Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
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parent
09f332367f
commit
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99 changed files with 31659 additions and 27102 deletions
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@ -39,7 +39,8 @@ int progress_bar_disabled, prog_bar_ctr;
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*
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* @param screen Screen surface
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*/
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void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer)
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void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture,
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SDL_Renderer * renderer)
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{
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SDL_Rect dest, src, r;
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int x;
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@ -51,34 +52,36 @@ void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Rendere
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newtime = SDL_GetTicks();
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if (newtime > oldtime + 15) /* trying not to eat some serious CPU time! */
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{
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for (x = 0; x < screen->w; x = x + 65)
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{
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for (x = 0; x < screen->w; x = x + 65)
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{
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src.x = 65 - (prog_bar_ctr % 65);
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src.y = 0;
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src.w = 65;
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src.h = 24;
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src.x = 65 - (prog_bar_ctr % 65);
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src.y = 0;
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src.w = 65;
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src.h = 24;
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dest.x = x;
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dest.y = screen->h - 24;
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dest.x = x;
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dest.y = screen->h - 24;
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SDL_BlitSurface(img_progress, &src, screen, &dest);
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}
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prog_bar_ctr++;
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r.x = 0;
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r.y = screen->h - 24;
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r.w = screen->w;
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r.h = 24;
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SDL_UpdateTexture(texture, &r, screen->pixels + ((screen->h - 24) * screen->pitch), screen->pitch);
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/* Docs says one should clear the renderer, even if this means a refresh of the whole thing. */
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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SDL_BlitSurface(img_progress, &src, screen, &dest);
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}
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prog_bar_ctr++;
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r.x = 0;
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r.y = screen->h - 24;
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r.w = screen->w;
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r.h = 24;
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SDL_UpdateTexture(texture, &r,
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screen->pixels + ((screen->h - 24) * screen->pitch),
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screen->pitch);
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/* Docs says one should clear the renderer, even if this means a refresh of the whole thing. */
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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oldtime = newtime;
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