Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
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@ -64,13 +64,18 @@ typedef struct
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float x, y;
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} Point2D;
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static void tornado_predrag(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y);
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static void tornado_predrag(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y);
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static void tornado_drawbase(magic_api * api, SDL_Surface * canvas);
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final);
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y);
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int top_x, int top_y,
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int minx, int maxx, int bottom_x, int bottom_y,
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int final);
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x,
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int y);
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static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t);
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static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve);
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static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints,
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Point2D * curve);
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static void tornado_colorize_cloud(magic_api * api);
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static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas);
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Uint32 tornado_api_version(void);
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@ -88,17 +93,21 @@ char *tornado_get_description(magic_api * api, int which, int mode);
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void tornado_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void tornado_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void tornado_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void tornado_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void tornado_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void tornado_shutdown(magic_api * api);
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void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int tornado_requires_colors(magic_api * api, int which);
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void tornado_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void tornado_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void tornado_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void tornado_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int tornado_modes(magic_api * api, int which);
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@ -120,13 +129,16 @@ int tornado_init(magic_api * api)
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tornado_click_snd = Mix_LoadWAV(fname);
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*/
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snprintf(fname, sizeof(fname), "%ssounds/magic/tornado_release.ogg", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/tornado_release.ogg",
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api->data_directory);
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tornado_release_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%simages/magic/tornado_base.png", api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/tornado_base.png",
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api->data_directory);
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tornado_base = IMG_Load(fname);
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snprintf(fname, sizeof(fname), "%simages/magic/tornado_cloud.png", api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/tornado_cloud.png",
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api->data_directory);
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tornado_cloud = IMG_Load(fname);
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return (1);
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@ -143,32 +155,41 @@ SDL_Surface *tornado_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/tornado.png", api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/tornado.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *tornado_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *tornado_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Tornado")));
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}
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// Return our groups:
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int tornado_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int tornado_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_ARTISTIC;
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}
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// Return our descriptions, localized:
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char *tornado_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *tornado_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Click and drag to draw a tornado funnel on your picture.")));
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return (strdup
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(gettext_noop
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("Click and drag to draw a tornado funnel on your picture.")));
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}
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// Affect the canvas on drag:
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static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y)
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static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox,
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int oy, int x, int y)
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{
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if (x < tornado_min_x)
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tornado_min_x = x;
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@ -187,22 +208,23 @@ static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canv
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// Determine which way to bend first:
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//
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if (tornado_side_decided == 0)
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{
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if (x < tornado_bottom_x - 10)
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{
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if (x < tornado_bottom_x - 10)
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{
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tornado_side_first = SIDE_LEFT;
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tornado_side_decided = 1;
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}
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else if (x > tornado_bottom_x + 10)
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{
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tornado_side_first = SIDE_RIGHT;
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tornado_side_decided = 1;
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}
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tornado_side_first = SIDE_LEFT;
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tornado_side_decided = 1;
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}
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else if (x > tornado_bottom_x + 10)
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{
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tornado_side_first = SIDE_RIGHT;
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tornado_side_decided = 1;
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}
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}
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}
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void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int ox, int oy,
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int x, int y, SDL_Rect * update_rect)
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{
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tornado_predrag(api, canvas, last, ox, oy, x, y);
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@ -215,7 +237,8 @@ void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
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/* Draw the base and the stalk (low-quality) for now: */
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tornado_drawstalk(api, canvas, last,
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x, y, tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y, !(api->button_down()));
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x, y, tornado_min_x, tornado_max_x, tornado_bottom_x,
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tornado_bottom_y, !(api->button_down()));
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tornado_drawbase(api, canvas);
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@ -227,7 +250,8 @@ void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
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// Affect the canvas on click:
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void tornado_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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tornado_min_x = x;
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tornado_max_x = x;
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@ -246,7 +270,8 @@ void tornado_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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// Affect the canvas on release:
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void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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/* Don't let tornado be too low compared to base: */
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@ -266,7 +291,8 @@ void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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/* Draw high-quality stalk, and tornado: */
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tornado_drawstalk(api, canvas, last, x, y, tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y, 1);
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tornado_drawstalk(api, canvas, last, x, y, tornado_min_x, tornado_max_x,
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tornado_bottom_x, tornado_bottom_y, 1);
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tornado_drawtornado(api, canvas, x, y);
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@ -282,7 +308,8 @@ void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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}
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y)
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x,
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int y)
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{
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SDL_Surface *aux_surf;
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SDL_Rect dest;
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@ -295,7 +322,8 @@ static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, in
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SDL_FreeSurface(aux_surf);
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}
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static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas)
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static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED,
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SDL_Surface * canvas)
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{
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SDL_Rect dest;
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@ -308,16 +336,19 @@ static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * can
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static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas)
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{
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Uint8 r, g, b, a;
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float f = (float)rand() * 255 / RAND_MAX;
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float f = (float) rand() * 255 / RAND_MAX;
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SDL_GetRGBA(pixel, canvas->format, &r, &g, &b, &a);
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return (SDL_MapRGBA(canvas->format,
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(tornado_r + r + (Uint8) f * 2) / 4,
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(tornado_g + g + (Uint8) f * 2) / 4, (tornado_b + b + (Uint8) f * 2) / 4, a));
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(tornado_g + g + (Uint8) f * 2) / 4,
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(tornado_b + b + (Uint8) f * 2) / 4, a));
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}
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final)
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int top_x, int top_y,
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int minx, int maxx, int bottom_x, int bottom_y,
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int final)
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{
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Point2D control_points[4];
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Point2D *curve;
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@ -335,15 +366,15 @@ static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface
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control_points[0].y = top_y;
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if (tornado_side_first == SIDE_LEFT)
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{
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control_points[1].x = minx;
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control_points[2].x = maxx;
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}
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{
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control_points[1].x = minx;
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control_points[2].x = maxx;
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}
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else
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{
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control_points[1].x = maxx;
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control_points[2].x = minx;
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}
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{
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control_points[1].x = maxx;
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control_points[2].x = minx;
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}
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control_points[1].y = ((bottom_y - top_y) / 3) + top_y;
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control_points[2].y = (((bottom_y - top_y) / 3) * 2) + top_y;
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@ -367,58 +398,68 @@ static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface
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/* Draw the curve: */
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for (i = 0; i < n_points - 1; i++)
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{
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if (final == 0)
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{
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if (final == 0)
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{
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dest.x = curve[i].x;
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dest.y = curve[i].y;
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dest.w = 2;
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dest.h = 2;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
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}
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else
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{
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ii = n_points - i;
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/* min 10 pixels then ii^2 / 2000 or 4 * ii^2 / canvas->w,
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don't let the top of funnel be wider than the half of canvas */
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if (n_points * n_points / 2000 > canvas->w / 4)
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ww = 4 * n_points * n_points / canvas->w;
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else
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ww = 2000;
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left = min(curve[i].x, curve[i + 1].x) - 5 - ii * ii / ww;
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right = max(curve[i].x, curve[i + 1].x) + 5 + ii * ii / ww;
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dest.x = left;
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dest.y = curve[i].y;
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dest.w = right - left + 1;
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dest.h = 2;
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}
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rotation += 3;
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/* The body of the tornado: 3x 1y rotation + some random particles */
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for (p = dest.x; p < dest.x + dest.w; p++)
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{
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if ((float)rand() * 100 / RAND_MAX > 10)
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{
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api->putpixel(canvas, p, dest.y, api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y));
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}
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else
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{
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api->putpixel(canvas, p, dest.y,
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tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y),
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canvas));
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}
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}
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/* Some random particles flying around the tornado */
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for (p = dest.x - dest.w * 20 / 100; p < dest.x + dest.w + dest.w * 20 / 100; p++)
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{
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if ((float)rand() * 100 / RAND_MAX < 5 && ((p < dest.x) || (p > dest.w)))
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api->putpixel(canvas, p, dest.y,
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tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y), canvas));
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}
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dest.x = curve[i].x;
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dest.y = curve[i].y;
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dest.w = 2;
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dest.h = 2;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
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}
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else
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{
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ii = n_points - i;
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/* min 10 pixels then ii^2 / 2000 or 4 * ii^2 / canvas->w,
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don't let the top of funnel be wider than the half of canvas */
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if (n_points * n_points / 2000 > canvas->w / 4)
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ww = 4 * n_points * n_points / canvas->w;
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else
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ww = 2000;
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left = min(curve[i].x, curve[i + 1].x) - 5 - ii * ii / ww;
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right = max(curve[i].x, curve[i + 1].x) + 5 + ii * ii / ww;
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dest.x = left;
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dest.y = curve[i].y;
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dest.w = right - left + 1;
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dest.h = 2;
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}
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rotation += 3;
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/* The body of the tornado: 3x 1y rotation + some random particles */
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for (p = dest.x; p < dest.x + dest.w; p++)
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{
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if ((float) rand() * 100 / RAND_MAX > 10)
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{
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api->putpixel(canvas, p, dest.y,
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api->getpixel(last,
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dest.x + (p - dest.x + rotation) % dest.w,
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dest.y));
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}
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else
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{
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api->putpixel(canvas, p, dest.y,
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tornado_mess(api->getpixel(last,
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dest.x + (p - dest.x +
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rotation) % dest.w,
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dest.y), canvas));
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}
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}
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/* Some random particles flying around the tornado */
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for (p = dest.x - dest.w * 20 / 100;
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p < dest.x + dest.w + dest.w * 20 / 100; p++)
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{
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if ((float) rand() * 100 / RAND_MAX < 5
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&& ((p < dest.x) || (p > dest.w)))
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api->putpixel(canvas, p, dest.y,
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tornado_mess(api->getpixel(last,
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dest.x + (p - dest.x +
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rotation) % dest.w,
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dest.y), canvas));
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}
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}
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free(curve);
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}
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@ -452,7 +493,8 @@ void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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}
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// Use colors:
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int tornado_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int tornado_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -507,7 +549,8 @@ static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t)
|
|||
<sizeof(Point2D) numberOfPoints>
|
||||
*/
|
||||
|
||||
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve)
|
||||
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints,
|
||||
Point2D * curve)
|
||||
{
|
||||
float dt;
|
||||
int i;
|
||||
|
|
@ -530,7 +573,9 @@ static void tornado_colorize_cloud(magic_api * api)
|
|||
|
||||
/* Create a surface to render into: */
|
||||
|
||||
amask = ~(tornado_cloud->format->Rmask | tornado_cloud->format->Gmask | tornado_cloud->format->Bmask);
|
||||
amask =
|
||||
~(tornado_cloud->format->Rmask | tornado_cloud->format->
|
||||
Gmask | tornado_cloud->format->Bmask);
|
||||
|
||||
tornado_cloud_colorized =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
|
|
@ -538,7 +583,8 @@ static void tornado_colorize_cloud(magic_api * api)
|
|||
tornado_cloud->h,
|
||||
tornado_cloud->format->BitsPerPixel,
|
||||
tornado_cloud->format->Rmask,
|
||||
tornado_cloud->format->Gmask, tornado_cloud->format->Bmask, amask);
|
||||
tornado_cloud->format->Gmask,
|
||||
tornado_cloud->format->Bmask, amask);
|
||||
|
||||
/* Render the new cloud: */
|
||||
|
||||
|
|
@ -546,33 +592,39 @@ static void tornado_colorize_cloud(magic_api * api)
|
|||
SDL_LockSurface(tornado_cloud_colorized);
|
||||
|
||||
for (y = 0; y < tornado_cloud->h; y++)
|
||||
{
|
||||
for (x = 0; x < tornado_cloud->w; x++)
|
||||
{
|
||||
for (x = 0; x < tornado_cloud->w; x++)
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(tornado_cloud, x, y), tornado_cloud->format, &r, &g, &b, &a);
|
||||
SDL_GetRGBA(api->getpixel(tornado_cloud, x, y), tornado_cloud->format,
|
||||
&r, &g, &b, &a);
|
||||
|
||||
api->putpixel(tornado_cloud_colorized, x, y,
|
||||
SDL_MapRGBA(tornado_cloud_colorized->format,
|
||||
(tornado_r + r * 2) / 3, (tornado_g + g * 2) / 3, (tornado_b + b * 2) / 3, a));
|
||||
}
|
||||
api->putpixel(tornado_cloud_colorized, x, y,
|
||||
SDL_MapRGBA(tornado_cloud_colorized->format,
|
||||
(tornado_r + r * 2) / 3,
|
||||
(tornado_g + g * 2) / 3,
|
||||
(tornado_b + b * 2) / 3, a));
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(tornado_cloud_colorized);
|
||||
SDL_UnlockSurface(tornado_cloud);
|
||||
}
|
||||
|
||||
void tornado_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void tornado_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void tornado_switchout(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void tornado_switchout(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
api->stopsound();
|
||||
}
|
||||
|
||||
int tornado_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int tornado_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT_WITH_PREVIEW);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue