void mirror_flip_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// We don't use colors: // We don't use colors:
void mirror_flip_set_color(magic_api * api ATTRIBUTE_UNUSED, void mirror_flip_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// We don't use colors: // We don't use colors:
int mirror_flip_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int mirror_flip_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void mirror_flip_switchin(magic_api * api ATTRIBUTE_UNUSED, void mirror_flip_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void mirror_flip_switchout(magic_api * api ATTRIBUTE_UNUSED, void mirror_flip_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int mirror_flip_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int mirror_flip_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_FULLSCREEN); return (MODE_FULLSCREEN);
} }

View file

@ -45,9 +45,12 @@
#define gettext_noop(String) String #define gettext_noop(String) String
#endif #endif
static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas, int noise_AMOUNT, int x, int y); static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas,
static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y); int noise_AMOUNT, int x, int y);
static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void reset_mosaic_blured(SDL_Surface * canvas); static void reset_mosaic_blured(SDL_Surface * canvas);
/* Prototypes */ /* Prototypes */
@ -59,9 +62,12 @@ char *mosaic_get_name(magic_api *, int);
int mosaic_get_group(magic_api *, int); int mosaic_get_group(magic_api *, int);
char *mosaic_get_description(magic_api *, int, int); char *mosaic_get_description(magic_api *, int, int);
void mosaic_paint(void *, int, SDL_Surface *, SDL_Surface *, int, int); void mosaic_paint(void *, int, SDL_Surface *, SDL_Surface *, int, int);
void mosaic_drag(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, int, int, SDL_Rect *); void mosaic_drag(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int,
void mosaic_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *); int, int, SDL_Rect *);
void mosaic_release(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *); void mosaic_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int,
int, SDL_Rect *);
void mosaic_release(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int,
SDL_Rect *);
void mosaic_shutdown(magic_api *); void mosaic_shutdown(magic_api *);
void mosaic_set_color(magic_api *, Uint8, Uint8, Uint8); void mosaic_set_color(magic_api *, Uint8, Uint8, Uint8);
int mosaic_requires_colors(magic_api *, int); int mosaic_requires_colors(magic_api *, int);
@ -102,7 +108,8 @@ const int mosaic_groups[mosaic_NUM_TOOLS] = {
}; };
const char *mosaic_descs[mosaic_NUM_TOOLS][2] = { const char *mosaic_descs[mosaic_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse to add a mosaic effect to parts of your picture."), {gettext_noop
("Click and drag the mouse to add a mosaic effect to parts of your picture."),
gettext_noop("Click to add a mosaic effect to your entire picture."),}, gettext_noop("Click to add a mosaic effect to your entire picture."),},
}; };
@ -120,7 +127,8 @@ int mosaic_init(magic_api * api)
for (i = 0; i < mosaic_NUM_TOOLS; i++) for (i = 0; i < mosaic_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, mosaic_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
mosaic_snd_filenames[i]);
mosaic_snd_effect[i] = Mix_LoadWAV(fname); mosaic_snd_effect[i] = Mix_LoadWAV(fname);
} }
@ -137,7 +145,8 @@ SDL_Surface *mosaic_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
mosaic_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -154,7 +163,8 @@ int mosaic_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *mosaic_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *mosaic_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
return (strdup(gettext_noop(mosaic_descs[which][mode - 1]))); return (strdup(gettext_noop(mosaic_descs[which][mode - 1])));
} }
@ -167,21 +177,25 @@ static int mosaic_grey(Uint8 r1, Uint8 g1, Uint8 b1)
// Do the effect for the full image // Do the effect for the full image
static void do_mosaic_full(void *ptr, SDL_Surface * canvas, static void do_mosaic_full(void *ptr, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) SDL_Surface * last ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int x, y; int x, y;
Uint32 amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask); Uint32 amask =
~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
SDL_Surface *mosaic_temp = SDL_CreateRGBSurface(SDL_SWSURFACE, SDL_Surface *mosaic_temp = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->
BitsPerPixel,
canvas->format->Rmask, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Gmask,
canvas->format->Bmask, amask); canvas->format->Bmask,
amask);
@ -211,17 +225,21 @@ static void do_mosaic_full(void *ptr, SDL_Surface * canvas,
/* Paint the brush, noise is yet done at switchin, /* Paint the brush, noise is yet done at switchin,
blurs 2 pixels around the brush in order to get sharpen well done.*/ blurs 2 pixels around the brush in order to get sharpen well done.*/
void mosaic_paint(void *ptr_to_api, int which ATTRIBUTE_UNUSED, void mosaic_paint(void *ptr_to_api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y)
{ {
int i, j, pix_row_pos; int i, j, pix_row_pos;
magic_api *api = (magic_api *) ptr_to_api; magic_api *api = (magic_api *) ptr_to_api;
for (j = max(0, y - mosaic_RADIUS - 2); j < min(canvas->h, y + mosaic_RADIUS + 2); j++) for (j = max(0, y - mosaic_RADIUS - 2);
j < min(canvas->h, y + mosaic_RADIUS + 2); j++)
{ {
pix_row_pos = j * canvas->w; pix_row_pos = j * canvas->w;
for (i = max(0, x - mosaic_RADIUS - 2); i < min(canvas->w, x + mosaic_RADIUS + 2); i++) for (i = max(0, x - mosaic_RADIUS - 2);
if (!mosaic_blured[pix_row_pos + i] && api->in_circle(i - x, j - y, mosaic_RADIUS + 2)) i < min(canvas->w, x + mosaic_RADIUS + 2); i++)
if (!mosaic_blured[pix_row_pos + i]
&& api->in_circle(i - x, j - y, mosaic_RADIUS + 2))
{ {
mosaic_blur_pixel(api, canvas_blur, canvas_noise, i, j); mosaic_blur_pixel(api, canvas_blur, canvas_noise, i, j);
mosaic_blured[pix_row_pos + i] = 1; /* Track what are yet blured */ mosaic_blured[pix_row_pos + i] = 1; /* Track what are yet blured */
@ -240,7 +258,8 @@ void mosaic_paint(void *ptr_to_api, int which ATTRIBUTE_UNUSED,
// Affect the canvas on drag: // Affect the canvas on drag:
void mosaic_drag(magic_api * api, int which, SDL_Surface * canvas, void mosaic_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_paint); api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_paint);
@ -254,7 +273,8 @@ void mosaic_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void mosaic_click(magic_api * api, int which, int mode, void mosaic_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_FULLSCREEN) if (mode == MODE_FULLSCREEN)
@ -278,7 +298,8 @@ void mosaic_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -299,18 +320,21 @@ void mosaic_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Record the color from Tux Paint: // Record the color from Tux Paint:
void mosaic_set_color(magic_api * api ATTRIBUTE_UNUSED, void mosaic_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int mosaic_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int mosaic_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
//Add noise to a pixel //Add noise to a pixel
static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas, int noise_AMOUNT, int x, int y) static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas,
int noise_AMOUNT, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -318,16 +342,21 @@ static void mosaic_noise_pixel(void *ptr, SDL_Surface * canvas, int noise_AMOUNT
double temp2[3]; double temp2[3];
int k; int k;
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]); SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1],
&temp[2]);
for (k = 0; k < 3; k++) for (k = 0; k < 3; k++)
{ {
temp2[k] = clamp(0.0, (int)temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0, 255.0); temp2[k] =
clamp(0.0, (int) temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0,
255.0);
} }
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2])); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
} }
//Blur a pixel //Blur a pixel
static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int i, j, k; int i, j, k;
@ -352,7 +381,8 @@ static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * las
for (j = -2; j < 3; j++) for (j = -2; j < 3; j++)
{ {
//Add the pixels around the current one wieghted //Add the pixels around the current one wieghted
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]); SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0],
&temp[1], &temp[2]);
for (k = 0; k < 3; k++) for (k = 0; k < 3; k++)
{ {
blurValue[k] += temp[k] * weight[i + 2][j + 2]; blurValue[k] += temp[k] * weight[i + 2][j + 2];
@ -363,11 +393,14 @@ static void mosaic_blur_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * las
{ {
blurValue[k] /= 273; blurValue[k] /= 273;
} }
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2])); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, blurValue[0], blurValue[1],
blurValue[2]));
} }
//Sharpen a pixel //Sharpen a pixel
static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -395,7 +428,8 @@ static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface *
for (j = -1; j < 2; j++) for (j = -1; j < 2; j++)
{ {
//No need to check if inside canvas, getpixel does it for us. //No need to check if inside canvas, getpixel does it for us.
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1,
&b1);
grey = mosaic_grey(r1, g1, b1); grey = mosaic_grey(r1, g1, b1);
sobel_1 += grey * sobel_weights_1[i + 1][j + 1]; sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
sobel_2 += grey * sobel_weights_2[i + 1][j + 1]; sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
@ -406,13 +440,16 @@ static void mosaic_sharpen_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface *
temp = (temp / 1443) * 255.0; temp = (temp / 1443) * 255.0;
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + mosaic_SHARPEN * temp, 255.0), api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format,
clamp(0.0, r1 + mosaic_SHARPEN * temp, 255.0),
clamp(0.0, g1 + mosaic_SHARPEN * temp, 255.0), clamp(0.0, g1 + mosaic_SHARPEN * temp, 255.0),
clamp(0.0, b1 + mosaic_SHARPEN * temp, 255.0))); clamp(0.0, b1 + mosaic_SHARPEN * temp, 255.0)));
} }
void mosaic_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) void mosaic_switchin(magic_api * api, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{ {
int y, x; int y, x;
Uint32 amask; Uint32 amask;
@ -424,13 +461,16 @@ void mosaic_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRI
exit(1); exit(1);
} }
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask); amask =
~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
canvas_noise = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas_noise = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
SDL_BlitSurface(canvas, NULL, canvas_noise, NULL); SDL_BlitSurface(canvas, NULL, canvas_noise, NULL);
@ -446,18 +486,23 @@ void mosaic_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRI
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
canvas_sharp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas_sharp = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
reset_mosaic_blured(canvas); reset_mosaic_blured(canvas);
} }
void mosaic_switchout(magic_api * api ATTRIBUTE_UNUSED, void mosaic_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
SDL_FreeSurface(canvas_noise); SDL_FreeSurface(canvas_noise);
SDL_FreeSurface(canvas_blur); SDL_FreeSurface(canvas_blur);

View file

@ -49,14 +49,20 @@
#define gettext_noop(String) String #define gettext_noop(String) String
#endif #endif
static void mosaic_shaped_sharpen_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void mosaic_shaped_sharpen_pixel(void *ptr, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void reset_counter(SDL_Surface * canvas, Uint8 * counter); static void reset_counter(SDL_Surface * canvas, Uint8 * counter);
static void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int size, Uint32 color); static void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y,
int size, Uint32 color);
static void deform(magic_api * api, SDL_Surface * srfc); static void deform(magic_api * api, SDL_Surface * srfc);
static void do_mosaic_shaped_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, static void do_mosaic_shaped_full(void *ptr, SDL_Surface * canvas,
SDL_Surface * last, int which,
SDL_Rect * update_rect); SDL_Rect * update_rect);
static void mosaic_shaped_fill(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void mosaic_shaped_fill(void *ptr_to_api, int which,
static void mosaic_shaped_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
static void mosaic_shaped_paint(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
Uint32 mosaic_shaped_api_version(void); Uint32 mosaic_shaped_api_version(void);
int mosaic_shaped_init(magic_api * api); int mosaic_shaped_init(magic_api * api);
@ -68,13 +74,16 @@ int mosaic_shaped_get_group(magic_api * api, int which);
char *mosaic_shaped_get_description(magic_api * api, int which, int mode); char *mosaic_shaped_get_description(magic_api * api, int which, int mode);
void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas, void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void mosaic_shaped_click(magic_api * api, int which, int mode, void mosaic_shaped_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect);
void mosaic_shaped_release(magic_api * api, int which, void mosaic_shaped_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect);
void mosaic_shaped_shutdown(magic_api * api); void mosaic_shaped_shutdown(magic_api * api);
@ -82,20 +91,24 @@ void mosaic_shaped_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int mosaic_shaped_requires_colors(magic_api * api, int which); int mosaic_shaped_requires_colors(magic_api * api, int which);
void mosaic_shaped_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void mosaic_shaped_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void mosaic_shaped_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void mosaic_shaped_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int mosaic_shaped_modes(magic_api * api, int which); int mosaic_shaped_modes(magic_api * api, int which);
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,
int size, Uint32 color); int x, int y, int fill_edge, int fill_tile, int size,
Uint32 color);
Uint8 *mosaic_shaped_counted; Uint8 *mosaic_shaped_counted;
Uint8 *mosaic_shaped_done; Uint8 *mosaic_shaped_done;
Uint8 mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b; Uint8 mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b;
int mosaic_shaped_average_r, mosaic_shaped_average_g, mosaic_shaped_average_b, mosaic_shaped_average_count; int mosaic_shaped_average_r, mosaic_shaped_average_g, mosaic_shaped_average_b,
mosaic_shaped_average_count;
Uint32 pixel_average, black, white; Uint32 pixel_average, black, white;
enum enum
@ -138,17 +151,20 @@ const char *mosaic_shaped_names[mosaic_shaped_NUM_TOOLS] = {
const char *mosaic_shaped_descs[mosaic_shaped_NUM_TOOLS][2] = { const char *mosaic_shaped_descs[mosaic_shaped_NUM_TOOLS][2] = {
{ {
gettext_noop("Click and drag the mouse to add a square mosaic to parts of your picture."), gettext_noop
("Click and drag the mouse to add a square mosaic to parts of your picture."),
gettext_noop("Click to add a square mosaic to your entire picture."), gettext_noop("Click to add a square mosaic to your entire picture."),
}, },
{ {
gettext_noop("Click and drag the mouse to add a hexagonal mosaic to parts of your picture."), gettext_noop
("Click and drag the mouse to add a hexagonal mosaic to parts of your picture."),
gettext_noop("Click to add a hexagonal mosaic to your entire picture."), gettext_noop("Click to add a hexagonal mosaic to your entire picture."),
}, },
{ {
gettext_noop("Click and drag the mouse to add an irregular mosaic to parts of your picture."), gettext_noop
("Click and drag the mouse to add an irregular mosaic to parts of your picture."),
gettext_noop("Click to add an irregular mosaic to your entire picture."), gettext_noop("Click to add an irregular mosaic to your entire picture."),
}, },
}; };
@ -168,7 +184,8 @@ int mosaic_shaped_init(magic_api * api)
for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++) for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, mosaic_shaped_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
mosaic_shaped_snd_filenames[i]);
mosaic_shaped_snd_effect[i] = Mix_LoadWAV(fname); mosaic_shaped_snd_effect[i] = Mix_LoadWAV(fname);
} }
@ -185,7 +202,8 @@ SDL_Surface *mosaic_shaped_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_shaped_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
mosaic_shaped_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -196,13 +214,15 @@ char *mosaic_shaped_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our groups (all the same!) // Return our groups (all the same!)
int mosaic_shaped_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int mosaic_shaped_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *mosaic_shaped_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *mosaic_shaped_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which, int mode)
{ {
return (strdup(gettext_noop(mosaic_shaped_descs[which][mode - 1]))); return (strdup(gettext_noop(mosaic_shaped_descs[which][mode - 1])));
} }
@ -214,14 +234,18 @@ static int mosaic_shaped_grey(Uint8 r1, Uint8 g1, Uint8 b1)
} }
// Do the effect for the full image // Do the effect for the full image
static void do_mosaic_shaped_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, static void do_mosaic_shaped_full(void *ptr, SDL_Surface * canvas,
int which ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * last ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
int i, j, size; int i, j, size;
Uint32 mosaic_shaped_color; Uint32 mosaic_shaped_color;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0); mosaic_shaped_color =
SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g,
mosaic_shaped_b, 0);
for (i = 3; i < canvas->w - 3; i += 2) for (i = 3; i < canvas->w - 3; i += 2)
{ {
@ -238,17 +262,23 @@ static void do_mosaic_shaped_full(void *ptr, SDL_Surface * canvas, SDL_Surface *
mosaic_shaped_average_g = 0; mosaic_shaped_average_g = 0;
mosaic_shaped_average_b = 0; mosaic_shaped_average_b = 0;
mosaic_shaped_average_count = 0; mosaic_shaped_average_count = 0;
scan_fill(api, canvas, canvas_shaped, i, j, 1, 0, 1, mosaic_shaped_color); scan_fill(api, canvas, canvas_shaped, i, j, 1, 0, 1,
mosaic_shaped_color);
if (mosaic_shaped_average_count > 0) if (mosaic_shaped_average_count > 0)
{ {
reset_counter(canvas, mosaic_shaped_counted); reset_counter(canvas, mosaic_shaped_counted);
size = 0; size = 0;
pixel_average = pixel_average =
SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, SDL_MapRGB(canvas->format,
mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_r /
mosaic_shaped_average_b / mosaic_shaped_average_count); mosaic_shaped_average_count,
scan_fill(api, canvas, canvas_shaped, i, j, 0, 1, size, pixel_average); mosaic_shaped_average_g /
mosaic_shaped_average_count,
mosaic_shaped_average_b /
mosaic_shaped_average_count);
scan_fill(api, canvas, canvas_shaped, i, j, 0, 1, size,
pixel_average);
} }
} }
} }
@ -256,8 +286,10 @@ static void do_mosaic_shaped_full(void *ptr, SDL_Surface * canvas, SDL_Surface *
} }
/* Fills a tesera */ /* Fills a tesera */
static void mosaic_shaped_fill(void *ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, static void mosaic_shaped_fill(void *ptr_to_api, int which ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x,
int y)
{ {
Uint32 mosaic_shaped_color; Uint32 mosaic_shaped_color;
int size; int size;
@ -265,7 +297,9 @@ static void mosaic_shaped_fill(void *ptr_to_api, int which ATTRIBUTE_UNUSED, SDL
x = clamp(0, x, canvas->w - 1); x = clamp(0, x, canvas->w - 1);
y = clamp(0, y, canvas->h - 1); y = clamp(0, y, canvas->h - 1);
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0); mosaic_shaped_color =
SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g,
mosaic_shaped_b, 0);
mosaic_shaped_average_r = 0; mosaic_shaped_average_r = 0;
mosaic_shaped_average_g = 0; mosaic_shaped_average_g = 0;
mosaic_shaped_average_b = 0; mosaic_shaped_average_b = 0;
@ -282,7 +316,8 @@ static void mosaic_shaped_fill(void *ptr_to_api, int which ATTRIBUTE_UNUSED, SDL
{ {
size = 0; size = 0;
pixel_average = pixel_average =
SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, SDL_MapRGB(canvas->format,
mosaic_shaped_average_r / mosaic_shaped_average_count,
mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_g / mosaic_shaped_average_count,
mosaic_shaped_average_b / mosaic_shaped_average_count); mosaic_shaped_average_b / mosaic_shaped_average_count);
reset_counter(canvas, mosaic_shaped_counted); reset_counter(canvas, mosaic_shaped_counted);
@ -292,7 +327,8 @@ static void mosaic_shaped_fill(void *ptr_to_api, int which ATTRIBUTE_UNUSED, SDL
// Affect the canvas on drag: // Affect the canvas on drag:
void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas, void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_shaped_fill); api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_shaped_fill);
update_rect->x = min(ox, x) - mosaic_shaped_pattern->w; update_rect->x = min(ox, x) - mosaic_shaped_pattern->w;
@ -304,7 +340,8 @@ void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void mosaic_shaped_click(magic_api * api, int which, int mode, void mosaic_shaped_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect)
{ {
if (mode == MODE_FULLSCREEN) if (mode == MODE_FULLSCREEN)
{ {
@ -322,9 +359,12 @@ void mosaic_shaped_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void mosaic_shaped_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void mosaic_shaped_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -344,7 +384,8 @@ void mosaic_shaped_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void mosaic_shaped_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void mosaic_shaped_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r,
Uint8 g, Uint8 b)
{ {
mosaic_shaped_r = r; mosaic_shaped_r = r;
mosaic_shaped_g = g; mosaic_shaped_g = g;
@ -352,14 +393,16 @@ void mosaic_shaped_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
} }
// Use colors: // Use colors:
int mosaic_shaped_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int mosaic_shaped_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
//Sharpen a pixel //Sharpen a pixel
static void mosaic_shaped_sharpen_pixel(void *ptr, static void mosaic_shaped_sharpen_pixel(void *ptr,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last, int x, int y) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
Uint8 r1, g1, b1; Uint8 r1, g1, b1;
@ -385,7 +428,8 @@ static void mosaic_shaped_sharpen_pixel(void *ptr,
for (j = -1; j < 2; j++) for (j = -1; j < 2; j++)
{ {
//No need to check if inside canvas, getpixel does it for us. //No need to check if inside canvas, getpixel does it for us.
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1,
&b1);
grey = mosaic_shaped_grey(r1, g1, b1); grey = mosaic_shaped_grey(r1, g1, b1);
sobel_1 += grey * sobel_weights_1[i + 1][j + 1]; sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
sobel_2 += grey * sobel_weights_2[i + 1][j + 1]; sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
@ -397,13 +441,15 @@ static void mosaic_shaped_sharpen_pixel(void *ptr,
if (temp > 25) if (temp > 25)
{ {
api->putpixel(canvas_shaped, x, y, SDL_MapRGBA(canvas_shaped->format, 0, 0, 0, 0)); api->putpixel(canvas_shaped, x, y,
SDL_MapRGBA(canvas_shaped->format, 0, 0, 0, 0));
} }
} }
void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) void mosaic_shaped_switchin(magic_api * api, int which,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{ {
int y, x; int y, x;
int i, j; int i, j;
@ -411,7 +457,8 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
SDL_Surface *surf_aux, *tmp, *tmp2; SDL_Surface *surf_aux, *tmp, *tmp2;
Uint32 amask; Uint32 amask;
mosaic_shaped_counted = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h)); mosaic_shaped_counted =
(Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
if (mosaic_shaped_counted == NULL) if (mosaic_shaped_counted == NULL)
{ {
@ -419,7 +466,8 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
exit(1); exit(1);
} }
mosaic_shaped_done = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h)); mosaic_shaped_done =
(Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
if (mosaic_shaped_done == NULL) if (mosaic_shaped_done == NULL)
{ {
@ -427,13 +475,15 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
exit(1); exit(1);
} }
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask); amask =
~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, amask);
canvas_shaped = SDL_ConvertSurfaceFormat(tmp, SDL_PIXELFORMAT_RGB888, 0); canvas_shaped = SDL_ConvertSurfaceFormat(tmp, SDL_PIXELFORMAT_RGB888, 0);
SDL_FreeSurface(tmp); SDL_FreeSurface(tmp);
@ -441,7 +491,8 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
canvas->w + 10, canvas->w + 10,
canvas->h + 10, canvas->h + 10,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, amask);
surf_aux = SDL_ConvertSurfaceFormat(tmp2, SDL_PIXELFORMAT_RGB888, 0); surf_aux = SDL_ConvertSurfaceFormat(tmp2, SDL_PIXELFORMAT_RGB888, 0);
SDL_FreeSurface(tmp2); SDL_FreeSurface(tmp2);
@ -454,42 +505,58 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
16, 16,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Gmask,
canvas->format->Bmask,
amask);
SDL_FillRect(mosaic_shaped_pattern, NULL, SDL_FillRect(mosaic_shaped_pattern, NULL,
SDL_MapRGBA(mosaic_shaped_pattern->format, 255, 255, 255, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 255, 255, 255,
SDL_ALPHA_OPAQUE));
/* Shape */ /* Shape */
for (i = 0; i < mosaic_shaped_pattern->w; i++) for (i = 0; i < mosaic_shaped_pattern->w; i++)
{ {
api->putpixel(mosaic_shaped_pattern, 0, i, api->putpixel(mosaic_shaped_pattern, 0, i,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 1, i, api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 1, i,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, i, 0, api->putpixel(mosaic_shaped_pattern, i, 0,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, i, mosaic_shaped_pattern->w - 1, api->putpixel(mosaic_shaped_pattern, i, mosaic_shaped_pattern->w - 1,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
} }
/* Shadow */ /* Shadow */
for (i = 1; i < mosaic_shaped_pattern->w - 1; i++) for (i = 1; i < mosaic_shaped_pattern->w - 1; i++)
{ {
api->putpixel(mosaic_shaped_pattern, 1, i, api->putpixel(mosaic_shaped_pattern, 1, i,
SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 2, i, api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 2, i,
SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, i, 1, api->putpixel(mosaic_shaped_pattern, i, 1,
SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, i, mosaic_shaped_pattern->w - 2, api->putpixel(mosaic_shaped_pattern, i, mosaic_shaped_pattern->w - 2,
SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128,
SDL_ALPHA_OPAQUE));
} }
api->putpixel(mosaic_shaped_pattern, 2, 2, api->putpixel(mosaic_shaped_pattern, 2, 2,
SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 2, mosaic_shaped_pattern->h - 3, api->putpixel(mosaic_shaped_pattern, 2, mosaic_shaped_pattern->h - 3,
SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 3, 2, api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 3, 2,
SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152,
api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 3, mosaic_shaped_pattern->h - 3, SDL_ALPHA_OPAQUE));
SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152, SDL_ALPHA_OPAQUE)); api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 3,
mosaic_shaped_pattern->h - 3,
SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152,
SDL_ALPHA_OPAQUE));
} }
else if (which == TOOL_IRREGULAR) else if (which == TOOL_IRREGULAR)
{ {
@ -498,38 +565,68 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
64, 64,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Gmask,
canvas->format->Bmask,
amask);
SDL_FillRect(mosaic_shaped_pattern, NULL, SDL_FillRect(mosaic_shaped_pattern, NULL,
SDL_MapRGBA(mosaic_shaped_pattern->format, 255, 255, 255, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 255, 255, 255,
SDL_ALPHA_OPAQUE));
/* Start/end of lines taken from the original mosaic_shaped_irregular_pattern.png */ /* Start/end of lines taken from the original mosaic_shaped_irregular_pattern.png */
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 8, 36, 23, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 0, 8, 36, 23, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 43, 36, 23, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 26, 28, 53, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 0, 43, 36, 23, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 54, 10, 63, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 55, 0, 36, 23, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 0, 26, 28, 53, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 43, 28, 53, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 24, 63, 28, 53, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 0, 54, 10, 63, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 24, 0, 27, 19, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 8, 50, 6, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 55, 0, 36, 23, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 10, 0, 4, 10, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 10, 0, 25, 7, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 63, 43, 28, 53, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 41, 0, 26, 12, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 41, 63, 28, 53, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 24, 63, 28, 53, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 41, 63, 56, 58, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 53, 55, 45, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 24, 0, 27, 19, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 55, 63, 59, 49, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 10, 63, 20, 45, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 63, 8, 50, 6, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 26, 40, 18, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 4, 30, 14, 14, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 10, 0, 4, 10, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 18, 33, 21, 17, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 23, 48, 29, 27, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 10, 0, 25, 7, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 37, 50, 36, 23, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 44, 13, 37, 3, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 41, 0, 26, 12, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 59, 24, 55, 7, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 49, 47, 54, 23, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 41, 63, 28, 53, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 36, 35, 51, 37, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 61, 44, 52, 31, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 41, 63, 56, 58, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 53, 55, 45, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 55, 63, 59, 49, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 10, 63, 20, 45, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 26, 40, 18, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 4, 30, 14, 14, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 18, 33, 21, 17, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 23, 48, 29, 27, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 37, 50, 36, 23, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 44, 13, 37, 3, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 59, 24, 55, 7, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 49, 47, 54, 23, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 36, 35, 51, 37, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 61, 44, 52, 31, 1,
mosaic_shaped_paint);
} }
else if (which == TOOL_HEX) else if (which == TOOL_HEX)
@ -539,30 +636,45 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
28, 28,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Gmask,
canvas->format->Bmask,
amask);
SDL_FillRect(mosaic_shaped_pattern, NULL, SDL_FillRect(mosaic_shaped_pattern, NULL,
SDL_MapRGBA(mosaic_shaped_pattern->format, 255, 255, 255, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 255, 255, 255,
SDL_ALPHA_OPAQUE));
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 16, 8, 0, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 0, 16, 8, 0, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 8, 0, 26, 0, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 26, 0, 32, 14, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 8, 0, 26, 0, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 32, 14, 26, 27, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 32, 14, 47, 14, 1, mosaic_shaped_paint); api->line(api, which, mosaic_shaped_pattern, NULL, 26, 0, 32, 14, 1,
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 13, 8, 27, 1, mosaic_shaped_paint); mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 32, 14, 26, 27, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 32, 14, 47, 14, 1,
mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 13, 8, 27, 1,
mosaic_shaped_paint);
//make pattern more accurate //make pattern more accurate
api->putpixel(mosaic_shaped_pattern, 9, 27, api->putpixel(mosaic_shaped_pattern, 9, 27,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 9, 26, api->putpixel(mosaic_shaped_pattern, 9, 26,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 26, 27, api->putpixel(mosaic_shaped_pattern, 26, 27,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 26, 26, api->putpixel(mosaic_shaped_pattern, 26, 26,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 26, 25, api->putpixel(mosaic_shaped_pattern, 26, 25,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 25, 27, api->putpixel(mosaic_shaped_pattern, 25, 27,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE)); SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0,
SDL_ALPHA_OPAQUE));
} }
@ -612,7 +724,9 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
SDL_BlitSurface(canvas, NULL, canvas_back, NULL); SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
if (which != TOOL_SQUARE) /* The pattern for square is small enouth to not need an additional shape */ if (which != TOOL_SQUARE) /* The pattern for square is small enouth to not need an additional shape */
@ -628,7 +742,9 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
reset_counter(canvas, mosaic_shaped_done); reset_counter(canvas, mosaic_shaped_done);
} }
void mosaic_shaped_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void mosaic_shaped_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
SDL_FreeSurface(canvas_shaped); SDL_FreeSurface(canvas_shaped);
@ -637,7 +753,8 @@ void mosaic_shaped_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBU
free(mosaic_shaped_counted); free(mosaic_shaped_counted);
} }
int mosaic_shaped_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int mosaic_shaped_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT | MODE_FULLSCREEN); return (MODE_PAINT | MODE_FULLSCREEN);
} }
@ -656,8 +773,9 @@ void reset_counter(SDL_Surface * canvas, Uint8 * counter)
int scan_fill_count; int scan_fill_count;
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,
int size, Uint32 color) int x, int y, int fill_edge, int fill_tile, int size,
Uint32 color)
{ {
int leftx, rightx; int leftx, rightx;
Uint8 r, g, b, a; Uint8 r, g, b, a;
@ -707,7 +825,8 @@ int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x,
} }
else else
{ {
SDL_GetRGBA(api->getpixel(canvas_back, x, y), canvas_back->format, &r, &g, &b, &a); SDL_GetRGBA(api->getpixel(canvas_back, x, y), canvas_back->format, &r, &g,
&b, &a);
mosaic_shaped_average_r += r; mosaic_shaped_average_r += r;
mosaic_shaped_average_g += g; mosaic_shaped_average_g += g;
mosaic_shaped_average_b += b; mosaic_shaped_average_b += b;
@ -716,13 +835,17 @@ int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x,
} }
/* Search right */ /* Search right */
while (scan_fill(api, canvas, srfc, rightx, y, fill_edge, fill_tile, size, color) && (rightx < canvas->w)) while (scan_fill
(api, canvas, srfc, rightx, y, fill_edge, fill_tile, size, color)
&& (rightx < canvas->w))
{ {
rightx++; rightx++;
} }
/* Search left */ /* Search left */
while (scan_fill(api, canvas, srfc, leftx, y, fill_edge, fill_tile, size, color) && (leftx >= 0)) while (scan_fill
(api, canvas, srfc, leftx, y, fill_edge, fill_tile, size, color)
&& (leftx >= 0))
{ {
leftx--; leftx--;
} }
@ -732,12 +855,14 @@ int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x,
{ {
if (y > 0) if (y > 0)
{ {
scan_fill(api, canvas, srfc, i, y - 1, fill_edge, fill_tile, size, color); scan_fill(api, canvas, srfc, i, y - 1, fill_edge, fill_tile, size,
color);
} }
if (y + 1 < canvas->w) if (y + 1 < canvas->w)
{ {
scan_fill(api, canvas, srfc, i, y + 1, fill_edge, fill_tile, size, color); scan_fill(api, canvas, srfc, i, y + 1, fill_edge, fill_tile, size,
color);
} }
} }
@ -746,7 +871,8 @@ int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x,
} }
void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int size, Uint32 color) void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y,
int size, Uint32 color)
{ {
int i, j; int i, j;
@ -764,19 +890,23 @@ void deform(magic_api * api, SDL_Surface * srfc)
for (j = 0; j < srfc->h; j++) for (j = 0; j < srfc->h; j++)
for (i = 0; i < srfc->w; i++) for (i = 0; i < srfc->w; i++)
{ {
api->putpixel(srfc, i, j, api->getpixel(srfc, i + sin(j * M_PI / 90) * 10 + 10, j)); api->putpixel(srfc, i, j,
api->getpixel(srfc, i + sin(j * M_PI / 90) * 10 + 10, j));
} }
for (i = 0; i < srfc->w; i++) for (i = 0; i < srfc->w; i++)
for (j = 0; j < srfc->h; j++) for (j = 0; j < srfc->h; j++)
{ {
api->putpixel(srfc, i, j, api->getpixel(srfc, i, j + sin(i * M_PI / 90) * 10 + 10)); api->putpixel(srfc, i, j,
api->getpixel(srfc, i, j + sin(i * M_PI / 90) * 10 + 10));
} }
} }
/* Paints a 2 pixel square with black and shadows around 3 more pixels */ /* Paints a 2 pixel square with black and shadows around 3 more pixels */
static void mosaic_shaped_paint(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, static void mosaic_shaped_paint(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x,
int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int radius, shadow; int radius, shadow;
@ -823,7 +953,8 @@ static void mosaic_shaped_paint(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surfa
if (b > 10) if (b > 10)
b -= 9; b -= 9;
api->putpixel(canvas, ii, jj, SDL_MapRGBA(canvas->format, r, g, b, SDL_ALPHA_OPAQUE)); api->putpixel(canvas, ii, jj,
SDL_MapRGBA(canvas->format, r, g, b, SDL_ALPHA_OPAQUE));
} }

View file

@ -42,19 +42,25 @@ SDL_Surface *negative_get_icon(magic_api * api, int which);
char *negative_get_name(magic_api * api, int which); char *negative_get_name(magic_api * api, int which);
int negative_get_group(magic_api * api, int which); int negative_get_group(magic_api * api, int which);
char *negative_get_description(magic_api * api, int which, int mode); char *negative_get_description(magic_api * api, int which, int mode);
static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_negative(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void negative_drag(magic_api * api, int which, SDL_Surface * canvas, void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void negative_click(magic_api * api, int which, int mode, void negative_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void negative_release(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void negative_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void negative_shutdown(magic_api * api); void negative_shutdown(magic_api * api);
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int negative_requires_colors(magic_api * api, int which); int negative_requires_colors(magic_api * api, int which);
void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void negative_switchin(magic_api * api, int which, int mode,
void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void negative_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int negative_modes(magic_api * api, int which); int negative_modes(magic_api * api, int which);
enum enum
@ -76,13 +82,14 @@ const char *negative_names[negative_NUM_TOOLS] = {
const char *negative_descs[negative_NUM_TOOLS][2] = { const char *negative_descs[negative_NUM_TOOLS][2] = {
{ {
gettext_noop("Click and drag the mouse around to make your painting negative."), gettext_noop
gettext_noop("Click to turn your painting into its negative.") ("Click and drag the mouse around to make your painting negative."),
}, gettext_noop("Click to turn your painting into its negative.")},
{ {
gettext_noop("Click and drag the mouse around to change colors to their opposites -- their complementary colors."), gettext_noop
gettext_noop("Click to turn all colors in your painting into their opposites -- their complementary colors.") ("Click and drag the mouse around to change colors to their opposites -- their complementary colors."),
}, gettext_noop
("Click to turn all colors in your painting into their opposites -- their complementary colors.")},
}; };
@ -90,7 +97,8 @@ int negative_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/negative.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/negative.wav",
api->data_directory);
negative_snd = Mix_LoadWAV(fname); negative_snd = Mix_LoadWAV(fname);
@ -112,7 +120,8 @@ SDL_Surface *negative_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, negative_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
negative_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -123,28 +132,37 @@ char *negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our group (both the same): // Return our group (both the same):
int negative_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int negative_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_COLOR_FILTERS; return MAGIC_TYPE_COLOR_FILTERS;
} }
// Return our description, localized: // Return our description, localized:
char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
int mode_idx; int mode_idx;
if (mode == MODE_PAINT) { if (mode == MODE_PAINT)
{
mode_idx = 0; mode_idx = 0;
} else if (mode == MODE_FULLSCREEN) { }
else if (mode == MODE_FULLSCREEN)
{
mode_idx = 1; mode_idx = 1;
} else { }
else
{
return NULL; return NULL;
} }
return (strdup(gettext_noop(negative_descs[which][mode_idx]))); return (strdup(gettext_noop(negative_descs[which][mode_idx])));
} }
static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b, Uint8 * new_r, Uint8 * new_g, Uint8 * new_b) { static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b,
Uint8 * new_r, Uint8 * new_g, Uint8 * new_b)
{
float h, s, v, new_h; float h, s, v, new_h;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -167,7 +185,8 @@ static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b, Uint8
} }
// Callback that does the negative color effect on a circle centered around x,y // Callback that does the negative color effect on a circle centered around x,y
static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_negative(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
int xx, yy; int xx, yy;
Uint8 r, g, b, new_r, new_g, new_b; Uint8 r, g, b, new_r, new_g, new_b;
@ -181,7 +200,8 @@ static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface
{ {
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b); SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b); negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b)); api->putpixel(canvas, xx, yy,
SDL_MapRGB(canvas->format, new_r, new_g, new_b));
} }
} }
} }
@ -189,7 +209,8 @@ static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface
// Ask Tux Paint to call our 'do_negative()' callback over a line // Ask Tux Paint to call our 'do_negative()' callback over a line
void negative_drag(magic_api * api, int which, SDL_Surface * canvas, void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
SDL_LockSurface(last); SDL_LockSurface(last);
SDL_LockSurface(canvas); SDL_LockSurface(canvas);
@ -225,7 +246,8 @@ void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
// Ask Tux Paint to call our 'do_negative()' callback at a single point // Ask Tux Paint to call our 'do_negative()' callback at a single point
void negative_click(magic_api * api, int which, int mode, void negative_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
negative_drag(api, which, canvas, last, x, y, x, y, update_rect); negative_drag(api, which, canvas, last, x, y, x, y, update_rect);
@ -240,7 +262,8 @@ void negative_click(magic_api * api, int which, int mode,
{ {
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b); SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b); negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b)); api->putpixel(canvas, xx, yy,
SDL_MapRGB(canvas->format, new_r, new_g, new_b));
} }
} }
@ -254,9 +277,12 @@ void negative_click(magic_api * api, int which, int mode,
} }
void negative_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void negative_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -268,29 +294,33 @@ void negative_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// We don't use colors // We don't use colors
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void negative_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// We don't use colors // We don't use colors
int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void negative_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void negative_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int negative_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int negative_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT | MODE_FULLSCREEN); return (MODE_PAINT | MODE_FULLSCREEN);
} }

View file

@ -71,7 +71,8 @@ const int noise_groups[noise_NUM_TOOLS] = {
}; };
const char *noise_descs[noise_NUM_TOOLS][2] = { const char *noise_descs[noise_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse to add noise to parts of your picture."), {gettext_noop
("Click and drag the mouse to add noise to parts of your picture."),
gettext_noop("Click to add noise to your entire picture."),}, gettext_noop("Click to add noise to your entire picture."),},
}; };
@ -81,20 +82,26 @@ SDL_Surface *noise_get_icon(magic_api * api, int which);
char *noise_get_name(magic_api * api, int which); char *noise_get_name(magic_api * api, int which);
int noise_get_group(magic_api * api, int which); int noise_get_group(magic_api * api, int which);
char *noise_get_description(magic_api * api, int which, int mode); char *noise_get_description(magic_api * api, int which, int mode);
static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas,
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which); SDL_Surface * last, int x, int y);
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which);
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void noise_drag(magic_api * api, int which, SDL_Surface * canvas, void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void noise_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void noise_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void noise_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void noise_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void noise_shutdown(magic_api * api); void noise_shutdown(magic_api * api);
void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int noise_requires_colors(magic_api * api, int which); int noise_requires_colors(magic_api * api, int which);
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void noise_switchin(magic_api * api, int which, int mode,
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void noise_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int noise_modes(magic_api * api, int which); int noise_modes(magic_api * api, int which);
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED); int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED);
@ -113,7 +120,8 @@ int noise_init(magic_api * api)
for (i = 0; i < noise_NUM_TOOLS; i++) for (i = 0; i < noise_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, noise_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
noise_snd_filenames[i]);
noise_snd_effect[i] = Mix_LoadWAV(fname); noise_snd_effect[i] = Mix_LoadWAV(fname);
} }
return (1); return (1);
@ -129,7 +137,8 @@ SDL_Surface *noise_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
noise_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -146,14 +155,16 @@ int noise_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
return (strdup(gettext_noop(noise_descs[which][mode - 1]))); return (strdup(gettext_noop(noise_descs[which][mode - 1])));
} }
//Do the effect for one pixel //Do the effect for one pixel
static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED, static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -161,17 +172,22 @@ static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
double temp2[3]; double temp2[3];
int k; int k;
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]); SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1],
&temp[2]);
for (k = 0; k < 3; k++) for (k = 0; k < 3; k++)
{ {
temp2[k] = clamp(0.0, (int)temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0, 255.0); temp2[k] =
clamp(0.0, (int) temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0,
255.0);
} }
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2])); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
} }
// Do the effect for the full image // Do the effect for the full image
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which) static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which)
{ {
int x, y; int x, y;
@ -185,7 +201,8 @@ static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, i
} }
//do the effect for the brush //do the effect for the brush
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
int xx, yy; int xx, yy;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -194,7 +211,8 @@ static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
{ {
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++) for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
{ {
if (api->in_circle(xx - x, yy - y, noise_RADIUS) && !api->touched(xx, yy)) if (api->in_circle(xx - x, yy - y, noise_RADIUS)
&& !api->touched(xx, yy))
{ {
do_noise_pixel(api, which, canvas, last, xx, yy); do_noise_pixel(api, which, canvas, last, xx, yy);
} }
@ -204,10 +222,12 @@ static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surfa
// Affect the canvas on drag: // Affect the canvas on drag:
void noise_drag(magic_api * api, int which, SDL_Surface * canvas, void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_noise_brush);
api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
@ -234,7 +254,8 @@ void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void noise_click(magic_api * api, int which, int mode, void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
noise_drag(api, which, canvas, last, x, y, x, y, update_rect); noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
@ -250,9 +271,12 @@ void noise_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void noise_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void noise_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -272,23 +296,27 @@ void noise_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void noise_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void noise_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void noise_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void noise_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void noise_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -53,7 +53,8 @@
static void perspective_preview(magic_api * api, int which, static void perspective_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect, float step); int x, int y, SDL_Rect * update_rect,
float step);
Uint32 perspective_api_version(void); Uint32 perspective_api_version(void);
int perspective_init(magic_api * api); int perspective_init(magic_api * api);
int perspective_get_tool_count(magic_api * api); int perspective_get_tool_count(magic_api * api);
@ -64,13 +65,16 @@ int perspective_get_group(magic_api * api, int which);
char *perspective_get_description(magic_api * api, int which, int mode); char *perspective_get_description(magic_api * api, int which, int mode);
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void perspective_click(magic_api * api, int which, int mode, void perspective_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void perspective_release(magic_api * api, int which, void perspective_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect);
void perspective_shutdown(magic_api * api); void perspective_shutdown(magic_api * api);
@ -78,16 +82,20 @@ void perspective_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int perspective_requires_colors(magic_api * api, int which); int perspective_requires_colors(magic_api * api, int which);
void perspective_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void perspective_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void perspective_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void perspective_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int perspective_modes(magic_api * api, int which); int perspective_modes(magic_api * api, int which);
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,
int size, Uint32 color); int x, int y, int fill_edge, int fill_tile, int size,
Uint32 color);
void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
@ -104,7 +112,8 @@ int dash;
int click_x, click_y; int click_x, click_y;
int new_w, new_h, old_h, sound_h; int new_w, new_h, old_h, sound_h;
int perspective_average_r, perspective_average_g, perspective_average_b, perspective_average_count; int perspective_average_r, perspective_average_g, perspective_average_b,
perspective_average_count;
Uint32 pixel_average, black, white; Uint32 pixel_average, black, white;
int otop_left_x, otop_left_y, otop_right_x, otop_right_y; int otop_left_x, otop_left_y, otop_right_x, otop_right_y;
@ -166,15 +175,19 @@ const char *perspective_names[perspective_NUM_TOOLS] = {
}; };
const char *perspective_descs[perspective_NUM_TOOLS] = { const char *perspective_descs[perspective_NUM_TOOLS] = {
gettext_noop("Click on the corners and drag where you want to stretch the picture."), gettext_noop
("Click on the corners and drag where you want to stretch the picture."),
gettext_noop("Click to turn your picture into 2-by-2 panels."), gettext_noop("Click to turn your picture into 2-by-2 panels."),
gettext_noop("Click and drag up to zoom in the picture. Drag down to zoom out and tile the picture."), gettext_noop
("Click and drag up to zoom in the picture. Drag down to zoom out and tile the picture."),
gettext_noop("Click and drag up to zoom in or drag down to zoom out the picture."), gettext_noop
("Click and drag up to zoom in or drag down to zoom out the picture."),
gettext_noop("Click and drag up to rush in or drag down to rush out the picture."), gettext_noop
("Click and drag up to rush in or drag down to rush out the picture."),
}; };
Uint32 perspective_api_version(void) Uint32 perspective_api_version(void)
@ -190,7 +203,8 @@ int perspective_init(magic_api * api)
for (i = 0; i <= perspective_NUM_TOOLS; i++) for (i = 0; i <= perspective_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, perspective_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
perspective_snd_filenames[i]);
perspective_snd_effect[i] = Mix_LoadWAV(fname); perspective_snd_effect[i] = Mix_LoadWAV(fname);
} }
return (1); return (1);
@ -206,7 +220,8 @@ SDL_Surface *perspective_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
perspective_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -217,13 +232,15 @@ char *perspective_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our group (the same): // Return our group (the same):
int perspective_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int perspective_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_WARPS; return MAGIC_TYPE_PICTURE_WARPS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop(perspective_descs[which]))); return (strdup(gettext_noop(perspective_descs[which])));
} }
@ -231,7 +248,8 @@ char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, i
// Affect the canvas on drag: // Affect the canvas on drag:
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect) SDL_Rect * update_rect)
{ {
switch (which) switch (which)
@ -275,26 +293,30 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
/* Draw a square and the current shape relative to it as a visual reference */ /* Draw a square and the current shape relative to it as a visual reference */
/* square */ /* square */
api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line); api->line(api, which, canvas, last, otop_left_x, otop_left_y,
api->line(api, which, canvas, last, otop_left_x, otop_left_y, obottom_left_x, obottom_left_y, 1, otop_right_x, otop_right_y, 1, perspective_line);
perspective_line); api->line(api, which, canvas, last, otop_left_x, otop_left_y,
api->line(api, which, canvas, last, obottom_left_x, obottom_left_y, obottom_right_x, obottom_right_y, 1, obottom_left_x, obottom_left_y, 1, perspective_line);
perspective_line); api->line(api, which, canvas, last, obottom_left_x, obottom_left_y,
api->line(api, which, canvas, last, obottom_right_x, obottom_right_y, otop_right_x, otop_right_y, 1, obottom_right_x, obottom_right_y, 1, perspective_line);
perspective_line); api->line(api, which, canvas, last, obottom_right_x, obottom_right_y,
otop_right_x, otop_right_y, 1, perspective_line);
/* shape */ /* shape */
api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line); api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x,
api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line); top_right_y, 1, perspective_line);
api->line(api, which, canvas, last, bottom_left_x, bottom_left_y, bottom_right_x, bottom_right_y, 1, api->line(api, which, canvas, last, top_left_x, top_left_y,
perspective_line); bottom_left_x, bottom_left_y, 1, perspective_line);
api->line(api, which, canvas, last, bottom_right_x, bottom_right_y, top_right_x, top_right_y, 1, api->line(api, which, canvas, last, bottom_left_x, bottom_left_y,
perspective_line); bottom_right_x, bottom_right_y, 1, perspective_line);
api->line(api, which, canvas, last, bottom_right_x, bottom_right_y,
top_right_x, top_right_y, 1, perspective_line);
api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w,
255);
} }
break; break;
case TOOL_ZOOM: case TOOL_ZOOM:
@ -309,7 +331,9 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
update_rect->w = canvas->w; update_rect->w = canvas->w;
update_rect->h = canvas->h; update_rect->h = canvas->h;
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, perspective_r, perspective_g,
perspective_b));
} }
new_h = max(1, old_h + click_y - y); new_h = max(1, old_h + click_y - y);
@ -348,7 +372,8 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
switch (which) switch (which)
{ {
@ -445,7 +470,8 @@ void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release: // Affect the canvas on release:
void perspective_release(magic_api * api, int which, void perspective_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect)
{ {
if (which == TOOL_PANELS) if (which == TOOL_PANELS)
return; return;
@ -455,7 +481,9 @@ void perspective_release(magic_api * api, int which,
update_rect->h = canvas->h; update_rect->h = canvas->h;
if (which == TOOL_ZOOM || which == TOOL_PERSPECTIVE) if (which == TOOL_ZOOM || which == TOOL_PERSPECTIVE)
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, perspective_r, perspective_g,
perspective_b));
if (which == TOOL_PERSPECTIVE) if (which == TOOL_PERSPECTIVE)
{ {
@ -515,16 +543,25 @@ void perspective_release(magic_api * api, int which,
{ {
if (dx1 + x >= 0 && dx1 + x < canvas->w) if (dx1 + x >= 0 && dx1 + x < canvas->w)
{ {
SDL_GetRGB(api->getpixel(scaled_surf, x, y), scaled_surf->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(scaled_surf, x, y),
SDL_GetRGB(api->getpixel(canvas, dx1 + x, dy1 + y), canvas->format, &r2, &g2, &b2); scaled_surf->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(canvas, dx1 + x, dy1 + y),
canvas->format, &r2, &g2, &b2);
pct = (float) ((float) h / ((float) h2 - (float) h1)); pct = (float) ((float) h / ((float) h2 - (float) h1));
// if (new_h > canvas->h) // if (new_h > canvas->h)
// pct = 1.0 - pct; // pct = 1.0 - pct;
r = api->linear_to_sRGB((api->sRGB_to_linear(r1) * (1.0 - pct)) + (api->sRGB_to_linear(r2) * (pct))); r =
g = api->linear_to_sRGB((api->sRGB_to_linear(g1) * (1.0 - pct)) + (api->sRGB_to_linear(g2) * (pct))); api->linear_to_sRGB((api->sRGB_to_linear(r1) * (1.0 - pct)) +
b = api->linear_to_sRGB((api->sRGB_to_linear(b1) * (1.0 - pct)) + (api->sRGB_to_linear(b2) * (pct))); (api->sRGB_to_linear(r2) * (pct)));
g =
api->linear_to_sRGB((api->sRGB_to_linear(g1) * (1.0 - pct)) +
(api->sRGB_to_linear(g2) * (pct)));
b =
api->linear_to_sRGB((api->sRGB_to_linear(b1) * (1.0 - pct)) +
(api->sRGB_to_linear(b2) * (pct)));
api->putpixel(canvas, dx1 + x, dy1 + y, SDL_MapRGB(canvas->format, r, g, b)); api->putpixel(canvas, dx1 + x, dy1 + y,
SDL_MapRGB(canvas->format, r, g, b));
} }
} }
} }
@ -546,7 +583,9 @@ void perspective_release(magic_api * api, int which,
update_rect->h = canvas->h; update_rect->h = canvas->h;
if (which == TOOL_ZOOM) if (which == TOOL_ZOOM)
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, perspective_r, perspective_g,
perspective_b));
if (new_h < canvas->h) if (new_h < canvas->h)
@ -591,7 +630,9 @@ void perspective_release(magic_api * api, int which,
aux_w, aux_w,
aux_h, aux_h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, 0); canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, 0);
SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL); SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL);
scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0); scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0);
@ -608,8 +649,10 @@ void perspective_release(magic_api * api, int which,
} }
void perspective_preview(magic_api * api, int which, void perspective_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect, float step) SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect, float step)
{ {
float i, j; float i, j;
float ax, ay, bx, by, dx, dy; float ax, ay, bx, by, dx, dy;
@ -622,9 +665,12 @@ void perspective_preview(magic_api * api, int which,
update_rect->h = canvas->h; update_rect->h = canvas->h;
if (which == TOOL_ZOOM) if (which == TOOL_ZOOM)
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, perspective_r, perspective_g,
perspective_b));
else if (which == TOOL_TILEZOOM || which == TOOL_RUSH) else if (which == TOOL_TILEZOOM || which == TOOL_RUSH)
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, 128, 128, 128)); SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, 128, 128, 128));
ox_distance = otop_right_x - otop_left_x; ox_distance = otop_right_x - otop_left_x;
oy_distance = obottom_left_y - otop_left_y; oy_distance = obottom_left_y - otop_left_y;
@ -657,7 +703,9 @@ void perspective_preview(magic_api * api, int which,
dx = (float) (bx - ax) / canvas->h * j; dx = (float) (bx - ax) / canvas->h * j;
dy = (float) (by - ay) / canvas->h * j; dy = (float) (by - ay) / canvas->h * j;
api->putpixel(canvas, ax + dx - center_ofset_x, ay + dy - center_ofset_y, api->getpixel(canvas_back, i, j)); api->putpixel(canvas, ax + dx - center_ofset_x,
ay + dy - center_ofset_y, api->getpixel(canvas_back, i,
j));
} }
} }
@ -706,7 +754,8 @@ void perspective_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void perspective_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void perspective_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
perspective_r = r; perspective_r = r;
perspective_g = g; perspective_g = g;
@ -721,8 +770,9 @@ int perspective_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which)
return 1; return 1;
} }
void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas) int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{ {
Uint32 amask; Uint32 amask;
@ -732,25 +782,32 @@ void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
top_left_x = otop_left_x = bottom_left_x = obottom_left_x = canvas->w / 4; top_left_x = otop_left_x = bottom_left_x = obottom_left_x = canvas->w / 4;
top_left_y = otop_left_y = top_right_y = otop_right_y = canvas->h / 4; top_left_y = otop_left_y = top_right_y = otop_right_y = canvas->h / 4;
top_right_x = otop_right_x = bottom_right_x = obottom_right_x = canvas->w - otop_left_x; top_right_x = otop_right_x = bottom_right_x = obottom_right_x =
canvas->w - otop_left_x;
bottom_left_y = obottom_left_y = bottom_right_y = obottom_right_y = canvas->h - otop_left_y; bottom_left_y = obottom_left_y = bottom_right_y = obottom_right_y =
canvas->h - otop_left_y;
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0); black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0); white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask); amask =
~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
SDL_BlitSurface(canvas, NULL, canvas_back, NULL); SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
} }
void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
SDL_FreeSurface(canvas_back); SDL_FreeSurface(canvas_back);
@ -758,14 +815,18 @@ void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
int perspective_modes(magic_api * api ATTRIBUTE_UNUSED, int which) int perspective_modes(magic_api * api ATTRIBUTE_UNUSED, int which)
{ {
if (which == TOOL_PANELS) { if (which == TOOL_PANELS)
{
return (MODE_FULLSCREEN); return (MODE_FULLSCREEN);
} else { }
else
{
return (MODE_PAINT_WITH_PREVIEW); return (MODE_PAINT_WITH_PREVIEW);
} }
} }
void perspective_line(void *ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, void perspective_line(void *ptr_to_api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr_to_api; magic_api *api = (magic_api *) ptr_to_api;

View file

@ -58,15 +58,19 @@ char *pixels_get_name(magic_api * api, int which);
int pixels_get_group(magic_api * api, int which); int pixels_get_group(magic_api * api, int which);
char *pixels_get_description(magic_api * api, int which, int mode); char *pixels_get_description(magic_api * api, int which, int mode);
void pixels_drag(magic_api * api, int which, SDL_Surface * canvas, void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void pixels_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void pixels_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void pixels_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void pixels_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void pixels_shutdown(magic_api * api); void pixels_shutdown(magic_api * api);
void pixels_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void pixels_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int pixels_requires_colors(magic_api * api, int which); int pixels_requires_colors(magic_api * api, int which);
void pixels_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void pixels_switchin(magic_api * api, int which, int mode,
void pixels_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void pixels_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int pixels_modes(magic_api * api, int which); int pixels_modes(magic_api * api, int which);
// No setup required: // No setup required:
@ -74,7 +78,8 @@ int pixels_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/pixels.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/pixels.ogg",
api->data_directory);
pixel_snd = Mix_LoadWAV(fname); pixel_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -96,25 +101,30 @@ SDL_Surface *pixels_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/pixels.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/pixels.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *pixels_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *pixels_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Pixels"))); return (strdup(gettext_noop("Pixels")));
} }
// Return our group (both the same): // Return our group (both the same):
int pixels_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int pixels_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag to draw large pixels."))); return (strdup(gettext_noop("Click and drag to draw large pixels.")));
@ -123,7 +133,9 @@ char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBU
// Do the effect: // Do the effect:
static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
SDL_Rect dest; SDL_Rect dest;
int pixel_size; int pixel_size;
@ -135,12 +147,14 @@ static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SD
dest.w = pixel_size; dest.w = pixel_size;
dest.h = pixel_size; dest.h = pixel_size;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, pixels_r, pixels_g, pixels_b)); SDL_FillRect(canvas, &dest,
SDL_MapRGB(canvas->format, pixels_r, pixels_g, pixels_b));
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void pixels_drag(magic_api * api, int which, SDL_Surface * canvas, void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_pixels); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_pixels);
@ -169,14 +183,17 @@ void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void pixels_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void pixels_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
pixels_drag(api, which, canvas, last, x, y, x, y, update_rect); pixels_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void pixels_release(magic_api * api, int which ATTRIBUTE_UNUSED, void pixels_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
api->stopsound(); api->stopsound();
} }
@ -189,7 +206,8 @@ void pixels_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
pixels_r = r; pixels_r = r;
pixels_g = g; pixels_g = g;
@ -197,18 +215,21 @@ void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8
} }
// Use colors: // Use colors:
int pixels_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int pixels_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void pixels_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void pixels_switchin(magic_api * api ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void pixels_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void pixels_switchout(magic_api * api ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -57,19 +57,25 @@ char *puzzle_get_name(magic_api * api, int which);
int puzzle_get_group(magic_api * api, int which); int puzzle_get_group(magic_api * api, int which);
char *puzzle_get_description(magic_api * api, int which, int mode); char *puzzle_get_description(magic_api * api, int which, int mode);
void puzzle_release(magic_api * api, int which, void puzzle_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void puzzle_shutdown(magic_api * api); void puzzle_shutdown(magic_api * api);
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int puzzle_requires_colors(magic_api * api, int which); int puzzle_requires_colors(magic_api * api, int which);
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void puzzle_switchin(magic_api * api, int which, int mode,
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void puzzle_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int puzzle_modes(magic_api * api, int which); int puzzle_modes(magic_api * api, int which);
static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas, void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void puzzle_click(magic_api * api, int which, int mode, void puzzle_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
int gcd(int a, int b); int gcd(int a, int b);
Uint32 puzzle_api_version(void) Uint32 puzzle_api_version(void)
@ -81,7 +87,8 @@ int puzzle_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/puzzle.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/puzzle.wav",
api->data_directory);
puzzle_snd = Mix_LoadWAV(fname); puzzle_snd = Mix_LoadWAV(fname);
return 1; return 1;
@ -96,32 +103,41 @@ SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/puzzle.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/puzzle.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Puzzle"))); return (strdup(gettext_noop("Puzzle")));
} }
int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
return strdup(gettext_noop("Click the part of your picture where would you like a puzzle.")); return
strdup(gettext_noop
("Click the part of your picture where would you like a puzzle."));
return strdup(gettext_noop("Click to make a puzzle in fullscreen mode.")); return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
} }
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void puzzle_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -131,12 +147,14 @@ void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(puzzle_snd); Mix_FreeChunk(puzzle_snd);
} }
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
@ -148,18 +166,22 @@ int gcd(int a, int b) //greatest common divisor
return gcd(b, a % b); return gcd(b, a % b);
} }
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas) SDL_Surface * canvas)
{ {
puzzle_gcd = RATIO * gcd(canvas->w, canvas->h); puzzle_gcd = RATIO * gcd(canvas->w, canvas->h);
rects_w = (unsigned int) canvas->w / puzzle_gcd; rects_w = (unsigned int) canvas->w / puzzle_gcd;
rects_h = (unsigned int) canvas->h / puzzle_gcd; rects_h = (unsigned int) canvas->h / puzzle_gcd;
canvas_backup = canvas_backup =
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask,
canvas->format->Amask);
} }
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
SDL_FreeSurface(canvas_backup); SDL_FreeSurface(canvas_backup);
@ -172,7 +194,8 @@ int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
} }
static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED, static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
@ -231,15 +254,21 @@ static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
} }
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas, void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect) SDL_Rect * update_rect)
{ {
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - puzzle_gcd / 2); puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2,
y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x - 1.5 * puzzle_gcd / 2, y - puzzle_gcd / 2); puzzle_draw(api, which, canvas, last, x - 1.5 * puzzle_gcd / 2,
puzzle_draw(api, which, canvas, last, x + 0.5 * puzzle_gcd, y - puzzle_gcd / 2); y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - 1.5 * puzzle_gcd); puzzle_draw(api, which, canvas, last, x + 0.5 * puzzle_gcd,
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y + 0.5 * puzzle_gcd); y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2,
y - 1.5 * puzzle_gcd);
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2,
y + 0.5 * puzzle_gcd);
update_rect->x = 0; update_rect->x = 0;
update_rect->y = 0; update_rect->y = 0;
@ -248,7 +277,8 @@ void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect); puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }

View file

@ -53,25 +53,34 @@ int rails_get_group(magic_api * api, int which);
char *rails_get_description(magic_api * api, int which, int mode); char *rails_get_description(magic_api * api, int which, int mode);
int rails_requires_colors(magic_api * api, int which); int rails_requires_colors(magic_api * api, int which);
void rails_release(magic_api * api, int which, void rails_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
void rails_shutdown(magic_api * api); void rails_shutdown(magic_api * api);
void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void rails_switchin(magic_api * api, int which, int mode,
void rails_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void rails_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
inline unsigned int rails_get_segment(int x, int y); inline unsigned int rails_get_segment(int x, int y);
#define POINT_TYPE typeof(((SDL_Rect *)NULL)->x) #define POINT_TYPE typeof(((SDL_Rect *)NULL)->x)
inline void rails_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y); inline void rails_extract_coords_from_segment(unsigned int segment,
POINT_TYPE * x, POINT_TYPE * y);
static void rails_flip(void *ptr, SDL_Surface * dest, SDL_Surface * src); static void rails_flip(void *ptr, SDL_Surface * dest, SDL_Surface * src);
static void rails_flip_flop(void *ptr, SDL_Surface * dest, SDL_Surface * src); static void rails_flip_flop(void *ptr, SDL_Surface * dest, SDL_Surface * src);
static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, unsigned int direction); static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src,
void rails_click(magic_api * api, int which, int mode, unsigned int direction);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void rails_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
static Uint8 rails_select_image(Uint16 segment); static Uint8 rails_select_image(Uint16 segment);
static void rails_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void rails_draw(void *ptr, int which, SDL_Surface * canvas,
int x, int y, unsigned int segment); SDL_Surface * last, int x, int y,
unsigned int segment);
static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void rails_drag(magic_api * api, int which, SDL_Surface * canvas, void rails_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Uint32 rails_api_version(void) Uint32 rails_api_version(void)
{ {
@ -83,7 +92,8 @@ int rails_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
return (MODE_PAINT); return (MODE_PAINT);
} }
void rails_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void rails_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
@ -98,10 +108,14 @@ int rails_init(magic_api * api)
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
rails_images[i] = (char *) malloc(sizeof(char) * 1024); rails_images[i] = (char *) malloc(sizeof(char) * 1024);
snprintf(rails_images[0], 1024 * sizeof(char), "%simages/magic/rails_one.png", api->data_directory); snprintf(rails_images[0], 1024 * sizeof(char),
snprintf(rails_images[1], 1024 * sizeof(char), "%simages/magic/rails_three.png", api->data_directory); "%simages/magic/rails_one.png", api->data_directory);
snprintf(rails_images[2], 1024 * sizeof(char), "%simages/magic/rails_four.png", api->data_directory); snprintf(rails_images[1], 1024 * sizeof(char),
snprintf(rails_images[3], 1024 * sizeof(char), "%simages/magic/rails_corner.png", api->data_directory); "%simages/magic/rails_three.png", api->data_directory);
snprintf(rails_images[2], 1024 * sizeof(char),
"%simages/magic/rails_four.png", api->data_directory);
snprintf(rails_images[3], 1024 * sizeof(char),
"%simages/magic/rails_corner.png", api->data_directory);
rails_one = IMG_Load(rails_images[0]); rails_one = IMG_Load(rails_images[0]);
rails_three = IMG_Load(rails_images[1]); rails_three = IMG_Load(rails_images[1]);
@ -111,7 +125,8 @@ int rails_init(magic_api * api)
img_w = rails_one->w; img_w = rails_one->w;
img_h = rails_one->h; img_h = rails_one->h;
snprintf(fname, sizeof(fname), "%ssounds/magic/rails.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/rails.wav",
api->data_directory);
rails_snd = Mix_LoadWAV(fname); rails_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -126,34 +141,45 @@ SDL_Surface *rails_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/rails.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/rails.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *rails_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *rails_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Rails")); return strdup(gettext_noop("Rails"));
} }
int rails_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int rails_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
char *rails_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *rails_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Click and drag to draw train track rails on your picture.")); return
strdup(gettext_noop
("Click and drag to draw train track rails on your picture."));
} }
int rails_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int rails_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void rails_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void rails_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -176,23 +202,28 @@ void rails_shutdown(magic_api * api ATTRIBUTE_UNUSED)
free(rails_status_of_segments); free(rails_status_of_segments);
} }
void rails_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void rails_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas) SDL_Surface * canvas)
{ {
//we've to compute the quantity of segments in each direction //we've to compute the quantity of segments in each direction
canvas_backup = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas_backup =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask,
canvas->format->Amask); canvas->format->Amask);
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL); SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
rails_segments_x = rails_math_ceil(canvas->w, img_w); rails_segments_x = rails_math_ceil(canvas->w, img_w);
rails_segments_y = rails_math_ceil(canvas->h, img_h); rails_segments_y = rails_math_ceil(canvas->h, img_h);
//status_of_segments[0] will not be used, we write in rails_status_of_segments[1 to segments_x*segments_y] //status_of_segments[0] will not be used, we write in rails_status_of_segments[1 to segments_x*segments_y]
rails_status_of_segments = (Uint8 *) calloc(rails_segments_x * rails_segments_y + 1, sizeof(Uint8)); rails_status_of_segments =
(Uint8 *) calloc(rails_segments_x * rails_segments_y + 1, sizeof(Uint8));
} }
void rails_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void rails_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
if (rails_status_of_segments != NULL) if (rails_status_of_segments != NULL)
@ -229,7 +260,8 @@ inline unsigned int rails_get_segment(int x, int y)
} }
inline void rails_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y) inline void rails_extract_coords_from_segment(unsigned int segment,
POINT_TYPE * x, POINT_TYPE * y)
{ //extracts the coords of the beginning and the segment { //extracts the coords of the beginning and the segment
*x = ((segment % rails_segments_x) - 1) * img_w; //useful to set update_rect as small as possible *x = ((segment % rails_segments_x) - 1) * img_w; //useful to set update_rect as small as possible
*y = (int) (segment / rails_segments_x) * img_h; *y = (int) (segment / rails_segments_x) * img_h;
@ -255,7 +287,8 @@ static void rails_flip_flop(void *ptr, SDL_Surface * dest, SDL_Surface * src)
api->putpixel(dest, x, y, api->getpixel(src, y, x)); api->putpixel(dest, x, y, api->getpixel(src, y, x));
} }
static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, unsigned int direction) static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src,
unsigned int direction)
//src and dest must have same size //src and dest must have same size
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -277,7 +310,8 @@ static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, unsig
} }
void rails_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void rails_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect)
{ {
rails_segment_modified_last = 0; rails_segment_modified_last = 0;
rails_drag(api, which, canvas, snapshot, x, y, x, y, update_rect); rails_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
@ -288,7 +322,8 @@ static Uint8 rails_select_image(Uint16 segment)
int take_up, take_down; int take_up, take_down;
int val_up, val_down, val_left, val_right; int val_up, val_down, val_left, val_right;
int from_top = 0, from_bottom = 0, from_left = 0, from_right = 0; int from_top = 0, from_bottom = 0, from_left = 0, from_right = 0;
int from_top_right = 0, from_top_left = 0, from_bottom_right = 0, from_bottom_left = 0; int from_top_right = 0, from_top_left = 0, from_bottom_right =
0, from_bottom_left = 0;
int TOP = 0, BOTTOM = 0, LEFT = 0, RIGHT = 0; int TOP = 0, BOTTOM = 0, LEFT = 0, RIGHT = 0;
//Checking from were we come... //Checking from were we come...
@ -400,8 +435,10 @@ static Uint8 rails_select_image(Uint16 segment)
} }
static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED SDL_Surface * canvas, static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y ATTRIBUTE_UNUSED, unsigned int segment) ATTRIBUTE_UNUSED SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x,
int y ATTRIBUTE_UNUSED, unsigned int segment)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
SDL_Surface *result, *temp; SDL_Surface *result, *temp;
@ -412,7 +449,8 @@ static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED S
if (segment > rails_segments_x * rails_segments_y) if (segment > rails_segments_x * rails_segments_y)
return; return;
//modification_rect.x and modification_rect.y are set by function //modification_rect.x and modification_rect.y are set by function
rails_extract_coords_from_segment(segment, &modification_rect.x, &modification_rect.y); rails_extract_coords_from_segment(segment, &modification_rect.x,
&modification_rect.y);
modification_rect.h = img_w; modification_rect.h = img_w;
modification_rect.w = img_h; modification_rect.w = img_h;
@ -424,13 +462,17 @@ static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED S
rails_status_of_segments[segment] = image; //and write it to global table rails_status_of_segments[segment] = image; //and write it to global table
result = SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, rails_one->format->BitsPerPixel, result =
rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
rails_one->format->Amask); rails_one->format->BitsPerPixel,
rails_one->format->Rmask, rails_one->format->Gmask,
rails_one->format->Bmask, rails_one->format->Amask);
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, rails_one->format->BitsPerPixel, temp =
rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
rails_one->format->Amask); rails_one->format->BitsPerPixel,
rails_one->format->Rmask, rails_one->format->Gmask,
rails_one->format->Bmask, rails_one->format->Amask);
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
@ -502,7 +544,8 @@ static void rails_draw(void *ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED S
api->playsound(rails_snd, (x * 255) / canvas->w, 255); api->playsound(rails_snd, (x * 255) / canvas->w, 255);
} }
static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
rails_segment_modified = rails_get_segment(x, y); rails_segment_modified = rails_get_segment(x, y);
@ -511,15 +554,18 @@ static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_S
return; return;
if (rails_segment_modified > 0) if (rails_segment_modified > 0)
{ {
rails_draw((void *)ptr, which, canvas, last, x, y, rails_segment_modified); rails_draw((void *) ptr, which, canvas, last, x, y,
rails_segment_modified);
} }
if (rails_segment_modified_last > 0) if (rails_segment_modified_last > 0)
rails_draw((void *)ptr, which, canvas, last, x, y, rails_segment_modified_last); rails_draw((void *) ptr, which, canvas, last, x, y,
rails_segment_modified_last);
if (rails_segment_to_add > 0) if (rails_segment_to_add > 0)
{ {
rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_to_add); rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_to_add);
rails_draw((void *)ptr, which, canvas, last, x, y, rails_segment_modified_last); rails_draw((void *) ptr, which, canvas, last, x, y,
rails_segment_modified_last);
rails_segment_to_add = 0; rails_segment_to_add = 0;
} }
if (rails_segment_modified > 0) if (rails_segment_modified > 0)
@ -527,15 +573,18 @@ static void rails_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_S
} }
void rails_drag(magic_api * api, int which, SDL_Surface * canvas, void rails_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h; int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h;
// avoiding to write out of the canvas // avoiding to write out of the canvas
if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w) && (oy < canvas->h) && ((signed)x > 0) && ((signed)y > 0) if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w)
&& (oy < canvas->h) && ((signed) x > 0) && ((signed) y > 0)
&& ((signed) ox > 0) && ((signed) oy > 0)) && ((signed) ox > 0) && ((signed) oy > 0))
{ {
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, img_w / 2, rails_draw_wrapper); api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, img_w / 2,
rails_draw_wrapper);
start_x = min(ox, x); start_x = min(ox, x);
end_x = max(ox, x); end_x = max(ox, x);

View file

@ -43,7 +43,8 @@
#define gettext_noop(String) String #define gettext_noop(String) String
#endif #endif
void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *); void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int,
SDL_Rect *);
static const int rain_SIZE = 30; static const int rain_SIZE = 30;
static const int rain_AMOUNT = 200; static const int rain_AMOUNT = 200;
@ -84,19 +85,24 @@ SDL_Surface *rain_get_icon(magic_api * api, int which);
char *rain_get_name(magic_api * api, int which); char *rain_get_name(magic_api * api, int which);
int rain_get_group(magic_api * api, int which); int rain_get_group(magic_api * api, int which);
char *rain_get_description(magic_api * api, int which, int mode); char *rain_get_description(magic_api * api, int which, int mode);
static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas,
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); SDL_Surface * last, int x, int y);
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void rain_drag(magic_api * api, int which, SDL_Surface * canvas, void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void rain_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void rain_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void rain_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void rain_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void rain_shutdown(magic_api * api); void rain_shutdown(magic_api * api);
void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int rain_requires_colors(magic_api * api, int which); int rain_requires_colors(magic_api * api, int which);
void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void rain_switchin(magic_api * api, int which, int mode,
void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void rain_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int rain_modes(magic_api * api, int which); int rain_modes(magic_api * api, int which);
Uint32 rain_api_version(void) Uint32 rain_api_version(void)
@ -123,7 +129,8 @@ int rain_init(magic_api * api)
//Load sounds //Load sounds
for (i = 0; i < rain_NUM_TOOLS; i++) for (i = 0; i < rain_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, rain_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
rain_snd_filenames[i]);
rain_snd_effect[i] = Mix_LoadWAV(fname); rain_snd_effect[i] = Mix_LoadWAV(fname);
} }
@ -140,7 +147,8 @@ SDL_Surface *rain_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, rain_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
rain_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -157,13 +165,15 @@ int rain_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
return (strdup(gettext_noop(rain_descs[which][mode - 1]))); return (strdup(gettext_noop(rain_descs[which][mode - 1])));
} }
// Do the effect: // Do the effect:
static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -180,15 +190,18 @@ static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * ca
//api->rgbtohsv(rain_r, rain_g, rain_b, &h, &s, &v); //api->rgbtohsv(rain_r, rain_g, rain_b, &h, &s, &v);
//api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b); //api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b);
SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b); SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b);
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, clamp(0, r - 50, 255), api->putpixel(canvas, xx, yy,
clamp(0, g - 50, 255), clamp(0, b + 200, 255))); SDL_MapRGB(canvas->format, clamp(0, r - 50, 255),
clamp(0, g - 50, 255), clamp(0, b + 200,
255)));
} }
} }
} }
} }
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void rain_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
SDL_Rect rect; SDL_Rect rect;
@ -196,13 +209,15 @@ static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface
if (rand() % 10 == 0) if (rand() % 10 == 0)
{ {
rain_click(api, which, MODE_PAINT, canvas, last, rain_click(api, which, MODE_PAINT, canvas, last,
x + (rand() % rain_SIZE * 2) - rain_SIZE, y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect); x + (rand() % rain_SIZE * 2) - rain_SIZE,
y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect);
} }
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void rain_drag(magic_api * api, int which, SDL_Surface * canvas, void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, rain_linecb); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, rain_linecb);
@ -229,7 +244,8 @@ void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void rain_click(magic_api * api, int which, int mode, void rain_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
@ -250,7 +266,8 @@ void rain_click(magic_api * api, int which, int mode,
for (i = 0; i < rain_AMOUNT; i++) for (i = 0; i < rain_AMOUNT; i++)
{ {
do_rain_drop(api, which, canvas, last, rand() % canvas->w, rand() % canvas->h); do_rain_drop(api, which, canvas, last, rand() % canvas->w,
rand() % canvas->h);
} }
update_rect->x = 0; update_rect->x = 0;
@ -263,9 +280,12 @@ void rain_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void rain_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void rain_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -285,24 +305,28 @@ void rain_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void rain_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void rain_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void rain_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void rain_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void rain_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -76,23 +76,29 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which);
char *rainbow_get_name(magic_api * api, int which); char *rainbow_get_name(magic_api * api, int which);
int rainbow_get_group(magic_api * api, int which); int rainbow_get_group(magic_api * api, int which);
char *rainbow_get_description(magic_api * api, int which, int mode); char *rainbow_get_description(magic_api * api, int which, int mode);
static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas, void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void rainbow_click(magic_api * api, int which, int mode, void rainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void rainbow_release(magic_api * api, int which, void rainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void rainbow_shutdown(magic_api * api); void rainbow_shutdown(magic_api * api);
void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int rainbow_requires_colors(magic_api * api, int which); int rainbow_requires_colors(magic_api * api, int which);
void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void rainbow_switchin(magic_api * api, int which, int mode,
void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void rainbow_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int rainbow_modes(magic_api * api, int which); int rainbow_modes(magic_api * api, int which);
Uint32 rainbow_api_version(void) Uint32 rainbow_api_version(void)
@ -109,7 +115,8 @@ int rainbow_init(magic_api * api)
rainbow_color = 0; rainbow_color = 0;
rainbow_mix = 0; rainbow_mix = 0;
snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav",
api->data_directory);
rainbow_snd = Mix_LoadWAV(fname); rainbow_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -126,29 +133,37 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
if (which == 0)
{ {
if (which == 0) {
return (strdup(gettext_noop("Rainbow"))); return (strdup(gettext_noop("Rainbow")));
} else { }
else
{
return (strdup(gettext_noop("Smooth Rainbow"))); return (strdup(gettext_noop("Smooth Rainbow")));
} }
} }
// Return our group: // Return our group:
int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PAINTING; return MAGIC_TYPE_PAINTING;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("You can draw in rainbow colors!"))); return (strdup(gettext_noop("You can draw in rainbow colors!")));
} }
@ -156,7 +171,8 @@ char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIB
// Do the effect: // Do the effect:
static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED, static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
@ -175,18 +191,23 @@ static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
// Affect the canvas on drag: // Affect the canvas on drag:
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas, void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
Uint8 r1, g1, b1, r2, g2, b2; Uint8 r1, g1, b1, r2, g2, b2;
int rc_tmp; int rc_tmp;
if (which == 1) { if (which == 1)
{
rainbow_mix += 1; rainbow_mix += 1;
if (rainbow_mix > MIX_MAX) { if (rainbow_mix > MIX_MAX)
{
rainbow_mix = 0; rainbow_mix = 0;
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS; rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
} }
} else { }
else
{
rainbow_mix = 0; rainbow_mix = 0;
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS; rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
} }
@ -201,11 +222,15 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
b2 = rainbow_hexes[rc_tmp][2]; b2 = rainbow_hexes[rc_tmp][2];
rainbow_rgb = SDL_MapRGB(canvas->format, rainbow_rgb = SDL_MapRGB(canvas->format,
((r1 * (MIX_MAX - rainbow_mix)) + (r2 * rainbow_mix)) / MIX_MAX, ((r1 * (MIX_MAX - rainbow_mix)) +
((g1 * (MIX_MAX - rainbow_mix)) + (g2 * rainbow_mix)) / MIX_MAX, (r2 * rainbow_mix)) / MIX_MAX,
((b1 * (MIX_MAX - rainbow_mix)) + (b2 * rainbow_mix)) / MIX_MAX); ((g1 * (MIX_MAX - rainbow_mix)) +
(g2 * rainbow_mix)) / MIX_MAX,
((b1 * (MIX_MAX - rainbow_mix)) +
(b2 * rainbow_mix)) / MIX_MAX);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
rainbow_linecb);
if (ox > x) if (ox > x)
{ {
@ -232,14 +257,18 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect); rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void rainbow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void rainbow_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -251,28 +280,33 @@ void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -24,12 +24,15 @@ Mix_Chunk *realrainbow_snd;
int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2; int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
SDL_Rect realrainbow_rect; SDL_Rect realrainbow_rect;
SDL_Surface *realrainbow_colors[2]; SDL_Surface *realrainbow_colors[2];
Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb, realrainbow_blenda; Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb,
realrainbow_blenda;
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas,
int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect); SDL_Surface * last, int x1, int y1, int x2, int y2,
static void realrainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); int fulldraw, SDL_Rect * update_rect);
static void realrainbow_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
Uint32 realrainbow_api_version(void); Uint32 realrainbow_api_version(void);
int realrainbow_init(magic_api * api); int realrainbow_init(magic_api * api);
int realrainbow_get_tool_count(magic_api * api); int realrainbow_get_tool_count(magic_api * api);
@ -42,13 +45,18 @@ int realrainbow_requires_colors(magic_api * api, int which);
void realrainbow_shutdown(magic_api * api); void realrainbow_shutdown(magic_api * api);
void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void realrainbow_click(magic_api * api, int which, int mode, void realrainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void realrainbow_drag(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void realrainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
void realrainbow_release(magic_api * api, int which, SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Rect * update_rect);
void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void realrainbow_release(magic_api * api, int which, SDL_Surface * canvas,
void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void realrainbow_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void realrainbow_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
Uint32 realrainbow_api_version(void) Uint32 realrainbow_api_version(void)
@ -60,17 +68,21 @@ int realrainbow_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-colors.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-colors.png",
api->data_directory);
realrainbow_colors[0] = IMG_Load(fname); realrainbow_colors[0] = IMG_Load(fname);
if (realrainbow_colors[0] == NULL) if (realrainbow_colors[0] == NULL)
return (0); return (0);
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-roygbiv-colors.png", api->data_directory); snprintf(fname, sizeof(fname),
"%simages/magic/realrainbow-roygbiv-colors.png",
api->data_directory);
realrainbow_colors[1] = IMG_Load(fname); realrainbow_colors[1] = IMG_Load(fname);
if (realrainbow_colors[1] == NULL) if (realrainbow_colors[1] == NULL)
return (0); return (0);
snprintf(fname, sizeof(fname), "%ssounds/magic/realrainbow.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/realrainbow.ogg",
api->data_directory);
realrainbow_snd = Mix_LoadWAV(fname); realrainbow_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -86,9 +98,11 @@ SDL_Surface *realrainbow_get_icon(magic_api * api, int which)
char fname[1024]; char fname[1024];
if (which == 0) if (which == 0)
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/realrainbow.png",
api->data_directory);
else else
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-roygbiv.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-roygbiv.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -101,12 +115,14 @@ char *realrainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
return (strdup(gettext_noop("ROYGBIV Rainbow"))); return (strdup(gettext_noop("ROYGBIV Rainbow")));
} }
int realrainbow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int realrainbow_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_ARTISTIC; return MAGIC_TYPE_ARTISTIC;
} }
char *realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, char *realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED) int mode ATTRIBUTE_UNUSED)
{ {
return (strdup return (strdup
@ -114,12 +130,14 @@ char *realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which AT
("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow."))); ("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow.")));
} }
int realrainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int realrainbow_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT_WITH_PREVIEW); return (MODE_PAINT_WITH_PREVIEW);
} }
int realrainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int realrainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (0); return (0);
} }
@ -134,14 +152,17 @@ void realrainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(realrainbow_snd); Mix_FreeChunk(realrainbow_snd);
} }
void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
realrainbow_x1 = x; realrainbow_x1 = x;
realrainbow_y1 = y; realrainbow_y1 = y;
@ -154,7 +175,8 @@ void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
void realrainbow_drag(magic_api * api, int which, void realrainbow_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
int y, SDL_Rect * update_rect)
{ {
int rx1, ry1, rx2, ry2; int rx1, ry1, rx2, ry2;
SDL_Rect rect; SDL_Rect rect;
@ -164,8 +186,8 @@ void realrainbow_drag(magic_api * api, int which,
SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect); SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0, realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1,
update_rect); realrainbow_x2, realrainbow_y2, 0, update_rect);
memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect)); memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect)); memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
@ -191,7 +213,8 @@ void realrainbow_drag(magic_api * api, int which,
} }
void realrainbow_release(magic_api * api, int which, void realrainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect)
{ {
int rx1, ry1, rx2, ry2; int rx1, ry1, rx2, ry2;
SDL_Rect rect; SDL_Rect rect;
@ -201,8 +224,8 @@ void realrainbow_release(magic_api * api, int which,
SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect); SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1, realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1,
update_rect); realrainbow_x2, realrainbow_y2, 1, update_rect);
memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect)); memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect)); memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
@ -229,19 +252,24 @@ void realrainbow_release(magic_api * api, int which,
api->playsound(realrainbow_snd, 128, 255); api->playsound(realrainbow_snd, 128, 255);
} }
void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2, void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas,
int y2, int fulldraw, SDL_Rect * update_rect) SDL_Surface * last, int x1, int y1, int x2, int y2,
int fulldraw, SDL_Rect * update_rect)
{ {
int lowx, lowy, hix, hiy, xm, ym, xc, yc, r, a1, atan2_a, atan2_b; int lowx, lowy, hix, hiy, xm, ym, xc, yc, r, a1, atan2_a, atan2_b;
int a, oa, ox, oy, nx, ny, step, thick, rr, done; int a, oa, ox, oy, nx, ny, step, thick, rr, done;
@ -333,16 +361,19 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
ny = (rr * sin(a * M_PI / 180.0)) + yc; ny = (rr * sin(a * M_PI / 180.0)) + yc;
colorindex = colorindex =
realrainbow_colors[which]->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick); realrainbow_colors[which]->h - 1 -
(((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
SDL_GetRGBA(api->getpixel(realrainbow_colors[which], 0, colorindex), SDL_GetRGBA(api->getpixel(realrainbow_colors[which], 0, colorindex),
realrainbow_colors[which]->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb, realrainbow_colors[which]->format, &realrainbow_blendr,
&realrainbow_blendg, &realrainbow_blendb,
&realrainbow_blenda); &realrainbow_blenda);
if (!fulldraw) if (!fulldraw)
realrainbow_blenda = 255; realrainbow_blenda = 255;
api->line((void *)api, 0, canvas, last, ox, oy, nx, ny, 1, realrainbow_linecb); api->line((void *) api, 0, canvas, last, ox, oy, nx, ny, 1,
realrainbow_linecb);
} }
oa = a; oa = a;
@ -361,7 +392,8 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
} }
static void realrainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED, static void realrainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y) SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
Uint8 origr, origg, origb; Uint8 origr, origg, origb;
@ -369,9 +401,15 @@ static void realrainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_GetRGB(api->getpixel(last, x, y), last->format, &origr, &origg, &origb); SDL_GetRGB(api->getpixel(last, x, y), last->format, &origr, &origg, &origb);
newr = ((realrainbow_blendr * realrainbow_blenda) / 255) + ((origr * (255 - realrainbow_blenda)) / 255); newr =
newg = ((realrainbow_blendg * realrainbow_blenda) / 255) + ((origg * (255 - realrainbow_blenda)) / 255); ((realrainbow_blendr * realrainbow_blenda) / 255) +
newb = ((realrainbow_blendb * realrainbow_blenda) / 255) + ((origb * (255 - realrainbow_blenda)) / 255); ((origr * (255 - realrainbow_blenda)) / 255);
newg =
((realrainbow_blendg * realrainbow_blenda) / 255) +
((origg * (255 - realrainbow_blenda)) / 255);
newb =
((realrainbow_blendb * realrainbow_blenda) / 255) +
((origb * (255 - realrainbow_blenda)) / 255);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, newr, newg, newb)); api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, newr, newg, newb));
} }

View file

@ -60,18 +60,23 @@ char *reflection_get_name(magic_api * api, int which);
int reflection_get_group(magic_api * api, int which); int reflection_get_group(magic_api * api, int which);
char *reflection_get_description(magic_api * api, int which, int mode); char *reflection_get_description(magic_api * api, int which, int mode);
void reflection_drag(magic_api * api, int which, SDL_Surface * canvas, void reflection_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void do_reflection(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect);
SDL_Surface * last, int x, int y, SDL_Rect * update_rect, int show_origin); void do_reflection(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect, int show_origin);
void reflection_click(magic_api * api, int which, int mode, void reflection_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void reflection_release(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void reflection_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void reflection_shutdown(magic_api * api); void reflection_shutdown(magic_api * api);
void reflection_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void reflection_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int reflection_requires_colors(magic_api * api, int which); int reflection_requires_colors(magic_api * api, int which);
void reflection_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void reflection_switchin(magic_api * api, int which, int mode,
void reflection_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void reflection_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int reflection_modes(magic_api * api, int which); int reflection_modes(magic_api * api, int which);
@ -80,7 +85,8 @@ int reflection_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/reflection.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/reflection.ogg",
api->data_directory);
reflection_snd = Mix_LoadWAV(fname); reflection_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -105,30 +111,38 @@ SDL_Surface *reflection_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *reflection_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *reflection_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Reflection"))); return (strdup(gettext_noop("Reflection")));
} }
int reflection_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int reflection_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_WARPS; return MAGIC_TYPE_PICTURE_WARPS;
} }
char *reflection_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *reflection_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag the mouse around to add a reflection to your picture."))); return (strdup
(gettext_noop
("Click and drag the mouse around to add a reflection to your picture.")));
} }
void reflection_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, void reflection_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Surface * canvas, SDL_Surface * last,
SDL_Rect * update_rect) int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
int y, SDL_Rect * update_rect)
{ {
do_reflection(api, canvas, last, x, y, update_rect, 1); do_reflection(api, canvas, last, x, y, update_rect, 1);
} }
void do_reflection(magic_api * api, SDL_Surface * canvas, void do_reflection(magic_api * api, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect, int show_origin) SDL_Surface * last, int x, int y, SDL_Rect * update_rect,
int show_origin)
{ {
float scale; float scale;
int xx, yy; int xx, yy;
@ -319,20 +333,24 @@ void do_reflection(magic_api * api, SDL_Surface * canvas,
} }
else else
{ {
for (yy = reflection_y1 - REFLECTION_XOR_SIZE; yy < reflection_y1 + REFLECTION_XOR_SIZE; yy++) for (yy = reflection_y1 - REFLECTION_XOR_SIZE;
yy < reflection_y1 + REFLECTION_XOR_SIZE; yy++)
{ {
if (show_origin) if (show_origin)
api->xorpixel(canvas, reflection_x1, yy); api->xorpixel(canvas, reflection_x1, yy);
else else
api->putpixel(canvas, reflection_x1, yy, api->getpixel(last, reflection_x1, yy)); api->putpixel(canvas, reflection_x1, yy,
api->getpixel(last, reflection_x1, yy));
} }
for (xx = reflection_x1 - REFLECTION_XOR_SIZE; xx < reflection_x1 + REFLECTION_XOR_SIZE; xx++) for (xx = reflection_x1 - REFLECTION_XOR_SIZE;
xx < reflection_x1 + REFLECTION_XOR_SIZE; xx++)
{ {
if (show_origin) if (show_origin)
api->xorpixel(canvas, xx, reflection_y1); api->xorpixel(canvas, xx, reflection_y1);
else else
api->putpixel(canvas, xx, reflection_y1, api->getpixel(last, xx, reflection_y1)); api->putpixel(canvas, xx, reflection_y1,
api->getpixel(last, xx, reflection_y1));
} }
update_rect->x -= REFLECTION_XOR_SIZE; update_rect->x -= REFLECTION_XOR_SIZE;
@ -341,11 +359,13 @@ void do_reflection(magic_api * api, SDL_Surface * canvas,
update_rect->h += (REFLECTION_XOR_SIZE * 2); update_rect->h += (REFLECTION_XOR_SIZE * 2);
} }
api->playsound(reflection_snd, (x * 255) / canvas->w, (y * 255) / canvas->h); api->playsound(reflection_snd, (x * 255) / canvas->w,
(y * 255) / canvas->h);
} }
void reflection_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void reflection_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (x <= 0) if (x <= 0)
x = 1; x = 1;
@ -377,29 +397,35 @@ void reflection_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(reflection_snd); Mix_FreeChunk(reflection_snd);
} }
void reflection_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void reflection_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
int reflection_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int reflection_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void reflection_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void reflection_switchin(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas) int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{ {
reflection_x1 = canvas->w / 2; reflection_x1 = canvas->w / 2;
reflection_y1 = canvas->h / 2; reflection_y1 = canvas->h / 2;
} }
void reflection_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void reflection_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int reflection_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int reflection_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MODE_PAINT; return MODE_PAINT;
} }

View file

@ -49,17 +49,22 @@ char *ripples_get_name(magic_api * api, int which);
int ripples_get_group(magic_api * api, int which); int ripples_get_group(magic_api * api, int which);
char *ripples_get_description(magic_api * api, int which, int mode); char *ripples_get_description(magic_api * api, int which, int mode);
void ripples_drag(magic_api * api, int which, SDL_Surface * canvas, void ripples_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
static void ripples_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); SDL_Rect * update_rect);
void ripples_click(magic_api * api, int which, int mode, static void ripples_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int x, int y);
void ripples_release(magic_api * api, int which, void ripples_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void ripples_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void ripples_shutdown(magic_api * api); void ripples_shutdown(magic_api * api);
void ripples_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void ripples_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int ripples_requires_colors(magic_api * api, int which); int ripples_requires_colors(magic_api * api, int which);
void ripples_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void ripples_switchin(magic_api * api, int which, int mode,
void ripples_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void ripples_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int ripples_modes(magic_api * api, int which); int ripples_modes(magic_api * api, int which);
Uint32 ripples_api_version(void) Uint32 ripples_api_version(void)
@ -75,7 +80,8 @@ int ripples_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/ripples.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/ripples.ogg",
api->data_directory);
ripples_snd = Mix_LoadWAV(fname); ripples_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -92,38 +98,49 @@ SDL_Surface *ripples_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/ripples.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/ripples.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *ripples_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *ripples_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Ripples"))); return (strdup(gettext_noop("Ripples")));
} }
// Return our groups: // Return our groups:
int ripples_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int ripples_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *ripples_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *ripples_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click to make ripples appear over your picture."))); return (strdup
(gettext_noop("Click to make ripples appear over your picture.")));
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void ripples_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, void ripples_drag(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
static void ripples_linecb(void *ptr, int which ATTRIBUTE_UNUSED, static void ripples_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y) SDL_Surface * canvas, SDL_Surface * last, int x,
int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
Uint8 r, g, b; Uint8 r, g, b;
@ -141,7 +158,8 @@ static void ripples_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
// Affect the canvas on click: // Affect the canvas on click:
void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
float radius; float radius;
float fli; float fli;
@ -163,7 +181,8 @@ void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1); ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1);
api->line((void *)api, which, canvas, last, ox, oy, nx, ny, 1, ripples_linecb); api->line((void *) api, which, canvas, last, ox, oy, nx, ny, 1,
ripples_linecb);
ox = nx; ox = nx;
oy = ny; oy = ny;
@ -179,9 +198,12 @@ void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
} }
// Affect the canvas on release: // Affect the canvas on release:
void ripples_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void ripples_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -193,28 +215,33 @@ void ripples_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void ripples_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void ripples_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int ripples_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int ripples_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void ripples_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void ripples_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void ripples_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void ripples_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int ripples_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int ripples_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_ONECLICK); return (MODE_ONECLICK);
} }

View file

@ -60,18 +60,25 @@ int rosette_get_group(magic_api * api, int which);
char *rosette_get_description(magic_api * api, int which, int mode); char *rosette_get_description(magic_api * api, int which, int mode);
int rosette_requires_colors(magic_api * api, int which); int rosette_requires_colors(magic_api * api, int which);
void rosette_release(magic_api * api, int which, void rosette_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
void rosette_shutdown(magic_api * api); void rosette_shutdown(magic_api * api);
void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void rosette_draw(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas, void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void rosette_click(magic_api * api, int which, int mode, void rosette_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void rosette_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Rect * update_rect);
void rosette_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void rosette_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void rosette_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int rosette_modes(magic_api * api, int which); int rosette_modes(magic_api * api, int which);
void rosette_circle(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void rosette_circle(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
Uint32 rosette_api_version(void) Uint32 rosette_api_version(void)
{ {
@ -89,7 +96,8 @@ int rosette_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/picasso.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/picasso.ogg",
api->data_directory);
rosette_snd = Mix_LoadWAV(fname); rosette_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -105,9 +113,11 @@ SDL_Surface *rosette_get_icon(magic_api * api, int which)
char fname[1024]; char fname[1024];
if (!which) if (!which)
snprintf(fname, sizeof(fname), "%simages/magic/rosette.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/rosette.png",
api->data_directory);
else else
snprintf(fname, sizeof(fname), "%simages/magic/picasso.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/picasso.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -120,12 +130,14 @@ char *rosette_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
return strdup(gettext_noop("Picasso")); return strdup(gettext_noop("Picasso"));
} }
int rosette_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int rosette_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PATTERN_PAINTING; return MAGIC_TYPE_PATTERN_PAINTING;
} }
char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{ {
if (!which) if (!which)
return strdup(gettext_noop("Click and start drawing your rosette.")); //just k'scope with 3 bits? return strdup(gettext_noop("Click and start drawing your rosette.")); //just k'scope with 3 bits?
@ -133,14 +145,18 @@ char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int m
return strdup(gettext_noop("You can draw just like Picasso!")); //what is this actually doing? return strdup(gettext_noop("You can draw just like Picasso!")); //what is this actually doing?
} }
int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void rosette_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void rosette_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -152,7 +168,8 @@ void rosette_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Interactivity functions // Interactivity functions
void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED, void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -161,11 +178,14 @@ void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED,
for (yy = y - ROSETTE_R; yy < y + ROSETTE_R; yy++) for (yy = y - ROSETTE_R; yy < y + ROSETTE_R; yy++)
for (xx = x - ROSETTE_R; xx < x + ROSETTE_R; xx++) for (xx = x - ROSETTE_R; xx < x + ROSETTE_R; xx++)
if (api->in_circle(xx - x, yy - y, ROSETTE_R / 2)) if (api->in_circle(xx - x, yy - y, ROSETTE_R / 2))
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, rosette_colors.r, rosette_colors.g, rosette_colors.b)); api->putpixel(canvas, xx, yy,
SDL_MapRGB(canvas->format, rosette_colors.r,
rosette_colors.g, rosette_colors.b));
} }
void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y) void rosette_draw(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -215,9 +235,11 @@ void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snap
} }
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas, void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 1, rosette_draw); api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
rosette_draw);
api->playsound(rosette_snd, (x * 255) / canvas->w, 255); api->playsound(rosette_snd, (x * 255) / canvas->w, 255);
update_rect->x = update_rect->y = 0; update_rect->x = update_rect->y = 0;
@ -226,25 +248,29 @@ void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
void rosette_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void rosette_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
rosette_drag(api, which, canvas, last, x, y, x, y, update_rect); rosette_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
xmid = canvas->w / 2; xmid = canvas->w / 2;
ymid = canvas->h / 2; ymid = canvas->h / 2;
} }
void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int rosette_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int rosette_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -79,12 +79,15 @@ const char *sharpen_names[sharpen_NUM_TOOLS] = {
}; };
const char *sharpen_descs[sharpen_NUM_TOOLS][2] = { const char *sharpen_descs[sharpen_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse to trace edges in parts of your picture."), {gettext_noop
("Click and drag the mouse to trace edges in parts of your picture."),
gettext_noop("Click to trace edges in your entire picture."),}, gettext_noop("Click to trace edges in your entire picture."),},
{gettext_noop("Click and drag the mouse to sharpen parts of your picture."), {gettext_noop("Click and drag the mouse to sharpen parts of your picture."),
gettext_noop("Click to sharpen the entire picture."),}, gettext_noop("Click to sharpen the entire picture."),},
{gettext_noop("Click and drag the mouse to create a black and white silhouette."), {gettext_noop
gettext_noop("Click to create a black and white silhouette of your entire picture.")}, ("Click and drag the mouse to create a black and white silhouette."),
gettext_noop
("Click to create a black and white silhouette of your entire picture.")},
}; };
Uint32 sharpen_api_version(void); Uint32 sharpen_api_version(void);
@ -95,22 +98,29 @@ char *sharpen_get_name(magic_api * api, int which);
int sharpen_get_group(magic_api * api, int which); int sharpen_get_group(magic_api * api, int which);
char *sharpen_get_description(magic_api * api, int which, int mode); char *sharpen_get_description(magic_api * api, int which, int mode);
static int sharpen_grey(Uint8 r1, Uint8 g1, Uint8 b1); static int sharpen_grey(Uint8 r1, Uint8 g1, Uint8 b1);
static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas,
static void do_sharpen_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which); SDL_Surface * last, int x, int y);
static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_sharpen_full(void *ptr, SDL_Surface * canvas,
SDL_Surface * last, int which);
static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas, void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void sharpen_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void sharpen_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void sharpen_release(magic_api * api, int which, void sharpen_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void sharpen_shutdown(magic_api * api); void sharpen_shutdown(magic_api * api);
void sharpen_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void sharpen_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int sharpen_requires_colors(magic_api * api, int which); int sharpen_requires_colors(magic_api * api, int which);
void sharpen_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void sharpen_switchin(magic_api * api, int which, int mode,
void sharpen_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void sharpen_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int sharpen_modes(magic_api * api, int which); int sharpen_modes(magic_api * api, int which);
Uint32 sharpen_api_version(void) Uint32 sharpen_api_version(void)
@ -128,7 +138,8 @@ int sharpen_init(magic_api * api)
for (i = 0; i < sharpen_NUM_TOOLS; i++) for (i = 0; i < sharpen_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, sharpen_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
sharpen_snd_filenames[i]);
sharpen_snd_effect[i] = Mix_LoadWAV(fname); sharpen_snd_effect[i] = Mix_LoadWAV(fname);
} }
@ -146,7 +157,8 @@ SDL_Surface *sharpen_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, sharpen_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
sharpen_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -157,13 +169,15 @@ char *sharpen_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our group (all the same): // Return our group (all the same):
int sharpen_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int sharpen_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *sharpen_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *sharpen_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
return (strdup(gettext_noop(sharpen_descs[which][mode - 1]))); return (strdup(gettext_noop(sharpen_descs[which][mode - 1])));
} }
@ -175,7 +189,8 @@ static int sharpen_grey(Uint8 r1, Uint8 g1, Uint8 b1)
} }
// Do the effect: // Do the effect:
static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -202,7 +217,8 @@ static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Sur
for (j = -1; j < 2; j++) for (j = -1; j < 2; j++)
{ {
//No need to check if inside canvas, getpixel does it for us. //No need to check if inside canvas, getpixel does it for us.
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1,
&b1);
grey = sharpen_grey(r1, g1, b1); grey = sharpen_grey(r1, g1, b1);
sobel_1 += grey * sobel_weights_1[i + 1][j + 1]; sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
sobel_2 += grey * sobel_weights_2[i + 1][j + 1]; sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
@ -229,14 +245,17 @@ static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Sur
else if (which == TOOL_SHARPEN) else if (which == TOOL_SHARPEN)
{ {
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * temp, 255.0), api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format,
clamp(0.0, r1 + SHARPEN * temp, 255.0),
clamp(0.0, g1 + SHARPEN * temp, 255.0), clamp(0.0, g1 + SHARPEN * temp, 255.0),
clamp(0.0, b1 + SHARPEN * temp, 255.0))); clamp(0.0, b1 + SHARPEN * temp, 255.0)));
} }
} }
// Do the effect for the full image // Do the effect for the full image
static void do_sharpen_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which) static void do_sharpen_full(void *ptr, SDL_Surface * canvas,
SDL_Surface * last, int which)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -244,7 +263,8 @@ static void do_sharpen_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
for (y = 0; y < last->h; y++) for (y = 0; y < last->h; y++)
{ {
if (y % 10 == 0) { if (y % 10 == 0)
{
api->update_progress_bar(); api->update_progress_bar();
} }
@ -256,7 +276,8 @@ static void do_sharpen_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
} }
//do the effect for the brush //do the effect for the brush
static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
int xx, yy; int xx, yy;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -265,7 +286,8 @@ static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Sur
{ {
for (xx = x - sharpen_RADIUS; xx < x + sharpen_RADIUS; xx++) for (xx = x - sharpen_RADIUS; xx < x + sharpen_RADIUS; xx++)
{ {
if (api->in_circle(xx - x, yy - y, sharpen_RADIUS) && !api->touched(xx, yy)) if (api->in_circle(xx - x, yy - y, sharpen_RADIUS)
&& !api->touched(xx, yy))
{ {
do_sharpen_pixel(api, which, canvas, last, xx, yy); do_sharpen_pixel(api, which, canvas, last, xx, yy);
} }
@ -275,10 +297,12 @@ static void do_sharpen_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Sur
// Affect the canvas on drag: // Affect the canvas on drag:
void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas, void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_sharpen_brush); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_sharpen_brush);
api->playsound(sharpen_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(sharpen_snd_effect[which], (x * 255) / canvas->w, 255);
@ -305,7 +329,8 @@ void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void sharpen_click(magic_api * api, int which, int mode, void sharpen_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
sharpen_drag(api, which, canvas, last, x, y, x, y, update_rect); sharpen_drag(api, which, canvas, last, x, y, x, y, update_rect);
@ -321,9 +346,12 @@ void sharpen_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void sharpen_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void sharpen_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -343,28 +371,33 @@ void sharpen_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void sharpen_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void sharpen_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int sharpen_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int sharpen_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void sharpen_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void sharpen_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void sharpen_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void sharpen_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int sharpen_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int sharpen_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_FULLSCREEN | MODE_PAINT); return (MODE_FULLSCREEN | MODE_PAINT);
} }

View file

@ -44,7 +44,8 @@ static Mix_Chunk *shift_snd;
/* Local function prototypes: */ /* Local function prototypes: */
static void shift_doit(magic_api * api, int which, SDL_Surface * canvas, static void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect, int crosshairs);
Uint32 shift_api_version(void); Uint32 shift_api_version(void);
int shift_init(magic_api * api); int shift_init(magic_api * api);
int shift_get_tool_count(magic_api * api); int shift_get_tool_count(magic_api * api);
@ -53,17 +54,20 @@ char *shift_get_name(magic_api * api, int which);
int shift_get_group(magic_api * api, int which); int shift_get_group(magic_api * api, int which);
char *shift_get_description(magic_api * api, int which, int mode); char *shift_get_description(magic_api * api, int which, int mode);
void shift_drag(magic_api * api, int which, SDL_Surface * canvas, void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void shift_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void shift_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void shift_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void shift_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void shift_shutdown(magic_api * api); void shift_shutdown(magic_api * api);
void shift_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void shift_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int shift_requires_colors(magic_api * api, int which); int shift_requires_colors(magic_api * api, int which);
void shift_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void shift_switchin(magic_api * api, int which, int mode,
void shift_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void shift_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int shift_modes(magic_api * api, int which); int shift_modes(magic_api * api, int which);
@ -79,7 +83,8 @@ int shift_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/shift.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/shift.ogg",
api->data_directory);
shift_snd = Mix_LoadWAV(fname); shift_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -92,37 +97,46 @@ int shift_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
} }
// Load our icons: // Load our icons:
SDL_Surface *shift_get_icon(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) SDL_Surface *shift_get_icon(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/shift.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/shift.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *shift_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *shift_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Shift"))); return (strdup(gettext_noop("Shift")));
} }
// Return our group // Return our group
int shift_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int shift_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_WARPS; return MAGIC_TYPE_PICTURE_WARPS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *shift_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *shift_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag to shift your picture around on the canvas."))); return (strdup
(gettext_noop
("Click and drag to shift your picture around on the canvas.")));
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void shift_drag(magic_api * api, int which, SDL_Surface * canvas, void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
if (ox == x && oy == y) if (ox == x && oy == y)
return; /* No-op */ return; /* No-op */
@ -130,8 +144,10 @@ void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
shift_doit(api, which, canvas, last, ox, oy, x, y, update_rect, 1); shift_doit(api, which, canvas, last, ox, oy, x, y, update_rect, 1);
} }
static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, static void shift_doit(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect, int crosshairs) SDL_Rect * update_rect, int crosshairs)
{ {
SDL_Rect dest; SDL_Rect dest;
@ -293,7 +309,8 @@ static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
// Affect the canvas on click: // Affect the canvas on click:
void shift_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void shift_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
shift_x = x; shift_x = x;
shift_y = y; shift_y = y;
@ -303,7 +320,8 @@ void shift_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release: // Affect the canvas on release:
void shift_release(magic_api * api, int which, void shift_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
shift_doit(api, which, canvas, last, x, y, x, y, update_rect, 0); shift_doit(api, which, canvas, last, x, y, x, y, update_rect, 0);
api->stopsound(); api->stopsound();
@ -319,22 +337,26 @@ void shift_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Record the color from Tux Paint: // Record the color from Tux Paint:
void shift_set_color(magic_api * api ATTRIBUTE_UNUSED, void shift_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int shift_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int shift_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void shift_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void shift_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void shift_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void shift_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -46,18 +46,22 @@ SDL_Surface *smudge_get_icon(magic_api * api, int which);
char *smudge_get_name(magic_api * api, int which); char *smudge_get_name(magic_api * api, int which);
int smudge_get_group(magic_api * api, int which); int smudge_get_group(magic_api * api, int which);
char *smudge_get_description(magic_api * api, int which, int mode); char *smudge_get_description(magic_api * api, int which, int mode);
static void do_smudge(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_smudge(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void smudge_drag(magic_api * api, int which, SDL_Surface * canvas, void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void smudge_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void smudge_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void smudge_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void smudge_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void smudge_shutdown(magic_api * api); void smudge_shutdown(magic_api * api);
void smudge_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void smudge_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int smudge_requires_colors(magic_api * api, int which); int smudge_requires_colors(magic_api * api, int which);
void smudge_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void smudge_switchin(magic_api * api, int which, int mode,
void smudge_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void smudge_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int smudge_modes(magic_api * api, int which); int smudge_modes(magic_api * api, int which);
int smudge_get_tool_count(magic_api * api); int smudge_get_tool_count(magic_api * api);
@ -66,7 +70,8 @@ int smudge_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/smudge.wav", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/smudge.wav",
api->data_directory);
smudge_snd = Mix_LoadWAV(fname); smudge_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -89,9 +94,11 @@ SDL_Surface *smudge_get_icon(magic_api * api, int which)
char fname[1024]; char fname[1024];
if (which == 0) if (which == 0)
snprintf(fname, sizeof(fname), "%simages/magic/smudge.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/smudge.png",
api->data_directory);
else /* if (which == 1) */ else /* if (which == 1) */
snprintf(fname, sizeof(fname), "%simages/magic/wetpaint.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/wetpaint.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -115,17 +122,23 @@ int smudge_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *smudge_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) char *smudge_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{ {
if (which == 0) if (which == 0)
return (strdup(gettext_noop("Click and drag the mouse around to smudge the picture."))); return (strdup
(gettext_noop
("Click and drag the mouse around to smudge the picture.")));
else /* if (which == 1) */ else /* if (which == 1) */
return (strdup(gettext_noop("Click and drag the mouse around to draw with wet, smudgy paint."))); return (strdup
(gettext_noop
("Click and drag the mouse around to draw with wet, smudgy paint.")));
} }
// Do the effect: // Do the effect:
static void do_smudge(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_smudge(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
static double state[32][32][3]; static double state[32][32][3];
@ -141,13 +154,20 @@ static void do_smudge(void *ptr, int which, SDL_Surface * canvas, SDL_Surface *
for (xx = -8; xx < 8; xx++) for (xx = -8; xx < 8; xx++)
if (api->in_circle(xx, yy, 8)) if (api->in_circle(xx, yy, 8))
{ {
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r, &g, &b); SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r,
&g, &b);
//strength = (abs(xx * yy) / 8) + 6; //strength = (abs(xx * yy) / 8) + 6;
strength = (abs(xx * yy) / 8) + 1; strength = (abs(xx * yy) / 8) + 1;
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format,
(smudge_r + r * strength) / (strength + 1), (smudge_r +
(smudge_g + g * strength) / (strength + 1), r * strength) /
(smudge_b + b * strength) / (strength + 1))); (strength + 1),
(smudge_g +
g * strength) /
(strength + 1),
(smudge_b +
b * strength) /
(strength + 1)));
} }
} }
@ -161,21 +181,28 @@ static void do_smudge(void *ptr, int which, SDL_Surface * canvas, SDL_Surface *
continue; continue;
// it is on the circle, so grab it // it is on the circle, so grab it
SDL_GetRGB(api->getpixel(canvas, x + ix - 16, y + iy - 16), last->format, &r, &g, &b); SDL_GetRGB(api->getpixel(canvas, x + ix - 16, y + iy - 16), last->format,
state[ix][iy][0] = rate * state[ix][iy][0] + (1.0 - rate) * api->sRGB_to_linear(r); &r, &g, &b);
state[ix][iy][1] = rate * state[ix][iy][1] + (1.0 - rate) * api->sRGB_to_linear(g); state[ix][iy][0] =
state[ix][iy][2] = rate * state[ix][iy][2] + (1.0 - rate) * api->sRGB_to_linear(b); rate * state[ix][iy][0] + (1.0 - rate) * api->sRGB_to_linear(r);
state[ix][iy][1] =
rate * state[ix][iy][1] + (1.0 - rate) * api->sRGB_to_linear(g);
state[ix][iy][2] =
rate * state[ix][iy][2] + (1.0 - rate) * api->sRGB_to_linear(b);
// opacity 100% --> new data not blended w/ existing data // opacity 100% --> new data not blended w/ existing data
api->putpixel(canvas, x + ix - 16, y + iy - 16, api->putpixel(canvas, x + ix - 16, y + iy - 16,
SDL_MapRGB(canvas->format, api->linear_to_sRGB(state[ix][iy][0]), SDL_MapRGB(canvas->format,
api->linear_to_sRGB(state[ix][iy][1]), api->linear_to_sRGB(state[ix][iy][2]))); api->linear_to_sRGB(state[ix][iy][0]),
api->linear_to_sRGB(state[ix][iy][1]),
api->linear_to_sRGB(state[ix][iy][2])));
} }
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void smudge_drag(magic_api * api, int which, SDL_Surface * canvas, void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_smudge); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_smudge);
@ -204,15 +231,19 @@ void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void smudge_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void smudge_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
smudge_drag(api, which, canvas, last, x, y, x, y, update_rect); smudge_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
// Affect the canvas on click: // Affect the canvas on click:
void smudge_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void smudge_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -224,7 +255,8 @@ void smudge_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void smudge_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void smudge_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
smudge_r = r; smudge_r = r;
smudge_g = g; smudge_g = g;
@ -232,7 +264,8 @@ void smudge_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8
} }
// Use colors: // Use colors:
int smudge_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int smudge_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
if (which == 0) if (which == 0)
return 0; return 0;
@ -240,12 +273,14 @@ int smudge_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
return 1; return 1;
} }
void smudge_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void smudge_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void smudge_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void smudge_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -84,19 +84,24 @@ SDL_Surface *snow_get_icon(magic_api * api, int which);
char *snow_get_name(magic_api * api, int which); char *snow_get_name(magic_api * api, int which);
int snow_get_group(magic_api * api, int which); int snow_get_group(magic_api * api, int which);
char *snow_get_description(magic_api * api, int which); char *snow_get_description(magic_api * api, int which);
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount); static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which, int snowAmount);
void snow_drag(magic_api * api, int which, SDL_Surface * canvas, void snow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void snow_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void snow_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void snow_release(magic_api * api, int which, void snow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void snow_shutdown(magic_api * api); void snow_shutdown(magic_api * api);
void snow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void snow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int snow_requires_colors(magic_api * api, int which); int snow_requires_colors(magic_api * api, int which);
void snow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void snow_switchin(magic_api * api, int which, int mode,
void snow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void snow_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int snow_modes(magic_api * api, int which); int snow_modes(magic_api * api, int which);
Uint32 snow_api_version(void) Uint32 snow_api_version(void)
{ {
@ -112,14 +117,16 @@ int snow_init(magic_api * api)
srand(time(0)); srand(time(0));
snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake4.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake4.png",
api->data_directory);
snow_flake1 = IMG_Load(fname); snow_flake1 = IMG_Load(fname);
if (snow_flake1 == NULL) if (snow_flake1 == NULL)
{ {
return (0); return (0);
} }
snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake5.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake5.png",
api->data_directory);
snow_flake2 = IMG_Load(fname); snow_flake2 = IMG_Load(fname);
if (snow_flake2 == NULL) if (snow_flake2 == NULL)
{ {
@ -132,7 +139,8 @@ int snow_init(magic_api * api)
} }
for (i = 0; i < snow_NUM_TOOLS; i++) for (i = 0; i < snow_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, snow_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
snow_snd_filenames[i]);
snow_snd_effect[i] = Mix_LoadWAV(fname); snow_snd_effect[i] = Mix_LoadWAV(fname);
} }
return (1); return (1);
@ -148,7 +156,8 @@ SDL_Surface *snow_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, snow_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
snow_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -158,7 +167,8 @@ char *snow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
return (strdup(gettext_noop(snow_names[which]))); return (strdup(gettext_noop(snow_names[which])));
} }
int snow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int snow_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_DECORATIONS; /* Because we affect the whole image, and not just around the mouse */ return MAGIC_TYPE_PICTURE_DECORATIONS; /* Because we affect the whole image, and not just around the mouse */
} }
@ -170,7 +180,8 @@ char *snow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Do the effect: // Do the effect:
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount) static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which, int snowAmount)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -190,8 +201,10 @@ static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int whi
{ {
if (api->in_circle(x, y, snow_RADIUS)) if (api->in_circle(x, y, snow_RADIUS))
{ {
SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y), last->format, &r, &g, &b); SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y),
api->putpixel(canvas, centre_x + x, centre_y + y, SDL_MapRGB(canvas->format, 255, 255, 255)); last->format, &r, &g, &b);
api->putpixel(canvas, centre_x + x, centre_y + y,
SDL_MapRGB(canvas->format, 255, 255, 255));
} }
} }
} }
@ -213,9 +226,12 @@ static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int whi
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
// No-op // No-op
} }
@ -223,7 +239,8 @@ void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL
// Affect the canvas on click: // Affect the canvas on click:
void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect)
{ {
update_rect->x = 0; update_rect->x = 0;
update_rect->y = 0; update_rect->y = 0;
@ -235,9 +252,12 @@ void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
} }
// Affect the canvas on release: // Affect the canvas on release:
void snow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void snow_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -265,23 +285,27 @@ void snow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void snow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void snow_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int snow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int snow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void snow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void snow_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void snow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void snow_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -57,15 +57,21 @@ int stretch_get_group(magic_api * api, int which);
char *stretch_get_description(magic_api * api, int which, int mode); char *stretch_get_description(magic_api * api, int which, int mode);
int stretch_requires_colors(magic_api * api, int which); int stretch_requires_colors(magic_api * api, int which);
void stretch_release(magic_api * api, int which, void stretch_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
void stretch_shutdown(magic_api * api); void stretch_shutdown(magic_api * api);
void stretch_paint_stretch(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void stretch_paint_stretch(void *ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y);
void stretch_drag(magic_api * api, int which, SDL_Surface * canvas, void stretch_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
void stretch_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void stretch_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void stretch_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void stretch_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void stretch_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void stretch_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int stretch_modes(magic_api * api, int which); int stretch_modes(magic_api * api, int which);
// Housekeeping functions // Housekeeping functions
@ -74,7 +80,9 @@ Uint32 stretch_api_version(void)
return (TP_MAGIC_API_VERSION); return (TP_MAGIC_API_VERSION);
} }
void stretch_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) void stretch_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
@ -82,7 +90,8 @@ int stretch_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/stretch.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/stretch.ogg",
api->data_directory);
stretch_snd = Mix_LoadWAV(fname); stretch_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -97,36 +106,45 @@ SDL_Surface *stretch_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/stretch.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/stretch.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *stretch_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *stretch_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Stretch")); return strdup(gettext_noop("Stretch"));
} }
int stretch_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int stretch_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_WARPS; return MAGIC_TYPE_PICTURE_WARPS;
} }
char *stretch_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *stretch_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return return
strdup(gettext_noop strdup(gettext_noop
("Click and drag to stretch part of your picture vertically or horizontally.")); ("Click and drag to stretch part of your picture vertically or horizontally."));
} }
int stretch_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int stretch_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void stretch_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void stretch_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -137,9 +155,10 @@ void stretch_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Interactivity functions // Interactivity functions
void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect) int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
int y, SDL_Rect * update_rect)
{ {
SDL_Rect src, dest; SDL_Rect src, dest;
float xx, yy; float xx, yy;
@ -154,7 +173,8 @@ void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
if (y != stretch_start_y) if (y != stretch_start_y)
{ {
divisor1 = (float) y / (float) stretch_start_y; divisor1 = (float) y / (float) stretch_start_y;
divisor2 = (float) (canvas->h - y) / (float) (canvas->h - stretch_start_y); divisor2 =
(float) (canvas->h - y) / (float) (canvas->h - stretch_start_y);
for (yy = 0; yy < y; yy++) for (yy = 0; yy < y; yy++)
{ {
@ -196,7 +216,8 @@ void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
if (x != stretch_start_x) if (x != stretch_start_x)
{ {
divisor1 = (float) x / (float) stretch_start_x; divisor1 = (float) x / (float) stretch_start_x;
divisor2 = (float) (canvas->w - x) / (float) (canvas->w - stretch_start_x); divisor2 =
(float) (canvas->w - x) / (float) (canvas->w - stretch_start_x);
for (xx = 0; xx < x; xx++) for (xx = 0; xx < x; xx++)
{ {
@ -241,7 +262,8 @@ void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
} }
void stretch_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void stretch_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (y < canvas->h / 2) if (y < canvas->h / 2)
{ {
@ -268,19 +290,22 @@ void stretch_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
stretch_drag(api, which, canvas, last, x, y, x, y, update_rect); stretch_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void stretch_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void stretch_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void stretch_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void stretch_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int stretch_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int stretch_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -10,7 +10,8 @@
unsigned int img_w, img_h; unsigned int img_w, img_h;
static Uint8 string_r, string_g, string_b; static Uint8 string_r, string_g, string_b;
static int string_ox, string_oy; static int string_ox, string_oy;
static int string_vertex_x, string_vertex_y, string_vertex_done, string_vertex_distance; static int string_vertex_x, string_vertex_y, string_vertex_done,
string_vertex_distance;
static SDL_Surface *canvas_backup; static SDL_Surface *canvas_backup;
enum string_tools enum string_tools
{ {
@ -24,25 +25,28 @@ Mix_Chunk *string_snd[STRING_NUMTOOLS];
// Custom function declarations // Custom function declarations
void string_callback(void *ptr, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void string_callback(void *ptr, int which_tool, SDL_Surface * canvas,
void string_draw_triangle(magic_api * api, int which, SDL_Surface * snapshot, int x, int y);
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, void string_draw_triangle(magic_api * api, int which, SDL_Surface * canvas,
SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x,
void string_draw_angle(magic_api * api, int which, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, void string_draw_angle(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect); SDL_Rect * update_rect);
void string_draw_triangle_preview(magic_api * api, int which, void string_draw_triangle_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Surface * canvas,
SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy,
int x, int y, SDL_Rect * update_rect);
void string_draw_angle_preview(magic_api * api, int which, void string_draw_angle_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Surface * canvas, SDL_Surface * snapshot,
int ox, int oy, int x, int y,
SDL_Rect * update_rect); SDL_Rect * update_rect);
void scale_xcoord(int *xcoord); void scale_xcoord(int *xcoord);
void scale_ycoord(int *ycoord); void scale_ycoord(int *ycoord);
void scale_coords(int *ox, int *oy, int *x, int *y); void scale_coords(int *ox, int *oy, int *x, int *y);
void string_draw_wrapper(magic_api * api, int which, void string_draw_wrapper(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Surface * canvas, SDL_Surface * snapshot, int ox,
SDL_Rect * update_rect); int oy, int x, int y, SDL_Rect * update_rect);
void string_set_vertex(int x, int y); void string_set_vertex(int x, int y);
void compute_middle(int start_point, int end_point, int vertex, int *middle); void compute_middle(int start_point, int end_point, int vertex, int *middle);
@ -50,7 +54,8 @@ void compute_middle(int start_point, int end_point, int vertex, int *middle);
// Prototypes for required functions // Prototypes for required functions
void string_drag(magic_api * api, int which, SDL_Surface * canvas, void string_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Uint32 string_api_version(void); Uint32 string_api_version(void);
@ -63,13 +68,17 @@ int string_get_group(magic_api * api, int which);
char *string_get_description(magic_api * api, int which, int mode); char *string_get_description(magic_api * api, int which, int mode);
int string_requires_colors(magic_api * api, int which); int string_requires_colors(magic_api * api, int which);
void string_release(magic_api * api, int which, void string_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
int string_init(magic_api * api); int string_init(magic_api * api);
void string_shutdown(magic_api * api); void string_shutdown(magic_api * api);
void string_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot); void string_switchin(magic_api * api, int which, int mode,
void string_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot); SDL_Surface * canvas, SDL_Surface * snapshot);
void string_click(magic_api * api, int which, int mode, void string_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot);
void string_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
// Required functions // Required functions
@ -86,7 +95,8 @@ int string_modes(magic_api * api ATTRIBUTE_UNUSED, int which)
return (MODE_PAINT_WITH_PREVIEW); return (MODE_PAINT_WITH_PREVIEW);
} }
void string_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void string_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
string_r = r; string_r = r;
string_g = g; string_g = g;
@ -107,13 +117,17 @@ SDL_Surface *string_get_icon(magic_api * api, int which)
switch (which) switch (which)
{ {
case STRING_TOOL_FULL_BY_OFFSET: case STRING_TOOL_FULL_BY_OFFSET:
snprintf(fname, sizeof(fname), "%simages/magic/string_art_full_by_offset.png", api->data_directory); snprintf(fname, sizeof(fname),
"%simages/magic/string_art_full_by_offset.png",
api->data_directory);
break; break;
case STRING_TOOL_TRIANGLE: case STRING_TOOL_TRIANGLE:
snprintf(fname, sizeof(fname), "%simages/magic/string_art_triangles.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/string_art_triangles.png",
api->data_directory);
break; break;
case STRING_TOOL_ANGLE: case STRING_TOOL_ANGLE:
snprintf(fname, sizeof(fname), "%simages/magic/string_art_angles.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/string_art_angles.png",
api->data_directory);
break; break;
} }
@ -121,7 +135,8 @@ SDL_Surface *string_get_icon(magic_api * api, int which)
} }
char *string_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *string_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
switch (which) switch (which)
{ {
@ -136,12 +151,14 @@ char *string_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
} }
} }
int string_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int string_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_ARTISTIC; return MAGIC_TYPE_ARTISTIC;
} }
char *string_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) char *string_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{ {
switch (which) switch (which)
{ {
@ -151,25 +168,30 @@ char *string_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mo
("Click and drag to draw string art. Drag top-bottom to draw less or more lines, left or right to make a bigger hole.")); ("Click and drag to draw string art. Drag top-bottom to draw less or more lines, left or right to make a bigger hole."));
break; break;
case STRING_TOOL_TRIANGLE: case STRING_TOOL_TRIANGLE:
return strdup(gettext_noop("Click and drag to draw arrows made of string art.")); return
strdup(gettext_noop
("Click and drag to draw arrows made of string art."));
break; break;
default: default:
return strdup(gettext_noop("Draw string art arrows with free angles.")); return strdup(gettext_noop("Draw string art arrows with free angles."));
} }
} }
int string_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int string_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void string_release(magic_api * api, int which, void string_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect)
{ {
int dx, dy; int dx, dy;
if (which == STRING_TOOL_TRIANGLE) if (which == STRING_TOOL_TRIANGLE)
string_draw_triangle((void *)api, which, canvas, snapshot, string_ox, string_oy, x, y, update_rect); string_draw_triangle((void *) api, which, canvas, snapshot, string_ox,
string_oy, x, y, update_rect);
if (which == STRING_TOOL_ANGLE) if (which == STRING_TOOL_ANGLE)
{ {
if (!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag if (!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag
@ -179,7 +201,8 @@ void string_release(magic_api * api, int which,
y = y + dx; y = y + dx;
x = x - dy; x = x - dy;
} }
string_draw_angle((void *)api, which, canvas, snapshot, string_ox, string_oy, x, y, update_rect); string_draw_angle((void *) api, which, canvas, snapshot, string_ox,
string_oy, x, y, update_rect);
} }
} }
@ -187,13 +210,16 @@ int string_init(magic_api * api ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/string.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/string.ogg",
api->data_directory);
string_snd[STRING_TOOL_FULL_BY_OFFSET] = Mix_LoadWAV(fname); string_snd[STRING_TOOL_FULL_BY_OFFSET] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/string2.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/string2.ogg",
api->data_directory);
string_snd[STRING_TOOL_TRIANGLE] = Mix_LoadWAV(fname); string_snd[STRING_TOOL_TRIANGLE] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/string3.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/string3.ogg",
api->data_directory);
string_snd[STRING_TOOL_ANGLE] = Mix_LoadWAV(fname); string_snd[STRING_TOOL_ANGLE] = Mix_LoadWAV(fname);
return (1); return (1);
@ -214,14 +240,22 @@ void string_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
} }
void string_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED) void string_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED)
{ {
canvas_backup = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas_backup =
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask,
canvas->format->Amask); canvas->format->Amask);
} }
void string_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED) void string_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED)
{ {
SDL_FreeSurface(canvas_backup); SDL_FreeSurface(canvas_backup);
canvas_backup = NULL; canvas_backup = NULL;
@ -230,15 +264,21 @@ void string_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
// Interactivity functions // Interactivity functions
void string_callback(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) void string_callback(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
api->putpixel(canvas, x, y, SDL_MapRGBA(canvas->format, string_r, string_g, string_b, 255)); api->putpixel(canvas, x, y,
SDL_MapRGBA(canvas->format, string_r, string_g, string_b,
255));
} }
void string_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) void string_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect)
{ {
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL); SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
@ -249,8 +289,11 @@ void string_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Sur
string_drag(api, which, canvas, snapshot, x, y, x, y, update_rect); string_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
} }
static void string_draw_full_by_offset(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, static void string_draw_full_by_offset(void *ptr, int which ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas,
SDL_Surface *
snapshot ATTRIBUTE_UNUSED, int x,
int y, SDL_Rect * update_rect)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int u; int u;
@ -303,7 +346,8 @@ static void string_draw_full_by_offset(void *ptr, int which ATTRIBUTE_UNUSED, SD
for (i = 0; i < side * 4; i++) for (i = 0; i < side * 4; i++)
{ {
u = (i + o) % (side * 4); u = (i + o) % (side * 4);
api->line((void *)api, which, canvas, snapshot, a[i][0], a[i][1], a[u][0], a[u][1], 1, string_callback); api->line((void *) api, which, canvas, snapshot, a[i][0], a[i][1],
a[u][0], a[u][1], 1, string_callback);
} }
for (i = 0; i < side * 4; i++) for (i = 0; i < side * 4; i++)
@ -344,13 +388,18 @@ void scale_coords(int *ox, int *oy, int *x, int *y)
void compute_middle(int start_point, int end_point, int vertex, int *middle) void compute_middle(int start_point, int end_point, int vertex, int *middle)
{ {
*middle = min(start_point, end_point) + (max(start_point, end_point) - min(start_point, end_point)) / 2; *middle =
*middle = min(*middle, vertex) + (max(*middle, vertex) - min(*middle, vertex)) / 2; min(start_point,
end_point) + (max(start_point, end_point) - min(start_point,
end_point)) / 2;
*middle =
min(*middle, vertex) + (max(*middle, vertex) - min(*middle, vertex)) / 2;
} }
void string_draw_triangle_preview(magic_api * api, int which, void string_draw_triangle_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Surface * canvas,
SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy,
int x, int y, SDL_Rect * update_rect)
{ {
int middle_x, middle_y; int middle_x, middle_y;
@ -365,14 +414,21 @@ void string_draw_triangle_preview(magic_api * api, int which,
compute_middle(x, string_ox, string_ox, &middle_x); compute_middle(x, string_ox, string_ox, &middle_x);
compute_middle(y, string_oy, string_oy, &middle_y); compute_middle(y, string_oy, string_oy, &middle_y);
api->line((void *)api, which, canvas, snapshot, string_ox, string_oy, string_ox, y, 1, string_callback); api->line((void *) api, which, canvas, snapshot, string_ox, string_oy,
api->line((void *)api, which, canvas, snapshot, string_ox, string_oy, x, string_oy, 1, string_callback); string_ox, y, 1, string_callback);
api->line((void *)api, which, canvas, snapshot, middle_x, middle_y, x, string_oy, 1, string_callback); api->line((void *) api, which, canvas, snapshot, string_ox, string_oy, x,
api->line((void *)api, which, canvas, snapshot, string_ox, y, middle_x, middle_y, 1, string_callback); string_oy, 1, string_callback);
api->line((void *) api, which, canvas, snapshot, middle_x, middle_y, x,
string_oy, 1, string_callback);
api->line((void *) api, which, canvas, snapshot, string_ox, y, middle_x,
middle_y, 1, string_callback);
} }
void string_draw_angle_preview(magic_api * api, int which, void string_draw_angle_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot,
int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect)
{ {
int middle_x, middle_y; int middle_x, middle_y;
int dx, dy; int dx, dy;
@ -383,8 +439,8 @@ void string_draw_angle_preview(magic_api * api, int which,
update_rect->h = canvas->h; update_rect->h = canvas->h;
SDL_BlitSurface(canvas_backup, update_rect, canvas, update_rect); SDL_BlitSurface(canvas_backup, update_rect, canvas, update_rect);
api->line((void *)api, which, canvas, snapshot, string_ox, string_oy, string_vertex_x, string_vertex_y, 1, api->line((void *) api, which, canvas, snapshot, string_ox, string_oy,
string_callback); string_vertex_x, string_vertex_y, 1, string_callback);
if (!string_vertex_done) if (!string_vertex_done)
{ {
// if(!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag // if(!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag
@ -398,16 +454,23 @@ void string_draw_angle_preview(magic_api * api, int which,
compute_middle(string_ox, x, string_vertex_x, &middle_x); compute_middle(string_ox, x, string_vertex_x, &middle_x);
compute_middle(string_oy, y, string_vertex_y, &middle_y); compute_middle(string_oy, y, string_vertex_y, &middle_y);
api->line((void *)api, which, canvas, snapshot, string_vertex_x, string_vertex_y, x, y, 1, string_callback); api->line((void *) api, which, canvas, snapshot, string_vertex_x,
api->line((void *)api, which, canvas, snapshot, string_ox, string_oy, middle_x, middle_y, 1, string_callback); string_vertex_y, x, y, 1, string_callback);
api->line((void *)api, which, canvas, snapshot, x, y, middle_x, middle_y, 1, string_callback); api->line((void *) api, which, canvas, snapshot, string_ox, string_oy,
middle_x, middle_y, 1, string_callback);
api->line((void *) api, which, canvas, snapshot, x, y, middle_x, middle_y,
1, string_callback);
} }
void string_draw_angle(magic_api * api, int which ATTRIBUTE_UNUSED, void string_draw_angle(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect)
{ {
float first_arm_step_x, first_arm_step_y, second_arm_step_x, second_arm_step_y; float first_arm_step_x, first_arm_step_y, second_arm_step_x,
second_arm_step_y;
int i; int i;
int max_wh, steps; int max_wh, steps;
int max_separation = 10; int max_separation = 10;
@ -419,8 +482,10 @@ void string_draw_angle(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_BlitSurface(canvas_backup, update_rect, canvas, update_rect); SDL_BlitSurface(canvas_backup, update_rect, canvas, update_rect);
max_wh = max_wh =
max(max(max(string_ox, string_vertex_x), x) - min(min(string_vertex_x, x), string_ox), max(max(max(string_ox, string_vertex_x), x) -
max(max(string_oy, string_vertex_y), y) - min(min(string_vertex_y, y), string_oy)); min(min(string_vertex_x, x), string_ox),
max(max(string_oy, string_vertex_y), y) - min(min(string_vertex_y, y),
string_oy));
steps = max_wh / max_separation; steps = max_wh / max_separation;
first_arm_step_x = (float) (string_ox - string_vertex_x) / (float) steps; first_arm_step_x = (float) (string_ox - string_vertex_x) / (float) steps;
@ -430,13 +495,17 @@ void string_draw_angle(magic_api * api, int which ATTRIBUTE_UNUSED,
for (i = 0; i <= steps; i++) for (i = 0; i <= steps; i++)
{ {
api->line((void *)api, 0, canvas, snapshot, string_ox - first_arm_step_x * i, string_oy - first_arm_step_y * i, api->line((void *) api, 0, canvas, snapshot,
string_vertex_x - second_arm_step_x * i, string_vertex_y - second_arm_step_y * i, 1, string_callback); string_ox - first_arm_step_x * i,
string_oy - first_arm_step_y * i,
string_vertex_x - second_arm_step_x * i,
string_vertex_y - second_arm_step_y * i, 1, string_callback);
} }
} }
void string_draw_triangle(magic_api * api, int which ATTRIBUTE_UNUSED, void string_draw_triangle(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Surface * canvas, SDL_Surface * snapshot,
int ox, int oy, int x, int y,
SDL_Rect * update_rect) SDL_Rect * update_rect)
{ {
SDL_BlitSurface(canvas_backup, 0, canvas, 0); SDL_BlitSurface(canvas_backup, 0, canvas, 0);
@ -448,19 +517,23 @@ void string_draw_triangle(magic_api * api, int which ATTRIBUTE_UNUSED,
string_oy = y; string_oy = y;
y = string_vertex_y; y = string_vertex_y;
string_draw_angle((void *)api, which, canvas, snapshot, string_ox, string_oy, x, y, update_rect); string_draw_angle((void *) api, which, canvas, snapshot, string_ox,
string_oy, x, y, update_rect);
} }
void string_draw_wrapper(magic_api * api, int which, void string_draw_wrapper(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Surface * canvas, SDL_Surface * snapshot, int ox,
SDL_Rect * update_rect) int oy, int x, int y, SDL_Rect * update_rect)
{ {
if (which == STRING_TOOL_FULL_BY_OFFSET) if (which == STRING_TOOL_FULL_BY_OFFSET)
string_draw_full_by_offset((void *)api, which, canvas, snapshot, x, y, update_rect); string_draw_full_by_offset((void *) api, which, canvas, snapshot, x, y,
update_rect);
else if (which == STRING_TOOL_TRIANGLE) else if (which == STRING_TOOL_TRIANGLE)
string_draw_triangle_preview((void *)api, which, canvas, snapshot, ox, oy, x, y, update_rect); string_draw_triangle_preview((void *) api, which, canvas, snapshot, ox,
oy, x, y, update_rect);
else if (which == STRING_TOOL_ANGLE) else if (which == STRING_TOOL_ANGLE)
string_draw_angle_preview((void *)api, which, canvas, snapshot, ox, oy, x, y, update_rect); string_draw_angle_preview((void *) api, which, canvas, snapshot, ox, oy,
x, y, update_rect);
} }
void string_set_vertex(int x, int y) void string_set_vertex(int x, int y)
@ -482,13 +555,16 @@ void string_set_vertex(int x, int y)
} }
void string_drag(magic_api * api, int which, void string_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy,
int x, int y, SDL_Rect * update_rect)
{ {
if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w) && (oy < canvas->h) && ((signed)x > 0) && ((signed)y > 0) if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w)
&& (oy < canvas->h) && ((signed) x > 0) && ((signed) y > 0)
&& ((signed) ox > 0) && ((signed) oy > 0)) && ((signed) ox > 0) && ((signed) oy > 0))
{ {
string_set_vertex(x, y); string_set_vertex(x, y);
string_draw_wrapper((void *)api, which, canvas, snapshot, ox, oy, x, y, update_rect); string_draw_wrapper((void *) api, which, canvas, snapshot, ox, oy, x, y,
update_rect);
api->playsound(string_snd[which], (x * 255) / canvas->w, 255); api->playsound(string_snd[which], (x * 255) / canvas->w, 255);
} }

View file

@ -76,10 +76,13 @@ const char *tint_names[tint_NUM_TOOLS] = {
}; };
const char *tint_descs[tint_NUM_TOOLS][2] = { const char *tint_descs[tint_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse around to change the color of parts of your picture."), {gettext_noop
("Click and drag the mouse around to change the color of parts of your picture."),
gettext_noop("Click to change the color of your entire picture."),}, gettext_noop("Click to change the color of your entire picture."),},
{gettext_noop("Click and drag the mouse around to turn parts of your picture into white and a color you choose."), {gettext_noop
gettext_noop("Click to turn your entire picture into white and a color you choose.")} ("Click and drag the mouse around to turn parts of your picture into white and a color you choose."),
gettext_noop
("Click to turn your entire picture into white and a color you choose.")}
}; };
int tint_init(magic_api * api); int tint_init(magic_api * api);
@ -90,20 +93,26 @@ char *tint_get_name(magic_api * api, int which);
int tint_get_group(magic_api * api, int which); int tint_get_group(magic_api * api, int which);
char *tint_get_description(magic_api * api, int which, int mode); char *tint_get_description(magic_api * api, int which, int mode);
static int tint_grey(Uint8 r1, Uint8 g1, Uint8 b1); static int tint_grey(Uint8 r1, Uint8 g1, Uint8 b1);
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas,
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which); SDL_Surface * last, int x, int y);
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which);
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void tint_drag(magic_api * api, int which, SDL_Surface * canvas, void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void tint_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void tint_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void tint_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void tint_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void tint_shutdown(magic_api * api); void tint_shutdown(magic_api * api);
void tint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void tint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int tint_requires_colors(magic_api * api, int which); int tint_requires_colors(magic_api * api, int which);
void tint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void tint_switchin(magic_api * api, int which, int mode,
void tint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void tint_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int tint_modes(magic_api * api, int which); int tint_modes(magic_api * api, int which);
Uint32 tint_api_version(void) Uint32 tint_api_version(void)
@ -119,7 +128,8 @@ int tint_init(magic_api * api)
for (i = 0; i < tint_NUM_TOOLS; i++) for (i = 0; i < tint_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, tint_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
tint_snd_filenames[i]);
tint_snd_effect[i] = Mix_LoadWAV(fname); tint_snd_effect[i] = Mix_LoadWAV(fname);
} }
return (1); return (1);
@ -135,7 +145,8 @@ SDL_Surface *tint_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, tint_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
tint_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -146,13 +157,15 @@ char *tint_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our group (both the same): // Return our group (both the same):
int tint_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int tint_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_COLOR_FILTERS; return MAGIC_TYPE_COLOR_FILTERS;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *tint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) char *tint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{ {
return (strdup(gettext_noop(tint_descs[which][mode - 1]))); return (strdup(gettext_noop(tint_descs[which][mode - 1])));
} }
@ -163,7 +176,8 @@ static int tint_grey(Uint8 r1, Uint8 g1, Uint8 b1)
return 0.3 * r1 + .59 * g1 + 0.11 * b1; return 0.3 * r1 + .59 * g1 + 0.11 * b1;
} }
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -187,18 +201,21 @@ static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surfac
if (greyValue < thresholdValue) if (greyValue < thresholdValue)
{ {
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, tint_r, tint_g, tint_b)); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, tint_r, tint_g, tint_b));
} }
else else
{ {
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255)); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, 255, 255, 255));
} }
} }
} }
} }
// Do the effect: // Do the effect:
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which) static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which)
{ {
int x, y; int x, y;
@ -211,7 +228,8 @@ static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, in
} }
} }
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{ {
int xx, yy; int xx, yy;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -220,7 +238,8 @@ static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surfac
{ {
for (xx = x - tint_RADIUS; xx < x + tint_RADIUS; xx++) for (xx = x - tint_RADIUS; xx < x + tint_RADIUS; xx++)
{ {
if (api->in_circle(xx - x, yy - y, tint_RADIUS) && !api->touched(xx, yy)) if (api->in_circle(xx - x, yy - y, tint_RADIUS)
&& !api->touched(xx, yy))
{ {
do_tint_pixel(api, which, canvas, last, xx, yy); do_tint_pixel(api, which, canvas, last, xx, yy);
} }
@ -230,10 +249,12 @@ static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surfac
// Affect the canvas on drag: // Affect the canvas on drag:
void tint_drag(magic_api * api, int which, SDL_Surface * canvas, void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_tint_brush); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_tint_brush);
api->playsound(tint_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(tint_snd_effect[which], (x * 255) / canvas->w, 255);
@ -260,7 +281,8 @@ void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void tint_click(magic_api * api, int which, int mode, void tint_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
tint_drag(api, which, canvas, last, x, y, x, y, update_rect); tint_drag(api, which, canvas, last, x, y, x, y, update_rect);
@ -276,9 +298,12 @@ void tint_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void tint_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void tint_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -298,7 +323,8 @@ void tint_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void tint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void tint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
tint_r = r; tint_r = r;
tint_g = g; tint_g = g;
@ -306,12 +332,14 @@ void tint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
} }
// Use colors: // Use colors:
int tint_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int tint_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void tint_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) void tint_switchin(magic_api * api, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{ {
int x, y; int x, y;
@ -338,7 +366,8 @@ void tint_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBU
} }
} }
void tint_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void tint_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -84,18 +84,24 @@ SDL_Surface *toothpaste_get_icon(magic_api * api, int which);
char *toothpaste_get_name(magic_api * api, int which); char *toothpaste_get_name(magic_api * api, int which);
int toothpaste_get_group(magic_api * api, int which); int toothpaste_get_group(magic_api * api, int which);
char *toothpaste_get_description(magic_api * api, int which, int mode); char *toothpaste_get_description(magic_api * api, int which, int mode);
static void do_toothpaste(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_toothpaste(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void toothpaste_drag(magic_api * api, int which, SDL_Surface * canvas, void toothpaste_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void toothpaste_click(magic_api * api, int which, int mode, void toothpaste_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
void toothpaste_release(magic_api * api, int which, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void toothpaste_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void toothpaste_shutdown(magic_api * api); void toothpaste_shutdown(magic_api * api);
void toothpaste_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void toothpaste_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int toothpaste_requires_colors(magic_api * api, int which); int toothpaste_requires_colors(magic_api * api, int which);
void toothpaste_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void toothpaste_switchin(magic_api * api, int which, int mode,
void toothpaste_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void toothpaste_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int toothpaste_modes(magic_api * api, int which); int toothpaste_modes(magic_api * api, int which);
Uint32 toothpaste_api_version(void) Uint32 toothpaste_api_version(void)
@ -114,13 +120,16 @@ int toothpaste_init(magic_api * api)
//Load sounds //Load sounds
for (i = 0; i < toothpaste_NUM_TOOLS; i++) for (i = 0; i < toothpaste_NUM_TOOLS; i++)
{ {
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, toothpaste_snd_filenames[i]); snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
toothpaste_snd_filenames[i]);
toothpaste_snd_effect[i] = Mix_LoadWAV(fname); toothpaste_snd_effect[i] = Mix_LoadWAV(fname);
} }
//Set up weights //Set up weights
pi = acos(0.0) * 2; pi = acos(0.0) * 2;
toothpaste_weights = (double *)malloc(toothpaste_RADIUS * 2 * toothpaste_RADIUS * 2 * sizeof(double)); toothpaste_weights =
(double *) malloc(toothpaste_RADIUS * 2 * toothpaste_RADIUS * 2 *
sizeof(double));
if (toothpaste_weights == NULL) if (toothpaste_weights == NULL)
{ {
return (0); return (0);
@ -132,7 +141,10 @@ int toothpaste_init(magic_api * api)
{ {
if (api->in_circle(j, k, toothpaste_RADIUS)) if (api->in_circle(j, k, toothpaste_RADIUS))
{ {
toothpaste_weights[(k + toothpaste_RADIUS) * ((toothpaste_RADIUS * 2) - 1) + (j + toothpaste_RADIUS)] = toothpaste_weights[(k +
toothpaste_RADIUS) * ((toothpaste_RADIUS * 2) -
1) + (j +
toothpaste_RADIUS)] =
((fabs(atan2((double) (j), (double) (k)))) / pi); ((fabs(atan2((double) (j), (double) (k)))) / pi);
} }
} }
@ -151,7 +163,8 @@ SDL_Surface *toothpaste_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, toothpaste_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
toothpaste_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -168,13 +181,15 @@ int toothpaste_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *toothpaste_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) char *toothpaste_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop(toothpaste_descs[which]))); return (strdup(gettext_noop(toothpaste_descs[which])));
} }
// Do the effect: // Do the effect:
static void do_toothpaste(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, static void do_toothpaste(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -189,13 +204,18 @@ static void do_toothpaste(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
{ {
for (xx = x - toothpaste_RADIUS; xx < x + toothpaste_RADIUS; xx++) for (xx = x - toothpaste_RADIUS; xx < x + toothpaste_RADIUS; xx++)
{ {
if (api->in_circle(xx - x, yy - y, toothpaste_RADIUS) && !api->touched(xx, yy)) if (api->in_circle(xx - x, yy - y, toothpaste_RADIUS)
&& !api->touched(xx, yy))
{ {
api->rgbtohsv(toothpaste_r, toothpaste_g, toothpaste_b, &h, &s, &v); api->rgbtohsv(toothpaste_r, toothpaste_g, toothpaste_b, &h, &s, &v);
api->hsvtorgb(h, s, api->hsvtorgb(h, s,
toothpaste_weights[(yy - y + toothpaste_RADIUS) * ((toothpaste_RADIUS * 2) - 1) + toothpaste_weights[(yy - y +
(xx - x + toothpaste_RADIUS)], &r, &g, &b); toothpaste_RADIUS) *
((toothpaste_RADIUS * 2) - 1) + (xx -
x +
toothpaste_RADIUS)],
&r, &g, &b);
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b)); api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
} }
@ -206,10 +226,12 @@ static void do_toothpaste(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
// Affect the canvas on drag: // Affect the canvas on drag:
void toothpaste_drag(magic_api * api, int which, SDL_Surface * canvas, void toothpaste_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_toothpaste); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_toothpaste);
api->playsound(toothpaste_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(toothpaste_snd_effect[which], (x * 255) / canvas->w, 255);
@ -222,16 +244,20 @@ void toothpaste_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void toothpaste_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void toothpaste_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
toothpaste_drag(api, which, canvas, last, x, y, x, y, update_rect); toothpaste_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
// Affect the canvas on release: // Affect the canvas on release:
void toothpaste_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void toothpaste_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -256,7 +282,8 @@ void toothpaste_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void toothpaste_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) void toothpaste_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{ {
toothpaste_r = r; toothpaste_r = r;
toothpaste_g = g; toothpaste_g = g;
@ -264,23 +291,29 @@ void toothpaste_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Ui
} }
// Use colors: // Use colors:
int toothpaste_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int toothpaste_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
void toothpaste_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void toothpaste_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void toothpaste_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void toothpaste_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int toothpaste_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int toothpaste_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT); return (MODE_PAINT);
} }

View file

@ -64,13 +64,18 @@ typedef struct
float x, y; float x, y;
} Point2D; } Point2D;
static void tornado_predrag(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y); static void tornado_predrag(magic_api * api, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y);
static void tornado_drawbase(magic_api * api, SDL_Surface * canvas); static void tornado_drawbase(magic_api * api, SDL_Surface * canvas);
static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas,
int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final); SDL_Surface * last, int top_x, int top_y,
static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y); int minx, int maxx, int bottom_x, int bottom_y,
int final);
static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x,
int y);
static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t); static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t);
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve); static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints,
Point2D * curve);
static void tornado_colorize_cloud(magic_api * api); static void tornado_colorize_cloud(magic_api * api);
static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas); static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas);
Uint32 tornado_api_version(void); Uint32 tornado_api_version(void);
@ -88,17 +93,21 @@ char *tornado_get_description(magic_api * api, int which, int mode);
void tornado_drag(magic_api * api, int which, SDL_Surface * canvas, void tornado_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void tornado_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void tornado_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void tornado_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void tornado_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void tornado_shutdown(magic_api * api); void tornado_shutdown(magic_api * api);
void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int tornado_requires_colors(magic_api * api, int which); int tornado_requires_colors(magic_api * api, int which);
void tornado_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void tornado_switchin(magic_api * api, int which, int mode,
void tornado_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void tornado_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int tornado_modes(magic_api * api, int which); int tornado_modes(magic_api * api, int which);
@ -120,13 +129,16 @@ int tornado_init(magic_api * api)
tornado_click_snd = Mix_LoadWAV(fname); tornado_click_snd = Mix_LoadWAV(fname);
*/ */
snprintf(fname, sizeof(fname), "%ssounds/magic/tornado_release.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/tornado_release.ogg",
api->data_directory);
tornado_release_snd = Mix_LoadWAV(fname); tornado_release_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%simages/magic/tornado_base.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/tornado_base.png",
api->data_directory);
tornado_base = IMG_Load(fname); tornado_base = IMG_Load(fname);
snprintf(fname, sizeof(fname), "%simages/magic/tornado_cloud.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/tornado_cloud.png",
api->data_directory);
tornado_cloud = IMG_Load(fname); tornado_cloud = IMG_Load(fname);
return (1); return (1);
@ -143,32 +155,41 @@ SDL_Surface *tornado_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/tornado.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/tornado.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char *tornado_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *tornado_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Tornado"))); return (strdup(gettext_noop("Tornado")));
} }
// Return our groups: // Return our groups:
int tornado_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int tornado_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_ARTISTIC; return MAGIC_TYPE_ARTISTIC;
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *tornado_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *tornado_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Click and drag to draw a tornado funnel on your picture."))); return (strdup
(gettext_noop
("Click and drag to draw a tornado funnel on your picture.")));
} }
// Affect the canvas on drag: // Affect the canvas on drag:
static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox,
int oy, int x, int y)
{ {
if (x < tornado_min_x) if (x < tornado_min_x)
tornado_min_x = x; tornado_min_x = x;
@ -201,8 +222,9 @@ static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canv
} }
} }
void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int ox, int oy,
int x, int y, SDL_Rect * update_rect)
{ {
tornado_predrag(api, canvas, last, ox, oy, x, y); tornado_predrag(api, canvas, last, ox, oy, x, y);
@ -215,7 +237,8 @@ void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
/* Draw the base and the stalk (low-quality) for now: */ /* Draw the base and the stalk (low-quality) for now: */
tornado_drawstalk(api, canvas, last, tornado_drawstalk(api, canvas, last,
x, y, tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y, !(api->button_down())); x, y, tornado_min_x, tornado_max_x, tornado_bottom_x,
tornado_bottom_y, !(api->button_down()));
tornado_drawbase(api, canvas); tornado_drawbase(api, canvas);
@ -227,7 +250,8 @@ void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
// Affect the canvas on click: // Affect the canvas on click:
void tornado_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void tornado_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
tornado_min_x = x; tornado_min_x = x;
tornado_max_x = x; tornado_max_x = x;
@ -246,7 +270,8 @@ void tornado_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release: // Affect the canvas on release:
void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED, void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
/* Don't let tornado be too low compared to base: */ /* Don't let tornado be too low compared to base: */
@ -266,7 +291,8 @@ void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
/* Draw high-quality stalk, and tornado: */ /* Draw high-quality stalk, and tornado: */
tornado_drawstalk(api, canvas, last, x, y, tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y, 1); tornado_drawstalk(api, canvas, last, x, y, tornado_min_x, tornado_max_x,
tornado_bottom_x, tornado_bottom_y, 1);
tornado_drawtornado(api, canvas, x, y); tornado_drawtornado(api, canvas, x, y);
@ -282,7 +308,8 @@ void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
} }
static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y) static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x,
int y)
{ {
SDL_Surface *aux_surf; SDL_Surface *aux_surf;
SDL_Rect dest; SDL_Rect dest;
@ -295,7 +322,8 @@ static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, in
SDL_FreeSurface(aux_surf); SDL_FreeSurface(aux_surf);
} }
static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas) static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas)
{ {
SDL_Rect dest; SDL_Rect dest;
@ -313,11 +341,14 @@ static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas)
SDL_GetRGBA(pixel, canvas->format, &r, &g, &b, &a); SDL_GetRGBA(pixel, canvas->format, &r, &g, &b, &a);
return (SDL_MapRGBA(canvas->format, return (SDL_MapRGBA(canvas->format,
(tornado_r + r + (Uint8) f * 2) / 4, (tornado_r + r + (Uint8) f * 2) / 4,
(tornado_g + g + (Uint8) f * 2) / 4, (tornado_b + b + (Uint8) f * 2) / 4, a)); (tornado_g + g + (Uint8) f * 2) / 4,
(tornado_b + b + (Uint8) f * 2) / 4, a));
} }
static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas,
int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final) SDL_Surface * last, int top_x, int top_y,
int minx, int maxx, int bottom_x, int bottom_y,
int final)
{ {
Point2D control_points[4]; Point2D control_points[4];
Point2D *curve; Point2D *curve;
@ -401,22 +432,32 @@ static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface
{ {
if ((float) rand() * 100 / RAND_MAX > 10) if ((float) rand() * 100 / RAND_MAX > 10)
{ {
api->putpixel(canvas, p, dest.y, api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y)); api->putpixel(canvas, p, dest.y,
api->getpixel(last,
dest.x + (p - dest.x + rotation) % dest.w,
dest.y));
} }
else else
{ {
api->putpixel(canvas, p, dest.y, api->putpixel(canvas, p, dest.y,
tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y), tornado_mess(api->getpixel(last,
canvas)); dest.x + (p - dest.x +
rotation) % dest.w,
dest.y), canvas));
} }
} }
/* Some random particles flying around the tornado */ /* Some random particles flying around the tornado */
for (p = dest.x - dest.w * 20 / 100; p < dest.x + dest.w + dest.w * 20 / 100; p++) for (p = dest.x - dest.w * 20 / 100;
p < dest.x + dest.w + dest.w * 20 / 100; p++)
{ {
if ((float)rand() * 100 / RAND_MAX < 5 && ((p < dest.x) || (p > dest.w))) if ((float) rand() * 100 / RAND_MAX < 5
&& ((p < dest.x) || (p > dest.w)))
api->putpixel(canvas, p, dest.y, api->putpixel(canvas, p, dest.y,
tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y), canvas)); tornado_mess(api->getpixel(last,
dest.x + (p - dest.x +
rotation) % dest.w,
dest.y), canvas));
} }
} }
@ -452,7 +493,8 @@ void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
} }
// Use colors: // Use colors:
int tornado_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int tornado_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 1; return 1;
} }
@ -507,7 +549,8 @@ static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t)
<sizeof(Point2D) numberOfPoints> <sizeof(Point2D) numberOfPoints>
*/ */
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve) static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints,
Point2D * curve)
{ {
float dt; float dt;
int i; int i;
@ -530,7 +573,9 @@ static void tornado_colorize_cloud(magic_api * api)
/* Create a surface to render into: */ /* Create a surface to render into: */
amask = ~(tornado_cloud->format->Rmask | tornado_cloud->format->Gmask | tornado_cloud->format->Bmask); amask =
~(tornado_cloud->format->Rmask | tornado_cloud->format->
Gmask | tornado_cloud->format->Bmask);
tornado_cloud_colorized = tornado_cloud_colorized =
SDL_CreateRGBSurface(SDL_SWSURFACE, SDL_CreateRGBSurface(SDL_SWSURFACE,
@ -538,7 +583,8 @@ static void tornado_colorize_cloud(magic_api * api)
tornado_cloud->h, tornado_cloud->h,
tornado_cloud->format->BitsPerPixel, tornado_cloud->format->BitsPerPixel,
tornado_cloud->format->Rmask, tornado_cloud->format->Rmask,
tornado_cloud->format->Gmask, tornado_cloud->format->Bmask, amask); tornado_cloud->format->Gmask,
tornado_cloud->format->Bmask, amask);
/* Render the new cloud: */ /* Render the new cloud: */
@ -549,11 +595,14 @@ static void tornado_colorize_cloud(magic_api * api)
{ {
for (x = 0; x < tornado_cloud->w; x++) for (x = 0; x < tornado_cloud->w; x++)
{ {
SDL_GetRGBA(api->getpixel(tornado_cloud, x, y), tornado_cloud->format, &r, &g, &b, &a); SDL_GetRGBA(api->getpixel(tornado_cloud, x, y), tornado_cloud->format,
&r, &g, &b, &a);
api->putpixel(tornado_cloud_colorized, x, y, api->putpixel(tornado_cloud_colorized, x, y,
SDL_MapRGBA(tornado_cloud_colorized->format, SDL_MapRGBA(tornado_cloud_colorized->format,
(tornado_r + r * 2) / 3, (tornado_g + g * 2) / 3, (tornado_b + b * 2) / 3, a)); (tornado_r + r * 2) / 3,
(tornado_g + g * 2) / 3,
(tornado_b + b * 2) / 3, a));
} }
} }
@ -561,18 +610,21 @@ static void tornado_colorize_cloud(magic_api * api)
SDL_UnlockSurface(tornado_cloud); SDL_UnlockSurface(tornado_cloud);
} }
void tornado_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void tornado_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void tornado_switchout(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void tornado_switchout(magic_api * api, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
api->stopsound(); api->stopsound();
} }
int tornado_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int tornado_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (MODE_PAINT_WITH_PREVIEW); return (MODE_PAINT_WITH_PREVIEW);
} }

View file

@ -46,14 +46,18 @@ int tv_get_group(magic_api * api, int which);
char *tv_get_description(magic_api * api, int which, int mode); char *tv_get_description(magic_api * api, int which, int mode);
int tv_requires_colors(magic_api * api, int which); int tv_requires_colors(magic_api * api, int which);
void tv_release(magic_api * api, int which, void tv_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
void tv_shutdown(magic_api * api); void tv_shutdown(magic_api * api);
void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); SDL_Surface * snapshot, int x, int y);
void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void tv_drag(magic_api * api, int which, SDL_Surface * canvas, void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * snapshot, int ox, int oy, int x, int y,
void tv_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void tv_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int tv_modes(magic_api * api, int which); int tv_modes(magic_api * api, int which);
@ -74,7 +78,8 @@ int tv_init(magic_api * api ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg",
api->data_directory);
tv_snd = Mix_LoadWAV(fname); tv_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -89,12 +94,14 @@ SDL_Surface *tv_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/tv.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/tv.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *tv_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *tv_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("TV")); return strdup(gettext_noop("TV"));
} }
@ -104,24 +111,32 @@ int tv_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
return MAGIC_TYPE_DISTORTS; return MAGIC_TYPE_DISTORTS;
} }
char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
return strdup(gettext_noop("Click and drag to make parts of your picture look like they are on television.")); return
strdup(gettext_noop
("Click and drag to make parts of your picture look like they are on television."));
else else
return strdup(gettext_noop("Click to make your picture look like it's on television.")); return
strdup(gettext_noop
("Click to make your picture look like it's on television."));
} }
int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void tv_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void tv_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -133,7 +148,8 @@ void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Interactivity functions // Interactivity functions
void tv_do_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED, void tv_do_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x, int y)
{ {
magic_api *api = (magic_api *) ptr_to_api; magic_api *api = (magic_api *) ptr_to_api;
Uint8 r, g, b, i; Uint8 r, g, b, i;
@ -141,7 +157,8 @@ void tv_do_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
for (i = 0; i < 2; i++) for (i = 0; i < 2; i++)
{ {
/* Convert the line below to their red/green/blue elements */ /* Convert the line below to their red/green/blue elements */
SDL_GetRGB(api->getpixel(snapshot, x, y + i), snapshot->format, &r, &g, &b); SDL_GetRGB(api->getpixel(snapshot, x, y + i), snapshot->format, &r, &g,
&b);
if (x % 3 == 0) if (x % 3 == 0)
{ {
/* Red */ /* Red */
@ -170,7 +187,8 @@ void tv_do_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
} }
void tv_paint_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED, void tv_paint_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
int i, j; int i, j;
magic_api *api = (magic_api *) ptr_to_api; magic_api *api = (magic_api *) ptr_to_api;
@ -190,7 +208,8 @@ void tv_paint_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
} }
void tv_drag(magic_api * api, int which, SDL_Surface * canvas, void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{ {
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv); api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv);
@ -202,7 +221,8 @@ void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
void tv_click(magic_api * api, int which, int mode, void tv_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
if (mode == MODE_FULLSCREEN) if (mode == MODE_FULLSCREEN)
{ {
@ -225,13 +245,15 @@ void tv_click(magic_api * api, int which, int mode,
} }
} }
void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void tv_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void tv_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {

View file

@ -46,16 +46,19 @@ char *waves_get_name(magic_api * api, int which);
int waves_get_group(magic_api * api, int which); int waves_get_group(magic_api * api, int which);
char *waves_get_description(magic_api * api, int which, int mode); char *waves_get_description(magic_api * api, int which, int mode);
void waves_drag(magic_api * api, int which, SDL_Surface * canvas, void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
void waves_click(magic_api * api, int which, int mode, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void waves_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
void waves_release(magic_api * api, int which, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void waves_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void waves_shutdown(magic_api * api); void waves_shutdown(magic_api * api);
void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int waves_requires_colors(magic_api * api, int which); int waves_requires_colors(magic_api * api, int which);
void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void waves_switchin(magic_api * api, int which, int mode,
void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); SDL_Surface * canvas);
void waves_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int waves_modes(magic_api * api, int which); int waves_modes(magic_api * api, int which);
Uint32 waves_api_version(void) Uint32 waves_api_version(void)
@ -69,10 +72,12 @@ int waves_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/waves.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/waves.ogg",
api->data_directory);
waves_snd[0] = Mix_LoadWAV(fname); waves_snd[0] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/wavelet.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/wavelet.ogg",
api->data_directory);
waves_snd[1] = Mix_LoadWAV(fname); waves_snd[1] = Mix_LoadWAV(fname);
@ -91,15 +96,18 @@ SDL_Surface *waves_get_icon(magic_api * api, int which)
char fname[1024]; char fname[1024];
if (!which) if (!which)
snprintf(fname, sizeof(fname), "%simages/magic/waves.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/waves.png",
api->data_directory);
else else
snprintf(fname, sizeof(fname), "%simages/magic/wavelet.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/wavelet.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our group (both the same): // Return our group (both the same):
int waves_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int waves_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_PICTURE_WARPS; return MAGIC_TYPE_PICTURE_WARPS;
} }
@ -114,7 +122,8 @@ char *waves_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED) char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{ {
if (!which) if (!which)
return (strdup return (strdup
@ -126,9 +135,10 @@ char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mod
} }
void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas, void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Surface * canvas, SDL_Surface * last,
SDL_Rect * update_rect) int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
int y, SDL_Rect * update_rect)
{ {
int xx, yy; int xx, yy;
SDL_Rect src, dest; SDL_Rect src, dest;
@ -186,16 +196,20 @@ void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canva
// Affect the canvas on click: // Affect the canvas on click:
void waves_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void waves_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{ {
waves_drag(api, which, canvas, last, x, y, x, y, update_rect); waves_drag(api, which, canvas, last, x, y, x, y, update_rect);
api->playsound(waves_snd[which], 128, 255); api->playsound(waves_snd[which], 128, 255);
} }
// Affect the canvas on release: // Affect the canvas on release:
void waves_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void waves_release(magic_api * api ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -209,23 +223,27 @@ void waves_shutdown(magic_api * api ATTRIBUTE_UNUSED)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void waves_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void waves_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void waves_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void waves_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void waves_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void waves_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -43,19 +43,23 @@ int xor_get_group(magic_api * api, int which);
char *xor_get_description(magic_api * api, int which, int mode); char *xor_get_description(magic_api * api, int which, int mode);
void xor_drag(magic_api * api, int which, SDL_Surface * canvas, void xor_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void xor_click(magic_api * api, int which, int mode, void xor_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void xor_release(magic_api * api, int which, void xor_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void xor_shutdown(magic_api * api); void xor_shutdown(magic_api * api);
void xor_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void xor_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int xor_requires_colors(magic_api * api, int which); int xor_requires_colors(magic_api * api, int which);
void xor_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void xor_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void xor_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void xor_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int xor_modes(magic_api * api, int which); int xor_modes(magic_api * api, int which);
Uint32 xor_api_version(void) Uint32 xor_api_version(void)
@ -67,7 +71,8 @@ int xor_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/xor.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/xor.ogg",
api->data_directory);
xor_snd = Mix_LoadWAV(fname); xor_snd = Mix_LoadWAV(fname);
return (1); return (1);
@ -82,31 +87,38 @@ SDL_Surface *xor_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/xor.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/xor.png",
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
char *xor_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *xor_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return (strdup(gettext_noop("Xor Colors"))); return (strdup(gettext_noop("Xor Colors")));
} }
int xor_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int xor_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return MAGIC_TYPE_COLOR_FILTERS; return MAGIC_TYPE_COLOR_FILTERS;
} }
char *xor_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) char *xor_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag to draw a XOR effect"))); return (strdup(gettext_noop("Click and drag to draw a XOR effect")));
else else
return (strdup(gettext_noop("Click to draw a XOR effect on the whole picture"))); return (strdup
(gettext_noop
("Click to draw a XOR effect on the whole picture")));
} }
static void do_xor(void *ptr, int which ATTRIBUTE_UNUSED, static void do_xor(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
Uint8 r, g, b, xor; Uint8 r, g, b, xor;
@ -125,7 +137,8 @@ static void do_xor(void *ptr, int which ATTRIBUTE_UNUSED,
} }
static void do_xor_circle(void *ptr, int which ATTRIBUTE_UNUSED, static void do_xor_circle(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
@ -144,9 +157,11 @@ static void do_xor_circle(void *ptr, int which ATTRIBUTE_UNUSED,
} }
void xor_drag(magic_api * api, int which, SDL_Surface * canvas, void xor_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect) SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x,
int y, SDL_Rect * update_rect)
{ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_xor_circle); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_xor_circle);
if (ox > x) if (ox > x)
{ {
@ -172,7 +187,8 @@ void xor_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
void xor_click(magic_api * api, int which, int mode, void xor_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
xor_drag(api, which, canvas, last, x, y, x, y, update_rect); xor_drag(api, which, canvas, last, x, y, x, y, update_rect);
@ -193,8 +209,10 @@ void xor_click(magic_api * api, int which, int mode,
} }
void xor_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void xor_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -204,22 +222,25 @@ void xor_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(xor_snd); Mix_FreeChunk(xor_snd);
} }
void xor_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, void xor_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED) Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
int xor_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int xor_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void xor_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void xor_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void xor_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, void xor_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED) SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }

View file

@ -32,7 +32,8 @@ char* get_nativelibdir()
return nativelibdir; return nativelibdir;
} }
void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_file_names) void load_assets_dir(char *dirname, tp_ftw_str ** ffilenames,
unsigned *num_file_names)
{ {
AAssetDir *assetDir = AAssetManager_openDir(asset_manager, dirname); AAssetDir *assetDir = AAssetManager_openDir(asset_manager, dirname);
const char *filename = (const char *) NULL; const char *filename = (const char *) NULL;
@ -66,7 +67,12 @@ void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_f
*ffilenames = filenames; *ffilenames = filenames;
} }
JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env, jclass clazz, jobject mgr) JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv *
env,
jclass
clazz,
jobject
mgr)
{ {
asset_manager = AAssetManager_fromJava(env, mgr); asset_manager = AAssetManager_fromJava(env, mgr);
@ -76,7 +82,12 @@ JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env,
return 1; return 1;
} }
JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv * env, jclass clazz, jstring path) JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv *
env,
jclass
clazz,
jstring
path)
{ {
const char *cpath = (*env)->GetStringUTFChars(env, path, NULL); const char *cpath = (*env)->GetStringUTFChars(env, path, NULL);
nativelibdir = strdup(cpath); nativelibdir = strdup(cpath);
@ -84,12 +95,15 @@ JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv * env,
} }
void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen, void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, const char *dirname,
void (*fn)(SDL_Surface * screen,
SDL_Texture * texture, SDL_Texture * texture,
SDL_Renderer * renderer, SDL_Renderer * renderer,
const char *restrict const dir, const char *restrict const dir,
unsigned dirlen, tp_ftw_str * files, unsigned dirlen, tp_ftw_str * files,
unsigned count, const char *restrict const locale)) unsigned count,
const char *restrict const locale))
{ {
unsigned num_file_names = 0; unsigned num_file_names = 0;
char *dir = "data/brushes"; char *dir = "data/brushes";
@ -107,12 +121,14 @@ void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Re
void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen, void load_from_assets(SDL_Surface * screen, SDL_Texture * texture,
SDL_Texture * texture, SDL_Renderer * renderer, const char *dirname,
void (*fn)(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, SDL_Renderer * renderer,
const char *restrict const dir, const char *restrict const dir,
unsigned dirlen, tp_ftw_str * files, unsigned dirlen, tp_ftw_str * files,
unsigned count, const char *restrict const locale)) unsigned count,
const char *restrict const locale))
{ {
unsigned num_file_names = 0; unsigned num_file_names = 0;
// char * dir = "data/stamps/cartoon/tux"; // char * dir = "data/stamps/cartoon/tux";
@ -124,5 +140,6 @@ void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *
tp_ftw_str *filenames = NULL; tp_ftw_str *filenames = NULL;
load_assets_dir(dirname, &filenames, &num_file_names); load_assets_dir(dirname, &filenames, &num_file_names);
fn(screen, texture, renderer, dirname, dirlen, filenames, num_file_names, NULL); fn(screen, texture, renderer, dirname, dirlen, filenames, num_file_names,
NULL);
} }

View file

@ -31,24 +31,40 @@
AAssetDir *open_asset_dir(char *dirname); AAssetDir *open_asset_dir(char *dirname);
char *get_nativelibdir(); char *get_nativelibdir();
void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen, void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, const char *dirname,
void (*fn)(SDL_Surface * screen,
SDL_Texture * texture, SDL_Texture * texture,
SDL_Renderer * renderer, SDL_Renderer * renderer,
const char *restrict const dir, const char *restrict const dir,
unsigned dirlen, tp_ftw_str * files, unsigned dirlen, tp_ftw_str * files,
unsigned count, const char *restrict const locale) ); unsigned count,
const char *restrict const locale));
void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen, void load_from_assets(SDL_Surface * screen, SDL_Texture * texture,
SDL_Texture * texture, SDL_Renderer * renderer, const char *dirname,
void (*fn)(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, SDL_Renderer * renderer,
const char *restrict const dir, const char *restrict const dir,
unsigned dirlen, tp_ftw_str * files, unsigned dirlen, tp_ftw_str * files,
unsigned count, const char *restrict const locale) ); unsigned count,
const char *restrict const locale));
void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_file_names); void load_assets_dir(char *dirname, tp_ftw_str ** ffilenames,
unsigned *num_file_names);
JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env, jclass clazz, jobject mgr); JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv *
env,
jclass
clazz,
jobject
mgr);
JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv * env, jclass clazz, jstring path); JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv *
env,
jclass
clazz,
jstring
path);
#endif #endif

View file

@ -30,26 +30,31 @@
#include <string.h> #include <string.h>
// This implementation may be simple, but can work fine for all of Android devices // This implementation may be simple, but can work fine for all of Android devices
size_t mbstowcs(wchar_t * __restrict pwcs, const char * __restrict s, size_t n){ size_t mbstowcs(wchar_t *__restrict pwcs, const char *__restrict s, size_t n)
{
int length = strnlen(s, n); int length = strnlen(s, n);
// w is the index of pwcs, s is the index of s // w is the index of pwcs, s is the index of s
int w = 0, c = 0; int w = 0, c = 0;
while (1) { while (1)
{
pwcs[w] = '\0'; pwcs[w] = '\0';
char first = s[c]; char first = s[c];
int len = 0; int len = 0;
if ((first & 0x80) == 0) { if ((first & 0x80) == 0)
{
pwcs[w] = (wchar_t) s[c]; pwcs[w] = (wchar_t) s[c];
len = 1; len = 1;
} }
else if ((first & 0xe0) == 0xc0) { else if ((first & 0xe0) == 0xc0)
{
pwcs[w] |= first & 0x1f; pwcs[w] |= first & 0x1f;
pwcs[w] <<= 6; pwcs[w] <<= 6;
pwcs[w] |= s[c + 1] & 0x3f; pwcs[w] |= s[c + 1] & 0x3f;
len = 2; len = 2;
} }
else if ((first & 0xf0) == 0xe0) { else if ((first & 0xf0) == 0xe0)
{
pwcs[w] |= first & 0x0f; pwcs[w] |= first & 0x0f;
pwcs[w] <<= 6; pwcs[w] <<= 6;
pwcs[w] |= s[c + 1] & 0x3f; pwcs[w] |= s[c + 1] & 0x3f;
@ -57,7 +62,8 @@ size_t mbstowcs(wchar_t * __restrict pwcs, const char * __restrict s, size_t n){
pwcs[w] |= s[c + 2] & 0x3f; pwcs[w] |= s[c + 2] & 0x3f;
len = 3; len = 3;
} }
else if ((first & 0xf8) == 0xf0) { else if ((first & 0xf8) == 0xf0)
{
pwcs[w] |= first & 0x07; pwcs[w] |= first & 0x07;
pwcs[w] <<= 6; pwcs[w] <<= 6;
pwcs[w] |= s[c + 1] & 0x3f; pwcs[w] |= s[c + 1] & 0x3f;
@ -67,18 +73,21 @@ size_t mbstowcs(wchar_t * __restrict pwcs, const char * __restrict s, size_t n){
pwcs[w] |= s[c + 3] & 0x3f; pwcs[w] |= s[c + 3] & 0x3f;
len = 4; len = 4;
} }
else { else
{
return -1; return -1;
} }
c += len; c += len;
w++; w++;
if (c > length){ if (c > length)
{
pwcs[w] = '\0'; pwcs[w] = '\0';
return -1; return -1;
} }
if (c == length){ if (c == length)
{
pwcs[w] = '\0'; pwcs[w] = '\0';
return w; return w;
} }

View file

@ -34,13 +34,17 @@
int IsPrinterAvailable(void) int IsPrinterAvailable(void)
{ {
JNIEnv *mEnv = Android_JNI_GetEnv(); JNIEnv *mEnv = Android_JNI_GetEnv();
jclass mPrintHelperClass = (*mEnv)->FindClass(mEnv, "androidx/print/PrintHelper"); jclass mPrintHelperClass =
(*mEnv)->FindClass(mEnv, "androidx/print/PrintHelper");
if (mPrintHelperClass == NULL) if (mPrintHelperClass == NULL)
return 0; return 0;
jmethodID mSupportMethod = (*mEnv)->GetStaticMethodID(mEnv, mPrintHelperClass, "systemSupportsPrint", "()Z"); jmethodID mSupportMethod =
jboolean support = (*mEnv)->CallStaticBooleanMethod(mEnv, mPrintHelperClass, mSupportMethod); (*mEnv)->GetStaticMethodID(mEnv, mPrintHelperClass, "systemSupportsPrint",
"()Z");
jboolean support =
(*mEnv)->CallStaticBooleanMethod(mEnv, mPrintHelperClass, mSupportMethod);
return support ? 1 : 0; return support ? 1 : 0;
} }
@ -52,28 +56,46 @@ const char *SurfacePrint(SDL_Surface *surface)
{ {
JNIEnv *mEnv = Android_JNI_GetEnv(); JNIEnv *mEnv = Android_JNI_GetEnv();
jclass mBitmapClass = (*mEnv)->FindClass(mEnv, "android/graphics/Bitmap"); jclass mBitmapClass = (*mEnv)->FindClass(mEnv, "android/graphics/Bitmap");
jmethodID mCreateMethod = (*mEnv)->GetStaticMethodID(mEnv, mBitmapClass, "createBitmap", "([IIILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap;"); jmethodID mCreateMethod =
jintArray mSurfaceArray = (*mEnv)->NewIntArray(mEnv, surface->w * surface->h); (*mEnv)->GetStaticMethodID(mEnv, mBitmapClass, "createBitmap",
(*mEnv)->SetIntArrayRegion(mEnv,mSurfaceArray, 0, surface->w * surface->h, surface->pixels); "([IIILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap;");
jclass mConfigClass = (*mEnv)->FindClass(mEnv, "android/graphics/Bitmap$Config"); jintArray mSurfaceArray =
jfieldID mConfigField = (*mEnv)->GetStaticFieldID(mEnv, mConfigClass , "ARGB_8888", "Landroid/graphics/Bitmap$Config;"); (*mEnv)->NewIntArray(mEnv, surface->w * surface->h);
jobject mConfig = (*mEnv)->GetStaticObjectField(mEnv, mConfigClass, mConfigField); (*mEnv)->SetIntArrayRegion(mEnv, mSurfaceArray, 0, surface->w * surface->h,
jobject mBitMap = (*mEnv)->CallStaticObjectMethod(mEnv, mBitmapClass, mCreateMethod, mSurfaceArray, surface->w, surface->h, mConfig); surface->pixels);
jclass mConfigClass =
(*mEnv)->FindClass(mEnv, "android/graphics/Bitmap$Config");
jfieldID mConfigField =
(*mEnv)->GetStaticFieldID(mEnv, mConfigClass, "ARGB_8888",
"Landroid/graphics/Bitmap$Config;");
jobject mConfig =
(*mEnv)->GetStaticObjectField(mEnv, mConfigClass, mConfigField);
jobject mBitMap =
(*mEnv)->CallStaticObjectMethod(mEnv, mBitmapClass, mCreateMethod,
mSurfaceArray, surface->w, surface->h,
mConfig);
jobject mContext = (jobject) SDL_AndroidGetActivity(); jobject mContext = (jobject) SDL_AndroidGetActivity();
jclass mPrintClass = (*mEnv)->FindClass(mEnv, "androidx/print/PrintHelper"); jclass mPrintClass = (*mEnv)->FindClass(mEnv, "androidx/print/PrintHelper");
// sometimes android v4 support library may be not ready // sometimes android v4 support library may be not ready
if (mPrintClass == NULL) if (mPrintClass == NULL)
return "There is no androidX support library."; return "There is no androidX support library.";
jmethodID mInitMethod = (*mEnv)->GetMethodID(mEnv, mPrintClass, "<init>", "(Landroid/content/Context;)V"); jmethodID mInitMethod = (*mEnv)->GetMethodID(mEnv, mPrintClass, "<init>",
jobject mPrint = (*mEnv)->NewObject(mEnv, mPrintClass, mInitMethod, mContext); "(Landroid/content/Context;)V");
jmethodID mPrintMethod = (*mEnv)->GetMethodID(mEnv, mPrintClass, "printBitmap", "(Ljava/lang/String;Landroid/graphics/Bitmap;)V"); jobject mPrint =
(*mEnv)->NewObject(mEnv, mPrintClass, mInitMethod, mContext);
jmethodID mPrintMethod =
(*mEnv)->GetMethodID(mEnv, mPrintClass, "printBitmap",
"(Ljava/lang/String;Landroid/graphics/Bitmap;)V");
/* Thanks to n.collins for the explaination on the int signature /* Thanks to n.collins for the explaination on the int signature
on https://stackoverflow.com/questions/13468041/android-how-to-call-java-method-from-jni-with-int-and-int-parameters --Pere */ on https://stackoverflow.com/questions/13468041/android-how-to-call-java-method-from-jni-with-int-and-int-parameters --Pere */
jmethodID msetScaleMode = (*mEnv)->GetMethodID(mEnv, mPrintClass, "setScaleMode", "(I)V"); jmethodID msetScaleMode =
jfieldID mScaleModeField = (*mEnv)->GetStaticFieldID(mEnv, mPrintClass, "SCALE_MODE_FIT", "I"); (*mEnv)->GetMethodID(mEnv, mPrintClass, "setScaleMode", "(I)V");
jint mScaleModeInt = (*mEnv)->GetStaticIntField(mEnv, mPrintClass, mScaleModeField); jfieldID mScaleModeField =
(*mEnv)->GetStaticFieldID(mEnv, mPrintClass, "SCALE_MODE_FIT", "I");
jint mScaleModeInt =
(*mEnv)->GetStaticIntField(mEnv, mPrintClass, mScaleModeField);
(*mEnv)->CallVoidMethod(mEnv, mPrint, msetScaleMode, mScaleModeInt); (*mEnv)->CallVoidMethod(mEnv, mPrint, msetScaleMode, mScaleModeInt);
jstring mString = (*mEnv)->NewStringUTF(mEnv, "TuxPaint"); jstring mString = (*mEnv)->NewStringUTF(mEnv, "TuxPaint");

View file

@ -134,4 +134,3 @@
#define FALL_THROUGH ((void)0) #define FALL_THROUGH ((void)0)
#endif /* __GNUC__ >= 7 */ #endif /* __GNUC__ >= 7 */
#endif #endif

View file

@ -79,8 +79,10 @@ extern char *strcasestr(const char *haystack, const char *needle);
* @param screen Screen surface, for animating progress bar. * @param screen Screen surface, for animating progress bar.
* FIXME * FIXME
*/ */
void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture,
const char *restrict const dir, unsigned dirlen, tp_ftw_str * files, unsigned i, SDL_Renderer * renderer,
const char *restrict const dir, unsigned dirlen,
tp_ftw_str * files, unsigned i,
const char *restrict const locale) const char *restrict const locale)
{ {
dirlen = dirlen; dirlen = dirlen;
@ -151,8 +153,10 @@ fflush(stdout);
} }
if (font) if (font)
{ {
const char *restrict const family = TuxPaint_Font_FontFaceFamilyName(font); const char *restrict const family =
const char *restrict const style = TuxPaint_Font_FontFaceStyleName(font); TuxPaint_Font_FontFaceFamilyName(font);
const char *restrict const style =
TuxPaint_Font_FontFaceStyleName(font);
#ifdef DEBUG #ifdef DEBUG
@ -161,18 +165,22 @@ fflush(stdout);
int numfaces = TTF_FontFaces(font->ttf_font); int numfaces = TTF_FontFaces(font->ttf_font);
if (numfaces != 1) if (numfaces != 1)
printf("%s:%d - Found %d faces in %s, %s, %s\n", __FILE__, __LINE__, numfaces, files[i].str, family, style); printf("%s:%d - Found %d faces in %s, %s, %s\n", __FILE__,
__LINE__, numfaces, files[i].str, family, style);
printf("%s:%d - success: tpf: 0x%x tpf->ttf_font: 0x%x\n", __FILE__, __LINE__, (unsigned int) (intptr_t) font, (unsigned int) (intptr_t) font->ttf_font); //EP added (intptr_t) to avoid warning on x64 printf("%s:%d - success: tpf: 0x%x tpf->ttf_font: 0x%x\n", __FILE__, __LINE__, (unsigned int) (intptr_t) font, (unsigned int) (intptr_t) font->ttf_font); //EP added (intptr_t) to avoid warning on x64
} }
#ifndef NO_SDLPANGO #ifndef NO_SDLPANGO
else else
printf("%s:%d - success: tpf: 0x%x tpf->pango_context: 0x%x\n", __FILE__, __LINE__, (unsigned int)(intptr_t) font, (unsigned int)(intptr_t) font->pango_context); printf("%s:%d - success: tpf: 0x%x tpf->pango_context: 0x%x\n",
__FILE__, __LINE__, (unsigned int) (intptr_t) font,
(unsigned int) (intptr_t) font->pango_context);
#endif #endif
#endif #endif
// These fonts crash Tux Paint via a library bug. // These fonts crash Tux Paint via a library bug.
int blacklisted = !strcmp("Zapfino", family) || !strcmp("Elvish Ring NFI", family); int blacklisted = !strcmp("Zapfino", family)
|| !strcmp("Elvish Ring NFI", family);
// First, the blacklist. We list font families that can crash Tux Paint // First, the blacklist. We list font families that can crash Tux Paint
// via bugs in the SDL_ttf library. We also test fonts to be sure that // via bugs in the SDL_ttf library. We also test fonts to be sure that
@ -193,7 +201,8 @@ fflush(stdout);
// impossible for a user to type ASCII letters. // impossible for a user to type ASCII letters.
// //
// Most translators should use scoring instead. // Most translators should use scoring instead.
if (!charset_works(font, gettext("qx")) || !charset_works(font, gettext("QX"))) if (!charset_works(font, gettext("qx"))
|| !charset_works(font, gettext("QX")))
blacklisted = 1; blacklisted = 1;
if (!blacklisted) if (!blacklisted)
@ -201,9 +210,12 @@ fflush(stdout);
if (num_font_styles == num_font_styles_max) if (num_font_styles == num_font_styles_max)
{ {
num_font_styles_max = num_font_styles_max * 5 / 4 + 30; num_font_styles_max = num_font_styles_max * 5 / 4 + 30;
user_font_styles = realloc(user_font_styles, num_font_styles_max * sizeof *user_font_styles); user_font_styles =
realloc(user_font_styles,
num_font_styles_max * sizeof *user_font_styles);
} }
user_font_styles[num_font_styles] = malloc(sizeof *user_font_styles[num_font_styles]); user_font_styles[num_font_styles] =
malloc(sizeof *user_font_styles[num_font_styles]);
user_font_styles[num_font_styles]->directory = strdup(dir); user_font_styles[num_font_styles]->directory = strdup(dir);
user_font_styles[num_font_styles]->filename = files[i].str; // steal it (mark NULL below) user_font_styles[num_font_styles]->filename = files[i].str; // steal it (mark NULL below)
user_font_styles[num_font_styles]->family = strdup(family); user_font_styles[num_font_styles]->family = strdup(family);
@ -218,29 +230,39 @@ fflush(stdout);
// Translators should do whatever is needed to put crummy fonts last. // Translators should do whatever is needed to put crummy fonts last.
// distinct uppercase and lowercase (e.g., 'o' vs. 'O') // distinct uppercase and lowercase (e.g., 'o' vs. 'O')
user_font_styles[num_font_styles]->score += charset_works(font, gettext("oO")); user_font_styles[num_font_styles]->score +=
charset_works(font, gettext("oO"));
// common punctuation (e.g., '?', '!', '.', ',', etc.) // common punctuation (e.g., '?', '!', '.', ',', etc.)
user_font_styles[num_font_styles]->score += charset_works(font, gettext(",.?!")); user_font_styles[num_font_styles]->score +=
charset_works(font, gettext(",.?!"));
// uncommon punctuation (e.g., '@', '#', '*', etc.) // uncommon punctuation (e.g., '@', '#', '*', etc.)
user_font_styles[num_font_styles]->score += charset_works(font, gettext("`\%_@$~#{<(^&*")); user_font_styles[num_font_styles]->score +=
charset_works(font, gettext("`\%_@$~#{<(^&*"));
// digits (e.g., '0', '1' and '7') // digits (e.g., '0', '1' and '7')
user_font_styles[num_font_styles]->score += charset_works(font, gettext("017")); user_font_styles[num_font_styles]->score +=
charset_works(font, gettext("017"));
// distinct circle-like characters (e.g., 'O' (capital oh) vs. '0' (zero)) // distinct circle-like characters (e.g., 'O' (capital oh) vs. '0' (zero))
user_font_styles[num_font_styles]->score += charset_works(font, gettext("O0")); user_font_styles[num_font_styles]->score +=
charset_works(font, gettext("O0"));
// distinct line-like characters (e.g., 'l' (lowercase elle) vs. '1' (one) vs. 'I' (capital aye)) // distinct line-like characters (e.g., 'l' (lowercase elle) vs. '1' (one) vs. 'I' (capital aye))
user_font_styles[num_font_styles]->score += charset_works(font, gettext("1Il|")); user_font_styles[num_font_styles]->score +=
charset_works(font, gettext("1Il|"));
// translation spares -- design not finalized // translation spares -- design not finalized
#if 0 #if 0
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<1>spare-1a")); user_font_styles[num_font_styles]->score +=
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<1>spare-1b")); charset_works(font, gettext("<1>spare-1a"));
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<9>spare-9a")) * 9; user_font_styles[num_font_styles]->score +=
user_font_styles[num_font_styles]->score += charset_works(font, gettext("<9>spare-9b")) * 9; charset_works(font, gettext("<1>spare-1b"));
user_font_styles[num_font_styles]->score +=
charset_works(font, gettext("<9>spare-9a")) * 9;
user_font_styles[num_font_styles]->score +=
charset_works(font, gettext("<9>spare-9b")) * 9;
#endif #endif
// this really should be dynamic, avoiding the need for a special build // this really should be dynamic, avoiding the need for a special build
@ -258,7 +280,8 @@ fflush(stdout);
else else
{ {
#ifdef DEBUG #ifdef DEBUG
fprintf(stderr, "Font is too defective: %s, %s, %s\n", files[i].str, family, style); fprintf(stderr, "Font is too defective: %s, %s, %s\n", files[i].str,
family, style);
#endif #endif
} }
TuxPaint_Font_CloseFont(font); TuxPaint_Font_CloseFont(font);
@ -305,10 +328,17 @@ int compare_ftw_str(const void *v1, const void *v2)
* @param fn Callback function to invoke * @param fn Callback function to invoke
* @param locale Locale, to pass to callback function when applicable (i.e., for fonts), else NULL * @param locale Locale, to pass to callback function when applicable (i.e., for fonts), else NULL
*/ */
void tp_ftw(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, char *restrict const dir, void tp_ftw(SDL_Surface * screen, SDL_Texture * texture,
unsigned dirlen, int rsrc, void (*fn) (SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Renderer * renderer, char *restrict const dir,
const char *restrict const dir, unsigned dirlen, tp_ftw_str * files, unsigned dirlen, int rsrc, void (*fn)(SDL_Surface * screen,
unsigned count, const char *restrict const locale), SDL_Texture * texture,
SDL_Renderer * renderer,
const char *restrict const
dir, unsigned dirlen,
tp_ftw_str * files,
unsigned count,
const char *restrict const
locale),
const char *restrict const locale) const char *restrict const locale)
{ {
DIR *d; DIR *d;
@ -486,10 +516,12 @@ void tp_ftw(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer
#else #else
#ifdef __ANDROID__ #ifdef __ANDROID__
if (dlen != dirlen) /* First case only happens in Android files coming from assets */ if (dlen != dirlen) /* First case only happens in Android files coming from assets */
fn(screen, texture, renderer, di, dlen, file_names, num_file_names, locale); fn(screen, texture, renderer, di, dlen, file_names, num_file_names,
locale);
else else
#endif #endif
fn(screen, texture, renderer, dir, dirlen, file_names, num_file_names, locale); fn(screen, texture, renderer, dir, dirlen, file_names, num_file_names,
locale);
#endif #endif
} }
@ -498,8 +530,10 @@ void tp_ftw(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer
qsort(dir_names, num_dir_names, sizeof *dir_names, compare_ftw_str); qsort(dir_names, num_dir_names, sizeof *dir_names, compare_ftw_str);
while (num_dir_names--) while (num_dir_names--)
{ {
memcpy(dir + dirlen, dir_names[num_dir_names].str, dir_names[num_dir_names].len + 1); memcpy(dir + dirlen, dir_names[num_dir_names].str,
tp_ftw(screen, texture, renderer, dir, dirlen + dir_names[num_dir_names].len, rsrc, fn, locale); dir_names[num_dir_names].len + 1);
tp_ftw(screen, texture, renderer, dir,
dirlen + dir_names[num_dir_names].len, rsrc, fn, locale);
free(dir_names[num_dir_names].str); free(dir_names[num_dir_names].str);
} }
free(dir_names); free(dir_names);

View file

@ -45,14 +45,23 @@ typedef struct tp_ftw_str
} tp_ftw_str; } tp_ftw_str;
void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture,
const char *restrict const dir, unsigned dirlen, tp_ftw_str * files, unsigned i, SDL_Renderer * renderer,
const char *restrict const dir, unsigned dirlen,
tp_ftw_str * files, unsigned i,
const char *restrict const locale); const char *restrict const locale);
int compare_ftw_str(const void *v1, const void *v2); int compare_ftw_str(const void *v1, const void *v2);
void tp_ftw(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, char *restrict const dir, void tp_ftw(SDL_Surface * screen, SDL_Texture * texture,
unsigned dirlen, int rsrc, void (*fn) (SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Renderer * renderer, char *restrict const dir,
const char *restrict const dir, unsigned dirlen, tp_ftw_str * files, unsigned dirlen, int rsrc, void (*fn)(SDL_Surface * screen,
unsigned count, const char *restrict const locale), SDL_Texture * texture,
SDL_Renderer * renderer,
const char *restrict const
dir, unsigned dirlen,
tp_ftw_str * files,
unsigned count,
const char *restrict const
locale),
const char *restrict const locale); const char *restrict const locale);
#endif #endif

View file

@ -64,7 +64,8 @@
#define QUEUE_SIZE_CHUNK 1024 #define QUEUE_SIZE_CHUNK 1024
typedef struct queue_s { typedef struct queue_s
{
int x, y, y_outside; int x, y, y_outside;
} queue_t; } queue_t;
@ -80,16 +81,22 @@ int global_extent_x1, global_extent_y1, global_extent_x2, global_extent_y2;
int global_prog_anim; int global_prog_anim;
double colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2); double colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2);
Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct); Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr,
void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, int x, int y, int y_outside); double pct);
void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched); void simulate_flood_fill_outside_check(SDL_Surface * screen,
SDL_Texture * texture,
SDL_Renderer * renderer, int x, int y,
int y_outside);
void draw_brush_fill_single(SDL_Surface * canvas, int x, int y,
Uint32 draw_color, Uint8 * touched);
void init_queue(void); void init_queue(void);
void add_to_queue(int x, int y, int y_outside); void add_to_queue(int x, int y, int y_outside);
int remove_from_queue(int *x, int *y, int *y_outside); int remove_from_queue(int *x, int *y, int *y_outside);
void cleanup_queue(void); void cleanup_queue(void);
void init_queue(void) { void init_queue(void)
{
queue_size = 0; queue_size = 0;
queue_end = 0; queue_end = 0;
@ -103,12 +110,15 @@ void init_queue(void) {
queue_size = QUEUE_SIZE_CHUNK; queue_size = QUEUE_SIZE_CHUNK;
} }
void add_to_queue(int x, int y, int y_outside) { void add_to_queue(int x, int y, int y_outside)
{
/* Reallocate if we need more space */ /* Reallocate if we need more space */
if (queue_end + 1 > queue_size) if (queue_end + 1 > queue_size)
{ {
queue_t *tmp; queue_t *tmp;
tmp = (queue_t *) realloc(queue, sizeof(queue_t) * (queue_size + QUEUE_SIZE_CHUNK)); tmp =
(queue_t *) realloc(queue,
sizeof(queue_t) * (queue_size + QUEUE_SIZE_CHUNK));
if (tmp == NULL) if (tmp == NULL)
{ {
fprintf(stderr, "Fill queue cannot be realloc()'d\n"); fprintf(stderr, "Fill queue cannot be realloc()'d\n");
@ -137,7 +147,8 @@ void add_to_queue(int x, int y, int y_outside) {
#endif #endif
} }
int remove_from_queue(int * x, int * y, int * y_outside) { int remove_from_queue(int *x, int *y, int *y_outside)
{
if (queue_end == 0) if (queue_end == 0)
return 0; return 0;
@ -158,7 +169,8 @@ int remove_from_queue(int * x, int * y, int * y_outside) {
return 1; return 1;
} }
void cleanup_queue(void) { void cleanup_queue(void)
{
if (queue != NULL) if (queue != NULL)
free(queue); free(queue);
@ -210,18 +222,27 @@ int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr)
if (colors_close(canvas, cur_colr, old_colr) < COLOR_MATCH_NARROW) if (colors_close(canvas, cur_colr, old_colr) < COLOR_MATCH_NARROW)
{ {
return 0; return 0;
} else { }
else
{
return 1; return 1;
} }
} }
void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched) void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, SDL_Surface * last,
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
Uint8 * touched)
{ {
simulate_flood_fill(screen, texture, renderer, last, canvas, x, y, cur_colr, old_colr, x1, y1, x2, y2, touched); simulate_flood_fill(screen, texture, renderer, last, canvas, x, y, cur_colr,
old_colr, x1, y1, x2, y2, touched);
} }
Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct) { Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr,
double pct)
{
Uint8 old_r, old_g, old_b, draw_r, draw_g, draw_b, new_r, new_g, new_b; Uint8 old_r, old_g, old_b, draw_r, draw_g, draw_b, new_r, new_g, new_b;
SDL_GetRGB(draw_colr, canvas->format, &draw_r, &draw_g, &draw_b); SDL_GetRGB(draw_colr, canvas->format, &draw_r, &draw_g, &draw_b);
@ -235,7 +256,12 @@ Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct
return SDL_MapRGB(canvas->format, new_r, new_g, new_b); return SDL_MapRGB(canvas->format, new_r, new_g, new_b);
} }
void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * extent_x1, int * extent_y1, int * extent_x2, int * extent_y2, Uint8 * touched) { void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, SDL_Surface * last,
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
Uint32 old_colr, int *extent_x1, int *extent_y1,
int *extent_x2, int *extent_y2, Uint8 * touched)
{
int y_outside; int y_outside;
/* Get ready */ /* Get ready */
@ -258,7 +284,8 @@ void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Render
/* Do the work (possibly queuing more, as we go) */ /* Do the work (possibly queuing more, as we go) */
while (remove_from_queue(&x, &y, &y_outside)) while (remove_from_queue(&x, &y, &y_outside))
{ {
simulate_flood_fill_outside_check(screen, texture, renderer, x, y, y_outside); simulate_flood_fill_outside_check(screen, texture, renderer, x, y,
y_outside);
} }
cleanup_queue(); cleanup_queue();
@ -268,7 +295,10 @@ void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Render
*extent_y2 = global_extent_y2; *extent_y2 = global_extent_y2;
} }
void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, int x, int y, int y_outside) void simulate_flood_fill_outside_check(SDL_Surface * screen,
SDL_Texture * texture,
SDL_Renderer * renderer, int x, int y,
int y_outside)
{ {
int fillL, fillR, narrowFillL, narrowFillR, i, outside, just_queued; int fillL, fillR, narrowFillL, narrowFillR, i, outside, just_queued;
double in_line, closeness; double in_line, closeness;
@ -321,18 +351,24 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
/* Find left side, filling along the way */ /* Find left side, filling along the way */
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillL /* - 1 */, y); px_colr =
getpixels[global_last->format->BytesPerPixel] (global_last,
fillL /* - 1 */ , y);
in_line = colors_close(global_canvas, px_colr, global_old_colr); in_line = colors_close(global_canvas, px_colr, global_old_colr);
outside = 0; outside = 0;
while (in_line < COLOR_MATCH_WIDE && outside < WIDE_MATCH_THRESHOLD) while (in_line < COLOR_MATCH_WIDE && outside < WIDE_MATCH_THRESHOLD)
{ {
if (in_line > COLOR_MATCH_NARROW) { if (in_line > COLOR_MATCH_NARROW)
{
outside++; outside++;
} else { }
else
{
narrowFillL = fillL; narrowFillL = fillL;
} }
if (global_touched != NULL) { if (global_touched != NULL)
{
touch_byt = (255 - ((Uint8) (in_line * 85))); touch_byt = (255 - ((Uint8) (in_line * 85)));
if (touch_byt == 0) if (touch_byt == 0)
touch_byt = 1; touch_byt = 1;
@ -340,11 +376,17 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
global_touched[(y * global_canvas->w) + fillL] = touch_byt; global_touched[(y * global_canvas->w) + fillL] = touch_byt;
} }
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y); px_colr =
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillL, y, blend(global_canvas, global_cur_colr, px_colr, (1.0 - in_line))); getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y);
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillL, y,
blend(global_canvas,
global_cur_colr,
px_colr,
(1.0 - in_line)));
fillL--; fillL--;
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y); px_colr =
getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y);
if (fillL >= 0) if (fillL >= 0)
{ {
@ -367,8 +409,13 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
global_touched[(y * global_canvas->w) + fillL] = touch_byt; global_touched[(y * global_canvas->w) + fillL] = touch_byt;
} }
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y); px_colr =
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillL, y, blend(global_canvas, global_cur_colr, px_colr, (1.0 - in_line))); getpixels[global_last->format->BytesPerPixel] (global_last, fillL, y);
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillL, y,
blend(global_canvas,
global_cur_colr,
px_colr,
(1.0 - in_line)));
} }
@ -382,18 +429,23 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
/* Find right side, filling along the way */ /* Find right side, filling along the way */
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillR + 1, y); px_colr =
getpixels[global_last->format->BytesPerPixel] (global_last, fillR + 1, y);
in_line = colors_close(global_canvas, px_colr, global_old_colr); in_line = colors_close(global_canvas, px_colr, global_old_colr);
outside = 0; outside = 0;
while (in_line < COLOR_MATCH_WIDE && outside < WIDE_MATCH_THRESHOLD) while (in_line < COLOR_MATCH_WIDE && outside < WIDE_MATCH_THRESHOLD)
{ {
if (in_line > COLOR_MATCH_NARROW) { if (in_line > COLOR_MATCH_NARROW)
{
outside++; outside++;
} else { }
else
{
narrowFillR = fillR; narrowFillR = fillR;
} }
if (global_touched != NULL) { if (global_touched != NULL)
{
touch_byt = (255 - ((Uint8) (in_line * 85))); touch_byt = (255 - ((Uint8) (in_line * 85)));
if (touch_byt == 0) if (touch_byt == 0)
touch_byt = 1; touch_byt = 1;
@ -401,11 +453,17 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
global_touched[(y * global_canvas->w) + fillR] = touch_byt; global_touched[(y * global_canvas->w) + fillR] = touch_byt;
} }
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y); px_colr =
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillR, y, blend(global_canvas, global_cur_colr, px_colr, (1.0 - in_line))); getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y);
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillR, y,
blend(global_canvas,
global_cur_colr,
px_colr,
(1.0 - in_line)));
fillR++; fillR++;
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y); px_colr =
getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y);
if (fillR < global_canvas->w) if (fillR < global_canvas->w)
{ {
@ -428,8 +486,13 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
global_touched[(y * global_canvas->w) + fillR] = touch_byt; global_touched[(y * global_canvas->w) + fillR] = touch_byt;
} }
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y); px_colr =
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillR, y, blend(global_canvas, global_cur_colr, px_colr, (1.0 - in_line))); getpixels[global_last->format->BytesPerPixel] (global_last, fillR, y);
putpixels[global_canvas->format->BytesPerPixel] (global_canvas, fillR, y,
blend(global_canvas,
global_cur_colr,
px_colr,
(1.0 - in_line)));
} }
if (fillR > global_extent_x2) if (fillR > global_extent_x2)
@ -447,13 +510,15 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
{ {
for (i = narrowFillL; i <= narrowFillR; i++) for (i = narrowFillL; i <= narrowFillR; i++)
{ {
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, i, y - 1); px_colr =
getpixels[global_last->format->BytesPerPixel] (global_last, i, y - 1);
closeness = colors_close(global_canvas, px_colr, global_old_colr); closeness = colors_close(global_canvas, px_colr, global_old_colr);
if (closeness < COLOR_MATCH_NARROW || if (closeness < COLOR_MATCH_NARROW ||
(closeness < COLOR_MATCH_WIDE && y_outside < WIDE_MATCH_THRESHOLD) (closeness < COLOR_MATCH_WIDE && y_outside < WIDE_MATCH_THRESHOLD))
)
{ {
if (!just_queued && (global_touched == NULL || !global_touched[((y - 1) * global_canvas->w) + i])) if (!just_queued
&& (global_touched == NULL
|| !global_touched[((y - 1) * global_canvas->w) + i]))
{ {
add_to_queue(i, y - 1, y_outside + 1); add_to_queue(i, y - 1, y_outside + 1);
just_queued = 1; just_queued = 1;
@ -478,13 +543,15 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
{ {
for (i = narrowFillL; i <= narrowFillR; i++) for (i = narrowFillL; i <= narrowFillR; i++)
{ {
px_colr = getpixels[global_last->format->BytesPerPixel] (global_last, i, y + 1); px_colr =
getpixels[global_last->format->BytesPerPixel] (global_last, i, y + 1);
closeness = colors_close(global_canvas, px_colr, global_old_colr); closeness = colors_close(global_canvas, px_colr, global_old_colr);
if (closeness < COLOR_MATCH_NARROW || if (closeness < COLOR_MATCH_NARROW ||
(closeness < COLOR_MATCH_WIDE && y_outside < WIDE_MATCH_THRESHOLD) (closeness < COLOR_MATCH_WIDE && y_outside < WIDE_MATCH_THRESHOLD))
)
{ {
if (!just_queued && (global_touched == NULL || !global_touched[((y + 1) * global_canvas->w) + i])) if (!just_queued
&& (global_touched == NULL
|| !global_touched[((y + 1) * global_canvas->w) + i]))
{ {
add_to_queue(i, y + 1, y_outside + 1); add_to_queue(i, y + 1, y_outside + 1);
just_queued = 1; just_queued = 1;
@ -505,8 +572,9 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last, void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
int x_left, int y_top, int x_right, int y_bottom, int x_left, int y_top, int x_right, int y_bottom,
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched int x1, int y1, int x2, int y2, Uint32 draw_color,
) { Uint8 * touched)
{
Uint32 old_colr, new_colr; Uint32 old_colr, new_colr;
int xx, yy; int xx, yy;
Uint8 draw_r, draw_g, draw_b, old_r, old_g, old_b, new_r, new_g, new_b; Uint8 draw_r, draw_g, draw_b, old_r, old_g, old_b, new_r, new_g, new_b;
@ -521,9 +589,12 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
C2 = (A * x2) + (B * y2); C2 = (A * x2) + (B * y2);
/* FIXME: C2 should be larger than C1? */ /* FIXME: C2 should be larger than C1? */
for (yy = y_top; yy <= y_bottom; yy++) { for (yy = y_top; yy <= y_bottom; yy++)
for (xx = x_left; xx <= x_right; xx++) { {
if (touched[(yy * canvas->w) + xx]) { for (xx = x_left; xx <= x_right; xx++)
{
if (touched[(yy * canvas->w) + xx])
{
/* Get the old color, and blend it (with a distance-based ratio) with the target color */ /* Get the old color, and blend it (with a distance-based ratio) with the target color */
old_colr = getpixels[last->format->BytesPerPixel] (last, xx, yy); old_colr = getpixels[last->format->BytesPerPixel] (last, xx, yy);
SDL_GetRGB(old_colr, last->format, &old_r, &old_g, &old_b); SDL_GetRGB(old_colr, last->format, &old_r, &old_g, &old_b);
@ -532,13 +603,18 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
https://stackoverflow.com/questions/521493/creating-a-linear-gradient-in-2d-array) */ https://stackoverflow.com/questions/521493/creating-a-linear-gradient-in-2d-array) */
C = (A * xx) + (B * yy); C = (A * xx) + (B * yy);
if (C < C1) { if (C < C1)
{
/* At/beyond the click spot (opposite direction of mouse); solid color */ /* At/beyond the click spot (opposite direction of mouse); solid color */
ratio = 0.0; ratio = 0.0;
} else if (C >= C2) { }
else if (C >= C2)
{
/* At/beyond the mouse; completely faded out */ /* At/beyond the mouse; completely faded out */
ratio = 1.0; ratio = 1.0;
} else { }
else
{
/* The actual gradient... */ /* The actual gradient... */
ratio = (C - C1) / (C2 - C1); ratio = (C - C1) / (C2 - C1);
} }
@ -546,9 +622,15 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
/* Apply fuzziness at any antialiased edges we detected */ /* Apply fuzziness at any antialiased edges we detected */
ratio = (ratio * ((float) touched[yy * canvas->w + xx] / 255.0)); ratio = (ratio * ((float) touched[yy * canvas->w + xx] / 255.0));
new_r = (Uint8) (((float) old_r) * ratio + ((float) draw_r * (1.0 - ratio))); new_r =
new_g = (Uint8) (((float) old_g) * ratio + ((float) draw_g * (1.0 - ratio))); (Uint8) (((float) old_r) * ratio +
new_b = (Uint8) (((float) old_b) * ratio + ((float) draw_b * (1.0 - ratio))); ((float) draw_r * (1.0 - ratio)));
new_g =
(Uint8) (((float) old_g) * ratio +
((float) draw_g * (1.0 - ratio)));
new_b =
(Uint8) (((float) old_b) * ratio +
((float) draw_b * (1.0 - ratio)));
new_colr = SDL_MapRGB(canvas->format, new_r, new_g, new_b); new_colr = SDL_MapRGB(canvas->format, new_r, new_g, new_b);
putpixels[canvas->format->BytesPerPixel] (canvas, xx, yy, new_colr); putpixels[canvas->format->BytesPerPixel] (canvas, xx, yy, new_colr);
@ -557,7 +639,9 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
} }
} }
void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched) { void draw_brush_fill_single(SDL_Surface * canvas, int x, int y,
Uint32 draw_color, Uint8 * touched)
{
int xx, yy; int xx, yy;
for (yy = -16; yy < 16; yy++) for (yy = -16; yy < 16; yy++)
@ -567,17 +651,20 @@ void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_colo
if ((xx * xx) + (yy * yy) < (16 * 16) && if ((xx * xx) + (yy * yy) < (16 * 16) &&
touched[((y + yy) * canvas->w) + (x + xx)]) touched[((y + yy) * canvas->w) + (x + xx)])
{ {
putpixels[canvas->format->BytesPerPixel] (canvas, x + xx, y + yy, draw_color); putpixels[canvas->format->BytesPerPixel] (canvas, x + xx, y + yy,
draw_color);
} }
} }
} }
} }
void draw_brush_fill(SDL_Surface * canvas, void draw_brush_fill(SDL_Surface * canvas,
int x_left ATTRIBUTE_UNUSED, int y_top ATTRIBUTE_UNUSED, int x_right ATTRIBUTE_UNUSED, int y_bottom ATTRIBUTE_UNUSED, int x_left ATTRIBUTE_UNUSED, int y_top ATTRIBUTE_UNUSED,
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched, int x_right ATTRIBUTE_UNUSED,
int * up_x1, int * up_y1, int * up_x2, int * up_y2 int y_bottom ATTRIBUTE_UNUSED, int x1, int y1, int x2,
) { int y2, Uint32 draw_color, Uint8 * touched, int *up_x1,
int *up_y1, int *up_x2, int *up_y2)
{
int dx, dy; int dx, dy;
int y; int y;
int orig_x1, orig_y1, orig_x2, orig_y2, tmp; int orig_x1, orig_y1, orig_x2, orig_y2, tmp;
@ -654,9 +741,10 @@ void draw_brush_fill(SDL_Surface * canvas,
*up_y2 = orig_y2 + 16; *up_y2 = orig_y2 + 16;
} }
void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom, void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top,
int x, int y, Uint32 draw_color, Uint8 * touched int x_right, int y_bottom, int x, int y,
) { Uint32 draw_color, Uint8 * touched)
{
Uint32 old_colr, new_colr; Uint32 old_colr, new_colr;
int xx, yy; int xx, yy;
float xd, yd, dist, rad, ratio; float xd, yd, dist, rad, ratio;
@ -666,7 +754,8 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
xd = max(abs(x - x_right), abs(x - x_left)); xd = max(abs(x - x_right), abs(x - x_left));
yd = max(abs(y - y_bottom), abs(y - y_top)); yd = max(abs(y - y_bottom), abs(y - y_top));
rad = sqrt(xd * xd + yd * yd); rad = sqrt(xd * xd + yd * yd);
if (rad == 0) { if (rad == 0)
{
return; return;
} }
@ -674,27 +763,38 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
SDL_GetRGB(draw_color, canvas->format, &draw_r, &draw_g, &draw_b); SDL_GetRGB(draw_color, canvas->format, &draw_r, &draw_g, &draw_b);
/* Traverse the flood-filled zone */ /* Traverse the flood-filled zone */
for (yy = y_top; yy <= y_bottom; yy++) { for (yy = y_top; yy <= y_bottom; yy++)
for (xx = x_left; xx <= x_right; xx++) { {
for (xx = x_left; xx <= x_right; xx++)
{
/* Only alter the pixels within the flood itself */ /* Only alter the pixels within the flood itself */
if (touched[(yy * canvas->w) + xx]) { if (touched[(yy * canvas->w) + xx])
{
/* Determine the distance from the click point */ /* Determine the distance from the click point */
xd = fabs((float) (xx - x)); xd = fabs((float) (xx - x));
yd = fabs((float) (yy - y)); yd = fabs((float) (yy - y));
dist = sqrt(xd * xd + yd * yd); dist = sqrt(xd * xd + yd * yd);
if (dist < rad) { if (dist < rad)
{
ratio = (dist / rad); ratio = (dist / rad);
/* Get the old color, and blend it (with a distance-based ratio) with the target color */ /* Get the old color, and blend it (with a distance-based ratio) with the target color */
old_colr = getpixels[canvas->format->BytesPerPixel] (canvas, xx, yy); old_colr =
getpixels[canvas->format->BytesPerPixel] (canvas, xx, yy);
SDL_GetRGB(old_colr, canvas->format, &old_r, &old_g, &old_b); SDL_GetRGB(old_colr, canvas->format, &old_r, &old_g, &old_b);
/* Apply fuzziness at any antialiased edges we detected */ /* Apply fuzziness at any antialiased edges we detected */
ratio = (ratio * ((float) touched[yy * canvas->w + xx] / 255.0)); ratio = (ratio * ((float) touched[yy * canvas->w + xx] / 255.0));
new_r = (Uint8) (((float) old_r) * ratio + ((float) draw_r * (1.00 - ratio))); new_r =
new_g = (Uint8) (((float) old_g) * ratio + ((float) draw_g * (1.00 - ratio))); (Uint8) (((float) old_r) * ratio +
new_b = (Uint8) (((float) old_b) * ratio + ((float) draw_b * (1.00 - ratio))); ((float) draw_r * (1.00 - ratio)));
new_g =
(Uint8) (((float) old_g) * ratio +
((float) draw_g * (1.00 - ratio)));
new_b =
(Uint8) (((float) old_b) * ratio +
((float) draw_b * (1.00 - ratio)));
new_colr = SDL_MapRGB(canvas->format, new_r, new_g, new_b); new_colr = SDL_MapRGB(canvas->format, new_r, new_g, new_b);
putpixels[canvas->format->BytesPerPixel] (canvas, xx, yy, new_colr); putpixels[canvas->format->BytesPerPixel] (canvas, xx, yy, new_colr);
@ -703,4 +803,3 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
} }
} }
} }

View file

@ -37,17 +37,26 @@
#include "SDL.h" #include "SDL.h"
int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr); int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr);
void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched); void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched); SDL_Renderer * renderer, SDL_Surface * last,
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
Uint8 * touched);
void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, SDL_Surface * last,
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
Uint8 * touched);
void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last, void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
int x_left, int y_top, int x_right, int y_bottom, int x_left, int y_top, int x_right, int y_bottom,
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched); int x1, int y1, int x2, int y2, Uint32 draw_color,
void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom, Uint8 * touched);
int x, int y, Uint32 draw_color, Uint8 * touched); void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top,
void draw_brush_fill(SDL_Surface * canvas, int x_right, int y_bottom, int x, int y,
int x_left, int y_top, int x_right, int y_bottom, Uint32 draw_color, Uint8 * touched);
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched, void draw_brush_fill(SDL_Surface * canvas, int x_left, int y_top, int x_right,
int * up_x1, int * up_y1, int * up_x2, int * up_y2); int y_bottom, int x1, int y1, int x2, int y2,
Uint32 draw_color, Uint8 * touched, int *up_x1,
int *up_y1, int *up_x2, int *up_y2);
#endif #endif

View file

@ -38,7 +38,8 @@
#define gettext_noop(String) String #define gettext_noop(String) String
#endif #endif
enum { enum
{
FILL_FLOOD, FILL_FLOOD,
FILL_BRUSH, FILL_BRUSH,
FILL_GRADIENT_LINEAR, FILL_GRADIENT_LINEAR,
@ -56,8 +57,10 @@ const char *const fill_names[NUM_FILLS] = {
const char *const fill_tips[NUM_FILLS] = { const char *const fill_tips[NUM_FILLS] = {
gettext_noop("Click to fill an area with a solid color."), gettext_noop("Click to fill an area with a solid color."),
gettext_noop("Click and drag to fill an area by hand, using a brush."), gettext_noop("Click and drag to fill an area by hand, using a brush."),
gettext_noop("Click and drag to fill an area with a linear gradient (from the chosen color to transparent)."), gettext_noop
gettext_noop("Click to fill an area with a radial gradient (from the chosen color to transparent).") ("Click and drag to fill an area with a linear gradient (from the chosen color to transparent)."),
gettext_noop
("Click to fill an area with a radial gradient (from the chosen color to transparent).")
}; };
const char *const fill_img_fnames[NUM_FILLS] = { const char *const fill_img_fnames[NUM_FILLS] = {
@ -68,4 +71,3 @@ const char *const fill_img_fnames[NUM_FILLS] = {
}; };
#endif #endif

View file

@ -180,7 +180,8 @@ TuxPaint_Font *load_locale_font(TuxPaint_Font * fallback, int size)
{ {
char str[128]; char str[128];
snprintf(str, sizeof(str), "%sfonts/locale/%s.ttf", DATA_PREFIX, lang_prefix); snprintf(str, sizeof(str), "%sfonts/locale/%s.ttf", DATA_PREFIX,
lang_prefix);
ret = TuxPaint_Font_OpenFont("", str, size); ret = TuxPaint_Font_OpenFont("", str, size);
@ -213,14 +214,16 @@ TuxPaint_Font *load_locale_font(TuxPaint_Font * fallback, int size)
void TuxPaint_Font_CloseFont(TuxPaint_Font * tpf) void TuxPaint_Font_CloseFont(TuxPaint_Font * tpf)
{ {
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_CloseFont step 1 (%p)\n", __FILE__, __LINE__, tpf); printf("%s:%d - TuxPaint_Font_CloseFont step 1 (%p)\n", __FILE__, __LINE__,
tpf);
#endif #endif
if (!tpf) if (!tpf)
return; return;
#ifndef NO_SDLPANGO #ifndef NO_SDLPANGO
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_CloseFont step 2 (%p, %d)\n", __FILE__, __LINE__, tpf->pango_context, tpf->typ); printf("%s:%d - TuxPaint_Font_CloseFont step 2 (%p, %d)\n", __FILE__,
__LINE__, tpf->pango_context, tpf->typ);
#endif #endif
if (tpf->typ == FONT_TYPE_PANGO) if (tpf->typ == FONT_TYPE_PANGO)
if (tpf->pango_context) if (tpf->pango_context)
@ -233,7 +236,8 @@ void TuxPaint_Font_CloseFont(TuxPaint_Font * tpf)
#endif #endif
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_CloseFont step 3 (%p, %d)\n", __FILE__, __LINE__, tpf->ttf_font, tpf->typ); printf("%s:%d - TuxPaint_Font_CloseFont step 3 (%p, %d)\n", __FILE__,
__LINE__, tpf->ttf_font, tpf->typ);
fflush(stdout); fflush(stdout);
#endif #endif
if (tpf->typ == FONT_TYPE_TTF) if (tpf->typ == FONT_TYPE_TTF)
@ -252,7 +256,8 @@ void TuxPaint_Font_CloseFont(TuxPaint_Font * tpf)
free(tpf); free(tpf);
} }
TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffilename, int size) TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc,
const char *ttffilename, int size)
{ {
TTF_Font *ttf_font; TTF_Font *ttf_font;
TuxPaint_Font *tpf = NULL; TuxPaint_Font *tpf = NULL;
@ -264,7 +269,8 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
#endif #endif
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - OpenFont(pango:\"%s\", ttf:\"%s\")\n", __FILE__, __LINE__, pangodesc, ttffilename); printf("%s:%d - OpenFont(pango:\"%s\", ttf:\"%s\")\n", __FILE__, __LINE__,
pangodesc, ttffilename);
#endif #endif
#ifndef NO_SDLPANGO #ifndef NO_SDLPANGO
@ -276,7 +282,8 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
tpf->desc = strdup(desc); tpf->desc = strdup(desc);
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - Creating Pango context: \"%s\"\n", __FILE__, __LINE__, desc); printf("%s:%d - Creating Pango context: \"%s\"\n", __FILE__, __LINE__,
desc);
#endif #endif
tpf->pango_context = SDLPango_CreateContext_GivenFontDesc(desc); tpf->pango_context = SDLPango_CreateContext_GivenFontDesc(desc);
@ -292,7 +299,9 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
tpf->height = size; /* FIXME: Is this accurate!? -bjk 2007.07.12 */ tpf->height = size; /* FIXME: Is this accurate!? -bjk 2007.07.12 */
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_OpenFont(\"%s\", \"%s\", %d) done (SDL_Pango)\n\n", __FILE__, __LINE__, pangodesc, ttffilename, size); printf
("%s:%d - TuxPaint_Font_OpenFont(\"%s\", \"%s\", %d) done (SDL_Pango)\n\n",
__FILE__, __LINE__, pangodesc, ttffilename, size);
fflush(stdout); fflush(stdout);
#endif #endif
@ -306,7 +315,8 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
if (ttffilename != NULL && ttffilename[0] != '\0') if (ttffilename != NULL && ttffilename[0] != '\0')
{ {
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - Considering loading TTF \"%s\"\n", __FILE__, __LINE__, ttffilename); printf("%s:%d - Considering loading TTF \"%s\"\n", __FILE__, __LINE__,
ttffilename);
fflush(stdout); fflush(stdout);
#endif #endif
@ -316,7 +326,8 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
if (!strcmp(ttffilename, problemFonts[i++])) if (!strcmp(ttffilename, problemFonts[i++]))
{ {
#ifdef DEBUG #ifdef DEBUG
fprintf(stderr, "Notice: Skipping problematic font: \"%s\"\n", ttffilename); fprintf(stderr, "Notice: Skipping problematic font: \"%s\"\n",
ttffilename);
#endif #endif
return NULL; /* bail on known problematic fonts that cause TTF_OpenFont to crash */ return NULL; /* bail on known problematic fonts that cause TTF_OpenFont to crash */
} }
@ -328,7 +339,9 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
if (strstr(ttffilename, problemFontExtensions[i++])) if (strstr(ttffilename, problemFontExtensions[i++]))
{ {
#ifdef DEBUG #ifdef DEBUG
fprintf(stderr, "Notice: Skipping font with problematic extension: \"%s\"\n", ttffilename); fprintf(stderr,
"Notice: Skipping font with problematic extension: \"%s\"\n",
ttffilename);
#endif #endif
return NULL; /* bail on known problematic font types that cause TTF_OpenFont to crash */ return NULL; /* bail on known problematic font types that cause TTF_OpenFont to crash */
} }
@ -336,8 +349,10 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
ttf_font = TTF_OpenFont(ttffilename, size); ttf_font = TTF_OpenFont(ttffilename, size);
if (ttf_font == NULL) { if (ttf_font == NULL)
fprintf(stderr, "Cannot open TTF font '%s' (size %d)\n", ttffilename, size); {
fprintf(stderr, "Cannot open TTF font '%s' (size %d)\n", ttffilename,
size);
return NULL; return NULL;
} }
@ -345,7 +360,8 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
(void) familyname; // avoid compiler complaints if NO_SDLPANGO is set, or ALWAYS_LOAD_FONT_WITH_PANGO is not set, and DEBUG is not set (void) familyname; // avoid compiler complaints if NO_SDLPANGO is set, or ALWAYS_LOAD_FONT_WITH_PANGO is not set, and DEBUG is not set
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - Loaded %s (\"%s\")\n", __FILE__, __LINE__, ttffilename, (familyname != NULL ? familyname : "<NULL>")); printf("%s:%d - Loaded %s (\"%s\")\n", __FILE__, __LINE__, ttffilename,
(familyname != NULL ? familyname : "<NULL>"));
fflush(stdout); fflush(stdout);
#endif #endif
@ -355,11 +371,14 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
#ifndef NO_SDLPANGO #ifndef NO_SDLPANGO
/* -- Try loading the font with Pango, instead! */ /* -- Try loading the font with Pango, instead! */
tpf = TuxPaint_Font_OpenFont(familyname, "", size); tpf = TuxPaint_Font_OpenFont(familyname, "", size);
if (tpf != NULL) { if (tpf != NULL)
{
/* Success! Clean up and return the TuxPaint_Font that we got back */ /* Success! Clean up and return the TuxPaint_Font that we got back */
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - Loaded via SDL_Pango!\n", __FILE__, __LINE__); printf("%s:%d - Loaded via SDL_Pango!\n", __FILE__, __LINE__);
printf("%s:%d - TuxPaint_Font_OpenFont(\"%s\", \"%s\", %d) done (SDL_ttf -> SDL_Pango)\n\n", __FILE__, __LINE__, pangodesc, ttffilename, size); printf
("%s:%d - TuxPaint_Font_OpenFont(\"%s\", \"%s\", %d) done (SDL_ttf -> SDL_Pango)\n\n",
__FILE__, __LINE__, pangodesc, ttffilename, size);
fflush(stdout); fflush(stdout);
#endif #endif
TTF_CloseFont(ttf_font); TTF_CloseFont(ttf_font);
@ -377,12 +396,15 @@ TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffile
tpf->desc = strdup(ttffilename); tpf->desc = strdup(ttffilename);
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - Succeeded loading %s via SDL_ttf\n", __FILE__, __LINE__, ttffilename); printf("%s:%d - Succeeded loading %s via SDL_ttf\n", __FILE__, __LINE__,
ttffilename);
#endif #endif
tpf->height = TTF_FontHeight(tpf->ttf_font); tpf->height = TTF_FontHeight(tpf->ttf_font);
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_OpenFont(\"%s\", \"%s\", %d) done (SDL_ttf)\n\n", __FILE__, __LINE__, pangodesc, ttffilename, size); printf
("%s:%d - TuxPaint_Font_OpenFont(\"%s\", \"%s\", %d) done (SDL_ttf)\n\n",
__FILE__, __LINE__, pangodesc, ttffilename, size);
fflush(stdout); fflush(stdout);
#endif #endif
@ -415,7 +437,8 @@ void reliable_write(int fd, const void *buf, size_t count)
; // satisfy a C syntax abomination ; // satisfy a C syntax abomination
p = (struct pollfd) p = (struct pollfd)
{ {
fd, POLLOUT, 0}; fd, POLLOUT, 0
};
poll(&p, 1, -1); // try not to burn CPU time poll(&p, 1, -1); // try not to burn CPU time
// FALL THROUGH // FALL THROUGH
case EINTR: case EINTR:
@ -447,7 +470,8 @@ static void reliable_read(int fd, void *buf, size_t count)
; // satisfy a C syntax abomination ; // satisfy a C syntax abomination
p = (struct pollfd) p = (struct pollfd)
{ {
fd, POLLIN, 0}; fd, POLLIN, 0
};
poll(&p, 1, -1); // try not to burn CPU time poll(&p, 1, -1); // try not to burn CPU time
// FALL THROUGH // FALL THROUGH
case EINTR: case EINTR:
@ -580,7 +604,9 @@ static void groupfonts_range(style_info ** base, int count)
if (num_font_families == num_font_families_max) if (num_font_families == num_font_families_max)
{ {
num_font_families_max = num_font_families_max * 5 / 4 + 30; num_font_families_max = num_font_families_max * 5 / 4 + 30;
user_font_families = realloc(user_font_families, num_font_families_max * sizeof *user_font_families); user_font_families =
realloc(user_font_families,
num_font_families_max * sizeof *user_font_families);
} }
fi = calloc(1, sizeof *fi); fi = calloc(1, sizeof *fi);
@ -597,7 +623,8 @@ static void groupfonts_range(style_info ** base, int count)
{ {
#if 0 #if 0
// THREADED_FONTS // THREADED_FONTS
printf("too many boldness levels, discarding: %s, %s\n", base[i]->family, base[i]->style); printf("too many boldness levels, discarding: %s, %s\n",
base[i]->family, base[i]->style);
#endif #endif
continue; continue;
} }
@ -607,9 +634,11 @@ static void groupfonts_range(style_info ** base, int count)
{ {
#if 0 #if 0
// THREADED_FONTS // THREADED_FONTS
printf("duplicates, discarding: %s, %s\n", base[i]->family, base[i]->style); printf("duplicates, discarding: %s, %s\n", base[i]->family,
base[i]->style);
printf("b %d, spot %d\n", b, spot); printf("b %d, spot %d\n", b, spot);
printf("occupancy %p %p %p %p\n", fi->filename[0], fi->filename[1], fi->filename[2], fi->filename[3]); printf("occupancy %p %p %p %p\n", fi->filename[0], fi->filename[1],
fi->filename[2], fi->filename[3]);
#endif #endif
continue; continue;
} }
@ -833,7 +862,8 @@ static void parse_font_style(style_info * si)
si->boldness = 1; si->boldness = 1;
// we'll count both TrueType and OpenType // we'll count both TrueType and OpenType
si->truetype = ! !strcasestr(si->filename, ".ttf") || ! !strcasestr(si->filename, ".otf"); si->truetype = !!strcasestr(si->filename, ".ttf")
|| !!strcasestr(si->filename, ".otf");
} }
@ -871,7 +901,8 @@ static void groupfonts(void)
while (i--) while (i--)
parse_font_style(user_font_styles[i]); parse_font_style(user_font_styles[i]);
qsort(user_font_styles, num_font_styles, sizeof user_font_styles[0], compar_fontgroup); qsort(user_font_styles, num_font_styles, sizeof user_font_styles[0],
compar_fontgroup);
//printf("groupfonts() qsort(user_font_styles...)\n"); //printf("groupfonts() qsort(user_font_styles...)\n");
//fflush(stdout); //fflush(stdout);
@ -904,7 +935,8 @@ static void groupfonts(void)
free(user_font_styles); free(user_font_styles);
user_font_styles = NULL; // just to catch bugs user_font_styles = NULL; // just to catch bugs
qsort(user_font_families, num_font_families, sizeof user_font_families[0], compar_fontkiller); qsort(user_font_families, num_font_families, sizeof user_font_families[0],
compar_fontkiller);
low = 0; low = 0;
for (;;) for (;;)
{ {
@ -916,13 +948,15 @@ static void groupfonts(void)
{ {
if (++high >= num_font_families) if (++high >= num_font_families)
break; break;
if (strcmp(user_font_families[low]->family, user_font_families[high]->family)) if (strcmp
(user_font_families[low]->family, user_font_families[high]->family))
break; break;
} }
dupe_markdown_range(user_font_families + low, high - low); dupe_markdown_range(user_font_families + low, high - low);
low = high; low = high;
} }
qsort(user_font_families, num_font_families, sizeof user_font_families[0], compar_fontscore); qsort(user_font_families, num_font_families, sizeof user_font_families[0],
compar_fontscore);
//printf("groupfonts() qsort(user_font_families 2...)\n"); //printf("groupfonts() qsort(user_font_families 2...)\n");
//fflush(stdout); //fflush(stdout);
if (num_font_families > 0 && user_font_families[0]->score < 0) if (num_font_families > 0 && user_font_families[0]->score < 0)
@ -931,7 +965,8 @@ static void groupfonts(void)
// THREADED_FONTS // THREADED_FONTS
printf("Trim starting with %d families\n", num_font_families); printf("Trim starting with %d families\n", num_font_families);
#endif #endif
while (num_font_families > 1 && user_font_families[num_font_families - 1]->score < 0) while (num_font_families > 1
&& user_font_families[num_font_families - 1]->score < 0)
{ {
i = --num_font_families; i = --num_font_families;
free(user_font_families[i]->directory); free(user_font_families[i]->directory);
@ -955,8 +990,11 @@ static void groupfonts(void)
} }
static void loadfonts_locale_filter(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, static void loadfonts_locale_filter(SDL_Surface * screen,
const char *const dir, const char *restrict const locale) SDL_Texture * texture,
SDL_Renderer * renderer,
const char *const dir,
const char *restrict const locale)
{ {
char buf[TP_FTW_PATHSIZE]; char buf[TP_FTW_PATHSIZE];
unsigned dirlen = strlen(dir); unsigned dirlen = strlen(dir);
@ -964,23 +1002,27 @@ static void loadfonts_locale_filter(SDL_Surface * screen, SDL_Texture * texture,
DEBUG_PRINTF("Loading fonts from [%s]\n", dir); DEBUG_PRINTF("Loading fonts from [%s]\n", dir);
memcpy(buf, dir, dirlen); memcpy(buf, dir, dirlen);
tp_ftw(screen, texture, renderer, buf, dirlen, 1, loadfont_callback, locale); tp_ftw(screen, texture, renderer, buf, dirlen, 1, loadfont_callback,
locale);
} }
static void loadfonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, const char *const dir) static void loadfonts(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, const char *const dir)
{ {
loadfonts_locale_filter(screen, texture, renderer, dir, NULL); loadfonts_locale_filter(screen, texture, renderer, dir, NULL);
} }
/* static */ int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, void *vp, /* static */ int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, void *vp,
const char *restrict const locale) const char *restrict const locale)
{ {
char *homedirdir; char *homedirdir;
(void) vp; // junk passed by threading library (void) vp; // junk passed by threading library
loadfonts_locale_filter(screen, texture, renderer, DATA_PREFIX "fonts", locale); loadfonts_locale_filter(screen, texture, renderer, DATA_PREFIX "fonts",
locale);
if (!no_system_fonts) if (!no_system_fonts)
{ {
@ -997,13 +1039,21 @@ static void loadfonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer
char buffer[B_PATH_NAME_LENGTH + B_FILE_NAME_LENGTH]; char buffer[B_PATH_NAME_LENGTH + B_FILE_NAME_LENGTH];
status_t result; status_t result;
result = find_directory(B_SYSTEM_FONTS_DIRECTORY, volume, false, buffer, sizeof(buffer)); result =
find_directory(B_SYSTEM_FONTS_DIRECTORY, volume, false, buffer,
sizeof(buffer));
loadfonts(screen, texture, renderer, buffer); loadfonts(screen, texture, renderer, buffer);
result = find_directory(B_SYSTEM_NONPACKAGED_FONTS_DIRECTORY, volume, false, buffer, sizeof(buffer)); result =
find_directory(B_SYSTEM_NONPACKAGED_FONTS_DIRECTORY, volume, false,
buffer, sizeof(buffer));
loadfonts(screen, texture, renderer, buffer); loadfonts(screen, texture, renderer, buffer);
result = find_directory(B_USER_FONTS_DIRECTORY, volume, false, buffer, sizeof(buffer)); result =
find_directory(B_USER_FONTS_DIRECTORY, volume, false, buffer,
sizeof(buffer));
loadfonts(screen, texture, renderer, buffer); loadfonts(screen, texture, renderer, buffer);
result = find_directory(B_USER_NONPACKAGED_FONTS_DIRECTORY, volume, false, buffer, sizeof(buffer)); result =
find_directory(B_USER_NONPACKAGED_FONTS_DIRECTORY, volume, false,
buffer, sizeof(buffer));
loadfonts(screen, texture, renderer, buffer); loadfonts(screen, texture, renderer, buffer);
#elif defined(__APPLE__) #elif defined(__APPLE__)
loadfonts(screen, texture, renderer, "/System/Library/Fonts"); loadfonts(screen, texture, renderer, "/System/Library/Fonts");
@ -1042,8 +1092,10 @@ static void loadfonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer
#endif #endif
#ifdef __APPLE__ #ifdef __APPLE__
homedirdir = malloc(snprintf(NULL, 0, "%s/fonts", apple_globalPreferencesPath()) + 1); homedirdir =
if(homedirdir) { malloc(snprintf(NULL, 0, "%s/fonts", apple_globalPreferencesPath()) + 1);
if (homedirdir)
{
sprintf(homedirdir, "%s/fonts", apple_globalPreferencesPath()); sprintf(homedirdir, "%s/fonts", apple_globalPreferencesPath());
loadfonts(screen, texture, renderer, homedirdir); loadfonts(screen, texture, renderer, homedirdir);
free(homedirdir); free(homedirdir);
@ -1051,7 +1103,8 @@ static void loadfonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer
#endif #endif
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - Grouping %d fonts...\n", __FILE__, __LINE__, num_font_styles); printf("%s:%d - Grouping %d fonts...\n", __FILE__, __LINE__,
num_font_styles);
fflush(stdout); fflush(stdout);
#endif #endif
@ -1071,7 +1124,8 @@ static void loadfonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer
#ifdef FORKED_FONTS #ifdef FORKED_FONTS
void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer,
const char *restrict const locale) const char *restrict const locale)
{ {
int sv[2]; int sv[2];
@ -1138,7 +1192,8 @@ void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer
buf = malloc(size); buf = malloc(size);
walk = buf; walk = buf;
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - Sending %u bytes with %u families.\n", __FILE__, __LINE__, size, num_font_families); printf("%s:%d - Sending %u bytes with %u families.\n", __FILE__, __LINE__,
size, num_font_families);
#endif #endif
*walk++ = num_font_families & 0xffu; *walk++ = num_font_families & 0xffu;
*walk++ = num_font_families >> 8u; *walk++ = num_font_families >> 8u;
@ -1207,7 +1262,8 @@ void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer
} }
void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer) void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer)
{ {
char *buf = NULL; char *buf = NULL;
unsigned buf_size = 0; unsigned buf_size = 0;
@ -1231,7 +1287,8 @@ void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture, SDL_Ren
} }
rc = read(font_socket_fd, buf + buf_fill, buf_size - buf_fill); rc = read(font_socket_fd, buf + buf_fill, buf_size - buf_fill);
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - read: fd=%d buf_fill=%u buf_size=%u rc=%ld\n", __FILE__, __LINE__, font_socket_fd, buf_fill, buf_size, (long int)rc); printf("%s:%d - read: fd=%d buf_fill=%u buf_size=%u rc=%ld\n", __FILE__,
__LINE__, font_socket_fd, buf_fill, buf_size, (long int) rc);
#endif #endif
if (rc == -1) if (rc == -1)
@ -1244,7 +1301,8 @@ void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture, SDL_Ren
; // satisfy a C syntax abomination ; // satisfy a C syntax abomination
p = (struct pollfd) p = (struct pollfd)
{ {
font_socket_fd, POLLIN, 0}; font_socket_fd, POLLIN, 0
};
show_progress_bar_(screen, texture, renderer); show_progress_bar_(screen, texture, renderer);
poll(&p, 1, 29); // try not to burn CPU time poll(&p, 1, 29); // try not to burn CPU time
continue; continue;
@ -1274,7 +1332,8 @@ void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture, SDL_Ren
num_font_families = *(unsigned char *) walk++; num_font_families = *(unsigned char *) walk++;
num_font_families += *(unsigned char *) walk++ << 8u; num_font_families += *(unsigned char *) walk++ << 8u;
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - Got %u bytes with %u families.\n", __FILE__, __LINE__, buf_fill, num_font_families); printf("%s:%d - Got %u bytes with %u families.\n", __FILE__, __LINE__,
buf_fill, num_font_families);
#endif #endif
user_font_families = malloc(num_font_families * sizeof *user_font_families); user_font_families = malloc(num_font_families * sizeof *user_font_families);
@ -1340,7 +1399,8 @@ TuxPaint_Font *getfonthandle(int desire)
if (fi == NULL) if (fi == NULL)
{ {
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - getfonthandle(%d) points to a NULL family\n", __FILE__, __LINE__, desire); printf("%s:%d - getfonthandle(%d) points to a NULL family\n", __FILE__,
__LINE__, desire);
fflush(stdout); fflush(stdout);
#endif #endif
return NULL; return NULL;
@ -1349,7 +1409,8 @@ TuxPaint_Font *getfonthandle(int desire)
if (fi->filename != NULL) if (fi->filename != NULL)
{ {
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - Setting 'name' to fi->filename[%d (0x%x)]\n", __FILE__, __LINE__, (int)text_state, (int)text_state); printf("%s:%d - Setting 'name' to fi->filename[%d (0x%x)]\n", __FILE__,
__LINE__, (int) text_state, (int) text_state);
fflush(stdout); fflush(stdout);
#endif #endif
@ -1373,7 +1434,8 @@ TuxPaint_Font *getfonthandle(int desire)
if (fi->handle) if (fi->handle)
{ {
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - fi->handle was set (0x%x)\n", __FILE__, __LINE__, (int)(intptr_t) fi->handle); printf("%s:%d - fi->handle was set (0x%x)\n", __FILE__, __LINE__,
(int) (intptr_t) fi->handle);
fflush(stdout); fflush(stdout);
#endif #endif
@ -1439,7 +1501,8 @@ TuxPaint_Font *getfonthandle(int desire)
strcpy(description, ""); strcpy(description, "");
} }
fi->handle = TuxPaint_Font_OpenFont(description, pathname, text_sizes[text_size]); fi->handle =
TuxPaint_Font_OpenFont(description, pathname, text_sizes[text_size]);
// if the font doesn't load, we die -- it did load OK before though // if the font doesn't load, we die -- it did load OK before though
if (fi->handle == NULL) if (fi->handle == NULL)
@ -1463,7 +1526,8 @@ TuxPaint_Font *getfonthandle(int desire)
} }
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - calling TTF_SetFontStyle(0x%x)\n", __FILE__, __LINE__, missing); printf("%s:%d - calling TTF_SetFontStyle(0x%x)\n", __FILE__, __LINE__,
missing);
fflush(stdout); fflush(stdout);
#endif #endif
@ -1483,7 +1547,8 @@ TuxPaint_Font *getfonthandle(int desire)
static int was_bad_font; static int was_bad_font;
// see if two font surfaces are the same // see if two font surfaces are the same
static int do_surfcmp(const SDL_Surface * const *const v1, const SDL_Surface * const *const v2) static int do_surfcmp(const SDL_Surface * const *const v1,
const SDL_Surface * const *const v2)
{ {
const SDL_Surface *const s1 = *v1; const SDL_Surface *const s1 = *v1;
const SDL_Surface *const s2 = *v2; const SDL_Surface *const s2 = *v2;
@ -1496,7 +1561,8 @@ static int do_surfcmp(const SDL_Surface * const *const v1, const SDL_Surface * c
fprintf(stderr, "s1==s2?\n"); fprintf(stderr, "s1==s2?\n");
return 0; return 0;
} }
if (!s1 || !s2 || !s1->w || !s2->w || !s1->h || !s2->h || !s1->format || !s2->format) if (!s1 || !s2 || !s1->w || !s2->w || !s1->h || !s2->h || !s1->format
|| !s2->format)
{ {
was_bad_font = 1; was_bad_font = 1;
return 0; return 0;
@ -1619,7 +1685,8 @@ int TuxPaint_Font_FontHeight(TuxPaint_Font * tpf)
if (tpf == NULL) if (tpf == NULL)
{ {
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_FontHeight() received NULL\n", __FILE__, __LINE__); printf("%s:%d - TuxPaint_Font_FontHeight() received NULL\n", __FILE__,
__LINE__);
fflush(stdout); fflush(stdout);
#endif #endif
return (1); return (1);
@ -1633,7 +1700,8 @@ const char *TuxPaint_Font_FontFaceFamilyName(TuxPaint_Font * tpf)
if (tpf == NULL) if (tpf == NULL)
{ {
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_FontFaceFamilyName() received NULL\n", __FILE__, __LINE__); printf("%s:%d - TuxPaint_Font_FontFaceFamilyName() received NULL\n",
__FILE__, __LINE__);
fflush(stdout); fflush(stdout);
#endif #endif
return (""); return ("");
@ -1653,7 +1721,8 @@ const char *TuxPaint_Font_FontFaceFamilyName(TuxPaint_Font * tpf)
return (TTF_FontFaceFamilyName(tpf->ttf_font)); return (TTF_FontFaceFamilyName(tpf->ttf_font));
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_FontFaceFamilyName() is confused\n", __FILE__, __LINE__); printf("%s:%d - TuxPaint_Font_FontFaceFamilyName() is confused\n", __FILE__,
__LINE__);
#endif #endif
return (""); return ("");
@ -1664,7 +1733,8 @@ const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf)
if (tpf == NULL) if (tpf == NULL)
{ {
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_FontFaceStyleName() received NULL\n", __FILE__, __LINE__); printf("%s:%d - TuxPaint_Font_FontFaceStyleName() received NULL\n",
__FILE__, __LINE__);
fflush(stdout); fflush(stdout);
#endif #endif
return (""); return ("");
@ -1684,7 +1754,8 @@ const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf)
return (TTF_FontFaceStyleName(tpf->ttf_font)); return (TTF_FontFaceStyleName(tpf->ttf_font));
#ifdef DEBUG #ifdef DEBUG
printf("%s:%d - TuxPaint_Font_FontFaceStyleName() is confused\n", __FILE__, __LINE__); printf("%s:%d - TuxPaint_Font_FontFaceStyleName() is confused\n", __FILE__,
__LINE__);
#endif #endif
return (""); return ("");
@ -1693,7 +1764,8 @@ const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf)
#ifndef NO_SDLPANGO #ifndef NO_SDLPANGO
void ssdl_color_to_pango_color(SDL_Color sdl_color, SDLPango_Matrix * pango_color) void ssdl_color_to_pango_color(SDL_Color sdl_color,
SDLPango_Matrix * pango_color)
{ {
Uint8 pc[4][4]; Uint8 pc[4][4];
@ -1720,7 +1792,8 @@ void ssdl_color_to_pango_color(SDL_Color sdl_color, SDLPango_Matrix * pango_colo
memcpy(pango_color, pc, 16); memcpy(pango_color, pc, 16);
} }
void sdl_color_to_pango_color(SDL_Color sdl_color, SDLPango_Matrix * pango_color) void sdl_color_to_pango_color(SDL_Color sdl_color,
SDLPango_Matrix * pango_color)
{ {
Uint8 pc[4][4]; Uint8 pc[4][4];

View file

@ -121,9 +121,11 @@ int TuxPaint_Font_FontHeight(TuxPaint_Font * tpf);
#ifdef FORKED_FONTS #ifdef FORKED_FONTS
void reliable_write(int fd, const void *buf, size_t count); void reliable_write(int fd, const void *buf, size_t count);
void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer,
const char *restrict const locale); const char *restrict const locale);
void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer); void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer);
#endif #endif
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -191,7 +193,8 @@ TuxPaint_Font *getfonthandle(int desire);
int charset_works(TuxPaint_Font * font, const char *s); int charset_works(TuxPaint_Font * font, const char *s);
TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffilename, int size); TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc,
const char *ttffilename, int size);
void TuxPaint_Font_CloseFont(TuxPaint_Font * tpf); void TuxPaint_Font_CloseFont(TuxPaint_Font * tpf);
const char *TuxPaint_Font_FontFaceFamilyName(TuxPaint_Font * tpf); const char *TuxPaint_Font_FontFaceFamilyName(TuxPaint_Font * tpf);
const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf); const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf);
@ -199,10 +202,12 @@ const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf);
#ifdef NO_SDLPANGO #ifdef NO_SDLPANGO
TuxPaint_Font *load_locale_font(TuxPaint_Font * fallback, int size); TuxPaint_Font *load_locale_font(TuxPaint_Font * fallback, int size);
#else #else
void sdl_color_to_pango_color(SDL_Color sdl_color, SDLPango_Matrix * pango_color); void sdl_color_to_pango_color(SDL_Color sdl_color,
SDLPango_Matrix * pango_color);
#endif #endif
int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, void *vp, int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, void *vp,
const char *restrict const locale); const char *restrict const locale);
#endif #endif

View file

@ -89,33 +89,38 @@ char *get_fname(const char *const name, int kind)
// const char *restrict const dir; // const char *restrict const dir;
const char *dir; const char *dir;
if (kind == DIR_SAVE) { if (kind == DIR_SAVE)
{
dir = savedir; dir = savedir;
} else if (kind == DIR_DATA) { }
else if (kind == DIR_DATA)
{
dir = datadir; dir = datadir;
} else if (kind == DIR_EXPORT || kind == DIR_EXPORT_PARENT) { }
else if (kind == DIR_EXPORT || kind == DIR_EXPORT_PARENT)
{
dir = exportdir; dir = exportdir;
} }
snprintf(f, sizeof(f), snprintf(f, sizeof(f), "%s%c%s", dir, (*name) ? '/' : '\0', /* Some mkdir()'s don't like trailing slashes */
"%s%c%s",
dir, (*name) ? '/' : '\0', /* Some mkdir()'s don't like trailing slashes */
name); name);
if (kind == DIR_EXPORT_PARENT) { if (kind == DIR_EXPORT_PARENT)
{
int len, i, stop; int len, i, stop;
stop = -1; stop = -1;
len = strlen(f); len = strlen(f);
for (i = len - 1; i >= 0 && stop == -1; i--) { for (i = len - 1; i >= 0 && stop == -1; i--)
{
if (f[i] == '/') if (f[i] == '/')
stop = i; stop = i;
} }
if (stop != -1) { if (stop != -1)
{
f[stop] = '\0'; f[stop] = '\0';
} }
} }
return strdup(f); return strdup(f);
} }

View file

@ -34,14 +34,14 @@ static uint8_t vga[0x30] = {
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
}; };
struct Node { struct Node
{
uint16_t key; uint16_t key;
struct Node *children[]; struct Node *children[];
}; };
typedef struct Node Node; typedef struct Node Node;
static Node * static Node *new_node(uint16_t key, int degree)
new_node(uint16_t key, int degree)
{ {
Node *node = calloc(1, sizeof(*node) + degree * sizeof(Node *)); Node *node = calloc(1, sizeof(*node) + degree * sizeof(Node *));
if (node) if (node)
@ -49,8 +49,7 @@ new_node(uint16_t key, int degree)
return node; return node;
} }
static Node * static Node *new_trie(int degree, int *nkeys)
new_trie(int degree, int *nkeys)
{ {
Node *root = new_node(0, degree); Node *root = new_node(0, degree);
/* Create nodes for single pixels. */ /* Create nodes for single pixels. */
@ -60,8 +59,7 @@ new_trie(int degree, int *nkeys)
return root; return root;
} }
static void static void del_trie(Node * root, int degree)
del_trie(Node *root, int degree)
{ {
int i; int i;
@ -77,18 +75,16 @@ static void put_loop(ge_GIF *gif, uint16_t loop);
#define OR_ABORT if (res == -1) { fprintf(stderr, "Cannot write to GIF\n"); return(NULL); } #define OR_ABORT if (res == -1) { fprintf(stderr, "Cannot write to GIF\n"); return(NULL); }
#define OR_ABORT2 if (res == -1) { fprintf(stderr, "Cannot write to GIF\n"); return; } #define OR_ABORT2 if (res == -1) { fprintf(stderr, "Cannot write to GIF\n"); return; }
ge_GIF * ge_GIF *ge_new_gif(const char *fname, uint16_t width, uint16_t height,
ge_new_gif( uint8_t * palette, int depth, int loop)
const char *fname, uint16_t width, uint16_t height,
uint8_t *palette, int depth, int loop
)
{ {
int i, r, g, b, v; int i, r, g, b, v;
ssize_t res; ssize_t res;
ge_GIF *gif = calloc(1, sizeof(*gif) + 2 * width * height); ge_GIF *gif = calloc(1, sizeof(*gif) + 2 * width * height);
if (!gif) if (!gif)
goto no_gif; goto no_gif;
gif->w = width; gif->h = height; gif->w = width;
gif->h = height;
gif->depth = depth > 1 ? depth : 2; gif->depth = depth > 1 ? depth : 2;
gif->frame = (uint8_t *) & gif[1]; gif->frame = (uint8_t *) & gif[1];
gif->back = &gif->frame[width * height]; gif->back = &gif->frame[width * height];
@ -98,29 +94,56 @@ ge_new_gif(
#ifdef _WIN32 #ifdef _WIN32
setmode(gif->fd, O_BINARY); setmode(gif->fd, O_BINARY);
#endif #endif
res = write(gif->fd, "GIF89a", 6); OR_ABORT; res = write(gif->fd, "GIF89a", 6);
res = write_num(gif->fd, width); OR_ABORT; OR_ABORT;
res = write_num(gif->fd, height); OR_ABORT; res = write_num(gif->fd, width);
res = write(gif->fd, (uint8_t []) {0xF0 | (depth-1), 0x00, 0x00}, 3); OR_ABORT; OR_ABORT;
if (palette) { res = write_num(gif->fd, height);
res = write(gif->fd, palette, 3 << depth); OR_ABORT; OR_ABORT;
} else if (depth <= 4) { res = write(gif->fd, (uint8_t[])
res = write(gif->fd, vga, 3 << depth); OR_ABORT; {
} else { 0xF0 | (depth - 1), 0x00, 0x00}
res = write(gif->fd, vga, sizeof(vga)); OR_ABORT; , 3);
OR_ABORT;
if (palette)
{
res = write(gif->fd, palette, 3 << depth);
OR_ABORT;
}
else if (depth <= 4)
{
res = write(gif->fd, vga, 3 << depth);
OR_ABORT;
}
else
{
res = write(gif->fd, vga, sizeof(vga));
OR_ABORT;
i = 0x10; i = 0x10;
for (r = 0; r < 6; r++) { for (r = 0; r < 6; r++)
for (g = 0; g < 6; g++) { {
for (b = 0; b < 6; b++) { for (g = 0; g < 6; g++)
res = write(gif->fd, (uint8_t []) {r*51, g*51, b*51}, 3); OR_ABORT; {
for (b = 0; b < 6; b++)
{
res = write(gif->fd, (uint8_t[])
{
r * 51, g * 51, b * 51}
, 3);
OR_ABORT;
if (++i == 1 << depth) if (++i == 1 << depth)
goto done_gct; goto done_gct;
} }
} }
} }
for (i = 1; i <= 24; i++) { for (i = 1; i <= 24; i++)
{
v = i * 0xFF / 25; v = i * 0xFF / 25;
res = write(gif->fd, (uint8_t []) {v, v, v}, 3); OR_ABORT; res = write(gif->fd, (uint8_t[])
{
v, v, v}
, 3);
OR_ABORT;
} }
} }
done_gct: done_gct:
@ -133,23 +156,30 @@ no_gif:
return NULL; return NULL;
} }
static void static void put_loop(ge_GIF * gif, uint16_t loop)
put_loop(ge_GIF *gif, uint16_t loop)
{ {
ssize_t res; ssize_t res;
res = write(gif->fd, (uint8_t []) {'!', 0xFF, 0x0B}, 3); OR_ABORT2; res = write(gif->fd, (uint8_t[])
res = write(gif->fd, "NETSCAPE2.0", 11); OR_ABORT2; {
res = write(gif->fd, (uint8_t []) {0x03, 0x01}, 2); OR_ABORT2; '!', 0xFF, 0x0B}, 3);
res = write_num(gif->fd, loop); OR_ABORT2; OR_ABORT2;
res = write(gif->fd, "\0", 1); OR_ABORT2; res = write(gif->fd, "NETSCAPE2.0", 11);
OR_ABORT2;
res = write(gif->fd, (uint8_t[])
{
0x03, 0x01}, 2);
OR_ABORT2;
res = write_num(gif->fd, loop);
OR_ABORT2;
res = write(gif->fd, "\0", 1);
OR_ABORT2;
} }
/* Add packed key to buffer, updating offset and partial. /* Add packed key to buffer, updating offset and partial.
* gif->offset holds position to put next *bit* * gif->offset holds position to put next *bit*
* gif->partial holds bits to include in next byte */ * gif->partial holds bits to include in next byte */
static void static void put_key(ge_GIF * gif, uint16_t key, int key_size)
put_key(ge_GIF *gif, uint16_t key, int key_size)
{ {
int byte_offset, bit_offset, bits_to_write; int byte_offset, bit_offset, bits_to_write;
ssize_t res; ssize_t res;
@ -158,11 +188,15 @@ put_key(ge_GIF *gif, uint16_t key, int key_size)
bit_offset = gif->offset % 8; bit_offset = gif->offset % 8;
gif->partial |= ((uint32_t) key) << bit_offset; gif->partial |= ((uint32_t) key) << bit_offset;
bits_to_write = bit_offset + key_size; bits_to_write = bit_offset + key_size;
while (bits_to_write >= 8) { while (bits_to_write >= 8)
{
gif->buffer[byte_offset++] = gif->partial & 0xFF; gif->buffer[byte_offset++] = gif->partial & 0xFF;
if (byte_offset == 0xFF) { if (byte_offset == 0xFF)
res = write(gif->fd, "\xFF", 1); OR_ABORT2; {
res = write(gif->fd, gif->buffer, 0xFF); OR_ABORT2; res = write(gif->fd, "\xFF", 1);
OR_ABORT2;
res = write(gif->fd, gif->buffer, 0xFF);
OR_ABORT2;
byte_offset = 0; byte_offset = 0;
} }
gif->partial >>= 8; gif->partial >>= 8;
@ -171,8 +205,7 @@ put_key(ge_GIF *gif, uint16_t key, int key_size)
gif->offset = (gif->offset + key_size) % (0xFF * 8); gif->offset = (gif->offset + key_size) % (0xFF * 8);
} }
static void static void end_key(ge_GIF * gif)
end_key(ge_GIF *gif)
{ {
int byte_offset; int byte_offset;
ssize_t res; ssize_t res;
@ -180,9 +213,15 @@ end_key(ge_GIF *gif)
byte_offset = gif->offset / 8; byte_offset = gif->offset / 8;
if (gif->offset % 8) if (gif->offset % 8)
gif->buffer[byte_offset++] = gif->partial & 0xFF; gif->buffer[byte_offset++] = gif->partial & 0xFF;
res = write(gif->fd, (uint8_t []) {byte_offset}, 1); OR_ABORT2; res = write(gif->fd, (uint8_t[])
res = write(gif->fd, gif->buffer, byte_offset); OR_ABORT2; {
res = write(gif->fd, "\0", 1); OR_ABORT2; byte_offset}
, 1);
OR_ABORT2;
res = write(gif->fd, gif->buffer, byte_offset);
OR_ABORT2;
res = write(gif->fd, "\0", 1);
OR_ABORT2;
gif->offset = gif->partial = 0; gif->offset = gif->partial = 0;
} }
@ -194,28 +233,44 @@ put_image(ge_GIF *gif, uint16_t w, uint16_t h, uint16_t x, uint16_t y)
ssize_t res; ssize_t res;
int degree = 1 << gif->depth; int degree = 1 << gif->depth;
res = write(gif->fd, ",", 1); OR_ABORT2; res = write(gif->fd, ",", 1);
res = write_num(gif->fd, x); OR_ABORT2; OR_ABORT2;
res = write_num(gif->fd, y); OR_ABORT2; res = write_num(gif->fd, x);
res = write_num(gif->fd, w); OR_ABORT2; OR_ABORT2;
res = write_num(gif->fd, h); OR_ABORT2; res = write_num(gif->fd, y);
res = write(gif->fd, (uint8_t []) {0x00, gif->depth}, 2); OR_ABORT2; OR_ABORT2;
res = write_num(gif->fd, w);
OR_ABORT2;
res = write_num(gif->fd, h);
OR_ABORT2;
res = write(gif->fd, (uint8_t[])
{
0x00, gif->depth}, 2);
OR_ABORT2;
root = node = new_trie(degree, &nkeys); root = node = new_trie(degree, &nkeys);
key_size = gif->depth + 1; key_size = gif->depth + 1;
put_key(gif, degree, key_size); /* clear code */ put_key(gif, degree, key_size); /* clear code */
for (i = y; i < y+h; i++) { for (i = y; i < y + h; i++)
for (j = x; j < x+w; j++) { {
for (j = x; j < x + w; j++)
{
uint8_t pixel = gif->frame[i * gif->w + j] & (degree - 1); uint8_t pixel = gif->frame[i * gif->w + j] & (degree - 1);
child = node->children[pixel]; child = node->children[pixel];
if (child) { if (child)
{
node = child; node = child;
} else { }
else
{
put_key(gif, node->key, key_size); put_key(gif, node->key, key_size);
if (nkeys < 0x1000) { if (nkeys < 0x1000)
{
if (nkeys == (1 << key_size)) if (nkeys == (1 << key_size))
key_size++; key_size++;
node->children[pixel] = new_node(nkeys++, degree); node->children[pixel] = new_node(nkeys++, degree);
} else { }
else
{
put_key(gif, degree, key_size); /* clear code */ put_key(gif, degree, key_size); /* clear code */
del_trie(root, degree); del_trie(root, degree);
root = node = new_trie(degree, &nkeys); root = node = new_trie(degree, &nkeys);
@ -236,25 +291,38 @@ get_bbox(ge_GIF *gif, uint16_t *w, uint16_t *h, uint16_t *x, uint16_t *y)
{ {
int i, j, k; int i, j, k;
int left, right, top, bottom; int left, right, top, bottom;
left = gif->w; right = 0; left = gif->w;
top = gif->h; bottom = 0; right = 0;
top = gif->h;
bottom = 0;
k = 0; k = 0;
for (i = 0; i < gif->h; i++) { for (i = 0; i < gif->h; i++)
for (j = 0; j < gif->w; j++, k++) { {
if (gif->frame[k] != gif->back[k]) { for (j = 0; j < gif->w; j++, k++)
if (j < left) left = j; {
if (j > right) right = j; if (gif->frame[k] != gif->back[k])
if (i < top) top = i; {
if (i > bottom) bottom = i; if (j < left)
left = j;
if (j > right)
right = j;
if (i < top)
top = i;
if (i > bottom)
bottom = i;
} }
} }
} }
if (left != gif->w && top != gif->h) { if (left != gif->w && top != gif->h)
*x = left; *y = top; {
*x = left;
*y = top;
*w = right - left + 1; *w = right - left + 1;
*h = bottom - top + 1; *h = bottom - top + 1;
return 1; return 1;
} else { }
else
{
return 0; return 0;
} }
} }
@ -267,29 +335,35 @@ get_bbox(ge_GIF *gif, uint16_t *w, uint16_t *h, uint16_t *x, uint16_t *y)
* a minimum of `delay` == 6. If `delay` == 0, no delay information will be stored * a minimum of `delay` == 6. If `delay` == 0, no delay information will be stored
* for the frame. This can be used when creating still (single-frame) GIF images. * for the frame. This can be used when creating still (single-frame) GIF images.
*/ */
static void static void set_delay(ge_GIF * gif, uint16_t d)
set_delay(ge_GIF *gif, uint16_t d)
{ {
ssize_t res; ssize_t res;
res = write(gif->fd, (uint8_t []) {'!', 0xF9, 0x04, 0x04}, 4); OR_ABORT2; res = write(gif->fd, (uint8_t[])
res = write_num(gif->fd, d); OR_ABORT2; {
res = write(gif->fd, "\0\0", 2); OR_ABORT2; '!', 0xF9, 0x04, 0x04}, 4);
OR_ABORT2;
res = write_num(gif->fd, d);
OR_ABORT2;
res = write(gif->fd, "\0\0", 2);
OR_ABORT2;
} }
void void ge_add_frame(ge_GIF * gif, uint16_t delay)
ge_add_frame(ge_GIF *gif, uint16_t delay)
{ {
uint16_t w, h, x, y; uint16_t w, h, x, y;
uint8_t *tmp; uint8_t *tmp;
if (delay) if (delay)
set_delay(gif, delay); set_delay(gif, delay);
if (gif->nframes == 0) { if (gif->nframes == 0)
{
w = gif->w; w = gif->w;
h = gif->h; h = gif->h;
x = y = 0; x = y = 0;
} else if (!get_bbox(gif, &w, &h, &x, &y)) { }
else if (!get_bbox(gif, &w, &h, &x, &y))
{
/* image's not changed; save one pixel just to add delay */ /* image's not changed; save one pixel just to add delay */
w = h = 1; w = h = 1;
x = y = 0; x = y = 0;
@ -301,12 +375,12 @@ ge_add_frame(ge_GIF *gif, uint16_t delay)
gif->frame = tmp; gif->frame = tmp;
} }
void void ge_close_gif(ge_GIF * gif)
ge_close_gif(ge_GIF* gif)
{ {
ssize_t res; ssize_t res;
res = write(gif->fd, ";", 1); OR_ABORT2; res = write(gif->fd, ";", 1);
OR_ABORT2;
close(gif->fd); close(gif->fd);
free(gif); free(gif);
} }

View file

@ -3,7 +3,8 @@
#include <stdint.h> #include <stdint.h>
typedef struct ge_GIF { typedef struct ge_GIF
{
uint16_t w, h; uint16_t w, h;
int depth; int depth;
int fd; int fd;
@ -14,10 +15,8 @@ typedef struct ge_GIF {
uint8_t buffer[0xFF]; uint8_t buffer[0xFF];
} ge_GIF; } ge_GIF;
ge_GIF *ge_new_gif( ge_GIF *ge_new_gif(const char *fname, uint16_t width, uint16_t height,
const char *fname, uint16_t width, uint16_t height, uint8_t * palette, int depth, int loop);
uint8_t *palette, int depth, int loop
);
void ge_add_frame(ge_GIF * gif, uint16_t delay); void ge_add_frame(ge_GIF * gif, uint16_t delay);
void ge_close_gif(ge_GIF * gif); void ge_close_gif(ge_GIF * gif);

View file

@ -60,10 +60,16 @@ static char *android_locale()
static char android_locale_buf[32]; static char android_locale_buf[32];
JNIEnv *mEnv = Android_JNI_GetEnv(); JNIEnv *mEnv = Android_JNI_GetEnv();
jclass mLocaleClass = (*mEnv)->FindClass(mEnv, "java/util/Locale"); jclass mLocaleClass = (*mEnv)->FindClass(mEnv, "java/util/Locale");
jmethodID mGetDefaultMethod = (*mEnv)->GetStaticMethodID(mEnv, mLocaleClass, "getDefault", "()Ljava/util/Locale;"); jmethodID mGetDefaultMethod =
jobject mLocaleObject = (*mEnv)->CallStaticObjectMethod(mEnv, mLocaleClass, mGetDefaultMethod); (*mEnv)->GetStaticMethodID(mEnv, mLocaleClass, "getDefault",
jmethodID mToStringMethod = (*mEnv)->GetMethodID(mEnv, mLocaleClass, "toString", "()Ljava/lang/String;"); "()Ljava/util/Locale;");
jstring mLocaleString = (*mEnv)->CallObjectMethod(mEnv, mLocaleObject, mToStringMethod); jobject mLocaleObject =
(*mEnv)->CallStaticObjectMethod(mEnv, mLocaleClass, mGetDefaultMethod);
jmethodID mToStringMethod =
(*mEnv)->GetMethodID(mEnv, mLocaleClass, "toString",
"()Ljava/lang/String;");
jstring mLocaleString =
(*mEnv)->CallObjectMethod(mEnv, mLocaleObject, mToStringMethod);
const char *locale = (*mEnv)->GetStringUTFChars(mEnv, mLocaleString, 0); const char *locale = (*mEnv)->GetStringUTFChars(mEnv, mLocaleString, 0);
strcpy(android_locale_buf, locale); strcpy(android_locale_buf, locale);
@ -484,7 +490,9 @@ static void show_lang_usage(int exitcode)
const char *const prg = "tuxpaint"; const char *const prg = "tuxpaint";
/* FIXME: All this should REALLY be array-based!!! */ /* FIXME: All this should REALLY be array-based!!! */
fprintf(f, "\n" "Usage: %s [--lang LANGUAGE]\n" "\n" "LANGUAGE may be one of:\n" fprintf(f,
"\n" "Usage: %s [--lang LANGUAGE]\n" "\n"
"LANGUAGE may be one of:\n"
/* C */ " english american-english\n" /* C */ " english american-english\n"
/* ach */ " acholi acoli\n" /* ach */ " acholi acoli\n"
/* af */ " afrikaans\n" /* af */ " afrikaans\n"
@ -505,7 +513,8 @@ static void show_lang_usage(int exitcode)
/* brx */ " bodo\n" /* brx */ " bodo\n"
/* nb */ " bokmal\n" /* nb */ " bokmal\n"
/* bs */ " bosnian\n" /* bs */ " bosnian\n"
/* pt_BR */ " brazilian brazilian-portuguese portugues-brazilian\n" /* pt_BR */
" brazilian brazilian-portuguese portugues-brazilian\n"
/* br */ " breton brezhoneg\n" /* br */ " breton brezhoneg\n"
/* en_GB */ " british british-english\n" /* en_GB */ " british british-english\n"
/* bg_BG */ " bulgarian\n" /* bg_BG */ " bulgarian\n"
@ -562,7 +571,8 @@ static void show_lang_usage(int exitcode)
/* mni */ " manipuri-bengali\n" /* mni */ " manipuri-bengali\n"
/* mni@meiteimayek */ " manipuri-meitei-mayek\n" /* mni@meiteimayek */ " manipuri-meitei-mayek\n"
/* nr */ " marathi\n" /* nr */ " marathi\n"
/* es_MX */ " mexican mexican-spanish espanol-mejicano\n" /* es_MX */
" mexican mexican-spanish espanol-mejicano\n"
/* mn */ " mongolian\n" /* mn */ " mongolian\n"
/* nr */ " ndebele\n" /* nr */ " ndebele\n"
/* ne */ " nepali\n" /* ne */ " nepali\n"
@ -760,7 +770,8 @@ static void show_locale_usage(FILE * f, const char *const prg)
" wa_BE (Walloon)\n" " wa_BE (Walloon)\n"
" wo_SN (Wolof)\n" " wo_SN (Wolof)\n"
" cy_GB (Welsh Cymraeg)\n" " cy_GB (Welsh Cymraeg)\n"
" xh_ZA (Xhosa)\n" " zam (Zapoteco-Miahuatlan)\n" " zu_ZA (Zulu)\n" "\n", prg); " xh_ZA (Xhosa)\n" " zam (Zapoteco-Miahuatlan)\n"
" zu_ZA (Zulu)\n" "\n", prg);
} }
/** /**
@ -804,7 +815,8 @@ static void ctype_utf8(void)
#ifndef _WIN32 #ifndef _WIN32
/* FIXME: should this iterate over more locales? /* FIXME: should this iterate over more locales?
A zapotec speaker may have es_MX.UTF-8 available but not have en_US.UTF-8 for example */ A zapotec speaker may have es_MX.UTF-8 available but not have en_US.UTF-8 for example */
const char *names[] = { "en_US.UTF8", "en_US.UTF-8", "UTF8", "UTF-8", "C.UTF-8" }; const char *names[] =
{ "en_US.UTF8", "en_US.UTF-8", "UTF8", "UTF-8", "C.UTF-8" };
int i = sizeof(names) / sizeof(names[0]); int i = sizeof(names) / sizeof(names[0]);
for (;;) for (;;)
@ -828,7 +840,8 @@ static void ctype_utf8(void)
*/ */
static const char *language_to_locale(const char *langstr) static const char *language_to_locale(const char *langstr)
{ {
int i = sizeof language_to_locale_array / sizeof language_to_locale_array[0]; int i =
sizeof language_to_locale_array / sizeof language_to_locale_array[0];
while (i--) while (i--)
{ {
@ -854,7 +867,8 @@ static const char *language_to_locale(const char *langstr)
*/ */
static const char *locale_to_closest_locale(const char *inlocale) static const char *locale_to_closest_locale(const char *inlocale)
{ {
const int numlocale = sizeof(language_to_locale_array) / sizeof(language_to_locale_array[0]); const int numlocale =
sizeof(language_to_locale_array) / sizeof(language_to_locale_array[0]);
const char *outlocale = NULL; const char *outlocale = NULL;
int outlocale_score = 0; int outlocale_score = 0;
int i = 0; int i = 0;
@ -865,9 +879,11 @@ static const char *locale_to_closest_locale(const char *inlocale)
{ {
const char *candidate = language_to_locale_array[i].locale; const char *candidate = language_to_locale_array[i].locale;
for (j = 0; j < (int) strlen(inlocale) && j < (int) strlen(candidate); j++) for (j = 0; j < (int) strlen(inlocale) && j < (int) strlen(candidate);
j++)
{ {
if(inlocale[j] != candidate[j]) break; if (inlocale[j] != candidate[j])
break;
} }
if (j > outlocale_score) if (j > outlocale_score)
@ -944,7 +960,8 @@ static void set_langint_from_locale_string(const char *restrict loc)
for (i = 0; i < NUM_LANGS && found == 0; i++) for (i = 0; i < NUM_LANGS && found == 0; i++)
{ {
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.) // Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
if (len_baseloc == strlen(lang_prefixes[i]) && !strncasecmp(straux, lang_prefixes[i], len_baseloc)) if (len_baseloc == strlen(lang_prefixes[i])
&& !strncasecmp(straux, lang_prefixes[i], len_baseloc))
{ {
langint = i; langint = i;
found = 1; found = 1;
@ -959,7 +976,8 @@ static void set_langint_from_locale_string(const char *restrict loc)
for (i = 0; i < NUM_LANGS && found == 0; i++) for (i = 0; i < NUM_LANGS && found == 0; i++)
{ {
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.) // Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
if (len_baseloc == strlen(lang_prefixes[i]) && !strncasecmp(straux, lang_prefixes[i], len_baseloc)) if (len_baseloc == strlen(lang_prefixes[i])
&& !strncasecmp(straux, lang_prefixes[i], len_baseloc))
{ {
langint = i; langint = i;
found = 1; found = 1;
@ -996,7 +1014,8 @@ static void set_langint_from_locale_string(const char *restrict loc)
for (i = 0; i < NUM_LANGS && found == 0; i++) for (i = 0; i < NUM_LANGS && found == 0; i++)
{ {
// Case-insensitive (both "pt_BR" and "pt_br" work, etc.) // Case-insensitive (both "pt_BR" and "pt_br" work, etc.)
if (len_baseloc == strlen(lang_prefixes[i]) && !strncasecmp(baseloc, lang_prefixes[i], strlen(lang_prefixes[i]))) if (len_baseloc == strlen(lang_prefixes[i])
&& !strncasecmp(baseloc, lang_prefixes[i], strlen(lang_prefixes[i])))
{ {
langint = i; langint = i;
found = 1; found = 1;
@ -1048,7 +1067,8 @@ static void mysetenv(const char *name, const char *value)
char *str; char *str;
#endif #endif
if (name != NULL && value != NULL) { if (name != NULL && value != NULL)
{
#ifdef HAVE_SETENV #ifdef HAVE_SETENV
setenv(name, value, 1); setenv(name, value, 1);
#else #else
@ -1058,11 +1078,12 @@ static void mysetenv(const char *name, const char *value)
sprintf(str, "%s=%s", name, value); sprintf(str, "%s=%s", name, value);
putenv(str); putenv(str);
#endif #endif
} else { }
fprintf(stderr, "WARNING: mysetenv() received a null pointer. name=%s, value=%s\n", else
(name == NULL ? "NULL" : name), {
(value == NULL ? "NULL" : value) fprintf(stderr,
); "WARNING: mysetenv() received a null pointer. name=%s, value=%s\n",
(name == NULL ? "NULL" : name), (value == NULL ? "NULL" : value));
} }
} }
@ -1074,7 +1095,8 @@ static void mysetenv(const char *name, const char *value)
* @return The Y-nudge value for font rendering in the language. * @return The Y-nudge value for font rendering in the language.
*/ */
static int set_current_language(const char *restrict loc, int * ptr_num_wished_langs) static int set_current_language(const char *restrict loc,
int *ptr_num_wished_langs)
{ {
int i; int i;
int j = 0; int j = 0;
@ -1111,7 +1133,8 @@ static int set_current_language(const char *restrict loc, int * ptr_num_wished_l
env = getenv("LC_MESSAGES"); env = getenv("LC_MESSAGES");
if (env != NULL && env[0] != '\0') if (env != NULL && env[0] != '\0')
{ {
DEBUG_PRINTF("Language via LC_MESSAGES: %s\n", getenv("LC_MESSAGES")); DEBUG_PRINTF("Language via LC_MESSAGES: %s\n",
getenv("LC_MESSAGES"));
mysetenv("LANGUAGE", getenv("LC_MESSAGES")); mysetenv("LANGUAGE", getenv("LC_MESSAGES"));
} }
else else
@ -1228,9 +1251,12 @@ static int set_current_language(const char *restrict loc, int * ptr_num_wished_l
set_langint_from_locale_string(env_language_lang); set_langint_from_locale_string(env_language_lang);
wished_langs[j].langint = langint; wished_langs[j].langint = langint;
wished_langs[j].lang_prefix = lang_prefixes[langint]; wished_langs[j].lang_prefix = lang_prefixes[langint];
wished_langs[j].need_own_font = search_int_array(langint, lang_use_own_font); wished_langs[j].need_own_font =
wished_langs[j].need_right_to_left = search_int_array(langint, lang_use_right_to_left); search_int_array(langint, lang_use_own_font);
wished_langs[j].need_right_to_left_word = search_int_array(langint, lang_use_right_to_left_word); wished_langs[j].need_right_to_left =
search_int_array(langint, lang_use_right_to_left);
wished_langs[j].need_right_to_left_word =
search_int_array(langint, lang_use_right_to_left_word);
for (i = 0; lang_y_nudge[i][0] != -1; i++) for (i = 0; lang_y_nudge[i][0] != -1; i++)
{ {
// printf("lang_y_nudge[%d][0] = %d\n", i, lang_y_nudge[i][0]); // printf("lang_y_nudge[%d][0] = %d\n", i, lang_y_nudge[i][0]);
@ -1264,13 +1290,15 @@ static int set_current_language(const char *restrict loc, int * ptr_num_wished_l
#ifdef DEBUG #ifdef DEBUG
fprintf(stderr, "DEBUG: Language is %s (%d) %s/%s\n", fprintf(stderr, "DEBUG: Language is %s (%d) %s/%s\n",
lang_prefix, langint, need_right_to_left ? "(RTL)" : "", need_right_to_left_word ? "(RTL words)" : ""); lang_prefix, langint, need_right_to_left ? "(RTL)" : "",
need_right_to_left_word ? "(RTL words)" : "");
fflush(stderr); fflush(stderr);
#endif #endif
free(oldloc); free(oldloc);
DEBUG_PRINTF("lang_prefixes[%d] is \"%s\"\n", get_current_language(), lang_prefixes[get_current_language()]); DEBUG_PRINTF("lang_prefixes[%d] is \"%s\"\n", get_current_language(),
lang_prefixes[get_current_language()]);
*ptr_num_wished_langs = num_wished_langs; *ptr_num_wished_langs = num_wished_langs;
@ -1289,7 +1317,8 @@ static int set_current_language(const char *restrict loc, int * ptr_num_wished_l
* @param int * a place to return the number of languages we want to use, when scanning stamp descriptions * @param int * a place to return the number of languages we want to use, when scanning stamp descriptions
* @return Y-nudge * @return Y-nudge
*/ */
int setup_i18n(const char *restrict lang, const char *restrict locale, int * num_wished_langs) int setup_i18n(const char *restrict lang, const char *restrict locale,
int *num_wished_langs)
{ {
DEBUG_PRINTF("lang %p, locale %p\n", lang, locale); DEBUG_PRINTF("lang %p, locale %p\n", lang, locale);
DEBUG_PRINTF("lang \"%s\", locale \"%s\"\n", lang, locale); DEBUG_PRINTF("lang \"%s\", locale \"%s\"\n", lang, locale);

View file

@ -206,7 +206,8 @@ extern w_langs wished_langs[255];
/* Function prototypes: */ /* Function prototypes: */
int get_current_language(void); int get_current_language(void);
int setup_i18n(const char *restrict lang, const char *restrict locale, int * ptr_num_wished_languages) MUST_CHECK; int setup_i18n(const char *restrict lang, const char *restrict locale,
int *ptr_num_wished_languages) MUST_CHECK;
#ifdef NO_SDLPANGO #ifdef NO_SDLPANGO
int smash_i18n(void) MUST_CHECK; int smash_i18n(void) MUST_CHECK;

View file

@ -358,7 +358,8 @@ static STATE_MACHINE *sm_search_shallow(STATE_MACHINE * sm, char key)
SM_WITH_KEY smk = { key, NULL }; SM_WITH_KEY smk = { key, NULL };
SM_WITH_KEY *smk_found; SM_WITH_KEY *smk_found;
smk_found = bsearch(&smk, sm->next, sm->next_size, sizeof(SM_WITH_KEY), swk_compare); smk_found =
bsearch(&smk, sm->next, sm->next_size, sizeof(SM_WITH_KEY), swk_compare);
if (!smk_found) if (!smk_found)
return NULL; return NULL;
@ -379,7 +380,8 @@ static STATE_MACHINE *sm_search_shallow(STATE_MACHINE * sm, char key)
* *
* @return Found unicode character sequence output of the last state. * @return Found unicode character sequence output of the last state.
*/ */
static const wchar_t *sm_search(STATE_MACHINE * start, wchar_t * key, int *matched, STATE_MACHINE ** penult, static const wchar_t *sm_search(STATE_MACHINE * start, wchar_t *key,
int *matched, STATE_MACHINE ** penult,
STATE_MACHINE ** end) STATE_MACHINE ** end)
{ {
STATE_MACHINE *sm = sm_search_shallow(start, (char) *key); STATE_MACHINE *sm = sm_search_shallow(start, (char) *key);
@ -416,7 +418,8 @@ static void sm_sort_shallow(STATE_MACHINE * sm)
/** /**
* Add a single sequence-to-unicode path to the state machine. * Add a single sequence-to-unicode path to the state machine.
*/ */
static int sm_add(STATE_MACHINE * sm, char *seq, const wchar_t * unicode, char flag) static int sm_add(STATE_MACHINE * sm, char *seq, const wchar_t *unicode,
char flag)
{ {
STATE_MACHINE *sm_found = sm_search_shallow(sm, seq[0]); STATE_MACHINE *sm_found = sm_search_shallow(sm, seq[0]);
@ -513,7 +516,8 @@ static int charmap_init(CHARMAP * cm)
* *
* @return 0 if no error, 1 if error. * @return 0 if no error, 1 if error.
*/ */
static int charmap_add(CHARMAP * cm, int section, char *seq, const wchar_t * unicode, char *flag) static int charmap_add(CHARMAP * cm, int section, char *seq,
const wchar_t *unicode, char *flag)
{ {
if (section >= MAX_SECTIONS) if (section >= MAX_SECTIONS)
{ {
@ -681,7 +685,9 @@ static const wchar_t *charmap_search(CHARMAP * cm, wchar_t * s)
cm->match_state = NULL; cm->match_state = NULL;
cm->match_state_prev = NULL; cm->match_state_prev = NULL;
unicode = sm_search(start, s, &cm->match_count, &cm->match_state_prev, &cm->match_state); unicode =
sm_search(start, s, &cm->match_count, &cm->match_state_prev,
&cm->match_state);
/** /**
* Determine whether the match is final. A match is considered to be final * Determine whether the match is final. A match is considered to be final
@ -824,7 +830,8 @@ int im_read(IM_DATA * im, SDL_Event event)
redraw = im_event_c(im, event); redraw = im_event_c(im, event);
#ifdef IM_DEBUG #ifdef IM_DEBUG
wprintf(L"* [%8ls] [%8ls] %2d %2d (%2d)\n", im->s, im->buf, wcslen(im->s), wcslen(im->buf), im->redraw); wprintf(L"* [%8ls] [%8ls] %2d %2d (%2d)\n", im->s, im->buf, wcslen(im->s),
wcslen(im->buf), im->redraw);
#endif #endif
return redraw; return redraw;
@ -976,7 +983,8 @@ static int im_event_zh_tw(IM_DATA * im, SDL_Event event)
if (charmap_load(&cm, lang_file)) if (charmap_load(&cm, lang_file))
{ {
fprintf(stderr, "Unable to load %s, defaulting to im_event_c\n", lang_file); fprintf(stderr, "Unable to load %s, defaulting to im_event_c\n",
lang_file);
im->lang = LANG_DEFAULT; im->lang = LANG_DEFAULT;
return im_event_c(im, event); return im_event_c(im, event);
} }
@ -1047,7 +1055,8 @@ static int im_event_zh_tw(IM_DATA * im, SDL_Event event)
/* Actual character processing */ /* Actual character processing */
default: default:
if (event.type == SDL_TEXTINPUT || ks.sym == SDLK_BACKSPACE || ks.sym == SDLK_RETURN || ks.sym == SDLK_TAB) if (event.type == SDL_TEXTINPUT || ks.sym == SDLK_BACKSPACE
|| ks.sym == SDLK_RETURN || ks.sym == SDLK_TAB)
{ {
/* English mode */ /* English mode */
if (cm.section == SEC_ENGLISH) if (cm.section == SEC_ENGLISH)
@ -1072,7 +1081,8 @@ static int im_event_zh_tw(IM_DATA * im, SDL_Event event)
const wchar_t *us = charmap_search(&cm, im->buf); const wchar_t *us = charmap_search(&cm, im->buf);
#ifdef IM_DEBUG #ifdef IM_DEBUG
wprintf(L" [%8ls] [%8ls] %2d %2d\n", im->s, im->buf, wcslen(im->s), wcslen(im->buf)); wprintf(L" [%8ls] [%8ls] %2d %2d\n", im->s, im->buf, wcslen(im->s),
wcslen(im->buf));
#endif #endif
/* Match was found? */ /* Match was found? */
@ -1199,7 +1209,8 @@ static int im_event_th(IM_DATA * im, SDL_Event event)
if (charmap_load(&cm, lang_file)) if (charmap_load(&cm, lang_file))
{ {
fprintf(stderr, "Unable to load %s, defaulting to im_event_c\n", lang_file); fprintf(stderr, "Unable to load %s, defaulting to im_event_c\n",
lang_file);
im->lang = LANG_DEFAULT; im->lang = LANG_DEFAULT;
return im_event_c(im, event); return im_event_c(im, event);
} }
@ -1293,7 +1304,8 @@ static int im_event_th(IM_DATA * im, SDL_Event event)
const wchar_t *us = charmap_search(&cm, im->buf); const wchar_t *us = charmap_search(&cm, im->buf);
#ifdef IM_DEBUG #ifdef IM_DEBUG
wprintf(L" [%8ls] [%8ls] %2d %2d\n", im->s, im->buf, wcslen(im->s), wcslen(im->buf)); wprintf(L" [%8ls] [%8ls] %2d %2d\n", im->s, im->buf, wcslen(im->s),
wcslen(im->buf));
#endif #endif
/* Match was found? */ /* Match was found? */
@ -1419,7 +1431,8 @@ static int im_event_ja(IM_DATA * im, SDL_Event event)
if (charmap_load(&cm, lang_file)) if (charmap_load(&cm, lang_file))
{ {
fprintf(stderr, "Unable to load %s, defaulting to im_event_c\n", lang_file); fprintf(stderr, "Unable to load %s, defaulting to im_event_c\n",
lang_file);
im->lang = LANG_DEFAULT; im->lang = LANG_DEFAULT;
return im_event_c(im, event); return im_event_c(im, event);
} }
@ -1493,7 +1506,8 @@ static int im_event_ja(IM_DATA * im, SDL_Event event)
/* Actual character processing */ /* Actual character processing */
default: default:
if (event.type == SDL_TEXTINPUT || ks.sym == SDLK_BACKSPACE || ks.sym == SDLK_RETURN || ks.sym == SDLK_TAB) if (event.type == SDL_TEXTINPUT || ks.sym == SDLK_BACKSPACE
|| ks.sym == SDLK_RETURN || ks.sym == SDLK_TAB)
{ {
/* English mode */ /* English mode */
if (cm.section == SEC_ENGLISH) if (cm.section == SEC_ENGLISH)
@ -1518,7 +1532,8 @@ static int im_event_ja(IM_DATA * im, SDL_Event event)
const wchar_t *us = charmap_search(&cm, im->buf); const wchar_t *us = charmap_search(&cm, im->buf);
#ifdef IM_DEBUG #ifdef IM_DEBUG
wprintf(L" [%8ls] [%8ls] %2d %2d\n", im->s, im->buf, wcslen(im->s), wcslen(im->buf)); wprintf(L" [%8ls] [%8ls] %2d %2d\n", im->s, im->buf, wcslen(im->s),
wcslen(im->buf));
#endif #endif
/* Match was found? */ /* Match was found? */
@ -1620,7 +1635,8 @@ static int im_event_ko_isvowel(CHARMAP * cm, wchar_t c)
next = sm_search_shallow(start, (char) c); next = sm_search_shallow(start, (char) c);
unicode = next ? next->output : NULL; unicode = next ? next->output : NULL;
return (unicode && wcslen(unicode) == 1 && 0x314F <= unicode[0] && unicode[0] <= 0x3163); return (unicode && wcslen(unicode) == 1 && 0x314F <= unicode[0]
&& unicode[0] <= 0x3163);
} }
@ -1669,7 +1685,8 @@ static int im_event_ko(IM_DATA * im, SDL_Event event)
if (charmap_load(&cm, lang_file)) if (charmap_load(&cm, lang_file))
{ {
fprintf(stderr, "Unable to load %s, defaulting to im_event_c\n", lang_file); fprintf(stderr, "Unable to load %s, defaulting to im_event_c\n",
lang_file);
im->lang = LANG_DEFAULT; im->lang = LANG_DEFAULT;
return im_event_c(im, event); return im_event_c(im, event);
} }
@ -1741,7 +1758,8 @@ static int im_event_ko(IM_DATA * im, SDL_Event event)
/* Actual character processing */ /* Actual character processing */
default: default:
if (event.type == SDL_TEXTINPUT || ks.sym == SDLK_BACKSPACE || ks.sym == SDLK_RETURN || ks.sym == SDLK_TAB) if (event.type == SDL_TEXTINPUT || ks.sym == SDLK_BACKSPACE
|| ks.sym == SDLK_RETURN || ks.sym == SDLK_TAB)
{ {
/* English mode */ /* English mode */
if (cm.section == SEC_ENGLISH) if (cm.section == SEC_ENGLISH)
@ -1765,7 +1783,8 @@ static int im_event_ko(IM_DATA * im, SDL_Event event)
const wchar_t *us = charmap_search(&cm, bp); const wchar_t *us = charmap_search(&cm, bp);
#ifdef IM_DEBUG #ifdef IM_DEBUG
wprintf(L" [%8ls] [%8ls] %2d %2d\n", im->s, im->buf, wcslen(im->s), wcslen(im->buf)); wprintf(L" [%8ls] [%8ls] %2d %2d\n", im->s, im->buf, wcslen(im->s),
wcslen(im->buf));
#endif #endif
/* Match was found? */ /* Match was found? */

View file

@ -59,7 +59,8 @@ static void draw_keyboard(on_screen_keyboard * keyboard);
static osk_key *find_key(on_screen_keyboard * keyboard, int x, int y); static osk_key *find_key(on_screen_keyboard * keyboard, int x, int y);
static void set_key(osk_key * orig, osk_key * dest, int firsttime); static void set_key(osk_key * orig, osk_key * dest, int firsttime);
static void load_keysymdefs(osk_layout * layout, char *keysymdefs_name); static void load_keysymdefs(osk_layout * layout, char *keysymdefs_name);
static struct osk_layout *load_layout(on_screen_keyboard * keyboard, char *layout_name); static struct osk_layout *load_layout(on_screen_keyboard * keyboard,
char *layout_name);
#ifdef DEBUG_OSK_COMPOSEMAP #ifdef DEBUG_OSK_COMPOSEMAP
static void print_composemap(osk_composenode * composemap, char *sp); static void print_composemap(osk_composenode * composemap, char *sp);
@ -80,11 +81,16 @@ static SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface * surface)
} }
struct osk_keyboard *osk_create(char *layout_name, SDL_Surface * canvas, struct osk_keyboard *osk_create(char *layout_name, SDL_Surface * canvas,
SDL_Surface * BLANK_button_up, SDL_Surface * BLANK_button_down, SDL_Surface * BLANK_button_up,
SDL_Surface * BLANK_button_off, SDL_Surface * BLANK_button_nav, SDL_Surface * BLANK_button_down,
SDL_Surface * BLANK_button_off,
SDL_Surface * BLANK_button_nav,
SDL_Surface * BLANK_button_hold, SDL_Surface * BLANK_button_hold,
SDL_Surface * BLANK_oskdel, SDL_Surface * BLANK_osktab, SDL_Surface * BLANK_oskenter, SDL_Surface * BLANK_oskdel,
SDL_Surface * BLANK_oskcapslock, SDL_Surface * BLANK_oskshift, SDL_Surface * BLANK_osktab,
SDL_Surface * BLANK_oskenter,
SDL_Surface * BLANK_oskcapslock,
SDL_Surface * BLANK_oskshift,
int disable_change) int disable_change)
{ {
SDL_Surface *surface; SDL_Surface *surface;
@ -105,7 +111,8 @@ struct osk_keyboard *osk_create(char * layout_name, SDL_Surface * canvas,
layout = load_layout(keyboard, layout_name); layout = load_layout(keyboard, layout_name);
if (!layout) if (!layout)
{ {
fprintf(stderr, "Error trying to load the required layout %s\n", layout_name); fprintf(stderr, "Error trying to load the required layout %s\n",
layout_name);
layout = load_layout(keyboard, strdup("default.layout")); layout = load_layout(keyboard, strdup("default.layout"));
if (!layout) if (!layout)
{ {
@ -123,15 +130,17 @@ struct osk_keyboard *osk_create(char * layout_name, SDL_Surface * canvas,
layout_avail_height = (canvas->h * 0.5); layout_avail_height = (canvas->h * 0.5);
if (layout->width * BLANK_button_up->w >= layout_avail_width || /* Don't allow it to be > 90% of the width of the canvas */ if (layout->width * BLANK_button_up->w >= layout_avail_width || /* Don't allow it to be > 90% of the width of the canvas */
layout->height * BLANK_button_up->h >= layout_avail_height /* Don't allow it to be > 50% of the height of the canvas */) { layout->height * BLANK_button_up->h >= layout_avail_height
/* Don't allow it to be > 50% of the height of the canvas */ )
{
/* Full-size buttons too large, resize to fit */ /* Full-size buttons too large, resize to fit */
float max_w, max_h; float max_w, max_h;
float scale_w, scale_h; float scale_w, scale_h;
#ifdef OSK_DEBUG #ifdef OSK_DEBUG
printf("%d x %d layout of %d x %d buttons won't fit within %d x %d pixel area...\n", printf
layout->width, layout->height, ("%d x %d layout of %d x %d buttons won't fit within %d x %d pixel area...\n",
BLANK_button_up->w, BLANK_button_up->h, layout->width, layout->height, BLANK_button_up->w, BLANK_button_up->h,
layout_avail_width, layout_avail_height); layout_avail_width, layout_avail_height);
#endif #endif
@ -141,8 +150,7 @@ struct osk_keyboard *osk_create(char * layout_name, SDL_Surface * canvas,
#ifdef OSK_DEBUG #ifdef OSK_DEBUG
printf("...want (%d / %d) x (%d x %d) = %.2f x %.2f buttons...\n", printf("...want (%d / %d) x (%d x %d) = %.2f x %.2f buttons...\n",
layout_avail_width, layout->width, layout_avail_width, layout->width,
layout_avail_height, layout->height, layout_avail_height, layout->height, max_w, max_h);
max_w, max_h);
#endif #endif
if (max_w > max_h) if (max_w > max_h)
@ -154,8 +162,7 @@ struct osk_keyboard *osk_create(char * layout_name, SDL_Surface * canvas,
scale_h = (float) max_h / (float) BLANK_button_up->h; scale_h = (float) max_h / (float) BLANK_button_up->h;
#ifdef OSK_DEBUG #ifdef OSK_DEBUG
printf("...so scaling by w=%.2f & h=%.2f\n", printf("...so scaling by w=%.2f & h=%.2f\n", scale_w, scale_h);
scale_w, scale_h);
#endif #endif
button_up = zoomSurface(BLANK_button_up, scale_w, scale_h, 1); button_up = zoomSurface(BLANK_button_up, scale_w, scale_h, 1);
@ -168,7 +175,9 @@ struct osk_keyboard *osk_create(char * layout_name, SDL_Surface * canvas,
oskenter = zoomSurface(BLANK_oskenter, scale_w, scale_h, 1); oskenter = zoomSurface(BLANK_oskenter, scale_w, scale_h, 1);
oskcapslock = zoomSurface(BLANK_oskcapslock, scale_w, scale_h, 1); oskcapslock = zoomSurface(BLANK_oskcapslock, scale_w, scale_h, 1);
oskshift = zoomSurface(BLANK_oskshift, scale_w, scale_h, 1); oskshift = zoomSurface(BLANK_oskshift, scale_w, scale_h, 1);
} else { }
else
{
button_up = SDL_DisplayFormatAlpha(BLANK_button_up); button_up = SDL_DisplayFormatAlpha(BLANK_button_up);
button_down = SDL_DisplayFormatAlpha(BLANK_button_down); button_down = SDL_DisplayFormatAlpha(BLANK_button_down);
button_off = SDL_DisplayFormatAlpha(BLANK_button_off); button_off = SDL_DisplayFormatAlpha(BLANK_button_off);
@ -185,7 +194,8 @@ struct osk_keyboard *osk_create(char * layout_name, SDL_Surface * canvas,
layout->width * button_up->w, layout->width * button_up->w,
layout->height * button_up->h, layout->height * button_up->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, 0); canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, 0);
if (!surface) if (!surface)
{ {
fprintf(stderr, "Error creating the onscreen keyboard surface\n"); fprintf(stderr, "Error creating the onscreen keyboard surface\n");
@ -238,7 +248,8 @@ struct osk_keyboard *osk_create(char * layout_name, SDL_Surface * canvas,
keyboard->BLANK_oskshift = BLANK_oskshift; keyboard->BLANK_oskshift = BLANK_oskshift;
SDL_FillRect(surface, NULL, SDL_FillRect(surface, NULL,
SDL_MapRGB(surface->format, keyboard->layout->bgcolor.r, keyboard->layout->bgcolor.g, SDL_MapRGB(surface->format, keyboard->layout->bgcolor.r,
keyboard->layout->bgcolor.g,
keyboard->layout->bgcolor.b)); keyboard->layout->bgcolor.b));
keybd_prepare(keyboard); keybd_prepare(keyboard);
@ -247,7 +258,8 @@ struct osk_keyboard *osk_create(char * layout_name, SDL_Surface * canvas,
return keyboard; return keyboard;
} }
static struct osk_layout *load_layout(on_screen_keyboard * keyboard, char *layout_name) static struct osk_layout *load_layout(on_screen_keyboard * keyboard,
char *layout_name)
{ {
FILE *fi; FILE *fi;
int hlayout_loaded; int hlayout_loaded;
@ -289,7 +301,8 @@ static struct osk_layout *load_layout(on_screen_keyboard * keyboard, char *layou
fi = fopen(filename, "r"); fi = fopen(filename, "r");
if (fi == NULL) if (fi == NULL)
{ {
fprintf(stderr, "Can't open either %s nor %s\n", layout_name, filename); fprintf(stderr, "Can't open either %s nor %s\n", layout_name,
filename);
/* Fallback to default */ /* Fallback to default */
snprintf(filename, 255, "%sosk/default.layout", DATA_PREFIX); snprintf(filename, 255, "%sosk/default.layout", DATA_PREFIX);
fi = fopen(filename, "r"); fi = fopen(filename, "r");
@ -409,7 +422,8 @@ void load_hlayout(osk_layout * layout, char *hlayout_name)
fi = fopen(filename, "r"); fi = fopen(filename, "r");
if (fi == NULL) if (fi == NULL)
{ {
fprintf(stderr, "Can't open either %s nor %s\n", hlayout_name, filename); fprintf(stderr, "Can't open either %s nor %s\n", hlayout_name,
filename);
layout->keys = NULL; layout->keys = NULL;
free(filename); free(filename);
return; return;
@ -518,7 +532,8 @@ void load_hlayout(osk_layout * layout, char *hlayout_name)
layout->keys[line_number][i].shift_altgr_label = NULL; layout->keys[line_number][i].shift_altgr_label = NULL;
} }
} }
else if (width && height && allocated && strncmp(line, "KEY ", 4) == 0 && key_number < width) else if (width && height && allocated && strncmp(line, "KEY ", 4) == 0
&& key_number < width)
{ {
plain_label = malloc(sizeof(char) * 64); plain_label = malloc(sizeof(char) * 64);
top_label = malloc(sizeof(char) * 64); top_label = malloc(sizeof(char) * 64);
@ -529,14 +544,17 @@ void load_hlayout(osk_layout * layout, char *hlayout_name)
"%s %i %i.%i %s %s %s %s %i", "%s %i %i.%i %s %s %s %s %i",
key, key,
&keycode, &keycode,
&key_width, &key_width_decimal, plain_label, top_label, altgr_label, shift_altgr_label, &shiftcaps); &key_width, &key_width_decimal, plain_label, top_label,
altgr_label, shift_altgr_label, &shiftcaps);
layout->keys[line_number][key_number].keycode = keycode; layout->keys[line_number][key_number].keycode = keycode;
layout->keys[line_number][key_number].width = (float)0.1 *key_width_decimal + key_width; layout->keys[line_number][key_number].width =
(float) 0.1 *key_width_decimal + key_width;
layout->keys[line_number][key_number].plain_label = plain_label; layout->keys[line_number][key_number].plain_label = plain_label;
layout->keys[line_number][key_number].top_label = top_label; layout->keys[line_number][key_number].top_label = top_label;
layout->keys[line_number][key_number].altgr_label = altgr_label; layout->keys[line_number][key_number].altgr_label = altgr_label;
layout->keys[line_number][key_number].shift_altgr_label = shift_altgr_label; layout->keys[line_number][key_number].shift_altgr_label =
shift_altgr_label;
layout->keys[line_number][key_number].shiftcaps = shiftcaps; layout->keys[line_number][key_number].shiftcaps = shiftcaps;
layout->keys[line_number][key_number].stick = 0; layout->keys[line_number][key_number].stick = 0;
key_number++; key_number++;
@ -633,7 +651,9 @@ void load_keymap(osk_layout * layout, char *keymap_name)
/* FIXME: Why is the us-intl keymap duplicating the two first entries of every keycode? */ /* FIXME: Why is the us-intl keymap duplicating the two first entries of every keycode? */
/* And why is the arabic keymap using the 5th and 6th entries as plain/shifted keys? */ /* And why is the arabic keymap using the 5th and 6th entries as plain/shifted keys? */
readed = sscanf(line, "keycode %i = %s %s %s %s", &keycode, ksname1, ksname2, ksname3, ksname4); readed =
sscanf(line, "keycode %i = %s %s %s %s", &keycode, ksname1, ksname2,
ksname3, ksname4);
if (readed == 5 && keycode > 8 && keycode < 256) if (readed == 5 && keycode > 8 && keycode < 256)
{ {
@ -673,7 +693,8 @@ void load_keymap(osk_layout * layout, char *keymap_name)
} }
/* Scans a line of keysyms and result and classifies them. */ /* Scans a line of keysyms and result and classifies them. */
static void gettokens(char *line, char *delim, char **pointer, osk_composenode * composenode, osk_layout * layout) static void gettokens(char *line, char *delim, char **pointer,
osk_composenode * composenode, osk_layout * layout)
{ {
int i; int i;
char *tok; char *tok;
@ -740,7 +761,9 @@ static void gettokens(char *line, char *delim, char **pointer, osk_composenode *
} }
composenode->size = composenode->size + 1; composenode->size = composenode->size + 1;
composenode->childs = realloc(composenode->childs, composenode->size * sizeof(osk_composenode *)); composenode->childs =
realloc(composenode->childs,
composenode->size * sizeof(osk_composenode *));
mbstowcs(wtok, tok, 255); mbstowcs(wtok, tok, 255);
auxnode = malloc(sizeof(osk_composenode)); auxnode = malloc(sizeof(osk_composenode));
@ -751,7 +774,8 @@ static void gettokens(char *line, char *delim, char **pointer, osk_composenode *
/* printf("size %d, keysym %ls =>", composenode->size, composenode->childs[composenode->size - 1]->keysym); */ /* printf("size %d, keysym %ls =>", composenode->size, composenode->childs[composenode->size - 1]->keysym); */
gettokens(NULL, delim, pointer, composenode->childs[composenode->size - 1], layout); gettokens(NULL, delim, pointer,
composenode->childs[composenode->size - 1], layout);
free(tok); free(tok);
return; return;
} }
@ -782,7 +806,8 @@ static void load_composemap(osk_layout * layout, char *composemap_name)
fi = fopen(filename, "r"); fi = fopen(filename, "r");
if (fi == NULL) if (fi == NULL)
{ {
fprintf(stderr, "Can't open either %s nor %s\n", composemap_name, filename); fprintf(stderr, "Can't open either %s nor %s\n", composemap_name,
filename);
layout->keys = NULL; layout->keys = NULL;
free(filename); free(filename);
return; return;
@ -890,7 +915,8 @@ static void load_keysymdefs(osk_layout * layout, char *keysymdefs_name)
fi = fopen(filename, "r"); fi = fopen(filename, "r");
if (fi == NULL) if (fi == NULL)
{ {
fprintf(stderr, "Can't open either %s nor %s\n", keysymdefs_name, filename); fprintf(stderr, "Can't open either %s nor %s\n", keysymdefs_name,
filename);
layout->keysymdefs = NULL; layout->keysymdefs = NULL;
free(filename); free(filename);
return; return;
@ -911,13 +937,15 @@ static void load_keysymdefs(osk_layout * layout, char *keysymdefs_name)
continue; continue;
layout->sizeofkeysymdefs = i; layout->sizeofkeysymdefs = i;
layout->keysymdefs = realloc(layout->keysymdefs, sizeof(keysymdefs) * (i + 1)); layout->keysymdefs =
realloc(layout->keysymdefs, sizeof(keysymdefs) * (i + 1));
/* Some keysyms doesn't correspond to any unicode value, ej. BackSpace */ /* Some keysyms doesn't correspond to any unicode value, ej. BackSpace */
layout->keysymdefs[i].unicode = 0; layout->keysymdefs[i].unicode = 0;
layout->keysymdefs[i].mnemo = malloc(sizeof(char) * 128); layout->keysymdefs[i].mnemo = malloc(sizeof(char) * 128);
sscanf(line, "#define XK_%s %x /* U+%x", sscanf(line, "#define XK_%s %x /* U+%x",
layout->keysymdefs[i].mnemo, &layout->keysymdefs[i].keysym, &layout->keysymdefs[i].unicode); layout->keysymdefs[i].mnemo, &layout->keysymdefs[i].keysym,
&layout->keysymdefs[i].unicode);
i++; i++;
} }
@ -974,7 +1002,8 @@ static int keysym2unicode(int keysym, on_screen_keyboard * keyboard)
* This software is in the public domain. Share and enjoy! * This software is in the public domain. Share and enjoy!
*/ */
/* first check for Latin-1 characters (1:1 mapping) */ /* first check for Latin-1 characters (1:1 mapping) */
if ((keysym >= 0x0020 && keysym <= 0x007e) || (keysym >= 0x00a0 && keysym <= 0x00ff)) if ((keysym >= 0x0020 && keysym <= 0x007e)
|| (keysym >= 0x00a0 && keysym <= 0x00ff))
return keysym; return keysym;
/* also check for directly encoded 24-bit UCS characters */ /* also check for directly encoded 24-bit UCS characters */
@ -992,7 +1021,9 @@ static int keysym2unicode(int keysym, on_screen_keyboard * keyboard)
/* Searches in the tree for composing stuff */ /* Searches in the tree for composing stuff */
static void get_composed_keysym(on_screen_keyboard * keyboard, osk_composenode * composenode, wchar_t * keysym) static void get_composed_keysym(on_screen_keyboard * keyboard,
osk_composenode * composenode,
wchar_t *keysym)
{ {
int i; int i;
@ -1112,22 +1143,26 @@ static void keybd_prepare(on_screen_keyboard * keyboard)
if (keyboard->layout->fontpath) if (keyboard->layout->fontpath)
{ {
/* First try if it is an absolute path */ /* First try if it is an absolute path */
keyboard->osk_fonty = TTF_OpenFont(keyboard->layout->fontpath, font_height); keyboard->osk_fonty =
TTF_OpenFont(keyboard->layout->fontpath, font_height);
if (keyboard->osk_fonty == NULL) if (keyboard->osk_fonty == NULL)
{ {
/* Now trying if it is relative to DATA_PREFIX/fonts/ */ /* Now trying if it is relative to DATA_PREFIX/fonts/ */
snprintf(fontname, 255, "%s/fonts/%s", DATA_PREFIX, keyboard->layout->fontpath); snprintf(fontname, 255, "%s/fonts/%s", DATA_PREFIX,
keyboard->layout->fontpath);
keyboard->osk_fonty = TTF_OpenFont(fontname, font_height); keyboard->osk_fonty = TTF_OpenFont(fontname, font_height);
if (keyboard->osk_fonty == NULL) if (keyboard->osk_fonty == NULL)
{ {
/* Perhaps it is relative to DATA_PREFIX only? */ /* Perhaps it is relative to DATA_PREFIX only? */
snprintf(fontname, 255, "%s/%s", DATA_PREFIX, keyboard->layout->fontpath); snprintf(fontname, 255, "%s/%s", DATA_PREFIX,
keyboard->layout->fontpath);
keyboard->osk_fonty = TTF_OpenFont(fontname, font_height); keyboard->osk_fonty = TTF_OpenFont(fontname, font_height);
if (keyboard->osk_fonty == NULL) if (keyboard->osk_fonty == NULL)
{ {
/* Or to DATA_PREFIX/fonts/locale/ ? */ /* Or to DATA_PREFIX/fonts/locale/ ? */
snprintf(fontname, 255, "%s/fonts/locale/%s", DATA_PREFIX, keyboard->layout->fontpath); snprintf(fontname, 255, "%s/fonts/locale/%s", DATA_PREFIX,
keyboard->layout->fontpath);
keyboard->osk_fonty = TTF_OpenFont(fontname, font_height); keyboard->osk_fonty = TTF_OpenFont(fontname, font_height);
} }
} }
@ -1144,7 +1179,8 @@ static void keybd_prepare(on_screen_keyboard * keyboard)
if (keyboard->osk_fonty == NULL) if (keyboard->osk_fonty == NULL)
{ {
fprintf(stderr, "\nError: Can't open the font!\n" fprintf(stderr, "\nError: Can't open the font!\n"
"The Simple DirectMedia Layer error that occurred was:\n" "%s\n\n", SDL_GetError()); "The Simple DirectMedia Layer error that occurred was:\n"
"%s\n\n", SDL_GetError());
free(fontname); free(fontname);
exit(1); exit(1);
} }
@ -1154,7 +1190,8 @@ static void keybd_prepare(on_screen_keyboard * keyboard)
} }
static void apply_surface(int x, int y, SDL_Surface * source, SDL_Surface * destination, SDL_Rect * clip) static void apply_surface(int x, int y, SDL_Surface * source,
SDL_Surface * destination, SDL_Rect * clip)
{ {
SDL_Rect offset; SDL_Rect offset;
@ -1206,7 +1243,8 @@ static SDL_Surface *stretch_surface(SDL_Surface * orig, int width)
width, width,
orig->h, orig->h,
orig->format->BitsPerPixel, orig->format->BitsPerPixel,
orig->format->Rmask, orig->format->Gmask, orig->format->Bmask, 0); orig->format->Rmask, orig->format->Gmask,
orig->format->Bmask, 0);
SDL_BlitSurface(orig, NULL, dest, NULL); SDL_BlitSurface(orig, NULL, dest, NULL);
rect.y = 0; rect.y = 0;
@ -1298,26 +1336,38 @@ static void draw_key(osk_key key, on_screen_keyboard * keyboard, int hot)
if (strncmp("NULL", text, 4) != 0 && key.keycode != 0) if (strncmp("NULL", text, 4) != 0 && key.keycode != 0)
{ {
if (hot) if (hot)
skey = stretch_surface(keyboard->button_down, key.width * keyboard->button_down->w); skey =
stretch_surface(keyboard->button_down,
key.width * keyboard->button_down->w);
else if (key.stick) else if (key.stick)
skey = stretch_surface(keyboard->button_hold, key.width * keyboard->button_hold->w); skey =
stretch_surface(keyboard->button_hold,
key.width * keyboard->button_hold->w);
else else
{ {
if (key.keycode == 1 || key.keycode == 2) if (key.keycode == 1 || key.keycode == 2)
{ {
if (keyboard->disable_change) if (keyboard->disable_change)
skey = stretch_surface(keyboard->button_off, key.width * keyboard->button_off->w); skey =
stretch_surface(keyboard->button_off,
key.width * keyboard->button_off->w);
else else
skey = stretch_surface(keyboard->button_nav, key.width * keyboard->button_nav->w); skey =
stretch_surface(keyboard->button_nav,
key.width * keyboard->button_nav->w);
} }
else else
skey = stretch_surface(keyboard->button_up, key.width * keyboard->button_up->w); skey =
stretch_surface(keyboard->button_up,
key.width * keyboard->button_up->w);
} }
} }
else else
skey = stretch_surface(keyboard->button_off, key.width * keyboard->button_off->w); skey =
stretch_surface(keyboard->button_off,
key.width * keyboard->button_off->w);
apply_surface(key.x, key.y, skey, keyboard->surface, NULL); apply_surface(key.x, key.y, skey, keyboard->surface, NULL);
@ -1379,7 +1429,8 @@ static void label_key(osk_key key, on_screen_keyboard * keyboard)
} }
} }
else if (modstate & KMOD_RALT && modstate & KMOD_CAPS && !(modstate & KMOD_SHIFT)) else if (modstate & KMOD_RALT && modstate & KMOD_CAPS
&& !(modstate & KMOD_SHIFT))
{ {
if (key.shiftcaps) if (key.shiftcaps)
text = strdup(key.shift_altgr_label); text = strdup(key.shift_altgr_label);
@ -1412,7 +1463,8 @@ static void label_key(osk_key key, on_screen_keyboard * keyboard)
else if (strncmp("CAPSLOCK", text, 8) == 0) else if (strncmp("CAPSLOCK", text, 8) == 0)
{ {
apply_surface(key.x, key.y, keyboard->oskcapslock, keyboard->surface, NULL); apply_surface(key.x, key.y, keyboard->oskcapslock, keyboard->surface,
NULL);
} }
else if (strncmp("SHIFT", text, 5) == 0) else if (strncmp("SHIFT", text, 5) == 0)
@ -1422,7 +1474,9 @@ static void label_key(osk_key key, on_screen_keyboard * keyboard)
else if (strncmp("SPACE", text, 5) != 0 && strncmp("NULL", text, 4) != 0) else if (strncmp("SPACE", text, 5) != 0 && strncmp("NULL", text, 4) != 0)
{ {
messager = TTF_RenderUTF8_Blended(keyboard->osk_fonty, text, keyboard->layout->fgcolor); messager =
TTF_RenderUTF8_Blended(keyboard->osk_fonty, text,
keyboard->layout->fgcolor);
apply_surface(key.x + 5, key.y, messager, keyboard->surface, NULL); apply_surface(key.x + 5, key.y, messager, keyboard->surface, NULL);
SDL_FreeSurface(messager); SDL_FreeSurface(messager);
@ -1439,10 +1493,12 @@ static osk_key *find_key(on_screen_keyboard * keyboard, int x, int y)
key = NULL; key = NULL;
for (j = 0; j < keyboard->layout->height; j++) for (j = 0; j < keyboard->layout->height; j++)
{ {
if (keyboard->layout->keys[j][0].y < y && keyboard->layout->keys[j][0].y + keyboard->button_up->h > y) if (keyboard->layout->keys[j][0].y < y
&& keyboard->layout->keys[j][0].y + keyboard->button_up->h > y)
for (i = 0; i < keyboard->layout->width; i++) for (i = 0; i < keyboard->layout->width; i++)
if (keyboard->layout->keys[j][i].x < x && if (keyboard->layout->keys[j][i].x < x &&
keyboard->layout->keys[j][i].x + keyboard->layout->keys[j][i].width * keyboard->button_up->w > x) keyboard->layout->keys[j][i].x +
keyboard->layout->keys[j][i].width * keyboard->button_up->w > x)
{ {
key = &keyboard->layout->keys[j][i]; key = &keyboard->layout->keys[j][i];
return key; return key;
@ -1550,7 +1606,8 @@ static char *find_keysym(osk_key key, on_screen_keyboard * keyboard)
} }
} }
else if (modstate & KMOD_RALT && modstate & KMOD_CAPS && !(modstate & KMOD_SHIFT)) else if (modstate & KMOD_RALT && modstate & KMOD_CAPS
&& !(modstate & KMOD_SHIFT))
{ {
if (key.shiftcaps) if (key.shiftcaps)
keysym = keysyms.shiftaltgr; keysym = keysyms.shiftaltgr;
@ -1570,7 +1627,8 @@ static char *find_keysym(osk_key key, on_screen_keyboard * keyboard)
} }
/* We lose the SDL ModState by leaving and entering the tuxpaint window, so using a custom state */ /* We lose the SDL ModState by leaving and entering the tuxpaint window, so using a custom state */
static int handle_keymods(char *keysym, osk_key * key, on_screen_keyboard * keyboard) static int handle_keymods(char *keysym, osk_key * key,
on_screen_keyboard * keyboard)
{ {
SDL_Keymod mod; SDL_Keymod mod;
SDL_Event ev; SDL_Event ev;
@ -1607,7 +1665,8 @@ static int handle_keymods(char *keysym, osk_key * key, on_screen_keyboard * keyb
/* Seems ISO_Level3_Shift and ISO_Next_Group are used too for right Alt */ /* Seems ISO_Level3_Shift and ISO_Next_Group are used too for right Alt */
else if (strncmp("ISO_Level3_Shift", keysym, 16) == 0 || else if (strncmp("ISO_Level3_Shift", keysym, 16) == 0 ||
strncmp("ISO_Next_Group", keysym, 14) == 0 || strncmp("ALT_R", keysym, 5) == 0) strncmp("ISO_Next_Group", keysym, 14) == 0
|| strncmp("ALT_R", keysym, 5) == 0)
{ {
if (mod & KMOD_RALT) if (mod & KMOD_RALT)
{ {
@ -1787,8 +1846,7 @@ struct osk_keyboard *osk_clicked(on_screen_keyboard * keyboard, int x, int y)
keyboard->BLANK_button_hold, keyboard->BLANK_button_hold,
keyboard->BLANK_oskdel, keyboard->BLANK_osktab, keyboard->BLANK_oskdel, keyboard->BLANK_osktab,
keyboard->BLANK_oskenter, keyboard->BLANK_oskcapslock, keyboard->BLANK_oskenter, keyboard->BLANK_oskcapslock,
keyboard->BLANK_oskshift, keyboard->BLANK_oskshift, keyboard->disable_change);
keyboard->disable_change);
free(aux_list_ptr); free(aux_list_ptr);
@ -1851,7 +1909,8 @@ struct osk_keyboard *osk_clicked(on_screen_keyboard * keyboard, int x, int y)
event.text.text[0] = '\r'; event.text.text[0] = '\r';
event.text.text[1] = '\0'; event.text.text[1] = '\0';
} }
else if (wcsncmp(L"Tab", ks, 3) == 0 || wcsncmp(L"ISO_Left_Tab", ks, 12) == 0) else if (wcsncmp(L"Tab", ks, 3) == 0
|| wcsncmp(L"ISO_Left_Tab", ks, 12) == 0)
{ {
event.key.keysym.sym = SDLK_TAB; event.key.keysym.sym = SDLK_TAB;
event.text.text[0] = '\t'; event.text.text[0] = '\t';

View file

@ -148,16 +148,22 @@ typedef struct osk_keyboard
} on_screen_keyboard; } on_screen_keyboard;
struct osk_keyboard *osk_create(char *layout_name, SDL_Surface * canvas, struct osk_keyboard *osk_create(char *layout_name, SDL_Surface * canvas,
SDL_Surface * BLANK_button_up, SDL_Surface * BLANK_button_down, SDL_Surface * BLANK_button_up,
SDL_Surface * BLANK_button_off, SDL_Surface * BLANK_button_nav, SDL_Surface * BLANK_button_down,
SDL_Surface * BLANK_button_off,
SDL_Surface * BLANK_button_nav,
SDL_Surface * BLANK_button_hold, SDL_Surface * BLANK_button_hold,
SDL_Surface * BLANK_oskdel, SDL_Surface * BLANK_osktab, SDL_Surface * BLANK_oskenter, SDL_Surface * BLANK_oskdel,
SDL_Surface * BLANK_oskcapslock, SDL_Surface * BLANK_oskshift, SDL_Surface * BLANK_osktab,
SDL_Surface * BLANK_oskenter,
SDL_Surface * BLANK_oskcapslock,
SDL_Surface * BLANK_oskshift,
int disable_change); int disable_change);
struct osk_layout *osk_load_layout(char *layout_name); struct osk_layout *osk_load_layout(char *layout_name);
void osk_get_layout_data(char *layout_name, int *layout_w, int *layout_h, char *layout_buttons, char *layout_labels, void osk_get_layout_data(char *layout_name, int *layout_w, int *layout_h,
char *layout_buttons, char *layout_labels,
char *layout_keycodes); char *layout_keycodes);
void osk_reset(on_screen_keyboard * osk); void osk_reset(on_screen_keyboard * osk);
struct osk_keyboard *osk_clicked(on_screen_keyboard * keyboard, int x, int y); struct osk_keyboard *osk_clicked(on_screen_keyboard * keyboard, int x, int y);

View file

@ -95,5 +95,5 @@ struct cfginfo
#define CFGINFO_MAXOFFSET (sizeof(struct cfginfo)) #define CFGINFO_MAXOFFSET (sizeof(struct cfginfo))
extern void parse_one_option(struct cfginfo *restrict tmpcfg, const char *str, const char *opt, extern void parse_one_option(struct cfginfo *restrict tmpcfg, const char *str,
const char *restrict src); const char *opt, const char *restrict src);

View file

@ -37,7 +37,9 @@ static void putpixel8(SDL_Surface * surface, int x, int y, Uint32 pixel)
Uint8 *p; Uint8 *p;
/* Assuming the X/Y values are within the bounds of this surface... */ /* Assuming the X/Y values are within the bounds of this surface... */
if (likely(likely((unsigned)x < (unsigned)surface->w) && likely((unsigned)y < (unsigned)surface->h))) if (likely
(likely((unsigned) x < (unsigned) surface->w)
&& likely((unsigned) y < (unsigned) surface->h)))
{ {
// Set a pointer to the exact location in memory of the pixel // Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */ p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
@ -58,7 +60,9 @@ static void putpixel16(SDL_Surface * surface, int x, int y, Uint32 pixel)
Uint8 *p; Uint8 *p;
/* Assuming the X/Y values are within the bounds of this surface... */ /* Assuming the X/Y values are within the bounds of this surface... */
if (likely(likely((unsigned)x < (unsigned)surface->w) && likely((unsigned)y < (unsigned)surface->h))) if (likely
(likely((unsigned) x < (unsigned) surface->w)
&& likely((unsigned) y < (unsigned) surface->h)))
{ {
// Set a pointer to the exact location in memory of the pixel // Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */ p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
@ -79,7 +83,9 @@ static void putpixel24(SDL_Surface * surface, int x, int y, Uint32 pixel)
Uint8 *p; Uint8 *p;
/* Assuming the X/Y values are within the bounds of this surface... */ /* Assuming the X/Y values are within the bounds of this surface... */
if (likely(likely((unsigned)x < (unsigned)surface->w) && likely((unsigned)y < (unsigned)surface->h))) if (likely
(likely((unsigned) x < (unsigned) surface->w)
&& likely((unsigned) y < (unsigned) surface->h)))
{ {
// Set a pointer to the exact location in memory of the pixel // Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */ p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
@ -112,7 +118,9 @@ static void putpixel32(SDL_Surface * surface, int x, int y, Uint32 pixel)
Uint8 *p; Uint8 *p;
/* Assuming the X/Y values are within the bounds of this surface... */ /* Assuming the X/Y values are within the bounds of this surface... */
if (likely(likely((unsigned)x < (unsigned)surface->w) && likely((unsigned)y < (unsigned)surface->h))) if (likely
(likely((unsigned) x < (unsigned) surface->w)
&& likely((unsigned) y < (unsigned) surface->h)))
{ {
// Set a pointer to the exact location in memory of the pixel // Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */ p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
@ -239,11 +247,11 @@ static Uint32 getpixel32(SDL_Surface * surface, int x, int y)
return *(Uint32 *) p; // 32-bit display return *(Uint32 *) p; // 32-bit display
} }
void (*putpixels[]) (SDL_Surface *, int, int, Uint32) = void (*putpixels[])(SDL_Surface *, int, int, Uint32) = {
{ putpixel8, putpixel8, putpixel16, putpixel24, putpixel32
putpixel8, putpixel8, putpixel16, putpixel24, putpixel32}; };
Uint32(*getpixels[])(SDL_Surface *, int, int) = Uint32(*getpixels[])(SDL_Surface *, int, int) = {
{ getpixel8, getpixel8, getpixel16, getpixel24, getpixel32
getpixel8, getpixel8, getpixel16, getpixel24, getpixel32}; };

View file

@ -48,7 +48,8 @@ static int old_sound[4] = { -1, -1, -1, -1 };
* (low values, near the top of the window, are quieter), or * (low values, near the top of the window, are quieter), or
* SNDDIST_NEAR for full volume * SNDDIST_NEAR for full volume
*/ */
void playsound(SDL_Surface * screen, int chan, int s, int override, int x, int y) void playsound(SDL_Surface * screen, int chan, int s, int override, int x,
int y)
{ {
#ifndef NOSOUND #ifndef NOSOUND
int left, dist; int left, dist;
@ -56,8 +57,8 @@ void playsound(SDL_Surface * screen, int chan, int s, int override, int x, int y
if (!mute && use_sound && s != SND_NONE) if (!mute && use_sound && s != SND_NONE)
{ {
#ifdef DEBUG #ifdef DEBUG
printf("playsound #%d in channel %d, pos (%d,%d), %soverride, ptr=%p\n", s, chan, x, y, override ? "" : "no ", printf("playsound #%d in channel %d, pos (%d,%d), %soverride, ptr=%p\n",
sounds[s]); s, chan, x, y, override ? "" : "no ", sounds[s]);
fflush(stdout); fflush(stdout);
#endif #endif
if (override || !Mix_Playing(chan)) if (override || !Mix_Playing(chan))
@ -107,7 +108,8 @@ void playsound(SDL_Surface * screen, int chan, int s, int override, int x, int y
left = (255 - dist) / 2; left = (255 - dist) / 2;
} }
#ifdef DEBUG #ifdef DEBUG
printf("Panning of sound #%d in channel %d, left=%d, right=%d\n", s, chan, left, (255 - dist) - left); printf("Panning of sound #%d in channel %d, left=%d, right=%d\n", s,
chan, left, (255 - dist) - left);
fflush(stdout); fflush(stdout);
#endif #endif
Mix_SetPanning(chan, left, (255 - dist) - left); Mix_SetPanning(chan, left, (255 - dist) - left);

View file

@ -37,6 +37,7 @@
extern Mix_Chunk *sounds[NUM_SOUNDS]; extern Mix_Chunk *sounds[NUM_SOUNDS];
extern int mute, use_sound, use_stereo; extern int mute, use_sound, use_stereo;
void playsound(SDL_Surface * screen, int chan, int s, int override, int x, int y); void playsound(SDL_Surface * screen, int chan, int s, int override, int x,
int y);
#endif #endif

View file

@ -79,7 +79,8 @@ static int f2dec(float f)
/* Actually save the PostScript data to the file stream: */ /* Actually save the PostScript data to the file stream: */
int do_ps_save(FILE * fi, int do_ps_save(FILE * fi,
const char *restrict const fname, SDL_Surface * surf, const char *restrict pprsize, int is_pipe) const char *restrict const fname, SDL_Surface * surf,
const char *restrict pprsize, int is_pipe)
{ {
const struct paper *ppr; const struct paper *ppr;
int img_w = surf->w; int img_w = surf->w;
@ -93,7 +94,8 @@ int do_ps_save(FILE * fi,
Uint8 r, g, b; Uint8 r, g, b;
char buf[256]; char buf[256];
Uint32(*getpixel) (SDL_Surface *, int, int) = getpixels[surf->format->BytesPerPixel]; Uint32(*getpixel) (SDL_Surface *, int, int) =
getpixels[surf->format->BytesPerPixel];
int printed_img_w, printed_img_h; int printed_img_w, printed_img_h;
time_t t = time(NULL); time_t t = time(NULL);
int rotate; int rotate;
@ -147,7 +149,8 @@ int do_ps_save(FILE * fi,
ppr_h = paperpsheight(ppr); ppr_h = paperpsheight(ppr);
#ifdef DEBUG #ifdef DEBUG
printf("Paper is %d x %d (%.2f\" x %.2f\")\n", ppr_w, ppr_h, (float)ppr_w / 72.0, (float)ppr_h / 72.0); printf("Paper is %d x %d (%.2f\" x %.2f\")\n", ppr_w, ppr_h,
(float) ppr_w / 72.0, (float) ppr_h / 72.0);
#endif #endif
paperdone(); // FIXME: Should we do this at quit? -bjk 2007.06.25 paperdone(); // FIXME: Should we do this at quit? -bjk 2007.06.25
@ -155,7 +158,8 @@ int do_ps_save(FILE * fi,
/* Determine whether it's best to rotate the image: */ /* Determine whether it's best to rotate the image: */
if ((ppr_w >= ppr_h && img_w >= img_h) || (ppr_w <= ppr_h && img_w <= img_h)) if ((ppr_w >= ppr_h && img_w >= img_h)
|| (ppr_w <= ppr_h && img_w <= img_h))
{ {
rotate = 0; rotate = 0;
r_img_w = img_w; r_img_w = img_w;
@ -177,13 +181,16 @@ int do_ps_save(FILE * fi,
/* Determine scale: */ /* Determine scale: */
scale = my_min(((float)(ppr_w - (MARGIN * 2)) / (float)r_img_w), ((float)(ppr_h - (MARGIN * 2)) / (float)r_img_h)); scale =
my_min(((float) (ppr_w - (MARGIN * 2)) / (float) r_img_w),
((float) (ppr_h - (MARGIN * 2)) / (float) r_img_h));
printed_img_w = r_img_w * scale; printed_img_w = r_img_w * scale;
printed_img_h = r_img_h * scale; printed_img_h = r_img_h * scale;
#ifdef DEBUG #ifdef DEBUG
printf("Scaling image by %.2f (to %d x %d)\n", scale, printed_img_w, printed_img_h); printf("Scaling image by %.2f (to %d x %d)\n", scale, printed_img_w,
printed_img_h);
#endif #endif
@ -209,7 +216,8 @@ int do_ps_save(FILE * fi,
fprintf(fi, "%%%%Pages: 1\n"); fprintf(fi, "%%%%Pages: 1\n");
fprintf(fi, "%%%%BoundingBox: 0 0 %d %d\n", (int)(ppr_w + 0.5), (int)(ppr_h + 0.5)); fprintf(fi, "%%%%BoundingBox: 0 0 %d %d\n", (int) (ppr_w + 0.5),
(int) (ppr_h + 0.5));
fprintf(fi, "%%%%EndComments\n"); fprintf(fi, "%%%%EndComments\n");
@ -228,20 +236,23 @@ int do_ps_save(FILE * fi,
fprintf(fi, "%%%%Page: 1 1\n"); fprintf(fi, "%%%%Page: 1 1\n");
fprintf(fi, "<< /PageSize [ %d %d ] /ImagingBBox null >> setpagedevice\n", ppr_w, ppr_h); fprintf(fi, "<< /PageSize [ %d %d ] /ImagingBBox null >> setpagedevice\n",
ppr_w, ppr_h);
fprintf(fi, "gsave\n"); fprintf(fi, "gsave\n");
/* 'translate' moves the user space origin to a new position with /* 'translate' moves the user space origin to a new position with
respect to the current page, leaving the orientation of the axes and respect to the current page, leaving the orientation of the axes and
the unit lengths unchanged. */ the unit lengths unchanged. */
fprintf(fi, "%d.%02d %d.%02d translate\n", f2int(tlate_x), f2dec(tlate_x), f2int(tlate_y), f2dec(tlate_y)); fprintf(fi, "%d.%02d %d.%02d translate\n", f2int(tlate_x), f2dec(tlate_x),
f2int(tlate_y), f2dec(tlate_y));
/* 'scale' modifies the unit lengths independently along the current /* 'scale' modifies the unit lengths independently along the current
x and y axes, leaving the origin location and the orientation of the x and y axes, leaving the origin location and the orientation of the
axes unchanged. */ axes unchanged. */
fprintf(fi, "%d.%02d %d.%02d scale\n", fprintf(fi, "%d.%02d %d.%02d scale\n",
f2int(printed_img_w), f2dec(printed_img_w), f2int(printed_img_h), f2dec(printed_img_h)); f2int(printed_img_w), f2dec(printed_img_w), f2int(printed_img_h),
f2dec(printed_img_h));
/* Rotate the image */ /* Rotate the image */
if (rotate) if (rotate)

View file

@ -79,7 +79,8 @@
#ifdef PRINTMETHOD_PS #ifdef PRINTMETHOD_PS
int do_ps_save(FILE * fi, int do_ps_save(FILE * fi,
const char *restrict const fname, SDL_Surface * surf, const char *restrict pprsize, int is_pipe); const char *restrict const fname, SDL_Surface * surf,
const char *restrict pprsize, int is_pipe);
#endif #endif

View file

@ -39,7 +39,8 @@ int progress_bar_disabled, prog_bar_ctr;
* *
* @param screen Screen surface * @param screen Screen surface
*/ */
void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer) void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer)
{ {
SDL_Rect dest, src, r; SDL_Rect dest, src, r;
int x; int x;
@ -72,7 +73,9 @@ void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Rendere
r.w = screen->w; r.w = screen->w;
r.h = 24; r.h = 24;
SDL_UpdateTexture(texture, &r, screen->pixels + ((screen->h - 24) * screen->pitch), screen->pitch); SDL_UpdateTexture(texture, &r,
screen->pixels + ((screen->h - 24) * screen->pitch),
screen->pitch);
/* Docs says one should clear the renderer, even if this means a refresh of the whole thing. */ /* Docs says one should clear the renderer, even if this means a refresh of the whole thing. */
SDL_RenderClear(renderer); SDL_RenderClear(renderer);

View file

@ -36,6 +36,7 @@
extern SDL_Surface *img_progress; extern SDL_Surface *img_progress;
extern int progress_bar_disabled, prog_bar_ctr; extern int progress_bar_disabled, prog_bar_ctr;
void show_progress_bar_(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer); void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer);
#endif #endif

View file

@ -305,7 +305,8 @@ static const unsigned char linear_to_sRGB_table[4096] =
"\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd" "\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd"
"\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe" "\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfd\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe"
"\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe" "\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe"
"\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xff\xff\xff\xff\xff\xff\xff\xff" "\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff"; "\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xfe\xff\xff\xff\xff\xff\xff\xff\xff"
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff";
unsigned char linear_to_sRGB(float linear) FUNCTION; unsigned char linear_to_sRGB(float linear) FUNCTION;

View file

@ -334,8 +334,10 @@ const char *const shape_tips[NUM_SHAPES] = {
gettext_noop("A rectangle has four sides and four right angles."), gettext_noop("A rectangle has four sides and four right angles."),
// Description of a circle // Description of a circle
gettext_noop("A circle is a curve where all points have the same distance from the center."), gettext_noop
gettext_noop("A circle is a curve where all points have the same distance from the center."), ("A circle is a curve where all points have the same distance from the center."),
gettext_noop
("A circle is a curve where all points have the same distance from the center."),
// Description of an ellipse // Description of an ellipse
gettext_noop("An ellipse is a stretched circle."), gettext_noop("An ellipse is a stretched circle."),
@ -362,8 +364,10 @@ const char *const shape_tips[NUM_SHAPES] = {
gettext_noop("An octagon has eight equal sides."), gettext_noop("An octagon has eight equal sides."),
// Description of a rhombus // Description of a rhombus
gettext_noop("A rhombus has four equal sides, and opposite sides are parallel."), gettext_noop
gettext_noop("A rhombus has four equal sides, and opposite sides are parallel."), ("A rhombus has four equal sides, and opposite sides are parallel."),
gettext_noop
("A rhombus has four equal sides, and opposite sides are parallel."),
gettext_noop("A star with 3 points."), gettext_noop("A star with 3 points."),
gettext_noop("A star with 3 points."), gettext_noop("A star with 3 points."),
@ -423,15 +427,18 @@ const char *const shapemode_img_fnames[NUM_SHAPEMODES] = {
/* String shown when Shapes tool is selected; /* String shown when Shapes tool is selected;
one version for normal ("complex shapes"), one version for normal ("complex shapes"),
the other for simplified mode ("simple shapes") */ the other for simplified mode ("simple shapes") */
enum { enum
{
SHAPE_COMPLEXITY_NORMAL, SHAPE_COMPLEXITY_NORMAL,
SHAPE_COMPLEXITY_SIMPLE, SHAPE_COMPLEXITY_SIMPLE,
NUM_SHAPE_COMPLEXITIES NUM_SHAPE_COMPLEXITIES
}; };
const char *const shape_tool_tips[NUM_SHAPE_COMPLEXITIES] = { const char *const shape_tool_tips[NUM_SHAPE_COMPLEXITIES] = {
gettext_noop("Pick a shape. Click to start drawing, drag, and let go when it is the size and shape you want. Move around to rotate it, and click again to draw it."), gettext_noop
gettext_noop("Pick a shape. Click to start drawing, drag, and let go when it is the size and shape you want.") ("Pick a shape. Click to start drawing, drag, and let go when it is the size and shape you want. Move around to rotate it, and click again to draw it."),
gettext_noop
("Pick a shape. Click to start drawing, drag, and let go when it is the size and shape you want.")
}; };
/* Strings shown when switching between "from center" /* Strings shown when switching between "from center"

View file

@ -29,7 +29,8 @@
#include <unistd.h> #include <unistd.h>
#include <png.h> #include <png.h>
int main(int argc, char * argv[]) { int main(int argc, char *argv[])
{
int i, w, h, y; int i, w, h, y;
FILE *fi; FILE *fi;
png_structp png; png_structp png;
@ -39,7 +40,8 @@ int main(int argc, char * argv[]) {
/* Usage output */ /* Usage output */
if (argc == 1 || strcmp(argv[1], "--help") == 0) { if (argc == 1 || strcmp(argv[1], "--help") == 0)
{
fprintf(stderr, "Usage: %s file.png [file.png ...]\n", argv[0]); fprintf(stderr, "Usage: %s file.png [file.png ...]\n", argv[0]);
exit(1); exit(1);
} }
@ -53,30 +55,39 @@ int main(int argc, char * argv[]) {
/* Open each PNG image!... */ /* Open each PNG image!... */
for (i = 1; i < argc; i++) { for (i = 1; i < argc; i++)
printf("%5d ------------------------------------------------------------------\n", i); {
printf
("%5d ------------------------------------------------------------------\n",
i);
printf("%s\n", argv[i]); printf("%s\n", argv[i]);
fflush(stdout); fflush(stdout);
/* Open the file */ /* Open the file */
fi = fopen(argv[i], "rb"); fi = fopen(argv[i], "rb");
if (fi == NULL) { if (fi == NULL)
{
printf("Cannot open\n"); printf("Cannot open\n");
} else { }
else
{
/* Prepare PNG library stuff... */ /* Prepare PNG library stuff... */
png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png) { if (!png)
{
fprintf(stderr, "Cannot png_create_read_struct()!\n"); fprintf(stderr, "Cannot png_create_read_struct()!\n");
exit(1); exit(1);
} }
info = png_create_info_struct(png); info = png_create_info_struct(png);
if (!info) { if (!info)
{
fprintf(stderr, "Cannot png_create_info_struct()!\n"); fprintf(stderr, "Cannot png_create_info_struct()!\n");
exit(1); exit(1);
} }
if (setjmp(png_jmpbuf(png))) { if (setjmp(png_jmpbuf(png)))
{
fprintf(stderr, "Cannot setjmp(png_jmpbuf(png)))!\n"); fprintf(stderr, "Cannot setjmp(png_jmpbuf(png)))!\n");
exit(1); exit(1);
} }
@ -95,39 +106,43 @@ int main(int argc, char * argv[]) {
depth = png_get_bit_depth(png, info); depth = png_get_bit_depth(png, info);
/* If 16-bit, strip to 8-bit */ /* If 16-bit, strip to 8-bit */
if (depth == 16) { if (depth == 16)
{
printf("test-png warning: 16-bit\n"); printf("test-png warning: 16-bit\n");
png_set_strip_16(png); png_set_strip_16(png);
} }
/* Switch palette to RGB */ /* Switch palette to RGB */
if (ctype == PNG_COLOR_TYPE_PALETTE) { if (ctype == PNG_COLOR_TYPE_PALETTE)
{
printf("test-png warning: paletted\n"); printf("test-png warning: paletted\n");
png_set_palette_to_rgb(png); png_set_palette_to_rgb(png);
} }
/* Expand low-depth greyscale up to 8-bit */ /* Expand low-depth greyscale up to 8-bit */
if (ctype == PNG_COLOR_TYPE_GRAY && depth < 8) { if (ctype == PNG_COLOR_TYPE_GRAY && depth < 8)
{
printf("test-png warning: greyscale with only %d-bit depth\n", depth); printf("test-png warning: greyscale with only %d-bit depth\n", depth);
png_set_expand_gray_1_2_4_to_8(png); png_set_expand_gray_1_2_4_to_8(png);
} }
/* Expand tRNS chunks into alpha */ /* Expand tRNS chunks into alpha */
if (png_get_valid(png, info, PNG_INFO_tRNS)) { if (png_get_valid(png, info, PNG_INFO_tRNS))
{
printf("test-png warning: contains tRNS chunk\n"); printf("test-png warning: contains tRNS chunk\n");
png_set_tRNS_to_alpha(png); png_set_tRNS_to_alpha(png);
} }
/* Fill alpha channel if there is none */ /* Fill alpha channel if there is none */
if (ctype == PNG_COLOR_TYPE_RGB || if (ctype == PNG_COLOR_TYPE_RGB ||
ctype == PNG_COLOR_TYPE_GRAY || ctype == PNG_COLOR_TYPE_GRAY || ctype == PNG_COLOR_TYPE_PALETTE)
ctype == PNG_COLOR_TYPE_PALETTE) { {
png_set_filler(png, 0xFF, PNG_FILLER_AFTER); png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
} }
/* Expand grey to color */ /* Expand grey to color */
if (ctype == PNG_COLOR_TYPE_GRAY || if (ctype == PNG_COLOR_TYPE_GRAY || ctype == PNG_COLOR_TYPE_GRAY_ALPHA)
ctype == PNG_COLOR_TYPE_GRAY_ALPHA) { {
printf("test-png warning: greyscale\n"); printf("test-png warning: greyscale\n");
png_set_gray_to_rgb(png); png_set_gray_to_rgb(png);
} }
@ -137,15 +152,19 @@ int main(int argc, char * argv[]) {
/* Allocate space */ /* Allocate space */
rows = (png_bytep *) malloc(sizeof(png_bytep) * h); rows = (png_bytep *) malloc(sizeof(png_bytep) * h);
if (!rows) { if (!rows)
{
fprintf(stderr, "Failed to malloc() space for image data rows!\n"); fprintf(stderr, "Failed to malloc() space for image data rows!\n");
exit(1); exit(1);
} }
for (y = 0; y < h; y++) { for (y = 0; y < h; y++)
{
rows[y] = (png_byte *) malloc(png_get_rowbytes(png, info)); rows[y] = (png_byte *) malloc(png_get_rowbytes(png, info));
if (!rows[y]) { if (!rows[y])
fprintf(stderr, "Failed to malloc() space for image data row #%d!\n", y); {
fprintf(stderr,
"Failed to malloc() space for image data row #%d!\n", y);
exit(1); exit(1);
} }
} }

File diff suppressed because it is too large Load diff

View file

@ -107,7 +107,9 @@ struct dirent *readdir(struct DIR *pDir)
*/ */
int alphasort(const void *a, const void *b) int alphasort(const void *a, const void *b)
{ {
return (strcmp((*(const struct dirent **)a)->d_name, (*(const struct dirent **)b)->d_name)); return (strcmp
((*(const struct dirent **) a)->d_name,
(*(const struct dirent **) b)->d_name));
} }
/** /**
@ -124,10 +126,14 @@ static int addToList(int i, struct dirent ***namelist, struct dirent *entry)
int size; int size;
struct dirent *block; struct dirent *block;
*namelist = (struct dirent **)realloc((void *)(*namelist), (size_t) ((i + 1) * sizeof(struct dirent *))); *namelist =
(struct dirent **) realloc((void *) (*namelist),
(size_t) ((i + 1) * sizeof(struct dirent *)));
if (*namelist == NULL) if (*namelist == NULL)
return -1; return -1;
size = (((char *)&entry->d_name) - ((char *)entry)) + strlen(entry->d_name) + 1; size =
(((char *) &entry->d_name) - ((char *) entry)) + strlen(entry->d_name) +
1;
block = (struct dirent *) malloc(size); block = (struct dirent *) malloc(size);
if (block == NULL) if (block == NULL)
return -1; return -1;
@ -145,7 +151,8 @@ static int addToList(int i, struct dirent ***namelist, struct dirent *entry)
* @param compar Callback for sorting items in the list (via qsort()). * @param compar Callback for sorting items in the list (via qsort()).
* @return Count of items, or -1 on error. * @return Count of items, or -1 on error.
*/ */
int scandir(const char *dir, struct dirent ***namelist, selectCB select, comparCB compar) int scandir(const char *dir, struct dirent ***namelist, selectCB select,
comparCB compar)
{ {
DIR *pDir; DIR *pDir;
int count; int count;
@ -166,6 +173,7 @@ int scandir(const char *dir, struct dirent ***namelist, selectCB select, comparC
if (count <= 0) if (count <= 0)
return -1; return -1;
if (compar != NULL) if (compar != NULL)
qsort((void *)(*namelist), (size_t) count, sizeof(struct dirent *), compar); qsort((void *) (*namelist), (size_t) count, sizeof(struct dirent *),
compar);
return count; return count;
} }

View file

@ -71,4 +71,5 @@ extern struct dirent *readdir(struct DIR *pDir);
typedef int (*selectCB)(const struct dirent *); typedef int (*selectCB)(const struct dirent *);
typedef int (*comparCB)(const void *, const void *); typedef int (*comparCB)(const void *, const void *);
extern int alphasort(const void *a, const void *b); extern int alphasort(const void *a, const void *b);
extern int scandir(const char *dir, struct dirent ***namelist, selectCB select, comparCB compar); extern int scandir(const char *dir, struct dirent ***namelist,
selectCB select, comparCB compar);

View file

@ -68,7 +68,8 @@ static SDL_Surface *make24bitDIB(SDL_Surface * surf)
surf24 = SDL_ConvertSurface(surf, &pixfmt, SDL_SWSURFACE); surf24 = SDL_ConvertSurface(surf, &pixfmt, SDL_SWSURFACE);
surfDIB = SDL_CreateRGBSurface(SDL_SWSURFACE, surf24->w, surf24->h, 24, surfDIB = SDL_CreateRGBSurface(SDL_SWSURFACE, surf24->w, surf24->h, 24,
pixfmt.Rmask, pixfmt.Gmask, pixfmt.Bmask, pixfmt.Amask); pixfmt.Rmask, pixfmt.Gmask, pixfmt.Bmask,
pixfmt.Amask);
linesize = surf24->w * 3; // Flip top2bottom linesize = surf24->w * 3; // Flip top2bottom
dst = surfDIB->pixels; dst = surfDIB->pixels;
@ -104,7 +105,8 @@ static int GetDefaultPrinterStrings(char *device, char *driver, char *output)
return 0; return 0;
if (((dev = strtok(buff, ",")) != NULL) && if (((dev = strtok(buff, ",")) != NULL) &&
((drv = strtok(NULL, ", ")) != NULL) && ((out = strtok(NULL, ", ")) != NULL)) ((drv = strtok(NULL, ", ")) != NULL)
&& ((out = strtok(NULL, ", ")) != NULL))
{ {
if (device) if (device)
strcpy(device, dev); strcpy(device, dev);
@ -143,7 +145,8 @@ static HANDLE LoadCustomPrinterHDEVMODE(HWND hWnd, const char *filepath)
if (!OpenPrinter(device, &hPrinter, NULL)) if (!OpenPrinter(device, &hPrinter, NULL))
goto err_exit; goto err_exit;
sizeof_devmode = (int)DocumentProperties(hWnd, hPrinter, device, NULL, NULL, 0); sizeof_devmode =
(int) DocumentProperties(hWnd, hPrinter, device, NULL, NULL, 0);
if (!sizeof_devmode) if (!sizeof_devmode)
goto err_exit; goto err_exit;
@ -156,7 +159,8 @@ static HANDLE LoadCustomPrinterHDEVMODE(HWND hWnd, const char *filepath)
if (!devmode) if (!devmode)
goto err_exit; goto err_exit;
res = DocumentProperties(hWnd, hPrinter, device, devmode, NULL, DM_OUT_BUFFER); res =
DocumentProperties(hWnd, hPrinter, device, devmode, NULL, DM_OUT_BUFFER);
if (res != IDOK) if (res != IDOK)
goto err_exit; goto err_exit;
@ -166,7 +170,9 @@ static HANDLE LoadCustomPrinterHDEVMODE(HWND hWnd, const char *filepath)
goto err_exit; goto err_exit;
fclose(fp); fclose(fp);
res = DocumentProperties(hWnd, hPrinter, device, devmode, devmode, DM_IN_BUFFER | DM_OUT_BUFFER); res =
DocumentProperties(hWnd, hPrinter, device, devmode, devmode,
DM_IN_BUFFER | DM_OUT_BUFFER);
if (res != IDOK) if (res != IDOK)
goto err_exit; goto err_exit;
@ -189,7 +195,8 @@ err_exit:
/** /**
* FIXME * FIXME
*/ */
static int SaveCustomPrinterHDEVMODE(HWND hWnd, const char *filepath, HANDLE hDevMode) static int SaveCustomPrinterHDEVMODE(HWND hWnd, const char *filepath,
HANDLE hDevMode)
{ {
FILE *fp = NULL; FILE *fp = NULL;
@ -265,7 +272,8 @@ static int GetCustomPrinterDC(HWND hWnd, const char *printcfg, int show)
{ {
DEVMODE *devmode = (DEVMODE *) GlobalLock(pd.hDevMode); DEVMODE *devmode = (DEVMODE *) GlobalLock(pd.hDevMode);
hDCprinter = CreateDC(NULL, (const char *)devmode->dmDeviceName, NULL, devmode); hDCprinter =
CreateDC(NULL, (const char *) devmode->dmDeviceName, NULL, devmode);
GlobalUnlock(pd.hDevMode); GlobalUnlock(pd.hDevMode);
GlobalFree(pd.hDevMode); GlobalFree(pd.hDevMode);
} }
@ -318,7 +326,8 @@ int IsPrinterAvailable(void)
/** /**
* FIXME * FIXME
*/ */
const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf, const char *printcfg, int showdialog) const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf,
const char *printcfg, int showdialog)
{ {
const char *res = NULL; const char *res = NULL;
HWND hWnd; HWND hWnd;
@ -514,7 +523,8 @@ error:
/* /*
Read access to Windows Registry Read access to Windows Registry
*/ */
static HRESULT ReadRegistry(const char *key, const char *option, char *value, int size) static HRESULT ReadRegistry(const char *key, const char *option, char *value,
int size)
{ {
LONG res; LONG res;
HKEY hKey = NULL; HKEY hKey = NULL;
@ -563,7 +573,8 @@ char *GetDefaultSaveDir(const char *suffix)
{ {
char prefix[MAX_PATH]; char prefix[MAX_PATH];
char path[2 * MAX_PATH]; char path[2 * MAX_PATH];
const char *key = "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders"; const char *key =
"Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders";
const char *option = "AppData"; const char *option = "AppData";
HRESULT hr = S_OK; HRESULT hr = S_OK;
@ -587,7 +598,8 @@ char *GetDefaultSaveDir(const char *suffix)
char *GetSystemFontDir(void) char *GetSystemFontDir(void)
{ {
char path[MAX_PATH]; char path[MAX_PATH];
const char *key = "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders"; const char *key =
"Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders";
const char *option = "Fonts"; const char *option = "Fonts";
HRESULT hr = S_OK; HRESULT hr = S_OK;
@ -609,7 +621,8 @@ char *GetUserImageDir(void);
char *GetUserImageDir(void) char *GetUserImageDir(void)
{ {
char path[MAX_PATH]; char path[MAX_PATH];
const char *key = "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders"; const char *key =
"Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders";
const char *option = "My Pictures"; const char *option = "My Pictures";
HRESULT hr = S_OK; HRESULT hr = S_OK;
@ -662,7 +675,8 @@ static int g_bWindowActive = 0;
/** /**
* FIXME * FIXME
*/ */
LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam,
LPARAM lParam);
LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam) LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{ {
int bEatKeystroke = 0; int bEatKeystroke = 0;
@ -676,7 +690,8 @@ LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
case WM_KEYDOWN: case WM_KEYDOWN:
case WM_KEYUP: case WM_KEYUP:
{ {
bEatKeystroke = g_bWindowActive && ((p->vkCode == VK_LWIN) || (p->vkCode == VK_RWIN)); bEatKeystroke = g_bWindowActive && ((p->vkCode == VK_LWIN)
|| (p->vkCode == VK_RWIN));
break; break;
} }
} }
@ -693,7 +708,9 @@ int InstallKeyboardHook(void)
{ {
if (g_hKeyboardHook) if (g_hKeyboardHook)
return -1; return -1;
g_hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, GetModuleHandle(NULL), 0); g_hKeyboardHook =
SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc,
GetModuleHandle(NULL), 0);
return g_hKeyboardHook ? 0 : -2; return g_hKeyboardHook ? 0 : -2;
} }

View file

@ -15,7 +15,8 @@
#endif #endif
/* if printcfg is NULL, uses the default printer */ /* if printcfg is NULL, uses the default printer */
extern const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf, const char *printcfg, int showdialog); extern const char *SurfacePrint(SDL_Window * window, SDL_Surface * surf,
const char *printcfg, int showdialog);
extern int IsPrinterAvailable(void); extern int IsPrinterAvailable(void);
/* additional windows functions requiring <windows.h> */ /* additional windows functions requiring <windows.h> */

View file

@ -11,13 +11,16 @@ int MoveFileToRecycleBin(const TCHAR *fullPathName)
TCHAR *dest; TCHAR *dest;
fileOp.pFrom = dest = alloca(sizeof(*dest) * (_tcslen(fullPathName) + 2)); fileOp.pFrom = dest = alloca(sizeof(*dest) * (_tcslen(fullPathName) + 2));
while((*dest++ = *src++) != _T('\0')) {} while ((*dest++ = *src++) != _T('\0'))
{
}
*dest = _T('\0'); *dest = _T('\0');
fileOp.hwnd = NULL; fileOp.hwnd = NULL;
fileOp.wFunc = FO_DELETE; fileOp.wFunc = FO_DELETE;
fileOp.pTo = NULL; fileOp.pTo = NULL;
fileOp.fFlags = FOF_NOCONFIRMATION | FOF_NOERRORUI | FOF_SILENT | FOF_ALLOWUNDO; fileOp.fFlags =
FOF_NOCONFIRMATION | FOF_NOERRORUI | FOF_SILENT | FOF_ALLOWUNDO;
return SHFileOperation(&fileOp); return SHFileOperation(&fileOp);
} }
@ -26,8 +29,10 @@ int win32_trash(const char *path)
char *p, *src; char *p, *src;
src = p = strdup(path); src = p = strdup(path);
while(*p != '\0'){ while (*p != '\0')
if (*p == '/') *p = '\\'; {
if (*p == '/')
*p = '\\';
p++; p++;
} }
return MoveFileToRecycleBin(src); return MoveFileToRecycleBin(src);