Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
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parent
09f332367f
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99 changed files with 31659 additions and 27102 deletions
15
src/fonts.h
15
src/fonts.h
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@ -121,9 +121,11 @@ int TuxPaint_Font_FontHeight(TuxPaint_Font * tpf);
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#ifdef FORKED_FONTS
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void reliable_write(int fd, const void *buf, size_t count);
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void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer,
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void run_font_scanner(SDL_Surface * screen, SDL_Texture * texture,
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SDL_Renderer * renderer,
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const char *restrict const locale);
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void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer);
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void receive_some_font_info(SDL_Surface * screen, SDL_Texture * texture,
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SDL_Renderer * renderer);
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#endif
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//////////////////////////////////////////////////////////////////////
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@ -191,7 +193,8 @@ TuxPaint_Font *getfonthandle(int desire);
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int charset_works(TuxPaint_Font * font, const char *s);
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TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc, const char *ttffilename, int size);
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TuxPaint_Font *TuxPaint_Font_OpenFont(const char *pangodesc,
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const char *ttffilename, int size);
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void TuxPaint_Font_CloseFont(TuxPaint_Font * tpf);
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const char *TuxPaint_Font_FontFaceFamilyName(TuxPaint_Font * tpf);
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const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf);
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@ -199,10 +202,12 @@ const char *TuxPaint_Font_FontFaceStyleName(TuxPaint_Font * tpf);
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#ifdef NO_SDLPANGO
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TuxPaint_Font *load_locale_font(TuxPaint_Font * fallback, int size);
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#else
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void sdl_color_to_pango_color(SDL_Color sdl_color, SDLPango_Matrix * pango_color);
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void sdl_color_to_pango_color(SDL_Color sdl_color,
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SDLPango_Matrix * pango_color);
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#endif
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int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, void *vp,
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int load_user_fonts(SDL_Surface * screen, SDL_Texture * texture,
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SDL_Renderer * renderer, void *vp,
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const char *restrict const locale);
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#endif
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