Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
|
|
@ -18,7 +18,7 @@
|
|||
|
||||
#define TP_ANDROID_ASSETS
|
||||
#include <jni.h>
|
||||
#include "debug.h"
|
||||
#include "debug.h"
|
||||
#include "dirwalk.h"
|
||||
#include "progressbar.h"
|
||||
#include <android/asset_manager.h>
|
||||
|
|
@ -28,27 +28,43 @@
|
|||
#define ASSETS_BRUSHES_DIR "data/brushes"
|
||||
#define ASSETS_STAMPS_DIR "stamps/cartoon/tux"
|
||||
|
||||
AAssetDir * open_asset_dir(char * dirname);
|
||||
char* get_nativelibdir();
|
||||
AAssetDir *open_asset_dir(char *dirname);
|
||||
char *get_nativelibdir();
|
||||
|
||||
void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count, const char *restrict const locale) );
|
||||
void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, const char *dirname,
|
||||
void (*fn)(SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count,
|
||||
const char *restrict const locale));
|
||||
|
||||
void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
|
||||
SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count, const char *restrict const locale) );
|
||||
void load_from_assets(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer, const char *dirname,
|
||||
void (*fn)(SDL_Surface * screen, SDL_Texture * texture,
|
||||
SDL_Renderer * renderer,
|
||||
const char *restrict const dir,
|
||||
unsigned dirlen, tp_ftw_str * files,
|
||||
unsigned count,
|
||||
const char *restrict const locale));
|
||||
|
||||
void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_file_names);
|
||||
void load_assets_dir(char *dirname, tp_ftw_str ** ffilenames,
|
||||
unsigned *num_file_names);
|
||||
|
||||
JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env, jclass clazz, jobject mgr);
|
||||
JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv *
|
||||
env,
|
||||
jclass
|
||||
clazz,
|
||||
jobject
|
||||
mgr);
|
||||
|
||||
JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv * env, jclass clazz, jstring path);
|
||||
JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv *
|
||||
env,
|
||||
jclass
|
||||
clazz,
|
||||
jstring
|
||||
path);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue