Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
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@ -46,16 +46,19 @@ char *waves_get_name(magic_api * api, int which);
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int waves_get_group(magic_api * api, int which);
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char *waves_get_description(magic_api * api, int which, int mode);
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void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void waves_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void waves_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void waves_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void waves_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void waves_shutdown(magic_api * api);
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void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int waves_requires_colors(magic_api * api, int which);
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void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void waves_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void waves_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int waves_modes(magic_api * api, int which);
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Uint32 waves_api_version(void)
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@ -69,10 +72,12 @@ int waves_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/waves.ogg", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/waves.ogg",
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api->data_directory);
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waves_snd[0] = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%ssounds/magic/wavelet.ogg", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/wavelet.ogg",
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api->data_directory);
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waves_snd[1] = Mix_LoadWAV(fname);
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@ -91,15 +96,18 @@ SDL_Surface *waves_get_icon(magic_api * api, int which)
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char fname[1024];
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if (!which)
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snprintf(fname, sizeof(fname), "%simages/magic/waves.png", api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/waves.png",
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api->data_directory);
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else
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snprintf(fname, sizeof(fname), "%simages/magic/wavelet.png", api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/wavelet.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our group (both the same):
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int waves_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int waves_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PICTURE_WARPS;
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}
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@ -114,7 +122,8 @@ char *waves_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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}
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// Return our descriptions, localized:
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char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
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int mode ATTRIBUTE_UNUSED)
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{
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if (!which)
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return (strdup
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@ -126,9 +135,10 @@ char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mod
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}
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void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
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SDL_Rect * update_rect)
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void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
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int y, SDL_Rect * update_rect)
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{
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int xx, yy;
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SDL_Rect src, dest;
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@ -138,46 +148,46 @@ void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canva
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SDL_BlitSurface(last, NULL, canvas, NULL);
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if (which == 0)
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{
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//waves effect
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width = ((x * 10) / canvas->w) + 10;
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height = ((canvas->h - y) / 10) + 1;
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for (yy = 0; yy < canvas->h; yy++)
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{
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//waves effect
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width = ((x * 10) / canvas->w) + 10;
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height = ((canvas->h - y) / 10) + 1;
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xx = sin((yy * height) * M_PI / 180.0) * width;
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for (yy = 0; yy < canvas->h; yy++)
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{
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xx = sin((yy * height) * M_PI / 180.0) * width;
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src.x = 0;
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src.y = yy;
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src.w = canvas->w;
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src.h = 1;
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src.x = 0;
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src.y = yy;
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src.w = canvas->w;
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src.h = 1;
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dest.x = xx;
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dest.y = yy;
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dest.x = xx;
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dest.y = yy;
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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}
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else
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{
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width = ((x * 10) / canvas->w) + 10;
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height = ((canvas->h - y) / 10) + 1;
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for (xx = 0; xx < canvas->w; xx++)
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{
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width = ((x * 10) / canvas->w) + 10;
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height = ((canvas->h - y) / 10) + 1;
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yy = sin((xx * height) * M_PI / 180.0) * width;
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for (xx = 0; xx < canvas->w; xx++)
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{
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yy = sin((xx * height) * M_PI / 180.0) * width;
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src.x = xx;
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src.y = 0;
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src.w = 1;
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src.h = canvas->h;
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src.x = xx;
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src.y = 0;
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src.w = 1;
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src.h = canvas->h;
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dest.x = xx;
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dest.y = yy;
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dest.x = xx;
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dest.y = yy;
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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@ -186,16 +196,20 @@ void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canva
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// Affect the canvas on click:
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void waves_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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waves_drag(api, which, canvas, last, x, y, x, y, update_rect);
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api->playsound(waves_snd[which], 128, 255);
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}
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// Affect the canvas on release:
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void waves_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void waves_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -209,23 +223,27 @@ void waves_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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}
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// Record the color from Tux Paint:
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void waves_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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void waves_set_color(magic_api * api ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void waves_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void waves_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void waves_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void waves_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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