Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -121,9 +121,11 @@ int TuxPaint_Font_FontHeight(TuxPaint_Font * tpf);
#ifdef FORKED_FONTS
void reliable_write(int fd, const void *buf, size_t count);
void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer,
void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer,
const char *restrict const locale);
void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer);
void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer);
#endif
//////////////////////////////////////////////////////////////////////
@ -191,7 +193,8 @@ TuxPaint_Font *getfonthandle(int desire);
int charset_works(TuxPaint_Font * font, const char *s);
TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffilename, int size);
TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc,
const char *ttffilename, int size);
void TuxPaint_Font_CloseFont(TuxPaint_Font * tpf);
const char *TuxPaint_Font_FontFaceFamilyName(TuxPaint_Font * tpf);
const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf);
@ -199,10 +202,12 @@ const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf);
#ifdef NO_SDLPANGO
TuxPaint_Font *load_locale_font(TuxPaint_Font * fallback, int size);
#else
void sdl_color_to_pango_color(SDL_Color sdl_color, SDLPango_Matrix * pango_color);
void sdl_color_to_pango_color(SDL_Color sdl_color,
SDLPango_Matrix * pango_color);
#endif
int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, void *vp,
int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, void *vp,
const char *restrict const locale);
#endif