Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
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parent
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99 changed files with 31659 additions and 27102 deletions
31
src/fill.h
31
src/fill.h
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@ -37,17 +37,26 @@
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#include "SDL.h"
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int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr);
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void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
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void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
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void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
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SDL_Renderer * renderer, SDL_Surface * last,
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SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
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Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
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Uint8 * touched);
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void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
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SDL_Renderer * renderer, SDL_Surface * last,
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SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
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Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
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Uint8 * touched);
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void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
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int x_left, int y_top, int x_right, int y_bottom,
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int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched);
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void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom,
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int x, int y, Uint32 draw_color, Uint8 * touched);
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void draw_brush_fill(SDL_Surface * canvas,
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int x_left, int y_top, int x_right, int y_bottom,
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int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched,
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int * up_x1, int * up_y1, int * up_x2, int * up_y2);
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int x_left, int y_top, int x_right, int y_bottom,
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int x1, int y1, int x2, int y2, Uint32 draw_color,
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Uint8 * touched);
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void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top,
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int x_right, int y_bottom, int x, int y,
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Uint32 draw_color, Uint8 * touched);
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void draw_brush_fill(SDL_Surface * canvas, int x_left, int y_top, int x_right,
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int y_bottom, int x1, int y1, int x2, int y2,
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Uint32 draw_color, Uint8 * touched, int *up_x1,
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int *up_y1, int *up_x2, int *up_y2);
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#endif
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